Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.12 @ 21:48:46 Player: Slaith Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (14) 2800 Robots Destroyed (37) 185 Value Destroyed (1060) 1060 Prototype IDs (40) 800 Alien Tech Used (0) 0 Bonus (1047) 1047 TOTAL SCORE: 7892 Bonus ------- Follower Combat Kills 447 Aligned with FarCom 300 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 204/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -6/Extension Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Transmission Jammer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Experimental Sensor Array Authchip [Processor] Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg VTOL Module Surge Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Improved Targeting Computer Hacking Suite Makeshift Hacking Suite > --- WEAPON ----------- Beamcaster Flak Gun > --- INVENTORY -------- Small Storage Unit Experimental Sensor Array Advanced ECM Suite Authchip [Processor] Gauss Rifle Coil Gun Rocket Launcher Katana [Rating: 52] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Flight Unit Leg Aluminum Leg Flight Unit Flight Unit Utility Small Storage Unit Device Reaction Control System Storage Small Storage Unit Processor Improved Targeting Computer Hackware Makeshift Hacking Suite Weapon Autogun Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Autogun Ballistic Cannon Light Cannon Launcher Rocket Launcher Impact Weapon Flail Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Ext Slots Evolved 8 | . . . 2 . . . 2 2 . . . . 2 . Power 1 | . . . . . . . . 1 . . . . . . Propulsion 3 | . . . 1 . . . 1 . . . . . 1 . Utility 4 | . . . 1 . . . 1 1 . . . . 1 . Weapon . | . . . . . . . . . . . . . . . Parts Attached 71 | 7 9 1 6 7 2 . 10 5 . 1 . 9 4 10 Power 8 | 1 1 . . 1 . . 1 1 . . . 1 . 2 Engine 6 | 1 1 . . 1 . . 1 . . . . 1 . 1 Core 2 | . . . . . . . . 1 . . . . . 1 Reactor . | . . . . . . . . . . . . . . . Propulsion 21 | 2 4 . 1 3 . . 4 . . . . 3 1 3 Treads . | . . . . . . . . . . . . . . . Leg 4 | 2 . . . . . . . . . . . . . 2 Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 17 | . 4 . 1 3 . . 4 . . . . 3 1 1 Utility 22 | 1 4 . 2 1 1 . 4 2 . . . 3 2 2 Device 11 | . 2 . 1 1 . . 3 1 . . . 2 . 1 Storage 5 | 1 1 . . . 1 . 1 . . . . . . 1 Processor 4 | . 1 . 1 . . . . 1 . . . 1 . . Hackware 2 | . . . . . . . . . . . . . 2 . Protection . | . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 20 | 3 . 1 3 2 1 . 1 2 . 1 . 2 1 3 Energy Gun 4 | 1 . . . . . . . . . . . 1 . 2 Energy Cannon 2 | . . . . . . . 1 1 . . . . . . Ballistic Gun 9 | 2 . . 2 1 . . . 1 . . . 1 1 1 Ballistic Cannon 2 | . . 1 . 1 . . . . . . . . . . Launcher 1 | . . . 1 . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . . . 1 . . Corrupted Parts 2 | . . . . . . . . . . . . 2 . . System Corruption 2 | . . . . . . . . . . . . 2 . . Parts Lost 24 | . . . 2 1 . . . . . 1 . 4 . 16 Power 2 | . . . . . . . . . . . . . . 2 Propulsion 12 | . . . . 1 . . . . . 1 . 3 . 7 Utility 4 | . . . 2 . . . . . . . . 1 . 1 Weapon 6 | . . . . . . . . . . . . . . 6 Highest Loss Streak 5 | . . . 1 1 . . . . . 1 . 3 . 5 To Critical Strikes . | . . . . . . . . . . . . . . . Average Backups 6 | 3 5 5 5 4 5 7 5 7 8 7 8 8 7 7 Power 1 | . 1 1 1 1 1 1 1 1 1 1 1 . 1 1 Propulsion . | 2 3 2 1 . . 1 . 1 1 . . . . . Utility 1 | . . . . . 1 1 1 2 3 3 5 4 2 2 Weapon 2 | . 1 1 2 2 2 3 2 2 3 2 2 2 3 3 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 11 | . 4 1 . 1 . 1 2 . . 1 . . . 1 Power 4 | . . . . 1 . 1 2 . . . . . . . Propulsion 4 | . 4 . . . . . . . . . . . . . Utility 2 | . . . . . . . . . . 1 . . . 1 Weapon 1 | . . 1 . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 89 100 89 99 88 77 92 92 100 100 100 94 89 71 Engine 8 | . 12 14 11 11 11 11 9 7 7 7 7 8 6 4 Core 1 | . . . . . . . . 3 7 7 7 4 . . Leg 1 | . 11 . . . . . . . . . . . . 2 Flight 29 | . 16 28 32 33 33 33 36 30 30 30 30 29 30 22 Device 12 | . 7 14 15 21 16 11 12 19 23 23 23 15 10 3 Storage 5 | . 8 . . . 5 11 9 7 7 7 7 7 6 4 Processor 10 | . 6 14 7 11 11 11 9 7 7 7 7 12 13 10 Hackware 2 | . . . . . . . . . . . . . 8 10 Energy Cannon 1 | . . . . . . . 6 7 7 4 . . . . Ballistic Gun 9 | . 19 26 15 20 9 . 7 7 7 7 7 7 5 6 Slashing Weapon 1 | . . . . . . . . . . 2 7 3 5 1 Peak Build Rating 52 | 6 7 7 12 13 14 12 27 34 34 35 35 40 48 52 Average Rating 24 | 4 6 7 10 12 12 11 21 30 33 34 35 34 43 37 On Entrance 20 | . 6 7 7 11 13 11 12 26 33 34 35 35 30 43 Avg Prop Armor Cover (%) 4 | . . . . . . . . . . . . . . 4 Naked Turns 44 | . . . . . . . . . . . . . . 44 Heaviest Build 35 | 14 15 8 11 12 14 14 21 27 27 27 22 24 19 35 Greatest Support 35 | 20 20 8 18 15 15 15 29 27 27 27 25 25 24 35 Greatest Overweight (x) 1 | . 1 . . . . . . . . . . 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 5 5 5 10 10 10 8 8 8 8 8 8 10 Average Capacity 7 | 7 6 5 5 5 7 10 8 8 8 8 8 8 8 7 Most Carried 10 | 7 7 5 5 5 10 10 9 8 8 8 8 8 8 8 Average Carried 7 | 4 5 4 4 4 7 9 7 7 7 7 8 7 7 7 Final Capacity 10 | 8 5 5 5 5 10 10 8 8 8 8 8 8 8 5 Final Carried 10 | 6 5 5 5 5 10 10 8 8 8 8 8 8 8 2 Class Distribution -------------------- 25% | Scavenger-Mutant 23% | Scavenger-Sprinter 16% | Mutant 13% | Sprinter 12% | Hacker-Sprinter 7% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Sprinter | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -7/Lower Caves Scavenger-Sprinter | -7/Lower Caves Scavenger-Sprinter | -7/Data Miner Scavenger-Sprinter | -6/Proximity Caves Scavenger-Scout | -6/Factory Hacker-Sprinter | -6/Extension Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Ext Matter Collected 1778 | 243 148 24 50 364 88 . 192 . 49 50 . 225 51 294 Remotely . | . . . . . . . . . . . . . . . Salvage Created 1167 | . 41 . 53 200 . . 121 . . . . 141 114 497 Parts 76 | . 6 . 4 24 . . 7 . . . . 10 2 23 Haulers Intercepted 3 | . . . 1 . . . 1 . . . . . 1 . Recyclers Shooed 3 | . . . . . . . . . . . . . . 3 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . . . . . . 5 . . Prevented 1 | . . . . . . . . . . . . 1 . . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Ext Combat Hostiles Destroyed 28 | . 3 . . 8 . . 2 . . . . 7 . 8 Melee 1 | . . . . . . . . . . . . . . 1 Guns 16 | . 3 . . 4 . . . . . . . 4 . 5 Cannons 1 | . . . . . . . 1 . . . . . . . AOE 10 | . . . . 4 . . 1 . . . . 3 . 2 Classes Destroyed 10 | . 1 . 2 2 . . 2 . . . . . . 3 Builder 2 | . . . . . . . 2 . . . . . . . Tunneler 1 | . . . . 1 . . . . . . . . . . Hauler 3 | . . . 1 . . . 1 . . . . . 1 . Recycler 2 | . . . . 1 . . . . . . . . . 1 Operator 1 | . . . 1 . . . . . . . . . . . Swarmer 14 | . 3 . . 8 . . . . . . . 3 . . Grunt 10 | . . . . . . . 2 . . . . 4 . 4 Sentry 1 | . . . . . . . . . . . . . . 1 Hunter 1 | . . . . . . . . . . . . . . 1 Programmer 1 | . . . . . . . . . . . . . . 1 Thug 1 | . . . . . . . . . . . . . . 1 Best Kill Streak 5 | . 3 . 1 5 . . 4 . . . . 4 1 2 Combat Bots Only 4 | . 3 . . 4 . . 2 . . . . 4 . 2 Max Kills in Single Turn 4 | . 1 . 1 4 . . 2 . . . . 3 1 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 4 | . . . . 4 . . 1 . . . . 3 . 1 Melee 1 | . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Ext Hostile Shots Fired 404 | . 21 1 14 22 . . 12 . 4 5 . 41 2 282 Missed 178 | . 9 1 8 11 . . 6 . 4 4 . 14 1 120 Hits 226 | . 12 . 6 11 . . 6 . . 1 . 27 1 162 Projectile 226 | . 12 . 6 11 . . 6 . . 1 . 27 1 162 Critical Strikes 1 | . . . . . . . . . . . . . . 1 Damage Taken 2957 | . 103 . 99 94 . . 162 . . 21 . 462 20 1996 Core 1044 | . 10 . 12 38 . . 14 . . . . 104 . 866 Absorbed by Shields 88 | . . . . . . . . . . . . . . 88 Regen/Repaired (Parts) 106 | . 26 . . . . . 36 . . . . . 44 . Core Remaining (%) 93 | 100 . 96 . . . 87 97 . . . . 85 . . Volleys Fired 95 | . 6 . 8 21 . . 8 . . 1 . 17 . 34 Largest 2 | . 2 . 2 2 . . 2 . . 1 . 2 . 2 Hottest 103 | . 70 . 56 46 . . 98 . . 28 . 83 . 103 Shots Fired 165 | . 12 . 11 41 . . 12 . . 1 . 25 . 63 Gun 142 | . 12 . 5 40 . . 5 . . 1 . 19 . 60 Cannon 7 | . . . 2 . . . 5 . . . . . . . Launcher 16 | . . . 4 1 . . 2 . . . . 6 . 3 Special . | . . . . . . . . . . . . . . . Kinetic 112 | . 7 . 7 40 . . 5 . . 1 . 11 . 41 Thermal 29 | . 5 . . . . . 5 . . . . . . 19 Explosive 16 | . . . 4 1 . . 2 . . . . 6 . 3 Electromagnetic 8 | . . . . . . . . . . . . 8 . . Robot Hit Streak 16 | . 3 . 3 5 . . 4 . . . . 6 . 16 Robot Miss Streak 6 | . 2 . 1 3 . . 6 . . . . 1 . 4 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 3 | . . . . 2 . . . . . . . 1 . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . 1 . . Shots Hit Robots 115 | . 7 . 3 22 . . 5 . . . . 20 5 53 Core Hits 98 | . 3 . 2 11 . . 11 . . . . 27 1 43 Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . 1 . . . . . . . 1 . . Critical Strikes 6 | . . . . 1 . . . . . . . 3 . 2 Burn 2 | . . . . . . . . . . . . . . 2 Destroy 2 | . . . . 1 . . . . . . . 1 . . Corrupt 2 | . . . . . . . . . . . . 2 . . Melee Attacks 22 | . . . . . . . . . . 1 . 6 12 3 Impact . | . . . . . . . . . . . . . . . Slashing 22 | . . . . . . . . . . 1 . 6 12 3 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 5 | . . . . . . . . . . . . . 2 3 Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 3663 | . 96 . 46 492 . . 496 . . . . 894 245 1394 Guns 1724 | . 88 . 9 346 . . 44 . . . . 279 . 958 Cannons 112 | . . . 37 . . . 75 . . . . . . . Explosions 1370 | . . . . 146 . . 377 . . . . 615 . 232 Melee 442 | . . . . . . . . . . . . . 245 197 Ramming 15 | . 8 . . . . . . . . . . . . 7 Kinetic 1309 | . 49 . 46 346 . . 44 . . . . 175 . 649 Thermal 423 | . 39 . . . . . 75 . . . . . . 309 Explosive 1370 | . . . . 146 . . 377 . . . . 615 . 232 Electromagnetic 104 | . . . . . . . . . . . . 104 . . Impact . | . . . . . . . . . . . . . . . Slashing 442 | . . . . . . . . . . . . . 245 197 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 2 | . . . . . . . . . . . . 2 . . Average Corruption 1 | . . . . . . . . . . . . 1 . . Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 2 | . . . . . . . . . . . . 2 . . Matter Fused 2 | . . . . . . . . . . . . 2 . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 10 | . . . 6 . . . . . . . . . 4 . Projectiles . | . . . . . . . . . . . . . . . Explosions 6 | . . . 6 . . . . . . . . . . . Melee 4 | . . . . . . . . . . . . . 4 . Knockbacks 1 | . 1 . . . . . . . . . . . . . Impact 1 | . 1 . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 26 | . . . 23 . . . . . . . . . . 3 Shots 1 | . . . 1 . . . . . . . . . . . Rammed 2 | . . . . . . . . . . . . . . 2 Targets Rammed 3 | . 1 . . . . . . . . . . . . 2 Kicked 1 | . 1 . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 206 | . 45 . 16 12 . . 91 . . 1 . 140 4 206 Average Temperature 45 | . 23 . 6 6 . . 33 . . 1 . 53 4 65 Received Heat Transfer 693 | . . . 27 12 . . 27 . . . . 123 9 495 Effects 1 | . . . . . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . . . 1 . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . 1 . . . . . . 1 Heat Transferred 925 | . 111 . . . . . 111 . . . . . . 703 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Ext Maximum Alert Level 2 | . . . . 1 . . 2 1 . . . . . . Low Security (%) 91 | 100 100 100 100 55 . 100 79 80 . . . . 100 100 Level 1 4 | . . . . 44 . . 2 19 . . . . . . Level 2 3 | . . . . . . . 18 . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 475 | . 67 21 88 253 . . 475 205 . . . . 69 122 Initial 205 | . . 16 . 30 . . . 205 . . . . 69 7 Average 51 | . 28 6 26 150 . . 93 183 . . . . 19 19 Influence Increases 2122 | . 152 15 180 313 . . 548 . 105 105 . 220 84 400 Destroy 0b10 Robot/C 900 | . 60 . . 220 . . 280 . . . . 140 . 200 Destroy 0b10 Robot/NC 45 | . . . 10 10 . . 15 . . . . . 5 5 Destroy Leader 136 | . 10 . 2 30 . . 52 . . . . 20 2 20 Allied During Kill 109 | . . . . 3 . . 103 . . . . . . 3 Successful Hack 73 | . 37 . 13 . . . 3 . . . . . 13 7 Disable Machine 90 | . . . 15 45 . . 15 . . . . . . 15 Destroy Structure 79 | . . . 35 5 . . 20 . . . . . 4 15 Partial Spotted 90 | . . . 30 . . . 30 . . . . . 30 . Lose Combat Pursuer 600 | . 45 15 75 . . . 30 . 105 105 . 60 30 135 Influence Decreases 2016 | . 110 57 102 178 213 . 97 296 118 138 109 110 179 309 Entered New Map 777 | . . 26 . 48 213 . . 246 58 28 109 . 41 8 Time Decay 1012 | . 110 31 82 120 . . 97 50 60 100 . 70 138 154 Lost Part 167 | . . . 20 10 . . . . . 10 . 40 . 87 Lost Ally 60 | . . . . . . . . . . . . . . 60 Squads Dispatched 14 | . 2 1 1 1 . . 4 2 . . . . 2 1 Investigation 6 | . 1 1 1 . . . . 2 . . . . 1 . Extermination 1 | . . . . . . . . . . . . . 1 . Reinforcement 6 | . 1 . . . . . 4 . . . . . . 1 Assault 1 | . . . . 1 . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Ext Distress Signals 8 | . 2 . . . . . 1 . . . . . 1 4 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 101 | . 6 2 7 16 . . 14 1 7 8 . 11 3 26 Peak Tracking Total 18 | . 4 2 5 18 . . 9 . 4 4 . 4 4 10 Tactical Retreats 18 | . 2 1 2 1 . . 1 . 2 2 . 1 1 5 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Ext Traps Triggered 5 | . . . 1 . . . . . . . . . . 4 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Ext Machines Disabled 7 | . . . 2 3 . . 1 . . . . . . 1 Max in Single Turn 3 | . . . 1 3 . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Ext Machines Accessed 37 | . 9 1 4 . 1 . 4 2 . 1 4 . 8 3 Terminals 19 | . 6 . 3 . . . 2 1 . . . . 5 2 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 3 | . 1 . . . . . 1 . . . . . 1 . Recycling Units 5 | . 2 . . . . . 1 . . . . . 1 1 Scanalyzers 2 | . . . 1 . . . . . . . . . 1 . Garrison Access 1 | . . . . . . . . 1 . . . . . . Total Hacks 111 | . 30 1 14 . 1 . 9 4 . 1 31 . 16 4 Successful 79 | . 19 1 11 . 1 . 5 . . 1 31 . 8 2 Failed 32 | . 11 . 3 . . . 4 4 . . . . 8 2 Catastrophic 7 | . 2 . 1 . . . 3 . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . Manual 36 | . 16 . 8 . 1 . 4 2 . . . . 5 . Terminals 50 | . 21 . 11 . . . 4 2 . . . . 10 2 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 9 | . 4 . . . . . 3 . . . . . 2 . Recycling Units 10 | . 5 . . . . . 2 . . . . . 1 2 Scanalyzers 6 | . . . 3 . . . . . . . . . 3 . Garrison Access 2 | . . . . . . . . 2 . . . . . . Terminal Hacks 51 | . 9 1 6 . 1 . . . . 1 31 . 1 1 Record 11 | . . . . . . . . . . . 11 . . . Part Schematic 13 | . . . . . . . . . . . 13 . . . Robot Schematic 4 | . . . . . . . . . . . 4 . . . Prototype ID Bank 7 | . 3 . 1 . . . . . . . 3 . . . Open Door 3 | . . 1 . . . . . . . 1 . . 1 . Branch Access Points 1 | . . . . . . . . . . . . . . 1 Emergency Access Points 1 | . . . 1 . . . . . . . . . . . Fabricator Index 2 | . 1 . 1 . . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . Security Status 1 | . 1 . . . . . . . . . . . . . Transport Status 1 | . . . 1 . . . . . . . . . . . Recall Investigation 2 | . 2 . . . . . . . . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 9 | . 4 . . . . . 3 . . . . . 2 . Scan Component 5 | . 2 . . . . . 2 . . . . . 1 . Repair 4 | . 2 . . . . . 1 . . . . . 1 . Recycling Unit Hacks 8 | . 4 . . . . . 2 . . . . . 1 1 Process 1 | . 1 . . . . . . . . . . . . . Report Inventory 3 | . 2 . . . . . 1 . . . . . . . Retrieve Components 4 | . 1 . . . . . 1 . . . . . 1 1 Scanalyzer 6 | . . . 3 . . . . . . . . . 3 . Insert Component 1 | . . . . . . . . . . . . . 1 . Analyze 1 | . . . . . . . . . . . . . 1 . Retrieve Study 4 | . . . 3 . . . . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 5 | . 2 . 2 . . . . . . . . . 1 . Terminals 5 | . 2 . 2 . . . . . . . . . 1 . Botnet 5 | . 2 . 2 . . . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 27 | . 7 . 4 . . . 3 2 . . . . 8 3 Full Trace Events 6 | . 2 . 1 . . . . 2 . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . 4 . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . . . . 13 . 1 . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Part Studies Acquired 4 | . . . 3 . . . . . . . . . 1 . Parts Repaired 4 | . 2 . . . . . 1 . . . . . 1 . Time 109 | . 52 . . . . . 38 . . . . . 19 . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 10 | . 3 . . . . . 6 . . . . . 1 . Parts Scanalyzed 1 | . . . . . . . . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . . . . . . . . 1 . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Ext Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Ext Total Allies 7 | . . . . 1 . . . . . . . . . 6 Largest Group 4 | . . . . 1 1 . . . . . . . . 4 Highest-Rated Group 113 | . . . . 31 31 . . . . . . . . 113 Highest-Rated Ally 31 | . . . . 31 31 . . . . . . . . 31 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 63 | . . . . 12 . . 30 . . . . . . 21 Total Damage 1987 | . . . . 166 . . 1374 . . . . . . 447 Kills 17 | . . . . 3 . . 12 . . . . . . 2 Allies Corrupted 1 | . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . Turrets Deployed 3 | . . . . . . . 3 . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Ext Active Infowar (turns) 2687 | . 57 120 192 246 286 148 426 . . . . 246 474 492 Optics 1200 | . . . . . . . . . . . . 246 474 480 Sensors 420 | . . . . . . . . . . . . 108 312 . Structural 1475 | . 57 120 192 246 286 148 426 . . . . . . . Seismic 378 | . . . . 238 140 . . . . . . . . . Jamming 12 | . . . . . . . . . . . . . . 12 ECM 1 | . . . . . . . . . . . . 1 . . Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 2 . 3 . . . . . 2 . 1 . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Ext Turns Passed 3889 | 92 323 120 192 246 286 148 648 103 121 204 21 329 474 582 Spaces Moved 7354 | 71 538 309 340 417 805 422 553 308 412 636 76 872 807 788 Core 137 | 21 . . . . . . . . . . . . . 116 Treads . | . . . . . . . . . . . . . . . Legs 192 | 50 87 . . . . . . . . . . . . 55 Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 7025 | . 451 309 340 417 805 422 553 308 412 636 76 872 807 617 Fastest Speed 21 | 50 37 37 34 34 34 34 28 28 29 28 28 26 24 21 Average Speed 33 | 99 50 37 34 34 34 34 29 28 29 28 28 27 24 37 Slowest Speed 120 | 120 120 37 34 34 34 34 31 29 29 29 28 95 27 120 Overloaded Moves 27 | . . . . . . . . . . 5 . . . 22 Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 66 | . 3 2 1 5 . 8 5 2 1 . . 2 8 29 Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 56 | 5 71 83 32 71 92 77 29 7 65 71 68 90 18 75 Regions Visited 14 Branch Regions 9 Pre-discovered Areas 6 | . . 2 . 2 . . . . . 1 1 . . . Known Exits Taken 1 | . . . . . . . . . . . . . 1 . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Scrap Searched 16 | . . . . 3 . 1 . . 2 9 . 1 . . Spaces Dug 55 | . . . 37 7 . . . . . 1 . 6 4 . Terrain Destroyed 108 | . . . 37 7 . . 18 . . 1 . 19 4 22 Melee 11 | . . . . . . . . . . 1 . 6 4 . Projectile 2 | . . . . . . . 2 . . . . . . . AOE 95 | . . . 37 7 . . 16 . . . . 13 . 22 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Ext Total 8528 | 90 573 313 401 482 817 419 1021 320 412 654 75 922 1055 974 Wait 860 | 4 4 2 38 30 . . 431 . . 9 . 6 231 105 Move 7215 | 70 531 304 337 407 804 406 542 303 409 635 75 867 790 735 Hop 58 | . 3 2 1 4 . 7 5 2 1 . . 2 8 23 Pick Up 48 | 7 4 2 2 3 5 3 8 3 1 3 . 3 3 1 Fast Attach 39 | 5 8 . 4 1 1 . 2 3 . . . 6 3 6 Attach 22 | 2 . . 1 1 . . 3 2 . 1 . 2 4 6 Detach 10 | 1 . . . . 2 . 1 . . . . 2 2 2 Swap 53 | 1 4 1 8 9 2 . 10 2 . 2 . 6 1 7 Drop 55 | . 12 2 2 6 3 3 11 5 1 2 . 5 1 2 Fire 95 | . 6 . 8 21 . . 8 . . 1 . 17 . 34 Melee 22 | . . . . . . . . . . 1 . 6 12 3 Ram 2 | . . . . . . . . . . . . . . 2 Kick 1 | . 1 . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 48 | . . . . . . . . . . . . . . 48 Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min / [*Sub]) -10/Mines -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: [*Low] / *Ext) -6/Extension (discovered 1 exit: Cet) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 93 | -11/Scrapyard | Entered Materials 94 | -10/Materials | Met a group of wandering Federalists 267 | -10/Materials | Discovered new exit (range 7) 299 | -10/Materials | Discovered new exit (range 16) 303 | -10/Materials | Build established: Mutant 320 | -10/Materials | Repaired Lgt. Ion Engine? 362 | -10/Materials | Repaired Assault Rifle? 411 | -10/Materials | Discovered new exit (range 7) 416 | -10/Materials | Entered Mines 430 | -10/Mines | Learned Materials security intel 459 | -10/Mines | Learned location of Zion (-6) 476 | -10/Mines | Met a Derelict shopkeep closing up shop 497 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 532 | -10/Mines | Learned location of Storage (-7) 532 | -10/Mines | Discovered new exit (range 5) 536 | -10/Mines | Entered Materials 536 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 716 | -9/Materials | Discovered new exit (range 7) 728 | -9/Materials | Entered Mines 742 | -9/Mines | Discovered new exit (range 9) 796 | -9/Mines | Assembled infested the area 798 | -9/Mines | Met a Derelict bent on vengeance 814 | -9/Mines | Learned Materials stockpile data 822 | -9/Mines | Met a Derelict testing a Signal Generator 887 | -9/Mines | Build established: Scavenger-Mutant 903 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 905 | -9/Mines | Found Prototype Device 915 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 915 | -9/Mines | Discovered new exit (range 5) 934 | -9/Mines | Discovered new exit (range 7) 974 | -9/Mines | Entered Exiles 974 | -9/Exiles | Accompanied by 1 ally 979 | -9/Exiles | Discovered new exit (range 15) 982 | -9/Exiles | Met 8R-AWN 988 | -9/Exiles | Met EX-HEX 999 | -9/Exiles | Met EX-BIN 1004 | -9/Exiles | Aligned with FarCom system 1004 | -9/Exiles | Given EX-Vault access code 1013 | -9/Exiles | Met EX-DEC 1063 | -9/Exiles | Opened EX-Vault 1068 | -9/Exiles | Found Deploy-a-Sentry 1071 | -9/Exiles | Found Deploy-a-Sentry 1078 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1108 | -9/Exiles | Discovered new exit (range 11) 1150 | -9/Exiles | Found Deploy-a-Sentry 1195 | -9/Exiles | Visited The Gauntlet 1260 | -9/Exiles | Left Exiles lab with Deploy-a-Sentry 1260 | -9/Exiles | Entered Mines 1355 | -8/Mines | Discovered new exit (range 5) 1367 | -8/Mines | Discovered new exit (range 6) 1408 | -8/Mines | Entered Materials 1408 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1457 | -8/Materials | Repaired Nuclear Core 1716 | -8/Materials | Build established: Sprinter 1891 | -8/Materials | DAS Turret deployed 1900 | -8/Materials | DAS Turret deployed 1907 | -8/Materials | DAS Turret deployed 1968 | -8/Materials | Discovered new exit (range 3) 2056 | -8/Materials | Entered Factory 2056 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2132 | -7/Factory | Discovered new exit (range 7) 2159 | -7/Factory | Entered Lower Caves 2182 | -7/Lower Caves | Encountered a Warlord checkpoint 2243 | -7/Lower Caves | Build established: Scavenger-Sprinter 2260 | -7/Lower Caves | Discovered new exit (range 12) 2280 | -7/Lower Caves | Entered another Lower Caves area 2304 | -7/Lower Caves | Spotted B-75 Beast 2349 | -7/Lower Caves | Learned location of Extension (-6) 2481 | -7/Lower Caves | Discovered new exit (range 9) 2484 | -7/Lower Caves | Entered Data Miner 2484 | -7/Data Miner | Discovered new exit (range 6) 2490 | -7/Data Miner | Met Data Miner 2495 | -7/Data Miner | Learned location of Section 7 (-2) 2495 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 2499 | -7/Data Miner | Received God Mode back door access code from Data Miner 2505 | -7/Data Miner | Entered Proximity Caves 2593 | -6/Proximity Caves | Learned Factory security intel 2726 | -6/Proximity Caves | Identified Exp. Sensor Array 2799 | -6/Proximity Caves | Lost 3 parts (2n1u) 2828 | -6/Proximity Caves | Discovered new exit (range 14) 2834 | -6/Proximity Caves | Entered Factory 2834 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2835 | -6/Factory | Identified exit to Extension 2890 | -6/Factory | Discovered new exit (range 5) 3061 | -6/Factory | Repaired Surge Thruster 3308 | -6/Factory | Entered Extension 3323 | -6/Extension | Rescued a captive Derelict 3325 | -6/Extension | Rescued a captive Derelict 3386 | -6/Extension | Rescued a captive Derelict 3423 | -6/Extension | Rescued a captive Derelict 3423 | -6/Extension | Spotted B-75 Beast 3435 | -6/Extension | Spotted B-75 Beast 3455 | -6/Extension | Build established: Hacker-Sprinter 3588 | -6/Extension | Rescued a captive Derelict 3590 | -6/Extension | Rescued a captive Derelict 3603 | -6/Extension | Lost 3 parts (1p1u1w) 3747 | -6/Extension | Lost 3 parts (1p2n) 3788 | -6/Extension | Released all parts (6) 3814 | -6/Extension | Identified exit to Cetus 3818 | -6/Extension | Lost 5 parts (3n2w) 3822 | -6/Extension | Core integrity fell below 50% 3880 | -6/Extension | Core integrity fell below 20% 3890 | -6/Extension | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03866_ Slug penetrates G-50 Soldier. 03868_ The unstable cave ceiling collapses. 03868_ Hvy. Laser crushed. 03869_ Slug penetrates G-50 Soldier. 03874_ Gauss Rifle destroyed. 03875_ Coil Gun destroyed. 03876_ Rocket Launcher+ destroyed. 03876_ Slammed into G-50 Soldier. 03876_ Triggered Stasis Trap. 03876_ A bubble of rippling energy engulfs the area. 03876_ Field strength at 94. 03877_ Field strength at 83. 03878_ Field strength at 72. 03879_ Field strength at 55. 03880_ Field strength at 39. 03881_ Field strength at 22. 03882_ Field strength at 6. 03883_ Stasis field depleted. 03888_ G-50 Soldier destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ?#######???????????????????????? | | ?# #???????????????????????? | | ## #???????????????????????? | | #???????????????????????? | | #???????????????????????? | | #????######?????????????? | | ##???# #?##"#????????? | | !!! T#???# #??T #????????? | | ! ###### #### #####????? | | !! %%= g #????? | | ####### ##### g #????? | | ????? #???#!%= #????? | | ??????# #???# #????? | | ??????############???# #????? | | ?????????????????????# #????? | | ?????????????????????# #????? | | ?????????????????????# #????? | | ?????????????????????# #????? | | ?????????????????????# #????? | | ?????????????????????# #????? | | ?????????????????????#### #????? | | ????????????????????????# #????? | | ????????????????????????#@#????? | | ????????????????????????# #????? | | ????????????????????????# #????? | | ????????????????????????# #????? | | ????????????????????????# #????? | | ????????????????????????# #????? | | ????????????????????????# #????? | | ????????????????????????#!#????? | | ????????????????????????#u#????? | | ????????????????????????? ?????? | | ????????????????????????? ?????? | | ????????????????????????? ?????? | | ????????????????????????? ???>?? | | ????????????????????????? ?????? | | ?????????????????????????!?????? | | ????????????????????????? ?????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 31 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 9 Evasion (%) 73 Targeting Accuracy 6 Salvage Targeting 1 Offensive Hacking 21 Authchip Count 1 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Com. Ion Cannon | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Lrn. Tractor Beam | -7/Data Miner | Free Hvy. Mass Driver | -7/Data Miner | Free Flexi-carbon Leg | -7/Data Miner | Free Tesla Rifle | -7/Data Miner | Free Disruptor Cannon | -7/Data Miner | Free Matter Neutralizer | -7/Data Miner | Free Imp. Force Field | -7/Data Miner | Free Nuclear Pulse Thruster | -6/Factory | Scanalyzed Robot Schematics ------------------ H-55 Commando | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Lgt. Ion Engine | 80% | -10/Materials Assault Rifle | 82% | -10/Materials Nuclear Core | 52% | -8/Materials Surge Thruster | 37% | -6/Factory Studied --------- Rocket Launcher | -9/Materials | Hacked Autogun | -9/Materials | Hacked Flight Unit | -9/Materials | Hacked VTOL Module | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Cya! DATA ERROR: Steam Global Achievement% For Emergencies Only Heavy Suspicion I Have A Map? Item+ Live, Flee, And Rebuild Organ Harvest Sixth Sense Slippery One Spot Them First There's More Where That Came From Challenges ------------ None Game ------ Seed BlastBattleCanceller Manual? 0 Play Time 02:32:07 Cumulative 35.2 hours Start 2026.02.12 @ 19:11:33 End 2026.02.12 @ 21:48:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 27 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0f66d3dc-3d5a-4835-a0fd-c4889413055b