Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.20 @ 18:38:21 Player: Boodz Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (72) 360 Value Destroyed (2592) 2592 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (1440) 1440 TOTAL SCORE: 9532 Bonus ------- Follower Combat Kills 340 Met Imprinter 300 Was Imprinted 300 MAIN.C Attacked Warlord 500 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 170/170 System Corruption 0% Temperature Cool (0) Movement Core (150) Ox2 Location -4/Proximity Caves Parts ------- > --- POWER (3) -------- Micro Fission Core > --- PROPULSION (6) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- Vortex Lance > --- INVENTORY (4) ---- Signal Generator Peak State ------------ > --- POWER ------------ Light Fission Core Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Combat Gravmag System Combat Gravmag System Combat Gravmag System Combat Gravmag System > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Advanced Heat Sink Medium Storage Unit > --- WEAPON ----------- Vortex Catalyst Activator Power Maul Power Maul > --- INVENTORY -------- Armored Treads Vortex Lance Vortex Lance Signal Generator [Rating: 82] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Wheel Hover Unit Combat Gravmag System Flight Unit Cesium-ion Thruster Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Protection Power Shielding Weapon Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Vortex Catalyst Activator Special Weapon Enhanced Flamer Impact Weapon Power Maul Piercing Weapon Vortex Lance Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp War Pro Slots Evolved 10 | . . . 2 . . . 6 2 . . . Power 2 | . . . 1 . . . 1 . . . . Propulsion 4 | . . . 1 . . . 2 1 . . . Utility 2 | . . . . . . . 2 . . . . Weapon 2 | . . . . . . . 1 1 . . . Parts Attached 96 | 6 15 3 4 . . 16 13 15 10 9 5 Power 20 | 1 2 1 2 . . 3 2 3 2 3 1 Engine 12 | 1 2 . 2 . . 3 2 2 . . . Core 7 | . . 1 . . . . . 1 2 2 1 Reactor 1 | . . . . . . . . . . 1 . Propulsion 31 | 2 3 1 1 . . 3 8 6 5 . 2 Treads 4 | . . . . . . 1 2 . . . 1 Leg 16 | 2 1 1 1 . . 1 2 6 1 . 1 Wheel 2 | . 2 . . . . . . . . . . Hover 4 | . . . . . . . . . 4 . . Flight 5 | . . . . . . 1 4 . . . . Utility 13 | 1 2 1 . . . 2 2 2 2 1 . Device 8 | . . . . . . 2 2 1 2 1 . Storage 3 | 1 2 . . . . . . . . . . Processor . | . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . Protection 2 | . . 1 . . . . . 1 . . . Artifact . | . . . . . . . . . . . . Weapon 32 | 2 8 . 1 . . 8 1 4 1 5 2 Energy Gun 14 | 2 6 . 1 . . 3 . 1 1 . . Energy Cannon 2 | . . . . . . . . 2 . . . Ballistic Gun 4 | . 1 . . . . 3 . . . . . Ballistic Cannon 3 | . . . . . . 1 1 1 . . . Launcher 2 | . 1 . . . . . . . . 1 . Special Weapon 1 | . . . . . . 1 . . . . . Impact Weapon 2 | . . . . . . . . . . 2 . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 4 | . . . . . . . . . . 2 2 Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . 1 . . 2 . Parts Lost 53 | . 6 . . . . 18 . 5 8 . 16 Power 11 | . 1 . . . . 4 . 1 2 . 3 Propulsion 15 | . 1 . . . . 4 . 2 2 . 6 Utility 7 | . . . . . . 2 . . 1 . 4 Weapon 20 | . 4 . . . . 8 . 2 3 . 3 Highest Loss Streak 13 | . 5 . . . . 9 . 2 7 . 13 Average Slot Usage (%) 81 | . 90 100 100 100 100 72 70 86 82 65 33 Engine 10 | . 13 11 11 11 11 16 11 10 4 . . Core 4 | . . 2 11 11 11 2 . 2 10 10 5 Treads 2 | . . . . . . 3 5 5 . . 2 Leg 15 | . 21 16 33 33 33 8 4 27 10 . 3 Wheel 1 | . 5 11 . . . . . . . . . Hover 3 | . . . . . . . . . 22 23 3 Flight 1 | . . . . . . 2 8 . . . . Device 5 | . . . . . . 7 13 6 5 11 1 Storage 10 | . 23 16 11 11 11 11 6 5 5 5 1 Protection 4 | . . 11 11 11 11 2 . 3 4 . . Energy Gun 6 | . 21 14 11 11 11 2 . 2 1 . . Ballistic Gun 7 | . 2 14 11 11 11 8 13 4 . . . Ballistic Cannon 2 | . . . . . . 3 5 8 10 . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 76 | 11 22 21 23 21 21 35 74 76 63 61 61 Greatest Support 100 | 20 20 20 30 30 30 30 30 90 100 100 100 Greatest Overweight (x) 10 | 2 2 2 . . . 10 7 1 . . 2 Average Overweight (x) . | . . . . . . 2 2 . . . . Largest Inventory Capacity 8 | 6 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 4 6 8 8 8 8 8 8 8 8 8 4 Most Carried 8 | 4 6 8 8 8 8 8 8 8 8 8 5 Average Carried 6 | 1 4 5 7 8 7 6 4 7 5 6 1 Final Capacity 8 | 6 8 8 8 8 8 8 8 8 8 8 4 Final Carried 8 | 1 4 8 8 8 8 3 8 8 7 5 1 Class Distribution -------------------- 46% | Scavenger-Mutant 32% | Mutant 18% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Warlord Mutant | -4/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp War Pro Matter Collected 2863 | 196 413 81 55 15 . 220 581 804 127 351 20 Remotely . | . . . . . . . . . . . . Salvage Created 2778 | . 441 201 18 37 . 388 528 811 105 . 249 Parts 136 | . 34 5 5 7 . 11 19 45 3 . 7 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . 2 . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 78 | . . . . . . 21 . . 3 48 6 Prevented 4 | . . . . . . 1 . . . 3 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp War Pro Combat Hostiles Destroyed 56 | . 11 2 . 3 . 11 8 13 4 . 4 Melee 3 | . . . . . . . . . . . 3 Guns 24 | . 9 2 . 1 . 7 3 2 . . . Cannons 24 | . . . . . . 4 5 11 4 . . AOE 4 | . 2 . . 2 . . . . . . . Classes Destroyed 10 | . 5 . 1 . . 1 1 1 . . 1 Worker 4 | . . . . . . . . 4 . . . Builder 2 | . 1 . . . . . . 1 . . . Recycler 5 | . 1 1 . . . . 1 2 . . . Operator 1 | . . . 1 . . . . . . . . Watcher 4 | . 3 . . . . . 1 . . . . Swarmer 20 | . 6 . . 3 . 6 . 5 . . . Grunt 16 | . 5 2 . . . 4 3 1 1 . . Sentry 7 | . . . . . . 1 3 3 . . . Hunter 4 | . . . . . . . . . . . 4 Programmer 9 | . . . . . . . 2 4 3 . . Best Kill Streak 5 | . 5 2 1 3 . 3 3 5 2 . 3 Combat Bots Only 4 | . 3 2 . 3 . 3 3 4 2 . 3 Max Kills in Single Turn 2 | . 2 1 1 2 . 1 1 1 1 . 1 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . 1 . . 2 . . . . . . . Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp War Pro Damage Taken 8033 | . 696 56 50 94 . 1632 413 1561 1379 170 1982 Core 1471 | . 138 . 17 . . 273 38 129 134 71 671 Absorbed by Shields 157 | . . . . . . . 157 . . . . Core Remaining (%) 66 | 100 . 44 . . . 27 95 . . . . Volleys Fired 210 | . 44 4 5 5 . 54 26 47 25 . . Largest 4 | . 2 2 2 2 . 2 3 4 2 . . Hottest 271 | . 115 60 60 60 . 89 104 271 134 . . Shots Fired 452 | . 79 8 10 10 . 82 78 142 43 . . Gun 265 | . 74 8 10 10 . 62 52 41 8 . . Cannon 182 | . . . . . . 20 26 101 35 . . Launcher 5 | . 5 . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 287 | . 6 4 5 5 . 53 78 101 35 . . Thermal 101 | . 45 . . . . 7 . 41 8 . . Explosive 5 | . 5 . . . . . . . . . . Electromagnetic 59 | . 23 4 5 5 . 22 . . . . . Robot Hit Streak 10 | . 9 7 5 1 . 10 9 10 7 . . Robot Miss Streak 9 | . 4 1 2 5 . 7 6 9 4 . . Penetration Max . | . . . . . . . . . . . . Secondary Targets 6 | . 2 1 . . . 3 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . 1 . . . . . Shots Hit Robots 310 | . 49 6 5 3 . 50 58 85 32 . 22 Core Hits 179 | . 29 4 2 3 . 25 38 58 14 . 6 Critical Hits 1 | . . . . . . 1 . . . . . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . . . . Melee Attacks 39 | . . . . . . . . . . 3 36 Impact 24 | . . . . . . . . . . 3 21 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Entropic 15 | . . . . . . . . . . . 15 Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 4 | . . . . . . . . . . . 4 Damage Inflicted 7125 | . 813 98 75 116 . 752 1142 2144 1018 . 967 Guns 2481 | . 623 98 75 36 . 437 632 441 139 . . Cannons 3407 | . . . . . . 315 510 1703 879 . . Explosions 270 | . 190 . . 80 . . . . . . . Melee 967 | . . . . . . . . . . . 967 Ramming . | . . . . . . . . . . . . Kinetic 4405 | . 47 55 50 15 . 585 1142 1632 879 . . Thermal 1194 | . 377 . . 80 . 86 . 512 139 . . Explosive 190 | . 190 . . . . . . . . . . Electromagnetic 369 | . 199 43 25 21 . 81 . . . . . Impact 553 | . . . . . . . . . . . 553 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Entropic 414 | . . . . . . . . . . . 414 Highest Corruption 11 | . . . . . . . 2 10 11 11 . Average Corruption 5 | . . . . . . . 1 7 10 11 . Corruption Purged . | . . . . . . . . . . . . Effects 76 | . . . . . . . 8 28 39 1 . Message Errors 10 | . . . . . . . 3 2 5 . . Matter Fused 9 | . . . . . . . . 3 6 . . Heat Flow Errors 12 | . . . . . . . 1 3 8 . . Energy Discharges 9 | . . . . . . . 1 4 4 . . Data Loss (minor) 7 | . . . . . . . 2 2 2 1 . Misfires 2 | . . . . . . . . 1 1 . . Misdirections 3 | . . . . . . . . . 3 . . Targeting Errors 17 | . . . . . . . 1 10 6 . . Weapon Failures 7 | . . . . . . . . 3 4 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 83 | . 3 . . . . . 6 7 22 . 45 Projectiles 35 | . . . . . . . 6 7 22 . . Explosions 3 | . 3 . . . . . . . . . . Melee 45 | . . . . . . . . . . . 45 Knockbacks 37 | . . . . . . 2 7 16 7 . 5 Impact 4 | . . . . . . . . . . . 4 Kinetic 32 | . . . . . . 2 7 16 7 . . Secondary 1 | . . . . . . . . . . . 1 Self-Inflicted Damage 68 | . 64 . . 4 . . . . . . . Shots 4 | . 3 . . 1 . . . . . . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 795 | . 337 18 29 72 . 204 199 795 370 194 . Average Temperature 128 | . 101 8 10 33 . 74 84 183 153 105 . Received Heat Transfer 1142 | . 156 33 18 . . 324 134 81 369 . 27 Effects 38 | . 2 . . . . . . 23 13 . . Shutdowns 12 | . . . . . . . . 11 1 . . Energy Bleed 6 | . 1 . . . . . . 4 1 . . Interference 8 | . 1 . . . . . . 2 5 . . Matter Decay 5 | . . . . . . . . 2 3 . . Short Circuit 5 | . . . . . . . . 4 1 . . Damage (minor) 2 | . . . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 5 | . 2 . . . . 2 . 1 . . . Heat Transferred 2271 | . 1036 . . 50 . 222 . 741 222 . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp War Pro Peak Influence 368 | . 217 84 266 173 . . 165 368 . . . Initial 103 | . . 84 24 103 . . . 80 . . . Average 95 | . 103 57 159 166 . . 37 213 . . . Maximum Alert Level 1 | . 1 . 1 . . . . 1 . . . Low Security (%) 86 | 100 88 100 75 100 . . 100 44 . . . Level 1 13 | . 11 . 24 . . . . 55 . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 11 | . 2 . 2 . . . 2 5 . . . Investigation 2 | . . . . . . . 1 1 . . . Extermination 3 | . . . . . . . 1 2 . . . Reinforcement 6 | . 2 . 2 . . . . 2 . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 2 . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp War Pro Distress Signals 6 | . 2 . 2 . . . . 2 . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 121 | . 21 2 8 3 . 18 11 19 7 23 9 Peak Tracking Total 8 | . 5 2 3 3 . 4 2 8 4 8 5 Tactical Retreats 7 | . 3 . . . . 2 . 1 . 1 . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp War Pro Traps Triggered 6 | . 3 . . . . . 1 1 . 1 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 10 | . . . . . . . . . . 9 1 Fabricated Traps 1 | . . . . . . . 1 . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp War Pro Machines Disabled 2 | . 1 . . . . . . 1 . . . Max in Single Turn 1 | . 1 . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp War Pro Machines Accessed 10 | . 1 . . . . . 1 1 . 7 . Terminals 1 | . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . . . . . . . 1 1 . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 23 | . 2 . . . . . 2 3 . 16 . Successful 20 | . 1 . . . . . 2 1 . 16 . Failed 3 | . 1 . . . . . . 2 . . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 6 | . . . . . 6 . . . . . . Terminals 2 | . 2 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 5 | . . . . . . . 2 3 . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 17 | . 1 . . . . . . . . 16 . Record 5 | . . . . . . . . . . 5 . Prototype ID Bank 10 | . . . . . . . . . . 10 . Open Door 1 | . . . . . . . . . . 1 . Locate Traps 1 | . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . . . 2 1 . . . Scan Component 2 | . . . . . . . 1 1 . . . Repair 1 | . . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 2 | . 1 . . . . . . 1 . . . Full Trace Events 1 | . . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . . Time 38 | . . . . . . . 38 . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp War Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp War Pro Total Allies 7 | . . 3 . . 4 . . . . . . Largest Group 4 | . . 3 3 . 4 4 . . . . . Highest-Rated Group 147 | . . 40 40 . 147 147 . . . . . Highest-Rated Ally 39 | . . 16 16 . 39 39 . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 78 | . . . 40 . . 38 . . . . . Total Damage 1239 | . . . 502 . . 737 . . . . . Kills 15 | . . . 8 . . 7 . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp War Pro Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 2 . . 1 1 . . 2 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp War Pro Turns Passed 8102 | 50 729 734 187 93 1289 1636 1164 626 589 604 401 Spaces Moved 5156 | 32 477 478 132 66 1019 629 439 324 560 723 277 Core 145 | 13 . . . . . 130 . . . . 2 Treads 652 | . . . . . . 266 381 . . . 5 Legs 2927 | 19 366 478 132 66 1019 233 58 324 . . 232 Wheels 111 | . 111 . . . . . . . . . . Hover 1321 | . . . . . . . . . 560 723 38 Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 80 120 120 120 120 120 150 120 68 68 68 Average Speed 134 | 116 117 148 120 120 120 228 225 130 86 68 114 Slowest Speed 550 | 150 180 180 120 120 120 550 330 150 88 68 190 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 46 | 5 79 82 19 17 91 80 12 10 55 73 32 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 3 | . . 1 . . . . . . 2 . . Known Exits Taken 1 | . . . . . . . 1 . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 . 1 1 1 . Scrap Searched 5 | . . 1 . . 1 2 . . 1 . . Spaces Dug 6 | . . . . . . . . . . . 6 Terrain Destroyed 41 | . 20 . . 5 . . . 6 4 . 6 Melee 6 | . . . . . . . . . . . 6 Projectile 10 | . . . . . . . . 6 4 . . AOE 25 | . 20 . . 5 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp War Pro Total 5922 | 44 565 494 153 70 1086 745 561 428 617 835 324 Wait 296 | . 11 . . . 65 33 65 18 14 77 13 Move 5145 | 31 476 477 131 65 1018 628 438 323 559 722 277 Hop . | . . . . . . . . . . . . Pick Up 96 | 7 16 7 7 . 1 12 15 13 5 12 1 Fast Attach 11 | . 1 . . . . 1 2 5 . 2 . Attach 67 | 6 10 . 2 . . 15 7 6 9 7 5 Detach 4 | . . . . . . . . . 3 1 . Swap 18 | . 4 3 2 . . . 4 4 1 . . Drop 44 | . 3 3 6 . 2 2 4 12 1 11 . Fire 210 | . 44 4 5 5 . 54 26 47 25 . . Melee 31 | . . . . . . . . . . 3 28 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -5/Upper Caves -5/Warlord -4/Proximity Caves History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 51 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 592 | -10/Materials | Lost 5 parts (1p1n3w) 695 | -10/Materials | Core integrity fell below 50% 767 | -10/Materials | Discovered new exit (range 6) 780 | -10/Materials | Entered Mines 798 | -10/Mines | Learned Materials terminal intel 1217 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1501 | -10/Mines | Learned location of Zion (-7) 1503 | -10/Mines | Discovered new exit (range 4) 1514 | -10/Mines | Entered Materials 1514 | -9/Materials | Accompanied by 3 allies 1514 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1515 | -9/Materials | Loaded intel: 12 terminal locations 1692 | -9/Materials | Discovered new exit (range 8) 1701 | -9/Materials | Entered Mines 1704 | -9/Mines | Met a Derelict bent on vengeance 1746 | -9/Mines | Found a hidden stash of uninstalled traps 1786 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1794 | -9/Mines | Entered Zion 1815 | -7/Zion | Build established: Scavenger-Mutant 2082 | -7/Zion | Imprinted 2085 | -7/Zion | Declared Zion's savior 2307 | -7/Zion | Found Prototype Device 3018 | -7/Zion | Learned location of 1 exit from Factory 3022 | -7/Zion | Discovered new exit (range 11) 3083 | -7/Zion | Entered Proximity Caves 3083 | -6/Proximity Caves | Accompanied by 4 allies 3417 | -6/Proximity Caves | Learned Factory stockpile data 3439 | -6/Proximity Caves | Attracted the attention of an 0b10 base 3507 | -6/Proximity Caves | Lost 9 parts (2p3n1u3w) 3754 | -6/Proximity Caves | Build established: Mutant 4012 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4461 | -6/Proximity Caves | Build established: Scavenger-Mutant 4492 | -6/Proximity Caves | Core integrity fell below 50% 4565 | -6/Proximity Caves | Lost 6 parts (1p1n1u3w) 4691 | -6/Proximity Caves | Discovered new exit (range 10) 4719 | -6/Proximity Caves | Entered Factory 4719 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 4719 | -6/Factory | Identified Bomb Factory No. 2 4720 | -6/Factory | Identified exit to Factory 4914 | -6/Factory | Repaired Arm. Treads 5110 | -6/Factory | Build established: Scavenger-Tank 5857 | -6/Factory | Discovered exit to Factory (range 6) 5883 | -6/Factory | Entered another Factory area 5883 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6488 | -5/Factory | Discovered new exit (range 6) 6505 | -5/Factory | System corruption reached 10% 6509 | -5/Factory | Entered Upper Caves 6759 | -5/Upper Caves | Build established: Scavenger-Mutant 7096 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 7098 | -5/Upper Caves | Entered Warlord 7109 | -5/Warlord | Lost 7 parts (1p2n1u3w) 7122 | -5/Warlord | System corruption cleaned by Quarantine Array 7224 | -5/Warlord | Found Signal Generator 7313 | -5/Warlord | Visited the Vortex Lab 7320 | -5/Warlord | Found Prototype Launcher 7322 | -5/Warlord | Found Prototype Piercing Weapon 7324 | -5/Warlord | Found Prototype Piercing Weapon 7326 | -5/Warlord | Found Prototype Piercing Weapon 7333 | -5/Warlord | Warlord's base attacked by MAIN.C 7512 | -5/Warlord | Identified Vortex Lance (x3) 7576 | -5/Warlord | Identified Vortex Catalyst Activator 7629 | -5/Warlord | Warlord forces counterattacked 7659 | -5/Warlord | Spotted Striker 7694 | -5/Warlord | Discovered new exit (range 14) 7702 | -5/Warlord | Entered Proximity Caves 7756 | -4/Proximity Caves | Core integrity fell below 50% 7832 | -4/Proximity Caves | Lost 13 parts (3p4n4u2w) 8007 | -4/Proximity Caves | Spotted B-86 Titan 8040 | -4/Proximity Caves | Build established: Mutant 8049 | -4/Proximity Caves | Core integrity fell below 20% 8103 | -4/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- H-77 Assassin system terminally corrupted. Acquired Myomer Leg. Acquired 10 matter. The lore collection interface (ESC then open Records) is a centralized reference of all the lore you've uncovered throughout all runs. Arm. Treads destroyed. Penetrated by Slug. Slug penetrates Wall. Slug penetrates Earth. Penetrated by Slug. B-86 Titan activates siege mode. Slug penetrates Wall. Penetrated by Slug. Power Maul destroyed. Knocked back. Penetrated by Slug. Slug penetrates Wall. Myomer Leg destroyed. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????# ?????????????????????????????????????? | | ??????????# #????????????????????????????????????? | | ??????????# ####?????????????????????????????????? | | ??????##### ??????????????????????????????????? | | ??????# #????????###????????????????????????? | | ??????# #???????? #????????????????????????? | | ??????# #????????# #?#####??????????????????? | | ?????## ###??????# ### ##?????????????????? | | ######" #??????# ## #?????????????????? | | # """ #??????# #?# #??????????????????? | | ###??### ### #???????????????????? | | "#### #???????????????????? | | ""###### #????? ##???????????? | | # " ?????# ##### #???? #???????????? | | ## ""#????# ##???## ##??? s ##??????????? | | #" ""##### #?????# ## ##??? ???????????? | | ?# # #?????# ####??? ?????????????? | | ?# #?????# #####?# s #??????????????? | | ?# ## ##?????# # ## ????????????????? | | ## ######??????# ## s #?????????????????? | | #""" ##?????????## s #??????????????????? | | # "# #???????### ##??????????????????? | | " "# #???????# ###???????????????????? | | ## # "????# #@##?????????????????????? | | ?# "# #??# # ##??????????????????????? | | ?## #"# #?# ## ????????????????????????? | | ######## #?## ??## ????????????????????????? | | ### ### ##??#????### ????????????????????????? | | ####??????????### ????????????????????????? | | ##??????????????? ????????????????????????? | | ###????????????# ????????????????????????? | | ##???????????##????????????????????????? | | ##????????????????????????????????????? | | ##???????????????????????????????????? | | ##??????????????????????????????????? | | ## ##?????????????????????????????????? | | ### ##????????????????????????????????? | | ##?# ####?????????????????????????????? | | ???## #?????????????????????????????? | | ????## ##?????????????????????????????? | | ?????# #??????????????????????????????? | | ?????# ## ##??????????????????????????????? | | ?????## #######???????????????????????????????? | | ??????### #?????????????????????????????????????? | | ????????## #?????????????????????????????????????? | | ?????????###?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 47 Energy Capacity 480 Matter Stores 471 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Power Shielding 33 Evasion (%) 51 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Adventurer Charge!!! First Step to Greatness I'm Back, Baby! Leap Before You Look Oops Part-time Mechanic Robot Respite Serviceable Loadout System Compromised The One Tourist Challenges ------------ None Game ------ Seed KineticOmegaExtractor Manual? 0 Play Time 01:41:01 Cumulative 14.6 hours Start 2021.05.20 @ 15:43:33 End 2021.05.20 @ 18:38:21 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 43 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 23 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: bfebb68b-0caa-4b83-89a6-8326dc9b5ade