Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.23 @ 20:45:27 Player: TryingToLearn Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (52) 260 Value Destroyed (2088) 2088 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (162) 162 TOTAL SCORE: 5790 Bonus ------- High Alert Combat Kills 92 Follower Combat Kills 70 Cogmind --------- Core Integrity 0/850 Matter 265/300 Energy 16/100 System Corruption 10% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ ECM Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Deuterium Engine Advanced Weight Redist. System System Shield Relay Coupler [Sentry] (18) Remote Datajack Peak State ------------ > --- POWER ------------ Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Armored Leg Armored Leg Gravmag System Combat Airjet Antigrav System > --- UTILITY ---------- Advanced Visual Processing Unit Active Sensor Suite Core Analyzer Hacking Suite > --- WEAPON ----------- Proton Cannon Phase Cannon > --- INVENTORY -------- Advanced Weight Redist. System Enhanced Optical Array System Shield Relay Coupler [Sentry] Remote Datajack [Rating: 81] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Gravmag System Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Utility Shielding Weapon Light Assault Rifle Energy Gun Field Laser Energy Cannon Phase Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power 1 | . . . . . . 1 Propulsion 3 | . . . 2 . . 1 Utility 4 | . . . . 2 2 . Weapon . | . . . . . . . Parts Attached 107 | 5 2 6 9 22 31 32 Power 15 | 1 . 2 1 4 4 3 Engine 6 | 1 . . . . 2 3 Core 9 | . . 2 1 4 2 . Reactor . | . . . . . . . Propulsion 43 | 2 . 3 6 6 9 17 Treads . | . . . . . . . Leg 33 | 2 . 3 6 6 9 7 Wheel 1 | . . . . . . 1 Hover 9 | . . . . . . 9 Flight . | . . . . . . . Utility 26 | . 2 1 . 3 10 10 Device 10 | . . 1 . 1 3 5 Storage 2 | . 2 . . . . . Processor 6 | . . . . 1 3 2 Hackware 2 | . . . . . 1 1 Protection 6 | . . . . 1 3 2 Artifact . | . . . . . . . Weapon 23 | 2 . . 2 9 8 2 Energy Gun 2 | . . . 1 . 1 . Energy Cannon 10 | . . . . 5 3 2 Ballistic Gun 7 | 2 . . 1 2 2 . Ballistic Cannon 4 | . . . . 2 2 . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . 1 . 1 Parts Lost 36 | . . . 2 10 16 8 Power 4 | . . . . 2 2 . Propulsion 17 | . . . 1 6 5 5 Utility 8 | . . . . . 6 2 Weapon 7 | . . . 1 2 3 1 Highest Loss Streak 8 | . . . 2 3 8 8 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 88 | . 85 89 98 93 95 74 Engine 4 | . 14 1 . . 3 10 Core 5 | . . 12 11 8 3 . Leg 24 | . 28 28 43 30 27 6 Hover 5 | . . . . . . 17 Device 7 | . . 3 11 9 8 5 Storage 6 | . 14 14 11 9 7 . Processor 8 | . . . . 9 13 12 Hackware 2 | . . . . . 6 5 Protection 5 | . . . . 8 7 5 Energy Gun 1 | . . . 2 1 1 . Energy Cannon 5 | . . . . 4 8 8 Ballistic Gun 7 | . 28 28 19 3 2 . Ballistic Cannon 1 | . . . . 8 . . Naked Turns 47 | . . . . . . 47 Heaviest Build 47 | 6 26 29 32 41 47 42 Greatest Support 68 | 20 20 30 53 45 68 50 Greatest Overweight (x) 12 | . 1 1 . 1 8 12 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 5 15 15 15 15 15 15 Average Capacity 11 | 5 12 15 15 15 15 5 Most Carried 15 | 4 4 15 15 15 15 7 Average Carried 10 | 2 3 10 14 13 13 4 Final Capacity 15 | 5 15 15 15 15 15 5 Final Carried 15 | 4 4 15 15 15 6 5 Class Distribution -------------------- 55% | Mutant 31% | Scavenger-Mutant 11% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Matter Collected 2018 | 154 . 208 297 627 334 398 Remotely . | . . . . . . . Salvage Created 1894 | . . 80 414 558 535 307 Parts 125 | . . 6 25 41 26 27 Haulers Intercepted 1 | . . . . 1 . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 44 | . . 2 9 15 12 6 Guns 13 | . . 2 9 . 2 . Cannons 30 | . . . . 14 10 6 Classes Destroyed 12 | . . 1 2 5 3 1 Builder 2 | . . . . 2 . . Hauler 1 | . . . . 1 . . Watcher 5 | . . . 2 . 3 . Swarmer 10 | . . . . 3 7 . Cutter 1 | . . . . . . 1 Grunt 18 | . . 2 7 8 1 . Sentry 5 | . . . 2 2 . 1 Demolisher 1 | . . . . . 1 . Specialist 2 | . . . . . 2 . Hunter 1 | . . . . 1 . . Programmer 4 | . . . . . 1 3 Heavy 2 | . . . . 1 . 1 Best Kill Streak 7 | . . 1 3 7 4 2 Combat Bots Only 6 | . . 1 3 6 4 2 Max Kills in Single Turn 2 | . . 1 1 2 2 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Hostile Shots Fired 536 | . . 14 67 118 161 176 Missed 163 | . . 3 17 48 40 55 Damage Taken 6732 | . . 165 684 1566 2515 1802 Core 1840 | . . 11 135 302 525 867 Absorbed by Shields 29 | . . . . . 29 . Redirected to Shielding 104 | . . . . 43 61 . Ignored by Resistances 156 | . . . . . . 156 Core Remaining (%) 66 | 100 . 95 66 45 25 . Volleys Fired 182 | . . 8 46 54 52 22 Largest 2 | . . 2 2 2 2 2 Hottest 160 | . . 40 86 138 149 160 Shots Fired 348 | . . 16 92 102 95 43 Gun 138 | . . 16 92 . 30 . Cannon 210 | . . . . 102 65 43 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 198 | . . 16 81 82 19 . Thermal 89 | . . . 11 . 56 22 Explosive . | . . . . . . . Electromagnetic 61 | . . . . 20 20 21 Robot Hit Streak 12 | . . 4 9 9 10 12 Robot Miss Streak 3 | . . 1 3 3 3 3 Penetration Max 1 | . . . . 1 . . Secondary Targets 2 | . . . 2 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 221 | . . 10 67 60 58 26 Core Hits 88 | . . 4 24 21 23 16 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . Critical Strikes 12 | . . . 1 6 5 . Burn 3 | . . . 1 . 2 . Destroy 1 | . . . . . 1 . Blast 6 | . . . . 5 1 . Corrupt 2 | . . . . 1 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4804 | . . 88 747 1832 1411 726 Guns 1166 | . . 88 747 . 331 . Cannons 3551 | . . . . 1826 1076 649 Explosions 51 | . . . . . . 51 Melee . | . . . . . . . Ramming 36 | . . . . 6 4 26 Kinetic 2377 | . . 88 580 1384 325 . Thermal 1391 | . . . 167 . 711 513 Explosive . | . . . . . . . Electromagnetic 1000 | . . . . 442 371 187 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 10 | . . . 3 . 2 10 Average Corruption 2 | . . . 2 . 1 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 17 | . . . 5 . 5 7 Message Errors 2 | . . . . . 1 1 Matter Fused 4 | . . . 1 . 1 2 Heat Flow Errors 2 | . . . 1 . 1 . Energy Discharges 3 | . . . 1 . . 2 Data Loss (minor) 2 | . . . 1 . . 1 Data Loss (major) 1 | . . . . . . 1 Misfires 2 | . . . 1 . 1 . Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 66 | . . . . . 66 . Projectiles 66 | . . . . . 66 . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 15 | . . . . 10 5 . Impact . | . . . . . . . Kinetic 14 | . . . . 10 4 . Secondary 1 | . . . . . 1 . Self-Inflicted Damage 10 | . . . . . . 10 Shots . | . . . . . . . Rammed 8 | . . . . . . 8 Targets Rammed 10 | . . . . 1 1 8 Kicked 2 | . . . . 1 1 . Crushed . | . . . . . . . Highest Temperature 521 | . . 15 521 338 379 495 Average Temperature 117 | . . 7 127 108 98 163 Received Heat Transfer 1599 | . . 87 348 396 615 153 Effects 13 | . . . 3 2 1 7 Shutdowns 6 | . . . . . . 6 Energy Bleed 2 | . . . 1 1 . . Matter Decay 4 | . . . 1 1 1 1 Short Circuit 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Fried 6 | . . . . 4 2 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . . . . . 4 . Heat Transferred 2543 | . . . 444 . 1568 531 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Peak Influence 594 | . . 45 219 334 594 272 Initial 151 | . . . 10 28 151 148 Average 185 | . . 27 83 184 380 161 Maximum Alert Level 2 | . . . 1 1 2 1 Low Security (%) 64 | 100 100 100 93 44 24 79 Level 1 24 | . . . 6 55 28 20 Level 2 10 | . . . . . 46 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 20 | . . . 1 4 6 9 Investigation 3 | . . . 1 . . 2 Extermination 3 | . . . . . . 3 Reinforcement 11 | . . . . 4 3 4 Assault 2 | . . . . . 2 . Garrison 1 | . . . . . 1 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced . | . . . . . . . Active Scanning Responses 1 | . . . . . . 1 Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Distress Signals 10 | . . 1 1 4 4 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 114 | . . 4 14 34 32 30 Peak Tracking Total 9 | . . 2 4 9 6 9 Tactical Retreats 14 | . . . . 7 5 2 Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Traps Triggered 10 | . . 1 3 1 3 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . 1 . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Disabled 4 | . . . . 1 1 2 Max in Single Turn 2 | . . . . 1 1 2 Garrison Access 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Accessed 11 | . . 2 3 . 3 3 Terminals 6 | . . 1 2 . 1 2 Fabricators 1 | . . . . . 1 . Repair Stations 1 | . . . 1 . . . Recycling Units 1 | . . . . . 1 . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 26 | . . 3 14 . 3 6 Successful 10 | . . 3 5 . 1 1 Failed 16 | . . . 9 . 2 5 Catastrophic 2 | . . . . . 1 1 Database Lockouts . | . . . . . . . Manual 1 | . . . . . . 1 Terminals 19 | . . 2 11 . 1 5 Fabricators 1 | . . . . . 1 . Repair Stations 3 | . . . 3 . . . Recycling Units 1 | . . . . . 1 . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Terminal Hacks 9 | . . 3 4 . 1 1 Record 2 | . . . 2 . . . Prototype ID Bank 1 | . . . 1 . . . Open Door 1 | . . 1 . . . . Alert Level 2 | . . . . . 1 1 Dispatch Records 1 | . . 1 . . . . Patrol Status 1 | . . 1 . . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 1 | . . . 1 . . . Scan Component 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 8 | . . . 3 . 2 3 Full Trace Events 2 | . . . 1 . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 6 | . . . . . 6 . Machine Destruction 2 | . . . . . 2 . Programmers 4 | . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Total Allies 3 | . . . . . 3 . Largest Group 3 | . . . . . 3 . Highest-Rated Group 93 | . . . . . 93 . Highest-Rated Ally 31 | . . . . . 31 . Total Orders . | . . . . . . . Ally Attacks 27 | . . . . . 27 . Total Damage 457 | . . . . . 457 . Kills 2 | . . . . . 2 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Turns Passed 3786 | 64 35 519 456 751 886 1075 Spaces Moved 2352 | 46 21 373 226 389 483 814 Core 98 | 3 . . . . 4 91 Treads . | . . . . . . . Legs 1650 | 43 21 373 226 389 479 119 Wheels 1 | . . . . . . 1 Hover 603 | . . . . . . 603 Flight . | . . . . . . . Fastest Speed 48 | 50 120 120 120 120 120 48 Average Speed 110 | 115 160 123 120 129 131 79 Slowest Speed 650 | 120 190 190 120 190 450 650 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 26 | 3 6 82 25 31 18 20 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 2 | . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 2 | . . 2 . . . . Spaces Dug 3 | . . . . . . 3 Terrain Destroyed 57 | . . . . 45 . 12 Melee . | . . . . . . . Projectile 51 | . . . . 45 . 6 AOE 6 | . . . . . . 6 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Total 3201 | 54 23 416 333 536 647 1192 Wait 408 | . . 18 32 44 47 267 Move 2346 | 45 20 372 225 388 482 814 Hop . | . . . . . . . Pick Up 54 | 4 . 9 10 11 13 7 Fast Attach 49 | 5 1 2 1 9 9 22 Attach 35 | . 1 . 5 9 14 6 Detach 12 | . 1 . 1 3 2 5 Swap 23 | . . 4 3 4 8 4 Drop 69 | . . 3 10 13 19 24 Fire 182 | . . 8 46 54 52 22 Melee . | . . . . . . . Ram 8 | . . . . . . 8 Kick 2 | . . . . 1 1 . Crush . | . . . . . . . Escape Stasis 13 | . . . . . . 13 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 7 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 69 | -10/Materials | Discovered new exit (range 12) 100 | -10/Materials | Entered Mines 101 | -10/Mines | Assembled infested the area 106 | -10/Mines | Assisted by a Guerilla fighting off Assembled 246 | -10/Mines | Found a hidden stash of uninstalled traps 309 | -10/Mines | Build established: Mutant 371 | -10/Mines | Discovered new exit (range 5) 396 | -10/Mines | Learned Materials security intel 481 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 612 | -10/Mines | Discovered new exit (range 5) 619 | -10/Mines | Entered Materials 619 | -9/Materials | Evolved 2 slots: Propulsion x2 930 | -9/Materials | Build established: Scavenger-Mutant 1053 | -9/Materials | Discovered new exit (range 8) 1075 | -9/Materials | Entered another Materials area 1075 | -8/Materials | Evolved 2 slots: Utility x2 1480 | -8/Materials | Lost 3 parts (1p2n) 1770 | -8/Materials | Core integrity fell below 50% 1810 | -8/Materials | Discovered new exit (range 14) 1824 | -8/Materials | Identified exit to Factory 1826 | -8/Materials | Entered Factory 1826 | -7/Factory | Evolved 2 slots: Utility x2 1942 | -7/Factory | Allied Derelicts emerged from ambush trap array 2109 | -7/Factory | Lost 3 allies 2195 | -7/Factory | Build established: Mutant 2522 | -7/Factory | Discovered new exit (range 11) 2626 | -7/Factory | First assault squad dispatched 2628 | -7/Factory | Garrison activated, responded to threat 2649 | -7/Factory | Core integrity fell below 50% 2672 | -7/Factory | Lost 6 parts (1p3n1u1w) 2710 | -7/Factory | Identified exit to Factory 2712 | -7/Factory | Entered another Factory area 2712 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 2733 | -6/Factory | Spotted B-75 Beast 2739 | -6/Factory | Lost 8 parts (1p1n5u1w) 3190 | -6/Factory | Found Prototype Device 3190 | -6/Factory | Identified Active Sensor Suite 3551 | -6/Factory | Build established: Scavenger-Scout 3708 | -6/Factory | Released all parts (5) 3715 | -6/Factory | Core integrity fell below 50% 3732 | -6/Factory | Core integrity fell below 20% 3736 | -6/Factory | Lost 8 parts (5n2u1w) 3760 | -6/Factory | Found Hvy. Reactive Plating 3783 | -6/Factory | System corruption reached 10% 3787 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03708_ Released Phase Cannon. 03708_ Released Adv. Visual Processing Unit. 03708_ Released Lgt. Angular Momentum Engine. 03708_ Released Core Analyzer. 03715_ Slammed into G-50 Soldier. 03715_ Destabilizing: System corrupted (+2). 03716_ Slammed into G-50 Soldier. 03718_ ALERT: Cargo convoy en route, clear transfer corridor. 03718_ Slammed into G-50 Soldier. 03719_ Slammed into K-01 Serf. 03722_ #GZ,HQGGRI=BR8#LOLQBUOOCWNW <2H 03722_ Slammed into K-01 Serf. 03722_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 03733_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F009. 03749_ System corrupted: Energy discharge (-30). 03755_ Acquired ECM Suite. 03760_ Acquired Hvy. Reactive Plating. 03766_ Slammed into S-27 Virus. 03784_ System corrupted: Energy discharge (-13). 03786_ Dropped Hvy. Reactive Plating. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ?????????????????????????????########?????????? | | ?????????????????????????????# #?????????? | | ??????????????????############ !!!#?????????? | | ??????????????????# sss ! !#?????????? | | ??????????????????# !# !! #?????????? | | ??????????????????# # #?????????? | | ??????????????????# @ # #?????????? | | ??????????????????# ########?????????? | | ??????????????????# [[/ #??????????????? | | ??????????????????# [[/ #??????????????? | | ??????????????????# [[/ #??????????????? | | ???????????????#### #??????????????? | | ???????????????+ #??????????????? | | ???????????????####### #??????????????? | | ?????????????????????# #??????????????? | | ?????????????????????# #??????????????? | | ?????????????????????# #??????????????? | | ?????????????????????### ggg###??????????????? | | ?????????????????###???# #????????????????? | | ?????????????????# ???#p #????????????????? | | ?????????????????#= ??# #????????????????? | | ?????????????????# ??# #????????????????? | | ?????????????????# ?# #????????????????? | | ?????????????????# ?# #????????????????? | | ?????????????????# # #????????????????? | | ?????????????????# # #????????????????? | | ?????????????????# ! + #????????????????? | | ?????????????????# # #????????????????? | | ?????????????????# // # #????????????????? | | ?????????????????# / ?# #????????????????? | | ????????################ ##???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 29 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 110 ECM Strength 1 Additional Mass Support 9 Armor Coverage 600 Resistance: KI 40 Propulsion Shielding 66 Utility Shielding 33 Evasion (%) 55 Core Analysis 6 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RiotNodeShredder Manual? 0 Play Time 01:02:02 Cumulative 19.3 hours Start 2024.06.23 @ 19:43:11 End 2024.06.23 @ 20:45:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 28 Achievement% 21 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 88x55 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c45458de-673c-497f-8fe8-c2ee7868819c