Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.10.31 @ 22:44:36 // Halloween2020/ForbiddenLore Player: W_W Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (44) 220 Value Destroyed (614) 614 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1274 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 296/300 Energy 250/250 System Corruption 0% Temperature Cool (9) Movement Treading (180) Ox1 Location -10/Mines Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (2) ------ High-capacity Storage Unit High-capacity Storage Unit > --- WEAPON (2) ------- Light Assault Rifle Light Assault Rifle > --- INVENTORY (20) --- Ion Engine Light Nuclear Core Light Nuclear Core Flight Unit Improved Heat Sink Medium Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Medium Matter Pod (100) Experimental Sensor Array Medium Armor Plating Hacking Suite Particle Gun Light Assault Rifle Light Assault Rifle Rocket Launcher Mining Laser Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit > --- WEAPON ----------- EM Shotgun Light Cannon > --- INVENTORY -------- Ion Engine Ion Engine Ion Engine Light Ion Engine Light Nuclear Core Light Treads Light Treads Medium Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Medium Matter Pod Medium Armor Plating Hacking Suite Light Assault Rifle Light Assault Rifle Mining Laser [Rating: 10] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Storage High-capacity Storage Unit Processor Signal Interpreter Weapon Light Assault Rifle Energy Gun EM Shotgun Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -10 ------- Run | Scr Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 29 | 9 11 9 Power 5 | 1 2 2 Engine 5 | 1 2 2 Core . | . . . Reactor . | . . . Propulsion 5 | 2 1 2 Treads 5 | 2 1 2 Leg . | . . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 9 | 3 6 . Device . | . . . Storage 8 | 3 5 . Processor 1 | . 1 . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 10 | 3 2 5 Energy Gun 1 | . . 1 Energy Cannon . | . . . Ballistic Gun 8 | 3 1 4 Ballistic Cannon 1 | . 1 . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 7 | . . 7 Power 1 | . . 1 Propulsion 2 | . . 2 Utility . | . . . Weapon 4 | . . 4 Highest Loss Streak 3 | . . 3 Average Slot Usage (%) 98 | . 100 96 Engine 13 | . 14 12 Treads 27 | . 28 27 Storage 28 | . 28 28 Ballistic Gun 23 | . 24 22 Ballistic Cannon 3 | . 3 2 Naked Turns . | . . . Heaviest Build 75 | 14 74 75 Greatest Support 40 | 40 40 40 Greatest Overweight (x) 3 | 3 1 3 Average Overweight (x) . | . . 1 Largest Inventory Capacity 20 | 6 20 20 Average Capacity 15 | 5 15 20 Most Carried 20 | 6 20 20 Average Carried 14 | 2 14 19 Final Capacity 20 | 6 20 20 Final Carried 20 | 6 19 20 Class Distribution -------------------- 62% | Hauler-Mutant 37% | Mutant Dominant Class ---------------- Hauler-Mutant | -10/Materials Hauler-Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Scr Mat Min Matter Collected 1083 | 482 261 340 Remotely . | . . . Salvage Created 1082 | 264 449 369 Parts 97 | 19 39 39 Haulers Intercepted 2 | . 2 . Recyclers Shooed 2 | . 2 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Scr Mat Min Combat Hostiles Destroyed 28 | . 10 18 Guns 24 | . 9 15 Cannons 4 | . 1 3 Classes Destroyed 8 | 3 5 . Worker 4 | 4 . . Tunneler 5 | 5 . . Hauler 2 | . 2 . Recycler 2 | 1 1 . Operator 1 | . 1 . Watcher 2 | . 2 . Swarmer 20 | . 6 14 Grunt 8 | . 4 4 Best Kill Streak 6 | 4 4 6 Combat Bots Only 6 | . 4 6 Max Kills in Single Turn 1 | 1 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Scr Mat Min Damage Taken 1417 | . 406 1011 Core 262 | . 110 152 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 137 | 29 50 58 Largest 2 | 2 2 2 Hottest 80 | 40 55 80 Shots Fired 259 | 58 100 101 Gun 225 | 58 83 84 Cannon 34 | . 17 17 Launcher . | . . . Special . | . . . Kinetic 244 | 58 100 86 Thermal . | . . . Explosive . | . . . Electromagnetic 15 | . . 15 Robot Hit Streak 17 | 17 8 13 Robot Miss Streak 5 | 2 3 5 Penetration Max . | . . . Secondary Targets 5 | . 4 1 Max Gunslinging Chain 1 | . 1 1 Shots Hit Robots 181 | 41 68 72 Core Hits 76 | 13 29 34 Critical Hits 2 | . 1 1 Critical Kills 1 | . 1 . Critical Parts Destroyed 1 | . . 1 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1827 | 390 791 646 Guns 1452 | 387 528 537 Cannons 274 | . 187 87 Explosions . | . . . Melee . | . . . Ramming 101 | 3 76 22 Kinetic 1622 | 387 715 520 Thermal . | . . . Explosive . | . . . Electromagnetic 104 | . . 104 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage 7 | . 2 5 Projectiles 7 | . 2 5 Explosions . | . . . Melee . | . . . Knockbacks 1 | . 1 . Impact . | . . . Kinetic 1 | . 1 . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed 11 | 1 7 3 Targets Rammed 11 | 1 7 3 Kicked . | . . . Crushed . | . . . Highest Temperature 92 | . 18 92 Average Temperature 22 | . 5 30 Received Heat Transfer 333 | . 147 186 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -10 ------- Run | Scr Mat Min Peak Influence 294 | 50 209 294 Initial 32 | . 32 24 Average 105 | 27 80 182 Maximum Alert Level 1 | . 1 1 Low Security (%) 86 | 100 94 67 Level 1 13 | . 5 32 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 2 | . 2 . Investigation . | . . . Extermination . | . . . Reinforcement 2 | . 2 . Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -10 --------- Run | Scr Mat Min Distress Signals 1 | . . 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 43 | . 19 24 Peak Tracking Total 6 | . 4 6 Tactical Retreats 3 | . 1 2 Traps | -11 -10 -10 ------- Run | Scr Mat Min Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Scr Mat Min Machines Disabled 1 | . 1 . Max in Single Turn 1 | . 1 . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -10 --------- Run | Scr Mat Min Machines Accessed 8 | . 8 . Terminals 6 | . 6 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 27 | . 27 . Successful 19 | . 19 . Failed 8 | . 8 . Catastrophic . | . . . Database Lockouts . | . . . Manual 15 | . 15 . Terminals 20 | . 20 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 7 | . 7 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 5 | . 5 . Record 1 | . 1 . Prototype ID Bank 1 | . 1 . Locate Traps 1 | . 1 . Transport Status 1 | . 1 . Reinforcement Status 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 3 | . 3 . Retrieve Matter 1 | . 1 . Retrieve Components 2 | . 2 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 11 | . 11 . Terminals 9 | . 9 . Assimilate 5 | . 5 . Botnet 4 | . 4 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . 2 . Mask 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered 1 | . 1 . Used 1 | . 1 . Hacking Detections 6 | . 6 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components 10 | . 10 . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Scr Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Scr Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Scr Mat Min Robot Analysis Total . | . . . Derelict Logs Recovered 1 | . . 1 Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Scr Mat Min Turns Passed 2595 | 357 1418 820 Spaces Moved 1115 | 69 699 347 Core 12 | 12 . . Treads 1103 | 57 699 347 Legs . | . . . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 180 Average Speed 172 | 156 170 180 Slowest Speed 220 | 200 180 220 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 52 | 6 96 55 Regions Visited 2 Branch Regions 1 Pre-discovered Areas 1 | . . 1 Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched 1 | . . 1 Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Scr Mat Min Total 1560 | 262 837 461 Wait 187 | 148 26 13 Move 1113 | 68 698 347 Hop . | . . . Pick Up 52 | 5 28 19 Fast Attach 11 | 8 3 . Attach 8 | . . 8 Detach 1 | 1 . . Swap 10 | 1 8 1 Drop 30 | 1 17 12 Fire 137 | 29 50 58 Melee . | . . . Ram . | . . . Kick . | . . . Crush 11 | 1 7 3 Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -10/Mines (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 358 | -11/Scrapyard | Entered Materials 371 | -10/Materials | Build established: Mutant 768 | -10/Materials | Discovered new exit (range 3) 1020 | -10/Materials | Discovered new exit (range 7) 1281 | -10/Materials | Build established: Hauler-Mutant 1332 | -10/Materials | Discovered new exit (range 4) 1390 | -10/Materials | Discovered new exit (range 4) 1512 | -10/Materials | Discovered new exit (range 16) 1722 | -10/Materials | Identified exit to Mines 1776 | -10/Materials | Entered Mines 1896 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1908 | -10/Mines | Core integrity fell below 50% 1968 | -10/Mines | Lost 3 parts (1n2w) 2360 | -10/Mines | Core integrity fell below 20% 2462 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2466 | -10/Mines | Found Prototype Device 2581 | -10/Mines | Discovered new exit (range 7) 2588 | -10/Mines | Learned location of Zion (-7) 2596 | -10/Mines | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02380_ Acquired Lgt. Nuclear Core. 02386_ Dropped Ion Engine. 02388_ Acquired Particle Gun. 02391_ Dropped Lgt. Assault Rifle. 02393_ Acquired Imp. Heat Sink. 02394_ Acquired 10 matter. 02406_ Slammed into U-05 Engineer. 02462_ A damaged part is partially visible under some rubble. There's a note attached: "Everyone keeps telling us we should avoid high-traffic areas because that's where patrols are more likely to show up, but that doesn't do us much good if we can't spot those areas until they're on top of us... With this we can! Deliver it to Megawrench for repairs then we'll never be afraid of an ambush while sneaking around Materials again, ha." 02466_ Dropped Med. Laser. 02466_ Acquired Prototype Device. 02559_ Slammed into K-01 Serf. 02581_ EXIT=FOUND 02588_ Acquired derelict log, extracted data. World map updated: -7/Zion. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????##??????????????????? | | ???????????????????????????? ??????????????????? | | ???????????????????????????? ??????????????????? | | ???????????????????????????? ??????????????????? | | ???????????????????????????# ??????????????????? | | ??????????????????????????? ??????????????????? | | ??????????????????????????? ??????????????????? | | ??????????????????????????? ??????????????????? | | ???????????????????????????