Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.18 @ 01:15:30 Player: H0-R5E Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (49) 245 Value Destroyed (1239) 1239 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (233) 233 TOTAL SCORE: 4177 Bonus ------- High Alert Combat Kills 33 Entered Garrisons 200 Cogmind --------- Core Integrity 221/550 Matter 300/300 Energy 76/125 System Corruption 0% Temperature Cool (0) Movement Flying (40) Location -8/Materials Parts ------- > --- POWER (2) -------- Light Ion Engine Backup Power I > --- PROPULSION (4) --- Flightbrick > --- UTILITY (3+1) ---- Medium Storage Unit Subdweller Optics (+) Improved Targeting Computer Improved Targeting Computer > --- WEAPON (2) ------- Backup Laser I Backup Laser I > --- INVENTORY (10) --- Disposable Heat Sink Disposable Heat Sink Advanced Weight Redist. System Improved Terrain Scanner Particle Charger Hacking Suite Minigun Subdweller Shrapnel Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Flightbrick > --- UTILITY ---------- Medium Storage Unit Subdweller Optics Advanced Visual Processing Unit Particle Charger Propulsion Shielding Makeshift Light Armor Plating > --- WEAPON ----------- Particle Gun Subdweller Shrapnel Launcher > --- INVENTORY -------- Particle Charger [Rating: 60] Favorites ----------- Power Subdweller Power Source Engine Subdweller Power Source Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Subdweller Monowheel Flight Unit Flightbrick Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Makeshift Hacking Suite Protection Propulsion Shielding Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Subdweller Shrapnel Launcher Special Weapon Flamer Build | -11 -10 -10 -10 -8 -8 -8 ------- Run | Yrd Mat Min Sub Mat Gar Mat Slots Evolved 4 | . . . . 4 . . Power 1 | . . . . 1 . . Propulsion 2 | . . . . 2 . . Utility 1 | . . . . 1 . . Weapon . | . . . . . . . Parts Attached 71 | 9 7 6 17 18 10 4 Power 13 | 2 1 1 3 3 2 1 Engine 8 | 2 1 1 3 . . 1 Core 5 | . . . . 3 2 . Reactor . | . . . . . . . Propulsion 13 | 2 1 2 7 1 . . Treads . | . . . . . . . Leg 10 | 2 1 2 5 . . . Wheel 2 | . . . 2 . . . Hover . | . . . . . . . Flight 1 | . . . . 1 . . Utility 23 | 2 . 2 3 10 3 3 Device 8 | 1 . . 2 3 2 . Storage 4 | 1 . 1 . 1 . 1 Processor 4 | . . 1 . 1 . 2 Hackware 1 | . . . . 1 . . Protection 6 | . . . 1 4 1 . Artifact . | . . . . . . . Weapon 22 | 3 5 1 4 4 5 . Energy Gun 12 | 2 4 . 1 2 3 . Energy Cannon . | . . . . . . . Ballistic Gun 3 | 1 . 1 1 . . . Ballistic Cannon 2 | . 1 . 1 . . . Launcher 4 | . . . . 2 2 . Special Weapon 1 | . . . 1 . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 13 | . . 1 . 5 6 1 Power 5 | . . 1 . 1 2 1 Propulsion 1 | . . . . 1 . . Utility 4 | . . . . 1 3 . Weapon 3 | . . . . 2 1 . Highest Loss Streak 4 | . . 1 . 4 4 1 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 88 | . 99 99 97 60 50 60 Engine 11 | . 14 13 13 5 . 8 Core 1 | . . . . 4 7 . Leg 20 | . 28 28 22 11 . . Wheel 1 | . . . 4 . . . Flight 1 | . . . . 1 7 8 Device 7 | . 14 13 1 3 12 8 Storage 12 | . 14 14 14 8 7 7 Processor 1 | . . . . 1 3 15 Protection 6 | . . . 12 8 7 . Energy Gun 10 | . 16 18 6 7 1 11 Ballistic Gun 4 | . 2 9 5 . . . Ballistic Cannon 4 | . 9 . 7 . . . Special Weapon 3 | . . . 8 4 . . Naked Turns . | . . . . . . . Heaviest Build 36 | 14 19 22 22 36 35 18 Greatest Support 40 | 20 20 20 40 25 24 24 Greatest Overweight (x) 7 | . . 1 7 3 5 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 Average Capacity 9 | 7 8 9 10 10 10 9 Most Carried 10 | 4 8 10 10 10 5 8 Average Carried 7 | 1 6 8 9 8 2 4 Final Capacity 10 | 8 8 10 10 10 10 10 Final Carried 10 | 4 8 7 10 4 2 8 Class Distribution -------------------- 78% | Mutant 21% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Resources | -11 -10 -10 -10 -8 -8 -8 ----------- Run | Yrd Mat Min Sub Mat Gar Mat Matter Collected 1226 | 299 136 135 236 215 12 193 Remotely . | . . . . . . . Salvage Created 1468 | 169 410 199 43 350 18 279 Parts 88 | 15 30 12 4 13 1 13 Haulers Intercepted 4 | . 2 . . 1 . 1 Recyclers Shooed 2 | . 1 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 6 | . . . 6 . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -8 -8 -8 ------- Run | Yrd Mat Min Sub Mat Gar Mat Combat Hostiles Destroyed 33 | . 8 5 2 9 5 4 Guns 18 | . 5 5 1 3 1 3 Cannons 3 | . 2 . 1 . . . AOE 10 | . 1 . . 5 4 . Classes Destroyed 12 | 2 6 . 1 2 1 . Worker 1 | . 1 . . . . . Tunneler 7 | 5 1 . . . . 1 Hauler 4 | . 2 . . 1 . 1 Recycler 2 | 1 . 1 . . . . Operator 1 | . 1 . . . . . Watcher 1 | . 1 . . . . . Swarmer 10 | . 3 3 . . 4 . Grunt 16 | . 5 2 . 7 . 2 Duelist 1 | . . . . 1 . . Sentry 3 | . . . . 1 . 2 Hunter 1 | . . . . . 1 . Subdweller 2 | . . . 2 . . . Best Kill Streak 5 | 5 3 4 1 5 4 1 Combat Bots Only 5 | . 3 4 1 5 4 1 Max Kills in Single Turn 3 | 1 2 1 1 3 3 1 Gunslinging . | . . . . . . . Exploded 3 | . 1 . . 3 3 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -8 -8 -8 -------- Run | Yrd Mat Min Sub Mat Gar Mat Hostile Shots Fired 410 | . 42 26 3 74 215 50 Missed 155 | . 14 12 2 21 85 21 Damage Taken 3329 | . 329 158 19 925 1450 448 Core 450 | . 94 27 . 188 112 29 Absorbed by Shields 86 | . . . . . 86 . Redirected to Shielding 51 | . . . 6 . 45 . Regen/Repaired (Parts) 215 | . 42 . . . . 173 Core Remaining (%) 75 | 100 . . 51 . . . Volleys Fired 200 | 10 49 19 27 31 26 38 Largest 2 | 2 2 2 2 2 1 2 Hottest 160 | 90 100 60 160 160 65 60 Shots Fired 323 | 20 89 38 33 42 25 76 Gun 275 | 20 69 38 20 31 21 76 Cannon 31 | . 20 . 11 . . . Launcher 8 | . . . . 4 4 . Special 9 | . . . 2 7 . . Kinetic 85 | 9 34 19 15 4 4 . Thermal 183 | 10 21 . 17 38 21 76 Explosive . | . . . . . . . Electromagnetic 55 | 1 34 19 1 . . . Robot Hit Streak 25 | 3 7 8 13 14 5 25 Robot Miss Streak 3 | 1 3 2 1 2 3 2 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . 1 . . Max Gunslinging Chain 1 | . . . . 1 . . Shots Hit Robots 210 | 13 55 25 12 33 8 64 Core Hits 94 | 7 25 11 5 16 14 16 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 3 | . 1 . . . 2 . Burn 2 | . . . . . 2 . Corrupt 1 | . 1 . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3797 | 184 933 335 167 1030 567 581 Guns 2212 | 146 524 335 58 438 130 581 Cannons 384 | . 298 . 86 . . . Explosions 1113 | 38 111 . . 527 437 . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1635 | 35 368 161 107 527 437 . Thermal 1696 | 137 285 . 60 503 130 581 Explosive . | . . . . . . . Electromagnetic 466 | 12 280 174 . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 66 | . 24 . . 16 26 . Projectiles . | . . . . . . . Explosions 66 | . 24 . . 16 26 . Melee . | . . . . . . . Knockbacks 5 | . 5 . . . . . Impact . | . . . . . . . Kinetic 4 | . 4 . . . . . Secondary 1 | . 1 . . . . . Self-Inflicted Damage 69 | . . . . 69 . . Shots 2 | . . . . 2 . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 409 | 130 198 33 . 323 409 45 Average Temperature 89 | 60 53 8 . 134 145 13 Received Heat Transfer 1325 | . 144 63 6 423 446 243 Effects 3 | . . . . 1 2 . Shutdowns 2 | . . . . . 2 . Energy Bleed 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . 1 . . . . . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . . 1 . 1 Combat Hostiles 2 | . . . . 1 . 1 Parts Melted 12 | 2 . . . 2 . 8 Heat Transferred 5417 | 346 668 . 210 1381 444 2368 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | 1 2 . . . . . Alert | -11 -10 -10 -10 -8 -8 -8 ------- Run | Yrd Mat Min Sub Mat Gar Mat Peak Influence 673 | 30 227 197 . 279 673 479 Initial 327 | . 19 57 . . 181 327 Average 152 | 15 111 42 . 100 389 382 Maximum Alert Level 2 | . 1 . . 1 2 2 Low Security (%) 68 | 100 87 100 . 68 8 . Level 1 23 | . 12 . . 31 62 66 Level 2 7 | . . . . . 29 33 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . 2 . . 2 . 1 Investigation 3 | . 1 . . 1 . 1 Extermination . | . . . . . . . Reinforcement 2 | . 1 . . 1 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -8 -8 -8 --------- Run | Yrd Mat Min Sub Mat Gar Mat Distress Signals 5 | . . . . 2 . 3 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 102 | . 15 7 17 13 41 9 Peak Tracking Total 18 | . 3 4 5 7 18 4 Tactical Retreats 8 | . . 1 . . 5 2 Traps | -11 -10 -10 -10 -8 -8 -8 ------- Run | Yrd Mat Min Sub Mat Gar Mat Traps Triggered 4 | . . . . . 4 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -8 -8 -8 ---------- Run | Yrd Mat Min Sub Mat Gar Mat Machines Disabled 4 | . 1 . 1 1 1 . Max in Single Turn 1 | . 1 . 1 1 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -8 -8 -8 --------- Run | Yrd Mat Min Sub Mat Gar Mat Machines Accessed 11 | . 4 . 1 2 1 3 Terminals 6 | . 3 . . 1 1 1 Fabricators . | . . . . . . . Repair Stations 2 | . 1 . . . . 1 Recycling Units 1 | . . . . . . 1 Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 42 | . 11 . 9 6 2 14 Successful 29 | . 5 . 9 4 1 10 Failed 13 | . 6 . . 2 1 4 Catastrophic 1 | . . . . . . 1 Database Lockouts . | . . . . . . . Manual 15 | . 7 . . 3 . 5 Terminals 17 | . 9 . . 3 2 3 Fabricators . | . . . . . . . Repair Stations 9 | . 2 . . . . 7 Recycling Units 4 | . . . . . . 4 Scanalyzers . | . . . . . . . Garrison Access 3 | . . . . 3 . . Terminal Hacks 12 | . 1 . 9 . 1 1 Record 8 | . . . 8 . . . Robot Analysis 1 | . . . . . . 1 Prototype ID Bank 1 | . 1 . . . . . Emergency Access Points 1 | . . . . . 1 . Derelict Proto ID Bank 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 7 | . 2 . . . . 5 Scan Component 3 | . 1 . . . . 2 Repair 3 | . 1 . . . . 2 Refit 1 | . . . . . . 1 Recycling Unit Hacks 1 | . . . . . . 1 Retrieve Components 1 | . . . . . . 1 Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks 8 | . 2 . . 3 . 3 Terminals 7 | . 2 . . 3 . 2 Assimilate 1 | . . . . . . 1 Botnet 3 | . 2 . . 1 . . Disrupt 2 | . . . . 1 . 1 Operators 1 | . . . . 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . . . 1 Recyclers 1 | . . . . . . 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 8 | . 3 . . 2 1 2 Full Trace Events 4 | . 2 . . 1 . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . 1 . . . . 2 Time 96 | . 26 . . . . 70 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 -8 ------------ Run | Yrd Mat Min Sub Mat Gar Mat Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -8 -8 -8 -------- Run | Yrd Mat Min Sub Mat Gar Mat Total Allies 1 | . . . . . . 1 Largest Group 1 | . . . . . . 1 Highest-Rated Group 10 | . . . . . . 10 Highest-Rated Ally 10 | . . . . . . 10 Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -8 -8 -8 ------- Run | Yrd Mat Min Sub Mat Gar Mat Robot Analysis Total 1 | . . . . . . 1 Derelict Logs Recovered 3 | . . 1 2 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -8 -8 -8 ------------- Run | Yrd Mat Min Sub Mat Gar Mat Turns Passed 4469 | 147 743 820 1740 341 382 296 Spaces Moved 3139 | 86 485 573 1142 192 431 230 Core 4 | 2 . . 1 . 1 . Treads . | . . . . . . . Legs 2125 | 84 485 573 869 114 . . Wheels 272 | . . . 272 . . . Hover . | . . . . . . . Flight 738 | . . . . 78 430 230 Fastest Speed 40 | 50 120 120 110 40 40 40 Average Speed 112 | 118 120 130 140 103 46 40 Slowest Speed 400 | 120 120 190 400 330 300 40 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 17 | . . . . . 12 5 Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 46 | 4 72 100 50 20 57 24 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 2 | . . 1 . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . . . Scrap Searched 9 | . . 3 6 . . . Spaces Dug 15 | . . . . 15 . . Terrain Destroyed 105 | 5 7 . . 55 38 . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 105 | 5 7 . . 55 38 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -8 -8 -8 --------- Run | Yrd Mat Min Sub Mat Gar Mat Total 3743 | 109 561 610 1249 286 578 350 Wait 208 | . 13 4 22 31 62 76 Move 3099 | 85 484 572 1141 192 404 221 Hop 16 | . . . . . 12 4 Pick Up 35 | 4 4 3 14 3 . 7 Fast Attach 31 | 7 2 . 11 7 . 4 Attach 24 | 1 1 1 2 9 10 . Detach 20 | 1 1 . 2 7 9 . Swap 16 | 1 4 5 4 2 . . Drop 38 | . 3 6 25 4 . . Fire 200 | 10 49 19 27 31 26 38 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 55 | . . . . . 55 . Rewire 1 | . . . 1 . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / Sub) -10/Mines (discovered 3 exits: [*Mat x2] / *Sub) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: Fac / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 1 exit: *Fac) History --------- Turn | Location | Event 40 | -11/Scrapyard | Discovered new exit (range 12) 148 | -11/Scrapyard | Entered Materials 260 | -10/Materials | Discovered new exit (range 14) 306 | -10/Materials | Build established: Mutant 400 | -10/Materials | Discovered new exit (range 11) 589 | -10/Materials | Discovered new exit (range 8) 782 | -10/Materials | Repaired EM Pulse Gun? 845 | -10/Materials | Discovered new exit (range 12) 891 | -10/Materials | Entered Mines 927 | -10/Mines | Met a Derelict bent on vengeance 1372 | -10/Mines | Discovered new exit (range 8) 1453 | -10/Mines | Discovered new exit (range 12) 1687 | -10/Mines | Discovered new exit (range 15) 1689 | -10/Mines | Learned location of Mines (-9) 1709 | -10/Mines | Identified exit to Subcaves 1711 | -10/Mines | Entered Subcaves 1791 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 1819 | -10/Subcaves | Ambushed by swarm of Subdwellers 1843 | -10/Subcaves | Shifting Twisted Machinery released Mak. Hacking Suite 1899 | -10/Subcaves | Discovered new exit (range 11) 2432 | -10/Subcaves | Discovered new exit (range 13) 2501 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3076 | -10/Subcaves | Learned location of 1 exit from Materials 3168 | -10/Subcaves | Visited 4L-MR0's lab 3197 | -10/Subcaves | Found Flightbrick 3228 | -10/Subcaves | Shifting Twisted Machinery released Mak. Light Armor Plating 3228 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 3313 | -10/Subcaves | Build established: Scavenger-Mutant 3451 | -10/Subcaves | Entered Materials 3451 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 3452 | -8/Materials | Identified exit to Factory 3696 | -8/Materials | Lost 4 parts (1p1n1u1w) 3718 | -8/Materials | Attached Flightbrick, gained temporary slots: Utility x3 3792 | -8/Materials | Identified exit to Garrison 3792 | -8/Materials | Entered Garrison 3824 | -8/Garrison | Triggered checkpoint 3964 | -8/Garrison | Triggered checkpoint 4012 | -8/Garrison | Build established: Mutant 4046 | -8/Garrison | Triggered checkpoint 4047 | -8/Garrison | Discovered new exit (range 15) 4053 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4070 | -8/Garrison | Triggered checkpoint 4096 | -8/Garrison | Triggered checkpoint 4100 | -8/Garrison | Discovered new exit (range 10) 4104 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4127 | -8/Garrison | Lost 4 parts (2p1u1w) 4140 | -8/Garrison | Core integrity fell below 50% 4144 | -8/Garrison | Triggered checkpoint 4150 | -8/Garrison | Triggered checkpoint 4163 | -8/Garrison | Discovered new exit (range 11) 4174 | -8/Garrison | Entered Materials 4228 | -8/Materials | Repaired Broken Sub. Shrapnel Launcher 4255 | -8/Materials | Repaired Med. Storage Unit 4444 | -8/Materials | Discovered exit to Factory (range 12) 4470 | -8/Materials | Self-destructed Last Messages --------------- 04399_ R-06 Scavenger collects Ion Engine. 04401_ Acquired 50 matter. 04403_ R-06 Scavenger collects Adv. Weight Redist. System. 04408_ L-31 Rogue sneak attacks. 04408_ Technician 3a destroyed. 04408_ R-06 Scavenger collects Adv. Weight Redist. System. 04413_ G-47 Trooper heat spikes uncontrollably. 04414_ G-47 Trooper overheating. 04416_ Aluminum Leg melted. 04416_ Imp. Heat Sink melted. 04416_ G-47 Trooper destroyed. 04424_ Acquired 33 matter. 04425_ Acquired Hacking Suite. 04436_ K-01 Serf collects debris. 04444_ EXIT=FOUND: FACTORY 04450_ K-01 Serf collects debris. 04461_ T-07 Excavator destroyed. 04466_ Acquired Lgt. Ion Engine. 04467_ Acquired 10 matter. 04468_ Acquired Imp. Terrain Scanner. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????################???????????????????# | | ??????????????# #???????????????????# | | ??????????????# < #???????????????????# | | ??????????????# #????????########???# | | ??????????????### ######## #????????#!!!![[#???# | | ??????????????????# # #????????#!!!![[#???# | | ??????????????????# """ # #????????# #???? | | ??????????????????# """ + ########## ##### | | ??????????????????# """ # | | ??????????????????# """ # | | ??????????????????# + | | ????????????##### #########+############ ####### | | ???????# =+%!@ #??????# #?????? | | ????????????## #### [ [#??????# #?????? | | ??????????????????????# #??????+ #?????? | | ??????????????????????# #??????# #?????? | | ??????????????????????# #??????+ #?????? | | ??????????????????????# """ """ #??????# #?????? | | ??????????????????????# """ """ #??????# #?????? | | ??????????????????????# """ """ #??????# #?????? | | ??????????????????????###########??????# #?????? | | ???????????????????????????????????????# #?????? | | ???????????????????????????????????????# #?????? | | ???????????????????????????????????????# #?????? | | ???????????????????????????????????????# #?????? | | ??????????????????????????????????????? ?????? | | ??????????????????????????????????????? ?????? | | ??????????????????????????????????????? ?????? | | ??????????????????????????????????????? ??????? | | ???????????????????????????????????????? ??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 23 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 21 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 800 Propulsion Shielding 33 Evasion (%) 62 Targeting Accuracy 12 Particle Charging 22 Offensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StormNodeHammer Manual? 0 Play Time 00:54:35 Cumulative 1118.3 hours Start 2024.06.14 @ 21:25:33 End 2024.06.18 @ 01:15:30 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 469 Rogue 469 Adventurer 0 Explorer 0 Win Type - Total 14 Types 12/0/1/1/0/0/0/0/0 Lore% 70 Gallery% 84 Achievement% 71 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 31fb02ec-e70d-4176-9785-7d3386c40a39