Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.15 @ 22:50:45 Player: sentrybuster Result: Destroyed by G-67 Veteran with Electrolaser Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (220) 1100 Value Destroyed (9918) 9918 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (3595) 3595 TOTAL SCORE: 20113 Bonus ------- High Alert Combat Kills 2646 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 100 Friendly Fire -151 Cogmind --------- Core Integrity 0/1150 Matter 50/300 Energy 97/100 System Corruption 11% Temperature Cool (21) Movement Rolling (90) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Centrium Wheel Centrium Wheel Centrium Wheel > --- UTILITY (8) ------ Advanced Signal Interpreter Experimental Targeting Computer > --- WEAPON (5) ------- Force Lance > --- INVENTORY (4) ---- Long-range Tractor Beam Coil Gun Heavy Autocannon Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Spiked Medium Treads Spiked Medium Treads Heavy Treads > --- UTILITY ---------- High-capacity Storage Unit Experimental Optical Array Advanced Signal Interpreter Experimental Targeting Computer Advanced Target Analyzer Hardened Heavy Armor Plating > --- WEAPON ----------- Gamma Rifle Neutron Cannon Helical Railgun Bore Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Carbon-fiber Leg Energy Well Improved Sensor Array Improved Particle Charger Improved Kinecellerator Hardened Heavy Armor Plating Long-range Tractor Beam Enhanced Gauss Cannon Heavy Autocannon Remote Datajack [Rating: 101] Favorites ----------- Power Light Antimatter Reactor Engine Heavy Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Spiked Medium Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit VTOL Module Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Experimental Targeting Computer Protection Hardened Heavy Armor Plating Weapon Enhanced Gauss Cannon Energy Gun Gamma Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Coil Gun Ballistic Cannon Enhanced Gauss Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Piercing Weapon Force Lance Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp War Pro Fac Slots Evolved 12 | . . 2 2 2 2 2 . . . 2 Power . | . . . . . . . . . . . Propulsion 3 | . . 1 . . 1 . . . . 1 Utility 6 | . . 1 1 1 1 1 . . . 1 Weapon 3 | . . . 1 1 . 1 . . . . Parts Attached 198 | 6 12 18 18 9 27 36 . 10 8 54 Power 11 | 1 . 3 . . 1 2 . . . 4 Engine 5 | 1 . 3 . . 1 . . . . . Core 1 | . . . . . . 1 . . . . Reactor 5 | . . . . . . 1 . . . 4 Propulsion 40 | 2 . 4 5 4 5 4 . 2 . 14 Treads 11 | . . . . . 1 1 . 2 . 7 Leg 19 | 2 . 4 5 4 1 2 . . . 1 Wheel 9 | . . . . . 3 1 . . . 5 Hover . | . . . . . . . . . . . Flight 1 | . . . . . . . . . . 1 Utility 63 | 1 3 5 5 1 12 13 . 2 6 15 Device 31 | . 1 . 3 1 5 7 . . 5 9 Storage 4 | 1 2 . . . 1 . . . . . Processor 11 | . . 2 . . 4 2 . 1 . 2 Hackware . | . . . . . . . . . . . Protection 17 | . . 3 2 . 2 4 . 1 1 4 Artifact . | . . . . . . . . . . . Weapon 84 | 2 9 6 8 4 9 17 . 6 2 21 Energy Gun 28 | 2 5 3 1 2 3 4 . . . 8 Energy Cannon 8 | . . 1 2 . . 3 . 1 . 1 Ballistic Gun 13 | . . . 1 . 2 1 . 1 1 7 Ballistic Cannon 17 | . 1 . 1 . 1 5 . 4 1 4 Launcher 16 | . 3 2 3 2 2 4 . . . . Special Weapon 1 | . . . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 13 | . . 3 . . 3 3 . 3 . 1 Parts Lost 74 | . . 3 2 1 6 11 . . 1 50 Power 7 | . . . . . . 2 . . . 5 Propulsion 19 | . . . . 1 3 2 . . . 13 Utility 26 | . . 2 2 . 2 3 . . . 17 Weapon 22 | . . 1 . . 1 4 . . 1 15 Highest Loss Streak 13 | . . 2 1 1 2 5 . . 1 13 Average Slot Usage (%) 88 | . 95 97 92 98 93 82 88 87 85 77 Engine 4 | . 14 10 9 7 6 1 . . . . Reactor 2 | . . . . . . 1 5 5 5 4 Treads 5 | . . . . . 3 3 5 9 17 12 Leg 12 | . 28 31 26 22 13 3 11 6 . 1 Wheel 1 | . . . . . 2 4 . . . 3 Device 8 | . 10 6 4 15 12 10 5 4 4 7 Storage 6 | . 14 11 9 7 6 5 5 5 5 4 Processor 12 | . . 6 9 7 12 13 17 17 17 16 Protection 5 | . . 9 8 7 6 6 5 5 5 3 Energy Gun 6 | . 25 14 5 6 6 1 5 5 5 4 Energy Cannon 3 | . . 7 12 5 . 3 5 5 1 . Ballistic Gun 4 | . . . . 7 5 5 5 2 4 7 Ballistic Cannon 7 | . . . 4 7 5 8 11 14 13 7 Launcher 1 | . . . 2 1 7 3 . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 109 | 13 45 56 62 69 73 104 104 108 109 109 Greatest Support 149 | 20 20 33 45 53 53 70 70 126 126 149 Greatest Overweight (x) 13 | 4 2 2 1 1 4 3 1 1 . 13 Average Overweight (x) 1 | . . 1 1 1 1 1 1 . . 1 Largest Inventory Capacity 12 | 6 12 12 12 12 12 12 12 12 12 12 Average Capacity 11 | 5 9 12 12 12 12 12 12 12 12 11 Most Carried 12 | 4 10 12 12 12 12 12 7 12 12 12 Average Carried 10 | 1 8 11 11 11 11 10 7 9 11 9 Final Capacity 12 | 6 12 12 12 12 12 12 12 12 12 4 Final Carried 12 | 4 10 12 12 12 11 7 7 12 12 4 Class Distribution -------------------- 34% | Gunner 30% | Scavenger-Gunner 24% | Mutant 5% | Scavenger-Mutant 4% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Warlord Scavenger-Gunner | -4/Proximity Caves Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Upp War Pro Fac Matter Collected 5708 | 212 104 198 277 208 667 1750 . 198 216 1878 Remotely . | . . . . . . . . . . . Salvage Created 10393 | . 266 1071 749 562 580 2973 . 57 354 3781 Parts 473 | . 13 61 54 30 18 134 . 1 15 147 Haulers Intercepted 12 | . 1 6 1 1 . 2 . . . 1 Recyclers Shooed 7 | . . . . . 1 2 . . . 4 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 85 | . . . . . . . . 74 11 . Prevented 13 | . . . . . . . . 11 2 . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp War Pro Fac Combat Hostiles Destroyed 170 | . 2 15 17 12 15 42 . 1 5 61 Melee 1 | . . . . . . . . . . 1 Guns 69 | . 1 7 . 7 8 10 . . 1 35 Cannons 79 | . . 4 13 3 1 30 . 1 4 23 AOE 21 | . 1 4 4 2 6 2 . . . 2 Classes Destroyed 19 | . 3 4 4 1 2 4 . . . 1 Worker 11 | . . 1 1 1 . 6 . . . 2 Builder 9 | . . . 1 1 . 5 . . . 2 Tunneler 1 | . . . 1 . . . . . . . Hauler 12 | . 1 6 1 1 . 2 . . . 1 Recycler 12 | . 2 1 1 1 2 3 . . . 2 Mechanic 2 | . . . . . . 1 . . . 1 Operator 4 | . . . . . 1 2 . . . 1 Watcher 7 | . . 2 1 . . 3 . . . 1 Swarmer 19 | . . . 6 3 . . . . . 10 Saboteur 2 | . . . . . . 1 . . . 1 Grunt 70 | . 2 9 5 4 2 24 . 1 . 23 Brawler 8 | . . . . . . 3 . . . 5 Duelist 6 | . . 1 1 . . . . . . 4 Protector 1 | . . . . . . . . . . 1 Sentry 17 | . . 5 4 . 4 2 . . 1 1 Hunter 15 | . . . 1 2 . 2 . . 4 6 Programmer 23 | . . . . 3 1 9 . . . 10 Behemoth 1 | . . . . . . 1 . . . . Assembled 8 | . . . . . 8 . . . . . Best Kill Streak 9 | . 2 8 7 8 8 7 . 1 2 9 Combat Bots Only 8 | . 2 5 5 3 8 6 . 1 2 8 Max Kills in Single Turn 4 | . 1 4 3 1 3 3 . 1 1 2 Gunslinging 1 | . . . . . 1 . . . . 1 Exploded 3 | . 1 3 2 1 3 1 . . . 1 Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp War Pro Fac Damage Taken 15148 | . 61 726 996 642 1070 2970 . 23 917 7743 Core 1686 | . 10 54 125 58 50 161 . . 72 1156 Absorbed by Shields 6 | . . . . . . . . . . 6 Reduced by Siege Mode 38 | . . . . . . 32 . . . 6 Core Remaining (%) 88 | 100 96 86 77 91 94 . . . 76 . Volleys Fired 451 | . 18 51 51 30 29 110 . 4 12 146 Largest 5 | . 2 2 3 4 4 5 . 5 4 5 Hottest 336 | . 90 131 199 200 179 278 . 336 227 313 Shots Fired 1231 | . 34 98 104 98 78 327 . 14 33 445 Gun 620 | . 26 66 22 41 50 108 . 2 17 288 Cannon 562 | . 5 28 74 54 17 199 . 12 16 157 Launcher 47 | . 3 4 8 3 9 20 . . . . Special 2 | . . . . . 2 . . . . . Kinetic 681 | . 5 . 16 50 42 211 . 10 25 322 Thermal 322 | . . 41 80 45 25 91 . 2 . 38 Explosive 16 | . 3 3 1 2 5 2 . . . . Electromagnetic 210 | . 26 54 7 1 4 23 . 2 8 85 Robot Hit Streak 25 | . 9 14 13 8 17 19 . 7 8 25 Robot Miss Streak 5 | . 4 2 3 4 5 5 . 2 4 5 Penetration Max 2 | . . . . . . 1 . 2 . 2 Secondary Targets 8 | . . . . . 2 . . . . 6 Max Gunslinging Chain 2 | . . . . . 1 . . . . 2 Shots Hit Robots 771 | . 16 75 72 48 56 188 . 10 21 285 Core Hits 429 | . 9 39 36 25 47 107 . 3 10 153 Critical Hits 100 | . . 4 6 2 3 28 . 7 6 44 Critical Kills 33 | . . . 1 2 . 12 . 1 4 13 Critical Parts Destroyed 63 | . . 3 5 . 3 14 . 6 1 31 Melee Attacks 6 | . . . . . . . . . . 6 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 6 | . . . . . . . . . . 6 Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 26886 | . 309 1762 1721 1467 2322 8037 . 403 389 10476 Guns 11305 | . 192 843 274 454 891 2300 . 54 208 6089 Cannons 11330 | . 16 414 1066 723 244 4879 . 349 181 3458 Explosions 4129 | . 101 494 381 290 1187 851 . . . 825 Melee 92 | . . . . . . . . . . 92 Ramming 30 | . . 11 . . . 7 . . . 12 Kinetic 14026 | . 16 . 264 572 698 4949 . 272 276 6979 Thermal 6921 | . . 661 1115 605 437 2355 . 77 . 1671 Explosive 2465 | . 101 378 159 274 1138 170 . . . 245 Electromagnetic 3352 | . 192 712 183 16 49 556 . 54 113 1477 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 92 | . . . . . . . . . . 92 Highest Corruption 11 | . . 4 1 3 1 3 3 3 . 11 Average Corruption 2 | . . 1 1 2 1 2 3 3 . 2 Corruption Purged . | . . . . . . . . . . . Effects 97 | . . 9 3 10 1 41 3 1 . 29 Message Errors 28 | . . 7 2 4 . 8 3 . . 4 Matter Fused 17 | . . . . 1 . 10 . 1 . 5 Heat Flow Errors 7 | . . . . 1 . 4 . . . 2 Energy Discharges 10 | . . 1 1 1 . 4 . . . 3 Data Loss (minor) 13 | . . 1 . 2 1 5 . . . 4 Targeting Errors 19 | . . . . 1 . 9 . . . 9 Weapon Failures 3 | . . . . . . 1 . . . 2 Overload Shots . | . . . . . . . . . . . Overflow Damage 726 | . . 1 16 73 86 85 . . . 465 Projectiles 253 | . . 1 . 41 14 85 . . . 112 Explosions 473 | . . . 16 32 72 . . . . 353 Melee . | . . . . . . . . . . . Knockbacks 55 | . . . 1 3 2 14 . 4 1 30 Impact 1 | . . . . . . . . . . 1 Kinetic 52 | . . . 1 3 2 12 . 4 1 29 Secondary 2 | . . . . . . 2 . . . . Self-Inflicted Damage 330 | . 20 81 9 47 28 . . . . 145 Shots 12 | . 2 2 2 2 2 . . . . 2 Rammed 5 | . . . . . . 1 . . . 4 Targets Rammed 6 | . . 1 . . . 1 . . . 4 Kicked 1 | . . 1 . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 512 | . 60 432 426 203 311 512 . 336 410 436 Average Temperature 120 | . 26 109 157 63 90 111 . 191 165 132 Received Heat Transfer 2630 | . 24 243 198 18 182 840 . . . 1125 Effects 38 | . . 1 5 . . 8 . 1 7 16 Shutdowns 9 | . . 1 2 . . 3 . . 1 2 Energy Bleed 4 | . . . 1 . . 2 . . . 1 Interference 22 | . . . 2 . . 1 . 1 6 12 Matter Decay 1 | . . . . . . 1 . . . . Damage (minor) 2 | . . . . . . 1 . . . 1 Siege Activations 4 | . . . . . . 2 . . 1 1 Total Turns 48 | . . . . . . 27 . . 11 10 Longest Duration 24 | . . . . . . 24 . . 11 10 Robots Corrupted 2 | . . 2 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 11 | . . 4 5 . . 1 . . . 1 Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 9 | . . 2 3 3 1 . . . . . Heat Transferred 8964 | . . 1210 2085 1073 872 2064 . 50 . 1610 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 8 | . . 3 2 . . 1 . . . 2 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp War Pro Fac Peak Influence 1598 | . 47 304 478 390 306 1598 . . . 1470 Initial 169 | . . 19 113 169 81 93 . . . . Average 431 | . 12 151 307 178 96 797 . . . 737 Maximum Alert Level 4 | . . 1 2 1 1 4 . . . 4 Low Security (%) 44 | 100 100 72 20 67 88 7 . . . 23 Level 1 20 | . . 27 53 32 11 18 . . . 6 Level 2 10 | . . . 26 . . 24 . . . 10 Level 3 10 | . . . . . . 14 . . . 32 Level 4 13 | . . . . . . 34 . . . 27 Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 42 | . . . . 2 5 15 . . . 20 Investigation 2 | . . . . . . 1 . . . 1 Extermination 9 | . . . . 1 1 3 . . . 4 Reinforcement 14 | . . . . 1 1 6 . . . 6 Assault 11 | . . . . . . 4 . . . 7 Garrison 6 | . . . . . 3 1 . . . 2 Intercept . | . . . . . . . . . . . Construction Impeded 6 | . . . . . . 2 . . . 4 Haulers Reinforced 2 | . . . . . . 2 . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp War Pro Fac Distress Signals 11 | . . . 5 . . 2 . . . 4 Communications Jammed 8 | . . . . . . . . . . 8 Distress Signals 8 | . . . . . . . . . . 8 Times Spotted 277 | . 7 24 26 15 21 61 . 18 5 100 Peak Tracking Total 15 | . 4 4 6 3 8 5 . 15 2 10 Tactical Retreats 25 | . . 1 1 . 1 7 . . . 15 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp War Pro Fac Traps Triggered 6 | . . 2 . . . 2 . . . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 11 | . . . . . 1 . 2 8 . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Upp War Pro Fac Machines Disabled 47 | . 1 1 3 2 8 14 . . . 18 Max in Single Turn 4 | . 1 1 1 1 4 3 . . . 4 Garrison Access 3 | . . . . 1 . 2 . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp War Pro Fac Machines Accessed 42 | . 2 9 5 9 8 3 . 2 . 4 Terminals 25 | . 1 8 3 2 5 2 . . . 4 Fabricators 2 | . . . . 2 . . . . . . Repair Stations 2 | . . . 1 . 1 . . . . . Recycling Units 7 | . 1 1 . 3 2 . . . . . Scanalyzers 1 | . . . 1 . . . . . . . Garrison Access 3 | . . . . 2 . 1 . . . . Total Hacks 112 | . 5 29 25 17 18 7 . 6 . 5 Successful 65 | . 2 18 20 7 9 2 . 6 . 1 Failed 47 | . 3 11 5 10 9 5 . . . 4 Catastrophic 9 | . . 1 . 4 1 . . . . 3 Database Lockouts . | . . . . . . . . . . . Manual 59 | . 4 24 10 3 9 5 . . . 4 Terminals 70 | . 4 27 11 6 12 5 . . . 5 Fabricators 3 | . . . . 3 . . . . . . Repair Stations 12 | . . . 9 . 3 . . . . . Recycling Units 10 | . 1 2 . 4 3 . . . . . Scanalyzers 5 | . . . 5 . . . . . . . Garrison Access 6 | . . . . 4 . 2 . . . . Terminal Hacks 24 | . . 12 2 1 3 . . 6 . . Robot Analysis 1 | . . 1 . . . . . . . . Prototype ID Bank 6 | . . 1 . . . . . 5 . . Open Door 1 | . . . . . . . . 1 . . Terminal Index 1 | . . . 1 . . . . . . . Repair Station Index 1 | . . 1 . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . Locate Traps 2 | . . 1 . . 1 . . . . . Dispatch Records 1 | . . 1 . . . . . . . . Maintenance Status 2 | . . 1 . . 1 . . . . . Patrol Status 1 | . . 1 . . . . . . . . Transport Status 2 | . . 2 . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . Zone Layout 4 | . . 1 1 1 1 . . . . . Fabricator Hacks 2 | . . . . 2 . . . . . . Load Schematic 1 | . . . . 1 . . . . . . Build 1 | . . . . 1 . . . . . . Repair Station Hacks 10 | . . . 8 . 2 . . . . . Scan Component 5 | . . . 4 . 1 . . . . . Repair 5 | . . . 4 . 1 . . . . . Recycling Unit Hacks 4 | . 1 1 . 1 1 . . . . . Retrieve Components 4 | . 1 1 . 1 1 . . . . . Scanalyzer 5 | . . . 5 . . . . . . . Insert Component 2 | . . . 2 . . . . . . . Analyze 3 | . . . 3 . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . Seal Access 1 | . . . . 1 . . . . . . Unauthorized Hacks 19 | . 1 5 5 2 3 2 . . . 1 Terminals 19 | . 1 5 5 2 3 2 . . . 1 Track 9 | . 1 3 2 1 1 . . . . 1 Assimilate 1 | . . . 1 . . . . . . . Botnet 9 | . . 2 2 1 2 2 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . Used . | . . . . . . . . . . . Hacking Detections 35 | . 1 7 4 8 8 3 . . . 4 Full Trace Events 2 | . . . 1 . . 1 . . . . Feedback Events 1 | . . . . . . 1 . . . . Corruption 1 | . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . Parts Built 1 | . . . . 1 . . . . . . Matter 124 | . . . . 124 . . . . . . Time 62 | . . . . 62 . . . . . . Total Part Build Rating 2 | . . . . 2 . . . . . . Parts Repaired 5 | . . . 4 . 1 . . . . . Time 197 | . . . 159 . 38 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 22 | . 7 3 . 10 2 . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Upp War Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . . . . . 1 . . . . . Non-combat . | . . . . . . . . . . . Combat 1 | . . . . . 1 . . . . . Robot Hacks Applied 1 | . . . . . 1 . . . . . parse_system 1 | . . . . . 1 . . . . . Relay Couplers Released 8 | . . . . 3 . 5 . . . . Machine Destruction 2 | . . . . . . 2 . . . . Programmers 6 | . . . . 3 . 3 . . . . Robots Rewired 1 | . . . . 1 . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp War Pro Fac Total Allies 2 | . . . 1 1 . . . . . . Largest Group 2 | . . . 1 2 1 . . . . . Highest-Rated Group 26 | . . . 10 26 10 . . . . . Highest-Rated Ally 16 | . . . 10 16 10 . . . . . Total Orders 51 | . . . 11 34 6 . . . . . STAY 25 | . . . 5 17 3 . . . . . FOLLOW 26 | . . . 6 17 3 . . . . . Ally Attacks 4 | . . . . 4 . . . . . . Total Damage 66 | . . . . 66 . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp War Pro Fac Robot Analysis Total 1 | . . 1 . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . 2 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Upp War Pro Fac Turns Passed 12046 | 53 473 1154 942 1540 1228 2039 112 1531 635 2339 Spaces Moved 6377 | 33 270 596 384 882 687 1084 63 869 347 1162 Core 170 | 8 . . . . . . . . . 162 Treads 2222 | . . . . . 9 362 63 869 347 572 Legs 2644 | 25 270 596 384 882 336 . . . . 151 Wheels 1339 | . . . . . 342 722 . . . 275 Hover . | . . . . . . . . . . . Flight 2 | . . . . . . . . . . 2 Fastest Speed 50 | 50 120 150 150 150 120 110 180 160 160 50 Average Speed 150 | 123 144 154 150 150 142 139 180 171 160 144 Slowest Speed 1080 | 250 180 180 150 153 220 180 180 190 160 1080 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 34 | 4 31 55 38 26 19 32 17 75 48 34 Regions Visited 10 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 4 | . . . . . . 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . Scrap Searched 2 | . . . . . . . . . 2 . Spaces Dug 20 | . 11 . . 1 . 5 . . . 3 Terrain Destroyed 531 | . 30 29 20 17 43 186 . 2 13 191 Melee . | . . . . . . . . . . . Projectile 271 | . . . 3 3 3 139 . 2 13 108 AOE 260 | . 30 29 17 14 40 47 . . . 83 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp War Pro Fac Total 7861 | 42 319 730 664 1027 874 1367 62 902 401 1473 Wait 634 | . 4 44 184 92 108 94 . 6 23 79 Move 6367 | 32 269 595 383 881 686 1083 62 868 346 1162 Hop . | . . . . . . . . . . . Pick Up 75 | 4 8 8 11 5 4 16 . 2 5 12 Fast Attach 116 | 6 4 9 10 5 19 15 . 10 2 36 Attach 37 | . . 3 2 1 3 12 . . 2 14 Detach 28 | . 2 3 3 . 4 6 . 3 2 5 Swap 45 | . 8 6 6 3 5 9 . . 4 4 Drop 93 | . 6 10 14 9 16 19 . 9 5 5 Fire 451 | . 18 51 51 30 29 110 . 4 12 146 Melee 6 | . . . . . . . . . . 6 Ram 3 | . . . . . . . . . . 3 Kick 2 | . . 1 . . . . . . . 1 Crush 1 | . . . . . . 1 . . . . Escape Stasis 2 | . . . . . . 2 . . . . Rewire 1 | . . . . 1 . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 54 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 431 | -10/Materials | Discovered new exit (range 14) 527 | -10/Materials | Entered another Materials area 527 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1022 | -9/Materials | Discovered new exit (range 15) 1170 | -9/Materials | Discovered new exit (range 14) 1376 | -9/Materials | Discovered new exit (range 8) 1681 | -9/Materials | Entered another Materials area 1681 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2191 | -8/Materials | Repaired Adv. Beam Cannon 2234 | -8/Materials | Repaired Hrd. Medium Armor Plating 2274 | -8/Materials | Repaired Carbon-fiber Leg 2310 | -8/Materials | Repaired EMP Blaster 2486 | -8/Materials | Discovered new exit (range 14) 2623 | -8/Materials | Entered Factory 2623 | -7/Factory | Accompanied by 1 ally 2623 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2871 | -7/Factory | Build established: Gunner 3018 | -7/Factory | Fabricated EMP Blaster (x1) 3163 | -7/Factory | P-60 Hacker assimilated allied Trooper 4a 3934 | -7/Factory | Discovered new exit (range 15) 4163 | -7/Factory | Entered another Factory area 4163 | -6/Factory | Accompanied by 1 ally 4163 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4417 | -6/Factory | Repaired Hpw. Shotgun 4697 | -6/Factory | Discovered new exit (range 5) 4931 | -6/Factory | Found Prototype Processor 4931 | -6/Factory | Identified Exp. Targeting Computer 5159 | -6/Factory | Found Prototype Processor 5159 | -6/Factory | Identified Exp. Signal Interpreter 5342 | -6/Factory | Destroyed 8 combat bots 5373 | -6/Factory | Discovered new exit (range 10) 5391 | -6/Factory | Entered another Factory area 5391 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5768 | -5/Factory | Spotted B-75 Beast 5770 | -5/Factory | Destroyed B-75 Beast 6117 | -5/Factory | Garrison activated, responded to threat 6602 | -5/Factory | Lost 5 parts (2u3w) 6891 | -5/Factory | First assault squad dispatched 7164 | -5/Factory | Discovered new exit (range 9) 7182 | -5/Factory | Identified exit to Upper Caves 7231 | -5/Factory | Build established: Scavenger-Gunner 7430 | -5/Factory | Entered Upper Caves 7523 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 7540 | -5/Upper Caves | Identified exit to Warlord 7542 | -5/Upper Caves | Entered Warlord 7607 | -5/Warlord | System corruption cleaned by Quarantine Array 8564 | -5/Warlord | Warlord's base attacked by MAIN.C 8686 | -5/Warlord | Met Warlord 8733 | -5/Warlord | Build established: Derelict-Gunner 8864 | -5/Warlord | Found Prototype Ballistic Cannon 8864 | -5/Warlord | Identified Hvy. Autocannon 8914 | -5/Warlord | Warlord forces counterattacked 8969 | -5/Warlord | Spotted Executioner 8971 | -5/Warlord | Spotted Executioner 9060 | -5/Warlord | Discovered new exit (range 9) 9064 | -5/Warlord | Spotted Executioner 9072 | -5/Warlord | Identified exit to Proximity Caves 9073 | -5/Warlord | Entered Proximity Caves 9297 | -4/Proximity Caves | Build established: Scavenger-Gunner 9438 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9666 | -4/Proximity Caves | Discovered new exit (range 10) 9671 | -4/Proximity Caves | Learned Research garrison access intel 9679 | -4/Proximity Caves | Identified exit to Factory 9708 | -4/Proximity Caves | Entered Factory 9708 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10295 | -4/Factory | Lost 3 parts (1p1n1u) 10458 | -4/Factory | First assault squad dispatched 10473 | -4/Factory | Destroyed 8 combat bots 10549 | -4/Factory | Garrison activated, responded to threat 10653 | -4/Factory | Destroyed 8 combat bots 10663 | -4/Factory | Lost 3 parts (1n1u1w) 10786 | -4/Factory | Lost 3 parts (2n1u) 11061 | -4/Factory | Lost 7 parts (1p1n3u2w) 11166 | -4/Factory | Lost 8 parts (1p3n2u2w) 11344 | -4/Factory | Lost 3 parts (1u2w) 11868 | -4/Factory | Garrison activated, responded to threat 11897 | -4/Factory | Core integrity fell below 50% 11959 | -4/Factory | Spotted B-86 Titan 11962 | -4/Factory | Core integrity fell below 20% 11964 | -4/Factory | Lost 13 parts (1p4n4u4w) 12026 | -4/Factory | System corruption reached 10% 12047 | -4/Factory | Destroyed by G-67 Veteran with Electrolaser Last Messages --------------- 12011_ Slammed into G-67 Veteran. 12011_ G-67 Veteran knocked back. 12011_ Destabilizing: Core damaged (-23). 12012_ Matter Pump disabled. 12013_ Acquired Force Lance. 12013_ K-01 Serf collects debris. 12033_ P-70 Sage destroyed. 12034_ K-01 Serf collects debris. 12034_ Drone sends a signal. 12036_ K-01 Serf collects debris. 12036_ Acquired 55 matter. 12037_ U-05 Engineer lays Concrete. 12038_ R-10 Processor collects Antigrav System. 12038_ K-01 Serf collects debris. 12039_ System corrupted: Matter fused (-9). 12040_ K-01 Serf collects debris. 12043_ R-10 Processor collects Imp. Heat Sink. 12044_ K-01 Serf collects debris. 12046_ R-10 Processor collects Tesla Rifle. 12046_ System corrupted: Force Lance targeting data glitched. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ???????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# #?????????????????? | | ?????????????????????## #?????????????????? | | ?????????????????????# #?????????????????? | | ?????????????????????# #?????????????????? | | ?????????????????????# k#??/#?????????????? | | ?????????????????????# #?? #?????????????? | | ?????????????????????# u #?? #?????????????? | | ?????????????????????#u #?# #?????????????? | | ?????????????????????# #?# #?????????????? | | ?????????????????????# u ### #?????????????? | | ?????????????????????# k #?????????????? | | ?????????????????????# g@ ! #?????????????? | | ?????????????????????# """R""" !!#?????????????? | | ?????????????????????# """k"""h!!#?????????????? | | ?????????????????????# %"" """ #?????????????? | | ?????????????????????# ###???????????? | | ?????????????????????# ==] ##+########## | | ????????????########## ==] | | ????????? ==] | | ????????? | | ????????? ######??? | | ????????? ########### #???????? | | ?????????? #?????????# #???????? | | ??????????################+#######?????# #???????? | | ????????????????????# #?????# #???????? | | ????????????????????# """"""" #???### ###?????? | | ????????????????????# """"""" #???# ####### | | ????????????????????# """"""" #???# | | ????????????????????# """"""" #???# [ | | ????????????????????# #???# | | ????????????????????# """""???? #???# ## " " | | ????????????????????# """""?????????###+#### " " | | ????????????????????# """"?????????????????# " " | | ????????????????????# """??????????????????# " " | | ????????????????????# ???????????????????# " " | | ????????????????????# ????????????????????# " " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 13 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 1200 Core Shielding 30 Evasion (%) 50 Targeting Accuracy 18 Target Analysis 8 Recoil Reduction 5 Particle Charging 20 Kinecelleration 40 Salvage Targeting 1 Item Schematics ----------------- EMP Blaster | -8/Materials | Scanalyzed Mni. Grenade Launcher | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ EMP Blaster | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RagnarokMetafiberWings Manual? 0 Play Time 02:03:15 Cumulative 141.9 hours Start 2021.03.15 @ 02:23:02 End 2021.03.15 @ 22:50:45 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 243 Rogue 239 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 64 Gallery% 73 Achievement% 49 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7009ab8f-e7c4-4b0d-8d6d-60ce73a86c1f