Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.25 @ 21:33:56

Player: Kinga

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (13)       2600
Robots Destroyed (167)     835
Value Destroyed (6139)     6139
Prototype IDs (20)         400
Alien Tech Used (0)        0
Bonus (1516)               1516
              TOTAL SCORE: 13490

 Bonus
-------
High Alert Combat Kills    927
Aligned with FarCom        300
Met Data Miner             300
Friendly Fire              -11

 Cogmind 
---------
Core Integrity             595/850
Matter                     282/300
Energy                     45/100
System Corruption          1%
Temperature                Cool (96)
Movement                   Walking (190) Ox1
Location                   -6/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (2) ---
                Flexi-carbon Leg
                Flexi-carbon Leg
>               --- UTILITY (7) ------
       Advanced Heat Sink
       Advanced Heat Sink
          Large Storage Unit
       Advanced Signal Interpreter
                Weapon Cycler
       Improved Light Armor Plating
                Graphene Brace
>               --- WEAPON (4) -------
          Heavy Laser
          Heavy Laser
       Advanced Plasma Rifle
       Advanced Plasma Rifle
>               --- INVENTORY (15) ---
       Improved Matter Compressor (300)
       Improved Light Armor Plating
       Improved Light Armor Plating
       Improved Light Armor Plating
       Advanced Focal Shield
  Faulty Guided EMP Blaster
     Long-range Missile Launcher

 Peak State 
------------
>            --- POWER ------------
  Reinforced Deuterium Engine
       Light Angular Momentum Engine
>            --- PROPULSION -------
     Armored Huge Wheel
>            --- UTILITY ----------
    Improved Cooling System
       Large Storage Unit
             Weapon Cycler
    Hardened Heavy Armor Plating
      Medium Reactive Plating
             Graphene Brace
>            --- WEAPON -----------
      Cooled Plasma Cannon
      Cooled Plasma Cannon
      Cooled Plasma Cannon
      Cooled Plasma Cannon
>            --- INVENTORY --------
             Fission Core
     Armored Huge Wheel
    Improved Matter Compressor
             Weapon Cycler
             Graphene Brace
             Gatling Laser
             Plasma Rifle
             Thermic Laser
    Advanced Plasma Rifle
    Advanced Plasma Rifle
    Advanced Plasma Rifle
      Guided EMP Blaster
  Long-range Missile Launcher
[Rating: 77]

 Favorites 
-----------
Power                      Reinforced Deuterium Engine
  Engine                   Reinforced Deuterium Engine
  Power Core               Nuclear Core
Propulsion                 Armored Huge Wheel
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Armored Huge Wheel
Utility                    Large Storage Unit
  Device                   Weapon Cycler
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Medium Reactive Plating
Weapon                     Cooled Plasma Cannon
  Energy Gun               Improved Medium Laser
  Energy Cannon            Cooled Plasma Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Shock Bomb Launcher
  Slashing Weapon          Longsword +1

 Build                          | -11 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac 
Slots Evolved              8    | .   .   2   .   .   .   2   .   2   .   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  5    | .   .   .   .   .   .   2   .   2   .   .   .   .   1   
  Weapon                   2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             132  | 6   6   12  6   3   .   13  9   46  2   .   .   .   29  
  Power                    15   | 1   .   2   1   .   .   2   1   5   .   .   .   .   3   
    Engine                 8    | 1   .   2   1   .   .   1   .   2   .   .   .   .   1   
    Core                   7    | .   .   .   .   .   .   1   1   3   .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               16   | 2   .   3   2   .   .   2   1   3   .   .   .   .   3   
    Treads                 2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Wheel                  12   | .   .   3   2   .   .   2   1   3   .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  47   | 1   3   1   1   1   .   5   .   20  2   .   .   .   13  
    Device                 23   | .   .   1   .   1   .   3   .   9   2   .   .   .   7   
    Storage                7    | 1   2   .   1   .   .   1   .   1   .   .   .   .   1   
    Processor              4    | .   .   .   .   .   .   1   .   2   .   .   .   .   1   
    Hackware               1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             12   | .   .   .   .   .   .   .   .   8   .   .   .   .   4   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   54   | 2   3   6   2   2   .   4   7   18  .   .   .   .   10  
    Energy Gun             35   | 2   1   3   .   1   .   4   7   9   .   .   .   .   8   
    Energy Cannon          7    | .   .   .   .   .   .   .   .   6   .   .   .   .   1   
    Ballistic Gun          8    | .   2   3   1   .   .   .   .   2   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  16   | .   .   2   .   2   .   .   2   9   .   .   .   .   1   
Parts Lost                 48   | .   3   8   3   .   .   1   4   15  .   .   .   .   14  
  Power                    9    | .   .   2   1   .   .   .   1   3   .   .   .   .   2   
  Propulsion               9    | .   1   3   1   .   .   .   1   1   .   .   .   .   2   
  Utility                  8    | .   .   .   .   .   .   .   .   5   .   .   .   .   3   
  Weapon                   22   | .   2   3   1   .   .   1   2   6   .   .   .   .   7   
  Highest Loss Streak      7    | .   3   5   2   .   .   1   3   5   .   .   .   .   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   86  65  93  90  88  91  99  92  84  84  84  84  88  
  Engine                   7    | .   14  7   10  11  11  4   6   2   7   7   7   7   10  
  Core                     1    | .   .   .   .   .   .   4   2   4   .   .   .   .   1   
  Wheel                    10   | .   .   9   16  22  22  18  17  10  7   7   7   7   5   
  Device                   16   | .   .   5   11  2   .   12  18  21  15  15  15  15  26  
  Storage                  7    | .   14  5   8   11  11  9   9   7   7   7   7   7   5   
  Processor                2    | .   .   .   .   .   .   9   9   5   .   .   .   .   .   
  Hackware                 1    | .   10  11  2   .   .   .   .   .   .   .   .   .   .   
  Protection               6    | .   .   .   .   .   .   .   .   8   15  15  15  15  10  
  Energy Gun               15   | .   17  15  17  10  11  10  34  21  .   .   .   .   16  
  Energy Cannon            8    | .   .   .   .   .   .   .   .   7   30  30  30  30  8   
  Ballistic Gun            7    | .   8   8   26  33  33  22  .   .   .   .   .   .   .   
Peak Build Rating          77   | 6   9   14  14  22  14  32  39  75  67  65  65  65  77  
  Average Rating           43   | 4   7   8   13  14  14  24  36  49  64  64  65  65  71  
  On Entrance              32   | .   6   8   14  14  14  14  32  35  64  64  65  65  65  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             120  | 12  25  27  22  23  21  43  43  110 110 110 110 110 120 
  Greatest Support         40   | 40  40  20  26  20  20  24  24  28  28  28  28  28  40  
  Greatest Overweight (x)  5    | 1   1   1   2   1   1   1   1   3   3   3   3   3   5   
  Average Overweight (x)   1    | .   .   .   .   1   1   .   1   1   3   3   3   3   2   
Largest Inventory Capacity 15   | 8   15  15  10  10  10  15  15  15  15  15  15  15  15  
  Average Capacity         13   | 7   8   10  8   10  10  10  15  15  15  15  15  15  14  
  Most Carried             15   | 5   9   8   8   10  10  13  15  15  15  15  15  15  15  
  Average Carried          11   | 3   5   5   6   9   10  10  14  14  14  14  15  15  13  
  Final Capacity           15   | 8   15  5   10  10  10  15  15  15  15  15  15  15  15  
  Final Carried            15   | 4   9   4   8   10  10  13  13  15  14  15  15  15  8   

 Class Distribution 
--------------------
 26% | Pyromaniac-Tank
 19% | Scavenger-Gunner
 13% | Tank
  9% | Gunner
  8% | Mutant
  6% | Scavenger-Tank
  6% | Skirmisher
  5% | Scavenger-Skirmisher
  3% | Scavenger-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -9/Materials
     Scavenger-Gunner | -9/Mines
     Scavenger-Gunner | -9/Exiles
 Scavenger-Skirmisher | -8/Mines
 Scavenger-Skirmisher | -8/Materials
           Skirmisher | -8/Storage
               Gunner | -7/Factory
      Pyromaniac-Tank | -7/Lower Caves
      Pyromaniac-Tank | -7/Lower Caves
      Pyromaniac-Tank | -7/Data Miner
      Pyromaniac-Tank | -6/Proximity Caves
                 Tank | -6/Factory

 Resources                      | -11  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   
-----------                Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  
Matter Collected           2234 | 256  73   145  196  .    42   251  119  766  43   32   .    29   282  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7286 | 100  233  444  283  .    14   330  1370 2275 233  93   .    .    1911 
  Parts                    328  | 1    23   25   30   .    1    19   52   107  8    7    .    .    55   
Haulers Intercepted        13   | .    .    1    .    .    .    .    5    3    .    .    .    .    4    
Recyclers Shooed           6    | .    1    3    .    .    .    .    .    .    .    .    .    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      15   | .    .    .    .    .    .    .    .    .    8    7    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac 
Combat Hostiles Destroyed  123  | .   7   7   11  .   .   6   23  36  6   4   .   .   23  
  Guns                     81   | .   5   7   11  .   .   6   22  19  .   .   .   .   11  
  Cannons                  27   | .   .   .   .   .   .   .   .   10  6   4   .   .   7   
  AOE                      7    | .   2   .   .   .   .   .   .   3   .   .   .   .   2   
Classes Destroyed          18   | 1   4   4   .   .   1   .   1   6   .   .   .   .   1   
  Worker                   7    | .   1   .   1   .   .   .   1   2   .   .   .   .   2   
  Builder                  5    | .   .   1   .   .   .   .   .   3   .   .   .   .   1   
  Tunneler                 2    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Hauler                   13   | .   .   1   .   .   .   .   5   3   .   .   .   .   4   
  Recycler                 5    | 1   .   1   1   .   .   .   .   1   .   .   .   .   1   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Operator                 7    | .   1   .   .   .   .   1   2   1   .   .   .   .   2   
  Watcher                  4    | .   .   .   .   .   .   .   .   2   .   .   .   .   2   
  Swarmer                  27   | .   3   .   11  .   .   .   3   3   3   4   .   .   .   
  Grunt                    51   | .   4   5   .   .   .   6   13  8   3   .   .   .   12  
  Brawler                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Duelist                  2    | .   .   1   .   .   .   .   .   1   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Sentry                   19   | .   .   1   .   .   .   .   6   8   .   .   .   .   4   
  Specialist               5    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   
  Hunter                   9    | .   .   .   .   .   .   .   .   4   .   .   .   .   5   
  Programmer               7    | .   .   .   .   .   .   .   .   5   .   .   .   .   2   
  Heavy                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Best Kill Streak           9    | 1   8   3   5   .   1   7   7   8   3   4   .   .   9   
  Combat Bots Only         7    | .   7   3   4   .   .   6   6   6   3   4   .   .   5   
Max Kills in Single Turn   4    | 1   2   1   2   .   1   1   2   3   1   2   .   .   4   
  Gunslinging              1    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Exploded                 2    | .   1   .   .   .   .   .   .   2   .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   
--------                   Run   | Yrd  Mat  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  
Hostile Shots Fired        929   | .    61   90   42   .    .    25   85   341  42   10   .    .    233  
  Missed                   326   | .    17   31   14   .    .    6    20   137  11   4    .    .    86   
Damage Taken               8667  | .    549  666  234  .    .    298  956  3345 367  54   .    .    2198 
  Core                     1196  | .    81   232  43   .    .    15   149  395  26   .    .    .    255  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   359   | .    .    .    .    .    .    .    .    .    92   27   .    .    240  
Core Remaining (%)         61    | 100  67   .    .    .    31   .    70   .    .    .    .    39   .    
Volleys Fired              378   | 4    25   80   17   .    1    18   62   80   19   4    .    .    68   
  Largest                  4     | 2    2    4    4    .    4    4    4    4    4    2    .    .    4    
  Hottest                  320   | 80   80   126  126  .    106  106  248  248  140  70   .    .    320  
Shots Fired                1053  | 8    36   131  58   .    4    58   212  273  47   9    .    .    217  
  Gun                      868   | 8    36   131  58   .    4    58   212  214  .    .    .    .    147  
  Cannon                   180   | .    .    .    .    .    .    .    .    56   47   9    .    .    68   
  Launcher                 5     | .    .    .    .    .    .    .    .    3    .    .    .    .    2    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  184   | .    16   53   36   .    3    54   13   9    .    .    .    .    .    
  Thermal                  836   | .    .    78   22   .    1    4    199  261  47   9    .    .    215  
  Explosive                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Electromagnetic          31    | 8    20   .    .    .    .    .    .    3    .    .    .    .    .    
  Robot Hit Streak         27    | 6    9    11   3    .    5    14   15   22   3    4    .    .    27   
  Robot Miss Streak        5     | 1    4    5    3    .    .    2    3    4    3    1    .    .    5    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        20    | .    .    2    3    .    .    1    6    8    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    1    .    .    1    1    1    .    .    .    .    .    
Shots Hit Robots           677   | 7    22   91   22   .    3    42   132  188  22   5    .    .    143  
  Core Hits                349   | 2    14   24   15   .    2    19   50   111  8    4    .    .    100  
  Critical Kills           1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         43    | .    1    .    .    .    .    .    12   20   .    .    .    .    10   
    Burn                   41    | .    .    .    .    .    .    .    12   19   .    .    .    .    10   
    Meltdown               1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Corrupt                1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           15681 | 146  406  956  336  .    34   580  2510 5043 732  197  .    .    4741 
  Guns                     10369 | 94   252  956  336  .    34   580  2510 2958 .    .    .    .    2649 
  Cannons                  3252  | .    .    .    .    .    .    .    .    1176 732  197  .    .    1147 
  Explosions               2046  | 46   154  .    .    .    .    .    .    909  .    .    .    .    937  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  14    | 6    .    .    .    .    .    .    .    .    .    .    .    .    8    
  Kinetic                  1590  | .    134  378  249  .    22   570  140  97   .    .    .    .    .    
  Thermal                  13088 | 46   132  578  87   .    12   10   2370 4582 732  197  .    .    4342 
  Explosive                391   | .    .    .    .    .    .    .    .    .    .    .    .    .    391  
  Electromagnetic          598   | 94   140  .    .    .    .    .    .    364  .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         8     | .    .    .    .    .    .    .    .    8    8    8    8    8    1    
  Average Corruption       5     | .    .    .    .    .    .    .    .    5    8    8    8    8    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  67    | .    .    .    .    .    .    .    .    13   19   13   3    12   7    
    Message Errors         16    | .    .    .    .    .    .    .    .    6    3    .    .    3    4    
    Matter Fused           15    | .    .    .    .    .    .    .    .    3    2    3    2    3    2    
    Heat Flow Errors       7     | .    .    .    .    .    .    .    .    2    2    2    .    .    1    
    Energy Discharges      8     | .    .    .    .    .    .    .    .    .    2    4    .    2    .    
    Data Loss (minor)      8     | .    .    .    .    .    .    .    .    1    3    1    .    3    .    
    Data Loss (major)      4     | .    .    .    .    .    .    .    .    .    2    .    1    1    .    
    Misfires               6     | .    .    .    .    .    .    .    .    1    4    1    .    .    .    
    Alerts                 2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            138   | .    .    .    .    .    .    .    .    26   13   9    .    .    90   
  Projectiles              70    | .    .    .    .    .    .    .    .    26   13   9    .    .    22   
  Explosions               68    | .    .    .    .    .    .    .    .    .    .    .    .    .    68   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      442   | .    79   .    .    .    .    .    .    .    .    .    .    .    363  
  Shots                    9     | .    2    .    .    .    .    .    .    .    .    .    .    .    7    
  Rammed                   1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             3     | 1    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kicked                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        486   | 72   228  134  75   .    36   24   276  279  399  210  .    .    486  
  Average Temperature      110   | 38   102  56   23   .    21   15   83   86   143  95   .    .    163  
  Received Heat Transfer   2370  | .    210  345  .    .    .    189  468  447  99   .    .    .    612  
  Effects                  20    | .    .    .    .    .    .    .    5    1    2    .    .    .    12   
    Shutdowns              5     | .    .    .    .    .    .    .    .    .    1    .    .    .    4    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    1    1    .    .    .    .    
    Interference           9     | .    .    .    .    .    .    .    5    .    .    .    .    .    4    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Damage (major)         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              9     | .    .    .    .    .    .    .    1    4    .    .    .    .    4    
  Combat Hostiles          8     | .    .    .    .    .    .    .    1    4    .    .    .    .    3    
  Parts Melted             83    | .    .    2    .    .    .    .    16   40   3    1    .    .    21   
  Heat Transferred         27486 | 50   200  1300 200  .    25   25   5661 9529 1150 300  .    .    9046 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | 1    2    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac 
Peak Influence             913  | 5   218 248 255 .   5   152 654 913 .   .   .   .   837 
  Initial                  297  | .   3   91  96  .   .   1   63  297 .   .   .   .   .   
  Average                  368  | 2   143 174 117 .   3   100 376 505 .   .   .   .   520 
Maximum Alert Level        3    | .   1   1   1   .   .   .   2   3   .   .   .   .   3   
  Low Security (%)         32   | 100 53  61  95  .   100 100 17  .   .   .   .   .   15  
  Level 1                  20   | .   46  38  4   .   .   .   32  35  .   .   .   .   .   
  Level 2                  35   | .   .   .   .   .   .   .   49  43  .   .   .   .   68  
  Level 3                  10   | .   .   .   .   .   .   .   .   20  .   .   .   .   15  
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          22   | .   1   1   .   .   .   1   3   9   .   .   .   .   7   
  Investigation            3    | .   .   .   .   .   .   .   .   1   .   .   .   .   2   
  Extermination            4    | .   .   .   .   .   .   .   .   3   .   .   .   .   1   
  Reinforcement            13   | .   1   1   .   .   .   1   2   5   .   .   .   .   3   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Miner Redirects       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Construction Impeded       2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac 
Distress Signals           11   | .   1   2   .   .   .   .   3   4   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              175  | .   9   14  12  .   .   7   28  55  8   4   .   .   38  
  Peak Tracking Total      10   | .   8   5   4   .   .   3   3   10  3   4   .   .   5   
  Tactical Retreats        4    | .   .   .   1   .   .   .   .   .   .   .   .   .   3   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac 
Traps Triggered            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  
----------                 Run  | Yrd Mat Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac 
Machines Disabled          44   | .   2   .   .   .   .   .   4   13  .   .   .   .   25  
  Max in Single Turn       14   | .   1   .   .   .   .   .   1   12  .   .   .   .   14  
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac 
Machines Accessed          18   | .   1   .   1   2   .   .   3   4   .   1   3   .   3   
  Terminals                7    | .   1   .   1   .   .   .   3   1   .   .   .   .   1   
  Fabricators              2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Total Hacks                57   | .   1   .   4   5   .   .   5   9   .   1   22  .   10  
  Successful               39   | .   1   .   2   5   .   .   3   2   .   1   22  .   3   
  Failed                   18   | .   .   .   2   .   .   .   2   7   .   .   .   .   7   
    Catastrophic           5    | .   .   .   1   .   .   .   .   2   .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   7    | .   1   .   3   1   .   .   .   .   .   .   .   .   2   
  Terminals                16   | .   1   .   4   .   .   .   5   3   .   .   .   .   3   
  Fabricators              4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Recycling Units          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Terminal Hacks             35   | .   .   .   2   5   .   .   3   1   .   1   22  .   1   
  Record                   11   | .   .   .   .   5   .   .   .   .   .   .   6   .   .   
  Part Schematic           7    | .   .   .   .   .   .   .   1   .   .   .   6   .   .   
  Robot Schematic          8    | .   .   .   .   .   .   .   .   .   .   .   8   .   .   
  Robot Analysis           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Open Door                2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Terminals                2    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   
    Assimilate             2    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Hacking Detections         11   | .   1   .   .   .   .   .   3   4   .   .   .   .   3   
  Full Trace Events        3    | .   .   .   .   .   .   .   .   1   .   .   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  8    | .   .   .   .   .   .   .   .   .   .   .   8   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   7    | .   .   .   .   .   .   .   1   .   .   .   6   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  
------------               Run  | Yrd Mat Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  
--------                   Run  | Yrd Mat Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac 
Total Allies               4    | .   .   .   3   .   .   .   .   .   .   .   .   .   1   
  Largest Group            3    | .   .   .   3   .   .   .   .   .   .   .   .   .   1   
  Highest-Rated Group      80   | .   .   .   80  .   .   .   .   .   .   .   .   .   26  
  Highest-Rated Ally       31   | .   .   .   31  .   .   .   .   .   .   .   .   .   26  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Total Damage             21   | .   .   .   21  .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac 
Robot Analysis Total       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   2   .   .   .   .   .   1   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  
Turns Passed               7356 | 109  261  377  773  503  114  169  573  1819 422  443  132  341  1320 
Spaces Moved               4788 | 55   108  151  712  522  116  88   295  1186 251  297  92   235  680  
  Core                     38   | 5    .    27   .    .    .    .    .    .    .    .    .    .    6    
  Treads                   179  | 50   108  21   .    .    .    .    .    .    .    .    .    .    .    
  Legs                     53   | .    .    .    .    .    .    .    .    .    .    .    .    .    53   
  Wheels                   4518 | .    .    103  712  522  116  88   295  1186 251  297  92   235  621  
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  50   90   95   95   85   105  105  145  145  145  145  115  
  Average Speed            122  | 151  170  110  97   95   95   103  105  123  145  145  145  145  147  
  Slowest Speed            300  | 160  240  240  115  95   95   105  105  145  145  145  145  145  300  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Exploration Rate (%)       44   | 5    32   18   99   89   45   8    60   31   50   46   75   41   30   
  Regions Visited          13
    Branch Regions         8
  Pre-discovered Areas     4    | .    .    .    1    1    .    .    1    .    .    .    1    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Unknown Exits Taken      12   | 1    1    1    1    1    1    1    1    1    .    1    1    1    .    
Scrap Searched             9    | .    .    .    4    .    1    .    .    .    .    2    .    2    .    
Spaces Dug                 2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Terrain Destroyed          249  | 6    7    .    .    .    .    .    .    49   19   3    .    .    165  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               58   | .    .    .    .    .    .    .    .    14   19   3    .    .    22   
  AOE                      191  | 6    7    .    .    .    .    .    .    35   .    .    .    .    143  
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   
---------                  Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  
Total                      5582 | 70   147  246  746  529  118  131  424  1384 278  305  91   240  873  
  Wait                     155  | .    6    .    5    .    .    .    38   28   7    .    .    .    71   
  Move                     4775 | 54   107  150  711  521  115  87   294  1185 250  296  91   234  680  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  70   | 5    3    1    5    1    1    6    11   16   .    3    .    3    15   
  Fast Attach              47   | 5    2    7    5    3    .    2    .    19   .    .    .    .    4    
  Attach                   43   | 1    1    5    1    .    .    2    4    13   1    .    .    .    15   
  Detach                   6    | .    .    .    .    1    .    .    .    4    .    .    .    .    1    
  Swap                     42   | .    3    .    .    .    .    9    5    14   1    .    .    .    10   
  Drop                     62   | .    .    3    2    3    1    7    10   25   .    2    .    3    6    
  Fire                     378  | 4    25   80   17   .    1    18   62   80   19   4    .    .    68   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Crush                    1    | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Materials
-9/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials
-8/Storage
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory

 History 
---------
 Turn | Location           | Event
   17 | -11/Scrapyard      | Discovered new exit (range 15)
  110 | -11/Scrapyard      | Entered Materials
  269 | -10/Materials      | Lost 3 parts (1n2w)
  271 | -10/Materials      | Destroyed 7 combat bots
  302 | -10/Materials      | Build established: Mutant
  315 | -10/Materials      | Discovered new exit (range 7)
  323 | -10/Materials      | Discovered new exit (range 14)
  371 | -10/Materials      | Entered another Materials area
  371 | -9/Materials       | Evolved 2 slots: Weapon x2
  513 | -9/Materials       | Lost 5 parts (2p1n2w)
  552 | -9/Materials       | Core integrity fell below 50%
  574 | -9/Materials       | Lost 3 parts (2n1w)
  744 | -9/Materials       | Discovered new exit (range 5)
  748 | -9/Materials       | Entered Mines
  787 | -9/Mines           | Learned location of Zion (-6)
  987 | -9/Mines           | Received a Mining Laser from a helpful Derelict
 1002 | -9/Mines           | Build established: Scavenger-Gunner
 1061 | -9/Mines           | Discovered new exit (range 6)
 1220 | -9/Mines           | Discovered new exit (range 13)
 1312 | -9/Mines           | Learned Materials terminal intel
 1517 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
 1517 | -9/Mines           | Discovered new exit (range 5)
 1521 | -9/Mines           | Entered Exiles
 1534 | -9/Exiles          | Discovered new exit (range 15)
 1545 | -9/Exiles          | Met 8R-AWN
 1560 | -9/Exiles          | Met EX-HEX
 1593 | -9/Exiles          | Met EX-BIN
 1607 | -9/Exiles          | Aligned with FarCom system
 1608 | -9/Exiles          | Given EX-Vault access code
 1630 | -9/Exiles          | Opened EX-Vault
 1633 | -9/Exiles          | Found Prototype Device
 1633 | -9/Exiles          | Identified Trap Reconfigurator
 1639 | -9/Exiles          | Found Prototype Slashing Weapon
 1639 | -9/Exiles          | Identified Longsword +1
 1660 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
 1767 | -9/Exiles          | Met EX-DEC
 1822 | -9/Exiles          | Discovered new exit (range 12)
 1886 | -9/Exiles          | Visited The Gauntlet
 2024 | -9/Exiles          | Stole two prototypes: Trap Reconfigurator, Longsword +1
 2024 | -9/Exiles          | Entered Mines
 2123 | -8/Mines           | Discovered new exit (range 13)
 2138 | -8/Mines           | Entered Materials
 2138 | -8/Materials       | Evolved 2 slots: Utility x2
 2139 | -8/Materials       | Loaded intel: 12 terminal locations
 2140 | -8/Materials       | Discovered new exit (range 15)
 2307 | -8/Materials       | Entered Storage
 2533 | -8/Storage         | Build established: Scavenger-Skirmisher
 2612 | -8/Storage         | Learned location of Armory (-4)
 2781 | -8/Storage         | Lost 3 parts (1p2w)
 2839 | -8/Storage         | Garrison activated, responded to threat
 2840 | -8/Storage         | Build established: Skirmisher
 2874 | -8/Storage         | Discovered new exit (range 7)
 2880 | -8/Storage         | Entered Factory
 2880 | -7/Factory         | Evolved 2 slots: Utility x2
 2882 | -7/Factory         | FarCom data flow suspended
 3336 | -7/Factory         | Build established: Tank
 3930 | -7/Factory         | Build established: Gunner
 4071 | -7/Factory         | Cargo convoy interrupted
 4144 | -7/Factory         | Lost 5 parts (1p1u3w)
 4236 | -7/Factory         | Found Prototype Device
 4236 | -7/Factory         | Identified Adv. EM Disruption Field
 4239 | -7/Factory         | Lost 3 parts (1u2w)
 4424 | -7/Factory         | Crushed by falling debris
 4469 | -7/Factory         | Core integrity fell below 50%
 4506 | -7/Factory         | Build established: Pyromaniac-Tank
 4624 | -7/Factory         | Discovered new exit (range 7)
 4699 | -7/Factory         | Entered Lower Caves
 4699 | -7/Lower Caves     | Spotted YU-8KI(f)
 4701 | -7/Lower Caves     | Encountered a Master Thief
 4702 | -7/Lower Caves     | Imp. Cooling System stolen by Master Thief
 4806 | -7/Lower Caves     | Encountered a Warlord checkpoint
 4829 | -7/Lower Caves     | Identified exit to Lower Caves
 5121 | -7/Lower Caves     | Entered another Lower Caves area
 5519 | -7/Lower Caves     | Discovered new exit (range 15)
 5564 | -7/Lower Caves     | Entered Data Miner
 5564 | -7/Data Miner      | Discovered new exit (range 6)
 5592 | -7/Data Miner      | Met Data Miner
 5618 | -7/Data Miner      | Learned location of Section 7 (-2)
 5618 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 5647 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 5696 | -7/Data Miner      | Entered Proximity Caves
 5968 | -6/Proximity Caves | Learned Factory trap positions
 5975 | -6/Proximity Caves | Discovered new exit (range 13)
 5985 | -6/Proximity Caves | Found DCF Scrap (14 items)
 6037 | -6/Proximity Caves | Entered Factory
 6037 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
 6038 | -6/Factory         | Loaded intel: 113 trap records
 6734 | -6/Factory         | Spotted B-75 Beast
 7098 | -6/Factory         | Garrison activated, responded to threat
 7238 | -6/Factory         | Lost 7 parts (1n2u4w)
 7339 | -6/Factory         | Incoming investigation squad redirected
 7357 | -6/Factory         | Self-destructed

 Last Messages 
---------------
07292_ System corrupted: Matter fused (-6).
07292_ Acquired 16 matter.
07293_ K-01 Serf collects debris.
07295_ Acquired Hvy. Laser.
07297_ K-01 Serf collects debris.
07298_ R-10 Processor collects Carbon-fiber Leg.
07301_ K-01 Serf collects debris.
07302_ Kicked R-10 Processor.
07302_ R-10 Processor knocked back.
07308_ R-10 Processor inserts Imp. Light Armor Plating into recycling
  unit.
07311_ R-10 Processor inserts Adv. Plasma Rifle into recycling unit.
07314_ R-10 Processor inserts Gatling Laser into recycling unit.
07316_ Kicked R-10 Processor out of the way.
07317_ F R5AY%UTJDLVWY##Q ISO>D1
07317_ Connecting with Recycling Unit...
07317_ ALERT: Suspicious activity at Recycling Unit F001. Dispatching
  Investigation squad.
07318_ Acquired 2 matter.
07339_ ALERT: Higher priority target reported, redirecting investigation.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           88
Energy Generation          31
Energy Capacity            360
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             825
Resistance: KI             30
Resistance: TH             20
Weapon Cycling             30
Evasion (%)                55
Targeting Accuracy         6
Target Analysis            5
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
        Hvy. Plasma Cannon | -8/Storage    | Hacked
        Adv. Plasma Cannon | -7/Data Miner | Free
       Variable Charge Gun | -7/Data Miner | Free
              Focal Shield | -7/Data Miner | Free
        Adv. System Shield | -7/Data Miner | Free
        Cld. Plasma Cannon | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free

 Robot Schematics 
------------------
     R-10 Processor | -7/Data Miner | Free
       G-50 Soldier | -7/Data Miner | Free
     X-72 Disruptor | -7/Data Miner | Free
     B-48 Gladiator | -7/Data Miner | Free
       L-41 Fighter | -7/Data Miner | Free
 O-24 Administrator | -7/Data Miner | Free
      H-55 Commando | -7/Data Miner | Free
         M-28 Smith | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              QuantumCoilKinecellerator
  Manual?         0
Play Time         01:03:31
  Cumulative      95.1 hours
  Start           2024.09.25 @ 20:32:38
  End             2024.09.25 @ 21:33:56
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          109
  Rogue           105
  Adventurer      0
  Explorer        4
Win Type          -
  Total           6
  Types           4/0/0/2/0/0/0/0/0
Lore%             43
Gallery%          63
Achievement%      56
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ac028bba-0369-4d2e-a27f-a0fffae634ed