Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.03 @ 15:17:04 Player: Ammie Result: Destroyed by X-67 Chaingunner with Backup Laser III Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (107) 535 Value Destroyed (3381) 3381 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (485) 485 TOTAL SCORE: 6801 Bonus ------- High Alert Combat Kills 485 Cogmind --------- Core Integrity 0/700 Matter 195/300 Energy 100/240 System Corruption 6% Temperature Cool (39) Movement Core (150) Ox2 Location -7/Factory Parts ------- > --- POWER (2) -------- Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Core Analyzer Hacking Suite > --- WEAPON (3) ------- Advanced Beam Rifle > --- INVENTORY (5) ---- Datajack Peak State ------------ > --- POWER ------------ Light Deuterium Engine Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System Core Analyzer Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- Arc Projector Heavy Assault Cannon > --- INVENTORY -------- Small Battery EM Pulse Cannon EM Pulse Cannon Advanced Assault Cannon Datajack [Rating: 45] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility Hacking Suite Device Improved Cooling System Storage Small Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Reflective Plating Weapon EM Pulse Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Heavy Assault Cannon Launcher Precision Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 2 | . . . 1 1 Utility 2 | . . 2 . . Weapon 1 | . . . 1 . Parts Attached 81 | 6 7 15 36 17 Power 11 | 1 . 1 6 3 Engine 5 | 1 . 1 3 . Core 6 | . . . 3 3 Reactor . | . . . . . Propulsion 17 | 2 . 4 8 3 Treads 3 | . . . 3 . Leg 14 | 2 . 4 5 3 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 19 | 1 2 4 10 2 Device 4 | . 1 . 3 . Storage 2 | 1 . . 1 . Processor 4 | . 1 1 1 1 Hackware 3 | . . 2 1 . Protection 6 | . . 1 4 1 Artifact . | . . . . . Weapon 34 | 2 5 6 12 9 Energy Gun 16 | 2 5 5 1 3 Energy Cannon 14 | . . 1 9 4 Ballistic Gun 1 | . . . 1 . Ballistic Cannon 2 | . . . 1 1 Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 5 | . . 2 1 2 Parts Lost 43 | . 1 2 22 18 Power 6 | . . . 2 4 Propulsion 12 | . . . 6 6 Utility 9 | . . . 7 2 Weapon 16 | . 1 2 7 6 Highest Loss Streak 12 | . 1 1 12 7 To Critical Strikes 1 | . . . . 1 Average Backups 5 | 1 6 6 4 4 Power . | . 1 1 1 . Propulsion . | . . 1 . . Utility . | . 1 . . . Weapon 2 | . 4 2 1 2 Tool/Special . | . . . . . Unused Backups 7 | . 1 2 3 1 Power 1 | . . . 1 . Propulsion . | . . . . . Utility 3 | . . 1 2 . Weapon 2 | . 1 1 . . Tool/Special 1 | . . . . 1 Average Slot Usage (%) 88 | . 99 99 82 82 Engine 7 | . 14 11 5 5 Core 3 | . . . 3 6 Leg 21 | . 28 22 17 22 Device 3 | . 4 . 4 6 Storage 5 | . 14 11 3 . Processor 8 | . 9 13 6 7 Hackware 10 | . . 17 12 7 Protection 3 | . . 1 3 6 Energy Gun 9 | . 28 17 2 3 Energy Cannon 8 | . . 4 15 7 Ballistic Gun 1 | . . . 3 . Ballistic Cannon 2 | . . . 1 5 Peak Build Rating 45 | 6 10 22 36 45 Average Rating 26 | 4 9 19 26 38 On Entrance 14 | . 6 10 22 36 Avg Prop Armor Cover (%) 6 | . . . 6 9 Naked Turns 27 | . . . 27 . Heaviest Build 36 | 14 16 19 31 36 Greatest Support 66 | 20 20 30 60 66 Greatest Overweight (x) 10 | 4 . . 10 5 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 5 Average Capacity 6 | 7 8 8 5 5 Most Carried 8 | 2 8 8 8 5 Average Carried 5 | 1 6 6 4 4 Final Capacity 8 | 8 8 8 5 5 Final Carried 8 | 2 8 8 4 1 Class Distribution -------------------- 36% | Scavenger-Gunner 27% | Mutant 15% | Hacker-Mutant 11% | Hacker-Gunner 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1768 | 205 120 160 720 563 Remotely . | . . . . . Salvage Created 4154 | . 272 942 2382 558 Parts 245 | . 18 57 129 41 Haulers Intercepted 11 | . 2 5 4 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 71 | . 5 13 41 12 Guns 27 | . 4 8 14 1 Cannons 35 | . . 2 25 8 AOE 5 | . 1 1 . 3 Classes Destroyed 15 | . 5 2 7 1 Worker 6 | . 1 3 1 1 Builder 3 | . . . 2 1 Hauler 11 | . 2 5 4 . Recycler 4 | . . . 3 1 Operator 3 | . . 2 1 . Watcher 9 | . 2 3 4 . Swarmer 17 | . 3 4 10 . Grunt 30 | . 2 5 18 5 Brawler 1 | . . . 1 . Duelist 1 | . . . 1 . Sentry 12 | . . 4 7 1 Specialist 3 | . . . 2 1 Hunter 2 | . . . 1 1 Programmer 4 | . . . . 4 Heavy 1 | . . . 1 . Best Kill Streak 10 | . 3 10 5 4 Combat Bots Only 4 | . 3 4 4 3 Max Kills in Single Turn 2 | . 1 2 2 2 Gunslinging . | . . . . . Exploded 1 | . 1 1 . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 717 | . 42 90 293 292 Missed 225 | . 13 26 80 106 Hits 492 | . 29 64 213 186 Melee 3 | . . . 3 . Projectile 489 | . 29 64 210 186 Critical Strikes 23 | . . 1 13 9 Damage Taken 6913 | . 368 686 3256 2603 Core 1440 | . 128 139 473 700 Absorbed by Shields . | . . . . . Ignored by Resistances 16 | . . . 6 10 Regen/Repaired (Parts) 383 | . . . 175 208 Core Remaining (%) 56 | 100 48 65 14 . Volleys Fired 282 | . 33 73 122 54 Largest 3 | . 2 2 3 3 Hottest 203 | . 130 113 203 158 Shots Fired 567 | . 64 120 278 105 Gun 267 | . 64 110 65 28 Cannon 300 | . . 10 213 77 Launcher . | . . . . . Special . | . . . . . Kinetic 129 | . . . 62 67 Thermal 188 | . 20 10 157 1 Explosive . | . . . . . Electromagnetic 250 | . 44 110 59 37 Robot Hit Streak 14 | . 5 10 14 11 Robot Miss Streak 6 | . 6 3 4 6 Penetration Max 1 | . . . 1 . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 325 | . 31 72 161 61 Core Hits 147 | . 11 28 81 27 Critical Kills 2 | . . . 2 . Critical Parts Destroyed . | . . . . . Critical Strikes 15 | . 1 3 6 5 Meltdown 1 | . . . 1 . Destroy 1 | . . . 1 . Blast 7 | . . . 3 4 Corrupt 6 | . 1 3 1 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 8442 | . 670 1526 4157 2089 Guns 2542 | . 519 1093 704 226 Cannons 4803 | . . 102 3145 1556 Explosions 1059 | . 151 328 297 283 Melee . | . . . . . Ramming 38 | . . 3 11 24 Kinetic 2224 | . . . 754 1470 Thermal 3149 | . 290 430 2351 78 Explosive 343 | . . . 111 232 Electromagnetic 2688 | . 380 1093 930 285 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 6 | . . 2 . 6 Average Corruption 2 | . . 2 . 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 8 | . . 4 . 4 Message Errors 3 | . . 1 . 2 Heat Flow Errors 3 | . . 2 . 1 Energy Discharges 1 | . . . . 1 Data Loss (major) 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 182 | . . 28 43 111 Projectiles 148 | . . . 43 105 Explosions 34 | . . 28 . 6 Melee . | . . . . . Knockbacks 14 | . . . 2 12 Impact . | . . . . . Kinetic 12 | . . . 1 11 Secondary 2 | . . . 1 1 Self-Inflicted Damage 319 | . 45 . 72 202 Shots 7 | . 2 . 1 4 Rammed 2 | . . . 1 1 Targets Rammed 13 | . . 1 6 6 Kicked 11 | . . 1 5 5 Crushed . | . . . . . Highest Temperature 598 | . 199 201 598 110 Average Temperature 98 | . 80 42 133 36 Received Heat Transfer 2184 | . 132 219 1440 393 Effects 10 | . . . 10 . Shutdowns 4 | . . . 4 . Energy Bleed 4 | . . . 4 . Matter Decay 1 | . . . 1 . Damage (minor) 1 | . . . 1 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 3 | . . 3 . . Combat Hostiles 2 | . . 2 . . Parts Fried 10 | . 1 7 1 1 Impact Corruptions 1 | . . . . 1 Robots Melted 2 | . . . 2 . Combat Hostiles 2 | . . . 2 . Parts Melted 6 | . 1 . 5 . Heat Transferred 4967 | . 533 635 3730 69 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 12 | . 3 7 1 1 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 4 | . . . 4 2 Low Security (%) 46 | 100 100 100 32 . Level 1 11 | . . . 12 22 Level 2 29 | . . . 14 77 Level 3 13 | . . . 39 . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 1138 | . 88 193 1138 572 Initial 517 | . . . 52 517 Average 323 | . 24 115 469 439 Influence Increases 3177 | . 197 553 1821 606 Destroy 0b10 Robot/C 1420 | . 100 260 820 240 Destroy 0b10 Robot/NC 180 | . 25 65 75 15 Destroy Leader 390 | . 18 96 216 60 Successful Hack 50 | . 17 18 5 10 Disable Machine 405 | . 30 60 150 165 Anti-Garrison Action 150 | . . . 150 . Destroy Structure 177 | . 7 24 75 71 Lose Combat Pursuer 405 | . . 30 330 45 Influence Decreases 2780 | . 197 428 808 1347 Entered New Map 694 | . . . 73 621 Time Decay 1646 | . 187 398 515 546 Lost Part 430 | . 10 20 220 180 Lost Ally 10 | . . 10 . . Squads Dispatched 22 | . 2 6 8 6 Investigation 6 | . 1 4 1 . Extermination 2 | . . . . 2 Reinforcement 11 | . 1 2 4 4 Assault 2 | . . . 2 . Garrison 1 | . . . 1 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 12 | . 1 4 6 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 154 | . 15 23 81 35 Peak Tracking Total 16 | . 3 6 16 9 Tactical Retreats 17 | . . 2 12 3 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 4 | . . 2 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 28 | . 2 4 11 11 Max in Single Turn 3 | . 1 2 2 3 Garrison Access 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 22 | . 6 6 5 5 Terminals 18 | . 6 5 3 4 Fabricators . | . . . . . Repair Stations 3 | . . . 2 1 Recycling Units . | . . . . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 58 | . 13 18 18 9 Successful 38 | . 9 12 10 7 Failed 19 | . 4 5 8 2 Catastrophic . | . . . . . Database Lockouts 1 | . . 1 . . Manual 24 | . 10 7 4 3 Terminals 47 | . 13 17 10 7 Fabricators . | . . . . . Repair Stations 10 | . . . 8 2 Recycling Units . | . . . . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Terminal Hacks 18 | . 3 9 3 3 Record 3 | . . 2 . 1 Robot Analysis 2 | . . 1 1 . Open DSF 1 | . . . . 1 Emergency Access Points 2 | . . 1 1 . Alert Level 1 | . . 1 . . Locate Traps 1 | . . . 1 . Recall Investigation 1 | . . 1 . . Registered Components 1 | . . 1 . . Zone Layout 6 | . 3 2 . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 9 | . . . 7 2 Scan Component 5 | . . . 4 1 Repair 4 | . . . 3 1 Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 11 | . 6 3 . 2 Terminals 11 | . 6 3 . 2 Assimilate 10 | . 5 3 . 2 Sabotage 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 16 | . 3 4 5 4 Full Trace Events 4 | . 1 2 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 4 | . . . 3 1 Time 140 | . . . 102 38 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 1 | . . . 1 . Machine Destruction 1 | . . . 1 . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies 1 | . 1 . . . Largest Group 1 | . 1 1 . . Highest-Rated Group 10 | . 10 10 . . Highest-Rated Ally 10 | . 10 10 . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) . | . . . . . Robot Analysis Total 2 | . . 1 1 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 5052 | 65 626 1075 1713 1573 Spaces Moved 3034 | 40 411 697 830 1056 Core 164 | 10 . . 128 26 Treads 58 | . . . 58 . Legs 2812 | 30 411 697 644 1030 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 50 50 Average Speed 124 | 138 120 120 137 119 Slowest Speed 550 | 250 120 120 550 300 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 47 | 3 76 56 76 27 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 2 | . . . 2 . Terrain Destroyed 169 | . 5 22 69 73 Melee . | . . . . . Projectile 60 | . . . 28 32 AOE 109 | . 5 22 41 41 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 3735 | 47 480 813 1163 1232 Wait 234 | . 13 14 131 76 Move 3030 | 39 410 696 829 1056 Hop . | . . . . . Pick Up 35 | 2 12 5 11 5 Fast Attach 40 | 6 1 2 22 9 Attach 23 | . 2 4 9 8 Detach 3 | . . . 1 2 Swap 40 | . 4 11 17 8 Drop 35 | . 5 7 15 8 Fire 282 | . 33 73 122 54 Melee . | . . . . . Ram 2 | . . . 1 1 Kick 11 | . . 1 5 5 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 2 exits: [*Fac] / [Sto]) History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 335 | -10/Materials | Build established: Mutant 407 | -10/Materials | Discovered new exit (range 15) 436 | -10/Materials | Core integrity fell below 50% 462 | -10/Materials | Discovered new exit (range 9) 548 | -10/Materials | Discovered new exit (range 16) 692 | -10/Materials | Entered another Materials area 692 | -9/Materials | Accompanied by 1 ally 692 | -9/Materials | Evolved 2 slots: Utility x2 810 | -9/Materials | Discovered new exit (range 12) 1015 | -9/Materials | Discovered new exit (range 12) 1040 | -9/Materials | Central database locked down 1276 | -9/Materials | Build established: Hacker-Mutant 1767 | -9/Materials | Entered another Materials area 1767 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1812 | -8/Materials | Repaired Ion Engine 1851 | -8/Materials | Repaired Carbon-fiber Leg 1942 | -8/Materials | Repaired Carbon-fiber Leg 2055 | -8/Materials | Build established: Hacker-Gunner 2358 | -8/Materials | Garrison activated, responded to threat 2594 | -8/Materials | Core integrity fell below 50% 2630 | -8/Materials | Lost 12 parts (2p3n4u3w) 3232 | -8/Materials | Core integrity fell below 20% 3456 | -8/Materials | Discovered new exit (range 15) 3480 | -8/Materials | Entered Factory 3480 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3676 | -7/Factory | Build established: Scavenger-Gunner 3851 | -7/Factory | Discovered new exit (range 8) 4432 | -7/Factory | Discovered new exit (range 5) 4498 | -7/Factory | Repaired Hvy. Assault Cannon 4721 | -7/Factory | Lost 3 parts (1p2n) 4885 | -7/Factory | Cargo convoy interrupted 4996 | -7/Factory | Lost 5 parts (1p1n1u2w) 4998 | -7/Factory | Core integrity fell below 50% 5042 | -7/Factory | Core integrity fell below 20% 5053 | -7/Factory | Destroyed by X-67 Chaingunner with Backup Laser III Last Messages --------------- 05014_ Kicked H-55 Commando. 05014_ Carbon-fiber Leg destroyed. 05018_ System corrupted: Heat flow error (+137). 05018_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 05021_ Mic. Nuclear Core destroyed. 05022_ Slammed into U-05 Engineer. 05022_ R-06 Scavenger collects Target Analyzer. 05026_ P-60 Hacker misfires. 05027_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 05027_ M-28 Smith repairs G-47 Trooper. 05029_ Acquired Imp. EM Pulse Cannon. 05037_ Slug penetrates Wall. 05039_ Acquired Nuclear Core. 05045_ System corrupted: Energy discharge (-45). 05045_ Acquired Prototype Energy Gun. 05045_ Identified Adv. Beam Rifle. 05050_ Slug penetrates Wall. 05050_ Imp. EM Pulse Cannon destroyed. 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""" #?????????? | | ??????????????????????# #?? #?????????? | | ??????????????????????# #??? ??? #?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Coolant Potential 50 Energy Generation 23 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Resistance: TH 10 Evasion (%) 55 Targeting Accuracy 10 Target Analysis 5 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Ion Engine | 35% | -8/Materials Carbon-fiber Leg | 37% | -8/Materials Carbon-fiber Leg | 39% | -8/Materials Hvy. Assault Cannon | 16% | -7/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GyrokineticMolecularPick Manual? 0 Play Time 00:54:09 Cumulative 33.1 hours Start 2026.04.03 @ 00:34:08 End 2026.04.03 @ 15:17:04 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 58 Rogue 58 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 22 Achievement% 19 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 38x25 Zoom Use 99% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1b78be02-88ac-4cd2-8712-5dc279a30645