Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.24 @ 23:33:49 Player: j_ Result: Smashed by cave-in Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (105) 525 Value Destroyed (3092) 3092 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (517) 517 TOTAL SCORE: 7894 Bonus ------- High Alert Combat Kills 517 Cogmind --------- Core Integrity 0/850 Matter 157/300 Energy 100/100 System Corruption 46% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Signal Interpreter Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Gravmag System Gravmag Array > --- UTILITY ---------- Coolant Injector Large Storage Unit Improved Sensor Array Seismic Detector Microactuators Hardened Medium Armor Plating High-powered Tractor Beam > --- WEAPON ----------- Cooled Pulse Rifle Cooled Pulse Rifle Flak Cannon Powered Hammer > --- INVENTORY -------- Enhanced Nuclear Core Wheel Wheel Compact Matter Pod Utility Shielding Light Armor Plating Light Armor Plating Flak Cannon Flak Cannon Mini Grenade Launcher Mining Claw Greatsword [Rating: 57] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Wheel Treads Light Treads Wheel Wheel Hover Unit Cooled Airjet Flight Unit Improved Cesium-ion Thruster Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Core Analyzer Protection Hardened Light Armor Plating Weapon Plasma Cannon Energy Gun Spread Laser Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Mining Claw Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Slots Evolved 8 | . . 2 . 2 2 2 . . Power . | . . . . . . . . . Propulsion 1 | . . 1 . . . . . . Utility 5 | . . 1 . . 2 2 . . Weapon 2 | . . . . 2 . . . . Parts Attached 117 | 11 7 7 7 50 19 4 6 6 Power 15 | 2 2 . 1 7 2 . 1 . Engine 11 | 2 2 . 1 5 1 . . . Core 4 | . . . . 2 1 . 1 . Reactor . | . . . . . . . . . Propulsion 29 | 4 2 4 1 12 5 1 . . Treads 4 | . 2 . . 2 . . . . Leg . | . . . . . . . . . Wheel 14 | 4 . 1 1 6 2 . . . Hover 9 | . . 3 . 4 1 1 . . Flight 2 | . . . . . 2 . . . Utility 26 | 2 . 1 . 9 6 3 3 2 Device 12 | 1 . . . 4 2 2 1 2 Storage 3 | 1 . . . 2 . . . . Processor 1 | . . . . . 1 . . . Hackware . | . . . . . . . . . Protection 10 | . . 1 . 3 3 1 2 . Artifact . | . . . . . . . . . Weapon 47 | 3 3 2 5 22 6 . 2 4 Energy Gun 15 | 1 . . 2 9 3 . . . Energy Cannon 5 | . . . . 5 . . . . Ballistic Gun 4 | 2 1 . 1 . . . . . Ballistic Cannon 10 | . 1 1 . 4 2 . 2 . Launcher 7 | . . . 2 3 . . . 2 Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . Slashing Weapon 5 | . 1 1 . 1 . . . 2 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 8 | . . . . 6 2 . . . Corrupted Parts 1 | . . . . . . . 1 . System Corruption 8 | . . . . . . . 8 . Parts Lost 44 | . 3 . 3 14 8 . 9 7 Power 5 | . 1 . 1 1 1 . 1 . Propulsion 11 | . 2 . 1 5 2 . 1 . Utility 13 | . . . . 4 2 . 5 2 Weapon 15 | . . . 1 4 3 . 2 5 Highest Loss Streak 8 | . 1 . 3 4 8 . 5 3 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 81 | . 99 99 97 92 86 95 50 23 Engine 6 | . 14 11 9 6 3 . . . Core 1 | . . . . 1 2 6 2 . Treads 5 | . 18 6 . 5 . . . . Wheel 6 | . 9 4 3 6 19 5 . . Hover 8 | . . 21 28 12 1 9 5 . Device 12 | . 14 11 11 8 13 32 21 9 Storage 7 | . 14 11 11 9 7 6 3 . Protection 6 | . . 11 11 9 9 6 3 . Energy Gun 7 | . . . 5 12 13 13 4 . Energy Cannon 3 | . . . . 8 . . . . Ballistic Gun 2 | . 17 8 1 . . . . . Ballistic Cannon 4 | . . 6 5 7 4 6 2 . Launcher 1 | . . . 7 1 . . . 1 Impact Weapon 1 | . . . . . 1 6 6 3 Slashing Weapon 3 | . 9 6 2 2 3 . . 8 Naked Turns 49 | . . . . . . . . 49 Heaviest Build 62 | 15 16 21 22 62 56 60 59 20 Greatest Support 40 | 26 40 40 21 40 30 29 29 3 Greatest Overweight (x) 19 | . 1 2 1 19 7 5 9 6 Average Overweight (x) 1 | . . . . 1 1 2 1 2 Largest Inventory Capacity 15 | 8 8 8 8 15 15 15 15 5 Average Capacity 11 | 7 8 8 8 14 15 15 10 5 Most Carried 15 | 8 8 8 8 15 15 13 14 5 Average Carried 9 | 3 7 7 7 12 12 12 8 3 Final Capacity 15 | 8 8 8 8 15 15 15 5 5 Final Carried 15 | 8 8 8 7 15 12 13 5 1 Class Distribution -------------------- 52% | Mutant 21% | Tank 12% | Scavenger-Mutant 6% | Gladiator 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Tank | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Waste Gladiator | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Matter Collected 2670 | 331 183 232 133 1469 128 . . 194 Remotely 536 | . . . . 408 128 . . . Salvage Created 3183 | 179 340 199 223 1805 74 . . 363 Parts 170 | 17 21 9 11 97 3 . . 12 Haulers Intercepted 5 | . . 1 . 3 1 . . . Recyclers Shooed 5 | . . . 1 4 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Combat Hostiles Destroyed 72 | . 12 2 8 39 4 . . 7 Guns 22 | . 12 . 2 8 . . . . Cannons 18 | . . 2 . 16 . . . . AOE 32 | . . . 6 15 4 . . 7 Classes Destroyed 14 | 2 2 2 2 5 . . . 1 Worker 7 | . . 1 . 6 . . . . Builder 5 | . . . 2 3 . . . . Tunneler 5 | 5 . . . . . . . . Hauler 5 | . . 1 . 3 1 . . . Recycler 9 | 1 . . 1 6 . . . 1 Watcher 2 | . . . . 2 . . . . Swarmer 21 | . 6 . 3 8 4 . . . Grunt 38 | . 6 2 3 21 . . . 6 Brawler 2 | . . . . 2 . . . . Protector 1 | . . . . 1 . . . . Sentry 6 | . . . 2 4 . . . . Specialist 2 | . . . . 2 . . . . Hunter 1 | . . . . 1 . . . . Programmer 1 | . . . . . . . . 1 Best Kill Streak 12 | 4 4 4 6 12 4 . . 3 Combat Bots Only 8 | . 4 2 4 8 4 . . 3 Max Kills in Single Turn 3 | 1 1 1 2 3 3 . . 3 Gunslinging . | . . . . . . . . . Exploded 3 | . . . 2 2 3 . . 3 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Damage Taken 6633 | . 547 106 423 2705 875 . 830 1147 Core 1575 | . 41 . 39 366 258 . 253 618 Absorbed by Shields 8 | . . . . . . . . 8 Redirected to Shielding 25 | . . . . . . . 25 . Core Remaining (%) 73 | 100 83 . 90 33 63 . . . Volleys Fired 210 | 11 60 16 20 89 . . 10 4 Largest 4 | 2 2 2 2 4 . . 3 1 Hottest 290 | 60 60 55 100 290 . . 108 30 Shots Fired 401 | 20 81 30 26 215 . . 25 4 Gun 194 | 20 81 15 9 56 . . 13 . Cannon 172 | . . 15 7 138 . . 12 . Launcher 35 | . . . 10 21 . . . 4 Special . | . . . . . . . . . Kinetic 220 | 9 79 30 10 80 . . 12 . Thermal 133 | . . . 6 114 . . 13 . Explosive 35 | . . . 10 21 . . . 4 Electromagnetic 13 | 11 2 . . . . . . . Robot Hit Streak 14 | 9 9 5 7 14 . . 8 2 Robot Miss Streak 9 | 1 4 9 4 6 . . 3 1 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 258 | 15 52 11 20 126 1 . 25 8 Core Hits 217 | 7 18 7 21 136 3 . 8 17 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | 1 . . . . . . . . Critical Strikes 3 | 1 . . . 2 . . . . Burn 1 | . . . . 1 . . . . Destroy 1 | 1 . . . . . . . . Blast 1 | . . . . 1 . . . . Melee Attacks 59 | . . 8 . 6 9 6 16 14 Impact 26 | . . . . . 3 6 16 1 Slashing 33 | . . 8 . 6 6 . . 13 Piercing . | . . . . . . . . . Sneak Attacks 4 | . . . . 3 1 . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . 1 Damage Inflicted 9006 | 198 583 187 860 4926 533 . 623 1096 Guns 1979 | 198 583 61 105 784 . . 248 . Cannons 2235 | . . 126 103 1683 . . 323 . Explosions 4170 | . . . 652 2132 452 . . 934 Melee 596 | . . . . 324 81 . 52 139 Ramming 26 | . . . . 3 . . . 23 Kinetic 2158 | 60 563 187 129 896 . . 323 . Thermal 2553 | . . . 79 1774 452 . 248 . Explosive 3515 | . . . 652 1929 . . . 934 Electromagnetic 158 | 138 20 . . . . . . . Impact 133 | . . . . . 81 . 52 . Slashing 463 | . . . . 324 . . . 139 Piercing . | . . . . . . . . . Highest Corruption 46 | . . . . 2 2 . 43 46 Average Corruption 15 | . . . . 2 2 . 21 43 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 63 | . . . . 17 . . 19 27 Message Errors 14 | . . . . 5 . . 4 5 Matter Fused 11 | . . . . 1 . . 5 5 Heat Flow Errors 4 | . . . . 1 . . 2 1 Energy Discharges 12 | . . . . 3 . . 2 7 Parts Rejected 1 | . . . . 1 . . . . Data Loss (minor) 8 | . . . . 3 . . 1 4 Data Loss (major) 3 | . . . . 1 . . . 2 Misfires 1 | . . . . 1 . . . . Alerts 1 | . . . . . . . . 1 Misdirections 6 | . . . . . . . 4 2 Weapon Failures 2 | . . . . 1 . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 622 | . . . 18 151 297 . . 156 Projectiles 35 | . . . . 35 . . . . Explosions 528 | . . . 18 116 238 . . 156 Melee 59 | . . . . . 59 . . . Knockbacks 4 | . . 2 . 2 . . . . Impact . | . . . . . . . . . Kinetic 4 | . . 2 . 2 . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 1722 | . . . 46 445 757 . . 474 Shots 27 | . . . 1 11 9 . . 6 Rammed 9 | . . . . 2 . . . 7 Targets Rammed 9 | . . . . 2 . . . 7 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 560 | 40 20 84 352 560 35 . 179 198 Average Temperature 148 | 21 13 45 165 175 20 . 44 114 Received Heat Transfer 1521 | . 198 54 72 1071 . . . 126 Effects 22 | . . . 2 20 . . . . Shutdowns 4 | . . . . 4 . . . . Energy Bleed 2 | . . . 1 1 . . . . Interference 6 | . . . . 6 . . . . Matter Decay 4 | . . . 1 3 . . . . Short Circuit 1 | . . . . 1 . . . . Damage (minor) 1 | . . . . 1 . . . . Damage (major) 4 | . . . . 4 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | 1 . . . . . . . . Impact Corruptions 2 | . . . . . 2 . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . . . . 2 1 . . . Heat Transferred 3869 | . . . 105 2983 300 . 481 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Peak Influence 1094 | 30 289 169 494 1094 787 293 105 178 Initial 497 | . 19 48 65 192 497 287 102 23 Average 393 | 13 145 84 328 698 626 291 56 71 Maximum Alert Level 3 | . 1 . 2 3 3 1 . . Low Security (%) 42 | 100 82 100 26 2 . . 100 100 Level 1 12 | . 17 . 31 8 . 100 . . Level 2 19 | . . . 41 30 55 . . . Level 3 26 | . . . . 58 44 . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 15 | . 2 1 . 8 1 . . 3 Investigation 6 | . 1 . . 3 . . . 2 Extermination 1 | . . . . . . . . 1 Reinforcement 6 | . 1 1 . 4 . . . . Assault 2 | . . . . 1 1 . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Distress Signals 5 | . 3 . . 2 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 107 | . 16 5 13 55 5 . 6 7 Peak Tracking Total 9 | . 3 3 4 9 4 . 6 4 Tactical Retreats 8 | . 1 . 2 4 . . 1 . Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Traps Triggered 3 | . 1 . . 1 . 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Machines Disabled 33 | . . 1 1 7 16 . . 8 Max in Single Turn 11 | . . 1 1 1 11 . . 4 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Machines Accessed 8 | . 2 . . 3 1 . . 2 Terminals 5 | . 2 . . 3 . . . . Fabricators 1 | . . . . . 1 . . . Repair Stations 2 | . . . . . . . . 2 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 25 | . 6 . . 9 3 . . 7 Successful 11 | . 3 . . 6 1 . . 1 Failed 14 | . 3 . . 3 2 . . 6 Catastrophic 4 | . 1 . . 1 1 . . 1 Database Lockouts . | . . . . . . . . . Manual 8 | . 5 . . 3 . . . . Terminals 15 | . 6 . . 9 . . . . Fabricators 3 | . . . . . 3 . . . Repair Stations 7 | . . . . . . . . 7 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 4 | . 1 . . 3 . . . . Emergency Access Points 1 | . . . . 1 . . . . Locate Traps 1 | . . . . 1 . . . . Zone Layout 2 | . 1 . . 1 . . . . Fabricator Hacks 1 | . . . . . 1 . . . Build 1 | . . . . . 1 . . . Repair Station Hacks 1 | . . . . . . . . 1 Scan Component 1 | . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 5 | . 2 . . 3 . . . . Terminals 5 | . 2 . . 3 . . . . Track 5 | . 2 . . 3 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 8 | . 2 . . 3 1 . . 2 Full Trace Events 5 | . 1 . . 2 . . . 2 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built 3 | . . . . . 3 . . . Authchips . | . . . . . . . . . Time 58 | . . . . . 58 . . . Total Robot Build Rating 9 | . . . . . 9 . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Min Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Total Allies 3 | . . . . . 3 . . . Largest Group 3 | . . . . . 3 . . . Highest-Rated Group 48 | . . . . . 48 . . . Highest-Rated Ally 16 | . . . . . 16 . . . Total Orders . | . . . . . . . . . Ally Attacks 10 | . . . . . 10 . . . Total Damage 94 | . . . . . 94 . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Turns Passed 4120 | 121 558 193 272 1531 401 191 358 495 Spaces Moved 2242 | 82 284 120 254 682 285 104 202 229 Core 361 | 1 . . . 2 . . 129 229 Treads 420 | . 195 40 . 185 . . . . Legs . | . . . . . . . . . Wheels 820 | 81 89 . . 307 284 59 . . Hover 640 | . . 80 254 188 . 45 73 . Flight 1 | . . . . . 1 . . . Fastest Speed 42 | 50 80 52 52 42 95 110 100 50 Average Speed 126 | 83 134 89 74 150 103 135 118 167 Slowest Speed 1000 | 90 160 185 121 1000 500 166 500 350 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 3 | . . . . . . . 2 1 Exploration Rate (%) 32 | 4 62 15 55 55 9 3 82 4 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched 1 | . . . 1 . . . . . Spaces Dug 42 | . . 3 . 10 6 6 15 2 Terrain Destroyed 430 | . . 3 101 168 60 6 15 77 Melee 35 | . . 3 . 3 6 6 15 2 Projectile 54 | . . . . 54 . . . . AOE 341 | . . . 101 111 54 . . 75 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Total 3083 | 110 384 158 308 1011 371 148 277 316 Wait 347 | . 22 2 25 129 49 31 41 48 Move 2235 | 81 283 119 253 681 284 104 201 229 Hop . | . . . . . . . . . Pick Up 45 | 6 5 2 2 21 3 1 1 4 Fast Attach 50 | 7 2 3 1 23 11 1 1 1 Attach 37 | . 4 2 3 10 6 2 5 5 Detach 13 | . 2 1 . 6 2 2 . . Swap 30 | 4 1 2 3 17 2 1 . . Drop 48 | 1 5 3 1 27 5 . 2 4 Fire 210 | 11 60 16 20 89 . . 10 4 Melee 58 | . . 8 . 6 9 6 16 13 Ram 10 | . . . . 2 . . . 8 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 122 | -11/Scrapyard | Entered Materials 333 | -10/Materials | Build established: Mutant 644 | -10/Materials | Discovered new exit (range 16) 680 | -10/Materials | Entered another Materials area 680 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 866 | -9/Materials | Discovered new exit (range 12) 873 | -9/Materials | Entered Mines 877 | -9/Mines | Learned Materials security intel 978 | -9/Mines | Discovered new exit (range 10) 1063 | -9/Mines | Lost 3 parts (1p1n1w) 1145 | -9/Mines | Entered Materials 1145 | -8/Materials | Evolved 2 slots: Weapon x2 1453 | -8/Materials | Build established: Tank 1545 | -8/Materials | First assault squad dispatched 1607 | -8/Materials | Destroyed 7 combat bots 1627 | -8/Materials | Lost 4 parts (2n1u1w) 1837 | -8/Materials | Destroyed 8 combat bots 1878 | -8/Materials | Core integrity fell below 50% 1971 | -8/Materials | Lost 3 parts (1p2w) 2666 | -8/Materials | Discovered new exit (range 4) 2676 | -8/Materials | Entered Factory 2676 | -7/Factory | Evolved 2 slots: Utility x2 2724 | -7/Factory | Build established: Scavenger-Mutant 2865 | -7/Factory | Fabricated G-47 Trooper? 2930 | -7/Factory | Lost 8 parts (1p2n2u3w) 3060 | -7/Factory | Discovered new exit (range 16) 3076 | -7/Factory | First assault squad dispatched 3077 | -7/Factory | Entered another Factory area 3077 | -6/Factory | Evolved 2 slots: Utility x2 3268 | -6/Factory | Sucked down chute 3268 | -6/Factory | Entered Waste 3283 | -6/Waste | EMP discharged 3353 | -6/Waste | Spotted C-40 Crusher 3358 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3359 | -6/Waste | Spotted C-40 Crusher 3361 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3383 | -6/Waste | EMP discharged 3383 | -6/Waste | System corruption reached 10% 3402 | -6/Waste | Crushed by falling debris 3402 | -6/Waste | Crushed by Compactor (1 part destroyed) 3409 | -6/Waste | Crushed by falling debris 3409 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3434 | -6/Waste | Spotted C-40 Crusher 3440 | -6/Waste | Lost 5 parts (1p2u2w) 3459 | -6/Waste | Spotted C-40 Crusher 3466 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3469 | -6/Waste | Crushed by Compactor (1 part destroyed) 3483 | -6/Waste | EMP discharged 3487 | -6/Waste | Spotted C-40 Crusher 3511 | -6/Waste | System corruption reached 30% 3523 | -6/Waste | Spotted C-40 Crusher 3583 | -6/Waste | EMP discharged 3597 | -6/Waste | Discovered new exit (range 15) 3626 | -6/Waste | Entered Factory 3907 | -6/Factory | Core integrity fell below 50% 3937 | -6/Factory | Lost 3 parts (1u2w) 3969 | -6/Factory | Found Launcher Loader 4007 | -6/Factory | Core integrity fell below 20% 4029 | -6/Factory | Lost 3 parts (1u2w) 4122 | -6/Factory | Crushed by falling debris 4122 | -6/Factory | Smashed by cave-in Last Messages --------------- 04087_ The unstable cave ceiling collapses. 04087_ Carbon-fiber Leg crushed. 04089_ Nuclear Reactor explodes. 04089_ Mni. Grenade Launcher destroyed. 04089_ Destroyed Mni. Grenade Launcher. 04091_ U-05 Engineer builds a Wall. 04094_ System corrupted: IFF burst signal emitted. 04094_ The unstable cave ceiling collapses. 04095_ U-05 Engineer builds a Wall. 04099_ U-05 Engineer builds a Door. 04103_ U-05 Engineer lays Concrete. 04106_ U-05 Engineer builds a Wall. 04109_ The unstable cave ceiling collapses. 04110_ U-05 Engineer lays Concrete. 04113_ U-05 Engineer builds a Wall. 04114_ System corrupted: Matter fused (-5). 04117_ U-05 Engineer lays Concrete. 04120_ U-05 Engineer builds a Wall. 04122_ The unstable cave ceiling collapses. 04122_ Crushed by falling debris. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????#################################????????? | | ????????#= """""" # #????????? | | ????????# ""S""" # #????????? | | ????????# ! 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""" #?# #?# | | #" [#[ ### @# ######+### | | " ! ! + "# | | " !# # "" """ "" ## | | + "" """ """ ## | | # # "" " # # """ R" ## | | # + # """" + # """ ## | | ## # # """" # # ## | | # # # """" # #####+########## | | # # """" # ? | | # # # # | | # #### ### #### # + | | # # ##??# # # | | #### # ###???# # # | | ???#####??????# #""" # ############+### | | ??????????????# #"R # #??????????????? | | ??????????????# #""" # #??????????????? | | ??????????????# # "" # #??????????????? | | ??????????????# + # #??????????????? | | ??????????????# ######### #??????????????? | | ??????????????# #???????? #??????????????? | | ??????????????# #???????? ????????????????? | | ??????????????# #????????????????????????????? | | ??????????????# ????????????????????????????? | | ??????????????# ????????????????????????????? | | ??????????????# ???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Coolant Potential 65 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 375 Utility Shielding 33 Melee Speed Boost 20 Evasion (%) 56 Core Analysis 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ G-47 Trooper | x3 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReactionGodShredder Manual? 0 Play Time 00:42:47 Cumulative 34.5 hours Start 2022.08.24 @ 22:50:13 End 2022.08.24 @ 23:33:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 46 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: be823868-60be-4ac6-892e-f6d0f2d2df29