Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.05 @ 20:29:15

Player: Rudrot

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (112)     560
Value Destroyed (3004)     3004
Prototype IDs (13)         260
Alien Tech Used (0)        0
Bonus (1280)               1280
              TOTAL SCORE: 8304

 Bonus
-------
High Alert Combat Kills    488
Follower Combat Kills      208
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -16

 Cogmind 
---------
Core Integrity             0/850
Matter                     157/300
Energy                     450/450
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (150) Ox2
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (5) ------
           Energy Well
           Focal Shield
>          --- WEAPON (4) -------
      Mini Grenade Launcher
>          --- INVENTORY (5) ----
  Improved Weapon Shielding
           Hacking Drone Bay (1/1)

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
           Fusion Compressor
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
           Flexi-carbon Leg
>          --- UTILITY ----------
     Large Storage Unit
           Visual Processing Unit
           Terrain Scanner
           Terrain Scan Processor
           Weapon Cycler
>          --- WEAPON -----------
           Shock Rifle
     Heavy Laser
           Gauss Rifle
      Mini Grenade Launcher
>          --- INVENTORY --------
           Energy Well
  Improved Weapon Shielding
           Focal Shield
           Hacking Drone Bay
           Rocket Launcher
      Mini Grenade Launcher
           Shock Maul
[Rating: 46]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Improved Hover Unit
  Flight Unit              Flight Unit
Utility                    Visual Processing Unit
  Device                   Weight Redist. System
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
  Protection               Propulsion Shielding
Weapon                     Improved Light Cannon
  Energy Gun               Heavy Riot Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Shock Maul

 Build                          | -11 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac 
Slots Evolved              8    | .   .   2   .   .   .   6   
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   .   .   2   
  Utility                  3    | .   .   1   .   .   .   2   
  Weapon                   2    | .   .   1   .   .   .   1   
Parts Attached             151  | 7   21  65  9   5   5   39  
  Power                    18   | 1   2   6   1   1   1   6   
    Engine                 12   | 1   2   6   1   1   1   .   
    Core                   6    | .   .   .   .   .   .   6   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               34   | 3   10  8   3   .   2   8   
    Treads                 8    | .   .   2   3   .   2   1   
    Leg                    15   | 2   4   6   .   .   .   3   
    Wheel                  7    | 1   2   .   .   .   .   4   
    Hover                  2    | .   2   .   .   .   .   .   
    Flight                 2    | .   2   .   .   .   .   .   
  Utility                  21   | 1   5   5   .   .   .   10  
    Device                 5    | .   .   .   .   .   .   5   
    Storage                7    | 1   1   3   .   .   .   2   
    Processor              5    | .   2   2   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             4    | .   2   .   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   78   | 2   4   46  5   4   2   15  
    Energy Gun             19   | 2   .   12  2   1   .   2   
    Energy Cannon          2    | .   .   1   1   .   .   .   
    Ballistic Gun          25   | .   1   18  1   1   2   2   
    Ballistic Cannon       17   | .   3   12  .   1   .   1   
    Launcher               13   | .   .   3   1   1   .   8   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   2   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   2   
Parts Lost                 38   | .   4   5   2   .   .   27  
  Power                    9    | .   2   2   .   .   .   5   
  Propulsion               12   | .   2   .   1   .   .   9   
  Utility                  4    | .   .   .   .   .   .   4   
  Weapon                   13   | .   .   3   1   .   .   9   
  Highest Loss Streak      14   | .   1   2   1   .   .   14  
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   97  96  95  100 100 64  
  Engine                   10   | .   12  10  11  11  11  2   
  Treads                   13   | .   .   5   21  22  22  7   
  Leg                      7    | .   23  15  .   .   .   1   
  Storage                  10   | .   14  11  11  11  11  6   
  Processor                19   | .   11  21  22  22  22  10  
  Energy Gun               6    | .   6   5   6   9   1   .   
  Ballistic Gun            12   | .   8   13  10  11  31  10  
  Ballistic Cannon         6    | .   12  11  12  1   .   .   
  Launcher                 4    | .   .   .   .   11  .   5   
Peak Build Rating          46   | 6   13  21  20  25  31  46  
  Average Rating           20   | 3   8   17  18  23  26  31  
  On Entrance              15   | .   6   9   17  19  25  30  
Naked Turns                125  | .   .   .   .   .   .   125 
Heaviest Build             50   | 13  23  38  38  39  40  50  
  Greatest Support         54   | 20  26  43  43  40  48  54  
  Greatest Overweight (x)  3    | 1   3   1   .   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   10  15  15  15  15  15  
  Average Capacity         13   | 6   9   11  15  15  15  13  
  Most Carried             15   | 2   10  14  15  15  15  13  
  Average Carried          11   | .   6   9   14  14  14  8   
  Final Capacity           15   | 8   10  15  15  15  15  5   
  Final Carried            15   | .   9   14  14  15  14  2   

 Class Distribution 
--------------------
 37% | Scavenger-Gunner
 31% | Gunner
 14% | Scavenger-Mutant
  9% | Mutant
  5% | Skirmisher

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
 Scavenger-Gunner | -9/Materials
 Scavenger-Gunner | -9/Mines
           Gunner | -7/Zion
 Scavenger-Gunner | -6/Proximity Caves
 Scavenger-Gunner | -6/Factory

 Resources                      | -11  -10  -9   -9   -7   -6   -6   
-----------                Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  
Matter Collected           2899 | 206  310  1420 202  50   99   612  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            3423 | .    365  1899 289  .    9    861  
  Parts                    221  | .    26   129  20   .    1    45   
Haulers Intercepted        1    | .    .    1    .    .    .    .    
Recyclers Shooed           3    | .    2    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      12   | .    .    .    .    1    11   .    
  Prevented                2    | .    .    .    .    .    2    .    

 Kills                          | -11 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac 
Combat Hostiles Destroyed  91   | .   11  51  12  .   1   16  
  Melee                    1    | .   .   .   .   .   .   1   
  Guns                     42   | .   5   26  6   .   1   4   
  Cannons                  32   | .   6   20  5   .   .   1   
  AOE                      13   | .   .   5   .   .   .   8   
Classes Destroyed          16   | .   6   5   1   .   1   3   
  Worker                   9    | .   4   3   .   .   .   2   
  Builder                  10   | .   1   1   .   .   .   8   
  Tunneler                 1    | .   .   .   1   .   .   .   
  Hauler                   1    | .   .   1   .   .   .   .   
  Recycler                 2    | .   1   .   .   .   .   1   
  Mechanic                 1    | .   .   1   .   .   .   .   
  Operator                 1    | .   .   1   .   .   .   .   
  Drone                    1    | .   .   .   .   .   1   .   
  Watcher                  7    | .   1   5   .   .   .   1   
  Swarmer                  19   | .   6   7   6   .   .   .   
  Grunt                    55   | .   5   34  5   .   .   11  
  Brawler                  2    | .   .   1   1   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   1   
  Sentry                   9    | .   .   9   .   .   .   .   
  Hunter                   3    | .   .   .   .   .   .   3   
  Programmer               1    | .   .   .   .   .   .   1   
Best Kill Streak           9    | .   7   7   3   .   1   9   
  Combat Bots Only         5    | .   3   5   3   .   1   4   
Max Kills in Single Turn   4    | .   1   4   1   .   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   .   3   .   .   .   2   
  Melee                    1    | .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  
Hostile Shots Fired        645  | .    135  197  62   .    32   219  
  Missed                   195  | .    43   66   20   .    14   52   
Damage Taken               6182 | .    856  1560 474  .    236  3056 
  Core                     1402 | .    171  288  75   .    16   852  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Redirected to Shielding  140  | .    35   .    .    .    .    105  
  Regen/Repaired (Parts)   81   | .    .    81   .    .    .    .    
Core Remaining (%)         45   | 100  31   .    .    .    5    .    
Volleys Fired              219  | .    55   105  23   .    8    28   
  Largest                  4    | .    2    3    3    .    3    4    
  Hottest                  194  | .    90   194  194  .    112  177  
Shots Fired                569  | .    110  295  61   .    23   80   
  Gun                      347  | .    62   174  37   .    23   51   
  Cannon                   203  | .    48   118  24   .    .    13   
  Launcher                 19   | .    .    3    .    .    .    16   
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  411  | .    54   244  35   .    21   57   
  Thermal                  134  | .    56   48   26   .    .    4    
  Explosive                18   | .    .    2    .    .    .    16   
  Electromagnetic          6    | .    .    1    .    .    2    3    
  Robot Hit Streak         11   | .    6    11   10   .    4    11   
  Robot Miss Streak        8    | .    7    5    4    .    6    8    
  Penetration Max          1    | .    .    .    .    .    .    1    
  Secondary Targets        2    | .    .    1    .    .    .    1    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    1    
Shots Hit Robots           312  | .    57   147  36   .    12   60   
  Core Hits                187  | .    20   80   13   .    7    67   
  Critical Kills           1    | .    .    .    .    .    .    1    
  Critical Parts Destroyed 4    | .    .    1    .    .    .    3    
  Critical Strikes         12   | .    3    4    1    .    .    4    
    Burn                   3    | .    2    1    .    .    .    .    
    Destroy                1    | .    .    1    .    .    .    .    
    Blast                  4    | .    1    2    1    .    .    .    
    Smash                  4    | .    .    .    .    .    .    4    
Melee Attacks              11   | .    .    .    .    .    .    11   
  Impact                   11   | .    .    .    .    .    .    11   
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    .    .    2    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           8072 | .    887  3266 668  .    224  3027 
  Guns                     3196 | .    304  1442 419  .    224  807  
  Cannons                  2272 | .    562  1206 236  .    .    268  
  Explosions               1952 | .    .    574  .    .    .    1378 
  Melee                    574  | .    .    .    .    .    .    574  
  Ramming                  78   | .    21   44   13   .    .    .    
  Kinetic                  4202 | .    579  2140 309  .    209  965  
  Thermal                  1265 | .    287  572  346  .    .    60   
  Explosive                1807 | .    .    429  .    .    .    1378 
  Electromagnetic          146  | .    .    81   .    .    15   50   
  Impact                   574  | .    .    .    .    .    .    574  
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            268  | .    46   18   .    .    .    204  
  Projectiles              67   | .    46   18   .    .    .    3    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    201  | .    .    .    .    .    .    201  
Knockbacks                 19   | .    5    3    .    .    .    11   
  Impact                   4    | .    .    .    .    .    .    4    
  Kinetic                  14   | .    5    3    .    .    .    6    
  Secondary                1    | .    .    .    .    .    .    1    
Self-Inflicted Damage      7    | .    7    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    
  Rammed                   4    | .    2    1    1    .    .    .    
Targets Rammed             14   | .    5    8    1    .    .    .    
  Kicked                   10   | .    3    7    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        521  | .    374  391  521  .    48   450  
  Average Temperature      97   | .    116  76   134  .    14   123  
  Received Heat Transfer   2094 | .    204  693  195  .    .    1002 
  Effects                  9    | .    2    .    4    .    .    3    
    Shutdowns              3    | .    1    .    2    .    .    .    
    Energy Bleed           3    | .    1    .    1    .    .    1    
    Matter Decay           1    | .    .    .    .    .    .    1    
    Short Circuit          1    | .    .    .    1    .    .    .    
    Damage (minor)         1    | .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           3    | .    .    .    .    .    .    3    
  Combat Hostiles          2    | .    .    .    .    .    .    2    
  Parts Fried              5    | .    .    .    .    .    .    5    
  Impact Corruptions       6    | .    .    .    .    .    .    6    
Robots Melted              1    | .    .    .    1    .    .    .    
  Combat Hostiles          1    | .    .    .    1    .    .    .    
  Parts Melted             5    | .    2    1    2    .    .    .    
  Heat Transferred         2990 | .    905  1234 740  .    .    111  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -7   -6   -6   
-------                    Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  
Peak Influence             1193 | .    137  1193 535  .    .    462  
  Initial                  465  | .    .    .    465  .    .    300  
  Average                  332  | .    19   584  383  .    .    251  
Maximum Alert Level        4    | .    .    4    2    .    .    2    
  Low Security (%)         43   | 100  100  32   .    .    .    28   
  Level 1                  29   | .    .    10   72   .    .    69   
  Level 2                  9    | .    .    10   27   .    .    2    
  Level 3                  14   | .    .    39   .    .    .    .    
  Level 4                  2    | .    .    7    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    
Sterilizations             1    | .    .    1    .    .    .    .    
Squads Dispatched          24   | .    3    14   .    .    .    7    
  Investigation            14   | .    1    11   .    .    .    2    
  Extermination            1    | .    .    .    .    .    .    1    
  Reinforcement            7    | .    2    1    .    .    .    4    
  Assault                  2    | .    .    2    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    2    
Haulers Reinforced         1    | .    .    .    .    .    .    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac 
Distress Signals           6    | .   .   2   .   .   .   4   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              136  | .   15  65  13  .   12  31  
  Peak Tracking Total      10   | .   3   6   3   .   5   10  
  Tactical Retreats        12   | .   .   5   1   .   1   5   

 Traps                          | -11 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac 
Traps Triggered            6    | .   1   4   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  -6  
----------                 Run  | Yrd Mat Mat Min Zio Pro Fac 
Machines Disabled          7    | .   .   3   1   .   .   3   
  Max in Single Turn       3    | .   .   1   1   .   .   3   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac 
Machines Accessed          22   | .   7   14  .   .   .   1   
  Terminals                15   | .   5   10  .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   .   .   
  Recycling Units          4    | .   2   1   .   .   .   1   
  Scanalyzers              2    | .   .   2   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                78   | .   25  49  .   .   .   4   
  Successful               45   | .   14  27  .   .   .   4   
  Failed                   33   | .   11  22  .   .   .   .   
    Catastrophic           2    | .   .   2   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   3    | .   1   .   .   .   .   2   
  Terminals                51   | .   16  35  .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   4   .   .   .   .   
  Recycling Units          16   | .   9   3   .   .   .   4   
  Scanalyzers              7    | .   .   7   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             27   | .   7   20  .   .   .   .   
  Record                   13   | .   3   10  .   .   .   .   
  Prototype ID Bank        7    | .   2   5   .   .   .   .   
  Branch Access Points     1    | .   .   1   .   .   .   .   
  Alert Level              2    | .   .   2   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   
  Security Status          1    | .   .   1   .   .   .   .   
  Hauler Manifests         2    | .   1   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   2   .   .   .   .   
  Scan Component           1    | .   .   1   .   .   .   .   
  Repair                   1    | .   .   1   .   .   .   .   
Recycling Unit Hacks       11   | .   7   .   .   .   .   4   
  Recycle Component        4    | .   2   .   .   .   .   2   
  Process                  3    | .   2   .   .   .   .   1   
  Report Inventory         1    | .   1   .   .   .   .   .   
  Retrieve Matter          3    | .   2   .   .   .   .   1   
Scanalyzer                 5    | .   .   5   .   .   .   .   
  Insert Component         3    | .   .   3   .   .   .   .   
  Analyze                  2    | .   .   2   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         21   | .   7   14  .   .   .   .   
  Full Trace Events        20   | .   5   14  .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  2    | .   .   .   .   2   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   2   .   13  .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   1   .   .   .   .   
  Time                     32   | .   .   32  .   .   .   .   
Parts Recycled             4    | .   2   .   .   .   .   2   
  Recycled Matter          405  | .   253 .   .   .   .   152 
  Retrieved Matter         601  | .   449 .   .   .   .   152 
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   3   .   .   .   .   
  Part Schematics Acquired 2    | .   .   2   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  -6  
------------               Run  | Yrd Mat Mat Min Zio Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -6  -6  
--------                   Run  | Yrd Mat Mat Min Zio Pro Fac 
Total Allies               4    | .   .   .   .   4   .   .   
  Largest Group            4    | .   .   .   .   4   4   .   
  Highest-Rated Group      153  | .   .   .   .   153 153 .   
  Highest-Rated Ally       40   | .   .   .   .   40  40  .   
Total Orders               1    | .   .   .   .   .   .   1   
  RETURN                   1    | .   .   .   .   .   .   1   
Ally Attacks               40   | .   .   .   .   .   40  .   
  Total Damage             584  | .   .   .   .   .   584 .   
  Kills                    8    | .   .   .   .   .   8   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   1   2   .   .   
Drone Launches             1    | .   .   .   .   .   .   1   
  Drone Recoveries         1    | .   .   .   .   .   .   1   

 Exploration                     | -11  -10  -9   -9   -7   -6   -6   
-------------              Run   | Yrd  Mat  Mat  Min  Zio  Pro  Fac  
Turns Passed               12845 | 68   2008 2718 1477 4381 856  1337 
Spaces Moved               7738  | 34   1477 1488 860  2513 472  894  
  Core                     328   | 4    .    .    .    .    .    324  
  Treads                   4641  | .    .    394  860  2513 472  402  
  Legs                     2501  | 26   1266 1094 .    .    .    115  
  Wheels                   209   | 4    152  .    .    .    .    53   
  Hover                    59    | .    59   .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   90   120  160  160  160  50   
  Average Speed            145   | 113  118  145  160  160  161  127  
  Slowest Speed            260   | 120  260  240  160  160  165  260  
  Overloaded Moves         .     | .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    
Exploration Rate (%)       64    | 4    99   86   98   93   58   14   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     1     | .    .    .    .    1    .    .    
  Known Exits Taken        2     | .    1    1    .    .    .    .    
  Unknown Exits Taken      4     | 1    .    .    1    1    1    .    
Scrap Searched             8     | .    .    .    2    4    2    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    
Terrain Destroyed          67    | .    3    23   1    .    1    39   
  Melee                    .     | .    .    .    .    .    .    .    
  Projectile               9     | .    3    4    1    .    1    .    
  AOE                      58    | .    .    19   .    .    .    39   
Terrain Rammed             .     | .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   -6   
---------                  Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  
Total                      8872 | 65   1633 1827 911  2876 552  1008 
  Wait                     538  | 12   25   85   6    341  53   16   
  Move                     7732 | 33   1476 1487 859  2512 471  894  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  117  | 9    33   42   8    9    5    11   
  Fast Attach              10   | .    .    .    .    .    3    7    
  Attach                   86   | 7    16   30   4    2    .    27   
  Detach                   23   | 1    1    12   .    1    .    8    
  Swap                     55   | .    5    35   5    3    2    5    
  Drop                     66   | 3    17   23   5    8    9    1    
  Fire                     219  | .    55   105  23   .    8    28   
  Melee                    11   | .    .    .    .    .    .    11   
  Ram                      2    | .    2    .    .    .    .    .    
  Kick                     10   | .    3    7    .    .    .    .    
  Crush                    2    | .    .    1    1    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   1    | .    .    .    .    .    1    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub)
-9/Materials (discovered 3 exits: [*Mat x2] / *Min)
-9/Mines (discovered 3 exits: [*Mat x2] / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 1 exit: Low)

 History 
---------
  Turn | Location           | Event
    44 | -11/Scrapyard      | Discovered new exit (range 16)
    69 | -11/Scrapyard      | Entered Materials
   334 | -10/Materials      | Build established: Mutant
   503 | -10/Materials      | Discovered new exit (range 9)
   655 | -10/Materials      | Core integrity fell below 50%
   920 | -10/Materials      | Discovered new exit (range 7)
   938 | -10/Materials      | Discovered new exit (range 5)
  1056 | -10/Materials      | Identified exit to Mines
  1125 | -10/Materials      | Build established: Scavenger-Mutant
  1189 | -10/Materials      | Discovered new exit (range 16)
  1206 | -10/Materials      | Identified exit to Materials
  1527 | -10/Materials      | Discovered new exit (range 8)
  1541 | -10/Materials      | Identified exit to Subcaves
  1561 | -10/Materials      | Discovered exit to Materials (range 13)
  2077 | -10/Materials      | Entered another Materials area
  2077 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  2388 | -9/Materials       | Build established: Skirmisher
  2395 | -9/Materials       | Identified exit to Mines
  3045 | -9/Materials       | Build established: Gunner
  3212 | -9/Materials       | Discovered new exit (range 17)
  3553 | -9/Materials       | Build established: Scavenger-Gunner
  3603 | -9/Materials       | Repaired Imp. Aluminum Leg
  3911 | -9/Materials       | Discovered new exit (range 16)
  4077 | -9/Materials       | First assault squad dispatched
  4570 | -9/Materials       | Core integrity fell below 50%
  4624 | -9/Materials       | Sterilization system engaged
  4624 | -9/Materials       | Non-combat units ordered to evacuate
  4724 | -9/Materials       | Combat units ordered to evacuate
  4795 | -9/Materials       | Entered Mines
  4831 | -9/Mines           | Learned Materials stockpile data
  4891 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  5500 | -9/Mines           | Build established: Scavenger-Mutant
  5515 | -9/Mines           | Discovered new exit (range 5)
  5745 | -9/Mines           | Core integrity fell below 20%
  5840 | -9/Mines           | Discovered new exit (range 10)
  6272 | -9/Mines           | Entered Zion
  6337 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
  6352 | -7/Zion            | Build established: Scavenger-Gunner
  6379 | -7/Zion            | Discovered new exit (range 13)
  6634 | -7/Zion            | Learned Factory terminal intel
  7102 | -7/Zion            | Met Imprinter
  7136 | -7/Zion            | Imprinted
  7139 | -7/Zion            | Declared Zion's savior
  7700 | -7/Zion            | Learned location of Warlord (-5)
  7978 | -7/Zion            | Build established: Gunner
  8694 | -7/Zion            | Given the Hacking Drone Bay
  8698 | -7/Zion            | Found Prototype Device
 10653 | -7/Zion            | Entered Proximity Caves
 10653 | -6/Proximity Caves | Accompanied by 4 allies
 10656 | -6/Proximity Caves | Spotter reported a threat
 10662 | -6/Proximity Caves | Spotter reported a threat
 11102 | -6/Proximity Caves | Build established: Scavenger-Gunner
 11432 | -6/Proximity Caves | Spotted B-75 Beast
 11497 | -6/Proximity Caves | Discovered new exit (range 4)
 11509 | -6/Proximity Caves | Entered Factory
 11509 | -6/Factory         | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1
 11510 | -6/Factory         | Identified exit to Lower Caves
 11511 | -6/Factory         | Loaded intel: 27 terminal locations
 11512 | -6/Factory         | Identified Hacking Drone Bay
 11519 | -6/Factory         | Identified exit to DSF
 12391 | -6/Factory         | Core integrity fell below 50%
 12412 | -6/Factory         | Lost 14 parts (2p5n3u4w)
 12594 | -6/Factory         | Lost 8 parts (2p2n4w)
 12629 | -6/Factory         | Core integrity fell below 20%
 12635 | -6/Factory         | Released all parts (5)
 12846 | -6/Factory         | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
  effect.
12630_ G-50 Soldier system terminally corrupted.
12630_ U-05 Engineer destroyed.
12630_ Flexi-carbon Leg destroyed.
12632_ G-50 Soldier knocked back.
12635_ Released Weapon Cycler.
12635_ Released Visual Processing Unit.
12635_ Released Lrg. Storage Unit.
12635_ Released Terrain Scan Processor.
12635_ Released Shock Maul.
12635_ Acquired 16 matter.
12639_ Detecting system override signal.
12666_ W-25 Informer sends out distress signal.
12704_ Acquired 44 matter.
12705_ Acquired 47 matter.
[Achievement: Slippery One]
12736_ Acquired 14 matter.
12740_ Acquired 17 matter.
[Achievement: First Step to Greatness]
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| #####+##########?????????????????????????????????? |
|                #?????????????????????????????????? |
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| ###            #?????????????????#          ###### |
|   #   """ """  #?????????????????#          #      |
|  "#   """ """  #????????????? ?  #          #    ^ |
| ""#   """ """  #???????????? "?" #          +      |
| ""#   """ """  ##???#??????? "?" #          #      |
| ""#            "#???# ?????" "?" #          #      |
| ""#   """ """  "#???#   ??    ?  #          #####+ |
| T"#   """ """  "#???#    """ """ #          #?#    |
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| ""#   """ """  "#????    """ """ #          #?#    |
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| ""#   """ """  "#????            #######+####?#    |
|  "#   """ """  ##????            ###???# #????#    |
|   #            ##??#?????          ###?# #????#    |
| ###            ############+############ ######/## |
|                                      k             |
|          %                                         |
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|                      %                             |
|         %   g     % kR                             |
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|   #     #           ## ????   *   ####??????#      |
|   #     #           ## ?  ?       #?????????#      |
|   #    %#    %!     ##?           #?????????#      |
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| ??#?# " "  ? #   """##?#??#         #???????????#  |
| ????#      ###      #?#####         #???????????#  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          35
Energy Capacity            700
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Range         14
Terrain Scan Density       85
Additional Mass Support    6
Propulsion Shielding       33
Weapon Shielding           66
Weapon Cycling             15
Evasion (%)                55
Targeting Accuracy         6
Recoil Reduction           2

 Item Schematics 
-----------------
        Imp. Weapon Shielding | -9/Materials | Scanalyzed
            Imp. Light Cannon | -9/Materials | Scanalyzed
       Nuclear Pulse Thruster | -7/Zion      | Archive
          Adv. Cooling System | -7/Zion      | Archive
            Imp. Trap Scanner | -7/Zion      | Archive
                Matter Filter | -7/Zion      | Archive
                Thermic Laser | -7/Zion      | Archive
          Transmission Jammer | -7/Zion      | Archive
        Imp. Shield Generator | -7/Zion      | Archive
                Lightning Gun | -7/Zion      | Archive
            Fusion Compressor | -7/Zion      | Archive
       Med. Insulated Plating | -7/Zion      | Archive
 Magnetic Acceleration Cannon | -7/Zion      | Archive
             Hvy. Flak Cannon | -7/Zion      | Archive
        Imp. Carbon-fiber Leg | -7/Zion      | Archive

 Robot Schematics 
------------------
   B-48 Gladiator | -7/Zion | Archive
 A-02 Transporter | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Close Call
Crack Shot
First Step to Greatness
I'm Back, Baby!
It's Just You
Librarian
Loot Pinata
Made in Tau Ceti IV
More Dakka Please
Novice Programmer
One Hack Too Far
Oops
Part-time Mechanic
Party Time
Please Form A Line
Power Corrupts
Risk Taker
Robot Respite
Shopping List
Significant Disruption
Slippery One
Storm Trooper
The One
Tourist
Uninvited Guest

 Challenges 
------------
None

 Game 
------
Seed              ReinforcedRecyclingStorage
  Manual?         0
Play Time         06:04:14
  Cumulative      6.0 hours
  Start           2025.03.04 @ 00:59:50
  End             2025.03.05 @ 20:29:15
Sessions          11
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1
  Rogue           1
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          5
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Cog
Map View          50x35
Zoom Use          6%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 630c11c4-f9ce-4982-8654-e0826740d8c7