Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.04 @ 21:32:05 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (96) 480 Value Destroyed (3273) 3273 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (446) 446 TOTAL SCORE: 7679 Bonus ------- Follower Combat Kills 146 Met Imprinter 300 Cogmind --------- Core Integrity 460/700 Matter 77/300 Energy 276/510 System Corruption 2% Temperature Cool (72) Movement Treading (246) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Heavy Deuterium Engine Enhanced Nuclear Core > --- PROPULSION (4) --- Light Treads Armored Treads Armored Treads > --- UTILITY (5) ------ Improved Heat Sink Disposable Heat Sink Huge Storage Unit Improved Medium Armor Plating > --- WEAPON (2) ------- Advanced Beam Cannon Heavy Missile Launcher > --- INVENTORY (25) --- Enhanced Nuclear Core Matter Compressor (250) Matter Compressor (250) Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Layered Medium Armor Plating Medium Reactive Plating Medium Reflective Plating Hardlight Generator Hardlight Generator Authchip [Propulsion] Authchip [Armor] Authchip [Armor] System Restoration Module High-powered Tractor Beam Mobile Refinery Mk. CCLXVII Hacking Drone Bay (1/1) Improved Spread Laser Advanced Beam Cannon Advanced Beam Cannon Heavy Ion Cannon Heavy Ion Cannon Power Maul Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Enhanced Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Armored Treads Armored Treads > --- UTILITY ---------- Cooling System Huge Storage Unit Improved Medium Armor Plating Improved Shield Generator Hacking Drone Bay > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Enhanced Nuclear Core Armored Treads Disposable Heat Sink Matter Compressor Matter Compressor Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Layered Medium Armor Plating Medium Reactive Plating Hardlight Generator Hardlight Generator Hardlight Generator Hardlight Generator System Restoration Module Improved Medium Laser Improved Spread Laser Advanced Beam Cannon Heavy Ion Cannon Heavy Ion Cannon Enhanced Autogun Heavy Rocket Launcher Heavy Missile Launcher Power Maul [Rating: 53] Favorites ----------- Power Enhanced Nuclear Core Engine Heavy Deuterium Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Improved Medium Armor Plating Device Improved Shield Generator Storage Huge Storage Unit Protection Improved Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Heavy Missile Launcher Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . 2 2 2 . . . . Power 1 | . . . . . 1 . . . . Propulsion 2 | . . . 1 1 . . . . . Utility 3 | . . . 1 1 1 . . . . Weapon . | . . . . . . . . . . Parts Attached 105 | . 13 . 13 16 31 6 6 7 13 Power 7 | . 1 . 2 . 4 . . . . Engine 5 | . 1 . 2 . 2 . . . . Core 2 | . . . . . 2 . . . . Reactor . | . . . . . . . . . . Propulsion 27 | . 5 . 4 7 7 1 . 2 1 Treads 25 | . 3 . 4 7 7 1 . 2 1 Leg 2 | . 2 . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 34 | . 3 . 3 6 10 3 . 5 4 Device 15 | . 2 . 1 2 6 . . 2 2 Storage 2 | . 1 . 1 . . . . . . Processor . | . . . . . . . . . . Hackware . | . . . . . . . . . . Protection 17 | . . . 1 4 4 3 . 3 2 Artifact . | . . . . . . . . . . Weapon 37 | . 4 . 4 3 10 2 6 . 8 Energy Gun 3 | . . . 2 . 1 . . . . Energy Cannon 19 | . 1 . 2 2 7 1 3 . 3 Ballistic Gun 4 | . 3 . . 1 . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 11 | . . . . . 2 1 3 . 5 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 8 | . 1 . 1 1 3 . . 2 . Parts Lost 5 | . 1 . . . 1 . . . 3 Power . | . . . . . . . . . . Propulsion 1 | . . . . . . . . . 1 Utility 2 | . . . . . 1 . . . 1 Weapon 2 | . 1 . . . . . . . 1 Highest Loss Streak 3 | . 1 . . . 1 . . . 3 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 99 | . 96 100 99 98 100 100 100 100 99 Engine 8 | . 14 14 11 9 5 7 7 7 7 Core 5 | . . . . . 9 7 7 7 7 Treads 28 | . 6 28 32 35 30 30 30 30 29 Leg 1 | . 21 . . . . . . . . Device 16 | . 11 14 11 15 23 17 15 15 17 Storage 8 | . 14 14 11 9 7 7 7 7 7 Protection 10 | . . . 11 11 6 12 15 14 12 Energy Cannon 14 | . 10 14 19 16 14 14 13 15 14 Ballistic Gun 2 | . 16 14 2 1 . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 130 | 14 35 33 97 104 122 128 130 127 127 Greatest Support 83 | 20 40 40 63 83 80 80 80 80 80 Greatest Overweight (x) 2 | . 1 . 2 1 1 1 1 1 1 Average Overweight (x) . | . . . 1 1 1 1 1 1 1 Largest Inventory Capacity 25 | . 15 15 25 25 25 25 25 25 25 Average Capacity 23 | . 14 15 24 25 25 25 25 25 25 Most Carried 25 | . 15 15 25 25 25 25 25 25 25 Average Carried 23 | . 11 15 23 24 24 24 25 24 24 Final Capacity 25 | 8 15 15 25 25 25 25 25 25 25 Final Carried 25 | 6 15 15 24 25 25 25 25 25 24 Class Distribution -------------------- 81% | Mutant 18% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Pro Matter Collected 2288 | 200 184 . 447 197 723 235 144 70 88 Remotely . | . . . . . . . . . . Salvage Created 3712 | . 402 . 805 341 927 508 224 . 505 Parts 176 | . 30 . 31 24 53 10 11 . 17 Haulers Intercepted 5 | . 1 . 1 1 2 . . . . Recyclers Shooed 4 | . 2 . 1 1 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 27 | . . . . . . 5 11 . 11 Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 84 | . 11 . 13 5 25 5 7 . 18 Guns 12 | . 10 . 2 . . . . . . Cannons 35 | . 1 . 10 4 16 . 1 . 3 AOE 33 | . . . . . 8 4 6 . 15 Classes Destroyed 15 | . 3 . 5 2 2 1 1 . 1 Worker 2 | . . . . . 2 . . . . Tunneler 1 | . . . . 1 . . . . . Hauler 5 | . 1 . 1 1 2 . . . . Recycler 2 | . . . 2 . . . . . . Mechanic 1 | . . . 1 . . . . . . Watcher 1 | . . . 1 . . . . . . Swarmer 32 | . 5 . 1 . 15 . 2 . 9 Grunt 30 | . 6 . 8 1 5 4 3 . 3 Brawler 4 | . . . . . . . 1 . 3 Duelist 3 | . . . 1 . . . 1 . 1 Protector 1 | . . . . . . . . . 1 Sentry 8 | . . . 3 3 1 . . . 1 Hunter 2 | . . . . 1 1 . . . . Programmer 3 | . . . . . 3 . . . . Behemoth 1 | . . . . . . 1 . . . Decomposer 2 | . . . . . . 2 . . . Packrat 3 | . . . . . . 3 . . . Best Kill Streak 9 | . 4 . 6 3 5 4 3 . 9 Combat Bots Only 9 | . 4 . 6 1 4 4 3 . 9 Max Kills in Single Turn 3 | . 1 . 1 2 3 2 2 . 3 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . . . 3 2 2 . 3 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Pro Damage Taken 3484 | . 430 . 314 227 881 230 252 . 1150 Core 361 | . 36 . 56 29 124 18 . . 98 Absorbed by Shields 925 | . . . . . 348 81 91 . 405 Redirected to Shielding 33 | . . . 22 11 . . . . . Regen/Repaired (Parts) 249 | . 78 . . 171 . . . . . Core Remaining (%) 91 | 100 . 85 86 94 . . . . . Volleys Fired 215 | . 27 . 37 20 66 17 12 . 36 Largest 2 | . 2 . 2 2 2 2 2 . 2 Hottest 136 | . 91 . 136 136 136 136 136 . 136 Shots Fired 386 | . 53 . 74 40 112 31 18 . 58 Gun 71 | . 44 . 17 10 . . . . . Cannon 288 | . 9 . 57 30 108 28 12 . 44 Launcher 27 | . . . . . 4 3 6 . 14 Special . | . . . . . . . . . . Kinetic 71 | . 44 . 17 10 . . . . . Thermal 288 | . 9 . 57 30 108 28 12 . 44 Explosive 27 | . . . . . 4 3 6 . 14 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 11 | . 8 . 9 11 8 7 9 . 10 Robot Miss Streak 4 | . 3 . 4 4 3 4 1 . 2 Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . 3 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 225 | . 36 . 46 26 54 19 12 . 32 Core Hits 152 | . 17 . 20 8 40 14 11 . 42 Critical Kills 5 | . 1 . 1 1 1 1 . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 5 | . 1 . 1 1 1 1 . . . Meltdown 4 | . . . 1 1 1 1 . . . Destroy 1 | . 1 . . . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8039 | . 557 . 915 577 1874 862 747 . 2507 Guns 646 | . 423 . 118 105 . . . . . Cannons 3867 | . 102 . 784 456 1254 360 185 . 726 Explosions 3444 | . . . . . 599 502 562 . 1781 Melee . | . . . . . . . . . . Ramming 82 | . 32 . 13 16 21 . . . . Kinetic 646 | . 423 . 118 105 . . . . . Thermal 3867 | . 102 . 784 456 1254 360 185 . 726 Explosive 3444 | . . . . . 599 502 562 . 1781 Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 3 | . . . 3 . 1 . . . 2 Average Corruption 1 | . . . 3 . 1 . . . 2 Corruption Purged 1 | . . . . . 1 . . . . Corruption Blocked . | . . . . . . . . . . Effects 3 | . . . 1 . 2 . . . . Message Errors 1 | . . . . . 1 . . . . Matter Fused 2 | . . . 1 . 1 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 140 | . . . . 11 42 41 33 . 13 Projectiles 72 | . . . . 11 20 41 . . . Explosions 68 | . . . . . 22 . 33 . 13 Melee . | . . . . . . . . . . Knockbacks 2 | . . . 1 . 1 . . . . Impact 2 | . . . 1 . 1 . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 131 | . . . . . . . . . 131 Shots 3 | . . . . . . . . . 3 Rammed 6 | . . . 3 2 1 . . . . Targets Rammed 14 | . 8 . 3 2 1 . . . . Kicked 8 | . 8 . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 391 | . 12 . 199 199 168 96 144 . 391 Average Temperature 80 | . 6 . 95 83 55 32 72 . 145 Received Heat Transfer 668 | . 102 . 156 81 87 66 18 . 158 Effects 2 | . . . . . . . . . 2 Shutdowns 2 | . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 4 | . . . 1 1 1 1 . . . Combat Hostiles 4 | . . . 1 1 1 1 . . . Parts Melted 24 | . . . 6 4 9 . 4 . 1 Heat Transferred 6734 | . 185 . 1406 777 2146 629 333 . 1258 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Pro Peak Influence 355 | . 260 17 306 284 355 . . . . Initial 102 | . . 17 6 102 14 . . . . Average 137 | . 112 17 171 125 148 . . . . Maximum Alert Level 1 | . 1 . 1 1 1 . . . . Low Security (%) 70 | . 75 100 58 74 69 . . . . Level 1 29 | . 24 . 41 25 30 . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 12 | . 4 . 2 . 5 . . . 1 Investigation 1 | . 1 . . . . . . . . Extermination 3 | . . . . . 3 . . . . Reinforcement 7 | . 3 . 2 . 2 . . . . Assault 1 | . . . . . . . . . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 2 | . . . . . 2 . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Pro Distress Signals 1 | . . . 1 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 119 | . 20 . 21 17 24 5 10 . 22 Peak Tracking Total 8 | . 5 . 8 3 5 4 4 . 8 Tactical Retreats 4 | . 1 . . . 1 . 1 . 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Pro Traps Triggered 5 | . 3 . . . 2 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Pro Machines Disabled 5 | . . . 1 . 3 . . . 1 Max in Single Turn 1 | . . . . . 1 . . . 1 Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Pro Machines Accessed 21 | . 5 . 5 3 8 . . . . Terminals 9 | . 4 . 2 1 2 . . . . Fabricators 3 | . . . . . 3 . . . . Repair Stations 5 | . 1 . 1 2 1 . . . . Recycling Units 1 | . . . 1 . . . . . . Scanalyzers 2 | . . . 1 . 1 . . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 61 | . 16 . 14 10 21 . . . . Successful 39 | . 10 . 9 9 11 . . . . Failed 22 | . 6 . 5 1 10 . . . . Catastrophic 4 | . 1 . 2 . 1 . . . . Database Lockouts . | . . . . . . . . . . Manual 22 | . 8 . 6 . 8 . . . . Terminals 20 | . 10 . 5 2 3 . . . . Fabricators 7 | . . . . . 7 . . . . Repair Stations 18 | . 6 . 3 8 1 . . . . Recycling Units 2 | . . . 2 . . . . . . Scanalyzers 13 | . . . 4 . 9 . . . . Garrison Access 1 | . . . . . 1 . . . . Terminal Hacks 8 | . 4 . 1 1 2 . . . . Part Schematic 1 | . 1 . . . . . . . . Robot Analysis 2 | . 1 . 1 . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . Locate Traps 1 | . . . . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . Fabricator Hacks 2 | . . . . . 2 . . . . Network Status 1 | . . . . . 1 . . . . Build 1 | . . . . . 1 . . . . Repair Station Hacks 16 | . 6 . 2 8 . . . . . Scan Component 8 | . 3 . 1 4 . . . . . Repair 8 | . 3 . 1 4 . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 10 | . . . 4 . 6 . . . . Insert Component 5 | . . . 2 . 3 . . . . Analyze 5 | . . . 2 . 3 . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 3 | . . . 2 . 1 . . . . Terminals . | . . . . . . . . . . Fabricators 1 | . . . . . 1 . . . . Fabnet 1 | . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . . 2 . . . . . . Reject 1 | . . . 1 . . . . . . Mask 1 | . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 19 | . 5 . 5 3 6 . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 4 | . 1 . 2 . 1 . . . . Parts Built 2 | . . . . . 2 . . . . Authchips . | . . . . . . . . . . Time 47 | . . . . . 47 . . . . Total Part Build Rating 10 | . . . . . 10 . . . . Parts Repaired 8 | . 3 . 1 4 . . . . . Time 269 | . 84 . 44 141 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 5 | . . . 2 . 3 . . . . Part Schematics Acquired 3 | . . . 2 . 1 . . . . Parts Damaged 1 | . . . 1 . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Jun Mat Min Mat Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . 1 Non-combat . | . . . . . . . . . . Combat 1 | . . . . . . . . . 1 Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . 3 Autooverrided 1 | . . . . . . . . . 1 Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Pro Total Allies 6 | . . 2 . . . . . 3 1 Largest Group 3 | . . 2 2 . . . . 3 3 Highest-Rated Group 79 | . . 54 54 . . . . 79 79 Highest-Rated Ally 31 | . . 31 31 . . . . 31 31 Total Orders . | . . . . . . . . . . Ally Attacks 36 | . . . 18 . . . . . 18 Total Damage 551 | . . . 232 . . . . . 319 Kills 6 | . . . 5 . . . . . 1 Allies Corrupted 1 | . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Pro Robot Analysis Total 2 | . 1 . 1 . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 1 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Pro Turns Passed 10649 | . 945 186 1120 994 1968 1575 621 2541 699 Spaces Moved 4012 | 1 422 117 339 312 715 625 224 1023 234 Core . | . . . . . . . . . . Treads 3664 | . 75 117 339 312 715 625 224 1023 234 Legs 348 | 1 347 . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 120 | 120 120 160 160 240 240 242 245 245 247 Average Speed 235 | 120 172 160 262 240 240 243 245 246 247 Slowest Speed 320 | 120 190 160 320 240 242 245 245 247 247 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 42 | 2 70 47 26 24 24 66 41 85 44 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . 1 . Known Exits Taken 1 | . . . . . 1 . . . . Unknown Exits Taken 8 | 1 1 1 1 1 . 1 1 1 . Scrap Searched 8 | . . . . . . 4 1 3 . Spaces Dug 80 | . . . . . 3 . 21 . 56 Terrain Destroyed 284 | . . . . . 23 23 78 . 160 Melee . | . . . . . . . . . . Projectile 3 | . . . . . 3 . . . . AOE 281 | . . . . . 20 23 78 . 160 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Pro Total 4859 | . 582 116 504 529 864 650 275 1046 293 Wait 340 | . 85 . 66 145 2 . 34 3 5 Move 4003 | . 421 116 338 311 714 624 223 1022 234 Hop . | . . . . . . . . . . Pick Up 89 | . 17 . 27 16 20 1 . 7 1 Fast Attach 19 | . 5 . 2 6 4 . . . 2 Attach 15 | . 2 . 3 2 5 1 . 1 1 Detach . | . . . . . . . . . . Swap 71 | . 6 . 8 8 22 5 6 6 10 Drop 93 | . 11 . 20 19 30 2 . 7 4 Fire 215 | . 27 . 37 20 66 17 12 . 36 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 8 | . 8 . . . . . . . . Crush 6 | . . . 3 2 1 . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines -9/Materials -8/Materials -7/Factory (discovered 3 exits: *Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 317 | -10/Materials | Build established: Mutant 472 | -10/Materials | Discovered new exit (range 8) 598 | -10/Materials | Discovered new exit (range 15) 702 | -10/Materials | Discovered new exit (range 7) 771 | -10/Materials | Repaired Hvy. Assault Rifle 798 | -10/Materials | Repaired Lgt. Treads 826 | -10/Materials | Repaired Heat Sink 928 | -10/Materials | Discovered new exit (range 10) 946 | -10/Materials | Entered Mines 1122 | -10/Mines | Discovered new exit (range 7) 1132 | -10/Mines | Entered Materials 1132 | -9/Materials | Accompanied by 2 allies 1132 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1137 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1606 | -9/Materials | Discovered new exit (range 9) 1893 | -9/Materials | Repaired Broken Imp. Treads 2252 | -9/Materials | Entered another Materials area 2252 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2718 | -8/Materials | Repaired Disposable Heat Sink 2800 | -8/Materials | Repaired Adv. Beam Cannon 2833 | -8/Materials | Repaired Med. Armor Plating 2911 | -8/Materials | Build established: Scavenger-Mutant 3168 | -8/Materials | Repaired Lgt. Treads 3238 | -8/Materials | Discovered new exit (range 3) 3246 | -8/Materials | Entered Factory 3246 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4123 | -7/Factory | Discovered new exit (range 14) 4313 | -7/Factory | Discovered new exit (range 3) 4734 | -7/Factory | Build established: Mutant 4755 | -7/Factory | Fabricated Matter Compressor (x2) 5130 | -7/Factory | Identified exit to Storage 5130 | -7/Factory | Identified exit to Lower Caves 5214 | -7/Factory | Entered Lower Caves 6224 | -7/Lower Caves | Spotted B-75 Beast 6232 | -7/Lower Caves | Destroyed B-75 Beast 6774 | -7/Lower Caves | Discovered new exit (range 7) 6789 | -7/Lower Caves | Entered another Lower Caves area 7403 | -7/Lower Caves | Discovered new exit (range 5) 7410 | -7/Lower Caves | Entered Zion 7538 | -7/Zion | Discovered new exit (range 10) 7580 | -7/Zion | Received a visual enhancement algorithm 7996 | -7/Zion | Given the Hacking Drone Bay 8001 | -7/Zion | Found Prototype Device 8027 | -7/Zion | Identified Hacking Drone Bay 8069 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 8173 | -7/Zion | Found Prototype Device 8178 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 8250 | -7/Zion | Learned Factory terminal intel 8377 | -7/Zion | Identified exit to Deep Caves 8520 | -7/Zion | Learned location of Quarantine (-2) 9290 | -7/Zion | Gained Derelict followers 9951 | -7/Zion | Entered Proximity Caves 9951 | -6/Proximity Caves | Accompanied by 3 allies 9961 | -6/Proximity Caves | Learned location of 1 exit from Factory 10035 | -6/Proximity Caves | Spotted B-75 Beast 10070 | -6/Proximity Caves | Allies destroyed B-75 Beast 10619 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 10650 | -6/Proximity Caves | Self-destructed Last Messages --------------- 10628_ G-50 Soldier destroyed. 10629_ Lgt. Treads fries itself beyond repair. 10629_ B-48 Gladiator destroyed. 10632_ Penetrated by Slug. 10636_ The unstable cave ceiling collapses. 10639_ Slug penetrates Wall. 10640_ Y-64 Sentinel destroyed. 10643_ C-30 ARC bursts open, deploying its payload. 10643_ G-67 Veteran unfolds itself. 10643_ B-48 Gladiator unfolds itself. 10643_ L-41 Fighter unfolds itself. 10643_ I-36 Angel unfolds itself. 10645_ I-36 Angel destroyed. 10645_ Hvy. Rocket Launcher destroyed. 10648_ Arm. Treads destroyed. 10648_ L-41 Fighter destroyed. 10648_ Destroyed Adv. Heat Sink. 10649_ The unstable cave ceiling collapses. 10649_ Imp. Shield Generator destroyed. 10649_ System corrupted by crushing effect (+2). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????? ?????????????????????????????? | | ?????????????????? ?????????????????????????????? | | ?????????????????? ?????????????????????????????? | | ?????????????????? ?????????????????????????????? | | ?????????????????? ?????????? ????????????????? | | ????????????????## ?????????# % # ??????????????? | | ????????????????# ????????? % ?????????????? | | ??? # ????? ????????? % ??????????????? | | #????# #???????? ???????????????? | | ????# #???????? % ????????????????? | | ????# ###?????# % ?????????????????? | | % ????# # ###?? ??????????????????? | | ???## ### #??????????????????? | | ???## ##?????????????????? | | # #??## # # ###???????????????? | | #?## ## % ##??????????????? | | #?# ## g!b #??????????????? | | #?# # @ # #???????????? | | #?# ##??????????????????? | | ## ###g # #???????????????????? | | # ## #### # ###???????????????????? | | #?##?##?????????????????????? | | ## #??????????????????????????? | | ## # #######??????????????????????????? | | ### ####????????????????????????????????? | | ##?## ##???????????????????????????????????? | | #???## ##????????????????????????????????????? | | ##????###?????????????????????????????????????? | | ####?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 50 Energy Generation 30 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: TH 15 Weapon Shielding 33 Evasion (%) 55 Recoil Reduction 4 Authchip Count 3 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Imp. Treads | -9/Materials | Scanalyzed Mni. Grenade Launcher | -9/Materials | Scanalyzed Imp. Medium Armor Plating | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Matter Compressor | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LightningBladeFlamer Manual? 0 Play Time 00:37:24 Cumulative 849.5 hours Start 2023.04.04 @ 17:35:32 End 2023.04.04 @ 21:32:05 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1276 Rogue 1276 Adventurer 0 Explorer 0 Win Type - Total 81 Types 47/1/14/14/4/0/0/1/0 Lore% 92 Gallery% 92 Achievement% 85 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6547e0ee-5e95-41d7-bf24-415f11ec1770