Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.16 @ 01:04:15 Player: TheProctologist Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (47) 235 Value Destroyed (1293) 1293 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-196) -196 TOTAL SCORE: 3572 Bonus ------- Follower Combat Kills 21 Friendly Fire -217 Cogmind --------- Core Integrity 494/550 Matter 147/300 Energy 126/160 System Corruption 1% Temperature Cool (0) Movement Treading (240) Ox1 Location -8/Storage Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (4) ------ High-capacity Storage Unit Structural Scanner Improved Sensor Array Targeting Computer > --- WEAPON (4) ------- Gauss Cannon Gauss Cannon Guided EMP Blaster > --- INVENTORY (20) --- Improved Ion Engine Nuclear Core Light Nuclear Core Light Angular Momentum Engine Light Treads Improved Heat Sink Small Matter Pod (0) Experimental Sensor Array Improved Terrain Scanner Advanced Targeting Computer Melee Analysis Suite Light Armor Plating Corruption Screen Advanced Beam Rifle Advanced Beam Rifle Ion Cannon Heavy Battle Rifle Gauss Cannon Heavy Flail Katana Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Structural Scanner Improved Sensor Array Targeting Computer > --- WEAPON ----------- Gauss Cannon Gauss Cannon Guided EMP Blaster > --- INVENTORY -------- Improved Ion Engine Nuclear Core Light Nuclear Core Light Angular Momentum Engine Light Treads Improved Heat Sink Small Matter Pod Experimental Sensor Array Improved Terrain Scanner Advanced Targeting Computer Melee Analysis Suite Light Armor Plating Corruption Screen Advanced Beam Rifle Ion Cannon Heavy Battle Rifle Gauss Cannon Heavy Flail Katana [Rating: 37] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Targeting Computer Device Structural Scanner Storage Large Storage Unit Processor Targeting Computer Weapon Minigun Energy Gun Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Minigun Ballistic Cannon Gauss Cannon Launcher Guided EMP Blaster Build | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Slots Evolved 4 | . . . 2 . 2 . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 1 . 1 . Weapon 2 | . . . 1 . 1 . Parts Attached 39 | 7 . 6 8 4 12 2 Power 3 | 1 . . . 1 1 . Engine 2 | 1 . . . 1 . . Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 7 | 2 . 2 1 . 2 . Treads 7 | 2 . 2 1 . 2 . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 9 | 2 . 2 2 1 2 . Device 5 | 1 . . 2 1 1 . Storage 3 | 1 . 1 . . 1 . Processor 1 | . . 1 . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 20 | 2 . 2 5 2 7 2 Energy Gun 5 | 1 . . 2 1 1 . Energy Cannon 3 | . . . 1 . 2 . Ballistic Gun 8 | 1 . 2 2 1 1 1 Ballistic Cannon 3 | . . . . . 3 . Launcher 1 | . . . . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 4 | . . 1 . 1 2 . Power . | . . . . . . . Propulsion 2 | . . . . . 2 . Utility . | . . . . . . . Weapon 2 | . . 1 . 1 . . Highest Loss Streak 1 | . . 1 . 1 1 . To Critical Strikes . | . . . . . . . Average Slot Usage (%) 99 | . 100 100 99 100 99 97 Engine 8 | . 14 14 11 11 1 . Core 2 | . . . . . 7 9 Treads 22 | . 28 28 22 22 17 18 Device 11 | . 14 2 11 11 18 18 Storage 11 | . 14 14 11 11 9 9 Processor 9 | . . 11 11 11 9 9 Energy Gun 7 | . 14 13 8 8 . . Energy Cannon 1 | . . . 8 . 2 . Ballistic Gun 17 | . 14 14 14 24 14 6 Ballistic Cannon 6 | . . . . . 19 24 Peak Build Rating 37 | 9 10 11 20 21 31 37 Average Rating 19 | 6 9 9 15 18 29 32 On Entrance 14 | . 9 10 9 20 21 31 Naked Turns . | . . . . . . . Heaviest Build 72 | 14 14 30 36 38 72 72 Greatest Support 40 | 40 40 40 40 40 40 40 Greatest Overweight (x) 3 | 3 . . . . 1 1 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 20 | 8 8 15 15 15 20 20 Average Capacity 13 | 7 8 8 15 15 15 20 Most Carried 20 | 4 8 8 15 15 15 20 Average Carried 12 | 2 6 7 10 14 14 16 Final Capacity 20 | 8 8 15 15 15 20 20 Final Carried 20 | 4 8 7 15 15 15 20 Class Distribution -------------------- 38% | Gunner 27% | Skirmisher 27% | Mutant 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Gunner | -9/Mines Skirmisher | -8/Materials Skirmisher | -8/Storage Resources | -11 -10 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Min Mat Sto Matter Collected 1058 | 285 102 119 60 108 162 222 Remotely . | . . . . . . . Salvage Created 1737 | 114 308 225 250 60 399 381 Parts 102 | 10 20 12 16 4 24 16 Haulers Intercepted 3 | . . . . . 1 2 Recyclers Shooed 1 | . . 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Combat Hostiles Destroyed 32 | . 8 7 5 3 7 2 Guns 25 | . 8 7 2 3 5 . Cannons 6 | . . . 3 . 2 1 AOE 1 | . . . . . . 1 Classes Destroyed 11 | 2 2 1 1 2 3 . Builder 1 | . . . . . 1 . Tunneler 2 | 2 . . . . . . Hauler 3 | . . . . . 1 2 Recycler 4 | 1 1 1 . . . 1 Watcher 4 | . . . 1 . 2 1 Swarmer 8 | . 2 6 . . . . Grunt 14 | . 6 . 3 . 3 2 Duelist 1 | . . . . 1 . . Sentry 7 | . . 1 2 . 3 1 Demolisher 2 | . . . . 2 . . Hunter 1 | . . . . . 1 . Best Kill Streak 4 | 3 3 4 4 2 4 3 Combat Bots Only 4 | . 3 3 4 2 4 1 Max Kills in Single Turn 2 | 1 1 1 1 1 1 2 Gunslinging . | . . . . . . . Exploded 1 | . . . . . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Sto Hostile Shots Fired 126 | . 47 38 10 7 20 4 Missed 37 | . 16 11 3 . 5 2 Damage Taken 1343 | . 390 227 152 298 244 32 Core 223 | . 99 37 . 31 56 . Absorbed by Shields . | . . . . . . . Core Remaining (%) 79 | 100 . 45 . 92 . . Volleys Fired 96 | 5 34 18 9 6 16 8 Largest 4 | 2 2 2 3 3 4 4 Hottest 177 | 60 60 63 135 113 177 177 Shots Fired 237 | 10 68 34 27 17 64 17 Gun 178 | 10 68 34 18 17 28 3 Cannon 54 | . . . 9 . 36 9 Launcher 5 | . . . . . . 5 Special . | . . . . . . . Kinetic 152 | 5 34 22 9 12 58 12 Thermal 71 | 5 34 12 9 5 6 . Explosive . | . . . . . . . Electromagnetic 14 | . . . 9 . . 5 Robot Hit Streak 15 | 5 12 10 15 4 9 7 Robot Miss Streak 4 | 1 4 2 1 1 2 1 Penetration Max 1 | . . . . . 1 . Secondary Targets 2 | . 1 1 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 141 | 6 43 21 18 12 36 5 Core Hits 74 | 4 19 11 8 7 16 9 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . Critical Strikes 6 | . . . 1 1 4 . Burn 2 | . . . 1 1 . . Destroy 1 | . . . . . 1 . Blast 3 | . . . . . 3 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2702 | 84 503 279 316 241 809 470 Guns 1610 | 84 503 272 168 221 316 46 Cannons 748 | . . . 147 . 493 108 Explosions 316 | . . . . . . 316 Melee . | . . . . . . . Ramming 28 | . . 7 1 20 . . Kinetic 1568 | 38 271 182 50 157 716 154 Thermal 722 | 46 232 90 118 64 93 79 Explosive . | . . . . . . . Electromagnetic 384 | . . . 147 . . 237 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . . 1 1 Average Corruption 1 | . . . . . 1 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 2 | . . . . . . 2 Matter Fused 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 9 | . . . . . 7 2 Projectiles 7 | . . . . . 7 . Explosions 2 | . . . . . . 2 Melee . | . . . . . . . Knockbacks 4 | . . . . 1 3 . Impact 1 | . . . . 1 . . Kinetic 3 | . . . . . 3 . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 10 | . . 3 1 6 . . Targets Rammed 10 | . . 3 1 6 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 372 | . 81 18 75 157 372 105 Average Temperature 66 | . 28 6 32 68 132 39 Received Heat Transfer 306 | . 189 . 45 . 72 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . 1 . . 1 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . 2 . . . Heat Transferred 1665 | 100 525 200 370 222 148 100 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Alert | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Peak Influence 302 | 15 293 302 249 166 223 176 Initial 114 | . 9 114 66 96 . 44 Average 93 | 6 147 168 129 42 111 87 Maximum Alert Level 1 | . 1 1 1 . 1 . Low Security (%) 83 | 100 51 56 73 100 80 100 Level 1 16 | . 48 43 26 . 19 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . 1 . 2 . 3 . Investigation 5 | . 1 . 2 . 2 . Extermination . | . . . . . . . Reinforcement 1 | . . . . . 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Sto Distress Signals 6 | . 2 . . . 2 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 56 | . 15 12 9 3 8 9 Peak Tracking Total 5 | . 5 3 4 2 4 4 Tactical Retreats 8 | . 2 2 1 . 1 2 Traps | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Traps Triggered 6 | . 1 . 2 . 1 2 Indirectly 2 | . . . . . . 2 Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . . . . . . 2 Machines | -11 -10 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Min Mat Sto Machines Disabled 3 | . . . . . 1 2 Max in Single Turn 1 | . . . . . 1 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Sto Machines Accessed 8 | . 1 . 4 . 3 . Terminals 7 | . 1 . 4 . 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . . 1 . Garrison Access . | . . . . . . . Total Hacks 21 | . 5 . 9 . 7 . Successful 8 | . 3 . 2 . 3 . Failed 13 | . 2 . 7 . 4 . Catastrophic 8 | . 1 . 5 . 2 . Database Lockouts . | . . . . . . . Manual 10 | . 1 . 5 . 2 2 Terminals 18 | . 5 . 9 . 4 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 3 | . . . . . 3 . Garrison Access . | . . . . . . . Terminal Hacks 6 | . 3 . 2 . 1 . Robot Analysis 1 | . . . 1 . . . Branch Access Points 2 | . 1 . . . 1 . Locate Traps 1 | . 1 . . . . . Assault Status 1 | . 1 . . . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . . . 2 . Insert Component 1 | . . . . . 1 . Analyze 1 | . . . . . 1 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 6 | . . . 3 . 3 . Full Trace Events 4 | . . . 2 . 2 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Min Mat Sto Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Sto Total Allies 3 | . . 3 . . . . Largest Group 3 | . . 3 2 . . . Highest-Rated Group 40 | . . 40 32 . . . Highest-Rated Ally 16 | . . 16 16 . . . Total Orders . | . . . . . . . Ally Attacks 19 | . . 16 3 . . . Total Damage 166 | . . 149 17 . . . Kills 4 | . . 4 . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered 4 | . . 1 . 3 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Min Mat Sto Turns Passed 3926 | 132 363 583 310 1445 642 451 Spaces Moved 1978 | 65 160 318 158 871 231 175 Core 6 | 6 . . . . . . Treads 1972 | 59 160 318 158 871 231 175 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 240 Average Speed 176 | 159 160 160 160 160 239 240 Slowest Speed 240 | 200 160 160 160 160 240 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 39 | 6 28 61 22 100 27 31 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . 1 . . . 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . Scrap Searched 4 | . . 2 . 2 . . Spaces Dug . | . . . . . . . Terrain Destroyed 26 | . . . . . 14 12 Melee . | . . . . . . . Projectile 21 | . . . . . 14 7 AOE 5 | . . . . . . 5 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Sto Total 2224 | 80 201 362 192 910 284 195 Wait 38 | . 2 2 9 13 11 1 Move 1972 | 64 159 317 157 870 230 175 Hop . | . . . . . . . Pick Up 35 | 4 5 5 6 5 5 5 Fast Attach 16 | 7 . 1 2 1 4 1 Attach 9 | . . 1 1 2 4 1 Detach 9 | . . 1 1 1 4 2 Swap 14 | . . 4 5 1 4 . Drop 25 | . 1 10 1 5 6 2 Fire 96 | 5 34 18 9 6 16 8 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 10 | . . 3 1 6 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -8/Materials (discovered 3 exits: Fac x2 / *Sto) -8/Storage History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 133 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 413 | -10/Materials | Identified exit to Mines 496 | -10/Materials | Entered Mines 532 | -10/Mines | Learned Materials stockpile data 543 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 582 | -10/Mines | Met a Derelict bent on vengeance 739 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 835 | -10/Mines | Discovered new exit (range 7) 1044 | -10/Mines | Core integrity fell below 50% 1079 | -10/Mines | Entered Materials 1079 | -9/Materials | Accompanied by 2 allies 1079 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1381 | -9/Materials | Discovered new exit (range 5) 1389 | -9/Materials | Entered Mines 1390 | -9/Mines | Assembled infested the area 1452 | -9/Mines | Met 8R-AWN 1628 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1637 | -9/Mines | Build established: Gunner 1637 | -9/Mines | Learned 2 Materials zone layouts 1786 | -9/Mines | Discovered new exit (range 8) 1802 | -9/Mines | Learned 2 Materials zone layouts 2091 | -9/Mines | Learned Materials emergency access door positions 2211 | -9/Mines | Discovered new exit (range 5) 2292 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2297 | -9/Mines | Found Prototype Device 2535 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2567 | -9/Mines | Discovered new exit (range 4) 2834 | -9/Mines | Entered Materials 2834 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2835 | -8/Materials | Identified exit to Factory 2835 | -8/Materials | Identified exit to Storage 2864 | -8/Materials | Identified Exp. Sensor Array 3142 | -8/Materials | Build established: Skirmisher 3476 | -8/Materials | Entered Storage 3510 | -8/Storage | Met 01-MTF 3927 | -8/Storage | Self-destructed Last Messages --------------- 03898_ 01-MTF heat short circuits Adv. Thermal Shield. 03898_ G-47 Trooper rewired by 01-MTF. 03898_ K-01 Serf collects debris. 03900_ 01-MTF resets G-47 Trooper, system corruption cleaned. 03905_ Component Storage disabled. 03914_ U-05 Engineer builds a Door. 03914_ Acquired Prototype Energy Gun. 03917_ G-47 Trooper destroyed. 03917_ Acquired Prototype Energy Gun. 03921_ Chain reaction triggered in Imp. Ion Engine. 03921_ Door Terminal disabled. 03921_ G-47 Trooper destroyed. 03921_ Chain reaction triggered in Corrupted Lgt. Nuclear Core. 03923_ 01-MTF: "How could you, we barely know each other!" 03923_ L-31 Rogue destroyed. Map ----- +----------------------------------------------------+ | #????????????????????## ## ##????????????? | | #????????????????????## """## ##????????????? | | #############??????#### """## ##????????????? | | ################???#### """## ##????????????? | | ## ### ######"" ## ##????????????? | | ## "??" + ######" """## ##????????????? | | ## "???" # ###" """## ###???????????? | | # "????" # ##### """## ###????????###? | | + "???"" ##### ###### ## ###### ?# #? | | # "??"" #### ##########+### ##### | | ## """" #### # # ! ^ # ###? | | ## + # # ##!![ ^ ##????? | | ############### # +? ## ##+##+###????? | | ############### + #? ####### ###????? | | ?????????????## # # ####### ?? ##?????? | | ?????????????## # # ? ##????????? ##?????? | | ?????????????## # # u##???## ??? ##?????? | | ?????????????## # # ##???## ??? ##?????? | | ?????????????## # # %# ??? # ???????????? | | ?????????????## # # # ? # ???????????? | | ?????????????## # # # # ???????????? | | ?????????????## ^ ######### # # ???????????? | | ?????????????## ######## ; # ???????????? | | ?????????????## #######p ; # ???????????? | | ?????????????## #### [ [ # ???????????? | | ?????????????## ####[ @%!% ##???????????? | | ?????????????## ####[[ == ##???????????? | | ?????????????## ??####### # ##???????????? | | ?????????????## ??#######r # ##???????????? | | ?????????????????????????"" = # ? ##???????????? | | ?????????????????????????? ##?# ###???????????? | | ????????????????????????#"" ##?#####???????????? | | ????????????????????????### ##?####????????????? | | ????????????????????????###? ##?????????????????? | | ?????????????????????????## ##?????????????????? | | ?????????????????????????## ? ##?????????????????? | | ?????????????????????????## # ?????????????????? | | ??????????????????????????? # ?????????????????? | | ??????????????????????????? # ?????????????????? | | ??????????????????????????? # ?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AlphaNovaBox Manual? 0 Play Time 00:43:10 Cumulative 25.3 hours Start 2024.08.15 @ 02:46:53 End 2024.08.16 @ 01:04:15 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 19 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 16% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6587a249-6796-4fbc-904a-b51fc0d9b37f