Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.14 @ 13:56:48 Player: kasaphescent Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (146) 730 Value Destroyed (6579) 6579 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (1701) 1701 TOTAL SCORE: 14750 Bonus ------- High Alert Combat Kills 1149 Follower Combat Kills 252 Met Data Miner 300 Cogmind --------- Core Integrity 888/1150 Matter 258/300 Energy 20/100 System Corruption 27% Temperature Cool (0) Movement Treading (160) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Heavy Treads Improved Heavy Treads > --- UTILITY (10) ----- Large Storage Unit > --- WEAPON (4) ------- Matter Neutralizer Heavy Shock Bomb Launcher Power Sword > --- INVENTORY (10) --- Centrium Wheel Peak State ------------ > --- POWER ------------ Fusion Reactor > --- PROPULSION ------- Improved Heavy Treads Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Improved Cooling System Improved Coolant Injector Large Storage Unit Enhanced Optical Array Improved Targeting Computer Improved Target Analyzer Improved Particle Charger Improved Medium Armor Plating > --- WEAPON ----------- Enhanced Force Rifle Heavy Ion Cannon Heavy Ion Cannon Heavy Ion Cannon > --- INVENTORY -------- Micro Fission Core Improved Heavy Treads Improved Heavy Treads Centrium Wheel Heavy Plasma Cannon Matter Neutralizer Heavy Shock Bomb Launcher Power Sword [Rating: 95] Favorites ----------- Power Fission Core Engine Ion Engine Power Core Fission Core Reactor Fusion Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Improved Cooling System Device Improved Cooling System Storage Large Storage Unit Processor Enhanced Optical Array Protection Improved Light Armor Plating Weapon Heavy Ion Cannon Energy Gun Plasma Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Minigun Ballistic Cannon Antimatter Cannon Launcher Heavy Missile Launcher Impact Weapon Heavy Mace Slashing Weapon Scythe Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Fac Slots Evolved 12 | . . 2 . 2 2 2 . . . . 2 2 Power . | . . . . . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . . . . . Utility 8 | . . . . 1 2 1 . . . . 2 2 Weapon 2 | . . 1 . . . 1 . . . . . . Parts Attached 131 | 6 5 14 2 9 17 20 5 7 . 12 4 30 Power 12 | 1 . 1 1 3 2 1 . . . 1 1 1 Engine 4 | 1 . 1 . 1 1 . . . . . . . Core 7 | . . . 1 2 1 1 . . . 1 . 1 Reactor 1 | . . . . . . . . . . . 1 . Propulsion 32 | 2 . 7 . 3 7 2 2 1 . 2 . 6 Treads 20 | . . 3 . 3 6 1 1 1 . 1 . 4 Leg 8 | 2 . 4 . . . . . . . . . 2 Wheel 4 | . . . . . 1 1 1 . . 1 . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 34 | 1 2 2 . 1 5 9 . . . 3 2 9 Device 20 | . 1 1 . 1 3 7 . . . . 1 6 Storage 2 | 1 1 . . . . . . . . . . . Processor 4 | . . 1 . . . 1 . . . . 1 1 Hackware . | . . . . . . . . . . . . . Protection 8 | . . . . . 2 1 . . . 3 . 2 Artifact . | . . . . . . . . . . . . . Weapon 53 | 2 3 4 1 2 3 8 3 6 . 6 1 14 Energy Gun 16 | 1 1 . . . 2 6 1 . . 2 . 3 Energy Cannon 12 | . . . . . 1 1 . . . 3 . 7 Ballistic Gun 14 | 1 2 3 1 1 . 1 1 4 . . . . Ballistic Cannon 2 | . . . . . . . . 1 . . 1 . Launcher 6 | . . . . . . . 1 1 . 1 . 3 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . . . Slashing Weapon 2 | . . 1 . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . 1 1 . . . . . 2 2 Parts Lost 54 | . 3 . . 3 3 5 2 5 . 9 1 23 Power 4 | . 1 . . . . . . . . 1 . 2 Propulsion 11 | . . . . 2 1 . 1 1 . 2 . 4 Utility 14 | . . . . . 1 1 . . . 2 . 10 Weapon 25 | . 2 . . 1 1 4 1 4 . 4 1 7 Highest Loss Streak 14 | . 3 . . 3 3 4 2 3 . 7 1 14 Average Slot Usage (%) 92 | . 90 99 99 99 96 92 89 91 93 87 93 85 Engine 2 | . 10 10 10 1 3 . . . . . . . Core 3 | . . . . 7 3 6 6 6 6 5 2 . Treads 16 | . . 9 33 35 26 13 10 12 13 12 11 6 Leg 2 | . 28 23 . . . . . . . . . 1 Wheel 3 | . . . . . 1 5 6 6 6 5 5 4 Device 15 | . 9 10 . 9 13 20 20 20 20 16 17 23 Storage 7 | . 14 11 11 9 7 6 6 6 6 6 5 5 Processor 7 | . . . 11 9 7 6 6 6 6 6 11 13 Protection 5 | . . . . . 7 5 6 6 6 8 11 5 Energy Gun 5 | . 9 . . . 4 17 14 7 . . . 1 Energy Cannon 5 | . . . . . 4 4 . . . 7 17 14 Ballistic Gun 10 | . 17 31 21 17 9 4 10 10 20 13 1 . Ballistic Cannon 1 | . . . . . . . . 5 6 . 2 2 Slashing Weapon 1 | . . 1 11 1 . . . . . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 77 | 10 23 29 29 34 51 62 54 52 52 66 75 77 Greatest Support 150 | 20 20 60 60 80 80 40 28 40 28 50 53 150 Greatest Overweight (x) 2 | . 1 . . . 1 2 1 1 1 2 2 2 Average Overweight (x) 1 | . . . . . . 1 1 1 1 1 1 1 Largest Inventory Capacity 12 | 6 12 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 9 10 10 10 10 10 10 10 10 10 10 10 Most Carried 10 | 6 10 10 10 10 10 10 10 10 9 10 10 10 Average Carried 8 | 3 6 9 9 8 8 8 9 9 9 7 7 8 Final Capacity 10 | 6 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 6 10 10 10 8 10 10 10 9 9 6 8 1 Class Distribution -------------------- 42% | Tank 35% | Mutant 14% | Gunner 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Tank | -7/Factory Tank | -6/Factory Tank | -6/Lower Caves Tank | -6/Lower Caves Tank | -6/Data Miner Tank | -5/Proximity Caves Gunner | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ----------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Fac Matter Collected 2768 | 250 90 206 50 246 173 293 133 352 . 514 96 365 Remotely 281 | . . . . 246 35 . . . . . . . Salvage Created 6344 | . 216 379 103 515 235 924 365 402 . 612 125 2468 Parts 275 | . 15 31 10 14 9 27 17 18 . 30 9 95 Haulers Intercepted 2 | . . . . 1 . 1 . . . . . . Recyclers Shooed 8 | . . . 2 2 . . . . . . 1 3 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 66 | . . . . . . . 16 22 . 28 . . Prevented 2 | . . . . . . . . 2 . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Fac Combat Hostiles Destroyed 125 | . 9 8 4 8 5 11 8 11 . 20 1 40 Melee 8 | . . . 1 4 . . . . . . . 3 Guns 59 | . 9 8 3 3 3 8 6 8 . 8 . 3 Cannons 24 | . . . . . 1 1 . 2 . 1 1 18 AOE 24 | . . . . . . . 2 1 . 11 . 10 Classes Destroyed 16 | . 2 2 . 3 2 2 . . . 2 . 3 Worker 3 | . . . . . . . . . . . . 3 Builder 4 | . . . . . . 1 . . . . . 3 Tunneler 1 | . . . . . . . . . . . . 1 Hauler 2 | . . . . 1 . 1 . . . . . . Recycler 5 | . . . . 1 . 1 . . . . . 3 Minesweeper 1 | . . . . . . . . . . 1 . . Operator 1 | . . . . . . 1 . . . . . . Watcher 4 | . . 1 . . . . . . . . 2 1 Swarmer 35 | . 6 1 3 . . . 1 6 . 6 . 12 Saboteur 1 | . . . . . . . . . . . . 1 Grunt 41 | . 3 4 1 6 . 7 3 2 . 7 . 8 Brawler 4 | . . . . . . . . . . 1 . 3 Duelist 2 | . . . . 1 . . . . . . . 1 Sentry 17 | . . 3 . 1 1 1 2 2 . 2 . 5 Hunter 6 | . . . . . 1 2 . . . . 1 2 Programmer 19 | . . . . . 3 1 2 1 . 4 . 8 Best Kill Streak 12 | . 7 2 3 3 1 3 5 4 . 12 1 11 Combat Bots Only 12 | . 7 2 3 3 1 2 5 4 . 12 1 5 Max Kills in Single Turn 4 | . 1 1 1 1 1 1 2 1 . 4 1 4 Gunslinging . | . . . . . . . . . . . . . Exploded 4 | . . . . . . . 2 1 . 4 . 4 Melee 1 | . . . 1 1 . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Fac Damage Taken 10313 | . 510 256 113 870 897 1447 624 875 . 1601 35 3085 Core 961 | . 98 38 16 148 51 57 64 24 . 203 . 262 Absorbed by Shields . | . . . . . . . . . . . . . Reduced by Siege Mode 35 | . . . . . . . . . . . . 35 Core Remaining (%) 81 | 100 60 . 86 73 92 . . . . 59 100 . Volleys Fired 330 | . 35 18 6 22 32 37 10 23 . 45 8 94 Largest 4 | . 2 3 2 2 3 4 4 4 . 4 4 4 Hottest 325 | . 70 60 45 50 135 280 258 217 . 228 235 325 Shots Fired 789 | . 63 48 12 39 54 127 32 71 . 111 24 208 Gun 480 | . 63 48 12 39 24 102 31 52 . 84 1 24 Cannon 291 | . . . . . 30 25 . 18 . 18 23 177 Launcher 18 | . . . . . . . 1 1 . 9 . 7 Special . | . . . . . . . . . . . . . Kinetic 327 | . 45 48 12 39 12 17 9 54 . 75 4 12 Thermal 444 | . 18 . . . 42 110 22 16 . 27 20 189 Explosive 11 | . . . . . . . 1 1 . 9 . . Electromagnetic 7 | . . . . . . . . . . . . 7 Robot Hit Streak 28 | . 6 18 3 17 12 10 24 8 . 14 10 28 Robot Miss Streak 5 | . 3 2 1 3 2 3 2 5 . 5 1 3 Penetration Max 1 | . . . . . . 1 1 1 . . . . Secondary Targets 8 | . 2 . 1 1 . 1 2 . . 1 . . Max Gunslinging Chain 1 | . 1 . 1 1 . 1 1 . . 1 . . Shots Hit Robots 579 | . 34 42 10 49 42 90 29 41 . 74 14 154 Core Hits 300 | . 16 22 4 13 11 43 19 25 . 56 4 87 Critical Hits 21 | . . . . . . . . 2 . 3 . 16 Critical Kills 5 | . . . . . . . . . . . . 5 Critical Parts Destroyed 14 | . . . . . . . . 2 . 2 . 10 Melee Attacks 62 | . . 2 3 22 20 . . . . . . 15 Impact 38 | . . . . 18 20 . . . . . . . Slashing 24 | . . 2 3 4 . . . . . . . 15 Piercing . | . . . . . . . . . . . . . Sneak Attacks 7 | . . . 2 4 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 18611 | . 300 415 264 1283 875 2051 864 1069 . 3431 465 7594 Guns 6633 | . 300 356 52 464 359 1782 728 789 . 1223 . 580 Cannons 5599 | . . . . . 123 269 . 85 . 374 465 4283 Explosions 4452 | . . . . . . . 136 195 . 1834 . 2287 Melee 1904 | . . 59 212 819 393 . . . . . . 421 Ramming 23 | . . . . . . . . . . . . 23 Kinetic 3733 | . 153 356 52 464 47 339 237 705 . 1078 82 220 Thermal 8925 | . 147 . . . 435 1712 491 169 . 519 383 5069 Explosive 3152 | . . . . . . . 136 195 . 1834 . 987 Electromagnetic 874 | . . . . . . . . . . . . 874 Impact 997 | . . . . 604 393 . . . . . . . Slashing 907 | . . 59 212 215 . . . . . . . 421 Piercing . | . . . . . . . . . . . . . Highest Corruption 27 | . . . . . 2 1 4 5 5 8 . 27 Average Corruption 3 | . . . . . 1 1 3 4 5 6 . 3 Corruption Purged . | . . . . . . . . . . . . . Effects 99 | . . . . . 5 2 19 16 2 28 . 27 Message Errors 18 | . . . . . . . 6 2 . 5 . 5 Matter Fused 26 | . . . . . . . 6 7 1 7 . 5 Heat Flow Errors 5 | . . . . . 1 . 2 . . 1 . 1 Energy Discharges 8 | . . . . . 2 1 . 1 1 2 . 1 Parts Rejected 2 | . . . . . . . . . . . . 2 Data Loss (minor) 10 | . . . . . 2 . 2 4 . . . 2 Data Loss (major) 2 | . . . . . . . . . . 1 . 1 Misfires 2 | . . . . . . . . . . 2 . . Targeting Errors 22 | . . . . . . . 3 1 . 10 . 8 Weapon Failures 4 | . . . . . . 1 . 1 . . . 2 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 699 | . . . 65 223 22 40 . . . 86 2 261 Projectiles 134 | . . . . . . 40 . . . 26 2 66 Explosions 255 | . . . . . . . . . . 60 . 195 Melee 310 | . . . 65 223 22 . . . . . . . Knockbacks 4 | . . . . 3 . . . . . . . 1 Impact 3 | . . . . 3 . . . . . . . . Kinetic 1 | . . . . . . . . . . . . 1 Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 159 | . . . . . . . . . . . . 159 Shots 4 | . . . . . . . . . . . . 4 Rammed 1 | . . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 264 | . 120 6 . 79 264 231 88 . . 158 21 204 Average Temperature 57 | . 28 3 . 22 63 93 74 . . 118 14 65 Received Heat Transfer 1809 | . 72 108 . 378 156 333 138 90 . 189 . 345 Siege Activations 1 | . . . . . . . . . . . . 1 Total Turns 21 | . . . . . . . . . . . . 21 Longest Duration 21 | . . . . . . . . . . . . 21 Robots Corrupted 3 | . . . . . . . . . . . . 3 Combat Hostiles 2 | . . . . . . . . . . . . 2 Parts Fried 11 | . . . . 4 1 . . . . . . 6 Impact Corruptions 7 | . . . . 5 2 . . . . . . . Robots Melted 6 | . . . . . . 2 . . . . . 4 Combat Hostiles 6 | . . . . . . 2 . . . . . 4 Parts Melted 30 | . . . . . 3 7 2 . . 1 . 17 Heat Transferred 12472 | . 444 . . . 798 3634 1025 335 . 666 444 5126 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Fac Peak Influence 1596 | . 306 234 214 161 574 437 . . . . 220 1596 Initial 208 | . . 44 46 31 9 208 . . . . 136 24 Average 293 | . 102 122 102 70 260 278 . . . . 105 756 Maximum Alert Level 4 | . 1 1 1 . 2 2 . . . . 1 4 Low Security (%) 55 | 100 86 93 81 100 49 . . . . . 87 20 Level 1 21 | . 13 6 18 . . 95 . . . . 12 23 Level 2 13 | . . . . . 50 4 . . . . . 11 Level 3 . | . . . . . . . . . . . . . Level 4 9 | . . . . . . . . . . . . 43 Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 18 | . 2 . . . 4 1 . . . . . 11 Investigation 1 | . . . . . . . . . . . . 1 Extermination 7 | . . . . . 3 1 . . . . . 3 Reinforcement 5 | . 2 . . . 1 . . . . . . 2 Assault 2 | . . . . . . . . . . . . 2 Garrison 3 | . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Fac Distress Signals 8 | . 2 2 . 1 . . . . . . . 3 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 196 | . 19 17 8 14 12 16 8 18 . 21 4 59 Peak Tracking Total 13 | . 8 5 4 3 2 4 5 5 . 13 2 10 Tactical Retreats 8 | . 1 . . 1 . 2 . 2 . . . 2 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Fac Traps Triggered 4 | . . . . . 3 . . . . . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 6 | . . . . 6 . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Fac Machines Disabled 45 | . . . . 1 1 5 . . . 2 . 36 Max in Single Turn 17 | . . . . 1 1 1 . . . 1 . 17 Garrison Access 2 | . . . . 1 . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . 1 . . . . . . 1 Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Fac Machines Accessed 42 | . 3 1 1 6 8 4 2 1 4 1 6 5 Terminals 20 | . 2 1 1 4 5 2 . . . 1 3 1 Fabricators 5 | . . . . . 1 . . . . . 2 2 Repair Stations 5 | . 1 . . 1 2 1 . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 4 | . . . . 1 . . . . . . 1 2 Total Hacks 130 | . 13 5 2 17 19 11 5 1 25 9 12 11 Successful 83 | . 5 2 1 10 8 6 5 1 25 9 5 6 Failed 47 | . 8 3 1 7 11 5 . . . . 7 5 Catastrophic 8 | . . 1 1 . 1 . . . . . 3 2 Database Lockouts . | . . . . . . . . . . . . . Manual 51 | . 6 5 2 10 13 5 1 . . . 7 2 Terminals 71 | . 10 5 2 15 14 5 . . . 9 8 3 Fabricators 11 | . . . . . 2 . . . . . 3 6 Repair Stations 11 | . 3 . . 1 3 4 . . . . . . Recycling Units 2 | . . . . . . 2 . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 4 | . . . . 1 . . . . . . 1 2 Terminal Hacks 47 | . 2 . . 3 1 . 5 1 25 9 . 1 Record 24 | . . . . . . . 4 . 11 9 . . Part Schematic 7 | . . . . . . . . . 7 . . . Robot Schematic 4 | . . . . . . . . . 4 . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . . Open Door 2 | . . . . . . . 1 1 . . . . Unreport Threat 2 | . . . . 1 . . . . . . . 1 Disarm Traps 1 | . . . . 1 . . . . . . . . Zone Layout 4 | . 2 . . 1 1 . . . . . . . Fabricator Hacks 7 | . . . . . 1 . . . . . 1 5 Load Schematic 2 | . . . . . . . . . . . 1 1 Build 5 | . . . . . 1 . . . . . . 4 Repair Station Hacks 7 | . 2 . . . 2 3 . . . . . . Scan Component 4 | . 1 . . . 1 2 . . . . . . Repair 3 | . 1 . . . 1 1 . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . . . . Retrieve Components 1 | . . . . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . . . 1 . Seal Access 2 | . . . . 1 . . . . . . 1 . Unauthorized Hacks 19 | . 1 2 1 6 4 2 . . . . 3 . Terminals 19 | . 1 2 1 6 4 2 . . . . 3 . Track 7 | . . 1 . 2 2 1 . . . . 1 . Botnet 12 | . 1 1 1 4 2 1 . . . . 2 . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 28 | . 3 1 1 5 6 3 . . . . 5 4 Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . . . . . . . 7 . . . Parts Built 3 | . . . . . 2 . . . . . . 1 Matter 468 | . . . . . 190 . . . . . . 278 Time 164 | . . . . . 95 . . . . . . 69 Total Part Build Rating 19 | . . . . . 10 . . . . . . 9 Parts Repaired 3 | . 1 . . . 1 1 . . . . . . Time 108 | . 26 . . . 38 44 . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 10 | . . . . . . 10 . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------------ Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked 1 | . . . . . 1 . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Fac Total Allies 7 | . . . 3 . 3 . . . . 1 . . Largest Group 3 | . . . 3 . 3 . . . . 1 . . Highest-Rated Group 94 | . . . 40 . 93 . . . . 94 . . Highest-Rated Ally 94 | . . . 16 . 31 . . . . 94 . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 54 | . . . 21 . 15 . . . . 18 . . Total Damage 1292 | . . . 230 . 322 . . . . 740 . . Kills 11 | . . . 7 . 1 . . . . 3 . . Allies Corrupted 2 | . . . . . 2 . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . 2 . . . 2 2 . 2 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Fac Turns Passed 10212 | 69 461 545 756 775 1610 1005 826 961 84 753 783 1584 Spaces Moved 6097 | 47 186 198 440 337 824 627 709 733 77 504 577 838 Core 2 | 2 . . . . . . . . . . . . Treads 1480 | . . 75 440 337 560 53 . 4 . 4 3 4 Legs 357 | 45 186 123 . . . . . . . . . 3 Wheels 4258 | . . . . . 264 574 709 729 77 500 574 831 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 160 162 110 110 110 110 110 110 120 120 Average Speed 126 | 117 140 135 160 162 146 118 110 110 110 114 120 120 Slowest Speed 210 | 120 150 160 160 165 165 210 110 190 110 165 180 180 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 42 | 4 32 19 79 36 22 17 78 82 74 64 18 23 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 4 | . . . . . . . 2 . 1 1 . . Known Exits Taken 1 | . . . . . . . . . . 1 . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 . 1 . Scrap Searched 13 | . . . 3 . . . 5 4 . 1 . . Spaces Dug 23 | . . . . . 13 . . . . . 2 8 Terrain Destroyed 319 | . . . . . 13 5 8 4 . 40 7 242 Melee 4 | . . . . . 4 . . . . . . . Projectile 65 | . . . . . 9 5 . 2 . 12 7 30 AOE 250 | . . . . . . . 8 2 . 28 . 212 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Fac Total 7866 | 58 331 450 480 496 1147 795 729 830 76 592 652 1230 Wait 1076 | . 99 185 23 92 222 92 2 66 . 26 46 223 Move 6085 | 46 185 197 439 336 823 626 708 732 76 503 576 838 Hop . | . . . . . . . . . . . . . Pick Up 84 | 6 5 14 3 6 13 8 2 2 . 4 10 11 Fast Attach 47 | 6 4 1 1 2 8 4 2 2 . 4 2 11 Attach 44 | . 1 6 1 5 5 5 1 3 . 5 2 10 Detach 13 | . 1 3 . 2 4 . . . . . 1 2 Swap 40 | . . 7 . 2 4 11 2 2 . 3 . 9 Drop 84 | . 1 17 4 7 16 12 2 . . 2 7 16 Fire 330 | . 35 18 6 22 32 37 10 23 . 45 8 94 Melee 62 | . . 2 3 22 20 . . . . . . 15 Ram 1 | . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -4/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Repaired Med. Laser 324 | -10/Materials | Build established: Mutant 460 | -10/Materials | Lost 3 parts (1p2w) 482 | -10/Materials | Destroyed 7 combat bots 500 | -10/Materials | Discovered new exit (range 15) 531 | -10/Materials | Entered another Materials area 531 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 823 | -9/Materials | Build established: Gunner 981 | -9/Materials | Discovered new exit (range 14) 1076 | -9/Materials | Entered Mines 1136 | -9/Mines | Learned Materials terminal intel 1198 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1216 | -9/Mines | Build established: Mutant 1245 | -9/Mines | Learned Materials emergency access door positions 1296 | -9/Mines | Found a hidden stash of uninstalled traps 1730 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1750 | -9/Mines | Discovered new exit (range 8) 1832 | -9/Mines | Entered Materials 1832 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1834 | -8/Materials | Loaded intel: 12 terminal locations 2375 | -8/Materials | Lost 3 parts (2n1w) 2573 | -8/Materials | Discovered new exit (range 15) 2607 | -8/Materials | Entered Factory 2607 | -7/Factory | Evolved 2 slots: Utility x2 3188 | -7/Factory | Lost 3 parts (1n1u1w) 3347 | -7/Factory | Fabricated Fission Core (x2) 3407 | -7/Factory | Local fabrication network quarantined 3690 | -7/Factory | Build established: Tank 4082 | -7/Factory | Allied Derelicts emerged from ambush trap array 4132 | -7/Factory | Repaired Arm. Treads 4205 | -7/Factory | Discovered new exit (range 12) 4217 | -7/Factory | Entered another Factory area 4217 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4647 | -6/Factory | Lost 4 parts (1u3w) 4850 | -6/Factory | Discovered new exit (range 18) 4991 | -6/Factory | Repaired Arm. Huge Wheel 5222 | -6/Factory | Entered Lower Caves 5389 | -6/Lower Caves | Learned Research emergency access door positions 5389 | -6/Lower Caves | Learned Armory emergency access door positions 5389 | -6/Lower Caves | Learned Factory security intel 5950 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5983 | -6/Lower Caves | Learned Factory emergency access door positions 6037 | -6/Lower Caves | Discovered new exit (range 5) 6048 | -6/Lower Caves | Entered another Lower Caves area 6049 | -6/Lower Caves | Encountered a Warlord checkpoint 6049 | -6/Lower Caves | Discovered new exit (range 12) 6138 | -6/Lower Caves | Learned Factory trap positions 6512 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6850 | -6/Lower Caves | Learned Factory emergency access door positions 6917 | -6/Lower Caves | Lost 3 parts (1n2w) 6953 | -6/Lower Caves | Discovered new exit (range 8) 7009 | -6/Lower Caves | Entered Data Miner 7009 | -6/Data Miner | Discovered new exit (range 6) 7024 | -6/Data Miner | Met Data Miner 7049 | -6/Data Miner | Learned location of Section 7 (-2) 7049 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7067 | -6/Data Miner | Received God Mode back door access code from Data Miner 7093 | -6/Data Miner | Entered Proximity Caves 7161 | -5/Proximity Caves | Escorted by Enhanced Grunt 7360 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7404 | -5/Proximity Caves | Identified exit to Factory 7475 | -5/Proximity Caves | Attracted the attention of an 0b10 base 7529 | -5/Proximity Caves | Destroyed 12 combat bots 7555 | -5/Proximity Caves | Lost 7 parts (2n2u3w) 7659 | -5/Proximity Caves | Learned 8 Research zone layouts 7659 | -5/Proximity Caves | Learned Research emergency access door positions 7659 | -5/Proximity Caves | Learned Extension emergency access door positions 7659 | -5/Proximity Caves | Learned Armory stockpile data 7659 | -5/Proximity Caves | Learned Extension terminal intel 7764 | -5/Proximity Caves | Learned location of Armory (-4) 7846 | -5/Proximity Caves | Entered Factory 7846 | -5/Factory | Evolved 2 slots: Utility x2 7847 | -5/Factory | Loaded intel: 114 trap records 8134 | -5/Factory | Build established: Gunner 8582 | -5/Factory | Discovered new exit (range 21) 8629 | -5/Factory | Entered another Factory area 8629 | -4/Factory | Evolved 2 slots: Utility x2 8721 | -4/Factory | Fabricated Centrium Leg (x1) 8935 | -4/Factory | Local fabrication network quarantined 9879 | -4/Factory | First assault squad dispatched 9970 | -4/Factory | Garrison activated, responded to threat 10074 | -4/Factory | Incoming assault squad redirected 10140 | -4/Factory | System corruption reached 10% 10213 | -4/Factory | Self-destructed Last Messages --------------- 10186_ System corrupted: Matter Neutralizer targeting data glitched. 10191_ System corrupted: Matter fused (-10). 10192_ System corrupted: Matter Neutralizer failed to cycle. 10197_ Imp. Heavy Treads destroyed. 10197_ System corrupted by crushing effect (+2). 10202_ B-60 Warrior destroyed. 10206_ System corrupted: Matter fused (-10). 10206_ Acquired 17 matter. 10207_ C-30 ARC bursts open, deploying its payload. 10207_ G-73 Enforcer unfolds itself. 10207_ B-60 Warrior unfolds itself. 10207_ G-67 Veteran unfolds itself. 10207_ E-15 Imp unfolds itself. 10209_ U-05 Engineer destroyed. 10209_ E-15 Imp destroyed. 10210_ Mic. Fission Core destroyed. 10211_ System corrupted: Hvy. Shock Bomb Launcher targeting data glitched. 10211_ S-27 Virus destroyed. 10211_ Door malfunctions. 10211_ S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | ????# %% ##% """# # !!!# | | ????# " """"""" ### """# # !! # | | ##### " """"""" #?# # " !! # | | " " """"""" #?#! # # # ] | | ##"# """"""" #?#! # ###### ] | | ?# ### # #?????? ! | | ?# ### # #???????? | | ?## "#######################%######### | | ?# #??# / #?????# | | ?# ###??# #?????########### | | ?# ""#????# " " " " " #???????????????? | | ?## ###????# " " " " " !#???????????????? | | ??# ##???????# " " " " " #???????????????? | | ??### #####?????????# " " " " " #???????????????? | | ????##??????????????# " " " " " #???????????##### | | ????????????????????# " " " " " #???????????# | | ????????????????????# " " " " " #???????????# "" | | ????????????????????# " " "A" " #???????????# "" | | ????????????????????# " " " " " #???????????# "" | | ????????????????????# #???????????# "" | | ???????????????#######""###;######???????????# | | ???????????????# # % #??????????????# | | ???????????????# "" %# #??????????????# | | ???????????????# ""S ! !#= #??????????????# | | ???????????????# "" %%+%% #?????????????## | | ???????????????# !#@ #?????????????# | | ???????????????# """"" # #?????????????## | | ???????????????# """"" # #???????????###### | | ???????????????# """ # ! #?????????? """"" | | ???????????????# # %* #?????????? "" F" | | ???????????????########## *= #????????# "" "" | | ???????????????????????##=% #????????+ | | ????????????????????????# = #????????# | | ???????????????#????????# b #??+?????# | | ???????????????# ??????# b #????????# """ | | ???????????????# ????# * #????????# """ | | ???????????????# ??# [sg#????????# """ | | ???????????????# # =%g#????????#?? | | ???????????????# + *%=%/ ?????????? """ "" | | ???????????????# # % =# ""??????? """ "" | | ???????????????# # # """ ????? ???"" "" | | ???????????????# * ! ?#%! #?""" "??????? | | ???????????????########?#[%= #? ??????"" "" | | ????????????????????????#*= #??######?????????"" | | ????????????????????????# #??????????????????" | | ????????????????????????# #?????????????????? | | ????????????????????????#% #??????????????????" | | ????????????????????????#* #??????????????????? | | ????????????????????????#=*%[ #??????????????????? | | ????????????????????????#%=%! #??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 118 Coolant Potential 80 Energy Generation 23 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 40 Targeting Accuracy 6 Target Analysis 6 Recoil Reduction 4 Energy Filtering 30 Particle Charging 20 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Fission Core | x2 | -7/Factory | Preloaded Centrium Leg | x1 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SmallVortexSuite Manual? 0 Play Time 01:37:59 Cumulative 81.6 hours Start 2021.06.14 @ 11:29:57 End 2021.06.14 @ 13:56:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 52 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 55 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8b13f233-e4e6-487f-9026-4cfbbfad7991