Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.16 @ 00:56:36 Player: Satj0w Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (83) 415 Value Destroyed (2419) 2419 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (475) 475 TOTAL SCORE: 7269 Bonus ------- Follower Combat Kills 475 Cogmind --------- Core Integrity 0/850 Matter 209/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (1350) Ox26 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Huge Storage Unit Advanced Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Light Angular Momentum Engine Improved Heat Sink Huge Storage Unit Compact Matter Pod (4) Target Analyzer System Shield Drone Bay (2/2) Improved Lightning Gun Beamcaster Cooled Particle Cannon Compact Ion Cannon Barrage Gun Flak Gun Gauss Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Wheel Wheel > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Advanced Signal Interpreter Advanced Terrain Scanner Makeshift ECM Suite Recalibrator Drone Bay > --- WEAPON ----------- Heavy Assault Rifle Assault Cannon Assault Cannon > --- INVENTORY -------- Light Angular Momentum Engine Improved Heat Sink Huge Storage Unit System Shield Drone Bay Improved Lightning Gun Beamcaster Cooled Particle Cannon Compact Ion Cannon Barrage Gun Flak Gun Gauss Cannon [Rating: 56] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Medium Treads Leg Aluminum Leg Wheel Wheel Utility Weight Redist. System Device Weight Redist. System Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Assault Cannon Energy Gun Medium Laser Energy Cannon Compact Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Slots Evolved 8 | . . 2 . 2 2 . . . 2 Power 1 | . . . . 1 . . . . . Propulsion 1 | . . . . . 1 . . . . Utility 5 | . . 2 . 1 1 . . . 1 Weapon 1 | . . . . . . . . . 1 Parts Attached 101 | 7 4 8 23 29 4 2 2 11 11 Power 15 | 1 1 1 3 6 . . . 2 1 Engine 10 | 1 1 . 3 4 . . . . 1 Core 5 | . . 1 . 2 . . . 2 . Reactor . | . . . . . . . . . . Propulsion 20 | 2 1 1 5 6 1 . . 1 3 Treads 2 | . . . 1 . . . . 1 . Leg 16 | 2 1 1 4 6 1 . . . 1 Wheel 2 | . . . . . . . . . 2 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 41 | 2 1 5 9 9 . 2 . 7 6 Device 22 | 1 . 4 6 4 . . . 4 3 Storage 6 | 1 1 1 1 . . . . 1 1 Processor 8 | . . . . 4 . . . 2 2 Hackware 1 | . . . . 1 . . . . . Protection 4 | . . . 2 . . 2 . . . Artifact . | . . . . . . . . . . Weapon 25 | 2 1 1 6 8 3 . 2 1 1 Energy Gun 12 | 2 1 1 4 3 . . . 1 . Energy Cannon 2 | . . . 1 . 1 . . . . Ballistic Gun 4 | . . . 1 1 1 . . . 1 Ballistic Cannon 4 | . . . . 3 1 . . . . Launcher 2 | . . . . 1 . . 1 . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 1 2 . 1 . . Parts Lost 58 | . 1 5 9 17 . . . 12 14 Power 12 | . . 1 1 4 . . . 4 2 Propulsion 13 | . . 1 2 3 . . . 4 3 Utility 21 | . . 2 4 6 . . . 3 6 Weapon 12 | . 1 1 2 4 . . . 1 3 Highest Loss Streak 13 | . 1 4 7 12 . . . 8 13 To Critical Strikes . | . . . . . . . . . . Average Backups 9 | 2 8 9 9 8 8 10 12 9 9 Power . | . . 1 . . 1 1 1 . . Propulsion . | 1 2 1 . 2 . . . . . Utility 2 | . 3 5 6 3 2 2 3 1 2 Weapon 5 | . 1 1 . 2 5 7 8 7 6 Tool/Special . | . . . . . . . . . . Unused Backups 22 | 1 2 . 2 5 . 1 2 . 9 Power 2 | . . . 1 . . . . . 1 Propulsion 4 | . 2 . . 2 . . . . . Utility 11 | . . . 1 3 . 1 1 . 5 Weapon 5 | 1 . . . . . . 1 . 3 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 84 | . 99 89 95 90 99 100 100 65 78 Engine 3 | . 14 4 9 10 . . . . 2 Core 6 | . . 3 1 5 15 15 15 3 5 Leg 11 | . 28 21 20 16 23 23 23 . 2 Device 19 | . . 16 17 15 22 18 15 22 24 Storage 10 | . 27 22 20 10 7 7 7 7 6 Processor 9 | . . . . 14 15 10 7 12 11 Protection 3 | . . . 3 . . 9 15 . . Energy Gun 3 | . 27 20 6 7 . . . . . Energy Cannon 3 | . . . 7 . 9 7 7 . . Ballistic Gun 1 | . . . 6 2 . . . . 5 Ballistic Cannon 7 | . . . . 5 4 7 2 12 12 Peak Build Rating 56 | 9 9 16 27 32 35 37 39 40 56 Average Rating 28 | 7 8 11 20 24 33 35 37 30 41 On Entrance 21 | . 9 9 14 16 29 34 36 38 32 Avg Prop Armor Cover (%) 4 | . . . 6 . . . . . 4 Naked Turns . | . . . . . . . . . . Heaviest Build 126 | 10 32 55 68 47 43 53 53 47 126 Greatest Support 36 | 20 20 20 26 36 36 36 36 36 20 Greatest Overweight (x) 36 | . 1 4 18 7 1 1 1 13 36 Average Overweight (x) 3 | . . 1 2 1 1 1 1 5 8 Largest Inventory Capacity 25 | 5 15 20 20 15 15 15 15 15 25 Average Capacity 15 | 5 14 19 19 15 15 15 15 13 23 Most Carried 15 | 3 10 13 14 13 10 14 15 14 14 Average Carried 9 | 2 8 9 9 8 8 10 12 9 9 Final Capacity 25 | 5 15 20 15 15 15 15 15 10 25 Final Carried 14 | 3 8 10 9 9 10 10 14 8 14 Class Distribution -------------------- 43% | Scavenger-Mutant 28% | Derelict-Mutant 15% | Mutant 10% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Derelict-Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Matter Collected 2595 | 331 35 80 417 737 . 163 60 637 135 Remotely . | . . . . . . . . . . Salvage Created 2928 | 97 206 239 695 1137 . . . 431 123 Parts 157 | 9 14 6 41 65 . . . 9 13 Haulers Intercepted 1 | . . . . 1 . . . . . Recyclers Shooed 1 | . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . 4 5 7 . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Combat Hostiles Destroyed 59 | 1 5 5 13 27 . . . 6 2 Guns 33 | . 3 5 8 17 . . . . . Cannons 17 | . . . 5 7 . . . 3 2 AOE 9 | 1 2 . . 3 . . . 3 . Classes Destroyed 16 | 3 2 1 4 3 . . . 3 . Worker 6 | 1 . . . 2 . . . . 3 Builder 2 | . . . 1 . . . . . 1 Tunneler 1 | 1 . . . . . . . . . Hauler 1 | . . . . 1 . . . . . Recycler 4 | . . . 2 2 . . . . . Minesweeper 1 | . . . . . . . . 1 . Mechanic 1 | . . . . 1 . . . . . Operator 2 | . 1 . . 1 . . . . . Drone 2 | . . . 2 . . . . . . Watcher 6 | . 1 . 2 3 . . . . . Swarmer 17 | . . . 3 9 . . . 3 2 Grunt 32 | 1 5 4 8 12 . . . 2 . Sentry 7 | . . 1 2 4 . . . . . Specialist 2 | . . . . 2 . . . . . Behemoth 1 | . . . . . . . . 1 . Samaritan 1 | . . . . . . . . 1 . Best Kill Streak 9 | 1 3 2 4 9 . . . 3 4 Combat Bots Only 6 | 1 2 2 3 6 . . . 3 2 Max Kills in Single Turn 3 | 1 3 1 2 3 . . . 2 1 Gunslinging 1 | . . . 1 1 . . . . . Exploded 3 | 1 2 . . 3 . . . 2 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Hostile Shots Fired 671 | 1 19 44 132 221 6 . . 107 141 Missed 172 | . 4 11 24 69 2 . . 23 39 Hits 499 | 1 15 33 108 152 4 . . 84 102 Projectile 499 | 1 15 33 108 152 4 . . 84 102 Critical Strikes 14 | . . . 1 5 . . . 3 5 Damage Taken 7870 | 11 174 481 1321 2035 22 . . 1923 1903 Core 2351 | . 31 76 248 493 5 . . 647 851 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 32 | . . . . 32 . . . . . Core Remaining (%) 44 | 100 87 . 19 10 . . . 6 . Volleys Fired 290 | 6 19 27 72 93 . . . 57 16 Largest 3 | 2 2 2 2 2 . . . 2 3 Hottest 155 | 90 106 112 155 121 . . . 127 97 Shots Fired 512 | 12 38 39 112 174 . . . 95 42 Gun 304 | 12 38 39 76 113 . . . 12 14 Cannon 192 | . . . 36 60 . . . 68 28 Launcher 16 | . . . . 1 . . . 15 . Special . | . . . . . . . . . . Kinetic 224 | . . . 35 97 . . . 50 42 Thermal 248 | 6 23 39 77 73 . . . 30 . Explosive 16 | . . . . 1 . . . 15 . Electromagnetic 24 | 6 15 . . 3 . . . . . Robot Hit Streak 13 | 3 7 7 12 13 . . . 10 5 Robot Miss Streak 11 | 2 4 2 11 5 . . . 3 8 Penetration Max 1 | . . . . 1 . . . . . Secondary Targets 5 | . 1 . 1 3 . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . . Shots Hit Robots 328 | 6 23 27 64 129 . . . 63 16 Core Hits 171 | 3 11 9 41 76 . . . 22 9 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 14 | . . 6 . 3 . . . 4 1 Burn 9 | . . 6 . 2 . . . 1 . Blast 5 | . . . . 1 . . . 3 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7385 | 108 470 388 1287 2580 . . . 2120 432 Guns 3112 | 69 274 388 706 1362 . . . 228 85 Cannons 3032 | . . . 581 903 . . . 1201 347 Explosions 1241 | 39 196 . . 315 . . . 691 . Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 3016 | . . . 329 1519 . . . 736 432 Thermal 3199 | 65 170 388 958 925 . . . 693 . Explosive 983 | . 196 . . 96 . . . 691 . Electromagnetic 187 | 43 104 . . 40 . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . . . . 2 . . . . . Average Corruption 1 | . . . . 1 . . . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 166 | . 45 . 14 8 . . . 99 . Projectiles 113 | . . . 14 . . . . 99 . Explosions 53 | . 45 . . 8 . . . . . Melee . | . . . . . . . . . . Knockbacks 22 | . . . . 17 . . . 3 2 Impact . | . . . . . . . . . . Kinetic 21 | . . . . 16 . . . 3 2 Secondary 1 | . . . . 1 . . . . . Self-Inflicted Damage 12 | . . . . 12 . . . . . Shots 1 | . . . . 1 . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 624 | 90 382 63 624 62 . . . 622 54 Average Temperature 151 | 38 121 18 220 18 . . . 240 29 Received Heat Transfer 2811 | 6 96 207 624 846 . . . 456 576 Effects 39 | . 1 . 28 . . . . 10 . Shutdowns 4 | . . . 4 . . . . . . Energy Bleed 6 | . 1 . 3 . . . . 2 . Interference 15 | . . . 11 . . . . 4 . Matter Decay 2 | . . . 1 . . . . 1 . Short Circuit 2 | . . . 2 . . . . . . Damage (minor) 4 | . . . 2 . . . . 2 . Damage (major) 4 | . . . 4 . . . . . . Damage (core) 2 | . . . 1 . . . . 1 . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 11 | . . 4 1 5 . . . 1 . Heat Transferred 6431 | 74 481 1443 1408 1952 . . . 1073 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | 1 . . . 1 . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Maximum Alert Level 1 | . . . . 1 . . . . 1 Low Security (%) 90 | 100 100 100 100 50 100 . . . 97 Level 1 9 | . . . . 49 . . . . 2 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 361 | 20 117 50 106 361 152 . . . 257 Initial 147 | . . 27 12 14 147 . . . 2 Average 69 | . 58 21 32 193 108 . . . 59 Influence Increases 2351 | 30 197 145 388 799 5 . . 174 613 Destroy 0b10 Robot/C 1420 | 20 100 100 260 540 . . . 120 280 Destroy 0b10 Robot/NC 150 | 10 10 . 25 50 . . . 30 25 Destroy Leader 336 | . 32 30 64 118 . . . 20 72 Allied During Kill 163 | . . . . . . . . 4 159 Successful Hack 76 | . 5 . 8 . 5 . . . 58 Disable Machine 105 | . 45 . . 60 . . . . . Destroy Structure 56 | . 5 . 16 16 . . . . 19 Partial Spotted 15 | . . . . 15 . . . . . Lose Combat Pursuer 30 | . . 15 15 . . . . . . Influence Decreases 2236 | 30 130 182 383 509 268 62 . 170 502 Entered New Map 283 | . . 40 18 21 178 24 . . 2 Time Decay 1430 | 30 120 102 308 332 90 38 . 100 310 Lost Part 433 | . 10 40 37 156 . . . 50 140 Lost Ally 90 | . . . 20 . . . . 20 50 Squads Dispatched 16 | . 2 . 1 8 . . . . 5 Investigation 6 | . 1 . . 2 . . . . 3 Extermination 2 | . . . . . . . . . 2 Reinforcement 5 | . 1 . 1 3 . . . . . Assault . | . . . . . . . . . . Garrison 3 | . . . . 3 . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Distress Signals 8 | . . . 2 3 . . . . 3 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 105 | 1 9 8 23 40 1 . . 6 17 Peak Tracking Total 8 | 1 2 3 4 8 1 . . 4 5 Tactical Retreats 4 | . . 1 1 . . . . . 2 ECM-based Alert Blocks 3 | . . . . . . . . . 3 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Traps Triggered 3 | . . . 1 2 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Machines Disabled 7 | . 3 . . 4 . . . . . Max in Single Turn 2 | . 2 . . 1 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Machines Accessed 15 | . 3 . 4 3 1 . . 1 3 Terminals 11 | . 2 . 3 2 1 . . 1 2 Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . Recycling Units 2 | . 1 . 1 . . . . . . Scanalyzers 1 | . . . . . . . . . 1 Garrison Access . | . . . . . . . . . . Total Hacks 48 | . 11 . 10 12 1 . . 1 13 Successful 29 | . 7 . 5 6 1 . . 1 9 Failed 19 | . 4 . 5 6 . . . . 4 Catastrophic 2 | . . . 1 . . . . . 1 Database Lockouts . | . . . . . . . . . . Manual 1 | . . . . . . . . 1 . Terminals 34 | . 8 . 7 7 1 . . 1 10 Fabricators . | . . . . . . . . . . Repair Stations 5 | . . . . 5 . . . . . Recycling Units 6 | . 3 . 3 . . . . . . Scanalyzers 3 | . . . . . . . . . 3 Garrison Access . | . . . . . . . . . . Terminal Hacks 19 | . 5 . 2 3 1 . . 1 7 Record 9 | . 3 . . 3 . . . 1 2 Prototype ID Bank 2 | . 1 . . . . . . . 1 Open Door 2 | . . . 2 . . . . . . Open DSF 1 | . . . . . 1 . . . . Emergency Access Points 1 | . . . . . . . . . 1 Locate Traps 1 | . . . . . . . . . 1 Dispatch Records 1 | . . . . . . . . . 1 Maintenance Status 1 | . 1 . . . . . . . . Zone Layout 1 | . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 3 | . . . . 3 . . . . . Scan Component 2 | . . . . 2 . . . . . Repair 1 | . . . . 1 . . . . . Recycling Unit Hacks 5 | . 2 . 3 . . . . . . Recycle Component 1 | . . . 1 . . . . . . Process 2 | . 1 . 1 . . . . . . Report Inventory 2 | . 1 . 1 . . . . . . Scanalyzer 2 | . . . . . . . . . 2 Insert Component 1 | . . . . . . . . . 1 Retrieve Study 1 | . . . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 10 | . 2 . 2 3 . . . . 3 Full Trace Events 10 | . 2 . 2 3 . . . . 3 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . 15 . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 1 | . . . . . . . . . 1 Parts Repaired 1 | . . . . 1 . . . . . Time 100 | . . . . 100 . . . . . Parts Recycled 1 | . . . 1 . . . . . . Recycled Matter 222 | . . . 222 . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Total Allies 4 | . . . . . . . 2 2 . Largest Group 2 | . . . . . . . 2 2 2 Highest-Rated Group 192 | . . . . . . . 39 192 192 Highest-Rated Ally 96 | . . . . . . . 25 96 96 Total Orders . | . . . . . . . . . . Ally Attacks 59 | . . . . . . . . 6 53 Total Damage 1811 | . . . . . . . . 104 1707 Kills 13 | . . . . . . . . . 13 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Active Infowar (turns) 3605 | 480 7 172 567 744 189 386 . 519 541 Terrain 2080 | 480 7 . 161 603 189 386 . . 254 Seismic 719 | . . 172 406 141 . . . . . ECM 1060 | . . . . . . . . 519 541 Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 1 1 1 . Drone Launches 15 | . . . 13 . . . . . 2 Drone Recoveries 10 | . . . 9 . . . . . 1 Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Turns Passed 10480 | 651 323 243 1323 944 190 989 1213 3234 1370 Spaces Moved 3501 | 209 135 66 336 302 95 517 631 820 390 Core 857 | 22 . . 1 1 . . . 711 122 Treads 108 | . . . 3 . . . . 105 . Legs 2268 | 187 135 66 332 301 95 517 631 4 . Wheels 268 | . . . . . . . . . 268 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 190 190 120 190 190 190 190 170 Average Speed 253 | 112 187 240 316 189 190 190 190 365 317 Slowest Speed 1850 | 120 190 400 950 400 190 190 190 700 1850 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 36 | 13 34 8 44 28 3 69 71 79 12 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . 2 . . Known Exits Taken 5 | . . . . 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . Scrap Searched 8 | . . . . . . 1 4 3 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 78 | . 4 . 15 11 . . . 46 2 Melee . | . . . . . . . . . . Projectile 31 | . . . 15 5 . . . 9 2 AOE 47 | . 4 . . 6 . . . 37 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Total 4590 | 613 167 111 485 497 103 525 647 956 486 Wait 490 | 380 . 2 2 17 . . . 37 52 Move 3492 | 208 134 65 335 301 94 516 630 819 390 Hop . | . . . . . . . . . . Pick Up 126 | 11 8 8 25 33 3 4 9 9 16 Fast Attach . | . . . . . . . . . . Attach 62 | 7 1 6 10 20 2 . . 9 7 Detach 1 | . . . . 1 . . . . . Swap 79 | . 3 3 26 20 4 2 3 14 4 Drop 43 | 1 2 . 15 12 . 3 5 4 1 Fire 290 | 6 19 27 72 93 . . . 57 16 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 7 | . . . . . . . . 7 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory (discovered 2 exits: *Low / DSF) -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 90 | -11/Scrapyard | Discovered new exit (range 8) 652 | -11/Scrapyard | Entered Materials 653 | -10/Materials | Build established: Mutant 919 | -10/Materials | Discovered new exit (range 8) 975 | -10/Materials | Entered another Materials area 975 | -9/Materials | Evolved 2 slots: Utility x2 1051 | -9/Materials | Discovered new exit (range 16) 1148 | -9/Materials | Lost 4 parts (1p1n2u) 1218 | -9/Materials | Entered Storage 1758 | -9/Storage | Build established: Scavenger-Mutant 2332 | -9/Storage | Core integrity fell below 50% 2371 | -9/Storage | Lost 7 parts (2n3u2w) 2375 | -9/Storage | Core integrity fell below 20% 2493 | -9/Storage | Discovered new exit (range 5) 2541 | -9/Storage | Entered Materials 2541 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2673 | -8/Materials | Garrison activated, responded to threat 2782 | -8/Materials | Core integrity fell below 50% 2823 | -8/Materials | Lost 12 parts (2p2n4u4w) 3090 | -8/Materials | Core integrity fell below 20% 3132 | -8/Materials | Lost 3 parts (1p1n1u) 3405 | -8/Materials | Repaired Broken Com. Ion Cannon 3433 | -8/Materials | Discovered new exit (range 16) 3483 | -8/Materials | Identified exit to Factory 3485 | -8/Materials | Entered Factory 3485 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3501 | -7/Factory | Identified exit to DSF 3570 | -7/Factory | Discovered new exit (range 11) 3597 | -7/Factory | Identified exit to Lower Caves 3675 | -7/Factory | Entered Lower Caves 3687 | -7/Lower Caves | Learned Factory emergency access door positions 4187 | -7/Lower Caves | Encountered a Warlord checkpoint 4656 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4662 | -7/Lower Caves | Identified exit to Zion 4664 | -7/Lower Caves | Entered Zion 4780 | -7/Zion | Learned location of Warlord (-5) 4862 | -7/Zion | Learned location of Data Miner (-6) 5067 | -7/Zion | Found CR-A16's Pointy Stick 5197 | -7/Zion | Gained Derelict followers 5416 | -7/Zion | Learned Factory security intel 5677 | -7/Zion | Found Prototype Launcher 5678 | -7/Zion | Identified Rocket Array 5744 | -7/Zion | Discovered new exit (range 14) 5779 | -7/Zion | Given A8's code to call for help 5876 | -7/Zion | Identified exit to Proximity Caves 5877 | -7/Zion | Entered Proximity Caves 5877 | -6/Proximity Caves | Accompanied by 2 allies 5877 | -6/Proximity Caves | Spotted B-75 Beast 5935 | -6/Proximity Caves | Core integrity fell below 50% 5960 | -6/Proximity Caves | Destroyed B-75 Beast 5965 | -6/Proximity Caves | Lost 8 parts (2p3n2u1w) 6326 | -6/Proximity Caves | Core integrity fell below 20% 6373 | -6/Proximity Caves | Lost 4 parts (2p1n1u) 6470 | -6/Proximity Caves | Build established: Derelict-Mutant 7058 | -6/Proximity Caves | Learned Factory trap positions 7513 | -6/Proximity Caves | Discovered new exit (range 9) 7625 | -6/Proximity Caves | Identified exit to Factory 9037 | -6/Proximity Caves | Enhanced Grunt warped into view, answering call for help 9040 | -6/Proximity Caves | Enhanced Grunt warped into view, answering call for help 9111 | -6/Proximity Caves | Entered Factory 9111 | -6/Factory | Accompanied by 2 allies 9111 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 9112 | -6/Factory | Loaded intel: 76 trap records 9418 | -6/Factory | Build established: Derelict-Gunner 10201 | -6/Factory | Discovered new exit (range 6) 10208 | -6/Factory | Identified exit to Lower Caves 10463 | -6/Factory | Core integrity fell below 50% 10475 | -6/Factory | Core integrity fell below 20% 10481 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Adv. Terrain Scanner destroyed. Critical hit (Burn: +37). M-28 Smith repairs G-50 Soldier Hvy. Laser. Penetrated by Slug. M-28 Smith repairs G-50 Soldier. U-05 Engineer builds a Wall. Recalibrator destroyed. Critical hit (Burn: +37). Penetrated by Slug. Critical hit (Burn: +37). Pressure Siphon disabled. Penetrated by Slug. Critical hit (Burn: +37). U-05 Engineer builds a Wall. Penetrated by Slug. Slug penetrates Wall. M-28 Smith repairs G-50 Soldier. Penetrated by Slug. G-50 Soldier suffers critical hit (Burn). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????^?^??????????????????????????????? | | ???????????????????^?^? ? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????? ??????????????????????????? | | ???????????????? ??????????? ?? ?????????????????? | | ??????????????? ?????? ???"" "???????????????????? | | ??????????????????? ? """"" ""?""???????????????? | | ???????????#??????? ? """ """ ??? ?????????? | | ??????? #??# ##???????????? | | ???????"" #??# %%# ???????????? | | ???????"" #??# ####### % # !??????????? | | ???????"" ####+###???# ![%# ??????????? | | ??????? + #???# *% # ???????????? | | ???????##### #???# = [ # ????"??????? | | ???????????# " " #???# *%= # ??"????????? | | ?????????### "Y" #???# g ##???????????? | | ???????#?#?# """ #???# ??/????????? | | ???????????# #???# !=g% ## ?????? ????? | | ???????????####+####### g%###+### ???????????? | | ???????#????# ## =# + ???????????? | | ???????###### @ # ###???????????? | | ???????## + # #?#??#????????? | | ???????## # # #?????????????? | | ???????## # T ] ## #?????????????? | | ???????## # %""" %! ## #?????????????? | | ???????## # """" ]!= ## ####??????????? | | ?????? ## # """" !%= ## ## ???????????? | | ???????## # !* ## ## ???????????? | | ???????####+# """" u ## ## ?????? ????? | | ??????? """" %## ## ??????????? | | ?????? """"u h## ## ?????#?????? | | ??????? %##########???????????? | | ?#?????## """" %%=#?????????#??????????? | | ???? ?? # """" ##########???????????? | | ??????? # """" % #??? ????? | | ??????? # ##+###### #????????? | | ?? ???? # """" # % ## ???????????? | | ?? ??? # """" # """ ## ??#????????? | | ######+## """" # T" ## ???????????? | | # """ #???? ???????????? | | """" # #????????????????? | | """" ####+###???????????"????? | | """" ## #?????????"???????? | | ## "" #?????????????????? | | ^# "" #???????? ????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 32 Energy Capacity 400 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 6 Armor Coverage 375 Melee Speed Boost 20 Evasion (%) 55 Targeting Accuracy 10 Melee Accuracy 6 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- EM Shield | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Force Field | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive Imp. Hardlight Generator | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Hvy. Treads | -7/Zion | Archive Mass Driver | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Chainsword | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive P-60 Hacker | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Com. Ion Cannon | 80% | -8/Materials | Broken Studied --------- Lgt. Angular Momentum Engine | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- 5k Club Bumper Bots Close Call DATA ERROR: Steam Global Achievement% Heavy Suspicion Help From High Places I'm Back, Baby! Item+ Made in Tau Ceti IV Novice Programmer Party Time Please Form A Line Release The Drones! Robot Respite Serviceable Loadout There's More Where That Came From Tourist Troublemaker Challenges ------------ None Game ------ Seed MetafiberSlugSuit Manual? 0 Play Time 01:32:59 Cumulative 2.3 hours Start 2026.10.15 @ 23:24:18 End 2026.10.16 @ 00:56:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 5 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 93f3cbba-3068-4c24-945b-e8e4630621c6