Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.25 @ 13:20:43 Player: delto Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (129) 645 Value Destroyed (4322) 4322 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (264) 264 TOTAL SCORE: 8391 Bonus ------- High Alert Combat Kills 140 Follower Combat Kills 158 Friendly Fire -34 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (1350) Ox26 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Coolant Injector Huge Storage Unit Core Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Improved Deuterium Engine Improved Deuterium Engine Reinforced Deuterium Engine Reinforced Deuterium Engine Large Battery (200) High-capacity Matter Pod (200) High-capacity Matter Pod (200) Transmission Jammer Advanced ECM Suite Shock Absorption System Component Analysis Suite System Restoration Module System Restoration Module High-powered Tractor Beam Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Armored Treads > --- UTILITY ---------- Cryofiber Web Coolant Injector Huge Storage Unit Launcher Guidance Computer Core Analyzer System Restoration Module > --- WEAPON ----------- Proton Missile Launcher Makeshift Axe > --- INVENTORY -------- Improved Deuterium Engine Reinforced Deuterium Engine Improved Cooling System High-capacity Storage Unit Large Battery High-capacity Matter Pod High-capacity Matter Pod Core Analyzer Core Analyzer Core Analyzer Transmission Jammer ECM Suite Improved Power Shielding Improved Utility Shielding Shock Absorption System Component Analysis Suite System Restoration Module System Restoration Module System Restoration Module System Restoration Module High-powered Tractor Beam Heavy Ion Cannon Heavy Ion Cannon Concussive RPG Concussive RPG [Rating: 47] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Huge Storage Unit Device Coolant Injector Storage Huge Storage Unit Processor Core Analyzer Hackware System Shield Protection Improved Power Shielding Weapon Heavy Ion Cannon Energy Gun Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Launcher Proton Missile Launcher Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Slots Evolved 6 | . . . 2 . 2 2 . . Power . | . . . . . . . . . Propulsion 2 | . . . 2 . . . . . Utility 4 | . . . . . 2 2 . . Weapon . | . . . . . . . . . Parts Attached 116 | 7 7 . 11 7 46 20 8 10 Power 7 | 1 2 . . . 3 1 . . Engine 5 | 1 1 . . . 2 1 . . Core 2 | . 1 . . . 1 . . . Reactor . | . . . . . . . . . Propulsion 29 | 2 1 . 6 2 11 2 3 2 Treads 14 | 1 . . 1 2 5 2 1 2 Leg . | . . . . . . . . . Wheel 15 | 1 1 . 5 . 6 . 2 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 51 | 2 2 . 3 3 22 8 5 6 Device 22 | 1 1 . 1 2 8 3 2 4 Storage 3 | 1 1 . . . 1 . . . Processor 11 | . . . . 1 3 4 2 1 Hackware 6 | . . . 1 . 4 1 . . Protection 9 | . . . 1 . 6 . 1 1 Artifact . | . . . . . . . . . Weapon 29 | 2 2 . 2 2 10 9 . 2 Energy Gun 6 | . . . 1 . 4 . . 1 Energy Cannon 6 | . . . . . 4 2 . . Ballistic Gun 6 | 2 2 . 1 . . . . 1 Ballistic Cannon . | . . . . . . . . . Launcher 10 | . . . . 1 2 7 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 50 | . 2 . 2 . 18 3 3 22 Power 3 | . . . . . 2 . . 1 Propulsion 25 | . 1 . 2 . 11 2 1 8 Utility 14 | . 1 . . . 2 1 2 8 Weapon 8 | . . . . . 3 . . 5 Highest Loss Streak 12 | . 2 . 1 . 5 2 3 12 To Critical Strikes 1 | . . . . . . . . 1 Average Backups 21 | 3 12 20 19 19 20 23 24 18 Power 2 | . 1 4 3 2 2 2 3 3 Propulsion 2 | 2 4 2 . 2 4 1 2 . Utility 12 | . 4 10 12 13 10 16 15 12 Weapon 2 | . 1 2 3 1 3 3 3 1 Tool/Special . | . . . . . . . . . Unused Backups 73 | . 13 4 6 6 22 11 2 9 Power 18 | . 2 . 1 . 8 4 . 3 Propulsion 10 | . 6 2 . . . 1 1 . Utility 32 | . 4 2 4 5 7 3 1 6 Weapon 11 | . 1 . 1 1 7 1 . . Tool/Special 2 | . . . . . . 2 . . Average Slot Usage (%) 99 | . 96 100 98 100 99 99 100 93 Engine 5 | . 13 . . . 2 7 7 7 Core 3 | . . 14 11 11 6 . . . Treads 19 | . 14 14 13 3 17 23 26 23 Wheel 13 | . 14 14 29 40 18 6 3 2 Device 18 | . 10 14 8 8 15 25 26 15 Storage 8 | . 14 14 11 11 9 7 7 7 Processor 4 | . . . . . 1 8 7 8 Protection 3 | . . . . 1 7 2 3 11 Energy Gun 2 | . . . 1 9 4 . . 6 Energy Cannon 4 | . . . . . 3 8 7 6 Ballistic Gun 5 | . 28 28 20 9 . . . . Launcher 3 | . . . . 1 3 3 7 . Slashing Weapon 2 | . . . . 1 5 3 . . Peak Build Rating 47 | 7 12 12 18 19 34 47 47 46 Average Rating 31 | 4 8 12 14 16 28 43 45 42 On Entrance 21 | . 7 12 12 16 18 34 45 46 Avg Prop Armor Cover (%) 16 | 17 12 12 17 19 16 21 18 . Naked Turns . | . . . . . . . . . Heaviest Build 114 | 13 53 51 52 54 112 114 112 114 Greatest Support 80 | 20 20 16 58 52 64 80 80 80 Greatest Overweight (x) 31 | 1 3 3 1 2 4 4 4 31 Average Overweight (x) 1 | . 2 3 . . 1 2 2 1 Largest Inventory Capacity 25 | 8 20 20 20 20 25 25 25 25 Average Capacity 22 | 6 16 20 20 20 22 25 25 25 Most Carried 25 | 7 20 20 20 20 25 25 25 25 Average Carried 21 | 3 12 19 19 19 20 23 24 18 Final Capacity 25 | 8 20 20 20 20 25 25 25 25 Final Carried 25 | 7 20 20 19 20 22 25 25 14 Class Distribution -------------------- 75% | Scavenger-Mutant 17% | Mutant 6% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Matter Collected 3262 | 274 579 186 214 211 987 360 228 223 Remotely 886 | 147 10 . 24 26 497 . 95 87 Salvage Created 5336 | 98 525 51 414 438 1843 571 973 423 Parts 284 | 2 38 5 21 17 106 42 38 15 Haulers Intercepted 3 | . . . . . 2 1 . . Recyclers Shooed 9 | . 6 . 1 . 2 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 17 | . . . . . . . 7 10 Prevented 31 | . . . . . . . 27 4 Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Combat Hostiles Destroyed 97 | . 13 3 5 5 36 9 17 9 Melee 8 | . . . . . 7 1 . . Guns 37 | . 13 3 5 5 6 . . 5 Cannons 22 | . . . . . 8 6 5 3 AOE 26 | . . . . . 15 2 8 1 Classes Destroyed 16 | 1 4 . 3 . 5 1 2 . Worker 6 | . 1 . . . 3 2 . . Builder 5 | . . . 1 . 3 1 . . Tunneler 1 | . . . 1 . . . . . Hauler 3 | . . . . . 2 1 . . Recycler 9 | 1 1 . 2 3 2 . . . Operator 1 | . . . . . 1 . . . Watcher 7 | . 3 . . . 3 1 . . Swarmer 23 | . 6 3 . . 7 . 4 3 Grunt 45 | . 7 . 4 5 19 2 6 2 Brawler 4 | . . . . . . . 3 1 Duelist 4 | . . . . . . . 2 2 Sentry 9 | . . . 1 . 4 1 2 1 Specialist 4 | . . . . . 4 . . . Hunter 2 | . . . . . 1 1 . . Programmer 5 | . . . . . . 5 . . Heavy 1 | . . . . . 1 . . . Best Kill Streak 9 | 1 7 3 4 2 5 2 9 4 Combat Bots Only 9 | . 6 3 2 2 4 2 9 4 Max Kills in Single Turn 3 | 1 2 1 1 1 3 2 3 1 Gunslinging . | . . . . . . . . . Exploded 3 | . . . . . 3 1 3 1 Melee 1 | . . . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Hostile Shots Fired 542 | . 51 22 24 17 197 32 35 164 Missed 159 | . 17 2 8 5 62 8 14 43 Hits 383 | . 34 20 16 12 135 24 21 121 Melee 33 | . . . . . . . 6 27 Projectile 350 | . 34 20 16 12 135 24 15 94 Critical Strikes 16 | . 1 . . 1 2 3 1 8 Damage Taken 6199 | . 388 173 198 148 2149 372 524 2247 Core 1247 | . 97 37 . 33 351 86 44 599 Absorbed by Shields 203 | . . . . . 171 . . 32 Redirected to Shielding 250 | . . . . 3 125 43 . 79 Ignored by Resistances 128 | . . . . . 128 . . . Core Remaining (%) 68 | 100 . 46 . 91 36 . . . Volleys Fired 268 | 2 62 8 18 17 81 29 32 19 Largest 2 | 2 2 2 2 2 2 2 2 2 Hottest 145 | 40 40 40 40 88 130 130 104 145 Shots Fired 460 | 4 124 17 36 34 126 46 38 35 Gun 273 | 4 124 17 36 34 43 . . 15 Cannon 130 | . . . . . 60 35 17 18 Launcher 57 | . . . . . 23 11 21 2 Special . | . . . . . . . . . Kinetic 200 | 4 124 17 36 17 . . . 2 Thermal 162 | . . . . 17 62 35 17 31 Explosive 29 | . . . . . 23 6 . . Electromagnetic 69 | . . . . . 41 5 21 2 Robot Hit Streak 22 | 3 10 2 6 5 22 5 9 7 Robot Miss Streak 7 | 1 4 7 2 2 5 4 2 3 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . Shots Hit Robots 303 | 3 73 5 25 20 106 21 24 26 Core Hits 204 | 2 32 3 14 10 75 19 27 22 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . Critical Strikes 9 | . 1 . . . 7 . . 1 Destroy 1 | . 1 . . . . . . . Corrupt 1 | . . . . . 1 . . . Sever 7 | . . . . . 6 . . 1 Melee Attacks 45 | . . . . . 28 13 . 4 Impact . | . . . . . . . . . Slashing 45 | . . . . . 28 13 . 4 Piercing . | . . . . . . . . . Sneak Attacks 6 | . . . . . 4 2 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9475 | 25 869 65 310 314 4201 1390 1601 700 Guns 2396 | 25 869 65 310 314 510 . . 303 Cannons 2307 | . . . . . 1244 438 351 274 Explosions 3597 | . . . . . 1543 712 1250 92 Melee 1175 | . . . . . 904 240 . 31 Ramming . | . . . . . . . . . Kinetic 1446 | 25 869 65 310 140 . . . 37 Thermal 3389 | . . . . 174 1415 862 398 540 Explosive 1529 | . . . . . 1408 121 . . Electromagnetic 1936 | . . . . . 474 167 1203 92 Impact . | . . . . . . . . . Slashing 1175 | . . . . . 904 240 . 31 Piercing . | . . . . . . . . . Highest Corruption 6 | . 2 2 . . . 1 6 1 Average Corruption 1 | . 2 2 . . . 1 3 1 Corruption Purged 9 | . . . . . . 2 6 1 Corruption Blocked . | . . . . . . . . . Effects 22 | . 4 10 . . . 2 4 2 Message Errors 4 | . 1 1 . . . . 1 1 Matter Fused 6 | . 2 3 . . . . 1 . Heat Flow Errors 4 | . . 2 . . . 2 . . Energy Discharges 3 | . . 2 . . . . 1 . Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 2 | . . 1 . . . . 1 . Misfires 1 | . . 1 . . . . . . Alerts 1 | . 1 . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 335 | . . . . . 213 60 27 35 Projectiles 66 | . . . . . 27 15 . 24 Explosions 145 | . . . . . 62 45 27 11 Melee 124 | . . . . . 124 . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 279 | . . . . . 145 21 77 36 Shots 16 | . . . . . 7 1 6 2 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 255 | . 21 255 . 168 199 67 56 178 Average Temperature 64 | . 9 111 . 54 77 32 27 50 Received Heat Transfer 1502 | . 171 . 102 102 712 18 108 289 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Robots Corrupted 4 | . . . . . . . 4 . Combat Hostiles 2 | . . . . . . . 2 . Parts Fried 8 | . . . . . 2 . 6 . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . . . . . 1 2 . 1 Heat Transferred 4539 | . . . . 407 1876 805 481 970 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . . . . . 1 1 2 . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Maximum Alert Level 2 | . . . . . 2 2 . . Low Security (%) 70 | 100 100 100 100 100 9 88 . . Level 1 16 | . . . . . 50 6 . . Level 2 12 | . . . . . 39 4 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 592 | 5 196 71 56 85 592 412 . . Initial 266 | . . 71 . 8 . 266 . . Average 132 | . 41 24 15 19 341 78 . . Influence Increases 3442 | 5 382 70 171 216 1385 663 360 190 Destroy 0b10 Robot/C 2060 | . 260 60 100 160 780 180 340 180 Destroy 0b10 Robot/NC 160 | 5 25 . 20 15 70 25 . . Destroy Leader 390 | . 56 10 30 10 180 74 20 10 Allied During Kill 40 | . . . . 16 24 . . . Successful Hack 28 | . 23 . 5 . . . . . Disable Machine 330 | . . . . . 30 300 . . Destroy Structure 254 | . 3 . 1 . 166 84 . . Partial Spotted 15 | . . . 15 . . . . . Lose Combat Pursuer 165 | . 15 . . 15 135 . . . Influence Decreases 3442 | 5 198 254 149 238 798 855 739 206 Entered New Map 599 | . . 113 . 14 . 321 147 4 Time Decay 2471 | 5 178 141 129 224 598 524 562 110 Lost Part 352 | . 20 . 20 . 180 10 30 92 Lost Ally 20 | . . . . . 20 . . . Squads Dispatched 20 | . 2 . 3 . 6 8 . 1 Investigation 1 | . . . 1 . . . . . Extermination 5 | . . . . . . 5 . . Reinforcement 13 | . 2 . 2 . 6 3 . . Assault 1 | . . . . . . . . 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . Haulers Reinforced 2 | . . . . . . 2 . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Distress Signals 8 | . 2 . 3 . 3 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 155 | . 26 3 16 9 55 14 14 18 Peak Tracking Total 8 | . 6 3 8 2 5 2 7 8 Tactical Retreats 15 | . 4 . 2 1 8 . . . ECM-based Alert Blocks 13 | . 10 . 2 . 1 . . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Traps Triggered 5 | . 2 . 1 . 1 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Machines Disabled 23 | . . . . . 2 20 1 . Max in Single Turn 16 | . . . . . 1 16 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Machines Accessed 22 | . 8 . 4 . 6 4 . . Terminals 16 | . 7 . 3 . 3 3 . . Fabricators 1 | . . . . . . 1 . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . 1 . . . 1 . . . Scanalyzers 3 | . . . 1 . 2 . . . Garrison Access . | . . . . . . . . . Total Hacks 68 | . 29 . 12 . 21 6 . . Successful 43 | . 18 . 6 . 16 3 . . Failed 25 | . 11 . 6 . 5 3 . . Catastrophic 6 | . 4 . 1 . . 1 . . Database Lockouts . | . . . . . . . . . Manual 39 | . 17 . 10 . 7 5 . . Terminals 45 | . 25 . 10 . 5 5 . . Fabricators 1 | . . . . . . 1 . . Repair Stations . | . . . . . . . . . Recycling Units 9 | . 4 . . . 5 . . . Scanalyzers 13 | . . . 2 . 11 . . . Garrison Access . | . . . . . . . . . Terminal Hacks 9 | . 8 . 1 . . . . . Branch Access Points 1 | . 1 . . . . . . . Emergency Access Points 3 | . 3 . . . . . . . Terminal Index 2 | . 1 . 1 . . . . . Locate Traps 3 | . 3 . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . Network Status 1 | . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 4 | . 2 . . . 2 . . . Process 1 | . 1 . . . . . . . Report Inventory 2 | . 1 . . . 1 . . . Retrieve Matter 1 | . . . . . 1 . . . Scanalyzer 12 | . . . 2 . 10 . . . Insert Component 5 | . . . . . 5 . . . Analyze 4 | . . . . . 4 . . . Retrieve Study 3 | . . . 2 . 1 . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 17 | . 8 . 3 . 4 2 . . Terminals 13 | . 6 . 3 . 2 2 . . Botnet 13 | . 6 . 3 . 2 2 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 4 | . 2 . . . 2 . . . Reject 2 | . 1 . . . 1 . . . Mask 2 | . 1 . . . 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 20 | . 7 . 4 . 5 4 . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . . . . 3 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 3 | . . . 2 . 1 . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 247 | . 247 . . . . . . . Retrieved Matter 66 | . . . . . 66 . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 3 | . . . . . 3 . . . Part Schematics Acquired 3 | . . . . . 3 . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Total Allies 3 | . . . . 3 . . . . Largest Group 2 | . . . . 2 1 . . . Highest-Rated Group 62 | . . . . 62 31 . . . Highest-Rated Ally 31 | . . . . 31 31 . . . Total Orders . | . . . . . . . . . Ally Attacks 33 | . . . . 10 23 . . . Total Damage 397 | . . . . 124 273 . . . Kills 6 | . . . . 3 3 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Active Infowar (turns) 4808 | . 619 427 298 586 783 1093 772 230 Optics 878 | . . . . . 270 608 . . Structural 35 | . . . . . 35 . . . T.N.C. 245 | . . . . . . 245 . . Jamming 2828 | . . . . . 737 1089 772 230 ECM 4008 | . 619 427 298 586 759 1006 313 . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 2 . . 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Turns Passed 9517 | 72 930 427 452 768 2071 2809 1661 327 Spaces Moved 5454 | 53 546 272 354 692 1093 1507 838 99 Core 7 | 6 . . . . . . . 1 Treads 1594 | 6 5 . . . 234 715 538 96 Legs . | . . . . . . . . . Wheels 3853 | 41 541 272 354 692 859 792 300 2 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 95 145 80 80 90 125 140 140 Average Speed 147 | 93 127 145 103 92 138 172 186 227 Slowest Speed 1600 | 160 160 145 115 100 285 285 212 1600 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 50 | 3 75 43 41 99 66 23 97 11 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . 1 . . . 1 . . . Unknown Exits Taken 6 | 1 . 1 1 1 . 1 1 . Scrap Searched 8 | . . 2 . 2 . . 3 1 Spaces Dug 12 | . . . . . 4 8 . . Terrain Destroyed 291 | . . . . . 194 85 10 2 Melee 12 | . . . . . 4 8 . . Projectile 25 | . . . . . 14 6 3 2 AOE 254 | . . . . . 176 71 7 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Total 6417 | 68 665 291 406 783 1481 1662 895 166 Wait 174 | . 8 4 3 36 100 15 . 8 Move 5446 | 52 545 271 353 691 1092 1506 837 99 Hop . | . . . . . . . . . Pick Up 178 | 7 26 4 10 13 63 41 9 5 Fast Attach 16 | 7 2 . 3 . 1 . . 3 Attach 54 | . 1 . 2 . 21 11 4 15 Detach 2 | . 1 . . . . . . 1 Swap 126 | . 4 . 6 15 57 24 9 11 Drop 108 | . 16 4 11 11 38 23 4 1 Fire 268 | 2 62 8 18 17 81 29 32 19 Melee 45 | . . . . . 28 13 . 4 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: [*Fac] / [*Low]) -7/Lower Caves -7/Lower Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 389 | -10/Materials | Discovered new exit (range 5) 459 | -10/Materials | Discovered new exit (range 9) 896 | -10/Materials | Identified exit to Mines 1003 | -10/Materials | Entered Mines 1119 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1183 | -10/Mines | Found DCF Scrap (9 items) 1214 | -10/Mines | Core integrity fell below 50% 1423 | -10/Mines | Discovered new exit (range 6) 1430 | -10/Mines | Entered Materials 1430 | -9/Materials | Evolved 2 slots: Propulsion x2 1872 | -9/Materials | Discovered new exit (range 12) 1882 | -9/Materials | Entered Mines 1989 | -9/Mines | Build established: Scavenger-Mutant 2031 | -9/Mines | Excavation squad dispatched 2031 | -9/Mines | A large section of the Mines collapsed 2185 | -9/Mines | Learned Materials machine intel 2220 | -9/Mines | Discovered new exit (range 5) 2276 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2301 | -9/Mines | Discovered new exit (range 5) 2356 | -9/Mines | Received a Mining Laser from a helpful Derelict 2464 | -9/Mines | Learned location of 1 exit from Materials 2650 | -9/Mines | Entered Materials 2650 | -8/Materials | Accompanied by 1 ally 2650 | -8/Materials | Evolved 2 slots: Utility x2 2651 | -8/Materials | Identified exit to Factory 2652 | -8/Materials | Loaded intel: 50 machine locations 2655 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 3370 | -8/Materials | Lost 3 parts (1p2n) 3442 | -8/Materials | Lost 5 parts (3n1u1w) 4115 | -8/Materials | Discovered exit to Factory (range 18) 4564 | -8/Materials | Core integrity fell below 50% 4612 | -8/Materials | Lost 5 parts (1p3n1w) 4721 | -8/Materials | Entered Factory 4721 | -7/Factory | Evolved 2 slots: Utility x2 5040 | -7/Factory | Discovered new exit (range 14) 5617 | -7/Factory | Discovered new exit (range 17) 7530 | -7/Factory | Entered Lower Caves 8009 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 8058 | -7/Lower Caves | Destroyed 9 combat bots 8423 | -7/Lower Caves | Lost 3 parts (1n2u) 8437 | -7/Lower Caves | Discovered new exit (range 11) 8674 | -7/Lower Caves | Build established: Infiltrator-Mutant 8680 | -7/Lower Caves | Learned Factory non-interactive machine intel 9092 | -7/Lower Caves | Build established: Scavenger-Mutant 9191 | -7/Lower Caves | Entered another Lower Caves area 9228 | -7/Lower Caves | Lost 4 parts (1n1u2w) 9282 | -7/Lower Caves | Lost 5 parts (3n2u) 9386 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9455 | -7/Lower Caves | Discovered new exit (range 11) 9487 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 9507 | -7/Lower Caves | Core integrity fell below 50% 9516 | -7/Lower Caves | Core integrity fell below 20% 9518 | -7/Lower Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- 09506_ Penetrated by Slug. 09506_ Lgt. Treads+ destroyed. 09506_ Barrage Gun severed. 09509_ Imp. Heat Sink destroyed. 09512_ L-41 Fighter Microactuators severed. 09514_ Penetrated by Slug. 09514_ Imp. Cooling System destroyed. 09515_ Microactuators fries itself beyond repair. 09515_ Core Shielding fries itself beyond repair. 09515_ C-45 Heavy ARC bursts open, deploying its payload. 09515_ G-50 Soldier unfolds itself. 09515_ G-47 Trooper unfolds itself. 09515_ L-41 Fighter unfolds itself. 09515_ G-47 Trooper unfolds itself. 09515_ M-28 Smith unfolds itself. 09515_ Mak. Axe destroyed. 09516_ Acquired 28 matter. 09516_ Imp. Power Shielding destroyed. 09517_ Penetrated by Slug. 09517_ Hvy. Deuterium Engine destroyed. Map ----- +----------------------------------------------------+ | ???????????????????#### ##?# #????????????????? | | ????????????????#### ## ##??# #????????????????? | | ???????????????## # #???# #????????????????? | | ???????????????# [ #???# #????????????????? | | ??????????????## =%= #???# #????????????????? | | ??????????????# * ####???# #????????????????? | | ??????????????#### % ##?????# #????????????????? | | ???????????######### #?????# #????????????????? | | ???????????# # ##????# #????????????????? | | ???????????# #????# #????????????????? | | ???????????# ##???# #????????????????? | | ???????????# % ##### #????????????????? | | ???????????# % ## ###??????????????? | | ???????????# #??????????????? | | ???????????# ####" # #??????????????? | | ???????????##### ##??## ## #??????????????? | | ??????????????# #????# ## ##??????????????? | | ??????????????# ##???# ## #???????????????? | | ?????????????## #???# ### #???????????????? | | ?????????????# #??## ### ##???????????????? | | ???????????### ##### ####????????????????? | | ????# ##?????#??????????? | | ???# < ######## ### #??????????? | | ???? #### #""""""# ; #?????????????? | | ???? ????# #"g s #gg #????????????????? | | ?????####?????#### #???# @l[g #????????????????? | | ?????????????????# #??#Y ll ####????????????????? | | ?????????????????# #" # #???????????????????? | | ?????????????????# #" # #???????????????????? | | ?????????????????? ### ### #???????????????????? | | ?????????????????? ? ?? #???????????????????? | | ??????????????????######??###???????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Coolant Potential 65 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Base Temperature (-) 100 Armor Coverage 300 Resistance: TH 10 Power Shielding 66 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 44 Targeting Accuracy 5 Launcher Accuracy 20 Target Analysis 5 Core Analysis 9 Recoil Reduction 4 Salvage Targeting 1 Offensive Hacking 10 Defensive Hacking 30 Item Schematics ----------------- Tractor Beam | -8/Materials | Scanalyzed Lgt. Armor Plating | -8/Materials | Scanalyzed Hpw. Tractor Beam | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Wheel | -9/Materials | Hacked Com. Wheel | -9/Materials | Hacked Lgt. Treads | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MicrowarpTeslaMindspike Manual? 0 Play Time 01:58:03 Cumulative 142.9 hours Start 2026.03.22 @ 14:29:55 End 2026.03.25 @ 13:20:43 Sessions 19 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 165 Rogue 165 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 46 Achievement% 33 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 689f4e41-e295-4d57-9c8a-3d47d7834d16