Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.24 @ 11:16:12 Player: Kel Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (35) 175 Value Destroyed (731) 731 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (64) 64 TOTAL SCORE: 2110 Bonus ------- High Alert Combat Kills 39 Follower Combat Kills 25 Cogmind --------- Core Integrity 278/400 Matter 255/300 Energy 139/250 System Corruption 2% Temperature Cool (0) Movement Rolling (135) Ox3 Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Wheel Compact Wheel > --- UTILITY (4) ------ Huge Storage Unit Visual Processing Unit Signal Interpreter > --- WEAPON (2) ------- Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY (25) --- Light Ion Engine Aluminum Leg Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Makeshift Leg Heat Sink Heat Sink High-capacity Matter Pod (27) Sensor Array Improved EM Shotgun Beamcaster Beam Cannon Beam Cannon Heavy Assault Rifle Rocket Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Huge Storage Unit Visual Processing Unit Signal Interpreter Medium Armor Plating > --- WEAPON ----------- Improved EM Shotgun Rocket Launcher > --- INVENTORY -------- Aluminum Leg Aluminum Leg Makeshift Leg Wheel Wheel Compact Wheel Heat Sink Heat Sink High-capacity Matter Pod Beamcaster Beam Cannon Beam Cannon Rocket Launcher [Rating: 18] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Leg Aluminum Leg Wheel Compact Wheel Utility Huge Storage Unit Device Heat Sink Storage Huge Storage Unit Processor Visual Processing Unit Protection Medium Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 36 | 6 6 7 17 Power 5 | 1 1 1 2 Engine 4 | 1 1 . 2 Core 1 | . . 1 . Reactor . | . . . . Propulsion 12 | 2 1 4 5 Treads . | . . . . Leg 4 | . . 2 2 Wheel 8 | 2 1 2 3 Hover . | . . . . Flight . | . . . . Utility 7 | 1 2 1 3 Device 2 | . 2 . . Storage 2 | 1 . 1 . Processor 2 | . . . 2 Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 12 | 2 2 1 7 Energy Gun 5 | 1 2 . 2 Energy Cannon 5 | . . 1 4 Ballistic Gun 1 | 1 . . . Ballistic Cannon . | . . . . Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . . 2 Parts Lost 5 | . 2 1 2 Power 1 | . . 1 . Propulsion 2 | . 1 . 1 Utility 1 | . . . 1 Weapon 1 | . 1 . . Highest Loss Streak 1 | . 1 1 1 To Critical Strikes . | . . . . Average Slot Usage (%) 96 | . 92 99 96 Engine 6 | . 14 1 10 Core 5 | . . 11 . Leg 2 | . . 5 . Wheel 22 | . 27 22 19 Device 9 | . 8 14 2 Storage 13 | . 14 14 11 Processor 7 | . . . 21 Protection 2 | . . . 8 Energy Gun 13 | . 25 14 5 Energy Cannon 10 | . . 13 10 Launcher 1 | . . . 6 Naked Turns . | . . . . Heaviest Build 98 | 13 15 91 98 Greatest Support 26 | 26 26 26 26 Greatest Overweight (x) 6 | 1 . 4 6 Average Overweight (x) 1 | . . 2 3 Largest Inventory Capacity 25 | 8 8 25 25 Average Capacity 19 | 7 8 20 25 Most Carried 20 | 3 8 10 20 Average Carried 10 | 1 6 9 15 Final Capacity 25 | 8 8 25 25 Final Carried 19 | 3 6 10 19 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 757 | 212 104 76 365 Remotely . | . . . . Salvage Created 812 | . 248 82 482 Parts 69 | . 21 8 40 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 28 | . 9 4 15 Guns 14 | . 9 2 3 Cannons 9 | . . 2 7 AOE 5 | . . . 5 Classes Destroyed 6 | . 3 . 3 Worker 4 | . . . 4 Builder 2 | . . . 2 Watcher 1 | . 1 . . Swarmer 15 | . 6 3 6 Grunt 10 | . 3 1 6 Sentry 3 | . . . 3 Best Kill Streak 6 | . 6 2 5 Combat Bots Only 5 | . 5 2 3 Max Kills in Single Turn 3 | . 1 1 3 Gunslinging . | . . . . Exploded 2 | . . . 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 948 | . 364 116 468 Core 214 | . 71 21 122 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 63 | . 63 . . Core Remaining (%) 81 | 100 . 63 . Volleys Fired 80 | . 26 11 43 Largest 2 | . 2 2 2 Hottest 136 | . 90 110 136 Shots Fired 137 | . 47 22 68 Gun 71 | . 47 11 13 Cannon 56 | . . 11 45 Launcher 10 | . . . 10 Special . | . . . . Kinetic 1 | . 1 . . Thermal 87 | . 20 22 45 Explosive 10 | . . . 10 Electromagnetic 39 | . 26 . 13 Robot Hit Streak 10 | . 5 5 10 Robot Miss Streak 5 | . 2 5 4 Penetration Max . | . . . . Secondary Targets 2 | . 2 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 86 | . 33 10 43 Core Hits 43 | . 15 4 24 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2106 | . 430 158 1518 Guns 697 | . 430 88 179 Cannons 663 | . . 70 593 Explosions 746 | . . . 746 Melee . | . . . . Ramming . | . . . . Kinetic 9 | . 9 . . Thermal 1004 | . 201 158 645 Explosive 694 | . . . 694 Electromagnetic 399 | . 220 . 179 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . . . 2 Average Corruption 1 | . . . 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 17 | . . . 17 Projectiles 5 | . . . 5 Explosions 12 | . . . 12 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 110 | . . . 110 Shots 6 | . . . 6 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 655 | . 156 120 655 Average Temperature 137 | . 45 42 197 Received Heat Transfer 204 | . 96 9 99 Effects 20 | . . . 20 Shutdowns 4 | . . . 4 Energy Bleed 3 | . . . 3 Interference 2 | . . . 2 Matter Decay 3 | . . . 3 Damage (major) 8 | . . . 8 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 2 | . 2 . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . 2 1 . Heat Transferred 2172 | . 592 407 1173 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . . 1 Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 574 | . 360 208 574 Initial 136 | . . 136 8 Average 184 | . 185 85 352 Maximum Alert Level 2 | . 1 1 2 Low Security (%) 56 | 100 33 84 22 Level 1 26 | . 66 15 21 Level 2 17 | . . . 55 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . 3 . 3 Investigation 2 | . 2 . . Extermination . | . . . . Reinforcement 4 | . 1 . 3 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals 4 | . 2 . 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 43 | . 17 6 20 Peak Tracking Total 6 | . 6 3 4 Tactical Retreats 3 | . 2 1 . Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered 4 | . 2 . 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled 5 | . . 1 4 Max in Single Turn 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 4 | . 2 . 2 Terminals 2 | . . . 2 Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 11 | . 7 . 4 Successful 8 | . 7 . 1 Failed 3 | . . . 3 Catastrophic 1 | . . . 1 Database Lockouts . | . . . . Manual 2 | . . . 2 Terminals 4 | . . . 4 Fabricators . | . . . . Repair Stations 5 | . 5 . . Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 1 | . . . 1 Record 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks 5 | . 5 . . Scan Component 3 | . 3 . . Repair 2 | . 2 . . Recycling Unit Hacks 2 | . 2 . . Report Inventory 1 | . 1 . . Retrieve Components 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 2 . 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . 2 . . Time 52 | . 52 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 8 | . 8 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies 5 | . . 5 . Largest Group 3 | . . 3 2 Highest-Rated Group 41 | . . 41 41 Highest-Rated Ally 31 | . . 31 31 Total Orders . | . . . . Ally Attacks 12 | . . 9 3 Total Damage 83 | . . 63 20 Kills 1 | . . 1 . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 1693 | 65 302 792 534 Spaces Moved 1003 | 58 167 512 266 Core 4 | 4 . . . Treads . | . . . . Legs 44 | . . 40 4 Wheels 955 | 54 167 472 262 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 90 90 135 Average Speed 129 | 91 90 140 142 Slowest Speed 400 | 100 100 400 330 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 34 | 5 23 78 32 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 2 | . . 2 . Spaces Dug . | . . . . Terrain Destroyed 72 | . . . 72 Melee . | . . . . Projectile . | . . . . AOE 72 | . . . 72 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 1247 | 66 270 561 350 Wait 97 | . 64 26 7 Move 1000 | 57 166 511 266 Hop . | . . . . Pick Up 27 | 3 6 5 13 Fast Attach 10 | 6 3 . 1 Attach 7 | . 1 1 5 Detach 2 | . . . 2 Swap 19 | . 2 6 11 Drop 5 | . 2 1 2 Fire 80 | . 26 11 43 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: Mat x2 / [*Min]) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 188 | -10/Materials | Discovered new exit (range 10) 220 | -10/Materials | Repaired EM Pulse Gun 247 | -10/Materials | Repaired Heat Sink 307 | -10/Materials | Build established: Mutant 368 | -10/Materials | Entered Mines 373 | -10/Mines | Learned 2 Materials zone layouts 409 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 605 | -10/Mines | Discovered new exit (range 15) 1160 | -10/Mines | Entered Materials 1160 | -9/Materials | Accompanied by 2 allies 1160 | -9/Materials | Evolved 2 slots: Utility x2 1161 | -9/Materials | Identified exit to Materials 1165 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1483 | -9/Materials | Discovered new exit (range 14) 1694 | -9/Materials | Self-destructed Last Messages --------------- 01634_ Adv. Beam Cannon temporarily disabled. 01636_ Power failure, Lgt. Ion Engine shutdown. 01636_ K-01 Serf collects debris. 01655_ Triggered Shock Trap. 01655_ The floor emits a surge of raw power. 01655_ System corrupted (+1). 01657_ Triggered Shock Trap. 01657_ The floor emits a surge of raw power. 01657_ System corrupted (+1). 01660_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 01661_ O-16 Technician sends out distress signal. 01661_ Electrolysis Chamber disabled. 01665_ Y-45 Defender destroyed. 01666_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M011. 01671_ G-34 Mercenary destroyed. 01678_ Med. Armor Plating destroyed. 01679_ G-34 Mercenary destroyed. 01685_ Acquired 42 matter. 01693_ Acquired 36 matter. 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"=!|[[#???????????????????? | | ??????????????????#%*""" #???????????????????? | | ??????????????????##[ #???????????????????? | | ???????????????????# #???????????????????? | | ???????????????????# #???????????????????? | | ???????????????????#####o#####???????????????????? | | ??????????????????????? ????????????????????????? | | ??????????????????????? ????????????????????????? | | ?????????????????????? w ????????????????????????? | | ??????????????????????###????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 42 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PortableDeliveryPerforator Manual? 0 Play Time 00:19:17 Cumulative 8.4 hours Start 2022.07.24 @ 10:58:53 End 2022.07.24 @ 11:16:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 15 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9658113a-0145-48c1-9c81-8da2aa02800a