Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.03.15 @ 05:52:47

Player: Yanche

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (13)       2600
Robots Destroyed (84)      420
Value Destroyed (3437)     3437
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (749)                749
              TOTAL SCORE: 9346

 Bonus
-------
Follower Combat Kills      149
Aligned with FarCom        300
Met Imprinter              300

 Cogmind 
---------
Core Integrity             0/850
Matter                     231/300
Energy                     339/410
System Corruption          5%
Temperature                Cool (499)
Movement                   Treading (180) Ox1
Location                   -5/Proximity Caves

 Parts 
-------
>               --- POWER (2) --------
          Micro Fission Core
                Particle Reactor
>               --- PROPULSION (4) ---
       Improved Treads
       Improved Treads
                Carbon-fiber Leg
>               --- UTILITY (6) ------
  High-capacity Storage Unit
       Advanced Targeting Computer
       Improved Medium Armor Plating
       Advanced Hacking Suite
                System Backup Module
>               --- WEAPON (3) -------
                Beamcaster
          Heavy Plasma Cannon
>               --- INVENTORY (12) ---
          Light Nuclear Core
      Makeshift Power Source
          Light Angular Momentum Engine
          Heavy Laser
                Force Rifle
                Wave Gun

 Peak State 
------------
>               --- POWER ------------
          Light Fission Core
          Light Fission Core
>               --- PROPULSION -------
                Carbon-fiber Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
        Armored Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
       Enhanced Optical Array
       Advanced Targeting Computer
                Phase Shifter
                Cloaking Device
        Layered Medium Armor Plating
>               --- WEAPON -----------
                Tesla Rifle
                Gauss Rifle
                Flak Gun
>               --- INVENTORY --------
          Light Angular Momentum Engine
          Light Angular Momentum Engine
                Fission Core
  High-capacity Storage Unit
                Core Shielding
          Heavy Laser
     Long-range Proton Cannon
          Heavy Plasma Cannon
          Heavy Assault Rifle
       Advanced Assault Cannon
                Magnetic Acceleration Cannon
          Heavy Flak Cannon
[Rating: 66]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   Light Angular Momentum Engine
  Power Core               Micro Fission Core
  Reactor                  Particle Reactor
Propulsion                 Compact Wheel
  Treads                   Improved Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Compact Wheel
  Hover Unit               Gravmag Array
Utility                    High-capacity Storage Unit
  Device                   Advanced Terrain Scanner
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               Beamcaster
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro 
Slots Evolved              8    | .   .   .   .   .   4   2   .   .   2   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   2   .   .   .   2   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Parts Attached             121  | 6   2   1   1   1   17  10  4   7   15  15  17  3   22  
  Power                    23   | 1   .   .   .   .   2   4   1   1   3   4   3   .   4   
    Engine                 7    | 1   .   .   .   .   1   1   .   .   2   .   .   .   2   
    Core                   15   | .   .   .   .   .   1   3   1   1   1   4   3   .   1   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               25   | 2   .   .   .   .   5   1   .   1   4   6   2   .   4   
    Treads                 3    | .   .   .   .   .   .   .   .   .   .   1   .   .   2   
    Leg                    9    | .   .   .   .   .   .   .   .   .   2   3   2   .   2   
    Wheel                  12   | 2   .   .   .   .   5   1   .   1   1   2   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  29   | 1   2   .   1   .   4   2   .   .   5   1   6   .   7   
    Device                 10   | .   .   .   .   .   1   .   .   .   2   1   3   .   3   
    Storage                5    | 1   1   .   1   .   1   .   .   .   .   .   .   .   1   
    Processor              4    | .   1   .   .   .   1   1   .   .   .   .   .   .   1   
    Hackware               2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   
    Protection             8    | .   .   .   .   .   1   .   .   .   3   .   3   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   44   | 2   .   1   .   1   6   3   3   5   3   4   6   3   7   
    Energy Gun             13   | 1   .   .   .   1   1   1   .   3   1   1   2   1   1   
    Energy Cannon          7    | .   .   .   .   .   1   .   1   1   .   1   1   .   2   
    Ballistic Gun          13   | 1   .   .   .   .   2   1   1   1   1   1   3   2   .   
    Ballistic Cannon       5    | .   .   .   .   .   .   1   .   .   .   1   .   .   3   
    Launcher               4    | .   .   1   .   .   .   .   1   .   1   .   .   .   1   
    Special Weapon         2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   
Parts Lost                 68   | .   .   .   .   .   4   3   4   10  2   9   14  .   22  
  Power                    11   | .   .   .   .   .   .   .   1   2   1   1   2   .   4   
  Propulsion               15   | .   .   .   .   .   .   2   2   1   .   3   3   .   4   
  Utility                  14   | .   .   .   .   .   .   .   .   .   1   1   5   .   7   
  Weapon                   28   | .   .   .   .   .   4   1   1   7   .   4   4   .   7   
  Highest Loss Streak      20   | .   .   .   .   .   2   3   4   8   2   5   5   .   20  
Average Slot Usage (%)     85   | .   93  100 100 100 99  93  82  58  87  95  95  93  66  
  Engine                   2    | .   14  14  14  14  3   .   .   .   3   1   .   .   .   
  Core                     8    | .   .   .   .   .   5   14  14  7   6   11  12  13  5   
  Treads                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Leg                      5    | .   .   .   .   .   .   .   .   .   6   9   16  13  5   
  Wheel                    12   | .   28  28  28  28  35  24  14  4   8   11  6   6   1   
  Device                   4    | .   .   .   .   .   5   .   .   .   8   18  10  .   1   
  Storage                  7    | .   14  14  14  14  10  7   7   7   6   6   6   6   6   
  Processor                11   | .   8   14  14  14  12  15  15  15  13  13  13  13  4   
  Hackware                 2    | .   .   .   .   .   .   4   7   7   3   .   .   .   1   
  Protection               5    | .   .   .   .   .   7   2   .   .   6   1   8   20  7   
  Energy Gun               4    | .   14  5   .   11  2   3   2   7   6   1   3   4   5   
  Energy Cannon            2    | .   .   .   .   .   5   .   3   .   .   4   1   .   4   
  Ballistic Gun            9    | .   14  14  14  14  8   6   11  7   11  6   12  14  3   
  Ballistic Cannon         2    | .   .   .   .   .   .   7   3   .   .   5   .   .   4   
  Launcher                 1    | .   .   8   14  2   .   .   .   .   1   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             84   | 9   21  23  39  39  55  58  57  57  67  66  74  76  84  
  Greatest Support         60   | 32  32  32  32  32  60  60  42  12  35  50  35  12  46  
  Greatest Overweight (x)  23   | .   .   .   1   1   1   1   5   14  5   5   6   6   23  
  Average Overweight (x)   2    | .   .   .   .   1   .   .   2   4   3   3   4   6   3   
Largest Inventory Capacity 20   | 6   10  10  12  12  18  12  12  12  12  12  12  12  20  
  Average Capacity         11   | 5   6   10  11  12  12  12  12  12  12  12  12  12  12  
  Most Carried             12   | 2   6   6   8   10  12  12  12  12  12  12  12  12  12  
  Average Carried          9    | .   3   6   7   9   10  11  11  7   10  11  10  11  6   
  Final Capacity           12   | 6   10  10  12  12  12  12  12  12  12  12  12  12  12  
  Final Carried            12   | 2   6   6   8   10  11  12  12  9   12  12  10  12  6   

 Class Distribution 
--------------------
 24% | Mutant
 19% | Scavenger-Tank
 19% | Skirmisher
 15% | Scavenger-Skirmisher
 15% | Gunner
  4% | Scavenger-Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
               Mutant | -8/Materials
           Skirmisher | -7/Factory
               Gunner | -7/Lower Caves
               Mutant | -7/Lower Caves
           Skirmisher | -6/Factory
 Scavenger-Skirmisher | -6/Lower Caves
       Scavenger-Tank | -6/Lower Caves
       Scavenger-Tank | -6/Zion
       Scavenger-Tank | -5/Proximity Caves

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  
-----------                Run  | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro 
Matter Collected           2670 | 260 23  .   .   50  233 186 189 85  304 383 448 28  481 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            3632 | .   19  .   .   36  549 175 347 188 445 247 853 .   773 
  Parts                    164  | .   1   .   .   3   25  4   15  12  20  19  38  .   27  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      84   | .   .   .   .   .   .   .   10  15  .   10  25  .   24  
  Prevented                22   | .   .   .   .   .   .   .   3   2   .   7   9   .   1   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro 
Combat Hostiles Destroyed  72   | .   .   .   .   .   6   5   7   4   6   7   15  .   22  
  Guns                     37   | .   .   .   .   .   1   1   2   4   6   4   12  .   7   
  Cannons                  24   | .   .   .   .   .   5   4   2   .   .   3   2   .   8   
  AOE                      8    | .   .   .   .   .   .   .   2   .   .   .   .   .   6   
Classes Destroyed          12   | .   1   .   .   2   3   1   2   1   1   .   .   .   1   
  Worker                   5    | .   .   .   .   1   4   .   .   .   .   .   .   .   .   
  Builder                  2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Recycler                 3    | .   .   .   .   .   2   .   .   .   1   .   .   .   .   
  Operator                 2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Swarmer                  16   | .   .   .   .   .   .   .   .   1   .   4   2   .   9   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    23   | .   .   .   .   .   4   4   1   2   2   .   7   .   3   
  Brawler                  7    | .   .   .   .   .   .   .   4   .   1   .   .   .   2   
  Duelist                  9    | .   .   .   .   .   .   1   .   1   .   .   2   .   5   
  Sentry                   7    | .   .   .   .   .   2   .   1   .   .   1   2   .   1   
  Hunter                   5    | .   .   .   .   .   .   .   1   .   .   2   2   .   .   
  Programmer               4    | .   .   .   .   .   .   .   .   .   3   .   .   .   1   
Best Kill Streak           6    | .   1   .   .   1   3   3   5   2   2   4   4   .   6   
  Combat Bots Only         6    | .   .   .   .   .   2   3   5   2   2   4   4   .   6   
Max Kills in Single Turn   3    | .   1   .   .   1   1   1   2   1   2   1   1   .   3   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   .   1   .   .   .   .   .   3   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -5   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  Low  Low  Zio  Pro  
Damage Taken               8623 | .    .    .    .    35   657  363  714  791  557  1011 1996 .    2499 
  Core                     1269 | .    .    .    .    .    42   44   225  97   34   146  182  .    499  
  Absorbed by Shields      99   | .    .    .    .    .    .    .    .    .    .    .    .    .    99   
Core Remaining (%)         84   | 100  .    .    .    100  92   .    .    47   .    .    .    .    .    
Volleys Fired              212  | .    3    .    .    14   46   13   13   11   28   18   34   .    32   
  Largest                  3    | .    2    .    .    2    2    3    3    3    3    3    3    .    3    
  Hottest                  218  | .    60   .    .    60   123  167  147  120  125  144  218  .    213  
Shots Fired                530  | .    6    .    .    28   84   33   39   28   83   50   93   .    86   
  Gun                      361  | .    6    .    .    27   44   13   19   23   83   30   72   .    44   
  Cannon                   144  | .    .    .    .    .    33   13   15   5    .    20   21   .    37   
  Launcher                 11   | .    .    .    .    1    .    .    5    .    .    .    .    .    5    
  Special                  14   | .    .    .    .    .    7    7    .    .    .    .    .    .    .    
  Kinetic                  323  | .    3    .    .    14   35   26   26   17   55   35   59   .    53   
  Thermal                  134  | .    3    .    .    13   49   7    1    3    28   1    8    .    21   
  Explosive                11   | .    .    .    .    1    .    .    5    .    .    .    .    .    5    
  Electromagnetic          62   | .    .    .    .    .    .    .    7    8    .    14   26   .    7    
  Robot Hit Streak         17   | .    2    .    .    8    12   11   17   8    14   6    11   .    8    
  Robot Miss Streak        8    | .    2    .    .    1    2    3    2    1    4    3    8    .    2    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Secondary Targets        9    | .    .    .    .    .    .    .    .    .    1    1    5    .    2    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    .    .    .    1    1    1    .    1    
Shots Hit Robots           379  | .    4    .    .    20   58   24   31   21   60   31   76   .    54   
  Core Hits                198  | .    2    .    .    5    25   10   21   9    20   21   47   .    38   
  Critical Hits            5    | .    .    .    .    .    .    1    .    .    .    1    3    .    .    
  Critical Kills           3    | .    .    .    .    .    .    1    .    .    .    .    2    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    .    .    .    .    .    1    1    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8905 | .    57   .    .    180  1011 460  850  410  1279 670  1709 .    2279 
  Guns                     4789 | .    57   .    .    150  344  186  284  297  1270 330  1337 .    534  
  Cannons                  2661 | .    .    .    .    .    574  250  259  105  .    340  372  .    761  
  Explosions               1321 | .    .    .    .    30   .    .    307  .    .    .    .    .    984  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  30   | .    .    .    .    .    13   .    .    8    9    .    .    .    .    
  Kinetic                  4468 | .    24   .    .    48   251  436  385  240  841  447  1026 .    770  
  Thermal                  2138 | .    33   .    .    102  747  24   12   34   429  .    62   .    695  
  Explosive                970  | .    .    .    .    30   .    .    307  .    .    .    .    .    633  
  Electromagnetic          1299 | .    .    .    .    .    .    .    146  128  .    223  621  .    181  
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         6    | .    .    .    .    .    .    2    2    2    3    3    3    3    6    
  Average Corruption       3    | .    .    .    .    .    .    1    2    2    2    3    3    3    5    
  Corruption Purged        1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Effects                  102  | .    .    .    .    .    .    3    7    6    11   16   14   2    43   
    Message Errors         27   | .    .    .    .    .    .    1    4    4    4    1    4    .    9    
    Matter Fused           27   | .    .    .    .    .    .    .    .    .    3    6    2    1    15   
    Heat Flow Errors       11   | .    .    .    .    .    .    1    1    1    2    .    .    1    5    
    Energy Discharges      14   | .    .    .    .    .    .    .    1    1    .    4    3    .    5    
    Data Loss (minor)      10   | .    .    .    .    .    .    1    1    .    1    3    2    .    2    
    Data Loss (major)      2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Misfires               2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Targeting Errors       7    | .    .    .    .    .    .    .    .    .    .    2    2    .    3    
    Weapon Failures        2    | .    .    .    .    .    .    .    .    .    1    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            114  | .    .    .    .    .    23   .    .    .    .    .    1    .    90   
  Projectiles              45   | .    .    .    .    .    23   .    .    .    .    .    1    .    21   
  Explosions               69   | .    .    .    .    .    .    .    .    .    .    .    .    .    69   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 15   | .    .    .    .    .    .    4    1    .    .    1    3    .    6    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  14   | .    .    .    .    .    .    3    1    .    .    1    3    .    6    
  Secondary                1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Self-Inflicted Damage      249  | .    .    .    .    35   6    .    .    4    4    .    .    .    200  
  Shots                    5    | .    .    .    .    1    .    .    .    .    .    .    .    .    4    
  Rammed                   3    | .    .    .    .    .    1    .    .    1    1    .    .    .    .    
Targets Rammed             3    | .    .    .    .    .    1    .    .    1    1    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        636  | .    20   .    .    60   153  415  248  317  479  90   409  220  636  
  Average Temperature      111  | .    15   .    .    24   35   189  63   161  107  25   151  115  126  
  Received Heat Transfer   1827 | .    .    .    .    .    207  144  144  225  162  54   504  .    387  
  Effects                  24   | .    .    .    .    .    .    3    .    .    3    .    9    .    9    
    Shutdowns              11   | .    .    .    .    .    .    2    .    .    2    .    4    .    3    
    Energy Bleed           5    | .    .    .    .    .    .    1    .    .    1    .    2    .    1    
    Interference           4    | .    .    .    .    .    .    .    .    .    .    .    2    .    2    
    Matter Decay           1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Damage (minor)         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Damage (major)         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    .    .    .    1    .    .    .    1    .    .    
  Combat Hostiles          2    | .    .    .    .    .    .    .    1    .    .    .    1    .    .    
  Parts Fried              5    | .    .    .    .    .    .    .    1    .    .    2    2    .    .    
  Impact Corruptions       1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Heat Transferred         3407 | .    75   .    .    225  1348 50   25   74   777  .    74   .    759  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro 
Peak Influence             222  | .   20  7   .   10  222 167 .   .   106 .   .   .   .   
  Initial                  60   | .   .   7   .   .   3   60  .   .   9   .   .   .   .   
  Average                  50   | .   10  7   .   6   106 70  .   .   27  .   .   .   .   
Maximum Alert Level        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Low Security (%)         95   | 100 100 100 .   100 80  100 .   .   100 .   .   .   .   
  Level 1                  4    | .   .   .   .   .   19  .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   .   .   .   .   3   2   .   .   3   .   1   .   1   
  Investigation            3    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   
  Extermination            3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Reinforcement            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Assault                  2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Garrison                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro 
Distress Signals           5    | .   .   .   .   .   5   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              110  | .   1   .   .   .   16  6   8   7   12  7   24  .   29  
  Peak Tracking Total      10   | .   1   .   .   .   3   2   7   4   3   4   10  .   10  
  Tactical Retreats        17   | .   .   .   .   .   3   .   .   1   .   .   9   .   4   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro 
Traps Triggered            3    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro 
Machines Disabled          2    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro 
Machines Accessed          23   | .   1   .   .   .   7   5   3   .   5   2   .   .   .   
  Terminals                11   | .   1   .   .   .   4   2   .   .   4   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   1   1   .   .   1   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Total Hacks                45   | .   1   .   .   .   19  11  3   .   8   3   .   .   .   
  Successful               27   | .   1   .   .   .   12  5   3   .   3   3   .   .   .   
  Failed                   18   | .   .   .   .   .   7   6   .   .   5   .   .   .   .   
    Catastrophic           2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Terminals                24   | .   1   .   .   .   12  5   .   .   6   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   .   .   .   .   2   3   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Scanalyzers              7    | .   .   .   .   .   3   2   .   .   2   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Terminal Hacks             17   | .   1   .   .   .   6   2   3   .   2   3   .   .   .   
  Record                   2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   
  Open Door                4    | .   .   .   .   .   .   .   3   .   .   1   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   .   .   .   .   1   1   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   2   2   .   .   .   .   .   .   .   
  Scan Component           2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Repair                   2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Recycle Component        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Process                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   .   .   2   .   .   .   1   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Used                     2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   
Hacking Detections         14   | .   1   .   .   .   5   4   .   .   4   .   .   .   .   
  Full Trace Events        3    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Time                     51   | .   .   .   .   .   26  25  .   .   .   .   .   .   .   
Parts Recycled             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Recycled Matter          11   | .   .   .   .   .   11  .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  
------------               Run  | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             6    | .   .   .   .   .   .   .   2   .   .   .   2   .   2   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro 
Total Allies               8    | .   .   .   .   2   .   .   2   .   .   .   2   .   2   
  Largest Group            2    | .   .   .   .   2   2   .   2   2   .   .   2   2   2   
  Highest-Rated Group      78   | .   .   .   .   48  48  .   62  62  .   .   49  49  78  
  Highest-Rated Ally       49   | .   .   .   .   31  31  .   32  32  .   .   29  29  49  
Total Orders               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  FOLLOW                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Ally Attacks               54   | .   .   .   .   .   23  .   .   11  .   .   3   .   17  
  Total Damage             908  | .   .   .   .   .   358 .   .   229 .   .   56  .   265 
  Kills                    5    | .   .   .   .   .   3   .   .   2   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro 
Robot Analysis Total       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   .   .   .   .   .   1   1   .   .   3   1   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -5   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  Low  Low  Zio  Pro  
Turns Passed               10934 | 49   170  85   439  186  913  698  1077 774  1959 1037 809  825  1913 
Spaces Moved               6690  | 39   155  84   408  117  521  528  861  389  1053 782  430  521  802  
  Core                     80    | 1    .    .    .    .    .    .    .    40   .    .    .    .    39   
  Treads                   510   | .    .    .    .    .    .    .    .    .    .    .    .    .    510  
  Legs                     86    | .    .    .    .    .    .    .    .    .    24   .    58   .    4    
  Wheels                   6011  | 38   155  84   408  117  521  528  861  349  1026 782  372  521  249  
  Hover                    3     | .    .    .    .    .    .    .    .    .    3    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   100  100  100  110  97   97   103  120  115  100  130  150  140  
  Average Speed            134   | 98   100  100  106  110  97   100  116  187  126  120  144  150  215  
  Slowest Speed            1200  | 100  100  100  110  110  106  110  130  750  220  140  240  150  1200 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       44    | 3    22   14   71   26   43   19   86   47   20   85   54   60   76   
  Regions Visited          13
    Branch Regions         9
  Pre-discovered Areas     1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Known Exits Taken        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      13    | 1    1    1    1    1    1    1    1    1    1    1    1    1    .    
Scrap Searched             15    | .    .    .    .    2    .    .    2    1    .    4    1    2    3    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          149   | .    .    .    .    7    1    .    29   1    4    .    5    .    102  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               20    | .    .    .    .    .    1    .    1    1    4    .    5    .    8    
  AOE                      129   | .    .    .    .    7    .    .    28   .    .    .    .    .    94   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -5   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  Low  Low  Zio  Pro  
Total                      8139 | 46   164  84   411  148  836  653  907  409  1617 836  540  568  920  
  Wait                     920  | .    .    .    .    15   223  86   13   .    496  6    43   32   6    
  Move                     6678 | 38   154  83   407  116  520  527  860  389  1052 781  429  520  802  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  88   | 2    4    .    2    2    17   9    4    2    17   9    5    6    9    
  Fast Attach              42   | 6    1    .    .    .    4    5    .    2    3    6    6    2    7    
  Attach                   56   | .    .    .    .    .    8    4    2    5    8    7    8    .    14   
  Detach                   1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Swap                     23   | .    1    1    1    1    5    1    2    .    4    2    3    1    1    
  Drop                     48   | .    1    .    1    .    11   8    2    .    8    7    1    7    2    
  Fire                     212  | .    3    .    .    14   46   13   13   11   28   18   34   .    32   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      2    | .    .    .    .    .    1    .    .    .    1    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   69   | .    .    .    .    .    .    .    11   .    .    .    11   .    47   
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 2 exits: Fac / *Low)
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves (discovered 1 exit: Fac)

 History 
---------
  Turn | Location           | Event
    22 | -11/Scrapyard      | Discovered new exit (range 15)
    50 | -11/Scrapyard      | Entered Materials
   178 | -10/Materials      | Discovered new exit (range 10)
   220 | -10/Materials      | Entered Mines
   235 | -10/Mines          | Assembled infested the area
   301 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
   301 | -10/Mines          | Discovered new exit (range 5)
   305 | -10/Mines          | Entered Exiles
   312 | -10/Exiles         | Build established: Mutant
   318 | -10/Exiles         | Discovered new exit (range 16)
   330 | -10/Exiles         | Met 8R-AWN
   344 | -10/Exiles         | Met EX-HEX
   392 | -10/Exiles         | Met EX-DEC
   497 | -10/Exiles         | Met EX-BIN
   509 | -10/Exiles         | Aligned with FarCom system
   510 | -10/Exiles         | Given EX-Vault access code
   536 | -10/Exiles         | Opened EX-Vault
   541 | -10/Exiles         | Found Prototype Device
   564 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
   730 | -10/Exiles         | Discovered new exit (range 15)
   744 | -10/Exiles         | Left Exiles lab with Skeleton Box
   744 | -10/Exiles         | Entered Mines
   779 | -9/Mines           | Discovered new exit (range 17)
   822 | -9/Mines           | Discovered new exit (range 7)
   930 | -9/Mines           | Entered Materials
   930 | -8/Materials       | Accompanied by 2 allies
   930 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
   931 | -8/Materials       | Identified Skeleton Box
   935 | -8/Materials       | Led the pair of lost Derelicts to an unsafe place
  1194 | -8/Materials       | Repaired Com. Wheel
  1777 | -8/Materials       | Discovered new exit (range 3)
  1843 | -8/Materials       | Entered Factory
  1843 | -7/Factory         | Evolved 2 slots: Power x1, Weapon x1
  2062 | -7/Factory         | Garrison activated, responded to threat
  2180 | -7/Factory         | Lost 3 parts (2n1w)
  2326 | -7/Factory         | Repaired Imp. Assault Rifle
  2536 | -7/Factory         | Discovered new exit (range 5)
  2541 | -7/Factory         | Entered Lower Caves
  2596 | -7/Lower Caves     | Learned Factory garrison access intel
  2729 | -7/Lower Caves     | Encountered a Warlord checkpoint
  2847 | -7/Lower Caves     | Build established: Gunner
  2998 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
  3065 | -7/Lower Caves     | Lost 4 parts (1p2n1w)
  3391 | -7/Lower Caves     | Discovered new exit (range 13)
  3618 | -7/Lower Caves     | Entered another Lower Caves area
  3618 | -7/Lower Caves     | Accompanied by 2 allies
  3705 | -7/Lower Caves     | Lost 8 parts (2p1n5w)
  3763 | -7/Lower Caves     | Discovered new exit (range 13)
  3905 | -7/Lower Caves     | Build established: Mutant
  3950 | -7/Lower Caves     | Learned 12 Factory zone layouts
  4352 | -7/Lower Caves     | Core integrity fell below 50%
  4392 | -7/Lower Caves     | Entered Factory
  4392 | -6/Factory         | Evolved 2 slots: Utility x2
  4393 | -6/Factory         | Identified exit to Factory
  4394 | -6/Factory         | Loaded intel: 4 garrison access locations
  4705 | -6/Factory         | Build established: Skirmisher
  5876 | -6/Factory         | Build established: Scavenger-Skirmisher
  6332 | -6/Factory         | Discovered new exit (range 17)
  6351 | -6/Factory         | Entered Lower Caves
  6604 | -6/Lower Caves     | Lost 5 parts (1p2n1u1w)
  6866 | -6/Lower Caves     | Build established: Skirmisher
  6913 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  7213 | -6/Lower Caves     | Discovered new exit (range 13)
  7215 | -6/Lower Caves     | Build established: Scavenger-Skirmisher
  7229 | -6/Lower Caves     | Encountered a Warlord checkpoint
  7330 | -6/Lower Caves     | Learned Extension emergency access door positions
  7388 | -6/Lower Caves     | Entered another Lower Caves area
  7394 | -6/Lower Caves     | Encountered a Warlord checkpoint
  7425 | -6/Lower Caves     | Learned Factory security intel
  7463 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  7597 | -6/Lower Caves     | Learned 4 Factory zone layouts
  7662 | -6/Lower Caves     | Lost 4 parts (2n1u1w)
  7916 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
  8001 | -6/Lower Caves     | Lost 5 parts (1p1n1u2w)
  8066 | -6/Lower Caves     | Learned location of 1 exit from Proximity Caves
  8161 | -6/Lower Caves     | Discovered new exit (range 19)
  8197 | -6/Lower Caves     | Entered Zion
  8197 | -6/Zion            | Accompanied by 2 allies
  8238 | -6/Zion            | Found Relay Coupler [Programmer]
  8270 | -6/Zion            | System corruption cleaned by Quarantine Array
  8372 | -6/Zion            | Build established: Scavenger-Tank
  8572 | -6/Zion            | Rebuked by Imprinter
  8637 | -6/Zion            | Learned location of Quarantine (-2)
  8769 | -6/Zion            | Learned location of 1 exit from Factory
  8951 | -6/Zion            | Discovered new exit (range 16)
  9022 | -6/Zion            | Entered Proximity Caves
  9022 | -5/Proximity Caves | Accompanied by 2 allies
  9285 | -5/Proximity Caves | Learned Factory emergency access door positions
  9400 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
  9474 | -5/Proximity Caves | Core integrity fell below 50%
  9496 | -5/Proximity Caves | Core integrity fell below 20%
  9560 | -5/Proximity Caves | Lost 20 parts (4p3n7u6w)
  9872 | -5/Proximity Caves | Build established: Gunner
 10277 | -5/Proximity Caves | Build established: Scavenger-Tank
 10789 | -5/Proximity Caves | Build established: Scavenger-Gunner
 10935 | -5/Proximity Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
System Backup Module purges 1% of system corruption (5%).
/DNG%GMFNLW5GC:AXF566
Destroyed VTOL Module.
S-27 Virus destroyed.
VTOL Module melted.
S-27 Virus destroyed. <x2>
Lgt. Nuclear Core fries itself beyond repair.
System corrupted: Adv. Assault Cannon targeting data glitched.
Overheating: System Backup Module damaged (-15).
VTOL Module fries itself beyond repair.
Adv. Assault Cannon destroyed.
Power failure, Particle Reactor shutdown.
Overheating: System interference.
System Backup Module temporarily disabled.
Hvy. Plasma Cannon temporarily disabled.
Overheating: Beamcaster damaged (-1).
Overheating: Carbon-fiber Leg damaged (-24).
Autogun fries itself beyond repair.
System corrupted: Energy discharge (-90).
Power failure, Mic. Fission Core shutdown.

 Map 
-----
+----------------------------------------------------+
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| ???##        ##????????#  ##?????????????????????? |
| ????#         ####?????# s%######????????????????? |
| #                ###???#  s[        #????????????? |
|        #####       ##??# %#"####    #????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          36
Energy Capacity            410
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Range         20
Terrain Scan Density       10
Cloak Strength             2
Armor Coverage             450
Core Shielding             20
Phase Shifting             5
Evasion (%)                45
Targeting Accuracy         8
Recoil Reduction           2
Offensive Hacking          14

 Item Schematics 
-----------------
 Wheel | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              EtherialAntigravTerminator
  Manual?         0
Play Time         01:43:17
  Cumulative      67.5 hours
  Start           2022.03.15 @ 04:02:19
  End             2022.03.15 @ 05:52:47
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          59
  Rogue           49
  Adventurer      0
  Explorer        10
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             46
Gallery%          43
Achievement%      30
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f9fcff14-5cb7-427e-9d7d-25fcb6df1fbb