Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.09 @ 10:59:36 Player: terics Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (48) 240 Value Destroyed (2192) 2192 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6272 Bonus ------- None Cogmind --------- Core Integrity 366/1000 Matter 300/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (550) Ox10 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer Improved Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- Improved Heat Sink Advanced Heat Sink Large Storage Unit Improved Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Array > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Compact Matter Pod Long-range Terrain Scanner Advanced Terrain Scan Processor Advanced Targeting Computer Kinecellerator Improved Shock Absorption System > --- WEAPON ----------- Improved Arc Projector Enhanced Autogun Improved Light Cannon > --- INVENTORY -------- Micro Fission Core Gyrokinetic Inverter Nuclear Pulse Thruster Nuclear Pulse Thruster Improved Heat Sink Large Storage Unit Shock Rifle Shock Rifle Heavy EM Shotgun Heavy Machine Gun KE Penetrator Improved Datajack [Rating: 76] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aerolev Unit Treads Light Treads Leg Flexi-carbon Leg Hover Unit Aerolev Unit Flight Unit Nuclear Pulse Thruster Utility Advanced Targeting Computer Device Long-range Terrain Scanner Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Enhanced Autogun Energy Gun Heavy EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 1 | . . . . 1 . . Propulsion 2 | . . 1 . . . 1 Utility 6 | . . 1 2 . 2 1 Weapon 1 | . . . . 1 . . Parts Attached 131 | 6 8 22 19 17 15 44 Power 16 | 1 . 2 2 3 3 5 Engine 10 | 1 . 2 1 2 2 2 Core 6 | . . . 1 1 1 3 Reactor . | . . . . . . . Propulsion 42 | 2 3 7 7 3 8 12 Treads 3 | 2 1 . . . . . Leg 13 | . . 3 3 . . 7 Wheel . | . . . . . . . Hover 15 | . 2 4 4 3 2 . Flight 11 | . . . . . 6 5 Utility 29 | 1 2 3 5 3 3 12 Device 17 | . 1 1 3 2 2 8 Storage 5 | 1 . 2 . . 1 1 Processor 6 | . . . 2 1 . 3 Hackware . | . . . . . . . Protection 1 | . 1 . . . . . Artifact . | . . . . . . . Weapon 44 | 2 3 10 5 8 1 15 Energy Gun 23 | 1 2 5 2 4 . 9 Energy Cannon 1 | . . 1 . . . . Ballistic Gun 11 | 1 . 2 2 1 . 5 Ballistic Cannon 4 | . 1 2 . . 1 . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 5 | . . . 1 3 . 1 Unidentified Prototypes 7 | . . 3 3 . . 1 Parts Lost 58 | . . 10 1 2 4 41 Power 8 | . . 1 . . . 7 Propulsion 22 | . . 6 1 2 1 12 Utility 11 | . . 1 . . 2 8 Weapon 17 | . . 2 . . 1 14 Highest Loss Streak 16 | . . 3 1 1 3 16 Average Slot Usage (%) 91 | . 99 92 91 96 96 83 Engine 5 | . 14 11 7 2 6 2 Core 5 | . . . 1 11 5 6 Treads 1 | . 19 . . . . . Leg 3 | . . 3 11 . . 6 Hover 11 | . 7 23 8 19 15 . Flight 3 | . . . . . 4 9 Device 14 | . 2 13 18 15 23 13 Storage 10 | . 14 17 10 7 6 9 Processor 11 | . . . 15 15 13 14 Energy Gun 5 | . 20 7 3 3 6 4 Ballistic Gun 8 | . . 6 8 13 10 6 Ballistic Cannon 2 | . 7 5 5 . 2 2 Special Melee Weapon 1 | . . . . 4 . . Naked Turns . | . . . . . . . Heaviest Build 72 | 13 20 36 33 44 68 72 Greatest Support 68 | 40 40 30 41 36 33 68 Greatest Overweight (x) 12 | 4 2 3 1 1 5 12 Average Overweight (x) . | . . . . . 1 1 Largest Inventory Capacity 14 | 6 6 14 14 10 12 12 Average Capacity 10 | 5 6 7 10 10 11 12 Most Carried 12 | 4 6 8 10 10 10 12 Average Carried 7 | 2 5 6 6 8 7 9 Final Capacity 14 | 6 6 14 10 10 12 12 Final Carried 10 | 4 6 7 10 8 8 4 Class Distribution -------------------- 36% | Mutant 21% | Skirmisher 15% | Assassin 9% | Scavenger-Mutant 8% | Scavenger-Gunner 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Assassin | -7/Factory Skirmisher | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Matter Collected 2249 | 254 70 231 270 419 168 837 Remotely . | . . . . . . . Salvage Created 2323 | . 90 254 278 494 213 994 Parts 118 | . 6 13 23 22 9 45 Haulers Intercepted 2 | . . 1 1 . . . Recyclers Shooed 2 | . . . . . 1 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 39 | . 2 6 4 9 4 14 Guns 26 | . . 2 1 9 3 11 Cannons 9 | . 2 3 3 . 1 . AOE 2 | . . 1 . . . 1 Classes Destroyed 11 | . 2 3 1 3 . 2 Worker 1 | . . . . 1 . . Builder 1 | . . . . . . 1 Hauler 2 | . . 1 1 . . . Recycler 1 | . . . . . . 1 Watcher 4 | . 1 1 2 . . . Grunt 19 | . 2 4 2 5 3 3 Brawler 2 | . . . . 1 . 1 Duelist 3 | . . 1 . 1 . 1 Sentry 3 | . . 1 1 . . 1 Hunter 6 | . . . 1 . . 5 Programmer 6 | . . . . 2 1 3 Best Kill Streak 4 | . 2 1 4 3 3 4 Combat Bots Only 4 | . 2 1 3 3 3 4 Max Kills in Single Turn 1 | . 1 1 1 1 1 1 Gunslinging . | . . . . . . . Exploded 1 | . . 1 . . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Damage Taken 5587 | . 43 1036 132 471 564 3341 Core 952 | . 30 168 31 17 72 634 Absorbed by Shields . | . . . . . . . Core Remaining (%) 88 | 100 88 58 94 97 91 . Volleys Fired 149 | . 7 29 13 27 16 57 Largest 3 | . 2 2 2 3 3 3 Hottest 162 | . 89 107 90 100 114 162 Shots Fired 363 | . 14 58 26 68 45 152 Gun 311 | . 8 38 14 68 36 147 Cannon 52 | . 6 20 12 . 9 5 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 250 | . 6 35 24 54 32 99 Thermal 23 | . 4 12 . . . 7 Explosive . | . . . . . . . Electromagnetic 90 | . 4 11 2 14 13 46 Robot Hit Streak 13 | . 4 11 10 11 11 13 Robot Miss Streak 4 | . 3 2 2 2 4 3 Penetration Max 1 | . . . . . . 1 Secondary Targets 3 | . . . . . 1 2 Max Gunslinging Chain 1 | . . . . . 1 1 Shots Hit Robots 271 | . 9 41 17 53 32 119 Core Hits 116 | . 4 13 13 23 14 49 Critical Hits 6 | . . 1 1 2 . 2 Critical Kills 5 | . . 1 1 2 . 1 Critical Parts Destroyed 1 | . . . . . . 1 Melee Attacks 5 | . . . . 5 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 5 | . . . . 5 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5362 | . 160 771 332 866 695 2538 Guns 4065 | . 98 396 140 866 479 2086 Cannons 788 | . 62 325 192 . 115 94 Explosions 455 | . . 26 . . 96 333 Melee . | . . . . . . . Ramming 54 | . . 24 . . 5 25 Kinetic 3468 | . 62 502 308 670 449 1477 Thermal 587 | . 50 159 . . 96 282 Explosive 18 | . . . . . . 18 Electromagnetic 1235 | . 48 86 24 196 145 736 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 12 | . . . 2 1 12 6 Average Corruption 3 | . . . 2 1 11 4 Corruption Purged . | . . . . . . . Effects 22 | . . . 5 3 2 12 Message Errors 7 | . . . 3 1 1 2 Matter Fused 2 | . . . . . . 2 Heat Flow Errors 2 | . . . . . 1 1 Energy Discharges 3 | . . . 1 1 . 1 Data Loss (minor) 2 | . . . 1 . . 1 Misfires 1 | . . . . . . 1 Targeting Errors 5 | . . . . 1 . 4 Overload Shots . | . . . . . . . Overflow Damage 81 | . . . . . 51 30 Projectiles . | . . . . . . . Explosions 81 | . . . . . 51 30 Melee . | . . . . . . . Knockbacks 7 | . 1 2 1 . 3 . Impact 1 | . . . . . 1 . Kinetic 6 | . 1 2 1 . 2 . Secondary . | . . . . . . . Self-Inflicted Damage 270 | . . 52 . . 2 216 Shots 5 | . . 1 . . . 4 Rammed 5 | . . 1 . . 1 3 Targets Rammed 9 | . . 2 . . 1 6 Kicked 4 | . . 1 . . . 3 Crushed . | . . . . . . . Highest Temperature 412 | . 195 222 412 302 315 262 Average Temperature 101 | . 73 73 205 112 140 70 Received Heat Transfer 942 | . 27 207 45 126 99 438 Effects 5 | . . . . 2 3 . Energy Bleed 2 | . . . . 1 1 . Interference 3 | . . . . 1 2 . Siege Activations . | . . . . . . . Robots Corrupted 2 | . . . . . . 2 Combat Hostiles 2 | . . . . . . 2 Parts Fried 9 | . 1 . . . 1 7 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . 1 . . . . Heat Transferred 879 | . 148 296 . . 50 385 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . . 1 . . 1 2 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Peak Influence 227 | . 117 163 201 194 227 201 Initial 91 | . . 49 35 91 86 . Average 75 | . 62 74 118 94 110 42 Maximum Alert Level 1 | . . . 1 . 1 1 Low Security (%) 98 | 100 100 100 98 100 91 99 Level 1 1 | . . . 1 . 8 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 12 | . . 1 1 4 3 3 Investigation 1 | . . . . . 1 . Extermination 5 | . . . . 3 1 1 Reinforcement 5 | . . 1 1 . 1 2 Assault . | . . . . . . . Garrison 1 | . . . . 1 . . Intercept . | . . . . . . . Construction Impeded 2 | . . . . . . 2 Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 71 | . 3 17 8 14 7 22 Peak Tracking Total 7 | . 2 5 3 6 4 7 Tactical Retreats 5 | . . 3 . 1 1 . Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Traps Triggered 4 | . . 1 1 1 . 1 Indirectly . | . . . . . . . Trap Hack Attempts 2 | . . . . 2 . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Disabled 6 | . . . . . . 6 Max in Single Turn 2 | . . . . . . 2 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Accessed 16 | . 1 4 2 4 1 4 Terminals 10 | . 1 4 2 1 . 2 Fabricators 1 | . . . . 1 . . Repair Stations 1 | . . . . . 1 . Recycling Units 2 | . . . . 1 . 1 Scanalyzers 2 | . . . . 1 . 1 Garrison Access . | . . . . . . . Total Hacks 33 | . 2 6 6 7 3 9 Successful 14 | . . 2 3 4 1 4 Failed 19 | . 2 4 3 3 2 5 Catastrophic 3 | . . 1 . 1 . 1 Database Lockouts . | . . . . . . . Manual 3 | . . 1 2 . . . Terminals 19 | . 2 6 6 1 . 4 Fabricators 2 | . . . . 2 . . Repair Stations 3 | . . . . . 3 . Recycling Units 4 | . . . . 2 . 2 Scanalyzers 5 | . . . . 2 . 3 Garrison Access . | . . . . . . . Terminal Hacks 5 | . . 2 3 . . . Alert Level 2 | . . 1 1 . . . Security Status 1 | . . . 1 . . . Recall Reinforcements 1 | . . . 1 . . . Zone Layout 1 | . . 1 . . . . Fabricator Hacks 2 | . . . . 2 . . Load Schematic 1 | . . . . 1 . . Build 1 | . . . . 1 . . Repair Station Hacks 1 | . . . . . 1 . Scan Component 1 | . . . . . 1 . Recycling Unit Hacks 2 | . . . . . . 2 Report Inventory 1 | . . . . . . 1 Retrieve Matter 1 | . . . . . . 1 Scanalyzer 4 | . . . . 2 . 2 Insert Component 2 | . . . . 1 . 1 Analyze 2 | . . . . 1 . 1 Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 14 | . 1 3 2 4 1 3 Full Trace Events 1 | . . . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . Parts Built 1 | . . . . 1 . . Matter 219 | . . . . 219 . . Time 58 | . . . . 58 . . Total Part Build Rating 3 | . . . . 3 . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . . . 1 . 1 Part Schematics Acquired 1 | . . . . 1 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked 3 | . . . . 3 . . Non-combat 3 | . . . . 3 . . Combat . | . . . . . . . Robot Hacks Applied 5 | . . . . 5 . . no_distress 3 | . . . . 3 . . find_chute 2 | . . . . 2 . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Turns Passed 3639 | 79 205 651 344 797 446 1117 Spaces Moved 2137 | 42 140 387 234 516 229 589 Core 19 | 17 . . . . . 2 Treads 89 | 25 64 . . . . . Legs 365 | . . 45 114 . . 206 Wheels . | . . . . . . . Hover 1247 | . 76 342 120 516 193 . Flight 417 | . . . . . 36 381 Fastest Speed 45 | 50 56 52 46 45 105 111 Average Speed 113 | 158 106 87 110 103 125 134 Slowest Speed 680 | 250 200 210 150 106 360 680 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . Exploration Rate (%) 17 | 4 34 21 26 16 8 12 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 28 | . . 3 1 . 9 15 Melee . | . . . . . . . Projectile 4 | . . . 1 . 1 2 AOE 24 | . . 3 . . 8 13 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Total 3049 | 52 182 637 293 740 360 785 Wait 519 | 1 14 186 8 156 89 65 Move 2130 | 41 139 386 233 515 227 589 Hop . | . . . . . . . Pick Up 47 | 4 5 5 6 7 3 17 Fast Attach 62 | 6 6 14 11 4 5 16 Attach 46 | . 1 6 4 5 6 24 Detach 14 | . 1 2 4 2 2 3 Swap 23 | . 1 2 4 8 4 4 Drop 42 | . 8 5 10 9 6 4 Fire 149 | . 7 29 13 27 16 57 Melee 5 | . . . . 5 . . Ram 2 | . . 1 . . 1 . Kick 7 | . . 1 . . . 6 Crush . | . . . . . . . Escape Stasis 1 | . . . . . 1 . Rewire . | . . . . . . . Trap 2 | . . . . 2 . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 3 exits: *Fac / [Sto] / [Low]) -6/Factory -5/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 80 | -11/Scrapyard | Entered Materials 275 | -10/Materials | Discovered new exit (range 8) 285 | -10/Materials | Entered another Materials area 285 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 329 | -9/Materials | Build established: Mutant 379 | -9/Materials | Lost 3 parts (2n1w) 834 | -9/Materials | Lost 3 parts (1p1n1w) 913 | -9/Materials | Discovered new exit (range 11) 936 | -9/Materials | Entered another Materials area 936 | -8/Materials | Evolved 2 slots: Utility x2 964 | -8/Materials | Lost 3 parts (2n1u) 1252 | -8/Materials | Discovered new exit (range 4) 1280 | -8/Materials | Entered Factory 1280 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1338 | -7/Factory | Discovered new exit (range 19) 1374 | -7/Factory | Discovered new exit (range 23) 1566 | -7/Factory | Discovered new exit (range 18) 1825 | -7/Factory | Fabricated Aerolev Unit (x1) 1909 | -7/Factory | Build established: Assassin 2010 | -7/Factory | Garrison activated, responded to threat 2077 | -7/Factory | Entered another Factory area 2077 | -6/Factory | Evolved 2 slots: Utility x2 2238 | -6/Factory | Build established: Skirmisher 2440 | -6/Factory | Discovered new exit (range 22) 2450 | -6/Factory | Crushed by falling debris 2451 | -6/Factory | System corruption reached 10% 2481 | -6/Factory | Lost 3 parts (1n2u) 2523 | -6/Factory | Entered another Factory area 2523 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3035 | -5/Factory | Lost 4 parts (2u2w) 3204 | -5/Factory | Lost 7 parts (2p2n1u2w) 3331 | -5/Factory | Lost 3 parts (1n1u1w) 3403 | -5/Factory | Lost 3 parts (1p1u1w) 3471 | -5/Factory | Lost 4 parts (3n1w) 3607 | -5/Factory | Core integrity fell below 50% 3610 | -5/Factory | Spotted B-75 Beast 3640 | -5/Factory | Self-destructed Last Messages --------------- R-10 Processor collects Wheel. U-05 Engineer lays Concrete. Flexi-carbon Leg destroyed. System corrupted: Matter fused (-6). U-05 Engineer lays Concrete. Terminal disabled. K-01 Serf collects debris. U-05 Engineer lays Concrete. Flexi-carbon Leg destroyed. U-05 Engineer builds a Wall. K-01 Serf collects debris. System corrupted: Heat flow error (+294). K-01 Serf collects debris. U-05 Engineer builds a Wall. Nuclear Pulse Thruster destroyed. K-01 Serf cleans the Subcomponent Replicator. Imp. Ion Engine destroyed. Nuclear Pulse Thruster destroyed. Com. Matter Pod destroyed. Mic. Fission Core destroyed. 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