Cogmind - Beta 11 X6 @@@ ROGUE MODE // 2021.08.13 @ 21:00:38 Player: PlasticHeart Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (17) 3400 Robots Destroyed (179) 895 Value Destroyed (4103) 4103 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (1094) 1094 TOTAL SCORE: 12112 Bonus ------- High Alert Combat Kills 127 Follower Combat Kills 407 Met Imprinter 300 Was Imprinted 300 Friendly Fire -40 Cogmind --------- Core Integrity 822/850 Matter 256/300 Energy 307/310 System Corruption 16% Temperature Cool (10) Movement Hovering (50) Location -6/Factory Parts ------- > --- POWER (1) -------- Fission Core > --- PROPULSION (6) --- Aerolev Unit Aerolev Unit Combat Airjet Combat Airjet Combat Airjet Combat Airjet > --- UTILITY (6) ------ Large Storage Unit Improved Sensor Array Improved Signal Interpreter 0b10 Decoder Chip [Generic] Hacking Suite Improved System Shield > --- WEAPON (2) ------- Heavy Plasma Cannon Power Sword > --- INVENTORY (15) --- Makeshift Power Source Cooled Airjet Improved Sensor Array Experimental Terrain Scanner Layered Light Armor Plating Makeshift Hacking Suite Component Analysis Suite Hacking Drone Bay (1/1) Heavy Plasma Cannon Missile Launcher Improved Datajack Makeshift Axe CR-A16's Pointy Stick Heavy Pick GAL Module Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Aerolev Unit Aerolev Unit Combat Airjet Combat Airjet Combat Airjet Combat Airjet > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter 0b10 Decoder Chip [Generic] Layered Light Armor Plating Hacking Suite Improved System Shield > --- WEAPON ----------- Heavy Plasma Cannon Power Sword > --- INVENTORY -------- Makeshift Power Source Cooled Airjet Improved Sensor Array Improved Sensor Array Experimental Terrain Scanner Makeshift Hacking Suite Component Analysis Suite Hacking Drone Bay Heavy Plasma Cannon Missile Launcher Improved Datajack Makeshift Axe CR-A16's Pointy Stick Heavy Pick GAL Module [Rating: 71] Favorites ----------- Power Light Nuclear Core Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Cooled Airjet Treads Improved Treads Leg Improved Titanium Leg Wheel Wheel Hover Unit Cooled Airjet Utility Hacking Suite Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun Beamcaster Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Missile Launcher Special Weapon Remote Datajack Slashing Weapon Scythe Piercing Weapon Heavy Pick Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Slots Evolved 8 | . . . 2 . . . 2 2 . . . . . . 2 . . Power . | . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . 1 . . . 1 1 . . . . . . 1 . . Utility 4 | . . . 1 . . . 1 1 . . . . . . 1 . . Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 176 | 7 14 12 34 7 4 2 26 15 6 11 1 1 5 . 12 2 17 Power 17 | 1 2 3 3 1 . . 3 1 . . . . 2 . . . 1 Engine 11 | 1 2 3 1 . . . 1 1 . . . . 2 . . . . Core 6 | . . . 2 1 . . 2 . . . . . . . . . 1 Reactor . | . . . . . . . . . . . . . . . . . . Propulsion 56 | 2 3 6 10 . . . 11 7 . 6 . . . . 3 2 6 Treads 9 | . . . 3 . . . 6 . . . . . . . . . . Leg 5 | . . . . . . . 5 . . . . . . . . . . Wheel 18 | 2 3 6 7 . . . . . . . . . . . . . . Hover 24 | . . . . . . . . 7 . 6 . . . . 3 2 6 Flight . | . . . . . . . . . . . . . . . . . . Utility 42 | 1 4 . 5 . 4 2 6 6 3 2 1 . 2 . 4 . 2 Device 15 | . 1 . 1 . 1 1 2 1 3 1 . . 2 . 1 . 1 Storage 8 | 1 1 . 2 . 2 . . 1 . . 1 . . . . . . Processor 3 | . . . . . . . . 2 . . . . . . 1 . . Hackware 4 | . . . . . . . . 2 . 1 . . . . 1 . . Protection 12 | . 2 . 2 . 1 1 4 . . . . . . . 1 . 1 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 61 | 3 5 3 16 6 . . 6 1 3 3 . 1 1 . 5 . 8 Energy Gun 3 | 1 1 1 . . . . . . . . . . . . . . . Energy Cannon 12 | . 2 1 6 . . . . . . . . . . . 1 . 2 Ballistic Gun 17 | 2 1 . 6 3 . . 3 . . 1 . . . . . . 1 Ballistic Cannon 4 | . . . . . . . 2 . 2 . . . . . . . . Launcher 11 | . 1 1 2 3 . . 1 . . 1 . 1 . . . . 1 Special Weapon 1 | . . . . . . . . . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 9 | . . . 2 . . . . 1 1 1 . . . . 3 . 1 Piercing Weapon 2 | . . . . . . . . . . . . . . . . . 2 Special Melee Weapon 2 | . . . . . . . . . . . . . 1 . . . 1 Unidentified Prototypes 7 | . . . 2 . . . 1 1 . 1 . . 1 . . . 1 Parts Lost 22 | . 6 2 2 1 . . 7 1 . 2 . . . . 1 . . Power 5 | . 1 . 1 1 . . 2 . . . . . . . . . . Propulsion 8 | . 2 1 1 . . . 3 1 . . . . . . . . . Utility 5 | . 1 . . . . . 2 . . 2 . . . . . . . Weapon 4 | . 2 1 . . . . . . . . . . . . 1 . . Highest Loss Streak 3 | . 3 1 1 1 . . 3 1 . 1 . . . . 1 . . Average Slot Usage (%) 98 | . 89 98 99 99 97 100 96 90 97 98 100 100 100 100 98 97 99 Engine 4 | . 13 14 3 . . . . 2 7 7 7 7 7 7 6 6 3 Core 4 | . . . 6 10 11 11 8 4 . . . . . . . . 2 Treads 10 | . . . 5 33 33 33 20 . . . . . . . . . . Leg 2 | . . . . . . . 13 . . . . . . . . . . Wheel 5 | . 23 27 26 . . . . . . . . . . . . . . Hover 16 | . . . . . . . . 36 38 37 38 38 38 38 38 37 39 Device 8 | . 2 14 11 11 9 11 10 7 7 6 7 7 7 7 5 6 5 Storage 7 | . 14 14 11 11 11 11 9 . . . 6 7 7 7 6 6 6 Processor 5 | . . . . . . . . 14 15 15 7 7 7 7 13 13 13 Hackware 6 | . . . . . . . . 14 15 14 15 15 15 15 13 13 13 Protection 5 | . 5 . 10 11 9 11 14 . . . . . . . . . . Energy Cannon 1 | . 2 19 3 . . . . . . . . . . . . . 1 Ballistic Gun 10 | . 22 . 18 20 22 22 13 . . 7 7 2 . . . . . Slashing Weapon 2 | . . . . . . . . 6 2 7 7 7 7 7 8 6 6 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 64 | 12 23 21 38 36 55 55 64 18 15 16 34 37 37 28 34 31 46 Greatest Support 92 | 20 32 32 69 69 69 69 92 40 40 40 40 40 40 40 48 44 64 Greatest Overweight (x) 5 | 2 5 1 1 . . . 1 . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 35 | 8 8 8 15 15 35 20 20 20 5 5 15 15 15 15 15 15 15 Average Capacity 13 | 6 8 8 13 15 15 20 20 5 5 5 14 15 15 15 15 15 15 Most Carried 20 | 5 8 8 15 15 15 20 20 20 5 5 15 15 15 15 15 15 15 Average Carried 12 | 3 5 6 12 15 15 15 19 5 4 4 10 11 14 14 12 14 14 Final Capacity 20 | 8 8 8 15 15 20 20 20 5 5 5 15 15 15 15 15 15 15 Final Carried 20 | 2 4 8 15 15 15 20 20 5 3 5 15 13 15 12 15 14 15 Class Distribution -------------------- 48% | Mutant 25% | Hacker-Mutant 14% | Hacker-Scout 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Scavenger-Scout | -7/Factory Hacker-Scout | -7/Waste Hacker-Scout | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Waste Hacker-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Matter Collected 5007 | 169 387 300 1072 387 . 84 1454 150 370 135 45 69 20 30 113 . 222 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 6783 | . 569 434 1820 445 . 83 2115 237 387 143 88 81 . . 120 . 261 Parts 362 | . 33 24 103 30 . 5 119 13 . 7 5 2 . . 7 . 14 Haulers Intercepted 15 | . 1 . 6 . . . 5 3 . . . . . . . . . Recyclers Shooed 11 | . 4 1 2 . . . 3 . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . . . . . . 5 5 . 5 . . . Prevented 6 | . . . . . . . . . . . 1 3 . 2 . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Combat Hostiles Destroyed 105 | . 8 12 24 18 . 3 35 1 2 . . 1 . . 1 . . Melee 1 | . . . . . . . . 1 . . . . . . . . . Guns 44 | . 5 . 16 5 . 3 15 . . . . . . . . . . Cannons 31 | . . 8 4 . . . 17 . 2 . . . . . . . . AOE 27 | . 3 4 4 13 . . 3 . . . . . . . . . . Classes Destroyed 17 | . 5 3 5 . . . 1 1 1 . 1 . . . . . . Worker 21 | . 2 2 4 1 . . 4 . . 5 . . . . 1 . 2 Builder 10 | . 2 1 1 . . . 4 . . . . . . . . . 2 Tunneler 8 | . . 2 3 . . . 1 . . 1 . . . . 1 . . Hauler 15 | . 1 . 6 . . . 5 3 . . . . . . . . . Recycler 15 | . 3 2 4 3 . . 2 . . . . . . . . . 1 Minesweeper 4 | . . . . . . . . . . . 2 2 . . . . . Operator 4 | . . . 2 . . . 1 . . . . . . . . . 1 Watcher 7 | . . . 2 . . . 3 1 . . . . . . 1 . . Swarmer 19 | . . 3 . 13 . 2 . . . . . 1 . . . . . Grunt 53 | . 8 2 15 4 . . 24 . . . . . . . . . . Brawler 4 | . . . 1 1 . 1 1 . . . . . . . . . . Duelist 3 | . . . 2 . . . 1 . . . . . . . . . . Sentry 14 | . . . 6 . . . 8 . . . . . . . . . . Programmer 2 | . . . . . . . . 1 . . . . . . 1 . . Heavy 1 | . . . . . . . 1 . . . . . . . . . . Compactor 2 | . . . . . . . . . 2 . . . . . . . . Decomposer 1 | . . . . . . . . . . . 1 . . . . . . Assembled 7 | . . 7 . . . . . . . . . . . . . . . Best Kill Streak 11 | . 6 3 5 11 . 2 7 1 1 2 1 1 . . 1 . 2 Combat Bots Only 9 | . 3 3 5 9 . 2 5 1 1 . . 1 . . 1 . . Max Kills in Single Turn 4 | . 4 2 2 2 . 2 2 1 1 1 1 1 . . 1 . 1 Gunslinging 1 | . . . . . . 1 . . . . . . . . . . . Exploded 2 | . 2 2 2 2 . . 2 . . . . . . . . . . Melee 1 | . . . . . . . . 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Damage Taken 5385 | . 630 496 859 357 . 26 2082 73 . 244 . 173 . 62 208 . 175 Core 745 | . 105 26 184 30 . 7 289 . . 36 . 40 . . 18 . 10 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Core Remaining (%) 65 | 100 . 47 . . . 44 47 . . . . . . 89 . . . Volleys Fired 466 | . 53 53 104 37 . 4 171 . 32 1 . . . . 2 . 9 Largest 2 | . 2 2 2 2 . 2 2 . 2 1 . . . . 1 . 1 Hottest 136 | . 50 135 136 46 . 46 79 . 78 33 . . . . 90 . 90 Shots Fired 881 | . 101 99 204 54 . 8 339 . 64 1 . . . . 2 . 9 Gun 521 | . 99 5 166 34 . 8 209 . . . . . . . . . . Cannon 325 | . . 89 34 . . . 127 . 64 . . . . . 2 . 9 Launcher 35 | . 2 5 4 20 . . 3 . . 1 . . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 705 | . 97 . 166 34 . 8 336 . 64 . . . . . . . . Thermal 141 | . 2 94 34 . . . . . . . . . . . 2 . 9 Explosive 35 | . 2 5 4 20 . . 3 . . 1 . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Robot Hit Streak 27 | . 9 5 12 17 . 8 27 . 16 . . . . . 3 . 4 Robot Miss Streak 5 | . 3 3 3 5 . . 4 . 3 . . . . . . . 1 Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 8 | . 1 . 2 2 . 1 2 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . 1 1 . . . . . . . . . . Shots Hit Robots 643 | . 68 54 145 36 . 7 222 9 50 20 4 8 . . 7 . 13 Core Hits 273 | . 28 29 66 28 . 4 91 5 4 6 2 2 . . 3 . 5 Critical Kills 4 | . 1 . . 1 . . 1 . . . . . . . 1 . . Critical Parts Destroyed 5 | . . . 3 . . . 2 . . . . . . . . . . Critical Strikes 15 | . 1 . 3 1 . . 7 . 2 . . . . . 1 . . Meltdown 1 | . . . . . . . . . . . . . . . 1 . . Destroy 8 | . 1 . 3 1 . . 3 . . . . . . . . . . Blast 6 | . . . . . . . 4 . 2 . . . . . . . . Melee Attacks 188 | . . . 2 . . . . 16 . 73 11 31 . 1 11 . 43 Impact . | . . . . . . . . . . . . . . . . . . Slashing 177 | . . . 2 . . . . 16 . 73 11 31 . 1 10 . 33 Piercing 10 | . . . . . . . . . . . . . . . . . 10 Sneak Attacks 28 | . . . . . . . . 3 . 10 3 2 . . 3 . 7 Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . . . . . . . 2 Damage Inflicted 16198 | . 1159 1094 2739 1492 . 106 4389 481 1161 1364 343 409 . . 442 . 1019 Guns 5586 | . 931 42 1894 415 . 106 2198 . . . . . . . . . . Cannons 4518 | . . 886 495 . . . 1850 . 1161 . . . . . 93 . 33 Explosions 2201 | . 228 166 348 1077 . . 341 . . 41 . . . . . . . Melee 3891 | . . . . . . . . 481 . 1323 343 409 . . 349 . 986 Ramming 2 | . . . 2 . . . . . . . . . . . . . . Kinetic 8530 | . 906 . 1894 415 . 106 4048 . 1161 . . . . . . . . Thermal 1574 | . 25 928 495 . . . . . . . . . . . 93 . 33 Explosive 2201 | . 228 166 348 1077 . . 341 . . 41 . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 3732 | . . . . . . . . 481 . 1323 343 409 . . 349 . 827 Piercing 159 | . . . . . . . . . . . . . . . . . 159 Highest Corruption 16 | . . . . . . . 2 . . 3 3 3 3 . . 5 16 Average Corruption 4 | . . . . . . . 2 . . 2 3 3 3 . . 5 14 Corruption Purged . | . . . . . . . . . . . . . . . . . . Effects 85 | . . . . . . . 15 . . 9 7 19 . . . 1 34 Message Errors 23 | . . . . . . . 5 . . 2 2 7 . . . . 7 Matter Fused 24 | . . . . . . . . . . 4 3 7 . . . . 10 Heat Flow Errors 12 | . . . . . . . 5 . . 2 . 2 . . . 1 2 Energy Discharges 9 | . . . . . . . 1 . . 1 1 2 . . . . 4 Data Loss (minor) 9 | . . . . . . . 4 . . . 1 1 . . . . 3 Data Loss (major) 4 | . . . . . . . . . . . . . . . . . 4 Alerts 2 | . . . . . . . . . . . . . . . . . 2 Misdirections 2 | . . . . . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 1107 | . . 48 18 74 . . 7 34 . 241 148 138 . . 112 . 287 Projectiles 72 | . . 48 14 . . . 7 . . . . . . . 3 . . Explosions 78 | . . . 4 74 . . . . . . . . . . . . . Melee 957 | . . . . . . . . 34 . 241 148 138 . . 109 . 287 Knockbacks 26 | . . . . . . . 25 . 1 . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic 22 | . . . . . . . 21 . 1 . . . . . . . . Secondary 4 | . . . . . . . 4 . . . . . . . . . . Self-Inflicted Damage 108 | . 5 30 . 73 . . . . . . . . . . . . . Shots 4 | . 1 1 . 2 . . . . . . . . . . . . . Rammed 1 | . . . 1 . . . . . . . . . . . . . . Targets Rammed 1 | . . . 1 . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 273 | . 70 273 156 . . . 235 . 10 129 . 153 . . 92 80 263 Average Temperature 67 | . 36 87 51 . . . 53 . 5 71 . 68 . . 49 41 92 Received Heat Transfer 2087 | . 378 137 399 45 . . 1017 . . 39 . 18 . . 21 . 33 Effects 1 | . . . . . . . . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 . . Parts Melted 7 | . . 1 4 . . . . . . . . 1 . . 1 . . Heat Transferred 3036 | . 74 1924 888 . . . . . . . . . . . 100 . 50 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Peak Influence 569 | . 177 155 438 540 . 162 565 353 28 139 . . . . 225 25 569 Initial 256 | . . . 7 145 . . 14 256 28 . . . . . 9 10 17 Average 169 | . 59 49 211 363 . 85 215 220 3 49 . . . . 111 19 246 Maximum Alert Level 2 | . . . 2 2 . . 2 1 . . . . . . 1 . 2 Low Security (%) 64 | 100 100 100 51 4 . 100 48 42 100 100 . . . . 89 100 51 Level 1 26 | . . . 41 64 . . 39 57 . . . . . . 10 . 20 Level 2 8 | . . . 6 30 . . 11 . . . . . . . . . 27 Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 19 | . 2 . 2 . . . 8 1 . 2 . . . . 1 . 3 Investigation 4 | . 1 . . . . . 1 . . . . . . . . . 2 Extermination 1 | . . . . . . . . . . . . . . . 1 . . Reinforcement 14 | . 1 . 2 . . . 7 1 . 2 . . . . . . 1 Assault . | . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . 1 . . 1 . . . . . . 1 Haulers Reinforced 3 | . . . . . . . 1 1 . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Distress Signals 6 | . . 1 3 . . . 1 1 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 203 | . 15 17 33 18 . 6 48 5 5 11 1 10 . 7 12 6 9 Peak Tracking Total 7 | . 4 5 7 5 . 3 4 2 2 3 1 4 . 6 6 6 4 Tactical Retreats 19 | . . 1 1 . . . . 1 . 5 . 7 . 1 2 . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Traps Triggered 18 | . 3 1 . . . . 2 2 . . . 1 . . 3 . 6 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused 16 | . . 2 . . . . . . . . 1 9 . 3 . . 1 Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed 27 | . . 2 . . . . . . . . 1 20 . 3 . . 1 Triggered 15 | . . . . . . . . . . . 1 9 . 4 . . 1 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Machines Disabled 13 | . 3 . 2 4 . . 3 . . . . . . . . . 1 Max in Single Turn 3 | . 2 . 1 3 . . 1 . . . . . . . . . 1 Garrison Access 4 | . . . . . . . . . . 3 . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . . . 1 Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Machines Accessed 59 | . 5 1 6 1 1 . 5 7 . 24 . 1 1 . 2 . 5 Terminals 38 | . 5 . 6 1 . . 5 5 . 16 . . . . . . . Fabricators 8 | . . . . . . . . 1 . 3 . . . . . . 4 Repair Stations 1 | . . . . . . . . . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . 1 . 1 Garrison Access 6 | . . . . . . . . 1 . 4 . . . . 1 . . Total Hacks 148 | . 16 1 15 1 4 . 16 21 . 52 . 1 8 . 3 . 10 Successful 88 | . 4 1 10 1 4 . 5 15 . 30 . 1 8 . 3 . 6 Failed 60 | . 12 . 5 . . . 11 6 . 22 . . . . . . 4 Catastrophic 8 | . 3 . 1 . . . 2 . . 2 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 65 | . 2 . 3 . . . 1 9 . 15 . . . . 15 . 20 Terminals 99 | . 16 . 15 1 . . 16 17 . 34 . . . . . . . Fabricators 18 | . . . . . . . . 2 . 8 . . . . . . 8 Repair Stations 2 | . . . . . . . . . . 2 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . . . . . . . . . 2 . 2 Garrison Access 11 | . . . . . . . . 2 . 8 . . . . 1 . . Terminal Hacks 58 | . 3 1 10 1 4 . 5 9 . 16 . 1 8 . . . . Record 6 | . . . . 1 4 . 1 . . . . . . . . . . Part Schematic 14 | . . . . . . . . 2 . 4 . . 8 . . . . Robot Schematic 1 | . . . . . . . . . . 1 . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . . Prototype ID Bank 12 | . . . 4 . . . . 2 . 6 . . . . . . . Open Door 2 | . . 1 . . . . . . . . . 1 . . . . . Branch Access Points 2 | . . . 1 . . . . . . 1 . . . . . . . Machine Index 1 | . . . . . . . . . . 1 . . . . . . . Terminal Index 3 | . . . 1 . . . 1 . . 1 . . . . . . . Unreport Threat 2 | . 1 . . . . . . 1 . . . . . . . . . Locate Traps 8 | . . . 2 . . . 2 2 . 2 . . . . . . . Hauler Manifests 2 | . . . 1 . . . 1 . . . . . . . . . . Zone Layout 4 | . 1 . 1 . . . . 2 . . . . . . . . . Fabricator Hacks 11 | . . . . . . . . 2 . 4 . . . . . . 5 Load Schematic 5 | . . . . . . . . 1 . 2 . . . . . . 2 Build 6 | . . . . . . . . 1 . 2 . . . . . . 3 Repair Station Hacks 2 | . . . . . . . . . . 2 . . . . . . . Scan Component 1 | . . . . . . . . . . 1 . . . . . . . Repair 1 | . . . . . . . . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . . . . . . . . . 2 . 1 Insert Component 2 | . . . . . . . . . . . . . . . 1 . 1 Analyze 1 | . . . . . . . . . . . . . . . 1 . . Garrison Access Hacks 4 | . . . . . . . . . . 3 . . . . 1 . . Seal Access 4 | . . . . . . . . . . 3 . . . . 1 . . Unauthorized Hacks 10 | . 1 . . . . . . 4 . 5 . . . . . . . Terminals 8 | . 1 . . . . . . 3 . 4 . . . . . . . Assimilate 6 | . . . . . . . . 2 . 4 . . . . . . . Botnet 2 | . 1 . . . . . . 1 . . . . . . . . . Fabricators 1 | . . . . . . . . . . 1 . . . . . . . Prioritize 1 | . . . . . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . . . . . Reprogram 1 | . . . . . . . . 1 . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 43 | . 4 . 2 . . . 5 7 . 20 . . . . . . 5 Full Trace Events 1 | . . . . . . . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . 1 . . . . . . 4 Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 28 | . . . . . . . . 2 . 4 . . 8 . 14 . . Parts Built 4 | . . . . . . . . 1 . 2 . . . . . . 1 Matter 818 | . . . . . . . . 219 . 365 . . . . . . 234 Time 228 | . . . . . . . . 58 . 131 . . . . . . 39 Total Part Build Rating 16 | . . . . . . . . 3 . 6 . . . . . . 7 Parts Repaired 1 | . . . . . . . . . . 1 . . . . . . . Time 35 | . . . . . . . . . . 35 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . 1 . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . 1 . . Non-combat 1 | . . . . . . . . . . . . . . . 1 . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . 1 . . find_chute 1 | . . . . . . . . . . . . . . . 1 . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Total Allies 38 | . . 2 . 3 . . . 2 20 2 . . 4 . . . 5 Largest Group 21 | . . 2 2 3 3 3 1 2 21 1 . . 4 4 . . 5 Highest-Rated Group 513 | . . 44 44 40 40 40 16 36 513 26 . . 156 156 . . 142 Highest-Rated Ally 40 | . . 31 31 16 16 16 16 26 35 26 . . 40 40 . . 30 Zionite Dispatches 2 | . . . . . . . . . . . . . . . . . 2 Fire 1 | . . . . . . . . . . . . . . . . . 1 Thermal Resupply 1 | . . . . . . . . . . . . . . . . . 1 Total Orders 3 | . . . . 2 . . . . . . . . . . . . 1 STAY 1 | . . . . 1 . . . . . . . . . . . . . FOLLOW 1 | . . . . 1 . . . . . . . . . . . . . DROP 1 | . . . . . . . . . . . . . . . . . 1 Ally Attacks 217 | . . 4 15 . . 21 2 . 148 . . . . 16 . . 11 Total Damage 3564 | . . 63 208 . . 203 29 . 2477 . . . . 418 . . 166 Kills 19 | . . 1 1 . . 6 . . 5 . . . . 4 . . 2 Allies Corrupted 1 | . . . . . . . . . . . . . . 1 . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 2 . 1 . . . . . . 1 2 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 28 | . . . . . . . . . . . . . . . 8 2 18 Traps 2 | . . . . . . . . . . . . . . . . . 2 Emergency Access 1 | . . . . . . . . . . . . . . . . . 1 Items 21 | . . . . . . . . . . . . . . . 6 2 13 Machines 1 | . . . . . . . . . . . . . . . . . 1 Patrols 2 | . . . . . . . . . . . . . . . 2 . . Guards 1 | . . . . . . . . . . . . . . . . . 1 Zionite Intel Received 8 | . . . . . . . . . . . . . . . 4 . 4 Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . 1 Component Schematics 1 | . . . . . . . . . . . . . . . 1 . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . 1 Unaware Analyses 2 | . . . . . . . . . . . . . . . 1 . 1 Active Terminals 2 | . . . . . . . . . . . . . . . 1 . 1 Active Garrisons 1 | . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Turns Passed 13823 | 46 537 797 1713 1139 696 719 2113 690 269 1549 324 992 519 489 404 53 774 Spaces Moved 15050 | 42 363 661 1247 648 426 433 1013 1098 346 2466 784 1358 1020 800 939 131 1275 Core 24 | 23 1 . . . . . . . . . . . . . . . . Treads 2229 | . . . 156 648 426 433 566 . . . . . . . . . . Legs 447 | . . . . . . . 447 . . . . . . . . . . Wheels 2133 | 19 362 661 1091 . . . . . . . . . . . . . . Hover 10217 | . . . . . . . . 1098 346 2466 784 1358 1020 800 939 131 1275 Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 30 | 50 80 80 80 160 160 160 127 42 42 34 34 34 34 34 30 34 30 Average Speed 65 | 76 94 85 99 160 160 160 150 43 42 34 34 34 34 34 33 36 45 Slowest Speed 300 | 150 300 100 260 160 160 160 260 48 42 42 34 34 34 34 40 40 52 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 70 | 3 69 99 88 99 88 96 75 32 95 68 76 88 89 68 26 78 38 Regions Visited 17 Branch Regions 8 Pre-discovered Areas 9 | . . 1 . 2 1 . . . . . . . 5 . . . . Known Exits Taken 7 | . . . 1 . . 1 . . . 1 1 1 1 1 . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 . 1 . . . . . . . . . . Scrap Searched 13 | . . 1 . 1 . 1 . . . . 3 4 2 1 . . . Spaces Dug 107 | . . . 2 . . . . 4 . 46 7 13 . 1 4 . 30 Terrain Destroyed 358 | . 4 33 43 142 . . 26 4 . 50 7 13 . 1 4 . 31 Melee 101 | . . . 2 . . . . 4 . 46 7 13 . 1 4 . 24 Projectile 15 | . . . . . . . 8 . . . . . . . . . 7 AOE 242 | . 4 33 41 142 . . 18 . . 4 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Total 17916 | 53 456 794 1509 693 441 450 1337 1292 407 3050 826 1851 1192 1016 1011 136 1402 Wait 1721 | . 11 38 68 2 8 9 82 142 13 494 10 402 156 210 29 2 45 Move 15035 | 41 362 660 1246 647 425 432 1012 1098 345 2465 783 1357 1019 799 939 130 1275 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 144 | 5 12 16 25 . . 3 19 2 3 2 15 19 7 . 11 1 4 Fast Attach 53 | 3 4 1 8 1 4 . 14 3 3 4 . . . . 1 . 7 Attach 46 | 3 10 1 3 . . . 5 10 2 . 1 . 2 . 6 2 1 Detach 1 | . 1 . . . . . . . . . . . . . . . . Swap 77 | 1 . 10 23 6 . 2 7 2 1 7 . 1 3 . 5 . 9 Drop 162 | . 3 13 29 . 4 . 27 19 8 4 5 21 5 3 8 1 12 Fire 466 | . 53 53 104 37 . 4 171 . 32 1 . . . . 2 . 9 Melee 180 | . . . 2 . . . . 16 . 73 11 31 . 1 10 . 36 Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush 1 | . . . 1 . . . . . . . . . . . . . . Escape Stasis 3 | . . . . . . . . . . . . . . . . . 3 Rewire . | . . . . . . . . . . . . . . . . . . Trap 27 | . . 2 . . . . . . . . 1 20 . 3 . . 1 Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Waste -7/Factory (discovered 6 exits: *Fac x2 / *Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Low x2) -6/Waste -6/Factory (discovered 3 exits: *Fac x2 / *Low) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 47 | -11/Scrapyard | Entered Materials 192 | -10/Materials | Discovered new exit (range 12) 315 | -10/Materials | Build established: Mutant 316 | -10/Materials | Discovered new exit (range 5) 504 | -10/Materials | Lost 3 parts (1p2w) 565 | -10/Materials | Discovered new exit (range 15) 584 | -10/Materials | Entered Mines 723 | -10/Mines | Discovered new exit (range 11) 798 | -10/Mines | Learned location of 1 exit from Materials 801 | -10/Mines | Discovered new exit (range 3) 863 | -10/Mines | Found a hidden stash of uninstalled traps 898 | -10/Mines | Assembled infested the area 990 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1083 | -10/Mines | Learned location of Zion (-7) 1103 | -10/Mines | Core integrity fell below 50% 1381 | -10/Mines | Entered Materials 1381 | -9/Materials | Accompanied by 2 allies 1381 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1382 | -9/Materials | Identified exit to Materials 1388 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1443 | -9/Materials | Build established: Scavenger-Mutant 1615 | -9/Materials | Discovered new exit (range 7) 1812 | -9/Materials | Discovered exit to Materials (range 10) 1961 | -9/Materials | Build established: Mutant 2767 | -9/Materials | Identified exit to Mines 3094 | -9/Materials | Entered Mines 3143 | -9/Mines | Destroyed 9 combat bots 3222 | -9/Mines | Discovered exit to Materials (range 9) 3234 | -9/Mines | Core integrity fell below 50% 3606 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3701 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3705 | -9/Mines | Learned location of Storage (-7) 3804 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3818 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3818 | -9/Mines | Discovered new exit (range 5) 3918 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 4074 | -9/Mines | Discovered exit to Materials (range 6) 4233 | -9/Mines | Entered Exiles 4233 | -9/Exiles | Accompanied by 3 allies 4272 | -9/Exiles | Met 8R-AWN 4296 | -9/Exiles | Met EX-HEX 4342 | -9/Exiles | Met EX-BIN 4527 | -9/Exiles | Visited The Gauntlet 4685 | -9/Exiles | Met EX-DEC 4904 | -9/Exiles | Discovered new exit (range 12) 4929 | -9/Exiles | Entered Mines 4929 | -8/Mines | Accompanied by 3 allies 5476 | -8/Mines | Discovered exit to Materials (range 11) 5584 | -8/Mines | Discovered exit to Materials (range 15) 5648 | -8/Mines | Entered Materials 5648 | -8/Materials | Accompanied by 1 ally 5648 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6091 | -8/Materials | Lost 3 parts (1p1n1u) 6697 | -8/Materials | Build established: Scavenger-Mutant 7282 | -8/Materials | Build established: Mutant 7289 | -8/Materials | Discovered new exit (range 16) 7676 | -8/Materials | Core integrity fell below 50% 7761 | -8/Materials | Entered Factory 7761 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8059 | -7/Factory | Build established: Scavenger-Scout 8144 | -7/Factory | Fabricated Aerolev Unit (x1) 8212 | -7/Factory | Discovered new exit (range 20) 8451 | -7/Factory | Manually triggered Chute Trap 8451 | -7/Factory | Sucked down chute 8451 | -7/Factory | Entered Waste 8452 | -7/Waste | Met a frightened Derelict 8455 | -7/Waste | Spotted C-40 Crusher 8457 | -7/Waste | Spotted C-40 Crusher 8458 | -7/Waste | Spotted C-40 Crusher 8465 | -7/Waste | 2 allies followed down the chute 8485 | -7/Waste | Build established: Hacker-Scout 8488 | -7/Waste | Warlord forces began an assault 8550 | -7/Waste | Allies destroyed C-40 Crusher 8563 | -7/Waste | Destroyed C-40 Crusher 8578 | -7/Waste | Spotted C-40 Crusher 8578 | -7/Waste | Spotted C-40 Crusher 8589 | -7/Waste | Destroyed C-40 Crusher 8627 | -7/Waste | Spotted C-40 Crusher 8709 | -7/Waste | Discovered new exit (range 12) 8718 | -7/Waste | Identified exit to Factory 8720 | -7/Waste | Entered Factory 8968 | -7/Factory | Discovered new exit (range 7) 8970 | -7/Factory | Identified exit to Storage 9464 | -7/Factory | Discovered new exit (range 14) 9526 | -7/Factory | Discovered new exit (range 14) 9682 | -7/Factory | Discovered new exit (range 12) 9860 | -7/Factory | Fabricated Imp. Sensor Array (x1) 10005 | -7/Factory | Repaired Cld. Airjet 10034 | -7/Factory | Fabricated Aerolev Unit? 10086 | -7/Factory | Identified exit to Lower Caves 10269 | -7/Factory | Entered Lower Caves 10439 | -7/Lower Caves | Encountered a Warlord checkpoint 10497 | -7/Lower Caves | Discovered new exit (range 8) 10510 | -7/Lower Caves | Learned Factory terminal intel 10584 | -7/Lower Caves | Build established: Hacker-Mutant 10592 | -7/Lower Caves | Identified exit to Lower Caves 10593 | -7/Lower Caves | Entered another Lower Caves area 10696 | -7/Lower Caves | Discovered new exit (range 14) 10701 | -7/Lower Caves | Identified exit to Factory 10794 | -7/Lower Caves | Spotted B-75 Beast 10879 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 11504 | -7/Lower Caves | Discovered new exit (range 13) 11585 | -7/Lower Caves | Identified exit to Zion 11585 | -7/Lower Caves | Entered Zion 11616 | -7/Zion | Discovered new exit (range 14) 11626 | -7/Zion | System corruption cleaned by Quarantine Array 11689 | -7/Zion | Found CR-A16's Pointy Stick 11710 | -7/Zion | Learned location of Recycling (-7) 11725 | -7/Zion | Learned location of Data Miner (-6) 11733 | -7/Zion | Given the Hacking Drone Bay 11733 | -7/Zion | Found Prototype Device 11736 | -7/Zion | Identified Hacking Drone Bay 11767 | -7/Zion | Received a hallucinogenic algorithm 11857 | -7/Zion | Imprinted 11859 | -7/Zion | Declared Zion's savior 11888 | -7/Zion | Found GAL Module 11948 | -7/Zion | Identified exit to Proximity Caves 12104 | -7/Zion | Entered Proximity Caves 12104 | -6/Proximity Caves | Accompanied by 4 allies 12592 | -6/Proximity Caves | Discovered exit to Factory (range 4) 12593 | -6/Proximity Caves | Entered Factory 12593 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12594 | -6/Factory | Identified exit to Lower Caves 12595 | -6/Factory | Loaded intel: 20 terminal locations 12737 | -6/Factory | Retrieved Zion intel report: Component Schematics 12779 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 12787 | -6/Factory | Retrieved Zion intel report: Active Garrisons 12804 | -6/Factory | Retrieved Zion intel report: Active Terminals 12997 | -6/Factory | Sucked down chute 12997 | -6/Factory | Entered Waste 13012 | -6/Waste | EMP discharged 13016 | -6/Waste | Spotted C-40 Crusher 13028 | -6/Waste | Found Corrupted Prototype Device 13034 | -6/Waste | Spotted C-40 Crusher 13034 | -6/Waste | Spotted C-40 Crusher 13039 | -6/Waste | Spotted C-40 Crusher 13041 | -6/Waste | Spotted C-40 Crusher 13042 | -6/Waste | Spotted C-40 Crusher 13044 | -6/Waste | Discovered new exit (range 16) 13050 | -6/Waste | Identified exit to Factory 13050 | -6/Waste | Entered Factory 13064 | -6/Factory | Identified Exp. Terrain Scanner 13069 | -6/Factory | Discovered exit to Lower Caves (range 6) 13083 | -6/Factory | System corruption reached 10% 13167 | -6/Factory | Retrieved Zion intel report: Active Terminals 13222 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 13374 | -6/Factory | Spotted B-75 Beast 13414 | -6/Factory | Fabricated Adv. Armor Integrity Analyzer? 13439 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 13440 | -6/Factory | Zion Fire squad teleported in 13447 | -6/Factory | Local fabrication network quarantined 13478 | -6/Factory | Discovered new exit (range 6) 13482 | -6/Factory | Identified exit to Factory 13502 | -6/Factory | Zion Thermal Resupply teleported in 13653 | -6/Factory | Discovered exit to Factory (range 15) 13699 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 13824 | -6/Factory | Self-destructed Last Messages --------------- 13804_ Connecting with Fabricator... >>Load(Cld. Airjet) Uploading Cld. Airjet schematic... Loaded successfully: Cld. Airjet Rating: 4p Time: 134 Matter: 252 Initiate build sequence. 13815_ Triggered Stasis Trap. 13815_ A bubble of rippling energy engulfs the area. 13815_ Field strength at 79. 13815_ Field strength at 58. 13816_ Field strength at 37. 13817_ Field strength at 16. 13818_ Stasis field depleted. 13822_ System corrupted: Component data lost. 13824_ 3N-7A4(i) triggered Stasis Trap. 13824_ A bubble of rippling energy engulfs the area. 13824_ Field strength at 89. Map ----- +----------------------------------------------------+ | ???????????????????????????????# | | ???????????????????????????????# | | ?????????????????????????????### #########+## | | ?????????????????????????????? ??????# | | ?????????????????????????????? ???????# ! "" | | ???????????????????????????????""" ???????# "" | | ???????????????????????????# """ ??????# "" | | ???????????????????????????# """ ??????# | | ???????????????????????????? ?????# "" | | ????????????????????????????? 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""" """ #???# #???????????????????? | | ###### """ """ #???# #????????????????????? | | [ [ # #???# #???????????????????? | | # """ """ #???# #????????????????? "" | | " "" # """ """ #???# #????????????????? | | "R"" # """ """ #???# #???????????????? | | """ # #???# #####+############ | | # = ##??# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Power Shielding 66 Evasion (%) 59 Recoil Reduction 4 Offensive Hacking 20 Defensive Hacking 12 Item Schematics ----------------- Aerolev Unit | -7/Factory | Hacked Cmb. Gravmag System | -7/Factory | Hacked Adv. Hacking Suite | -7/Factory | Hacked Imp. Recalibrator | -7/Factory | Hacked Imp. Deuterium Engine | -7/Factory | Hacked Imp. Sensor Array | -7/Factory | Hacked Beamcaster | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Hvy. Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Slug Cannon | -7/Zion | Free Flamer | -7/Zion | Free Enh. Flamer | -7/Zion | Free Gravmag Array | -6/Factory | Z-intel Thermal Shield | -6/Factory | Z-intel Hvy. Pick | -6/Factory | Z-intel Angular Momentum Engine | -6/Factory | Z-intel Imp. Trap Scanner | -6/Factory | Z-intel Imp. Salvage Targeting Computer | -6/Factory | Z-intel Imp. Shield Generator | -6/Factory | Z-intel Hvy. Reactive Plating | -6/Factory | Z-intel Hrd. Light Armor Plating | -6/Factory | Z-intel Microactuators | -6/Factory | Z-intel Adv. Treads | -6/Factory | Z-intel Titanium Leg | -6/Factory | Z-intel ECM Suite | -6/Factory | Z-intel Cld. Airjet | -6/Factory | Scanalyzed Robot Schematics ------------------ B-48 Gladiator | -7/Factory | Hacked L-41 Fighter | -6/Factory | Z-intel H-66 Slayer | -6/Factory | Z-intel T-07 Excavator | -6/Factory | Z-intel W-25 Informer | -6/Factory | Z-intel Fabricated ------------ Aerolev Unit | x1 | -7/Factory Imp. Sensor Array | x1 | -7/Factory Aerolev Unit | x1 | -7/Factory Adv. Armor Integrity Analyzer | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TargetingTiamatReactor Manual? 0 Play Time 02:39:16 Cumulative 827.9 hours Start 2021.08.09 @ 15:39:01 End 2021.08.13 @ 21:00:38 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 438 Rogue 438 Adventurer 0 Explorer 0 Win Type - Total 65 Types 36/5/13/6/1/1/3/0/0 Lore% 89 Gallery% 88 Achievement% 76 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 32/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 19fa66fb-2eeb-4d68-ac74-883c6f96bf96