Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.28 @ 23:01:13 Player: W_W Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (181) 905 Value Destroyed (4316) 4316 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (616) 616 TOTAL SCORE: 8897 Bonus ------- High Alert Combat Kills 286 Follower Combat Kills 139 Entered Garrisons 200 Friendly Fire -9 Cogmind --------- Core Integrity 0/700 Matter 102/300 Energy 124/160 System Corruption 2% Temperature Cool (181) Movement Treading (165) Ox1 Location -7/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Advanced Treads Advanced Treads > --- UTILITY (6) ------ High-capacity Storage Unit High-capacity Storage Unit > --- WEAPON (4) ------- Gauss Rifle Mini Assault Cannon Heavy Mace > --- INVENTORY (20) --- Light Ion Engine Improved Deuterium Engine High-capacity Matter Pod (200) High-capacity Matter Pod (0) Recalibrator Bomb Drone Bay (11/16) Assault Cannon Remote Datajack EMP Trap Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Advanced Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit Improved Light Armor Plating Layered Light Armor Plating Insulated Plating > --- WEAPON ----------- Advanced Assault Cannon Mini Assault Cannon Mini Assault Cannon Heavy Mace > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Advanced Treads Advanced Treads High-capacity Matter Pod High-capacity Matter Pod Light Armor Plating Light Armor Plating Medium Armor Plating Recalibrator Bomb Drone Bay Gauss Rifle Gauss Rifle Remote Datajack EMP Trap [Rating: 48] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Signal Interpreter Protection Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Heavy Mace Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Gar Slots Evolved 6 | . . . 2 . 2 2 . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 4 | . . . 2 . . 2 . Weapon 2 | . . . . . 2 . . Parts Attached 121 | 8 5 10 28 30 13 25 2 Power 12 | 2 . 1 5 2 . 2 . Engine 11 | 2 . 1 5 2 . 1 . Core 1 | . . . . . . 1 . Reactor . | . . . . . . . . Propulsion 28 | 2 . 2 8 7 4 5 . Treads 23 | 2 . . 5 7 4 5 . Leg 5 | . . 2 3 . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 34 | 2 4 1 3 8 3 12 1 Device 8 | . . . 2 . . 5 1 Storage 12 | 2 4 1 . 4 . 1 . Processor 1 | . . . 1 . . . . Hackware . | . . . . . . . . Protection 13 | . . . . 4 3 6 . Artifact . | . . . . . . . . Weapon 47 | 2 1 6 12 13 6 6 1 Energy Gun 13 | 2 . 1 5 2 2 1 . Energy Cannon 4 | . . . 1 2 1 . . Ballistic Gun 10 | . 1 2 1 2 2 1 1 Ballistic Cannon 11 | . . 1 2 5 . 3 . Launcher 5 | . . 2 1 1 1 . . Special Weapon . | . . . . . . . . Impact Weapon 3 | . . . 1 1 . 1 . Slashing Weapon 1 | . . . 1 . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 8 | . . . 3 2 . 3 . Parts Lost 38 | . 1 4 8 4 3 16 2 Power 6 | . . 1 2 1 . 2 . Propulsion 4 | . . 1 1 . . 2 . Utility 10 | . . . . 1 1 8 . Weapon 18 | . 1 2 5 2 2 4 2 Highest Loss Streak 9 | . 1 2 2 2 2 9 2 Average Slot Usage (%) 96 | . 100 94 97 99 95 93 73 Engine 9 | . 14 13 10 10 9 4 . Treads 16 | . 28 7 7 22 18 14 15 Leg 4 | . . 16 13 . . . . Device 5 | . . . 11 4 . 11 5 Storage 21 | . 28 28 22 22 18 15 15 Processor 5 | . . . 11 11 2 . . Protection 5 | . . . . 6 14 13 . Energy Gun 5 | . 17 4 8 2 3 1 . Energy Cannon 4 | . . . 2 7 14 3 . Ballistic Gun 7 | . 10 13 1 4 11 10 7 Ballistic Cannon 6 | . . 8 7 5 . 10 13 Naked Turns . | . . . . . . . . Heaviest Build 102 | 17 56 75 79 86 100 102 92 Greatest Support 44 | 40 40 40 40 40 40 44 44 Greatest Overweight (x) 25 | 2 1 2 25 2 2 4 2 Average Overweight (x) 1 | . . 1 2 1 2 1 2 Largest Inventory Capacity 20 | 8 18 20 20 20 20 20 20 Average Capacity 18 | 7 14 18 20 20 20 20 20 Most Carried 20 | 5 18 20 20 20 20 20 11 Average Carried 17 | 2 12 18 19 19 19 16 9 Final Capacity 20 | 8 18 20 20 20 20 20 20 Final Carried 20 | 5 18 20 20 20 19 9 10 Class Distribution -------------------- 39% | Hauler-Mutant 18% | Mutant 17% | Hauler-Tank 14% | Scavenger-Mutant 8% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Hauler-Mutant | -9/Storage Hauler-Tank | -8/Materials Hauler-Tank | -7/Factory Hauler-Gunner | -7/Garrison Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Sto Mat Fac Gar Matter Collected 3357 | 347 55 176 593 859 231 1052 44 Remotely . | . . . . . . . . Salvage Created 5610 | 322 207 218 1030 1955 484 1264 130 Parts 374 | 32 27 18 81 126 27 59 4 Haulers Intercepted 8 | . 1 . 2 3 1 1 . Recyclers Shooed 3 | . . . . 3 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Gar Combat Hostiles Destroyed 114 | . 6 10 27 30 11 26 4 Melee 2 | . . . . . 1 1 . Guns 39 | . 6 4 11 7 3 6 2 Cannons 51 | . . 1 5 18 6 19 2 AOE 20 | . . 5 10 4 1 . . Classes Destroyed 15 | 3 3 2 1 4 . 2 . Worker 15 | 2 . . 1 4 1 7 . Builder 8 | . . 1 4 2 . 1 . Tunneler 10 | 9 . . 1 . . . . Hauler 8 | . 1 . 2 3 1 1 . Recycler 14 | 1 1 . 3 6 . 3 . Mechanic 2 | . . . . 2 . . . Operator 1 | . . . . 1 . . . Watcher 9 | . 3 . 3 2 . 1 . Swarmer 38 | . 6 6 12 6 3 4 1 Grunt 44 | . . 4 9 8 5 17 1 Brawler 3 | . . . . 3 . . . Duelist 2 | . . . . 1 . . 1 Sentry 23 | . . . 6 12 3 2 . Hunter 2 | . . . . . . 1 1 Programmer 2 | . . . . . . 2 . Best Kill Streak 8 | 4 3 4 8 7 4 4 4 Combat Bots Only 7 | . 3 3 5 7 4 3 4 Max Kills in Single Turn 5 | 1 1 2 5 2 2 2 1 Gunslinging . | . . . . . . . . Exploded 2 | . . 2 2 2 1 . . Melee 1 | . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Sto Mat Fac Gar Damage Taken 7674 | 12 375 363 1257 1274 568 3082 743 Core 1375 | . 60 41 227 154 190 614 89 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 57 | 100 . 59 . 4 65 . . Volleys Fired 407 | 31 32 22 86 124 15 82 15 Largest 4 | 2 2 2 2 2 4 4 3 Hottest 206 | 90 90 100 124 113 206 164 124 Shots Fired 935 | 59 62 40 158 241 47 290 38 Gun 482 | 59 62 32 90 90 19 115 15 Cannon 426 | . . 4 52 145 27 175 23 Launcher 27 | . . 4 16 6 1 . . Special . | . . . . . . . . Kinetic 575 | . 22 33 74 141 17 250 38 Thermal 230 | 28 8 3 68 64 27 32 . Explosive 27 | . . 4 16 6 1 . . Electromagnetic 103 | 31 32 . . 30 2 8 . Robot Hit Streak 16 | 10 3 9 13 16 7 14 9 Robot Miss Streak 10 | 1 4 4 3 5 3 10 3 Penetration Max . | . . . . . . . . Secondary Targets 3 | . 2 . 1 . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . Shots Hit Robots 497 | 31 27 20 82 136 19 155 27 Core Hits 252 | 13 13 15 58 67 16 63 7 Critical Hits 15 | . . . 3 7 . 5 . Critical Kills 7 | . . . 1 4 . 2 . Critical Parts Destroyed 8 | . . . 2 3 . 3 . Melee Attacks 15 | . . . . 2 . 13 . Impact 15 | . . . . 2 . 13 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 4 | . . . . . . 4 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 11012 | 499 338 469 2207 2708 591 3564 636 Guns 3535 | 418 305 149 684 741 164 823 251 Cannons 4723 | . . 35 453 1511 287 2052 385 Explosions 2015 | 81 . 271 1068 419 114 62 . Melee 524 | . . . . . . 524 . Ramming 215 | . 33 14 2 37 26 103 . Kinetic 5074 | . 37 151 512 1259 137 2342 636 Thermal 2476 | 220 38 33 625 810 287 463 . Explosive 1798 | . . 271 1068 345 114 . . Electromagnetic 925 | 279 230 . . 257 27 132 . Impact 524 | . . . . . . 524 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . 4 4 . . . 2 2 Average Corruption 2 | . 2 4 . . . 1 2 Corruption Purged . | . . . . . . . . Effects 38 | . 3 20 . . . 14 1 Message Errors 9 | . 1 5 . . . 2 1 Matter Fused 5 | . . 5 . . . . . Heat Flow Errors 3 | . . 2 . . . 1 . Energy Discharges 8 | . . 4 . . . 4 . Data Loss (minor) 5 | . 1 1 . . . 3 . Targeting Errors 5 | . 1 2 . . . 2 . Weapon Failures 3 | . . 1 . . . 2 . Overload Shots . | . . . . . . . . Overflow Damage 225 | . . 15 26 1 3 176 4 Projectiles 61 | . . . . 1 . 56 4 Explosions 68 | . . 15 26 . . 27 . Melee 96 | . . . . . 3 93 . Knockbacks 42 | . 1 . 3 9 . 21 8 Impact 1 | . 1 . . . . . . Kinetic 35 | . . . 3 7 . 17 8 Secondary 6 | . . . . 2 . 4 . Self-Inflicted Damage 253 | 12 . 43 . 119 40 39 . Shots 9 | 1 . 2 . 4 1 1 . Rammed 39 | . 11 5 . 8 3 12 . Targets Rammed 42 | . 13 5 1 8 3 12 . Kicked 1 | . . . 1 . . . . Crushed 2 | . 2 . . . . . . Highest Temperature 662 | 300 240 175 351 360 572 662 259 Average Temperature 119 | 145 96 70 69 77 187 177 179 Received Heat Transfer 2100 | . . 114 324 333 144 1077 108 Effects 23 | . . . 2 . 10 8 3 Shutdowns 2 | . . . 1 . 1 . . Energy Bleed 2 | . . . . . . 2 . Interference 7 | . . . . . 4 . 3 Matter Decay 2 | . . . . . 1 1 . Short Circuit 1 | . . . . . . 1 . Damage (minor) 3 | . . . 1 . . 2 . Damage (major) 2 | . . . . . 2 . . Damage (core) 4 | . . . . . 2 2 . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . Combat Hostiles 1 | . . . . 1 . . . Parts Fried 5 | 2 . . . 1 . 2 . Impact Corruptions 6 | . . . . 1 1 4 . Robots Melted 1 | . . . 1 . . . . Combat Hostiles 1 | . . . 1 . . . . Parts Melted 9 | . . 1 6 . 1 1 . Heat Transferred 4819 | 557 111 74 1374 1432 518 753 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | 2 . . . 1 . 1 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Gar Peak Influence 724 | 60 156 140 460 517 724 529 487 Initial 367 | . 39 . 19 21 218 329 367 Average 215 | 25 76 71 117 249 480 334 390 Maximum Alert Level 3 | . . . 2 2 3 2 2 Low Security (%) 54 | 100 100 100 77 37 . 23 . Level 1 27 | . . . 22 37 35 47 70 Level 2 16 | . . . . 25 45 29 29 Level 3 1 | . . . . . 19 . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 21 | . . . 4 5 5 7 . Investigation 4 | . . . 1 1 . 2 . Extermination 2 | . . . . . . 2 . Reinforcement 8 | . . . 3 . 2 3 . Assault 1 | . . . . 1 . . . Garrison 6 | . . . . 3 3 . . Intercept . | . . . . . . . . Construction Impeded 2 | . . . 1 . . 1 . Haulers Reinforced 2 | . . . . . . 2 . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Gar Distress Signals 7 | . . 1 3 2 . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 173 | . 13 11 36 41 15 50 7 Peak Tracking Total 6 | . 5 4 6 4 6 6 6 Tactical Retreats 12 | . 2 1 1 . . 6 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Gar Traps Triggered 7 | . 3 . . 1 . 1 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused 1 | . . . 1 . . . . Traps Extracted . | . . . . . . . . Installed 2 | . . . 2 . . . . Triggered 1 | . . . 1 . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Sto Mat Fac Gar Machines Disabled 8 | . . . 1 6 . 1 . Max in Single Turn 1 | . . . 1 1 . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Gar Machines Accessed 32 | . 9 1 5 9 3 5 . Terminals 25 | . 7 . 5 8 2 3 . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . 1 . Recycling Units 2 | . 2 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . 1 1 1 . Total Hacks 82 | . 27 1 13 17 11 13 . Successful 35 | . 15 1 6 5 6 2 . Failed 46 | . 12 . 6 12 5 11 . Catastrophic 11 | . 1 . 3 2 1 4 . Database Lockouts 1 | . . . 1 . . . . Manual 58 | . 20 . 13 8 8 9 . Terminals 61 | . 19 . 13 15 7 7 . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . 1 . Recycling Units 8 | . 8 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 11 | . . . . 2 4 5 . Terminal Hacks 16 | . 3 1 5 4 2 1 . Record 1 | . 1 . . . . . . Part Schematic 4 | . 1 . 1 1 1 . . Robot Schematic 1 | . . . . 1 . . . Open Door 3 | . . 1 . 2 . . . Branch Access Points 1 | . . . . . 1 . . Terminal Index 1 | . 1 . . . . . . Alert Level 1 | . . . 1 . . . . Unreport Threat 3 | . . . 3 . . . . Locate Traps 1 | . . . . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 5 | . 5 . . . . . . Retrieve Matter 2 | . 2 . . . . . . Retrieve Components 3 | . 3 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 3 | . . . . 1 1 1 . Unlock Access 3 | . . . . 1 1 1 . Unauthorized Hacks 11 | . 7 . 1 . 3 . . Terminals 7 | . 6 . 1 . . . . Track 1 | . 1 . . . . . . Botnet 6 | . 5 . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Mask 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . . 3 . . Reprogram 3 | . . . . . 3 . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 29 | . 8 . 5 8 3 5 . Full Trace Events 4 | . . . 1 1 . 2 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . 1 . 1 1 1 . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 10 | . 10 . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Sto Mat Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Sto Mat Fac Gar Total Allies 7 | . . . . . 7 . . Largest Group 6 | . . . . . 6 5 . Highest-Rated Group 64 | . . . . . 64 58 . Highest-Rated Ally 16 | . . . . . 16 16 . Total Orders 10 | . . . . . . 10 . EXPLORE 3 | . . . . . . 3 . RETURN 7 | . . . . . . 7 . Ally Attacks 87 | . . . . . 61 26 . Total Damage 766 | . . . . . 577 189 . Kills 6 | . . . . . 5 1 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches 15 | . . . . . . 15 . Drone Recoveries 9 | . . . . . . 9 . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Sto Mat Fac Gar Turns Passed 9207 | 259 982 1072 1825 2343 760 1830 136 Spaces Moved 3803 | 101 494 519 697 913 337 700 42 Core 15 | 14 . . 1 . . . . Treads 2982 | 87 494 202 207 913 337 700 42 Legs 806 | . . 317 489 . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 180 180 180 200 165 185 Average Speed 192 | 152 169 186 214 193 200 190 185 Slowest Speed 1300 | 160 180 200 1300 200 200 225 185 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 46 | 5 72 95 52 94 26 17 11 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 2 | . . 1 . 1 . . . Known Exits Taken 3 | . . . 1 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . . 1 . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 60 | . . 28 7 20 4 1 . Terrain Destroyed 205 | 7 . 38 76 48 4 30 2 Melee 2 | . . . . 2 . . . Projectile 28 | . . . . . . 26 2 AOE 175 | 7 . 38 76 46 4 4 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Gar Total 4915 | 143 573 591 893 1265 394 986 70 Wait 307 | . 8 9 26 135 6 118 5 Move 3796 | 100 493 518 696 912 336 699 42 Hop . | . . . . . . . . Pick Up 101 | 4 16 14 23 18 9 17 . Fast Attach 32 | 7 . 3 12 6 2 2 . Attach 42 | . 1 3 7 6 5 18 2 Detach 7 | . . . . 1 1 3 2 Swap 47 | 1 4 4 9 18 6 5 . Drop 113 | . 6 13 31 35 11 17 . Fire 407 | 31 32 22 86 124 15 82 15 Melee 15 | . . . . 2 . 13 . Ram . | . . . . . . . . Kick 2 | . . 1 1 . . . . Crush 40 | . 13 4 . 8 3 12 . Escape Stasis 4 | . . . . . . . 4 Rewire . | . . . . . . . . Trap 2 | . . . 2 . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Sto x2) -9/Storage (discovered 2 exits: *Mat / Gar) -8/Materials (discovered 2 exits: *Fac / Gar) -7/Factory -7/Garrison History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 260 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 648 | -10/Materials | Discovered new exit (range 9) 673 | -10/Materials | Discovered new exit (range 16) 1050 | -10/Materials | Discovered new exit (range 10) 1242 | -10/Materials | Entered Mines 1250 | -10/Mines | Met a Derelict bent on vengeance 1404 | -10/Mines | Learned location of Zion (-7) 1570 | -10/Mines | Discovered new exit (range 8) 1709 | -10/Mines | Learned Materials emergency access door positions 1799 | -10/Mines | Discovered new exit (range 10) 1931 | -10/Mines | Found a hidden stash of uninstalled traps 2133 | -10/Mines | Build established: Hauler-Mutant 2166 | -10/Mines | Found the Drone Emporium 2175 | -10/Mines | Found Prototype Device 2314 | -10/Mines | Entered Materials 2314 | -9/Materials | Evolved 2 slots: Utility x2 2618 | -9/Materials | Build established: Scavenger-Mutant 2924 | -9/Materials | Central database locked down 3127 | -9/Materials | Discovered new exit (range 15) 3589 | -9/Materials | Discovered new exit (range 3) 3634 | -9/Materials | Identified exit to Storage 3833 | -9/Materials | Discovered exit to Storage (range 10) 3927 | -9/Materials | Build established: Hauler-Mutant 4025 | -9/Materials | Discovered new exit (range 9) 4030 | -9/Materials | Core integrity fell below 50% 4060 | -9/Materials | Identified exit to Materials 4139 | -9/Materials | Entered Storage 4622 | -9/Storage | Identified exit to Garrison 4763 | -9/Storage | Garrison activated, responded to threat 4795 | -9/Storage | Learned location of Armory (-3) 5036 | -9/Storage | Destroyed 7 combat bots 5356 | -9/Storage | Core integrity fell below 20% 5960 | -9/Storage | Discovered exit to Materials (range 16) 6139 | -9/Storage | First assault squad dispatched 6482 | -9/Storage | Entered Materials 6482 | -8/Materials | Evolved 2 slots: Weapon x2 6726 | -8/Materials | Identified exit to Garrison 6746 | -8/Materials | Garrison activated, responded to threat 7188 | -8/Materials | Build established: Hauler-Tank 7204 | -8/Materials | Discovered new exit (range 14) 7242 | -8/Materials | Entered Factory 7242 | -7/Factory | Accompanied by 5 allies 7242 | -7/Factory | Evolved 2 slots: Utility x2 7558 | -7/Factory | Build established: Scavenger-Tank 8314 | -7/Factory | Lost 4 parts (1p2u1w) 8342 | -7/Factory | Build established: Hauler-Tank 8420 | -7/Factory | Identified Bomb Drone Bay 8676 | -7/Factory | Core integrity fell below 50% 8734 | -7/Factory | Core integrity fell below 20% 8764 | -7/Factory | Lost 9 parts (1p2n5u1w) 9060 | -7/Factory | Identified exit to Garrison 9072 | -7/Factory | Entered Garrison 9208 | -7/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 09181_ Penetrated by Slug. 09182_ H-55 Commando knocked back. 09185_ Mni. Assault Cannon destroyed. 09186_ H-55 Commando destroyed. 09189_ Slug penetrates G-47 Trooper. 09189_ G-47 Trooper knocked back. 09192_ Slug penetrates Wall. 09192_ Destroyed Particle Gun. 09193_ =8DLUNV%XRRI0HTIFSQTBRK9F7WD7ZK: RF< 09195_ Slug penetrates S-27 Virus. 09195_ S-27 Virus knocked back. 09198_ Slug penetrates Wall. 09201_ Slug penetrates S-27 Virus. 09201_ S-27 Virus knocked back. 09204_ Slug penetrates S-27 Virus. 09204_ S-27 Virus destroyed. 09205_ Overheating: System interference. 09205_ Hvy. Mace temporarily disabled. 09205_ Mni. Assault Cannon temporarily disabled. 09205_ Gauss Rifle destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????? #????????????? | | ??????????????????????########### ## ????????? | | ??????????????????????# s%= ???????? | | ??????????????????????# s* ???????? | | ??????????????????????# ???????? | | ??????????????????????# %@#########??????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ????????????????????? ; #??????????????????????? | | ???????????????????? #^ ^#??????????????????????? | | ???????????????????#### #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ????????????????#?????# #??????????????????????? | | ????????????????# #### #??????????????????????? | | ????????????????# #??????????????????????? | | ????????????????# #??????????????????????? | | ????????????????####### #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 280 Matter Stores 447 Matter Capacity 500 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Armor Coverage 525 Resistance: EM 15 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- Sensor Array | -10/Materials | Hacked Signal Interpreter | -9/Materials | Hacked Grenade Launcher | -9/Storage | Hacked Reactive Plating | -8/Materials | Hacked Robot Schematics ------------------ K-01 Serf | -9/Storage | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FluxMetafiberShifter Manual? 0 Play Time 01:08:29 Cumulative 129.5 hours Start 2021.01.28 @ 21:50:14 End 2021.01.28 @ 23:01:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 100 Rogue 100 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 56 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6011e500-9f14-4b42-84ee-3b6a669e6b53