Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.17 @ 16:34:13 Player: shoes Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (117) 585 Value Destroyed (3460) 3460 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (46) 46 TOTAL SCORE: 8111 Bonus ------- High Alert Combat Kills 46 Cogmind --------- Core Integrity 0/850 Matter 111/300 Energy 269/310 System Corruption 31% Temperature Cool (23) Movement Core (250) Ox4 Location -6/Factory Parts ------- > --- POWER (3) -------- Fission Core > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Advanced ECM Suite Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Deuterium Engine Light Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Power Amplifier Improved Heat Sink Large Storage Unit Improved Target Analyzer Hacking Suite > --- WEAPON ----------- Precision Shock Rifle Plasma Rifle Chainsword > --- INVENTORY -------- Nuclear Pulse Thruster Matter Compressor Improved Sensor Array Energy Filter Advanced ECM Suite Reaction Control System Reaction Control System Shock Rifle Improved EM Pulse Cannon Proton Cannon Gauss Rifle Coil Gun Chainsword [Rating: 58] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Cesium-ion Thruster Utility Hacking Suite Device ECM Suite Storage Large Storage Unit Processor Improved Target Analyzer Hackware Hacking Suite Protection Power Shielding Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Slots Evolved 8 | . . 2 2 2 . . 2 . . Power 2 | . . . 1 1 . . . . . Propulsion 2 | . . 1 . . . . 1 . . Utility 3 | . . 1 . 1 . . 1 . . Weapon 1 | . . . 1 . . . . . . Parts Attached 134 | 3 16 33 19 11 4 6 10 . 32 Power 25 | . 3 4 6 4 . 2 1 . 5 Engine 15 | . 3 3 4 1 . . . . 4 Core 10 | . . 1 2 3 . 2 1 . 1 Reactor . | . . . . . . . . . . Propulsion 38 | 2 3 11 7 2 1 1 3 . 8 Treads 10 | 2 . 3 5 . . . . . . Leg 16 | . 2 4 2 2 1 1 2 . 2 Wheel . | . . . . . . . . . . Hover 4 | . 1 1 . . . . 1 . 1 Flight 8 | . . 3 . . . . . . 5 Utility 31 | 1 5 8 . 3 1 1 5 . 7 Device 16 | . 1 3 . 1 1 1 2 . 7 Storage 7 | 1 3 2 . 1 . . . . . Processor 3 | . . . . . . . 3 . . Hackware 1 | . . 1 . . . . . . . Protection 4 | . 1 2 . 1 . . . . . Artifact . | . . . . . . . . . . Weapon 40 | . 5 10 6 2 2 2 1 . 12 Energy Gun 16 | . 5 3 2 . 1 1 . . 4 Energy Cannon 4 | . . 1 . . . . 1 . 2 Ballistic Gun 13 | . . 3 4 2 1 . . . 3 Ballistic Cannon 3 | . . 2 . . . . . . 1 Launcher 1 | . . 1 . . . . . . . Special Weapon 1 | . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . 2 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 8 | . . 1 3 . 1 . 1 . 2 Corrupted Parts 1 | . . . . . . . . . 1 System Corruption 4 | . . . . . . . . . 4 Parts Lost 48 | . 4 6 4 6 3 . . . 25 Power 13 | . 1 1 1 3 . . . . 7 Propulsion 12 | . 1 1 1 1 2 . . . 6 Utility 6 | . . . . . 1 . . . 5 Weapon 17 | . 2 4 2 2 . . . . 7 Highest Loss Streak 11 | . 3 2 2 4 3 . . . 11 To Critical Strikes . | . . . . . . . . . . Average Backups 9 | 4 5 8 14 12 12 10 14 15 9 Power . | 1 1 1 . . . . . . . Propulsion 1 | 1 . 1 3 2 1 . . 1 . Utility 4 | . 2 4 7 7 9 7 8 8 4 Weapon 2 | 2 1 1 2 1 1 1 5 6 4 Tool/Special . | . . . . . . . . . . Unused Backups 28 | . 4 5 7 2 . . 3 . 7 Power 3 | . 2 . 1 . . . . . . Propulsion 1 | . . . . 1 . . . . . Utility 17 | . 1 3 5 1 . . 3 . 4 Weapon 6 | . . 2 1 . . . . . 3 Tool/Special 1 | . 1 . . . . . . . . Average Slot Usage (%) 90 | . 91 87 98 93 80 91 99 100 82 Engine 8 | . 13 9 10 1 . . . . 9 Core 5 | . . 1 7 15 11 16 20 20 5 Treads 7 | . 8 7 18 8 . . . . . Leg 11 | . 10 5 7 12 21 23 26 26 11 Hover 2 | . 8 3 . . . . . . . Flight 2 | . . 5 . . . . . . 7 Device 8 | . 3 3 9 12 9 14 10 13 14 Storage 10 | . 19 10 9 7 7 7 6 6 3 Processor 1 | . . . . . . . 8 6 5 Hackware 5 | . . 9 9 7 7 7 6 6 6 Protection 3 | . 4 10 . 1 . . . . . Energy Gun 10 | . 21 4 8 7 5 4 6 6 7 Energy Cannon 1 | . . 2 . . . . 3 6 1 Ballistic Gun 7 | . . 4 18 15 15 14 8 6 3 Ballistic Cannon 1 | . . 6 . . . . . . 1 Peak Build Rating 58 | 3 9 17 32 37 36 40 57 57 58 Average Rating 25 | 2 7 13 28 34 31 35 52 57 47 On Entrance 27 | . 3 7 16 31 36 30 40 57 57 Avg Prop Armor Cover (%) 8 | . 11 6 9 3 . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 94 | 5 94 35 43 57 43 47 59 59 59 Greatest Support 68 | 40 40 43 66 44 44 45 68 68 68 Greatest Overweight (x) 15 | . 15 4 3 2 2 1 1 . 7 Average Overweight (x) . | . 2 . . . . . . . . Largest Inventory Capacity 25 | 8 25 15 15 15 15 15 15 15 15 Average Capacity 13 | 6 15 10 15 15 15 15 15 15 10 Most Carried 15 | 7 8 15 15 15 15 15 15 15 15 Average Carried 9 | 5 5 8 14 12 12 10 14 15 9 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 5 Final Carried 15 | 7 7 11 13 15 10 15 15 15 . Class Distribution -------------------- 42% | Mutant 30% | Scavenger-Gunner 16% | Scavenger-Mutant 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Mutant | -7/Waste Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Waste Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Matter Collected 2949 | 173 200 935 623 290 . 216 . . 512 Remotely . | . . . . . . . . . . Salvage Created 4121 | . 365 1599 945 300 . 216 . . 696 Parts 226 | . 19 100 53 11 . 10 . . 33 Haulers Intercepted 1 | . . 1 . . . . . . . Recyclers Shooed 8 | . . 5 3 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Combat Hostiles Destroyed 87 | . 8 37 20 6 . 6 . . 10 Guns 53 | . 8 9 19 6 . 6 . . 5 Cannons 25 | . . 23 . . . . . . 2 AOE 8 | . . 5 1 . . . . . 2 Classes Destroyed 12 | . 4 6 1 1 . . . . . Worker 9 | . . 5 1 . . . . . 3 Builder 4 | . . 2 . . . . . . 2 Hauler 1 | . . 1 . . . . . . . Recycler 8 | . 1 3 3 . . . . . 1 Operator 2 | . . 2 . . . . . . . Watcher 6 | . 3 2 . . . . . . 1 Swarmer 24 | . 5 8 8 . . 3 . . . Grunt 41 | . 3 19 8 4 . 3 . . 4 Duelist 1 | . . 1 . . . . . . . Sentry 13 | . . 9 3 . . . . . 1 Hunter 3 | . . . 1 1 . . . . 1 Programmer 5 | . . . . 1 . . . . 4 Best Kill Streak 8 | . 4 8 5 3 . 4 . . 8 Combat Bots Only 7 | . 3 7 4 3 . 4 . . 4 Max Kills in Single Turn 3 | . 2 3 2 1 . 2 . . 3 Gunslinging 1 | . 1 . 1 . . . . . 1 Exploded 1 | . . 1 1 . . . . . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Hostile Shots Fired 851 | . 79 232 137 62 3 22 . 1 315 Missed 251 | . 20 68 31 15 . 6 . 1 110 Hits 600 | . 59 164 106 47 3 16 . . 205 Melee 4 | . . 1 . . 3 . . . . Projectile 596 | . 59 163 106 47 . 16 . . 205 Critical Strikes 27 | . . 3 3 6 3 . . . 12 Actively Blocked 1 | . . 1 . . . . . . . Part Disruptions 2 | . . . . 1 . . . . 1 Damage Taken 8461 | . 716 1964 1475 735 117 233 . . 3221 Core 1532 | . 95 319 182 28 . 45 . . 863 Absorbed by Shields 8 | . . . . . . . . . 8 Redirected to Shielding 60 | . . 60 . . . . . . . Regen/Repaired (Parts) 187 | . 9 59 . . . . . . 119 Core Remaining (%) 67 | 100 62 20 66 . . 89 . . . Volleys Fired 284 | . 27 91 54 25 2 19 . . 66 Largest 3 | . 2 2 3 3 3 3 . . 3 Hottest 158 | . 130 124 111 112 112 116 . . 158 Shots Fired 603 | . 51 166 154 72 6 39 . . 115 Gun 484 | . 51 77 154 72 6 37 . . 87 Cannon 106 | . . 78 . . . . . . 28 Launcher 11 | . . 11 . . . . . . . Special 2 | . . . . . . 2 . . . Kinetic 311 | . . 109 102 46 4 28 . . 22 Thermal 215 | . 37 46 36 26 2 9 . . 59 Explosive 11 | . . 11 . . . . . . . Electromagnetic 64 | . 14 . 16 . . . . . 34 Robot Hit Streak 10 | . 8 7 8 4 1 6 . . 10 Robot Miss Streak 12 | . 7 12 5 4 2 3 . . 10 Penetration Max 1 | . . . . . . 1 . . . Secondary Targets 9 | . 2 . 6 . . . . . 1 Max Gunslinging Chain 1 | . 1 . 1 . . . . . 1 Shots Hit Robots 343 | . 29 110 87 33 2 18 . . 64 Core Hits 218 | . 17 107 41 13 1 11 . . 28 Critical Kills 1 | . . . 1 . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . . Critical Strikes 18 | . 4 2 3 . . . . . 9 Burn 9 | . 3 1 2 . . . . . 3 Destroy 2 | . . 1 1 . . . . . . Blast 1 | . . . . . . . . . 1 Corrupt 6 | . 1 . . . . . . . 5 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7791 | . 466 2406 1669 644 31 292 . . 2283 Guns 4517 | . 463 629 1508 644 31 292 . . 950 Cannons 1666 | . . 1182 . . . . . . 484 Explosions 1575 | . . 595 132 . . . . . 848 Melee . | . . . . . . . . . . Ramming 33 | . 3 . 29 . . . . . 1 Kinetic 3483 | . . 1405 1040 439 31 218 . . 350 Thermal 2268 | . 344 406 440 205 . 74 . . 799 Explosive 1443 | . . 595 . . . . . . 848 Electromagnetic 564 | . 119 . 160 . . . . . 285 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 31 | . . . 4 4 18 18 . 16 31 Average Corruption 11 | . . . 2 2 12 18 . 8 20 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 125 | . . . 19 13 7 16 . 5 65 Message Errors 30 | . . . 4 2 4 4 . 1 15 Matter Fused 26 | . . . 7 2 2 3 . 2 10 Heat Flow Errors 15 | . . . 3 6 . 1 . . 5 Energy Discharges 11 | . . . . . 1 2 . . 8 Parts Rejected 3 | . . . . . . 1 . . 2 Parts Fused 1 | . . . . . . . . . 1 Data Loss (minor) 11 | . . . 3 1 . . . 1 6 Data Loss (major) 3 | . . . . 1 . 1 . . 1 Misfires 7 | . . . 2 1 . 1 . . 3 Alerts 2 | . . . . . . 1 . . 1 Misdirections 5 | . . . . . . . . 1 4 Weapon Failures 11 | . . . . . . 2 . . 9 Overload Shots . | . . . . . . . . . . Overflow Damage 117 | . . 13 . . . . . . 104 Projectiles 1 | . . 1 . . . . . . . Explosions 116 | . . 12 . . . . . . 104 Melee . | . . . . . . . . . . Knockbacks 27 | . . 24 . . . . . . 3 Impact . | . . . . . . . . . . Kinetic 24 | . . 21 . . . . . . 3 Secondary 3 | . . 3 . . . . . . . Self-Inflicted Damage 292 | . 1 89 34 . . . . . 168 Shots 9 | . . 5 1 . . . . . 3 Rammed 6 | . 1 . 4 . . . . . 1 Targets Rammed 7 | . 1 1 4 . . . . . 1 Kicked . | . . . . . . . . . . Crushed 1 | . . 1 . . . . . . . Highest Temperature 507 | . 336 315 431 507 . 198 . . 461 Average Temperature 126 | . 137 69 148 191 . 75 . . 126 Received Heat Transfer 1884 | . 189 660 522 171 . 117 . . 225 Effects 29 | . 2 1 14 7 . . . . 5 Shutdowns 7 | . . . 2 1 . . . . 4 Energy Bleed 3 | . 2 1 . . . . . . . Interference 6 | . . . 6 . . . . . . Matter Decay 3 | . . . 1 2 . . . . . Short Circuit 3 | . . . 2 1 . . . . . Damage (minor) 1 | . . . . . . . . . 1 Damage (major) 6 | . . . 3 3 . . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . 1 . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Melted 9 | . . 4 1 . . . . . 4 Heat Transferred 5211 | . 1110 962 864 333 . 185 . . 1757 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Maximum Alert Level 2 | . . 2 1 . . . . . 1 Low Security (%) 81 | 100 100 43 83 100 100 100 100 100 80 Level 1 13 | . . 35 16 . . . . . 19 Level 2 4 | . . 20 . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 554 | . 70 554 230 106 . 117 21 . 231 Initial 228 | . . . 228 85 . . 18 . . Average 90 | . 5 209 138 29 . 58 3 . 94 Influence Increases 2853 | . 230 1187 567 159 . 179 21 . 510 Destroy 0b10 Robot/C 1740 | . 160 740 400 120 . 120 . . 200 Destroy 0b10 Robot/NC 150 | . 20 75 20 . . . . . 35 Destroy Leader 464 | . 36 216 90 30 . 20 . . 72 Successful Hack 134 | . 14 19 3 6 . 22 21 . 49 Disable Machine 225 | . . 75 45 . . . . . 105 Destroy Structure 95 | . . 47 9 3 . 2 . . 34 Lose Combat Pursuer 45 | . . 15 . . . 15 . . 15 Influence Decreases 2853 | . 230 645 920 348 . 140 60 . 510 Entered New Map 439 | . . . 314 104 . . 21 . . Time Decay 1803 | . 190 481 416 218 . 140 39 . 319 Lost Part 357 | . 40 60 40 26 . . . . 191 Purge Threat 254 | . . 104 150 . . . . . . Squads Dispatched 29 | . 1 10 5 4 . 1 2 . 6 Investigation 17 | . . 5 4 3 . 1 1 . 3 Extermination 5 | . . . . 1 . . 1 . 3 Reinforcement 7 | . 1 5 1 . . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Distress Signals 3 | . . 1 . . . . . . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 142 | . 20 48 26 6 5 9 . 8 20 Peak Tracking Total 7 | . 5 7 4 3 5 3 . 6 4 Tactical Retreats 9 | . . 1 1 . 1 1 . 3 2 ECM-based Alert Blocks 2 | . . . 1 . . . . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Traps Triggered 8 | . 1 2 1 2 . . 1 . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Machines Disabled 15 | . . 5 3 . . . . . 7 Max in Single Turn 4 | . . 1 1 . . . . . 4 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Machines Accessed 30 | . 6 7 5 4 . 1 3 . 4 Terminals 19 | . 4 5 4 2 . 1 2 . 1 Fabricators . | . . . . . . . . . . Repair Stations 6 | . 1 1 . 2 . . . . 2 Recycling Units 3 | . 1 . 1 . . . 1 . . Scanalyzers 2 | . . 1 . . . . . . 1 Garrison Access . | . . . . . . . . . . Total Hacks 100 | . 21 26 18 12 . 3 8 . 12 Successful 54 | . 9 18 9 3 . 2 6 . 7 Failed 46 | . 12 8 9 9 . 1 2 . 5 Catastrophic 11 | . 1 3 4 1 . . 1 . 1 Database Lockouts . | . . . . . . . . . . Manual 14 | . 3 4 5 1 . . . . 1 Terminals 57 | . 12 16 14 7 . 3 4 . 1 Fabricators . | . . . . . . . . . . Repair Stations 19 | . 4 4 . 5 . . . . 6 Recycling Units 13 | . 5 . 4 . . . 4 . . Scanalyzers 11 | . . 6 . . . . . . 5 Garrison Access . | . . . . . . . . . . Terminal Hacks 29 | . 3 11 7 2 . 2 3 . 1 Record 10 | . . 4 3 1 . 1 1 . . Robot Schematic 1 | . . . . . . . 1 . . Prototype ID Bank 1 | . . . . . . 1 . . . Open DSF 2 | . . . . 1 . . . . 1 Emergency Access Points 2 | . 1 . 1 . . . . . . Terminal Index 1 | . . 1 . . . . . . . Recycling Unit Index 1 | . . 1 . . . . . . . Alert Level 1 | . 1 . . . . . . . . Unreport Threat 2 | . . 1 1 . . . . . . Locate Traps 1 | . . 1 . . . . . . . Maintenance Status 1 | . . 1 . . . . . . . Hauler Manifests 3 | . 1 1 . . . . 1 . . Zone Layout 3 | . . 1 2 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 10 | . 3 3 . 1 . . . . 3 Scan Component 6 | . 1 2 . 1 . . . . 2 Repair 3 | . 1 1 . . . . . . 1 Refit 1 | . 1 . . . . . . . . Recycling Unit Hacks 8 | . 3 . 2 . . . 3 . . Recycle Component 3 | . 1 . 1 . . . 1 . . Process 3 | . 1 . 1 . . . 1 . . Retrieve Matter 2 | . 1 . . . . . 1 . . Scanalyzer 7 | . . 4 . . . . . . 3 Insert Component 2 | . . 1 . . . . . . 1 Analyze 1 | . . . . . . . . . 1 Retrieve Study 4 | . . 3 . . . . . . 1 Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . Used . | . . . . . . . . . . Hacking Detections 24 | . 6 4 5 3 . 1 2 . 3 Full Trace Events 21 | . 5 4 4 3 . 1 1 . 3 Feedback Events 3 | . . . 1 2 . . . . . Corruption 3 | . . . 1 2 . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . 1 . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . 1 Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 3 | . . 2 . . . . . . 1 Parts Repaired 3 | . 1 1 . . . . . . 1 Time 80 | . 32 26 . . . . . . 22 Parts Recycled 3 | . 1 . 1 . . . 1 . . Recycled Matter 78 | . 20 . 4 . . . 54 . . Retrieved Matter 74 | . 20 . . . . . 54 . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . . . 1 Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . 1 . . . Non-combat . | . . . . . . . . . . Combat 1 | . . . . . . 1 . . . Robot Hacks Applied 1 | . . . . . . 1 . . . parse_system 1 | . . . . . . 1 . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Total Allies 1 | . . . . . 1 . . . . Largest Group 1 | . . . . . 1 . . . . Highest-Rated Group 31 | . . . . . 31 . . . . Highest-Rated Ally 31 | . . . . . 31 . . . . Total Orders . | . . . . . . . . . . Ally Attacks 13 | . . . . . 13 . . . . Total Damage 190 | . . . . . 190 . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Active Infowar (turns) 3950 | . 535 454 920 649 81 . 330 125 856 Sensors 43 | . . . . . . . . . 43 Terrain 298 | . . 298 . . . . . . . Seismic 535 | . 535 . . . . . . . . ECM 3117 | . . 156 920 649 81 . 330 125 856 Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Turns Passed 7654 | 90 1865 1825 1012 732 153 288 331 125 1233 Spaces Moved 3627 | 52 750 763 431 353 114 138 245 103 678 Core 53 | 6 . . . . . . . . 47 Treads 1142 | 46 247 414 322 113 . . . . . Legs 1510 | . 33 163 109 240 114 138 245 103 365 Wheels . | . . . . . . . . . . Hover 664 | . 470 129 . . . . . . 65 Flight 258 | . . 57 . . . . . . 201 Fastest Speed 50 | 50 130 114 145 113 113 120 122 122 50 Average Speed 176 | 147 230 190 179 175 124 161 122 122 142 Slowest Speed 970 | 160 970 360 360 305 260 193 193 122 600 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 38 | 4 81 58 38 10 85 5 7 83 13 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 87 | . . 45 5 . . . . . 37 Melee . | . . . . . . . . . . Projectile 4 | . . . . . . . . . 4 AOE 83 | . . 45 5 . . . . . 33 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Total 4433 | 66 840 994 576 423 120 178 280 102 854 Wait 16 | . . 4 . . . . . . 12 Move 3620 | 51 749 762 430 353 113 137 245 102 678 Hop . | . . . . . . . . . . Pick Up 159 | 11 23 46 33 16 . 10 6 . 14 Fast Attach 26 | . . . . . . 1 10 . 15 Attach 128 | 3 18 36 21 14 5 6 4 . 21 Detach 61 | . 8 19 8 7 . 3 4 . 12 Swap 6 | . . 3 2 1 . . . . . Drop 111 | 1 14 32 24 7 . 2 11 . 20 Fire 284 | . 27 91 54 25 2 19 . . 66 Melee . | . . . . . . . . . . Ram 2 | . 1 . . . . . . . 1 Kick . | . . . . . . . . . . Crush 5 | . . 1 4 . . . . . . Escape Stasis 15 | . . . . . . . . . 15 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 91 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 324 | -10/Materials | Discovered new exit (range 9) 486 | -10/Materials | Discovered new exit (range 7) 766 | -10/Materials | Lost 3 parts (1p1n1w) 1412 | -10/Materials | Discovered new exit (range 15) 1596 | -10/Materials | Repaired Particle Gun? 1956 | -10/Materials | Entered another Materials area 1956 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2654 | -9/Materials | Discovered new exit (range 16) 2695 | -9/Materials | Destroyed 7 combat bots 2926 | -9/Materials | Core integrity fell below 50% 3048 | -9/Materials | Build established: Scavenger-Mutant 3626 | -9/Materials | Repaired Grenade Launcher? 3732 | -9/Materials | Discovered new exit (range 7) 3781 | -9/Materials | Entered another Materials area 3781 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 4419 | -8/Materials | Build established: Scavenger-Gunner 4727 | -8/Materials | Discovered new exit (range 12) 4793 | -8/Materials | Entered Factory 4793 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5151 | -7/Factory | Lost 4 parts (1p1n2w) 5525 | -7/Factory | Sucked down chute 5525 | -7/Factory | Entered Waste 5526 | -7/Waste | Met a frightened Derelict 5532 | -7/Waste | Spotted C-40 Crusher 5536 | -7/Waste | Spotted C-40 Crusher 5540 | -7/Waste | EMP discharged 5540 | -7/Waste | System corruption reached 10% 5560 | -7/Waste | Spotted C-40 Crusher 5562 | -7/Waste | Spotted C-40 Crusher 5584 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5599 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5606 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5637 | -7/Waste | Lost 3 parts (2n1u) 5640 | -7/Waste | EMP discharged 5655 | -7/Waste | Spotted C-40 Crusher 5667 | -7/Waste | Discovered new exit (range 10) 5678 | -7/Waste | Entered Factory 5859 | -7/Factory | Discovered new exit (range 8) 5966 | -7/Factory | Entered another Factory area 5966 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6297 | -6/Factory | Sucked down chute 6297 | -6/Factory | Entered Waste 6308 | -6/Waste | Spotted C-40 Crusher 6312 | -6/Waste | EMP discharged 6315 | -6/Waste | Spotted C-40 Crusher 6316 | -6/Waste | Spotted C-40 Crusher 6346 | -6/Waste | Spotted C-40 Crusher 6348 | -6/Waste | Spotted C-40 Crusher 6370 | -6/Waste | Spotted C-40 Crusher 6407 | -6/Waste | Discovered new exit (range 11) 6412 | -6/Waste | EMP discharged 6412 | -6/Waste | System corruption reached 10% 6422 | -6/Waste | Entered Factory 6437 | -6/Factory | Identified exit to DSF 6914 | -6/Factory | Repaired Imp. Carbon-fiber Leg? 6974 | -6/Factory | Lost 4 parts (2p1n1w) 7334 | -6/Factory | Build established: Gunner 7497 | -6/Factory | Core integrity fell below 50% 7527 | -6/Factory | Lost 6 parts (3p2n1u) 7554 | -6/Factory | Core integrity fell below 20% 7590 | -6/Factory | System corruption reached 30% 7655 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 07577_ Antimatter Cannon destroyed. 07581_ System corrupted: Matter fused (-7). 07586_ K-01 Serf collects debris. 07589_ Enh. Autogun destroyed. 07589_ K-01 Serf collects debris. 07592_ Slug penetrates Wall. 07592_ Imp. Target Analyzer destroyed. 07592_ K-01 Serf collects debris. 07601_ Imp. EM Pulse Cannon destroyed. 07602_ GQHUHOOFO8%S&ZC<3IFH3G:B: FM00H27 HXCR 07620_ System corrupted: Imp. Heat Sink rejected. 07621_ Gravmag System destroyed. 07622_ Penetrated by Slug. 07627_ Shield Generator destroyed. 07630_ Acquired 12 matter. 07635_ BZXWP>UZRF,H:YIXAK /UHGKOYF:DV 07642_ Acquired Fission Core. 07652_ System corrupted: Heat flow error (+110). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ????# """"#?????# """ #????????????????????? | | ????# """"#?????# """ #????????????????????? | | ????#! """"#?????# """ !#????????????????????? | | ##### """"#?????# #????????????????????? | | + """"#?????# """ #????????????????????? | | # [ #?????# """ #????????????????????? | | ######+######### """ #????????????######### | | #= #????????????# | | # """ #????????????# | | ! # """ #????????????# | | " ! """ #????????????+ | | # #????????????# | | #### #### "### # #????????????# ### | | ?###/####+#### ####################### #?? | | ?# # ^ % #?? | | ?# [ / # %^ #?? | | ?# # ^ #?? | | ?# |"! ! #?? | | ?# # ^ #?? | | ?# # ###+#######+########### #?? | | ?# # ## h #???????# #?? | | ############## ## p #???????# #?? | | # # ## #???????# +?? | | # """ """ # ## #???????+ #?? | | # """ """ # ## """ #???????# #?? | | # """ """ # ## @ """ #???????# #?? | | # # ## """ """ #???????# #?? | | # """ """ # ## """ #???????# #?? | | # """ """ #! ## "S """ #???????? ?? | | # """ """ #%= ## """ """ #???????? ???? | | # ! # T# "" ! """ #???????????????? | | # + # !#???????????????? | | # ! # ###############???????????????? | | # # #?????????????????????????????? | | ############## #?????????????????????????????? | | ???????????# #?????????????????????????????? | | ???????????# #?????????????????????????????? | | ???????????# #?????????????????????????????? | | ???????????# #?????????????????????????????? | | ???????????# #?????????????????????????????? | | ???????????####+####?????????????????????????????? | | ????????????? ???????????????????????????????? | | ??????????? ?????????????????????????????? | | ??????????# #????????????????????????????? | | ??????????# #????????????????????????????? | | ??????????# #????????????????????????????? | | ??????????# #????????????????????????????? | | ??????????# #????????????????????????????? | | ??????????# #????????????????????????????? | | ??????????###########????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 65 Energy Generation 37 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Power Amplification 20 Armor Coverage 225 Power Shielding 33 Weapon Cycling 15 Evasion (%) 55 Target Analysis 6 Core Analysis 9 Recoil Reduction 4 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Coil Gun | -6/Factory | Scanalyzed Robot Schematics ------------------ K-01 Serf | -6/Factory | Hacked Fabricated ------------ Nothing Repaired ---------- Particle Gun | 88% | -10/Materials Grenade Launcher | 1% | -9/Materials Imp. Carbon-fiber Leg | 4% | -6/Factory Studied --------- Flight Unit | -9/Materials | Hacked Imp. Ion Engine | -9/Materials | Hacked Coil Gun | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- 5k Club A Problem For Future Me Below Bumper Bots Fitting Room Hey, That's Mine! I Have A Map? It's Just You Loot Pinata Made in Tau Ceti IV More Dakka Please Novice Programmer Oops Part-time Mechanic Please Form A Line Resistances Are Futile Risk Taker Serviceable Loadout Shopping List System Compromised That Tickles Well Done Challenges ------------ None Game ------ Seed InterceptFieldRay Manual? 0 Play Time 01:47:24 Cumulative 3.5 hours Start 2026.02.17 @ 14:48:04 End 2026.02.17 @ 16:34:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 7 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 03fe4510-9966-4d2b-a50f-05e81dd0a162