Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.02.04 @ 10:44:31 Player: lcbb_tuk Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (120) 600 Value Destroyed (3619) 3619 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (549) 549 TOTAL SCORE: 7868 Bonus ------- High Alert Combat Kills 111 Follower Combat Kills 470 Friendly Fire -32 Cogmind --------- Core Integrity 0/700 Matter 175/300 Energy 84/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (5) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Advanced Targeting Computer Advanced Targeting Computer System Shield > --- WEAPON (2) ------- Autogun > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Heavy Deuterium Engine Heavy Deuterium Engine Heavy Deuterium Engine Heavy Deuterium Engine > --- PROPULSION ------- Aerolev Unit Aerolev Unit > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Enhanced Optical Array Advanced Targeting Computer > --- WEAPON ----------- EM Pulse Cannon Advanced EMP Blaster > --- INVENTORY -------- Light Ion Engine Cooled Ion Engine Aerolev Unit Aerolev Unit Aerolev Unit Improved Cooling System Improved Melee Analysis Suite Maneuvering Thrusters Particle Gun Minigun Maul [Rating: 52] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aerolev Unit Treads Armored Treads Leg Improved Aluminum Leg Hover Unit Aerolev Unit Flight Unit Cooled VTOL Module Utility Large Storage Unit Device Drone Bay Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Improved Medium Armor Plating Weapon Minigun Energy Gun Shock Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Minigun Ballistic Cannon Improved Light Cannon Launcher Advanced EMP Blaster Special Weapon Plasma Cutter Impact Weapon Maul Slashing Weapon Scythe Build | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Slots Evolved 6 | . . 2 2 . 2 . . Power 4 | . . 2 . . 2 . . Propulsion . | . . . . . . . . Utility 2 | . . . 2 . . . . Weapon . | . . . . . . . . Parts Attached 133 | 5 7 25 17 43 17 2 17 Power 37 | 1 1 12 8 5 8 . 2 Engine 28 | 1 . 12 6 2 6 . 1 Core 9 | . 1 . 2 3 2 . 1 Reactor . | . . . . . . . . Propulsion 27 | 2 2 7 1 10 4 . 1 Treads 6 | 2 . 2 1 1 . . . Leg 7 | . 2 5 . . . . . Wheel . | . . . . . . . . Hover 8 | . . . . 3 4 . 1 Flight 6 | . . . . 6 . . . Utility 32 | 1 2 1 4 15 2 1 6 Device 13 | . 1 . . 8 1 1 2 Storage 5 | 1 1 . . 3 . . . Processor 10 | . . 1 1 4 1 . 3 Hackware 1 | . . . . . . . 1 Protection 3 | . . . 3 . . . . Artifact . | . . . . . . . . Weapon 37 | 1 2 5 4 13 3 1 8 Energy Gun 6 | . . . 1 2 1 . 2 Energy Cannon 3 | . . 1 . . 1 . 1 Ballistic Gun 13 | 1 2 2 3 2 . 1 2 Ballistic Cannon 4 | . . 1 . 3 . . . Launcher 2 | . . . . 1 1 . . Special Weapon 2 | . . 1 . 1 . . . Impact Weapon 2 | . . . . . . . 2 Slashing Weapon 5 | . . . . 4 . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 8 | . . . . 6 1 . 1 Parts Lost 35 | . . 6 2 6 6 6 9 Power 12 | . . 1 1 2 4 2 2 Propulsion 3 | . . 1 . . . 1 1 Utility 6 | . . 1 . 1 . 2 2 Weapon 14 | . . 3 1 3 2 1 4 Highest Loss Streak 8 | . . 4 2 2 3 6 8 Average Slot Usage (%) 89 | . 96 95 97 91 82 66 51 Engine 15 | . 9 26 21 12 11 23 5 Core 8 | . 4 5 4 12 8 . 3 Treads 5 | . 1 7 18 5 . . . Leg 3 | . 25 13 . . . . . Hover 6 | . . . . 9 15 10 6 Flight 1 | . . . . 2 . . . Device 5 | . 12 5 . 8 1 1 2 Storage 12 | . 14 11 9 15 15 8 . Processor 8 | . . 4 9 7 13 11 19 Protection 2 | . . . 16 . . . . Energy Gun 2 | . . . 3 3 2 . 1 Energy Cannon 1 | . . 5 4 . 1 3 . Ballistic Gun 9 | . 26 9 5 10 9 . . Ballistic Cannon 1 | . . 2 4 . . . . Naked Turns . | . . . . . . . . Heaviest Build 115 | 11 28 39 56 75 115 115 23 Greatest Support 40 | 40 40 40 40 40 22 22 11 Greatest Overweight (x) 13 | . 1 2 1 13 5 5 2 Average Overweight (x) 1 | . . . . 2 3 1 1 Largest Inventory Capacity 18 | 6 10 10 10 18 18 18 4 Average Capacity 13 | 5 9 10 10 16 18 10 4 Most Carried 14 | 2 8 9 10 14 11 10 4 Average Carried 7 | 1 6 6 8 9 8 7 1 Final Capacity 18 | 6 10 10 10 18 18 4 4 Final Carried 10 | 2 8 7 7 10 10 4 . Class Distribution -------------------- 83% | Mutant 10% | Scavenger-Mutant 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Generator-Mutant | -7/Waste Hacker-Mutant | -7/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Sto Fac Was Fac Matter Collected 2382 | 256 199 647 288 676 185 . 131 Remotely . | . . . . . . . . Salvage Created 4475 | 115 393 1424 629 1082 604 . 228 Parts 257 | 2 30 67 29 67 50 . 12 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Combat Hostiles Destroyed 89 | . 9 31 12 24 8 . 5 Melee 5 | . . . 1 3 . . 1 Guns 59 | . 9 21 6 17 3 . 3 Cannons 17 | . . 9 5 1 2 . . AOE 6 | . . . . 3 3 . . Classes Destroyed 13 | 2 4 4 1 1 1 . . Worker 10 | 1 . 4 1 2 2 . . Builder 8 | . 1 . . 2 5 . . Tunneler 1 | . 1 . . . . . . Recycler 3 | 1 . 1 . . 1 . . Operator 1 | . . . . 1 . . . Watcher 8 | . 1 3 1 2 1 . . Swarmer 17 | . . 3 . 9 3 . 2 Grunt 53 | . 9 24 6 8 4 . 2 Brawler 1 | . . 1 . . . . . Duelist 4 | . . 2 1 . . . 1 Sentry 10 | . . 1 3 6 . . . Hunter 3 | . . . 2 1 . . . Programmer 1 | . . . . . 1 . . Best Kill Streak 10 | 1 3 10 4 3 7 . 2 Combat Bots Only 10 | . 3 10 2 3 3 . 2 Max Kills in Single Turn 4 | 1 2 2 1 1 4 . 1 Gunslinging 1 | . . 1 . . . . . Exploded 1 | . . . . 1 1 . . Melee 1 | . . . 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Sto Fac Was Fac Damage Taken 5292 | . 122 1180 891 1250 437 236 1176 Core 1316 | . 45 213 137 217 23 91 590 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 65 | 100 82 46 . 35 . . . Volleys Fired 282 | 6 17 99 35 83 30 . 12 Largest 2 | 1 2 2 2 2 2 . 2 Hottest 99 | 20 46 95 95 91 99 . 93 Shots Fired 443 | 6 34 145 70 123 50 . 15 Gun 344 | 6 34 104 42 107 36 . 15 Cannon 91 | . . 41 28 12 10 . . Launcher 8 | . . . . 4 4 . . Special . | . . . . . . . . Kinetic 307 | 6 34 113 36 79 29 . 10 Thermal 48 | . . . 20 16 7 . 5 Explosive . | . . . . . . . . Electromagnetic 88 | . . 32 14 28 14 . . Robot Hit Streak 49 | 4 23 26 41 49 34 . 28 Robot Miss Streak 5 | 1 2 5 1 4 1 . 3 Penetration Max 1 | . . . 1 1 . . . Secondary Targets 6 | . 1 3 . 1 1 . . Max Gunslinging Chain 1 | . 1 1 . 1 1 . . Shots Hit Robots 410 | 5 29 129 56 120 42 . 29 Core Hits 219 | 3 24 69 29 48 24 . 22 Critical Hits 7 | . . . . 7 . . . Critical Kills 1 | . . . . 1 . . . Critical Parts Destroyed 5 | . . . . 5 . . . Melee Attacks 49 | . . . . 33 . . 16 Impact 11 | . . . . . . . 11 Slashing 38 | . . . . 33 . . 5 Piercing . | . . . . . . . . Sneak Attacks 5 | . . . . 5 . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9302 | 67 422 2392 1406 3224 1056 . 735 Guns 4507 | 59 420 1421 593 1302 469 . 243 Cannons 1812 | . . 915 536 237 124 . . Explosions 866 | . . . 206 197 463 . . Melee 1911 | . . . . 1427 . . 484 Ramming 206 | 8 2 56 71 61 . . 8 Kinetic 4111 | 59 420 1547 548 969 365 . 203 Thermal 1033 | . . . 473 238 282 . 40 Explosive . | . . . . . . . . Electromagnetic 2041 | . . 789 314 529 409 . . Impact 290 | . . . . . . . 290 Slashing 1621 | . . . . 1427 . . 194 Piercing . | . . . . . . . . Highest Corruption 2 | . . 1 . 2 . . . Average Corruption 1 | . . 1 . 1 . . . Corruption Purged . | . . . . . . . . Effects 17 | . . 2 . 15 . . . Message Errors 6 | . . 1 . 5 . . . Heat Flow Errors 1 | . . . . 1 . . . Energy Discharges 4 | . . . . 4 . . . Data Loss (minor) 3 | . . 1 . 2 . . . Targeting Errors 2 | . . . . 2 . . . Weapon Failures 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 351 | . . 68 23 195 26 . 39 Projectiles 91 | . . 68 23 . . . . Explosions 26 | . . . . . 26 . . Melee 234 | . . . . 195 . . 39 Knockbacks 7 | . . 2 . 2 . . 3 Impact 5 | . . 1 . 1 . . 3 Kinetic 2 | . . 1 . 1 . . . Secondary . | . . . . . . . . Self-Inflicted Damage 45 | . . 6 . 36 . . 3 Shots 1 | . . . . 1 . . . Rammed 48 | 3 1 11 21 8 . . 4 Targets Rammed 50 | 3 2 12 21 8 . . 4 Kicked 2 | . 1 1 . . . . . Crushed . | . . . . . . . . Highest Temperature 530 | . 21 336 530 184 198 . 16 Average Temperature 99 | . 11 89 175 46 48 . 9 Received Heat Transfer 2325 | . 87 843 333 540 252 . 270 Effects 28 | . . 1 27 . . . . Shutdowns 9 | . . . 9 . . . . Energy Bleed 3 | . . 1 2 . . . . Interference 8 | . . . 8 . . . . Matter Decay 3 | . . . 3 . . . . Short Circuit 2 | . . . 2 . . . . Damage (minor) 2 | . . . 2 . . . . Damage (core) 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . Combat Hostiles 1 | . . 1 . . . . . Parts Fried 7 | . . 4 . 1 2 . . Impact Corruptions 3 | . . . . . . . 3 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . . 1 1 . . Heat Transferred 1795 | . . . 892 420 372 . 111 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 7 | . . . 2 1 4 . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Peak Influence 524 | 10 247 524 287 250 199 58 66 Average Influence 124 | 1 104 355 173 64 54 39 45 Maximum Alert Level 2 | . 1 2 1 1 . . . Low Security (%) 75 | 100 91 8 65 89 100 100 100 Level 1 18 | . 8 52 34 10 . . . Level 2 6 | . . 39 . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 21 | . 1 3 2 10 2 . 3 Investigation 13 | . 1 2 2 6 1 . 1 Extermination 1 | . . . . . 1 . . Reinforcement 6 | . . 1 . 4 . . 1 Assault . | . . . . . . . . Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Sto Fac Was Fac Distress Signals 11 | . 3 4 1 3 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 179 | . 12 50 14 77 10 5 11 Peak Tracking Total 6 | . 4 5 3 6 3 5 5 Tactical Retreats 33 | . . 3 3 26 . . 1 Traps | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Traps Triggered 10 | . 1 1 . 5 1 . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . 1 . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Sto Fac Was Fac Machines Disabled 8 | . . . . 4 4 . . Max in Single Turn 3 | . . . . 1 3 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Sto Fac Was Fac Machines Accessed 19 | . . 5 3 10 1 . . Terminals 14 | . . 4 2 8 . . . Fabricators . | . . . . . . . . Repair Stations 2 | . . . . 1 1 . . Recycling Units 1 | . . . . 1 . . . Scanalyzers 2 | . . 1 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 74 | . . 20 14 38 2 . . Successful 51 | . . 18 9 24 . . . Failed 23 | . . 2 5 14 2 . . Catastrophic 1 | . . . . . 1 . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 43 | . . 14 7 22 . . . Fabricators . | . . . . . . . . Repair Stations 10 | . . . . 8 2 . . Recycling Units 8 | . . . . 8 . . . Scanalyzers 13 | . . 6 7 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 31 | . . 12 5 14 . . . Record 9 | . . 3 2 4 . . . Part Schematic 2 | . . . . 2 . . . Robot Analysis 1 | . . . . 1 . . . Prototype ID Bank 1 | . . 1 . . . . . Open Door 2 | . . . . 2 . . . Branch Access Points 1 | . . . . 1 . . . Emergency Access Points 1 | . . . 1 . . . . Terminal Index 1 | . . . . 1 . . . Alert Level 1 | . . 1 . . . . . Locate Traps 2 | . . . 2 . . . . Dispatch Records 2 | . . . . 2 . . . Maintenance Status 1 | . . 1 . . . . . Patrol Status 1 | . . . . 1 . . . Reinforcement Status 1 | . . 1 . . . . . Recall Reinforcements 1 | . . 1 . . . . . Hauler Manifests 1 | . . 1 . . . . . Registered Components 1 | . . 1 . . . . . Zone Layout 2 | . . 2 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 6 | . . . . 6 . . . Scan Component 3 | . . . . 3 . . . Repair 3 | . . . . 3 . . . Recycling Unit Hacks 4 | . . . . 4 . . . Report Inventory 4 | . . . . 4 . . . Scanalyzer 10 | . . 6 4 . . . . Insert Component 5 | . . 3 2 . . . . Analyze 5 | . . 3 2 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 13 | . . 2 2 8 1 . . Full Trace Events 13 | . . 2 2 8 1 . . Feedback Events 1 | . . 1 . . . . . Corruption 1 | . . 1 . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 6 | . . 3 1 2 . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 3 | . . . . 3 . . . Time 96 | . . . . 96 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 5 | . . 3 2 . . . . Part Schematics Acquired 4 | . . 3 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Sto Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Sto Fac Was Fac Total Allies 10 | . . . . 10 . . . Largest Group 10 | . . . . 10 . . . Highest-Rated Group 173 | . . . . 173 . . . Highest-Rated Ally 29 | . . . . 29 . . . Total Orders . | . . . . . . . . Ally Attacks 89 | . . . . 89 . . . Total Damage 1292 | . . . . 1292 . . . Kills 17 | . . . . 17 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Robot Analysis Total 1 | . . . . 1 . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 12 | . . . . 12 . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Sto Fac Was Fac Turns Passed 7717 | 163 369 1333 893 3360 1040 130 429 Spaces Moved 3302 | 88 187 570 337 1341 405 100 274 Core 52 | 3 . . . . . 41 8 Treads 1059 | 85 15 237 337 385 . . . Legs 505 | . 172 333 . . . . . Wheels . | . . . . . . . . Hover 1539 | . . . . 809 405 59 266 Flight 147 | . . . . 147 . . . Fastest Speed 50 | 50 120 150 170 166 166 50 50 Average Speed 185 | 156 146 158 189 210 227 126 111 Slowest Speed 880 | 160 160 190 190 880 346 350 170 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 34 | 5 29 33 18 97 8 81 4 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug 1 | . . . 1 . . . . Terrain Destroyed 33 | . . . 9 10 14 . . Melee . | . . . . . . . . Projectile 1 | . . . 1 . . . . AOE 32 | . . . 8 10 14 . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Sto Fac Was Fac Total 4325 | 103 245 843 501 1706 476 101 350 Wait 402 | . 26 119 79 142 17 . 19 Move 3296 | 87 186 569 336 1340 405 99 274 Hop . | . . . . . . . . Pick Up 48 | 2 4 6 6 22 4 . 4 Fast Attach 49 | 5 5 6 2 16 6 2 7 Attach 29 | . . 5 2 10 3 . 9 Detach 6 | . 1 . . 4 . . 1 Swap 55 | . 2 14 13 17 8 . 1 Drop 56 | . 2 13 7 28 3 . 3 Fire 282 | 6 17 99 35 83 30 . 12 Melee 49 | . . . . 33 . . 16 Ram 9 | . . . . 5 . . 4 Kick 7 | . 2 5 . . . . . Crush 34 | 3 . 7 21 3 . . . Escape Stasis . | . . . . . . . . Rewire 3 | . . . . 3 . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 14) 164 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 510 | -10/Materials | Discovered new exit (range 11) 533 | -10/Materials | Entered another Materials area 533 | -9/Materials | Evolved 2 slots: Power x2 856 | -9/Materials | Destroyed 10 combat bots 1236 | -9/Materials | Lost 4 parts (1p1n1u1w) 1441 | -9/Materials | Discovered new exit (range 11) 1499 | -9/Materials | Core integrity fell below 50% 1866 | -9/Materials | Entered another Materials area 1866 | -8/Materials | Evolved 2 slots: Utility x2 2185 | -8/Materials | Discovered new exit (range 15) 2759 | -8/Materials | Entered Storage 2974 | -8/Storage | Build established: Scavenger-Mutant 3023 | -8/Storage | Identified exit to Recycling 3024 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3072 | -8/Storage | Repaired Ion Engine 3072 | -8/Storage | Repaired Gauss Rifle 3098 | -8/Storage | Repaired Lgt. Ion Engine 3479 | -8/Storage | Build established: Mutant 4314 | -8/Storage | Core integrity fell below 50% 5445 | -8/Storage | Learned location of Armory (-4) 6050 | -8/Storage | Discovered new exit (range 15) 6119 | -8/Storage | Entered Factory 6119 | -7/Factory | Evolved 2 slots: Power x2 6596 | -7/Factory | Lost 3 parts (2p1w) 7159 | -7/Factory | Sucked down chute 7159 | -7/Factory | Entered Waste 7184 | -7/Waste | Spotted C-40 Crusher 7187 | -7/Waste | Spotted C-40 Crusher 7211 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7223 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7230 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7232 | -7/Waste | Spotted C-40 Crusher 7233 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7240 | -7/Waste | Spotted C-40 Crusher 7246 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7255 | -7/Waste | Spotted C-40 Crusher 7268 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7273 | -7/Waste | Spotted C-40 Crusher 7283 | -7/Waste | Discovered new exit (range 12) 7289 | -7/Waste | Entered Factory 7299 | -7/Factory | Lost 6 parts (2p1n2u1w) 7661 | -7/Factory | Core integrity fell below 50% 7668 | -7/Factory | Garrison activated, responded to threat 7682 | -7/Factory | Core integrity fell below 20% 7718 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- G-47 Trooper overheating. Maul destroyed. G-47 Trooper overheating. Slammed into S-27 Virus. S-27 Virus destroyed. Slammed into S-27 Virus. Destabilizing: System interference. Adv. Targeting Computer temporarily disabled. Slammed into S-27 Virus. Destabilizing: Core damaged (-7). Acquired 30 matter. Slammed into S-27 Virus. R-06 Scavenger collects VTOL Module. S-27 Virus destroyed. Acquired Autogun. K-01 Serf collects debris. Flak Gun destroyed. K-01 Serf collects debris. Particle Gun destroyed. K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????? ??????????????????????????? | | ???????????????????? ??????????????????????????? | | ???????????????????? ??????????????????????????? | | ????????????????"?? ????????????????????????### | | ??????????????""" " " ????????????????????????# | | ???????????????"" "G" ????????????????????????# | | ??????????????? " #???????????????????????# | | ???????????????? #???????????????????????# | | ????????????????? #???????????????????????# | | ?????????????????# #???????????????????????# | | ?????????????????# #???????????????????????# | | ?????????????????# #???????????????????????# | | ?????????????????# #???????????????????????# | | ?????????????????# #??????????############## | | ?????????????????# ############ T # | | ?????###+???????## % ## + # | | ????? ?????# # s"""" # # | | ???? ##### # """" # ! # | | ???? # """" + ! # | | ???? t g@k """" # "" "" + | | ???? # = """" # "" "" # | | ???? ##### #=% """" # """ """ # | | ????????? ??????# # * # """ """ # | | ????????????????### ############# """ """ # | | ??????????????????# #???????????# # | | ??????????????????# #???????????# # | | ??????????????????# #???????????#########/#### | | ??????????????????# #???????????????????# | | ??????????????????# #???????????????????# | | ??????????????????# #???????????????????# | | ??????????????????# #???????????????????# | | ??????????????????# ########???########## | | ??????????????????# ## ##### ]/| | | ??????????????????# /|| | | ??????????????????# /| | | ??????????????????# | | ??????????????????###### ##### | | ???????????????????????#############/#+########### | | ????????????????????????????# # | | ????????????????????????????# """"" """"" # | | ????????????????????????????# """"" """"" # | | ????????????????????????????# """ """ # | | ????????????????????????????# # | | ????????????????????????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 57 Energy Capacity 940 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 45 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 24 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Lgt. Ion Engine | -9/Materials | Scanalyzed Ion Engine | -9/Materials | Scanalyzed Arm. Treads | -9/Materials | Scanalyzed Imp. Light Cannon | -8/Materials | Scanalyzed Powered Hammer | -8/Storage | Hacked Enh. Optical Array | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Release The Drones! Serviceable Loadout Troublemaker Challenges ------------ None Game ------ Seed ControlDerelictBooster Manual? 0 Play Time 01:19:16 Cumulative 11.7 hours Start 2020.02.04 @ 09:19:47 End 2020.02.04 @ 10:44:31 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 14 Rogue 0 Adventurer 14 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 18 Gallery% 16 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Fuzzy Map View 83x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3f7423a5-1347-4571-a4ba-6be903ac18f2