Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.27 @ 23:54:33 Player: sentrybuster Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (94) 470 Value Destroyed (2940) 2940 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (216) 216 TOTAL SCORE: 7846 Bonus ------- High Alert Combat Kills 216 Cogmind --------- Core Integrity 599/1000 Matter 30/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Walking (150) Ox1 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Enhanced Armored Leg VTOL Module > --- UTILITY (7) ------ Large Storage Unit Enhanced Optical Array Improved Signal Interpreter Target Analyzer Improved Hacking Suite Improved Field Recycling Unit > --- WEAPON (5) ------- (None) > --- INVENTORY (10) --- Improved Heat Sink Cooling System Hypervelocity Gauss Cannon Mini Grenade Launcher Peak State ------------ > --- POWER ------------ F-cell Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Improved Cooling System Large Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON ----------- Lightning Gun Lightning Gun Phase Cannon Heavy Machine Gun Hypervelocity Gauss Cannon > --- INVENTORY -------- F-cell Engine Cooling System Enhanced Optical Array Particle Charger Improved Light Armor Plating Improved Field Recycling Unit EM Pulse Cannon Mini Grenade Launcher Heavy Missile Launcher [Rating: 55] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Nuclear Core Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Flight Unit VTOL Module Utility Large Storage Unit Device Integration Mediator Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Improved Hacking Suite Protection Reactive Plating Weapon Shotgun Energy Gun Gatling Laser Energy Cannon EM Pulse Cannon Ballistic Gun Shotgun Ballistic Cannon Flak Cannon Launcher Heavy Missile Launcher Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Slots Evolved 10 | . . 2 2 2 . . 2 2 Power . | . . . . . . . . . Propulsion 2 | . . . . . . . 1 1 Utility 5 | . . 1 2 . . . 1 1 Weapon 3 | . . 1 . 2 . . . . Parts Attached 113 | 6 7 9 33 8 2 24 15 9 Power 9 | 1 1 . 2 . . 2 2 1 Engine 7 | 1 1 . 1 . . 1 2 1 Core 2 | . . . 1 . . 1 . . Reactor . | . . . . . . . . . Propulsion 17 | 2 2 2 4 1 1 3 . 2 Treads 2 | 2 . . . . . . . . Leg 14 | . 2 2 4 1 1 3 . 1 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 1 | . . . . . . . . 1 Utility 32 | 1 1 2 6 3 . 10 5 4 Device 19 | . 1 1 3 2 . 8 3 1 Storage 2 | 1 . 1 . . . . . . Processor 6 | . . . 1 . . 2 2 1 Hackware 1 | . . . . . . . . 1 Protection 4 | . . . 2 1 . . . 1 Artifact . | . . . . . . . . . Weapon 55 | 2 3 5 21 4 1 9 8 2 Energy Gun 20 | 1 . 1 7 2 . 6 3 . Energy Cannon 10 | . . 2 4 1 . 1 1 1 Ballistic Gun 11 | 1 3 1 2 1 . 1 2 . Ballistic Cannon 3 | . . . 1 . 1 1 . . Launcher 11 | . . 1 7 . . . 2 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . . . . 2 1 1 Parts Lost 38 | . 2 . 10 . 4 5 5 12 Power 5 | . . . 2 . 1 . . 2 Propulsion 6 | . 1 . 2 . . 1 . 2 Utility 11 | . . . 3 . 3 . 2 3 Weapon 16 | . 1 . 3 . . 4 3 5 Highest Loss Streak 10 | . 2 . 2 . 4 3 2 10 Average Slot Usage (%) 86 | . 83 92 94 98 63 80 91 56 Engine 6 | . 14 11 7 . . 4 6 4 Core 1 | . . . . 7 3 2 . . Treads 1 | . 18 . . . . . . . Leg 14 | . 6 22 17 15 13 14 13 4 Device 13 | . 3 18 22 6 2 8 18 1 Storage 8 | . 14 11 9 7 7 7 6 5 Processor 10 | . . . 1 7 7 18 13 23 Protection 2 | . . . 8 14 6 . . 1 Energy Gun 10 | . 7 6 9 24 9 11 9 1 Energy Cannon 5 | . . 1 5 2 7 8 6 1 Ballistic Gun 6 | . 19 20 5 5 2 . 7 2 Ballistic Cannon 2 | . . . 6 4 . 1 4 . Naked Turns . | . . . . . . . . . Heaviest Build 65 | 9 17 34 55 49 46 57 65 54 Greatest Support 40 | 40 40 26 34 34 34 36 33 33 Greatest Overweight (x) 9 | . . 1 2 1 1 2 1 9 Average Overweight (x) . | . . . 1 1 . . 1 1 Largest Inventory Capacity 10 | 6 6 10 10 10 10 10 10 10 Average Capacity 9 | 5 6 8 10 10 10 10 10 10 Most Carried 10 | 4 6 8 10 10 10 10 10 9 Average Carried 8 | 1 4 6 9 9 9 9 9 5 Final Capacity 10 | 6 6 10 10 10 10 10 10 10 Final Carried 10 | 4 6 8 10 10 9 10 9 4 Class Distribution -------------------- 34% | Mutant 31% | Skirmisher 16% | Gunner 16% | Tank Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Tank | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Skirmisher | -7/Factory Skirmisher | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Matter Collected 1849 | 184 80 146 585 . . 552 254 48 Remotely . | . . . . . . . . . Salvage Created 3342 | . 222 311 1173 . . 653 856 127 Parts 204 | . 16 31 66 . . 38 44 9 Haulers Intercepted 3 | . . . 1 . . 2 . . Recyclers Shooed 4 | . . . 2 . . . 2 . Parts Field Recycled 12 | . . . . . . 11 . 1 Retrieved Matter 113 | . . . . . . 111 . 2 Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Combat Hostiles Destroyed 71 | . 7 9 31 . . 7 12 5 Guns 28 | . 7 6 6 . . 2 6 1 Cannons 24 | . . 2 12 . . 5 3 2 AOE 19 | . . 1 13 . . . 3 2 Classes Destroyed 16 | . 2 4 8 . . 2 . . Worker 5 | . . 2 . . . 2 1 . Builder 6 | . . . 3 . . 1 2 . Tunneler 1 | . . . 1 . . . . . Hauler 3 | . . . 1 . . 2 . . Recycler 5 | . . . 2 . . 1 2 . Mechanic 1 | . . . . . . 1 . . Operator 1 | . . . 1 . . . . . Watcher 1 | . . 1 . . . . . . Swarmer 21 | . 3 3 6 . . . 4 5 Grunt 25 | . 4 4 13 . . 1 3 . Brawler 3 | . . 1 2 . . . . . Duelist 4 | . . . 4 . . . . . Protector 1 | . . . 1 . . . . . Sentry 10 | . . 1 4 . . 3 2 . Hunter 3 | . . . 1 . . 1 1 . Programmer 4 | . . . . . . 2 2 . Best Kill Streak 11 | . 3 5 11 . . 2 4 2 Combat Bots Only 10 | . 3 3 10 . . 2 4 2 Max Kills in Single Turn 4 | . 2 3 4 . . 2 3 2 Gunslinging 1 | . 1 . . . . . . . Exploded 4 | . . 1 4 . . . 3 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Damage Taken 5813 | . 448 230 1842 . 141 852 1051 1249 Core 1128 | . 63 71 275 . 49 141 128 401 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 77 | 100 74 82 50 . . 72 84 . Volleys Fired 194 | . 25 19 69 2 . 39 28 12 Largest 5 | . 2 3 3 4 . 4 5 4 Hottest 291 | . 60 147 168 206 . 259 291 203 Shots Fired 472 | . 46 45 146 5 . 86 123 21 Gun 267 | . 46 38 54 3 . 39 74 13 Cannon 179 | . . 6 77 2 . 47 41 6 Launcher 26 | . . 1 15 . . . 8 2 Special . | . . . . . . . . . Kinetic 188 | . 27 30 55 1 . 14 51 10 Thermal 161 | . 19 14 55 3 . 40 28 2 Explosive 26 | . . 1 15 . . . 8 2 Electromagnetic 97 | . . . 21 1 . 32 36 7 Robot Hit Streak 22 | . 10 11 10 2 . 22 6 6 Robot Miss Streak 8 | . 1 6 6 4 . 3 8 2 Penetration Max 1 | . . . . . . 1 1 . Secondary Targets 2 | . 2 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 300 | . 38 23 103 1 . 66 63 6 Core Hits 198 | . 13 16 94 . . 30 35 10 Critical Hits 11 | . . . 1 . . 5 5 . Critical Kills 4 | . . . . . . 2 2 . Critical Parts Destroyed 7 | . . . 1 . . 3 3 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7597 | . 355 434 3222 . . 1178 2004 404 Guns 2767 | . 355 321 561 . . 550 877 103 Cannons 2102 | . . 41 900 . . 628 415 118 Explosions 2691 | . . 72 1745 . . . 712 162 Melee . | . . . . . . . . . Ramming 37 | . . . 16 . . . . 21 Kinetic 1889 | . 160 278 624 . . 141 599 87 Thermal 2012 | . 195 84 602 . . 733 366 32 Explosive 2665 | . . 72 1745 . . . 686 162 Electromagnetic 994 | . . . 235 . . 304 353 102 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 9 | . . . 8 . 8 9 4 . Average Corruption 6 | . . . 8 . 8 8 2 . Corruption Purged . | . . . . . . . . . Effects 79 | . . . 24 . 3 44 8 . Message Errors 16 | . . . 5 . . 7 4 . Matter Fused 13 | . . . 4 . 1 8 . . Heat Flow Errors 12 | . . . 2 . . 10 . . Energy Discharges 13 | . . . 2 . 1 8 2 . Parts Rejected 1 | . . . . . 1 . . . Data Loss (minor) 6 | . . . 4 . . 1 1 . Data Loss (major) 4 | . . . . . . 4 . . Misfires 2 | . . . . . . 2 . . Targeting Errors 11 | . . . 6 . . 4 1 . Weapon Failures 1 | . . . 1 . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 94 | . . . 56 . . 7 31 . Projectiles 47 | . . . 11 . . 7 29 . Explosions 47 | . . . 45 . . . 2 . Melee . | . . . . . . . . . Knockbacks 23 | . . . 19 . . 1 3 . Impact . | . . . . . . . . . Kinetic 20 | . . . 17 . . 1 2 . Secondary 3 | . . . 2 . . . 1 . Self-Inflicted Damage 289 | . . . 156 . . . 58 75 Shots 9 | . . . 5 . . . 2 2 Rammed 8 | . . . 2 . . . . 6 Targets Rammed 10 | . . . 4 . . . . 6 Kicked 2 | . . . 2 . . . . . Crushed . | . . . . . . . . . Highest Temperature 364 | . 132 246 330 150 . 364 240 27 Average Temperature 99 | . 64 81 115 65 . 103 77 16 Received Heat Transfer 936 | . 198 45 531 . . 90 72 . Effects 11 | . . . 6 . . 5 . . Shutdowns 1 | . . . . . . 1 . . Energy Bleed 3 | . . . 3 . . . . . Interference 7 | . . . 3 . . 4 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . 1 . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 5 | . 1 . 1 . . 2 1 . Heat Transferred 3729 | . 450 185 1184 . . 1466 407 37 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Peak Influence 742 | . 140 202 742 361 126 121 416 272 Initial 337 | . . 59 68 337 126 56 35 198 Average 160 | . 94 130 331 355 96 55 116 231 Maximum Alert Level 3 | . . 1 3 1 . . 2 1 Low Security (%) 72 | 100 100 97 33 . 100 100 83 21 Level 1 19 | . . 2 33 100 . . 12 78 Level 2 6 | . . . 29 . . . 4 . Level 3 . | . . . 3 . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 19 | . . . 8 2 . 4 5 . Investigation 2 | . . . . . . 1 1 . Extermination 5 | . . . . 1 . 2 2 . Reinforcement 8 | . . . 4 1 . 1 2 . Assault 2 | . . . 2 . . . . . Garrison 2 | . . . 2 . . . . . Intercept . | . . . . . . . . . Construction Impeded 3 | . . . 1 . . . 2 . Haulers Reinforced 1 | . . . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Distress Signals 9 | . 1 3 4 . . . 1 . Communications Jammed 57 | . . . 57 . . . . . Distress Signals 56 | . . . 56 . . . . . Times Spotted 121 | . 8 13 59 2 5 7 15 12 Peak Tracking Total 9 | . 5 5 9 1 5 2 5 5 Tactical Retreats 6 | . . . 5 . . . 1 . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Traps Triggered 4 | . 2 . . 1 . 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Machines Disabled 9 | . . 2 4 . . 1 1 1 Max in Single Turn 1 | . . 1 1 . . 1 1 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Machines Accessed 16 | . 2 4 3 1 . 3 2 1 Terminals 12 | . 2 4 3 1 . 1 . 1 Fabricators 1 | . . . . . . . 1 . Repair Stations 1 | . . . . . . 1 . . Recycling Units 2 | . . . . . . 1 1 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 43 | . 3 13 11 2 . 9 4 1 Successful 24 | . 2 9 5 1 . 5 1 1 Failed 19 | . 1 4 6 1 . 4 3 . Catastrophic 1 | . . . . 1 . . . . Database Lockouts . | . . . . . . . . . Manual 25 | . . 9 10 2 . 4 . . Terminals 35 | . 3 13 11 2 . 5 . 1 Fabricators 1 | . . . . . . . 1 . Repair Stations 2 | . . . . . . 2 . . Recycling Units 5 | . . . . . . 2 3 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 10 | . 2 5 1 . . 1 . 1 Prototype ID Bank 1 | . . 1 . . . . . . Alert Level 1 | . . 1 . . . . . . Locate Traps 3 | . 2 1 . . . . . . Zone Layout 5 | . . 2 1 . . 1 . 1 Fabricator Hacks 1 | . . . . . . . 1 . Network Status 1 | . . . . . . . 1 . Repair Station Hacks 2 | . . . . . . 2 . . Scan Component 1 | . . . . . . 1 . . Repair 1 | . . . . . . 1 . . Recycling Unit Hacks 1 | . . . . . . 1 . . Retrieve Components 1 | . . . . . . 1 . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 10 | . . 4 4 1 . 1 . . Terminals 10 | . . 4 4 1 . 1 . . Track 1 | . . 1 . . . . . . Botnet 7 | . . 2 3 1 . 1 . . Operators 2 | . . 1 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 13 | . 1 4 3 1 . 2 1 1 Full Trace Events 1 | . . . . . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . Time 56 | . . . . . . 56 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 10 | . . . . . . 10 . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Total Allies 1 | . . . . . 1 . . . Largest Group 1 | . . . . . 1 . . . Highest-Rated Group 31 | . . . . . 31 . . . Highest-Rated Ally 31 | . . . . . 31 . . . Total Orders . | . . . . . . . . . Ally Attacks 8 | . . . . . 8 . . . Total Damage 151 | . . . . . 151 . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Turns Passed 4733 | 91 320 506 921 339 112 1463 732 249 Spaces Moved 2348 | 48 155 216 381 202 74 778 400 94 Core 6 | 2 . . . . . . . 4 Treads 149 | 46 103 . . . . . . . Legs 2183 | . 52 216 381 202 74 778 400 80 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 10 | . . . . . . . . 10 Fastest Speed 50 | 50 120 120 130 155 130 125 150 150 Average Speed 153 | 155 146 140 159 157 149 151 150 195 Slowest Speed 500 | 160 160 150 190 160 160 180 150 500 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . . . Exploration Rate (%) 23 | 4 30 21 42 6 78 16 13 3 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 270 | . . 44 117 . . . 100 9 Melee . | . . . . . . . . . Projectile 13 | . . . . . . . 13 . AOE 257 | . . 44 117 . . . 87 9 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Total 3074 | 62 208 378 555 221 75 988 459 128 Wait 317 | 4 10 131 51 . . 110 5 6 Move 2341 | 47 154 215 380 202 73 777 399 94 Hop . | . . . . . . . . . Pick Up 37 | 5 6 1 7 3 . 12 3 . Fast Attach 48 | 5 3 2 12 4 1 11 7 3 Attach 35 | 1 4 1 5 3 1 11 3 6 Detach 18 | . 2 1 3 2 . 8 1 1 Swap 30 | . . 6 16 1 . 2 5 . Drop 35 | . 4 2 8 4 . 9 8 . Fire 194 | . 25 19 69 2 . 39 28 12 Melee . | . . . . . . . . . Ram 3 | . . . . . . . . 3 Kick 7 | . . . 4 . . . . 3 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 9 | . . . . . . 9 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 92 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 407 | -10/Materials | Discovered new exit (range 5) 412 | -10/Materials | Entered another Materials area 412 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 855 | -9/Materials | Discovered new exit (range 15) 886 | -9/Materials | Build established: Skirmisher 918 | -9/Materials | Entered another Materials area 918 | -8/Materials | Evolved 2 slots: Utility x2 1183 | -8/Materials | Crushed by falling debris 1266 | -8/Materials | Build established: Tank 1718 | -8/Materials | First assault squad dispatched 1736 | -8/Materials | Garrison activated, responded to threat 1789 | -8/Materials | Destroyed 10 combat bots 1824 | -8/Materials | Discovered new exit (range 5) 1839 | -8/Materials | Entered Factory 1839 | -7/Factory | Evolved 2 slots: Weapon x2 2178 | -7/Factory | Sucked down chute 2178 | -7/Factory | Entered Waste 2179 | -7/Waste | Met a frightened Derelict 2191 | -7/Waste | Spotted C-40 Crusher 2193 | -7/Waste | EMP discharged 2202 | -7/Waste | Spotted C-40 Crusher 2206 | -7/Waste | Spotted C-40 Crusher 2212 | -7/Waste | Spotted C-40 Crusher 2220 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2225 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2229 | -7/Waste | Spotted C-40 Crusher 2235 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2262 | -7/Waste | Discovered new exit (range 16) 2266 | -7/Waste | Lost 4 parts (1p3u) 2290 | -7/Waste | Entered Factory 2729 | -7/Factory | Build established: Gunner 3443 | -7/Factory | Repaired Hyp. Gauss Cannon 3525 | -7/Factory | Build established: Skirmisher 3624 | -7/Factory | Lost 3 parts (1n2w) 3745 | -7/Factory | Discovered new exit (range 3) 3751 | -7/Factory | Identified exit to Factory 3753 | -7/Factory | Entered another Factory area 3753 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4399 | -6/Factory | Discovered new exit (range 16) 4427 | -6/Factory | Identified exit to Factory 4485 | -6/Factory | Entered another Factory area 4485 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4597 | -5/Factory | Lost 10 parts (1p2n2u5w) 4734 | -5/Factory | Self-destructed Last Messages --------------- 04596_ Acquired 18 matter. 04619_ The unstable cave ceiling collapses. 04631_ R-10 Processor collects Lgt. Nuclear Core. 04640_ Acquired Prototype Leg. 04640_ Identified Enh. Armored Leg. 04646_ Acquired Imp. Hacking Suite. 04660_ Terminal disabled. 04675_ Slammed into R-10 Processor. 04695_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 04697_ U-05 Engineer lays Concrete. 04709_ Slammed into O-24 Administrator. 04709_ Mni. Grenade Launcher permanently disabled. 04709_ Destabilizing: Short circuit. 04709_ U-05 Engineer lays Concrete. 04724_ Imp. Field Recycling Unit collects Com. Battery, recycling 2 matter... 04726_ C-30 ARC bursts open, deploying its payload. 04726_ S-27 Virus unfolds itself. 04728_ F-cell Engine destroyed. 04730_ Adv. Targeting Computer destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??# ?????????????????????????????????????????????? | | ??# ?????????????????????????????????????????????? | | ??# ######???????????????????????????????????????? | | ??# ???????????????????????????????????????? | | ??# ???????????????????????????????????????? | | ??# ???????????????????????????????????????? | | ??+ ???????????????????????????????????????? | | ??# ???????????????????????????????????????? | | ??# ??????????????????????? #??????????????? | | ??# ?????????????????????? #??????????????? | | ??# ?###########????????? #??????????????? | | ??# ## #???????? #??????????????? | | ??# s%s ######## #??????????????? | | ??# s #???????????????? | | ??# T @ #???????????????? | | ??# "s #???????????????? | | ??# #???????????????? | | ??# #???????????????? | | ??# o ####### #???????????????? | | ??# ##### ! #?????? #???????????????? | | ### #########+#########?? ?????????????? | | # """ """ """ #?? ??????????? | | # """ """ """ #?? ????????? | | # """ """ """ #?? ???????? | | # #?? ??????? | | """ # #??# ########## ??????? | | """ # #??? #????????????????? | | """ # #??? #????????????????? | | % ###################??? ????????????????? | | ######### #???? ????????????????? | | % + """ #????# ???????????????? | | ### ####### """ #????? ???????????????? | | ??# #?????# """ #????? ??????????????? | | ??#[ """ #?????# #????? ?????????????????? | | ??# """ #?????# #????????????????????????? | | ??# """ #?????# ""T"" #????????????????????????? | | ??# ####### """"" #????????????????????????? | | ??# # # #????????????????????????? | | ??######## ###+######????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 19 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 13 Terrain Scan Density 10 Jamming Range 8 Base Temperature (-) 100 Armor Coverage 300 Resistance: KI 20 Resistance: TH 10 Resistance: EM 15 Evasion (%) 40 Targeting Accuracy 11 Target Analysis 5 Recoil Reduction 2 Particle Charging 15 Offensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StealthAdvancedGravjet Manual? 0 Play Time 00:52:34 Cumulative 133.0 hours Start 2021.02.26 @ 20:27:22 End 2021.02.27 @ 23:54:33 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 234 Rogue 230 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 63 Gallery% 73 Achievement% 49 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a188397b-ce0f-4293-bd8d-8003f19d0d1a