Cogmind - Beta 9.3 *** ADVENTURER MODE // 2020.01.04 @ 13:31:05 Player: DanielJ Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (70) 350 Value Destroyed (2418) 2418 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5328 Bonus ------- None Cogmind --------- Core Integrity 533/700 Matter 295/300 Energy 58/290 System Corruption 0% Temperature Cool (4) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (3) ------ Coolant Injector Advanced Targeting Computer Hardlight Generator > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Advanced Targeting Computer Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Advanced Targeting Computer Hardlight Generator > --- WEAPON ----------- Heavy EM Shotgun Improved Medium Laser Improved EM Pulse Cannon Flak Gun Force Lance > --- INVENTORY -------- Improved Carbon-fiber Leg Weapon Cycler Weapon Cycler Improved EM Pulse Cannon Improved EM Pulse Cannon [Rating: 52] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Wheel Hover Unit Backup Propulsion I Utility Weapon Cycler Device Weapon Cycler Storage Small Storage Unit Processor Advanced Targeting Computer Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Flak Gun Launcher Mini Grenade Launcher Piercing Weapon Force Lance Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . 1 . Propulsion 1 | . . . . . 1 Utility 1 | . . 1 . . . Weapon 3 | . . 1 . 1 1 Parts Attached 90 | 8 2 9 3 38 30 Power 10 | 1 . 1 1 4 3 Engine 6 | 1 . 1 . 2 2 Core 4 | . . . 1 2 1 Reactor . | . . . . . . Propulsion 16 | 4 . 1 . 4 7 Treads 7 | 2 . . . 3 2 Leg 6 | . . . . 1 5 Wheel 3 | 2 . 1 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 16 | 1 1 1 1 6 6 Device 10 | . . 1 1 4 4 Storage 4 | 1 . . . 2 1 Processor 2 | . 1 . . . 1 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 48 | 2 1 6 1 24 14 Energy Gun 40 | 2 1 5 1 21 10 Energy Cannon 3 | . . . . 2 1 Ballistic Gun 3 | . . . . 1 2 Ballistic Cannon . | . . . . . . Launcher 1 | . . 1 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon 1 | . . . . . 1 Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . 1 1 1 Parts Lost 30 | . . 4 . 15 11 Power 4 | . . . . 3 1 Propulsion 4 | . . . . 3 1 Utility 4 | . . 1 . 2 1 Weapon 18 | . . 3 . 7 8 Highest Loss Streak 9 | . . 4 . 7 9 Average Slot Usage (%) 87 | . 97 93 90 78 93 Engine 8 | . 14 11 4 4 11 Core 5 | . . . 6 10 2 Treads 3 | . . . . 4 4 Leg 5 | . . . . 1 13 Wheel 6 | . 28 21 22 1 . Hover 2 | . . . . 4 1 Device 11 | . . 10 13 13 13 Storage 6 | . 14 11 11 8 1 Processor 4 | . 12 8 . . 6 Energy Gun 27 | . 27 29 29 27 27 Energy Cannon 2 | . . . . 1 4 Ballistic Gun 1 | . . . . . 2 Naked Turns . | . . . . . . Heaviest Build 56 | 13 13 19 20 33 56 Greatest Support 54 | 40 26 26 26 43 54 Greatest Overweight (x) 8 | 2 . . . 8 4 Average Overweight (x) . | . . . . 1 . Largest Inventory Capacity 14 | 6 6 6 6 14 8 Average Capacity 5 | 4 6 6 6 5 4 Most Carried 8 | . 6 6 5 6 8 Average Carried 3 | . 3 4 4 3 4 Final Capacity 6 | 6 6 6 6 6 4 Final Carried 6 | . 4 4 4 6 1 Class Distribution -------------------- 54% | Gunner 22% | Mutant 15% | Scavenger-Gunner 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Min Mat Fac Matter Collected 1031 | 111 189 100 40 315 276 Remotely . | . . . . . . Salvage Created 2728 | . 332 479 165 804 948 Parts 149 | . 32 29 10 47 31 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Combat Hostiles Destroyed 55 | . 9 10 7 14 15 Guns 43 | . 5 8 5 14 11 Cannons 3 | . . . . . 3 AOE 8 | . 4 2 2 . . Classes Destroyed 12 | . 3 3 . 4 2 Worker 2 | . . . . 2 . Builder 1 | . . . . 1 . Tunneler 1 | . . 1 . . . Carrier 1 | . . . . . 1 Operator 1 | . . . . . 1 Watcher 9 | . 3 1 . 3 2 Swarmer 10 | . 5 . 4 . 1 Grunt 29 | . 4 7 3 5 10 Brawler 2 | . . 2 . . . Duelist 1 | . . 1 . . . Sentry 9 | . . . . 6 3 Hunter 4 | . . . . 3 1 Best Kill Streak 6 | . 3 6 4 3 5 Combat Bots Only 5 | . 3 5 4 2 4 Max Kills in Single Turn 2 | . 2 2 2 2 1 Gunslinging 1 | . . 1 . 1 . Exploded 2 | . 2 1 2 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Damage Taken 3273 | . 102 417 85 1312 1357 Core 589 | . 8 104 8 302 167 Absorbed by Shields 219 | . . . . . 219 Core Remaining (%) 78 | 100 96 . 72 45 . Volleys Fired 131 | . 19 16 9 53 34 Largest 5 | . 2 3 3 4 5 Hottest 400 | . 80 153 153 276 400 Shots Fired 391 | . 38 46 23 152 132 Gun 378 | . 38 44 22 152 122 Cannon 10 | . . . . . 10 Launcher 3 | . . 2 1 . . Special . | . . . . . . Kinetic 4 | . . . . . 4 Thermal 271 | . . 14 8 143 106 Explosive 3 | . . 2 1 . . Electromagnetic 113 | . 38 30 14 9 22 Robot Hit Streak 49 | . 9 19 8 40 49 Robot Miss Streak 4 | . 1 3 3 4 4 Penetration Max . | . . . . . . Secondary Targets 10 | . 1 3 1 3 2 Max Gunslinging Chain 1 | . 1 1 1 1 1 Shots Hit Robots 299 | . 29 37 15 110 108 Core Hits 183 | . 16 23 12 72 60 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5126 | . 600 595 391 1664 1876 Guns 4274 | . 376 453 149 1628 1668 Cannons 204 | . . . . . 204 Explosions 641 | . 224 142 242 33 . Melee . | . . . . . . Ramming 7 | . . . . 3 4 Kinetic 92 | . . . . . 92 Thermal 3375 | . 224 175 158 1529 1289 Explosive 166 | . . 82 84 . . Electromagnetic 1486 | . 376 338 149 132 491 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . 2 2 . . Average Corruption 2 | . . 2 2 . . Corruption Purged . | . . . . . . Effects 3 | . . 1 2 . . Message Errors 3 | . . 1 2 . . Overload Shots . | . . . . . . Overflow Damage 32 | . . . 30 . 2 Projectiles 2 | . . . . . 2 Explosions 30 | . . . 30 . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 57 | . . 39 17 1 . Shots 2 | . . 1 1 . . Rammed 3 | . . . . 3 . Targets Rammed 4 | . . . . 3 1 Kicked . | . . . . . . Crushed 1 | . . . . . 1 Highest Temperature 612 | . 138 538 260 612 300 Average Temperature 170 | . 44 238 138 205 139 Received Heat Transfer 1280 | . 27 192 . 504 557 Effects 39 | . . 6 . 30 3 Shutdowns 8 | . . . . 8 . Energy Bleed 7 | . . 2 . 2 3 Interference 2 | . . . . 2 . Matter Decay 3 | . . . . 3 . Short Circuit 4 | . . . . 4 . Damage (minor) 1 | . . 1 . . . Damage (major) 13 | . . 3 . 10 . Damage (core) 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 7 | . 5 . . . 2 Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles . | . . . . . . Parts Melted 12 | . . . . 2 10 Heat Transferred 6315 | . 200 309 200 2835 2771 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 5 | . 3 1 1 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Peak Influence 267 | . 261 267 266 225 175 Average Influence 79 | . 141 103 156 81 46 Maximum Alert Level 1 | . 1 1 1 1 . Low Security (%) 92 | 100 59 82 88 97 100 Level 1 7 | . 40 17 11 2 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 1 2 . 2 3 Investigation 2 | . 1 . . 1 . Extermination 1 | . . . . . 1 Reinforcement 3 | . . 2 . . 1 Assault . | . . . . . . Garrison 2 | . . . . 1 1 Intercept . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Distress Signals 5 | . 2 . . 1 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 100 | . 16 19 10 27 28 Peak Tracking Total 6 | . 4 6 4 4 6 Tactical Retreats 5 | . . . 1 3 1 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Traps Triggered 4 | . 1 2 . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Min Mat Fac Machines Disabled 6 | . . 1 2 2 1 Max in Single Turn 2 | . . 1 2 2 1 Garrison Access 2 | . . . . 1 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Machines Accessed 13 | . 2 2 . 5 4 Terminals 4 | . 1 1 . 2 . Fabricators 2 | . . . . . 2 Repair Stations 3 | . 1 1 . 1 . Recycling Units 1 | . . . . . 1 Scanalyzers 1 | . . . . 1 . Garrison Access 2 | . . . . 1 1 Total Hacks 29 | . 3 3 . 12 11 Successful 23 | . 3 3 . 11 6 Failed 6 | . . . . 1 5 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual 3 | . . . . 3 . Terminals 6 | . 1 1 . 4 . Fabricators 6 | . . . . . 6 Repair Stations 9 | . 2 2 . 5 . Recycling Units 1 | . . . . . 1 Scanalyzers 2 | . . . . 2 . Garrison Access 5 | . . . . 1 4 Terminal Hacks 5 | . 1 1 . 3 . Unreport Threat 2 | . . . . 2 . Registered Components 2 | . 1 . . 1 . Zone Layout 1 | . . 1 . . . Fabricator Hacks 3 | . . . . . 3 Load Schematic 1 | . . . . . 1 Build 2 | . . . . . 2 Repair Station Hacks 9 | . 2 2 . 5 . Scan Component 4 | . 1 1 . 2 . Repair 4 | . 1 1 . 2 . Refit 1 | . . . . 1 . Recycling Unit Hacks 1 | . . . . . 1 Retrieve Components 1 | . . . . . 1 Scanalyzer 2 | . . . . 2 . Insert Component 1 | . . . . 1 . Analyze 1 | . . . . 1 . Garrison Access Hacks 3 | . . . . 1 2 Seal Access 2 | . . . . 1 1 Coupler Status 1 | . . . . . 1 Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 1 1 . 3 4 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built 1 | . . . . . 1 Matter 519 | . . . . . 519 Time 210 | . . . . . 210 Total Part Build Rating 7 | . . . . . 7 Parts Repaired 4 | . 1 1 . 2 . Time 109 | . 26 13 . 70 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 2 | . . . . . 2 Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired 1 | . . . . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Min Mat Fac Turns Passed 3895 | 69 421 281 168 1583 1373 Spaces Moved 2097 | 51 356 190 151 624 725 Core 105 | 10 . . . 95 . Treads 462 | 6 . . . 259 197 Legs 476 | . . . . . 476 Wheels 850 | 35 356 190 151 118 . Hover 204 | . . . . 152 52 Flight . | . . . . . . Fastest Speed 50 | 50 90 90 90 90 120 Average Speed 143 | 104 90 90 90 204 143 Slowest Speed 450 | 160 90 90 90 450 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 32 | 4 70 20 37 38 23 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 35 | . 7 14 14 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 35 | . 7 14 14 . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Total 2688 | 63 419 263 164 816 963 Wait 283 | 3 32 44 . 71 133 Move 2092 | 50 355 189 150 623 725 Hop . | . . . . . . Pick Up 29 | . 8 3 . 8 10 Fast Attach 64 | 8 1 4 2 24 25 Attach 16 | . 1 4 . 7 4 Detach 8 | . . . 1 5 2 Swap 10 | . . 1 1 7 1 Drop 51 | 2 3 2 1 15 28 Fire 131 | . 19 16 9 53 34 Melee . | . . . . . . Ram 3 | . . . . 3 . Kick . | . . . . . . Crush 1 | . . . . . 1 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 185 | -10/Materials | Discovered new exit (range 12) 250 | -10/Materials | Discovered new exit (range 14) 305 | -10/Materials | Build established: Mutant 338 | -10/Materials | Repaired EM Pulse Gun 407 | -10/Materials | Discovered new exit (range 4) 491 | -10/Materials | Entered another Materials area 491 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 646 | -9/Materials | Repaired Com. Wheel 673 | -9/Materials | Discovered new exit (range 10) 761 | -9/Materials | Lost 4 parts (1u3w) 772 | -9/Materials | Entered Mines 772 | -9/Mines | Discovered new exit (range 15) 800 | -9/Mines | Build established: Gunner 899 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 901 | -9/Mines | Found Prototype Device 901 | -9/Mines | Identified Exp. Sensor Array 940 | -9/Mines | Entered Materials 940 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1009 | -8/Materials | Lost 4 parts (1p1n1u1w) 1283 | -8/Materials | Discovered new exit (range 11) 1464 | -8/Materials | Garrison activated, responded to threat 1692 | -8/Materials | Core integrity fell below 50% 1722 | -8/Materials | Lost 7 parts (1p2n4w) 2139 | -8/Materials | Repaired Sml. Storage Unit 2194 | -8/Materials | Repaired Weapon Cycler 2523 | -8/Materials | Entered Factory 2523 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3035 | -7/Factory | Build established: Scavenger-Gunner 3056 | -7/Factory | Fabricated Force Lance (x1) 3133 | -7/Factory | Garrison activated, responded to threat 3480 | -7/Factory | Build established: Gunner 3896 | -7/Factory | Self-destructed Last Messages --------------- 03855_ Gatling Laser destroyed. 03859_ R-06 Scavenger collects Visual Processing Unit. 03859_ Carbon-fiber Leg melted. 03859_ G-50 Soldier destroyed. 03860_ Lgt. Angular Momentum Engine destroyed. 03863_ G-47 Trooper destroyed. 03863_ Switching to secondary target: G-47 Trooper. 03867_ Imp. Heat Sink melted. 03867_ G-47 Trooper destroyed. 03867_ Switching to secondary target: G-47 Trooper. 03869_ Critical hit. 03869_ Gatling Laser destroyed. 03873_ R-06 Scavenger collects Aluminum Leg. 03875_ Imp. Heat Sink melted. 03875_ G-47 Trooper destroyed. 03876_ R-06 Scavenger collects Aluminum Leg. 03887_ Gatling Laser destroyed. 03888_ R-06 Scavenger collects Imp. Heat Sink. 03892_ R-06 Scavenger collects Particle Gun. 03896_ Gatling Laser destroyed. Map ----- +----------------------------------------------------+ | ??????????????# #???????? | | ??????????????????""" """ """ """ """ +???????? | | ????????????????????" """ """ """ """ #???????? | | ??????????????# """ """ """ """ """ #???????? | | ??????????????# #???????? | | ??????????????# #???????? | | ??????????????# ######### ###+####???????? | | ????????????????????????????# #??????????????? | | ????????????????????????????# #??????????????? | | ????????????????????????????# #??????????????? | | ????????????????????????????# #??????????????? | | ????????????????????????????# #??????????????? | | ????????????????????????????# #??????????????? | | ????????????????????????????# #??????????????? | | ????????????????????????????# #??????????????? | | ????????????????????????????# #??????????????? | | ????????????????????????????# #????#?????????? | | ????????????? ?????????????# #??? #?????????? | | ??????????????# ????????????# #### #?????????? | | ??????????????# ??????????# #?????????? | | ??????????????# ?????????# #?????????? | | ??????????????# s ######### """ ###### ##?? | | ??????????????# % % """ ? | | ?????????? # s % """ #? | | ?????????? /s r* #? | | ??????????????#s %* @ " F" #? | | ??????????????# """" #? | | ??????????????# ###+#######+########### ???? | | ??????????????# ???? ????? ????????????????? | | ????????????????????# ???? ????????????????? | | ????????????????????# ????" ?? #???????????????? | | ?????????????????????????""??? #???????????????? | | ????????????????????????? ???? #???????????????? | | ?????????????????????????????? #???????????????? | | ?????????????????????????????" #???????????????? | | ?????????????????????????????" [ #???????????????? | | ?????????????????????????????" #???????????????? | | ?????????????????????????????" #???????????????? | | ?????????????????????????????? ????????????????? | | ?????????????????????????????? ????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Coolant Potential 65 Energy Generation 29 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Base Temperature (-) 100 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 30 Evasion (%) 42 Targeting Accuracy 8 Recoil Reduction 2 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Exp. Sensor Array | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Force Lance | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MetafieldTerrabombShredder Manual? 0 Play Time 01:28:23 Cumulative 125.0 hours Start 2020.01.03 @ 20:44:21 End 2020.01.04 @ 13:31:05 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 26 Rogue 0 Adventurer 26 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 32 Gallery% 49 Achievement% 47 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 597002a9-44d5-4317-938f-4a7cfad4b7ae