Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.16 @ 12:38:19

Player: weedlord420

Result: Destroyed self with Long-range Missile Launcher

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (11)       2200
Robots Destroyed (125)     625
Value Destroyed (3882)     3882
Prototype IDs (31)         620
Alien Tech Used (0)        0
Bonus (1101)               1101
              TOTAL SCORE: 10428

 Bonus
-------
High Alert Combat Kills    60
Follower Combat Kills      158
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -17

 Cogmind 
---------
Core Integrity             0/850
Matter                     164/300
Energy                     45/100
System Corruption          13%
Temperature                Cool (0)
Movement                   Flying (145) Ox1
Location                   -5/Proximity Caves

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (4) ---
  Makeshift Flight Unit
>           --- UTILITY (8) ------
     Medium Storage Unit
   Improved Melee Analysis Suite
   Improved Melee Analysis Suite
   Improved Melee Analysis Suite
  Makeshift Transmission Jammer
            Hacking Suite
>           --- WEAPON (2) -------
                (None)
>           --- INVENTORY (10) ---
      Light Antimatter Reactor
   Improved Melee Analysis Suite
            Stasis Canceller
  Makeshift ECM Suite
            Phase Shifter
    Layered Light Armor Plating
            System Restoration Module
   Improved Datajack

 Peak State 
------------
>            --- POWER ------------
             Cold Fusion Reactor
>            --- PROPULSION -------
     Armored Treads
    Improved Medium Treads
    Improved Medium Treads
             Cesium-ion Thruster
>            --- UTILITY ----------
      Medium Storage Unit
    Advanced Sensor Array
             Target Analyzer
    Improved Reaction Control System
     Layered Light Armor Plating
       Heavy Reactive Plating
             Hacking Suite
>            --- WEAPON -----------
             Gatling Laser
             Phasing Sabre
>            --- INVENTORY --------
       Light Angular Momentum Engine
             Cesium-ion Thruster
             Cesium-ion Thruster
             Cesium-ion Thruster
    Improved Heat Sink
             Stasis Canceller
             Phase Shifter
     Layered Light Armor Plating
  Long-range Missile Launcher
             Datajack
[Rating: 66]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
  Flight Unit              Cesium-ion Thruster
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Improved Melee Analysis Suite
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Improved Medium Laser
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Bore Cannon
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Phasing Sabre
  Piercing Weapon          Heavy Pick
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro 
Slots Evolved              8    | .   .   .   2   .   .   .   6   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Utility                  6    | .   .   .   2   .   .   .   4   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             132  | 6   9   9   36  .   2   5   32  10  19  .   4   
  Power                    16   | 1   2   1   4   .   .   1   2   1   4   .   .   
    Engine                 10   | 1   2   1   4   .   .   1   1   .   .   .   .   
    Core                   4    | .   .   .   .   .   .   .   .   1   3   .   .   
    Reactor                2    | .   .   .   .   .   .   .   1   .   1   .   .   
  Propulsion               36   | 2   1   2   11  .   1   1   7   3   8   .   .   
    Treads                 25   | 2   1   2   11  .   1   1   6   1   .   .   .   
    Leg                    1    | .   .   .   .   .   .   .   .   .   1   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 10   | .   .   .   .   .   .   .   1   2   7   .   .   
  Utility                  47   | 1   3   .   11  .   .   .   19  6   5   .   2   
    Device                 19   | .   2   .   3   .   .   .   9   2   1   .   2   
    Storage                3    | 1   1   .   1   .   .   .   .   .   .   .   .   
    Processor              5    | .   .   .   .   .   .   .   1   3   1   .   .   
    Hackware               2    | .   .   .   2   .   .   .   .   .   .   .   .   
    Protection             18   | .   .   .   5   .   .   .   9   1   3   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   33   | 2   3   6   10  .   1   3   4   .   2   .   2   
    Energy Gun             9    | 2   2   3   1   .   .   .   1   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          9    | .   1   .   7   .   .   1   .   .   .   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   .   1   1   .   .   .   .   
    Launcher               5    | .   .   3   1   .   .   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        6    | .   .   .   .   .   1   1   2   .   2   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Special Melee Weapon   1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 31   | .   1   1   10  .   .   .   3   3   6   .   7   
  Power                    4    | .   1   .   2   .   .   .   .   .   1   .   .   
  Propulsion               11   | .   .   .   2   .   .   .   2   1   3   .   3   
  Utility                  9    | .   .   .   5   .   .   .   1   1   .   .   2   
  Weapon                   7    | .   .   1   1   .   .   .   .   1   2   .   2   
  Highest Loss Streak      7    | .   1   1   3   .   .   .   2   2   2   .   7   
  To Critical Strikes      2    | .   .   .   1   .   .   .   .   .   1   .   .   
Average Slot Usage (%)     92   | .   96  99  98  100 100 100 78  85  77  93  85  
  Engine                   8    | .   13  14  10  11  11  11  4   .   .   .   .   
  Treads                   19   | .   27  28  21  22  22  22  14  13  1   .   .   
  Flight                   1    | .   .   .   .   .   .   .   .   2   13  26  22  
  Device                   11   | .   11  14  10  11  11  11  17  3   5   6   6   
  Storage                  9    | .   14  14  11  11  11  11  6   6   6   6   6   
  Processor                3    | .   .   .   .   .   .   .   4   18  21  26  24  
  Hackware                 6    | .   .   .   9   11  11  11  6   6   6   6   6   
  Protection               7    | .   .   .   10  11  11  11  7   13  4   6   5   
  Energy Gun               7    | .   21  23  8   .   .   .   1   4   .   .   .   
  Ballistic Gun            7    | .   6   .   12  22  17  9   .   .   .   .   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   8   2   .   .   .   .   
  Slashing Weapon          2    | .   .   .   .   .   4   3   5   6   5   6   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             74   | 13  24  24  30  30  31  42  74  73  35  30  30  
  Greatest Support         80   | 40  40  40  40  40  48  48  80  70  50  30  30  
  Greatest Overweight (x)  7    | .   .   .   .   .   .   .   1   1   7   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  10  10  10  10  10  
  Average Capacity         9    | 5   9   10  10  10  10  10  10  10  10  10  10  
  Most Carried             10   | 5   10  10  10  10  10  10  10  10  10  9   10  
  Average Carried          8    | 3   5   9   8   10  9   10  9   9   9   9   9   
  Final Capacity           10   | 8   10  10  10  10  10  10  10  10  10  10  10  
  Final Carried            10   | .   9   9   10  10  10  10  10  8   9   9   8   

 Class Distribution 
--------------------
 56% | Mutant
 41% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -7/Zion
 Scavenger-Mutant | -6/Proximity Caves
 Scavenger-Mutant | -6/Factory
           Mutant | -6/Lower Caves
           Mutant | -6/Lower Caves
  Derelict-Mutant | -6/Data Miner
  Derelict-Mutant | -5/Proximity Caves

 Resources                      | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -6   -5   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Low  Low  Dat  Pro  
Matter Collected           2299 | 185  256  145  716  32   90   154  400  159  140  .    22   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5093 | .    504  409  1701 32   .    252  1023 618  369  .    185  
  Parts                    257  | .    35   22   106  4    .    10   49   9    18   .    4    
Haulers Intercepted        7    | .    2    .    5    .    .    .    .    .    .    .    .    
Recyclers Shooed           2    | .    2    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      41   | .    .    .    .    .    .    15   .    8    15   .    3    
  Prevented                9    | .    .    .    .    .    .    6    .    3    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro 
Combat Hostiles Destroyed  103  | .   10  18  36  3   .   4   14  6   8   .   4   
  Melee                    29   | .   .   .   .   .   .   2   13  6   8   .   .   
  Guns                     63   | .   10  14  35  3   .   1   .   .   .   .   .   
  Cannons                  1    | .   .   .   .   .   .   1   .   .   .   .   .   
  AOE                      9    | .   .   4   .   .   .   .   1   .   .   .   4   
Classes Destroyed          16   | .   5   2   4   .   .   .   4   .   1   .   .   
  Worker                   2    | .   .   .   1   .   .   .   1   .   .   .   .   
  Builder                  4    | .   .   .   .   .   .   .   4   .   .   .   .   
  Tunneler                 2    | .   .   .   1   .   .   .   1   .   .   .   .   
  Hauler                   7    | .   2   .   5   .   .   .   .   .   .   .   .   
  Recycler                 3    | .   .   .   2   .   .   .   1   .   .   .   .   
  Operator                 5    | .   2   .   3   .   .   .   .   .   .   .   .   
  Watcher                  4    | .   1   .   3   .   .   .   .   .   .   .   .   
  Swarmer                  28   | .   3   5   10  3   .   .   .   4   3   .   .   
  Grunt                    45   | .   7   6   16  .   .   4   7   2   1   .   2   
  Brawler                  1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Duelist                  4    | .   .   .   .   .   .   .   .   .   3   .   1   
  Sentry                   13   | .   .   .   10  .   .   .   2   .   .   .   1   
  Demolisher               2    | .   .   2   .   .   .   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   1   .   1   .   .   
  Programmer               3    | .   .   .   .   .   .   .   3   .   .   .   .   
  Packrat                  1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Assembled                5    | .   .   5   .   .   .   .   .   .   .   .   .   
Best Kill Streak           7    | .   3   5   7   3   .   2   2   4   4   .   4   
  Combat Bots Only         5    | .   3   5   5   3   .   2   2   4   4   .   4   
Max Kills in Single Turn   2    | .   2   2   1   1   .   1   1   1   1   .   2   
  Gunslinging              1    | .   1   1   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   2   .   .   .   .   1   .   .   .   2   
  Melee                    1    | .   .   .   .   .   .   1   1   1   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -6   -5   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Low  Low  Dat  Pro  
Hostile Shots Fired        699   | .    40   77   202  11   .    33   191  52   72   .    21   
  Missed                   203   | .    10   29   49   3    .    7    59   13   27   .    6    
Damage Taken               7394  | .    345  769  1764 61   .    470  1768 681  843  .    693  
  Core                     1384  | .    56   175  200  .    .    101  278  89   230  .    255  
  Absorbed by Shields      104   | .    .    .    .    .    .    .    104  .    .    .    .    
  Ignored by Resistances   51    | .    .    .    .    .    .    .    51   .    .    .    .    
  Regen/Repaired (Parts)   395   | .    91   .    283  .    .    .    21   .    .    .    .    
Core Remaining (%)         43    | 100  .    7    .    .    .    24   .    .    .    .    .    
Volleys Fired              247   | .    59   30   128  6    .    13   6    1    .    .    4    
  Largest                  2     | .    2    2    2    2    .    2    1    1    .    .    1    
  Hottest                  112   | .    112  112  112  46   .    80   80   80   .    .    43   
Shots Fired                475   | .    116  58   255  12   .    20   7    3    .    .    4    
  Gun                      453   | .    116  52   254  12   .    13   3    3    .    .    .    
  Cannon                   11    | .    .    .    .    .    .    7    4    .    .    .    .    
  Launcher                 11    | .    .    6    1    .    .    .    .    .    .    .    4    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  198   | .    32   .    130  12   .    20   4    .    .    .    .    
  Thermal                  266   | .    84   52   124  .    .    .    3    3    .    .    .    
  Explosive                11    | .    .    6    1    .    .    .    .    .    .    .    4    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         18    | .    13   6    18   6    .    6    12   2    .    .    4    
  Robot Miss Streak        7     | .    5    4    7    5    .    3    .    1    .    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        6     | .    2    1    3    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           432   | .    76   33   197  7    .    12   53   19   24   .    11   
  Core Hits                244   | .    26   27   121  3    .    9    25   14   10   .    9    
  Critical Kills           1     | .    .    .    .    .    .    1    .    .    .    .    .    
  Critical Parts Destroyed 4     | .    .    .    2    .    .    2    .    .    .    .    .    
  Critical Strikes         27    | .    1    4    5    .    .    3    9    2    2    .    1    
    Burn                   8     | .    1    4    3    .    .    .    .    .    .    .    .    
    Destroy                5     | .    .    .    2    .    .    3    .    .    .    .    .    
    Sever                  13    | .    .    .    .    .    .    .    9    2    2    .    .    
    Impale                 1     | .    .    .    .    .    .    .    .    .    .    .    1    
Melee Attacks              142   | .    .    .    1    .    .    4    84   19   27   .    7    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 134   | .    .    .    .    .    .    4    84   19   27   .    .    
  Piercing                 7     | .    .    .    .    .    .    .    .    .    .    .    7    
  Sneak Attacks            10    | .    .    .    1    .    .    .    8    1    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           10718 | .    973  920  3151 109  .    263  2552 997  904  .    849  
  Guns                     4908  | .    973  531  3119 109  .    88   66   22   .    .    .    
  Cannons                  105   | .    .    .    .    .    .    85   20   .    .    .    .    
  Explosions               988   | .    .    389  25   .    .    .    .    .    .    .    574  
  Melee                    4710  | .    .    .    .    .    .    90   2466 975  904  .    275  
  Ramming                  7     | .    .    .    7    .    .    .    .    .    .    .    .    
  Kinetic                  2138  | .    317  .    1519 109  .    173  20   .    .    .    .    
  Thermal                  2875  | .    656  531  1600 .    .    .    66   22   .    .    .    
  Explosive                988   | .    .    389  25   .    .    .    .    .    .    .    574  
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 4435  | .    .    .    .    .    .    90   2466 975  904  .    .    
  Piercing                 275   | .    .    .    .    .    .    .    .    .    .    .    275  
Highest Corruption         13    | .    .    .    .    .    .    .    10   10   10   10   13   
  Average Corruption       6     | .    .    .    .    .    .    .    3    10   10   10   10   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  86    | .    .    .    .    .    .    .    28   24   28   2    4    
    Message Errors         20    | .    .    .    .    .    .    .    7    7    6    .    .    
    Matter Fused           27    | .    .    .    .    .    .    .    10   8    8    1    .    
    Heat Flow Errors       7     | .    .    .    .    .    .    .    2    2    2    1    .    
    Energy Discharges      11    | .    .    .    .    .    .    .    2    2    4    .    3    
    Parts Rejected         1     | .    .    .    .    .    .    .    1    .    .    .    .    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      7     | .    .    .    .    .    .    .    1    1    5    .    .    
    Data Loss (major)      4     | .    .    .    .    .    .    .    1    2    1    .    .    
    Misfires               3     | .    .    .    .    .    .    .    1    2    .    .    .    
    Alerts                 4     | .    .    .    .    .    .    .    3    .    1    .    .    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            421   | .    .    28   .    .    .    .    313  23   7    .    50   
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               78    | .    .    28   .    .    .    .    .    .    .    .    50   
  Melee                    343   | .    .    .    .    .    .    .    313  23   7    .    .    
Knockbacks                 2     | .    .    .    .    .    .    2    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2     | .    .    .    .    .    .    2    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      334   | .    .    76   .    .    .    .    .    .    .    .    258  
  Shots                    6     | .    .    2    .    .    .    .    .    .    .    .    4    
  Rammed                   2     | .    .    .    2    .    .    .    .    .    .    .    .    
Targets Rammed             2     | .    .    .    2    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        266   | .    184  63   125  .    .    10   250  266  155  140  .    
  Average Temperature      43    | .    55   25   31   .    .    3    80   83   74   92   .    
  Received Heat Transfer   1868  | .    156  156  651  .    .    153  527  162  .    .    63   
  Effects                  1     | .    .    .    .    .    .    .    1    .    .    .    .    
    Interference           1     | .    .    .    .    .    .    .    1    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    1    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    1    .    .    .    .    .    .    .    .    
  Parts Melted             12    | .    1    3    8    .    .    .    .    .    .    .    .    
  Heat Transferred         6317  | .    1663 1443 3011 .    .    .    150  50   .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro 
Peak Influence             549  | .   156 299 549 283 .   .   285 .   .   .   .   
  Initial                  213  | .   .   36  111 213 .   .   .   .   .   .   .   
  Average                  178  | .   61  192 273 281 .   .   121 .   .   .   .   
Maximum Alert Level        2    | .   .   1   2   1   .   .   1   .   .   .   .   
  Low Security (%)         62   | 100 100 32  39  .   .   .   83  .   .   .   .   
  Level 1                  28   | .   .   67  33  100 .   .   16  .   .   .   .   
  Level 2                  9    | .   .   .   26  .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   2   .   3   .   .   .   6   .   1   .   1   
  Investigation            1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Extermination            4    | .   .   .   .   .   .   .   4   .   .   .   .   
  Reinforcement            6    | .   2   .   3   .   .   .   1   .   .   .   .   
  Assault                  2    | .   .   .   .   .   .   .   .   .   1   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro 
Distress Signals           5    | .   1   .   3   .   .   .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              183  | .   26  24  59  2   .   9   23  7   23  .   10  
  Peak Tracking Total      10   | .   6   6   6   2   .   4   5   3   10  .   8   
  Tactical Retreats        16   | .   1   5   .   .   .   .   2   .   7   .   1   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro 
Traps Triggered            5    | .   .   .   .   .   .   .   5   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   .   .   .   .   1   1   .   2   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  
----------                 Run  | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro 
Machines Disabled          8    | .   .   1   1   .   .   .   4   .   1   .   1   
  Max in Single Turn       3    | .   .   1   1   .   .   .   3   .   1   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro 
Machines Accessed          27   | .   7   1   11  .   .   1   3   1   2   1   .   
  Terminals                16   | .   6   1   8   .   .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   1   .   2   .   .   .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   1   .   .   .   1   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   
Total Hacks                92   | .   21  1   42  .   .   2   8   1   2   15  .   
  Successful               59   | .   10  .   23  .   .   2   6   1   2   15  .   
  Failed                   33   | .   11  1   19  .   .   .   2   .   .   .   .   
    Catastrophic           3    | .   1   .   1   .   .   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   29   | .   3   .   11  .   .   .   15  .   .   .   .   
  Terminals                48   | .   16  1   29  .   .   2   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          22   | .   5   .   12  .   .   .   5   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   1   .   .   .   1   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   2   .   .   .   .   
Terminal Hacks             39   | .   6   .   13  .   .   2   .   1   2   15  .   
  Record                   4    | .   .   .   1   .   .   2   .   .   1   .   .   
  Part Schematic           12   | .   .   .   .   .   .   .   .   .   .   12  .   
  Robot Analysis           2    | .   .   .   2   .   .   .   .   .   .   .   .   
  Prototype ID Bank        10   | .   3   .   4   .   .   .   .   .   .   3   .   
  Open Door                2    | .   .   .   .   .   .   .   .   1   1   .   .   
  Repair Station Index     1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   2   .   .   .   .   .   .   .   .   
  Locate Traps             3    | .   2   .   1   .   .   .   .   .   .   .   .   
  Registered Components    3    | .   1   .   2   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       17   | .   4   .   9   .   .   .   4   .   .   .   .   
  Scan Component           10   | .   2   .   5   .   .   .   3   .   .   .   .   
  Repair                   7    | .   2   .   4   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   1   .   .   .   1   .   .   .   .   
  Insert Component         2    | .   .   .   1   .   .   .   1   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   
    Jam                    1    | .   .   .   .   .   .   .   1   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         21   | .   7   1   10  .   .   1   2   .   .   .   .   
  Full Trace Events        1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   3   .   4   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   35   | .   .   .   .   .   14  .   9   .   .   12  .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             7    | .   2   .   4   .   .   .   1   .   .   .   .   
  Time                     212  | .   52  .   122 .   .   .   38  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  
------------               Run  | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Non-combat               1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   1   .   .   .   .   .   .   .   .   
  find_station             1    | .   .   .   1   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  
--------                   Run  | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro 
Total Allies               5    | .   .   .   .   .   4   .   .   .   .   .   1   
  Largest Group            4    | .   .   .   .   .   4   4   .   .   .   .   1   
  Highest-Rated Group      152  | .   .   .   .   .   152 152 .   .   .   .   96  
  Highest-Rated Ally       96   | .   .   .   .   .   38  38  .   .   .   .   96  
Zionite Dispatches         1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Recon                    1    | .   .   .   .   .   .   .   1   .   .   .   .   
Total Orders               2    | .   .   .   .   .   .   .   2   .   .   .   .   
  EXPLORE                  2    | .   .   .   .   .   .   .   2   .   .   .   .   
Ally Attacks               29   | .   .   .   .   .   .   25  .   .   .   .   4   
  Total Damage             562  | .   .   .   .   .   .   466 .   .   .   .   96  
  Kills                    5    | .   .   .   .   .   .   5   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   .   .   .   1   

 Intel                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro 
Robot Analysis Total       2    | .   .   .   2   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   1   .   .   .   1   .   1   1   .   1   
Drone Launches             2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     3    | .   .   .   .   .   .   .   3   .   .   .   .   
  Branch Access            1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Prototype Schematics     1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Unaware Schematics       1    | .   .   .   .   .   .   .   1   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -6   -5   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Low  Low  Dat  Pro  
Turns Passed               11370 | 30   1463 771  2677 262  1368 1105 2016 685  812  32   149  
Spaces Moved               6017  | 32   711  416  1210 153  836  643  795  370  522  77   252  
  Core                     30    | 29   .    .    .    .    .    .    .    .    1    .    .    
  Treads                   5192  | 3    711  416  1210 153  836  643  795  370  55   .    .    
  Legs                     271   | .    .    .    .    .    .    .    .    .    271  .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   524   | .    .    .    .    .    .    .    .    .    195  77   252  
  Fastest Speed            27    | 50   160  160  160  160  160  160  160  160  27   42   42   
  Average Speed            154   | 60   160  160  160  160  160  163  181  167  129  42   42   
  Slowest Speed            400   | 160  160  160  160  160  160  165  250  240  400  42   49   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       63    | 3    99   93   96   50   87   79   26   53   65   70   44   
  Regions Visited          11
    Branch Regions         8
  Pre-discovered Areas     2     | .    .    1    .    .    .    .    .    .    1    .    .    
  Known Exits Taken        1     | .    .    .    .    .    .    .    1    .    .    .    .    
  Unknown Exits Taken      10    | 1    1    1    1    1    1    1    .    1    1    1    .    
Scrap Searched             13    | .    .    2    .    .    3    1    .    2    3    .    2    
Spaces Dug                 26    | .    .    .    12   .    .    .    14   .    .    .    .    
Terrain Destroyed          128   | .    .    53   12   .    .    1    25   .    .    .    37   
  Melee                    14    | .    .    .    .    .    .    .    14   .    .    .    .    
  Projectile               1     | .    .    .    .    .    .    1    .    .    .    .    .    
  AOE                      113   | .    .    53   12   .    .    .    11   .    .    .    37   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -6   -5   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Low  Low  Dat  Pro  
Total                      7444 | 43   921  461  1707 158  868  669  1229 407  628  76   277  
  Wait                     749  | .    118  2    267  .    27   3    285  .    42   .    5    
  Move                     6006 | 31   710  415  1209 152  835  642  794  369  521  76   252  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  89   | 6    19   3    37   .    1    .    13   2    6    .    2    
  Fast Attach              33   | .    .    .    1    .    1    1    19   6    5    .    .    
  Attach                   47   | 6    4    1    13   .    .    .    6    3    12   .    2    
  Detach                   9    | .    .    .    .    .    .    .    .    1    8    .    .    
  Swap                     52   | .    5    8    22   .    1    4    7    1    2    .    2    
  Drop                     68   | .    6    2    27   .    3    2    15   5    5    .    3    
  Fire                     247  | .    59   30   128  6    .    13   6    1    .    .    4    
  Melee                    142  | .    .    .    1    .    .    4    84   19   27   .    7    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    2    | .    .    .    2    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 5 exits: [*Mat x3] / [*Min x2])
-9/Mines
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 3 exits: [*Fac] / *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves

 History 
---------
  Turn | Location           | Event
    14 | -11/Scrapyard      | Discovered new exit (range 15)
    31 | -11/Scrapyard      | Entered Materials
   333 | -10/Materials      | Build established: Mutant
   486 | -10/Materials      | Discovered new exit (range 3)
   513 | -10/Materials      | Discovered new exit (range 10)
   724 | -10/Materials      | Discovered new exit (range 9)
   792 | -10/Materials      | Repaired Lgt. Treads
   819 | -10/Materials      | Repaired Lgt. Treads
  1263 | -10/Materials      | Discovered new exit (range 16)
  1494 | -10/Materials      | Entered Mines
  1495 | -10/Mines          | Assembled infested the area
  1500 | -10/Mines          | Assisted by a Guerilla fighting off Assembled
  1614 | -10/Mines          | Core integrity fell below 50%
  1831 | -10/Mines          | Core integrity fell below 20%
  1906 | -10/Mines          | Build established: Scavenger-Mutant
  1959 | -10/Mines          | Learned location of Zion (-7)
  1987 | -10/Mines          | Discovered new exit (range 16)
  2249 | -10/Mines          | Discovered new exit (range 10)
  2265 | -10/Mines          | Entered Materials
  2265 | -9/Materials       | Evolved 2 slots: Utility x2
  2397 | -9/Materials       | Repaired Imp. Ion Engine
  2424 | -9/Materials       | Repaired Lgt. Treads
  2652 | -9/Materials       | Discovered new exit (range 9)
  3008 | -9/Materials       | Lost 3 parts (1p1u1w)
  3193 | -9/Materials       | Discovered new exit (range 16)
  3213 | -9/Materials       | Discovered new exit (range 11)
  3630 | -9/Materials       | Discovered new exit (range 12)
  4259 | -9/Materials       | Repaired Lgt. Armor Plating
  4298 | -9/Materials       | Repaired Imp. Heat Sink
  4469 | -9/Materials       | Discovered new exit (range 15)
  4716 | -9/Materials       | Build established: Mutant
  4942 | -9/Materials       | Entered Mines
  4944 | -9/Mines           | Met a Derelict bent on vengeance
  5036 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
  5200 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  5204 | -9/Mines           | Entered Zion
  5960 | -7/Zion            | Imprinted
  5962 | -7/Zion            | Declared Zion's savior
  6525 | -7/Zion            | Discovered new exit (range 16)
  6572 | -7/Zion            | Entered Proximity Caves
  6572 | -6/Proximity Caves | Accompanied by 4 allies
  6586 | -6/Proximity Caves | Core integrity fell below 50%
  6893 | -6/Proximity Caves | Lost 4 allies
  7189 | -6/Proximity Caves | Build established: Scavenger-Mutant
  7385 | -6/Proximity Caves | Discovered new exit (range 5)
  7677 | -6/Proximity Caves | Entered Factory
  7677 | -6/Factory         | Evolved 6 slots: Propulsion x2, Utility x4
  8162 | -6/Factory         | Discovered new exit (range 12)
  8391 | -6/Factory         | Retrieved Zion intel report: Branch Access
  8391 | -6/Factory         | Identified exit to Lower Caves
  8392 | -6/Factory         | Zion Recon squad teleported in
  8535 | -6/Factory         | Repaired Hardlight Generator
  8801 | -6/Factory         | Retrieved Zion intel report: Prototype Schematics
  8834 | -6/Factory         | Build established: Mutant
  8839 | -6/Factory         | Spotted B-75 Beast
  9228 | -6/Factory         | Retrieved Zion intel report: Unaware Schematics
  9243 | -6/Factory         | Found Hvy. Reactive Plating
  9259 | -6/Factory         | Terminal network hard line cut
  9427 | -6/Factory         | System corruption reached 10%
  9693 | -6/Factory         | Entered Lower Caves
  9768 | -6/Lower Caves     | Build established: Scavenger-Mutant
 10078 | -6/Lower Caves     | Build established: Mutant
 10096 | -6/Lower Caves     | Learned Factory emergency access door positions
 10306 | -6/Lower Caves     | Discovered new exit (range 13)
 10378 | -6/Lower Caves     | Entered another Lower Caves area
 10764 | -6/Lower Caves     | Core integrity fell below 50%
 11049 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
 11184 | -6/Lower Caves     | Discovered new exit (range 16)
 11190 | -6/Lower Caves     | Entered Data Miner
 11190 | -6/Data Miner      | Discovered new exit (range 6)
 11198 | -6/Data Miner      | Met Data Miner
 11213 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 11222 | -6/Data Miner      | Entered Proximity Caves
 11306 | -5/Proximity Caves | Learned Factory emergency access door positions
 11334 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 11367 | -5/Proximity Caves | Core integrity fell below 20%
 11371 | -5/Proximity Caves | Destroyed self with Long-range Missile Launcher

 Last Messages 
---------------
Mak. Flight Unit destroyed.
Y-72 Warden: "REQUESTING BACKUP."
B-60 Warrior springs to life.
L-41 Fighter springs to life.
B-60 Warrior springs to life.
Y-72 Warden destroyed.
Lyr. Light Armor Plating destroyed.
Destroyed Lyr. Light Armor Plating.
Destroyed Carbon-fiber Leg.
G-50 Soldier destroyed.
Machine disabled.
G-50 Soldier destroyed.
System corrupted: Energy discharge (-11).
Quantum Rifle fries itself beyond repair.
Med. Treads fries itself beyond repair.
Destroyed Carbon-fiber Leg.
L-41 Fighter destroyed.
Carbon-fiber Leg fries itself beyond repair.
Lrn. Missile Launcher destroyed.
Destroyed Lrn. Missile Launcher.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????###??#####??????????????????????? |
| ??????????????????   ? b  #??????????????????????? |
| ?????????????????###+##   ####???????????????????? |
| ?????????????????#g    "     #???????????????????? |
| ?????????#######?#b          #???????????????????? |
| ????????##     #?#"   %      ##??????????????????? |
| #????????      # #"   *   %   #??????????????????? |
| ##????????     # #"   b l@   #???????????????????? |
|  ##????#         #"    %%     #??????????????????? |
|   ##????         ###          #??????????????????? |
|    #??????     #             ##??????????????????? |
|   ##??????     ####        # #???????????????????? |
|  ##?????##     #??# ##     ###???????????????????? |
| ##???####     #???#      #  #????????????????????? |
| ?#####        #???#   #     #????????????????????? |
| ##            #???####      #????????????????????? |
| #            ##????##      ##????????????????????? |
|     ##       ##????#        #????????????????????? |
|    ###        #???# #       ##???????????????????? |
|   ####        #???####       #???????????????????? |
| #####         #??????##  #  ##???????????????????? |
| ####          #???????##  # #????????????????????? |
|               ##???????## # #????????????????????? |
|                ##???????#   #????????????????????? |
| #               ##??????## ##????????????????????? |
| ##     ##        #???##### #?????????????????????? |
| ?##    ##        #???#     #?????????????????????? |
| ??#!   ##     ####???#  ####?????????????????????? |
| #?#%!         ##???###  #????????????????????????? |
| #?##           #??##    #????????????????????????? |
| #??##       ####??#     #????????????????????????? |
| #???###     #?????#     #????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          21
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
ECM Strength               2
Jamming Range              14
Armor Coverage             900
Resistance: KI             40
Phase Shifting             5
Evasion (%)                64
Melee Accuracy             24
Target Analysis            5
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
          Imp. Carbon-fiber Leg | -7/Zion       | Archive
 Imp. System Restoration Module | -7/Zion       | Archive
          Lrn. Missile Launcher | -7/Zion       | Archive
                  Energy Filter | -7/Zion       | Archive
             Hvy. Plasma Cannon | -7/Zion       | Archive
             Mak. Hacking Suite | -7/Zion       | Archive
              Mak. Trap Scanner | -7/Zion       | Archive
                  Force Booster | -7/Zion       | Archive
                    Bore Cannon | -7/Zion       | Archive
              Imp. Titanium Leg | -7/Zion       | Archive
             Imp. System Shield | -7/Zion       | Archive
              Hvy. Battle Rifle | -7/Zion       | Archive
                  Thermic Laser | -7/Zion       | Archive
                       Flak Gun | -7/Zion       | Archive
            Mni. Assault Cannon | -6/Factory    | Z-intel
               Imp. Heavy Laser | -6/Factory    | Z-intel
                    Imp. Airjet | -6/Factory    | Z-intel
                    Force Rifle | -6/Factory    | Z-intel
              Enh. Nuclear Core | -6/Factory    | Z-intel
               Gui. EMP Blaster | -6/Factory    | Z-intel
              Hvy. Particle Gun | -6/Factory    | Z-intel
              Cld. Aerolev Unit | -6/Factory    | Z-intel
               Cld. VTOL Module | -6/Factory    | Z-intel
               Combat Drone Bay | -6/Data Miner | Free
      Lgt. Regenerative Plating | -6/Data Miner | Free
            Cld. Gravmag System | -6/Data Miner | Free
               Imp. Energy Well | -6/Data Miner | Free
                  Enh. Coil Gun | -6/Data Miner | Free
                   Adv. VSS Leg | -6/Data Miner | Free
          Adv. Coolant Injector | -6/Data Miner | Free
             Matter Neutralizer | -6/Data Miner | Free
                 Adv. Drone Bay | -6/Data Miner | Free
           Adv. Power Amplifier | -6/Data Miner | Free
             Adv. Weapon Cycler | -6/Data Miner | Free
         Biometal Medium Treads | -6/Data Miner | Free

 Robot Schematics 
------------------
   B-48 Gladiator | -7/Zion    | Archive
    Y-54 Guardian | -7/Zion    | Archive
 A-02 Transporter | -7/Zion    | Archive
        K-01 Serf | -6/Factory | Z-intel
   T-07 Excavator | -6/Factory | Z-intel
   M-22 Extractor | -6/Factory | Z-intel
     L-41 Fighter | -6/Factory | Z-intel

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Adventurer
Brute Force

 Challenges 
------------
None

 Game 
------
Seed              EfficiencyAssemblyBoregun
  Manual?         0
Play Time         01:04:24
  Cumulative      42.3 hours
  Start           2024.07.16 @ 11:25:13
  End             2024.07.16 @ 12:38:19
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          83
  Rogue           82
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          39
Achievement%      33
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9878c135-360e-4c8c-a813-f4949439f47c