Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.16 @ 12:38:19 Player: weedlord420 Result: Destroyed self with Long-range Missile Launcher Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (125) 625 Value Destroyed (3882) 3882 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (1101) 1101 TOTAL SCORE: 10428 Bonus ------- High Alert Combat Kills 60 Follower Combat Kills 158 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -17 Cogmind --------- Core Integrity 0/850 Matter 164/300 Energy 45/100 System Corruption 13% Temperature Cool (0) Movement Flying (145) Ox1 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Makeshift Flight Unit > --- UTILITY (8) ------ Medium Storage Unit Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Makeshift Transmission Jammer Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Light Antimatter Reactor Improved Melee Analysis Suite Stasis Canceller Makeshift ECM Suite Phase Shifter Layered Light Armor Plating System Restoration Module Improved Datajack Peak State ------------ > --- POWER ------------ Cold Fusion Reactor > --- PROPULSION ------- Armored Treads Improved Medium Treads Improved Medium Treads Cesium-ion Thruster > --- UTILITY ---------- Medium Storage Unit Advanced Sensor Array Target Analyzer Improved Reaction Control System Layered Light Armor Plating Heavy Reactive Plating Hacking Suite > --- WEAPON ----------- Gatling Laser Phasing Sabre > --- INVENTORY -------- Light Angular Momentum Engine Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Improved Heat Sink Stasis Canceller Phase Shifter Layered Light Armor Plating Long-range Missile Launcher Datajack [Rating: 66] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Flight Unit Cesium-ion Thruster Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Melee Analysis Suite Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Improved Medium Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Bore Cannon Launcher Mini Grenade Launcher Slashing Weapon Phasing Sabre Piercing Weapon Heavy Pick Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Slots Evolved 8 | . . . 2 . . . 6 . . . . Power . | . . . . . . . . . . . . Propulsion 2 | . . . . . . . 2 . . . . Utility 6 | . . . 2 . . . 4 . . . . Weapon . | . . . . . . . . . . . . Parts Attached 132 | 6 9 9 36 . 2 5 32 10 19 . 4 Power 16 | 1 2 1 4 . . 1 2 1 4 . . Engine 10 | 1 2 1 4 . . 1 1 . . . . Core 4 | . . . . . . . . 1 3 . . Reactor 2 | . . . . . . . 1 . 1 . . Propulsion 36 | 2 1 2 11 . 1 1 7 3 8 . . Treads 25 | 2 1 2 11 . 1 1 6 1 . . . Leg 1 | . . . . . . . . . 1 . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 10 | . . . . . . . 1 2 7 . . Utility 47 | 1 3 . 11 . . . 19 6 5 . 2 Device 19 | . 2 . 3 . . . 9 2 1 . 2 Storage 3 | 1 1 . 1 . . . . . . . . Processor 5 | . . . . . . . 1 3 1 . . Hackware 2 | . . . 2 . . . . . . . . Protection 18 | . . . 5 . . . 9 1 3 . . Artifact . | . . . . . . . . . . . . Weapon 33 | 2 3 6 10 . 1 3 4 . 2 . 2 Energy Gun 9 | 2 2 3 1 . . . 1 . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 9 | . 1 . 7 . . 1 . . . . . Ballistic Cannon 2 | . . . . . . 1 1 . . . . Launcher 5 | . . 3 1 . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 6 | . . . . . 1 1 2 . 2 . . Piercing Weapon 1 | . . . . . . . . . . . 1 Special Melee Weapon 1 | . . . 1 . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . Parts Lost 31 | . 1 1 10 . . . 3 3 6 . 7 Power 4 | . 1 . 2 . . . . . 1 . . Propulsion 11 | . . . 2 . . . 2 1 3 . 3 Utility 9 | . . . 5 . . . 1 1 . . 2 Weapon 7 | . . 1 1 . . . . 1 2 . 2 Highest Loss Streak 7 | . 1 1 3 . . . 2 2 2 . 7 To Critical Strikes 2 | . . . 1 . . . . . 1 . . Average Slot Usage (%) 92 | . 96 99 98 100 100 100 78 85 77 93 85 Engine 8 | . 13 14 10 11 11 11 4 . . . . Treads 19 | . 27 28 21 22 22 22 14 13 1 . . Flight 1 | . . . . . . . . 2 13 26 22 Device 11 | . 11 14 10 11 11 11 17 3 5 6 6 Storage 9 | . 14 14 11 11 11 11 6 6 6 6 6 Processor 3 | . . . . . . . 4 18 21 26 24 Hackware 6 | . . . 9 11 11 11 6 6 6 6 6 Protection 7 | . . . 10 11 11 11 7 13 4 6 5 Energy Gun 7 | . 21 23 8 . . . 1 4 . . . Ballistic Gun 7 | . 6 . 12 22 17 9 . . . . . Ballistic Cannon 1 | . . . . . . 8 2 . . . . Slashing Weapon 2 | . . . . . 4 3 5 6 5 6 2 Naked Turns . | . . . . . . . . . . . . Heaviest Build 74 | 13 24 24 30 30 31 42 74 73 35 30 30 Greatest Support 80 | 40 40 40 40 40 48 48 80 70 50 30 30 Greatest Overweight (x) 7 | . . . . . . . 1 1 7 . . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 9 10 10 10 10 10 10 10 10 10 10 Most Carried 10 | 5 10 10 10 10 10 10 10 10 10 9 10 Average Carried 8 | 3 5 9 8 10 9 10 9 9 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | . 9 9 10 10 10 10 10 8 9 9 8 Class Distribution -------------------- 56% | Mutant 41% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Derelict-Mutant | -6/Data Miner Derelict-Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Matter Collected 2299 | 185 256 145 716 32 90 154 400 159 140 . 22 Remotely . | . . . . . . . . . . . . Salvage Created 5093 | . 504 409 1701 32 . 252 1023 618 369 . 185 Parts 257 | . 35 22 106 4 . 10 49 9 18 . 4 Haulers Intercepted 7 | . 2 . 5 . . . . . . . . Recyclers Shooed 2 | . 2 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 41 | . . . . . . 15 . 8 15 . 3 Prevented 9 | . . . . . . 6 . 3 . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Combat Hostiles Destroyed 103 | . 10 18 36 3 . 4 14 6 8 . 4 Melee 29 | . . . . . . 2 13 6 8 . . Guns 63 | . 10 14 35 3 . 1 . . . . . Cannons 1 | . . . . . . 1 . . . . . AOE 9 | . . 4 . . . . 1 . . . 4 Classes Destroyed 16 | . 5 2 4 . . . 4 . 1 . . Worker 2 | . . . 1 . . . 1 . . . . Builder 4 | . . . . . . . 4 . . . . Tunneler 2 | . . . 1 . . . 1 . . . . Hauler 7 | . 2 . 5 . . . . . . . . Recycler 3 | . . . 2 . . . 1 . . . . Operator 5 | . 2 . 3 . . . . . . . . Watcher 4 | . 1 . 3 . . . . . . . . Swarmer 28 | . 3 5 10 3 . . . 4 3 . . Grunt 45 | . 7 6 16 . . 4 7 2 1 . 2 Brawler 1 | . . . . . . . 1 . . . . Duelist 4 | . . . . . . . . . 3 . 1 Sentry 13 | . . . 10 . . . 2 . . . 1 Demolisher 2 | . . 2 . . . . . . . . . Hunter 2 | . . . . . . . 1 . 1 . . Programmer 3 | . . . . . . . 3 . . . . Packrat 1 | . . . . . . . . 1 . . . Assembled 5 | . . 5 . . . . . . . . . Best Kill Streak 7 | . 3 5 7 3 . 2 2 4 4 . 4 Combat Bots Only 5 | . 3 5 5 3 . 2 2 4 4 . 4 Max Kills in Single Turn 2 | . 2 2 1 1 . 1 1 1 1 . 2 Gunslinging 1 | . 1 1 . . . . . . . . . Exploded 2 | . . 2 . . . . 1 . . . 2 Melee 1 | . . . . . . 1 1 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Hostile Shots Fired 699 | . 40 77 202 11 . 33 191 52 72 . 21 Missed 203 | . 10 29 49 3 . 7 59 13 27 . 6 Damage Taken 7394 | . 345 769 1764 61 . 470 1768 681 843 . 693 Core 1384 | . 56 175 200 . . 101 278 89 230 . 255 Absorbed by Shields 104 | . . . . . . . 104 . . . . Ignored by Resistances 51 | . . . . . . . 51 . . . . Regen/Repaired (Parts) 395 | . 91 . 283 . . . 21 . . . . Core Remaining (%) 43 | 100 . 7 . . . 24 . . . . . Volleys Fired 247 | . 59 30 128 6 . 13 6 1 . . 4 Largest 2 | . 2 2 2 2 . 2 1 1 . . 1 Hottest 112 | . 112 112 112 46 . 80 80 80 . . 43 Shots Fired 475 | . 116 58 255 12 . 20 7 3 . . 4 Gun 453 | . 116 52 254 12 . 13 3 3 . . . Cannon 11 | . . . . . . 7 4 . . . . Launcher 11 | . . 6 1 . . . . . . . 4 Special . | . . . . . . . . . . . . Kinetic 198 | . 32 . 130 12 . 20 4 . . . . Thermal 266 | . 84 52 124 . . . 3 3 . . . Explosive 11 | . . 6 1 . . . . . . . 4 Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 18 | . 13 6 18 6 . 6 12 2 . . 4 Robot Miss Streak 7 | . 5 4 7 5 . 3 . 1 . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets 6 | . 2 1 3 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . Shots Hit Robots 432 | . 76 33 197 7 . 12 53 19 24 . 11 Core Hits 244 | . 26 27 121 3 . 9 25 14 10 . 9 Critical Kills 1 | . . . . . . 1 . . . . . Critical Parts Destroyed 4 | . . . 2 . . 2 . . . . . Critical Strikes 27 | . 1 4 5 . . 3 9 2 2 . 1 Burn 8 | . 1 4 3 . . . . . . . . Destroy 5 | . . . 2 . . 3 . . . . . Sever 13 | . . . . . . . 9 2 2 . . Impale 1 | . . . . . . . . . . . 1 Melee Attacks 142 | . . . 1 . . 4 84 19 27 . 7 Impact . | . . . . . . . . . . . . Slashing 134 | . . . . . . 4 84 19 27 . . Piercing 7 | . . . . . . . . . . . 7 Sneak Attacks 10 | . . . 1 . . . 8 1 . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 10718 | . 973 920 3151 109 . 263 2552 997 904 . 849 Guns 4908 | . 973 531 3119 109 . 88 66 22 . . . Cannons 105 | . . . . . . 85 20 . . . . Explosions 988 | . . 389 25 . . . . . . . 574 Melee 4710 | . . . . . . 90 2466 975 904 . 275 Ramming 7 | . . . 7 . . . . . . . . Kinetic 2138 | . 317 . 1519 109 . 173 20 . . . . Thermal 2875 | . 656 531 1600 . . . 66 22 . . . Explosive 988 | . . 389 25 . . . . . . . 574 Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing 4435 | . . . . . . 90 2466 975 904 . . Piercing 275 | . . . . . . . . . . . 275 Highest Corruption 13 | . . . . . . . 10 10 10 10 13 Average Corruption 6 | . . . . . . . 3 10 10 10 10 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 86 | . . . . . . . 28 24 28 2 4 Message Errors 20 | . . . . . . . 7 7 6 . . Matter Fused 27 | . . . . . . . 10 8 8 1 . Heat Flow Errors 7 | . . . . . . . 2 2 2 1 . Energy Discharges 11 | . . . . . . . 2 2 4 . 3 Parts Rejected 1 | . . . . . . . 1 . . . . Parts Fused 1 | . . . . . . . . . 1 . . Data Loss (minor) 7 | . . . . . . . 1 1 5 . . Data Loss (major) 4 | . . . . . . . 1 2 1 . . Misfires 3 | . . . . . . . 1 2 . . . Alerts 4 | . . . . . . . 3 . 1 . . Misdirections 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 421 | . . 28 . . . . 313 23 7 . 50 Projectiles . | . . . . . . . . . . . . Explosions 78 | . . 28 . . . . . . . . 50 Melee 343 | . . . . . . . 313 23 7 . . Knockbacks 2 | . . . . . . 2 . . . . . Impact . | . . . . . . . . . . . . Kinetic 2 | . . . . . . 2 . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 334 | . . 76 . . . . . . . . 258 Shots 6 | . . 2 . . . . . . . . 4 Rammed 2 | . . . 2 . . . . . . . . Targets Rammed 2 | . . . 2 . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 266 | . 184 63 125 . . 10 250 266 155 140 . Average Temperature 43 | . 55 25 31 . . 3 80 83 74 92 . Received Heat Transfer 1868 | . 156 156 651 . . 153 527 162 . . 63 Effects 1 | . . . . . . . 1 . . . . Interference 1 | . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . Parts Melted 12 | . 1 3 8 . . . . . . . . Heat Transferred 6317 | . 1663 1443 3011 . . . 150 50 . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Peak Influence 549 | . 156 299 549 283 . . 285 . . . . Initial 213 | . . 36 111 213 . . . . . . . Average 178 | . 61 192 273 281 . . 121 . . . . Maximum Alert Level 2 | . . 1 2 1 . . 1 . . . . Low Security (%) 62 | 100 100 32 39 . . . 83 . . . . Level 1 28 | . . 67 33 100 . . 16 . . . . Level 2 9 | . . . 26 . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 13 | . 2 . 3 . . . 6 . 1 . 1 Investigation 1 | . . . . . . . 1 . . . . Extermination 4 | . . . . . . . 4 . . . . Reinforcement 6 | . 2 . 3 . . . 1 . . . . Assault 2 | . . . . . . . . . 1 . 1 Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Distress Signals 5 | . 1 . 3 . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 183 | . 26 24 59 2 . 9 23 7 23 . 10 Peak Tracking Total 10 | . 6 6 6 2 . 4 5 3 10 . 8 Tactical Retreats 16 | . 1 5 . . . . 2 . 7 . 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Traps Triggered 5 | . . . . . . . 5 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 4 | . . . . . . . . 1 1 . 2 Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Machines Disabled 8 | . . 1 1 . . . 4 . 1 . 1 Max in Single Turn 3 | . . 1 1 . . . 3 . 1 . 1 Garrison Access 1 | . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Machines Accessed 27 | . 7 1 11 . . 1 3 1 2 1 . Terminals 16 | . 6 1 8 . . 1 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 4 | . 1 . 2 . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 2 | . . . 1 . . . 1 . . . . Garrison Access 1 | . . . . . . . 1 . . . . Total Hacks 92 | . 21 1 42 . . 2 8 1 2 15 . Successful 59 | . 10 . 23 . . 2 6 1 2 15 . Failed 33 | . 11 1 19 . . . 2 . . . . Catastrophic 3 | . 1 . 1 . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . Manual 29 | . 3 . 11 . . . 15 . . . . Terminals 48 | . 16 1 29 . . 2 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 22 | . 5 . 12 . . . 5 . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 2 | . . . 1 . . . 1 . . . . Garrison Access 2 | . . . . . . . 2 . . . . Terminal Hacks 39 | . 6 . 13 . . 2 . 1 2 15 . Record 4 | . . . 1 . . 2 . . 1 . . Part Schematic 12 | . . . . . . . . . . 12 . Robot Analysis 2 | . . . 2 . . . . . . . . Prototype ID Bank 10 | . 3 . 4 . . . . . . 3 . Open Door 2 | . . . . . . . . 1 1 . . Repair Station Index 1 | . . . 1 . . . . . . . . Unreport Threat 2 | . . . 2 . . . . . . . . Locate Traps 3 | . 2 . 1 . . . . . . . . Registered Components 3 | . 1 . 2 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 17 | . 4 . 9 . . . 4 . . . . Scan Component 10 | . 2 . 5 . . . 3 . . . . Repair 7 | . 2 . 4 . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 2 | . . . 1 . . . 1 . . . . Insert Component 2 | . . . 1 . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . 1 . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . Jam 1 | . . . . . . . 1 . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 21 | . 7 1 10 . . 1 2 . . . . Full Trace Events 1 | . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . 3 . 4 . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 35 | . . . . . 14 . 9 . . 12 . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 7 | . 2 . 4 . . . 1 . . . . Time 212 | . 52 . 122 . . . 38 . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 1 | . . . 1 . . . . . . . . Non-combat 1 | . . . 1 . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied 1 | . . . 1 . . . . . . . . find_station 1 | . . . 1 . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Total Allies 5 | . . . . . 4 . . . . . 1 Largest Group 4 | . . . . . 4 4 . . . . 1 Highest-Rated Group 152 | . . . . . 152 152 . . . . 96 Highest-Rated Ally 96 | . . . . . 38 38 . . . . 96 Zionite Dispatches 1 | . . . . . . . 1 . . . . Recon 1 | . . . . . . . 1 . . . . Total Orders 2 | . . . . . . . 2 . . . . EXPLORE 2 | . . . . . . . 2 . . . . Ally Attacks 29 | . . . . . . 25 . . . . 4 Total Damage 562 | . . . . . . 466 . . . . 96 Kills 5 | . . . . . . 5 . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . 1 Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Robot Analysis Total 2 | . . . 2 . . . . . . . . Derelict Logs Recovered 5 | . . 1 . . . 1 . 1 1 . 1 Drone Launches 2 | . . . . . . . 2 . . . . Drone Recoveries . | . . . . . . . . . . . . Zionite Intel Received 3 | . . . . . . . 3 . . . . Branch Access 1 | . . . . . . . 1 . . . . Prototype Schematics 1 | . . . . . . . 1 . . . . Unaware Schematics 1 | . . . . . . . 1 . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Turns Passed 11370 | 30 1463 771 2677 262 1368 1105 2016 685 812 32 149 Spaces Moved 6017 | 32 711 416 1210 153 836 643 795 370 522 77 252 Core 30 | 29 . . . . . . . . 1 . . Treads 5192 | 3 711 416 1210 153 836 643 795 370 55 . . Legs 271 | . . . . . . . . . 271 . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 524 | . . . . . . . . . 195 77 252 Fastest Speed 27 | 50 160 160 160 160 160 160 160 160 27 42 42 Average Speed 154 | 60 160 160 160 160 160 163 181 167 129 42 42 Slowest Speed 400 | 160 160 160 160 160 160 165 250 240 400 42 49 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 63 | 3 99 93 96 50 87 79 26 53 65 70 44 Regions Visited 11 Branch Regions 8 Pre-discovered Areas 2 | . . 1 . . . . . . 1 . . Known Exits Taken 1 | . . . . . . . 1 . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 . 1 1 1 . Scrap Searched 13 | . . 2 . . 3 1 . 2 3 . 2 Spaces Dug 26 | . . . 12 . . . 14 . . . . Terrain Destroyed 128 | . . 53 12 . . 1 25 . . . 37 Melee 14 | . . . . . . . 14 . . . . Projectile 1 | . . . . . . 1 . . . . . AOE 113 | . . 53 12 . . . 11 . . . 37 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Total 7444 | 43 921 461 1707 158 868 669 1229 407 628 76 277 Wait 749 | . 118 2 267 . 27 3 285 . 42 . 5 Move 6006 | 31 710 415 1209 152 835 642 794 369 521 76 252 Hop . | . . . . . . . . . . . . Pick Up 89 | 6 19 3 37 . 1 . 13 2 6 . 2 Fast Attach 33 | . . . 1 . 1 1 19 6 5 . . Attach 47 | 6 4 1 13 . . . 6 3 12 . 2 Detach 9 | . . . . . . . . 1 8 . . Swap 52 | . 5 8 22 . 1 4 7 1 2 . 2 Drop 68 | . 6 2 27 . 3 2 15 5 5 . 3 Fire 247 | . 59 30 128 6 . 13 6 1 . . 4 Melee 142 | . . . 1 . . 4 84 19 27 . 7 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 2 | . . . 2 . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: [*Fac] / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 31 | -11/Scrapyard | Entered Materials 333 | -10/Materials | Build established: Mutant 486 | -10/Materials | Discovered new exit (range 3) 513 | -10/Materials | Discovered new exit (range 10) 724 | -10/Materials | Discovered new exit (range 9) 792 | -10/Materials | Repaired Lgt. Treads 819 | -10/Materials | Repaired Lgt. Treads 1263 | -10/Materials | Discovered new exit (range 16) 1494 | -10/Materials | Entered Mines 1495 | -10/Mines | Assembled infested the area 1500 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1614 | -10/Mines | Core integrity fell below 50% 1831 | -10/Mines | Core integrity fell below 20% 1906 | -10/Mines | Build established: Scavenger-Mutant 1959 | -10/Mines | Learned location of Zion (-7) 1987 | -10/Mines | Discovered new exit (range 16) 2249 | -10/Mines | Discovered new exit (range 10) 2265 | -10/Mines | Entered Materials 2265 | -9/Materials | Evolved 2 slots: Utility x2 2397 | -9/Materials | Repaired Imp. Ion Engine 2424 | -9/Materials | Repaired Lgt. Treads 2652 | -9/Materials | Discovered new exit (range 9) 3008 | -9/Materials | Lost 3 parts (1p1u1w) 3193 | -9/Materials | Discovered new exit (range 16) 3213 | -9/Materials | Discovered new exit (range 11) 3630 | -9/Materials | Discovered new exit (range 12) 4259 | -9/Materials | Repaired Lgt. Armor Plating 4298 | -9/Materials | Repaired Imp. Heat Sink 4469 | -9/Materials | Discovered new exit (range 15) 4716 | -9/Materials | Build established: Mutant 4942 | -9/Materials | Entered Mines 4944 | -9/Mines | Met a Derelict bent on vengeance 5036 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 5200 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5204 | -9/Mines | Entered Zion 5960 | -7/Zion | Imprinted 5962 | -7/Zion | Declared Zion's savior 6525 | -7/Zion | Discovered new exit (range 16) 6572 | -7/Zion | Entered Proximity Caves 6572 | -6/Proximity Caves | Accompanied by 4 allies 6586 | -6/Proximity Caves | Core integrity fell below 50% 6893 | -6/Proximity Caves | Lost 4 allies 7189 | -6/Proximity Caves | Build established: Scavenger-Mutant 7385 | -6/Proximity Caves | Discovered new exit (range 5) 7677 | -6/Proximity Caves | Entered Factory 7677 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 8162 | -6/Factory | Discovered new exit (range 12) 8391 | -6/Factory | Retrieved Zion intel report: Branch Access 8391 | -6/Factory | Identified exit to Lower Caves 8392 | -6/Factory | Zion Recon squad teleported in 8535 | -6/Factory | Repaired Hardlight Generator 8801 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 8834 | -6/Factory | Build established: Mutant 8839 | -6/Factory | Spotted B-75 Beast 9228 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 9243 | -6/Factory | Found Hvy. Reactive Plating 9259 | -6/Factory | Terminal network hard line cut 9427 | -6/Factory | System corruption reached 10% 9693 | -6/Factory | Entered Lower Caves 9768 | -6/Lower Caves | Build established: Scavenger-Mutant 10078 | -6/Lower Caves | Build established: Mutant 10096 | -6/Lower Caves | Learned Factory emergency access door positions 10306 | -6/Lower Caves | Discovered new exit (range 13) 10378 | -6/Lower Caves | Entered another Lower Caves area 10764 | -6/Lower Caves | Core integrity fell below 50% 11049 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 11184 | -6/Lower Caves | Discovered new exit (range 16) 11190 | -6/Lower Caves | Entered Data Miner 11190 | -6/Data Miner | Discovered new exit (range 6) 11198 | -6/Data Miner | Met Data Miner 11213 | -6/Data Miner | Received God Mode back door access code from Data Miner 11222 | -6/Data Miner | Entered Proximity Caves 11306 | -5/Proximity Caves | Learned Factory emergency access door positions 11334 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 11367 | -5/Proximity Caves | Core integrity fell below 20% 11371 | -5/Proximity Caves | Destroyed self with Long-range Missile Launcher Last Messages --------------- Mak. Flight Unit destroyed. Y-72 Warden: "REQUESTING BACKUP." B-60 Warrior springs to life. L-41 Fighter springs to life. B-60 Warrior springs to life. Y-72 Warden destroyed. Lyr. Light Armor Plating destroyed. Destroyed Lyr. Light Armor Plating. Destroyed Carbon-fiber Leg. G-50 Soldier destroyed. Machine disabled. G-50 Soldier destroyed. System corrupted: Energy discharge (-11). Quantum Rifle fries itself beyond repair. Med. Treads fries itself beyond repair. Destroyed Carbon-fiber Leg. L-41 Fighter destroyed. Carbon-fiber Leg fries itself beyond repair. Lrn. Missile Launcher destroyed. Destroyed Lrn. Missile Launcher. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????###??#####??????????????????????? | | ?????????????????? ? b #??????????????????????? | | ?????????????????###+## ####???????????????????? | | ?????????????????#g " #???????????????????? | | ?????????#######?#b #???????????????????? | | ????????## #?#" % ##??????????????????? | | #???????? # #" * % #??????????????????? | | ##???????? # #" b l@ #???????????????????? | | ##????# #" %% #??????????????????? | | ##???? ### #??????????????????? | | #?????? # ##??????????????????? | | ##?????? #### # #???????????????????? | | ##?????## #??# ## ###???????????????????? | | ##???#### #???# # #????????????????????? | | ?##### #???# # #????????????????????? | | ## #???#### #????????????????????? | | # ##????## ##????????????????????? | | ## ##????# #????????????????????? | | ### #???# # ##???????????????????? | | #### #???#### #???????????????????? | | ##### #??????## # ##???????????????????? | | #### #???????## # #????????????????????? | | ##???????## # #????????????????????? | | ##???????# #????????????????????? | | # ##??????## ##????????????????????? | | ## ## #???##### #?????????????????????? | | ?## ## #???# #?????????????????????? | | ??#! ## ####???# ####?????????????????????? | | #?#%! ##???### #????????????????????????? | | #?## #??## #????????????????????????? | | #??## ####??# #????????????????????????? | | #???### #?????# #????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 21 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 14 Armor Coverage 900 Resistance: KI 40 Phase Shifting 5 Evasion (%) 64 Melee Accuracy 24 Target Analysis 5 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Imp. Carbon-fiber Leg | -7/Zion | Archive Imp. System Restoration Module | -7/Zion | Archive Lrn. Missile Launcher | -7/Zion | Archive Energy Filter | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Mak. Hacking Suite | -7/Zion | Archive Mak. Trap Scanner | -7/Zion | Archive Force Booster | -7/Zion | Archive Bore Cannon | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Imp. System Shield | -7/Zion | Archive Hvy. Battle Rifle | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Flak Gun | -7/Zion | Archive Mni. Assault Cannon | -6/Factory | Z-intel Imp. Heavy Laser | -6/Factory | Z-intel Imp. Airjet | -6/Factory | Z-intel Force Rifle | -6/Factory | Z-intel Enh. Nuclear Core | -6/Factory | Z-intel Gui. EMP Blaster | -6/Factory | Z-intel Hvy. Particle Gun | -6/Factory | Z-intel Cld. Aerolev Unit | -6/Factory | Z-intel Cld. VTOL Module | -6/Factory | Z-intel Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Enh. Coil Gun | -6/Data Miner | Free Adv. VSS Leg | -6/Data Miner | Free Adv. Coolant Injector | -6/Data Miner | Free Matter Neutralizer | -6/Data Miner | Free Adv. Drone Bay | -6/Data Miner | Free Adv. Power Amplifier | -6/Data Miner | Free Adv. Weapon Cycler | -6/Data Miner | Free Biometal Medium Treads | -6/Data Miner | Free Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive K-01 Serf | -6/Factory | Z-intel T-07 Excavator | -6/Factory | Z-intel M-22 Extractor | -6/Factory | Z-intel L-41 Fighter | -6/Factory | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Adventurer Brute Force Challenges ------------ None Game ------ Seed EfficiencyAssemblyBoregun Manual? 0 Play Time 01:04:24 Cumulative 42.3 hours Start 2024.07.16 @ 11:25:13 End 2024.07.16 @ 12:38:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 83 Rogue 82 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 39 Achievement% 33 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9878c135-360e-4c8c-a813-f4949439f47c