Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.10 @ 21:26:01

Player: GayPredator

Result: Self-destructed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (15)       3000
Robots Destroyed (70)      350
Value Destroyed (2733)     2733
Prototype IDs (27)         540
Alien Tech Used (0)        0
Bonus (1881)               1881
              TOTAL SCORE: 11504

 Bonus
-------
Follower Combat Kills      21
Entered DSFs               1000
Aligned with FarCom        300
Met Imprinter              300
Acquired ECA               300
Friendly Fire              -40

 Cogmind 
---------
Core Integrity             1131/1150
Matter                     244/300
Energy                     52/100
System Corruption          0%
Temperature                Warm (122)
Movement                   Core (800) Ox15
Location                   -4/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
           Nuclear Pulse Thruster
>          --- UTILITY (8) ------
           Scrap Suit
           Coolant Injector
     Large Storage Unit
  Enhanced Optical Array
  Advanced Targeting Computer
  Improved Propulsion Shielding
  Improved Propulsion Shielding
>          --- WEAPON (4) -------
           Wave Gun
           Plasma Cannon
           Shock Bomb Launcher
>          --- INVENTORY (15) ---
           Power Amplifier
  Improved Heat Sink
           Trap Scanner
           Machine Analyzer
           Visual Processing Unit
  Improved Signal Interpreter
           Encrypted Comm Array
           Energy Filter
  Improved Particle Charger
   Layered Light Armor Plating
           Decoy Drone Bay (16/16)
  Improved Proton Missile Launcher

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
>          --- PROPULSION -------
           Nuclear Pulse Thruster
           Flying Fortress v7
>          --- UTILITY ----------
           Scrap Suit
           Coolant Injector
     Large Storage Unit
  Enhanced Optical Array
  Advanced Targeting Computer
  Improved Propulsion Shielding
  Improved Propulsion Shielding
>          --- WEAPON -----------
           Wave Gun
           Wave Gun
           Plasma Cannon
           Shock Bomb Launcher
>          --- INVENTORY --------
           Power Amplifier
  Improved Heat Sink
           Trap Scanner
           Machine Analyzer
           Visual Processing Unit
  Improved Signal Interpreter
           Encrypted Comm Array
           Energy Filter
  Improved Particle Charger
   Layered Light Armor Plating
           Decoy Drone Bay
  Improved Proton Missile Launcher
[Rating: 92]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Fission Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Flying Fortress v7
  Wheel                    Wheel
  Flight Unit              Flying Fortress v7
Utility                    Large Storage Unit
  Device                   Scrap Suit
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Layered Light Armor Plating
Weapon                     Ion Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Ion Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Shock Bomb Launcher

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac DSF Fac 
Slots Evolved              12   | .   .   .   .   .   4   2   .   2   .   .   .   .   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   
  Utility                  6    | .   .   .   .   .   2   1   .   1   .   .   .   .   1   .   1   
  Weapon                   2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
Parts Attached             65   | 7   10  5   .   6   5   2   2   16  1   2   1   .   .   5   3   
  Power                    10   | 1   1   .   .   1   1   1   .   3   1   .   .   .   .   1   .   
    Engine                 7    | 1   1   .   .   1   1   1   .   2   .   .   .   .   .   .   .   
    Core                   2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
    Reactor                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               8    | 2   2   1   .   1   1   .   .   .   .   .   .   .   .   .   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  6    | 2   2   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Utility                  23   | 2   3   1   .   1   2   1   1   8   .   .   .   .   .   2   2   
    Device                 12   | 1   1   1   .   .   1   1   1   6   .   .   .   .   .   .   .   
    Storage                2    | 1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   
    Hackware               1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             5    | .   .   .   .   1   1   .   .   1   .   .   .   .   .   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   24   | 2   4   3   .   3   1   .   1   5   .   2   1   .   .   2   .   
    Energy Gun             12   | 1   4   2   .   .   .   .   .   1   .   2   .   .   .   2   .   
    Energy Cannon          8    | .   .   1   .   2   .   .   1   3   .   .   1   .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   .   1   1   .   .   1   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Parts Lost                 10   | .   2   1   .   .   .   .   .   .   .   1   .   .   .   3   3   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Propulsion               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Weapon                   6    | .   2   1   .   .   .   .   .   .   .   1   .   .   .   1   1   
  Highest Loss Streak      3    | .   2   1   .   .   .   .   .   .   .   1   .   .   .   2   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Backups            12   | 2   10  12  11  9   12  13  13  13  14  14  13  14  14  13  12  
  Power                    .    | .   1   1   1   1   1   1   1   .   .   .   .   .   .   .   .   
  Propulsion               .    | 1   2   2   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  8    | .   4   6   6   5   9   9   9   10  9   9   9   10  10  9   9   
  Weapon                   2    | .   2   3   3   1   2   2   3   2   4   4   3   3   3   3   2   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             24   | .   4   1   2   .   2   .   3   5   1   .   .   .   .   .   6   
  Power                    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  17   | .   .   1   2   .   .   .   3   5   1   .   .   .   .   .   5   
  Weapon                   3    | .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Tool/Special             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     71   | .   99  99  71  99  62  62  61  59  53  61  60  59  52  57  67  
  Engine                   7    | .   14  14  14  14  9   7   7   6   1   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   4   6   6   6   5   4   5   
  Wheel                    9    | .   28  28  28  28  .   .   .   .   .   .   .   .   .   .   .   
  Flight                   4    | .   .   .   .   .   8   7   7   6   6   6   6   6   5   5   9   
  Device                   13   | .   5   12  14  6   10  14  15  21  13  13  13  12  11  14  12  
  Storage                  8    | .   14  14  14  14  9   7   7   6   6   6   6   6   5   5   5   
  Processor                2    | .   .   .   .   .   .   .   .   1   6   6   6   6   5   8   7   
  Hackware                 1    | .   8   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Protection               3    | .   .   .   .   7   6   7   7   2   6   6   6   6   5   3   10  
  Energy Gun               5    | .   21  23  .   .   .   .   .   .   .   8   1   .   .   9   10  
  Energy Cannon            5    | .   .   5   .   16  6   7   8   11  1   .   4   3   .   .   1   
  Launcher                 3    | .   .   .   .   10  8   9   5   .   4   6   6   9   11  1   3   
Peak Build Rating          92   | 7   10  10  11  16  54  59  60  71  66  73  69  70  70  84  92  
  Average Rating           45   | 5   8   9   9   14  51  57  58  66  65  69  68  69  70  76  84  
  On Entrance              44   | .   7   10  8   11  16  52  58  59  67  65  68  69  70  70  75  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             58   | 15  29  31  26  37  47  50  50  53  46  49  49  50  50  50  58  
  Greatest Support         56   | 32  32  20  20  22  50  50  50  50  50  50  50  50  50  50  56  
  Greatest Overweight (x)  2    | .   1   1   1   2   .   .   .   1   .   .   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 7   11  15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Most Carried             15   | 4   15  15  15  15  15  15  15  15  15  15  15  15  15  15  14  
  Average Carried          13   | 2   10  13  14  14  14  14  14  14  15  15  14  15  15  14  13  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Final Carried            15   | 4   14  15  15  15  15  15  15  15  15  15  15  15  15  15  13  

 Class Distribution 
--------------------
 83% | Mutant
  8% | Scavenger-Mutant
  4% | Skirmisher

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
           Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/DSF
           Mutant | -6/Factory
           Mutant | -6/Lower Caves
           Gunner | -6/Lower Caves
           Mutant | -6/Zion
           Mutant | -5/Proximity Caves
           Mutant | -5/Factory
           Mutant | -5/DSF
            Scout | -4/Factory

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac DSF Fac 
Matter Collected           1948 | 279 315 78  .   290 240 .   69  278 38  32  70  130 .   129 .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            3155 | 15  440 157 .   92  261 .   89  684 86  278 .   499 .   554 .   
  Parts                    167  | 2   33  9   .   7   8   .   9   37  4   7   .   21  .   30  .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      10   | .   .   .   .   .   .   .   .   .   2   2   .   6   .   .   .   
  Prevented                18   | .   .   .   .   .   .   .   .   .   .   3   .   15  .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac DSF Fac 
Combat Hostiles Destroyed  69   | .   9   5   .   14  5   .   2   10  3   6   .   10  .   5   .   
  Guns                     17   | .   9   4   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Cannons                  10   | .   .   .   .   1   1   .   .   8   .   .   .   .   .   .   .   
  AOE                      33   | .   .   .   .   13  4   .   2   .   3   4   .   6   .   1   .   
Classes Destroyed          15   | 1   5   .   .   1   1   .   1   2   .   .   .   1   .   3   .   
  Worker                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Builder                  2    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 2    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Watcher                  6    | .   3   .   .   .   2   .   .   1   .   .   .   .   .   .   .   
  Swarmer                  16   | .   3   3   .   .   .   .   .   .   3   2   .   5   .   .   .   
  Cutter                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Grunt                    25   | .   6   2   .   3   4   .   1   2   .   4   .   3   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Sentry                   5    | .   .   .   .   .   1   .   .   3   .   .   .   1   .   .   .   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hunter                   3    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   1   .   
  Programmer               4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Assembled                11   | .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           6    | 1   4   3   .   6   2   .   2   4   3   3   .   4   .   2   .   
  Combat Bots Only         6    | .   3   3   .   6   2   .   2   3   3   3   .   4   .   2   .   
Max Kills in Single Turn   2    | 1   1   1   .   2   2   .   2   2   1   2   .   2   .   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   2   .   2   .   1   2   .   2   .   1   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -6   -6   -6   -6   -5   -5   -5   -4   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Low  Low  Zio  Pro  Fac  DSF  Fac  
Hostile Shots Fired        412  | .    35   27   .    21   5    .    .    132  9    58   .    19   .    80   26   
  Missed                   148  | .    13   10   .    7    3    .    .    45   4    27   .    9    .    24   6    
  Hits                     264  | .    22   17   .    14   2    .    .    87   5    31   .    10   .    56   20   
    Projectile             264  | .    22   17   .    14   2    .    .    87   5    31   .    10   .    56   20   
  Critical Strikes         4    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    3    .    
  Part Disruptions         2    | .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    
Damage Taken               3983 | .    229  170  .    189  64   .    .    907  99   368  .    248  .    1300 409  
  Core                     388  | .    18   10   .    83   .    .    .    66   .    19   .    29   .    144  19   
  Absorbed by Shields      65   | .    .    .    .    .    .    .    .    4    .    .    .    .    .    61   .    
  Redirected to Shielding  93   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    93   
  Regen/Repaired (Parts)   1117 | .    .    .    .    .    .    .    .    19   .    .    1098 .    .    .    .    
Core Remaining (%)         87   | 100  .    .    .    55   100  .    100  .    .    .    .    86   .    85   .    
Volleys Fired              230  | 4    39   17   .    21   18   .    2    58   4    17   .    15   .    30   5    
  Largest                  3    | 1    2    2    .    2    2    .    2    3    1    3    .    2    .    3    3    
  Hottest                  242  | 20   80   80   .    90   66   .    116  180  36   136  .    79   .    242  198  
Shots Fired                360  | 4    69   36   .    22   20   .    3    90   4    26   .    20   .    55   11   
  Gun                      177  | 4    69   34   .    .    .    .    .    5    .    16   .    .    .    39   10   
  Cannon                   102  | .    .    2    .    4    5    .    2    83   .    .    .    .    .    6    .    
  Launcher                 81   | .    .    .    .    18   15   .    1    2    4    10   .    20   .    10   1    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  13   | 4    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  150  | .    5    2    .    4    .    .    1    83   .    .    .    .    .    45   10   
  Explosive                29   | .    .    .    .    18   11   .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          168  | .    55   34   .    .    9    .    2    7    4    26   .    20   .    10   1    
  Robot Hit Streak         13   | 2    5    9    .    2    7    .    2    13   2    10   .    7    .    13   5    
  Robot Miss Streak        5    | 1    5    3    .    4    1    .    .    4    1    2    .    1    .    3    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           193  | 3    36   22   .    8    6    .    2    46   2    19   .    9    .    31   9    
  Core Hits                154  | 1    21   6    .    31   15   .    3    22   4    15   .    17   .    16   3    
  Critical Kills           2    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         2    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
    Meltdown               2    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6921 | 40   568  281  .    935  580  .    200  1367 94   734  .    759  .    1143 220  
  Guns                     2084 | 40   523  281  .    .    .    .    .    91   .    262  .    .    .    697  190  
  Cannons                  1474 | .    .    .    .    18   174  .    48   1160 .    .    .    .    .    74   .    
  Explosions               3363 | .    45   .    .    917  406  .    152  116  94   472  .    759  .    372  30   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  103  | 40   63   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  2620 | .    78   .    .    18   83   .    23   1181 .    276  .    .    .    771  190  
  Explosive                1182 | .    .    .    .    917  265  .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          3016 | .    427  281  .    .    232  .    177  186  94   458  .    759  .    372  30   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    2    2    2    2    .    .    .    1    .    .    .    .    .    .    .    
  Average Corruption       1    | .    2    2    2    2    .    .    .    1    .    .    .    .    .    .    .    
  Corruption Purged        1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  17   | .    2    5    2    7    .    .    .    1    .    .    .    .    .    .    .    
    Message Errors         3    | .    1    .    .    1    .    .    .    1    .    .    .    .    .    .    .    
    Matter Fused           1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Heat Flow Errors       3    | .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    
    Energy Discharges      1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      3    | .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (major)      1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Misfires               2    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 3    | .    1    1    .    1    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            114  | .    .    .    .    28   24   .    .    43   .    .    .    19   .    .    .    
  Projectiles              41   | .    .    .    .    .    5    .    .    36   .    .    .    .    .    .    .    
  Explosions               73   | .    .    .    .    28   19   .    .    7    .    .    .    19   .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      176  | .    .    .    .    16   38   .    .    .    18   16   .    60   .    28   .    
  Shots                    15   | .    .    .    .    3    3    .    .    .    2    1    .    5    .    1    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        389  | .    138  258  .    244  56   .    21   389  23   171  .    14   .    360  344  
  Average Temperature      89   | .    54   100  .    93   17   .    14   100  12   95   .    6    .    146  185  
  Received Heat Transfer   701  | .    87   42   .    86   18   .    .    180  .    90   .    27   .    75   96   
  Effects                  1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Shutdowns              1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           8    | .    .    1    .    .    .    .    .    .    .    2    .    4    .    1    .    
  Combat Hostiles          7    | .    .    1    .    .    .    .    .    .    .    2    .    4    .    .    .    
  Parts Fried              21   | .    3    4    .    .    1    .    .    1    .    3    .    7    .    2    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Combat Hostiles          2    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Parts Melted             6    | .    .    .    .    .    .    .    .    5    .    .    .    .    .    1    .    
  Heat Transferred         4028 | .    175  .    .    37   100  .    37   1810 .    350  .    .    .    1223 296  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      8    | .    1    .    .    .    2    .    .    1    1    2    .    1    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac DSF Fac 
Maximum Alert Level        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   
  Low Security (%)         92   | 100 100 100 .   100 100 100 100 100 .   .   .   .   100 20  15  
  Level 1                  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   72  84  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Peak Influence             405  | .   108 147 .   83  146 62  65  131 .   .   .   .   154 405 237 
  Initial                  212  | .   .   .   .   .   29  62  25  33  .   .   .   .   141 100 212 
  Average                  60   | .   48  56  .   9   48  51  53  39  .   .   .   .   145 280 209 
Influence Increases        2460 | 5   320 242 .   154 275 5   40  466 70  135 .   355 13  335 45  
  Destroy 0b10 Robot/C     1220 | .   180 160 .   60  100 .   40  200 60  120 .   200 .   100 .   
  Destroy 0b10 Robot/NC    65   | 5   25  .   .   .   10  .   .   20  .   .   .   .   .   5   .   
  Destroy Leader           242  | .   46  30  .   10  14  .   .   92  10  .   .   20  .   20  .   
  Allied During Kill       22   | .   .   22  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Successful Hack          68   | .   3   .   .   .   9   5   .   38  .   .   .   .   13  .   .   
  Disable Machine          225  | .   30  15  .   .   105 .   .   60  .   .   .   .   .   15  .   
  Destroy Structure        138  | .   6   .   .   84  37  .   .   11  .   .   .   .   .   .   .   
  Lose Combat Pursuer      480  | .   30  15  .   .   .   .   .   45  .   15  .   135 .   195 45  
Influence Decreases        2263 | 5   320 163 79  79  212 106 12  407 157 97  75  130 94  74  253 
  Entered New Map          696  | .   .   .   79  .   46  76  12  32  47  8   75  .   84  44  193 
  Time Decay               1353 | 5   209 153 .   56  166 30  .   375 110 79  .   130 10  .   30  
  Lost Part                100  | .   20  10  .   .   .   .   .   .   .   10  .   .   .   30  30  
  Lost Ally                23   | .   .   .   .   23  .   .   .   .   .   .   .   .   .   .   .   
  Purge Threat             91   | .   91  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   2   .   .   .   1   .   .   5   .   .   .   .   .   2   .   
  Investigation            3    | .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Reinforcement            5    | .   1   .   .   .   1   .   .   1   .   .   .   .   .   2   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac DSF Fac 
Distress Signals           5    | .   1   .   .   .   1   .   .   2   .   .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              130  | .   18  9   .   21  8   .   5   19  3   11  .   15  .   17  4   
  Peak Tracking Total      9    | .   3   3   .   9   2   .   5   4   3   8   .   5   .   7   6   
  Tactical Retreats        17   | .   2   1   .   .   .   .   .   3   .   1   .   4   .   5   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac DSF Fac 
Traps Triggered            4    | .   2   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac DSF Fac 
Machines Disabled          16   | .   2   1   .   .   7   .   .   4   .   1   .   .   .   1   .   
  Max in Single Turn       3    | .   1   1   .   .   3   .   .   2   .   1   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac DSF Fac 
Machines Accessed          30   | .   8   1   2   .   3   2   .   10  .   1   .   .   3   .   .   
  Terminals                20   | .   7   .   .   .   1   2   .   7   .   .   .   .   3   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                73   | .   19  1   2   .   14  3   .   25  .   1   .   .   8   .   .   
  Successful               52   | .   13  1   2   .   13  2   .   14  .   1   .   .   6   .   .   
  Failed                   21   | .   6   .   .   .   1   1   .   11  .   .   .   .   2   .   .   
    Catastrophic           4    | .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   25   | .   7   .   1   .   1   2   .   11  .   .   .   .   3   .   .   
  Terminals                47   | .   18  .   .   .   3   3   .   15  .   .   .   .   8   .   .   
  Fabricators              4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Scanalyzers              15   | .   .   .   .   .   11  .   .   4   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             22   | .   8   1   2   .   1   1   .   4   .   1   .   .   4   .   .   
  Record                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
  Emergency Access Points  2    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Alert Level              3    | .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             4    | .   2   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Zone Layout              3    | .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Proto ID Catalog         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Report Inventory         2    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Scanalyzer                 15   | .   .   .   .   .   11  .   .   4   .   .   .   .   .   .   .   
  Insert Component         8    | .   .   .   .   .   6   .   .   2   .   .   .   .   .   .   .   
  Analyze                  7    | .   .   .   .   .   5   .   .   2   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         11   | .   4   .   .   .   1   1   .   3   .   .   .   .   2   .   .   
  Terminals                10   | .   4   .   .   .   1   1   .   2   .   .   .   .   2   .   .   
    Botnet                 9    | .   3   .   .   .   1   1   .   2   .   .   .   .   2   .   .   
    Operators              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Monitor                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         23   | .   8   .   .   .   3   1   .   9   .   .   .   .   2   .   .   
  Full Trace Events        3    | .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   21   | .   .   .   .   .   5   .   .   2   .   .   14  .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           7    | .   .   .   .   .   5   .   .   2   .   .   .   .   .   .   .   
  Part Schematics Acquired 7    | .   .   .   .   .   5   .   .   2   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  
------------               Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac DSF Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac DSF Fac 
Total Allies               5    | .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            5    | .   .   5   5   3   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      85   | .   .   85  85  40  .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  16  .   .   .   .   .   .   .   .   .   .   .   
Initial Warlord ECA Mod    67   | .   .   .   .   .   .   .   .   9   9   9   9   8   8   8   7   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               25   | .   .   6   .   19  .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             237  | .   .   77  .   160 .   .   .   .   .   .   .   .   .   .   .   
  Kills                    6    | .   .   3   .   3   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac DSF Fac 
Active Infowar (turns)     1773 | 13  253 .   .   1   104 .   13  655 224 207 .   .   .   240 63  
  Optics                   34   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   34  
  Structural               132  | .   27  .   .   1   104 .   .   .   .   .   .   .   .   .   .   
  Traps                    1299 | .   .   .   .   .   .   .   13  655 224 207 .   .   .   147 53  
  Seismic                  239  | 13  226 .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Decoding                 145  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   145 .   
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   .   .   1   .   .   .   .   2   2   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Traps                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -6   -6   -6   -6   -5   -5   -5   -4   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Low  Low  Zio  Pro  Fac  DSF  Fac  
Turns Passed               5062 | 78   602  417  257  457  476  70   48   1087 224  228  442  341  23   249  63   
Spaces Moved               5688 | 55   417  314  249  295  583  125  58   1306 412  326  872  416  37   159  64   
  Core                     3    | 3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   1327 | 52   417  314  249  295  .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   4358 | .    .    .    .    .    583  125  58   1306 412  326  872  416  37   159  64   
  Fastest Speed            42   | 50   80   95   95   95   50   50   50   50   50   50   50   50   50   50   42   
  Average Speed            60   | 97   94   95   95   99   50   50   50   50   50   50   50   50   50   50   44   
  Slowest Speed            150  | 100  100  95   95   120  50   50   50   150  50   50   50   50   50   50   132  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            12   | .    .    .    .    .    1    .    .    10   1    .    .    .    .    .    .    
  Potential Cave-ins       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       48   | 3    74   62   61   78   41   4    70   37   67   51   83   49   2    93   3    
  Regions Visited          15
    Branch Regions         7
  Pre-discovered Areas     5    | .    .    .    1    .    .    .    .    .    2    1    1    .    .    .    .    
  Known Exits Taken        3    | .    .    .    .    .    1    1    .    .    .    .    .    .    1    .    .    
  Unknown Exits Taken      10   | 1    1    1    1    1    .    .    .    1    1    1    1    1    .    .    .    
Scrap Searched             13   | .    .    1    .    3    .    .    .    .    3    1    3    2    .    .    .    
Spaces Dug                 10   | .    .    .    .    .    5    .    .    1    .    .    .    4    .    .    .    
Terrain Destroyed          203  | .    5    .    .    134  41   .    .    10   2    7    .    4    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               6    | .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    
  AOE                      197  | .    5    .    .    134  41   .    .    4    2    7    .    4    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -6   -6   -6   -6   -5   -5   -5   -4   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Low  Low  Zio  Pro  Fac  DSF  Fac  
Total                      6927 | 72   556  401  271  434  745  131  74   1642 423  363  877  526  40   282  90   
  Wait                     764  | 3    60   52   18   102  118  .    .    210  3    17   3    93   4    69   12   
  Move                     5649 | 54   416  313  248  294  580  124  57   1285 409  325  871  415  36   158  64   
  Hop                      12   | .    .    .    .    .    1    .    .    10   1    .    .    .    .    .    .    
  Pick Up                  60   | 4    15   5    1    2    9    1    6    12   1    .    1    .    .    3    .    
  Fast Attach              29   | 7    4    .    .    4    1    .    .    4    1    2    .    1    .    3    2    
  Attach                   25   | .    2    2    .    3    2    2    .    7    .    .    1    .    .    4    2    
  Detach                   19   | .    3    2    .    1    1    1    .    6    .    .    .    .    .    3    2    
  Swap                     51   | .    8    3    .    3    8    2    3    15   2    2    .    1    .    3    1    
  Drop                     63   | .    9    7    4    4    7    1    6    17   2    .    1    1    .    2    2    
  Fire                     230  | 4    39   17   .    21   18   .    2    58   4    17   .    15   .    30   5    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            25   | .    .    .    .    .    .    .    .    18   .    .    .    .    .    7    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / *Min x2)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/DSF
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory
-5/DSF
-4/Factory

 History 
---------
 Turn | Location           | Event
   17 | -11/Scrapyard      | Discovered new exit (range 16)
   79 | -11/Scrapyard      | Entered Materials
  346 | -10/Materials      | Discovered new exit (range 11)
  425 | -10/Materials      | Discovered new exit (range 16)
  590 | -10/Materials      | Discovered new exit (range 11)
  597 | -10/Materials      | Build established: Scavenger-Mutant
  662 | -10/Materials      | Discovered new exit (range 6)
  681 | -10/Materials      | Entered Mines
  732 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  746 | -10/Mines          | Discovered new exit (range 12)
  799 | -10/Mines          | Found a Scrap Suit stashed away for nefarious purposes
  801 | -10/Mines          | Found Scrap Suit
  821 | -10/Mines          | Found the Drone Emporium
  829 | -10/Mines          | Found Prototype Device
  999 | -10/Mines          | Discovered new exit (range 16)
 1022 | -10/Mines          | Build established: Mutant
 1069 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
 1070 | -10/Mines          | Discovered new exit (range 5)
 1098 | -10/Mines          | Entered Exiles
 1098 | -10/Exiles         | Accompanied by 5 allies
 1128 | -10/Exiles         | Led the pair of lost Derelicts to a safe place
 1133 | -10/Exiles         | Met 8R-AWN
 1149 | -10/Exiles         | Met EX-HEX
 1177 | -10/Exiles         | Met EX-BIN
 1191 | -10/Exiles         | Aligned with FarCom system
 1192 | -10/Exiles         | Given EX-Vault access code
 1233 | -10/Exiles         | Opened EX-Vault
 1241 | -10/Exiles         | Found Flying Fortress v7
 1262 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
 1286 | -10/Exiles         | Met EX-DEC
 1294 | -10/Exiles         | Learned location of Zion (-6)
 1340 | -10/Exiles         | Discovered new exit (range 10)
 1355 | -10/Exiles         | Left Exiles lab with Flying Fortress v7
 1355 | -10/Exiles         | Entered Mines
 1355 | -9/Mines           | Accompanied by 3 allies
 1454 | -9/Mines           | Assembled infested the area
 1459 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
 1521 | -9/Mines           | Learned location of 1 exit from Materials
 1562 | -9/Mines           | Lost 3 allies
 1807 | -9/Mines           | Discovered new exit (range 4)
 1812 | -9/Mines           | Entered Materials
 1812 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
 1813 | -8/Materials       | Identified exit to Factory
 1902 | -8/Materials       | Discovered exit to Factory (range 7)
 2131 | -8/Materials       | Identified Decoy Drone Bay
 2275 | -8/Materials       | Discovered exit to Factory (range 8)
 2288 | -8/Materials       | Entered Factory
 2288 | -7/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 2354 | -7/Factory         | Identified exit to DSF
 2358 | -7/Factory         | Entered DSF
 2358 | -7/DSF             | Encountered a pitched battle between 0b10 and Warlord forces
 2395 | -7/DSF             | Sterilization system engaged
 2397 | -7/DSF             | Discovered new exit (range 14)
 2406 | -7/DSF             | Entered Factory
 2406 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
 2422 | -6/Factory         | Lost 5 allies
 3479 | -6/Factory         | Discovered new exit (range 7)
 3493 | -6/Factory         | Entered Lower Caves
 3499 | -6/Lower Caves     | Met a Warlord Commander
 3500 | -6/Lower Caves     | Learned location of Warlord (-4)
 3501 | -6/Lower Caves     | Warlord Commander delivered Encrypted Comm Array
 3503 | -6/Lower Caves     | Found Encrypted Comm Array
 3505 | -6/Lower Caves     | Learned location of Extension (-4)
 3524 | -6/Lower Caves     | Found DCF Scrap (12 items)
 3610 | -6/Lower Caves     | Learned Factory trap positions
 3711 | -6/Lower Caves     | Discovered new exit (range 11)
 3717 | -6/Lower Caves     | Entered another Lower Caves area
 3834 | -6/Lower Caves     | Learned Factory terminal intel
 3898 | -6/Lower Caves     | Attracted the attention of an 0b10 base
 3942 | -6/Lower Caves     | Discovered new exit (range 7)
 3945 | -6/Lower Caves     | Entered Zion
 3975 | -6/Zion            | Discovered new exit (range 11)
 4043 | -6/Zion            | Visited the Megawrench Repair Shop
 4043 | -6/Zion            | Megawrench repaired 9 parts
 4245 | -6/Zion            | Learned location of Armory (-3)
 4275 | -6/Zion            | Rebuked by Imprinter
 4387 | -6/Zion            | Entered Proximity Caves
 4425 | -5/Proximity Caves | Learned Factory trap positions
 4532 | -5/Proximity Caves | Learned location of 1 exit from Upper Caves
 4570 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 4723 | -5/Proximity Caves | Discovered new exit (range 10)
 4728 | -5/Proximity Caves | Entered Factory
 4728 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 4729 | -5/Factory         | Loaded intel: 79 trap records
 4730 | -5/Factory         | Loaded intel: 26 terminal locations
 4751 | -5/Factory         | Identified exit to DSF
 4751 | -5/Factory         | Entered DSF
 4765 | -5/DSF             | Additional patrols routed to DSF
 4966 | -5/DSF             | Discovered new exit (range 15)
 5000 | -5/DSF             | Entered Factory
 5000 | -4/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 5001 | -4/Factory         | Loaded intel: 123 trap records
 5063 | -4/Factory         | Self-destructed

 Last Messages 
---------------
04966_ EXIT=FOUND
04966_ A-15 Conveyor exits level.
PARAMETERS=UTILITY+1,WEAPON+1
LOCATION=UNKNOWN
GOAL=ESCAPE
05000_ Receiving FarCom transmissions...
Encrypted Comm Update: Reported force multiplier
  -0.01 (1.07).
  Performance level: D-Tier.
Loading Factory trap records (x123)...
05007_ Acquired Nuclear Pulse Thruster.
05017_ Dropped Plasma Cannon.
05019_ Scrap Suit secures Plasma Cannon.
05029_ Acquired Enh. Optical Array.
05048_ Door malfunctions.
05055_ Dropped Plasma Cannon.
05056_ Scrap Suit secures Plasma Cannon.
05060_ Wave Gun destroyed.
05061_ Flying Fortress v7 destroyed.
05062_ Mic. Nuclear Core destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           57
Coolant Potential          65
Energy Generation          18
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Density       10
Power Amplification        20
Armor Coverage             225
Propulsion Shielding       66
Evasion (%)                61
Targeting Accuracy         8
Energy Filtering           30
Particle Charging          20
Offensive Hacking          10

 Item Schematics 
-----------------
    Hrd. Medium Armor Plating | -8/Materials | Scanalyzed
           Signal Interpreter | -8/Materials | Scanalyzed
                Energy Filter | -8/Materials | Scanalyzed
          Shock Bomb Launcher | -8/Materials | Scanalyzed
           Structural Scanner | -8/Materials | Scanalyzed
        Imp. Particle Charger | -6/Factory   | Scanalyzed
      Imp. Targeting Computer | -6/Factory   | Scanalyzed
        Imp. Coolant Injector | -6/Zion      | Archive
                     Coil Gun | -6/Zion      | Archive
           Lrn. Proton Cannon | -6/Zion      | Archive
     Imp. Hardlight Generator | -6/Zion      | Archive
                Hyp. Coil Gun | -6/Zion      | Archive
                 Phase Cannon | -6/Zion      | Archive
                      Railgun | -6/Zion      | Archive
       Adv. Thermal Generator | -6/Zion      | Archive
             Stasis Canceller | -6/Zion      | Archive
       Adv. Recoil Stabilizer | -6/Zion      | Archive
    Adv. Melee Analysis Suite | -6/Zion      | Archive
                     Wave Gun | -6/Zion      | Archive
                  Power Sword | -6/Zion      | Archive
 Lgt. Angular Momentum Engine | -6/Zion      | Archive

 Robot Schematics 
------------------
    H-66 Slayer | -6/Zion | Archive
 R-06 Scavenger | -6/Zion | Archive

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RapidShrapnelPower
  Manual?         0
Play Time         02:04:53
  Cumulative      154.4 hours
  Start           2025.05.10 @ 18:09:06
  End             2025.05.10 @ 21:26:01
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          134
  Rogue           95
  Adventurer      32
  Explorer        7
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0/0
Lore%             26
Gallery%          59
Achievement%      53
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: eba4dae9-927a-45ee-a6ad-25f94dab5b22