Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.18 @ 09:25:38 Player: Exp. Geonium Core Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (53) 265 Value Destroyed (1952) 1952 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4957 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 148/700 Matter 113/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ Enhanced Optical Array Advanced Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Improved Heat Sink Improved Sensor Array Relay Coupler [NC] (23) Relay Coupler [Duelist] (30) Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Large Storage Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Hacking Suite > --- WEAPON ----------- Gatling Laser Powered Hammer > --- INVENTORY -------- Deuterium Engine Light Nuclear Core Wheel Wheel Wheel Improved Heat Sink Improved Sensor Array Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Shock Rifle Gatling Laser Minigun Advanced Assault Cannon Improved Grenade Launcher Datajack [Rating: 44] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Wheel Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Minigun Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Minigun Ballistic Cannon Advanced Assault Cannon Launcher Shock Bomb Launcher Impact Weapon Powered Hammer Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion . | . . . . . . Utility 6 | . . 2 2 2 . Weapon . | . . . . . . Parts Attached 59 | 6 3 5 13 17 15 Power 8 | 1 . 1 2 1 3 Engine 8 | 1 . 1 2 1 3 Core . | . . . . . . Reactor . | . . . . . . Propulsion 9 | 2 1 . 1 2 3 Treads . | . . . . . . Leg . | . . . . . . Wheel 9 | 2 1 . 1 2 3 Hover . | . . . . . . Flight . | . . . . . . Utility 19 | 1 2 3 3 8 2 Device 4 | . . . 2 2 . Storage 5 | 1 2 2 . . . Processor 6 | . . . . 4 2 Hackware 1 | . . . . 1 . Protection 3 | . . 1 1 1 . Artifact . | . . . . . . Weapon 23 | 2 . 1 7 6 7 Energy Gun 6 | . . . 1 3 2 Energy Cannon 1 | . . 1 . . . Ballistic Gun 6 | 2 . . 3 . 1 Ballistic Cannon 2 | . . . . 1 1 Launcher 4 | . . . 3 . 1 Special Weapon . | . . . . . . Impact Weapon 3 | . . . . 2 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes 2 | . . 1 1 . . Parts Lost 27 | . . 1 8 2 16 Power 4 | . . 1 . 1 2 Propulsion 6 | . . . 2 . 4 Utility 6 | . . . 3 . 3 Weapon 11 | . . . 3 1 7 Highest Loss Streak 14 | . . 1 5 1 14 Average Slot Usage (%) 88 | . 90 99 81 90 74 Engine 8 | . 14 10 9 7 4 Wheel 13 | . 28 22 12 9 4 Device 6 | . . . 10 11 . Storage 22 | . 19 34 27 17 14 Processor 12 | . . . . 21 34 Hackware 1 | . . . . 2 4 Protection 3 | . . 9 6 2 . Energy Gun 3 | . . . 3 6 2 Energy Cannon 2 | . . 10 3 . . Ballistic Gun 8 | . 28 11 8 2 2 Ballistic Cannon 1 | . . . . 3 2 Naked Turns . | . . . . . . Heaviest Build 64 | 12 40 59 63 64 52 Greatest Support 28 | 26 26 20 26 28 28 Greatest Overweight (x) 11 | . 1 2 5 3 11 Average Overweight (x) 1 | . . 2 2 1 2 Largest Inventory Capacity 24 | 6 16 24 20 20 16 Average Capacity 17 | 4 9 20 20 17 15 Most Carried 20 | 2 7 15 20 19 16 Average Carried 13 | 1 4 11 18 15 10 Final Capacity 20 | 6 16 20 20 16 4 Final Carried 17 | 2 7 15 17 16 4 Class Distribution -------------------- 44% | Hauler-Mutant 25% | Mutant 18% | Skirmisher 6% | Assassin 5% | Hauler-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -8/Materials Skirmisher | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Gar Matter Collected 1207 | 206 104 166 264 301 166 Remotely . | . . . . . . Salvage Created 1887 | . 146 423 669 361 288 Parts 120 | . 13 33 39 24 11 Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | . 2 . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Combat Hostiles Destroyed 45 | . 5 9 15 6 10 Guns 25 | . 5 3 11 3 3 Cannons 14 | . . 6 1 3 4 AOE 5 | . . . 3 . 2 Classes Destroyed 10 | . 3 2 . 3 2 Worker 4 | . 1 1 1 1 . Builder 3 | . . 1 1 1 . Recycler 1 | . . . . 1 . Swarmer 14 | . 3 3 4 . 4 Grunt 12 | . 2 . 8 1 1 Protector 1 | . . . . . 1 Sentry 13 | . . 6 3 2 2 Demolisher 1 | . . . . . 1 Hunter 1 | . . . . 1 . Programmer 3 | . . . . 2 1 Best Kill Streak 6 | . 3 4 5 2 6 Combat Bots Only 6 | . 2 3 5 1 6 Max Kills in Single Turn 2 | . 1 1 1 2 1 Gunslinging . | . . . . . . Exploded 1 | . . . 1 . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Damage Taken 3656 | . 98 303 1108 233 1914 Core 709 | . . 36 121 . 552 Absorbed by Shields 146 | . . . . . 146 Core Remaining (%) 92 | 100 100 91 78 . . Volleys Fired 147 | . 21 19 54 23 30 Largest 2 | . 2 2 2 2 2 Hottest 128 | . 40 88 93 128 105 Shots Fired 269 | . 42 38 97 46 46 Gun 186 | . 42 19 72 30 23 Cannon 69 | . . 19 15 16 19 Launcher 14 | . . . 10 . 4 Special . | . . . . . . Kinetic 161 | . 42 19 46 23 31 Thermal 86 | . . 19 41 23 3 Explosive 6 | . . . 2 . 4 Electromagnetic 16 | . . . 8 . 8 Robot Hit Streak 20 | . 6 8 16 20 15 Robot Miss Streak 5 | . 2 2 4 5 1 Penetration Max . | . . . . . . Secondary Targets 2 | . . . 2 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 183 | . 23 21 67 33 39 Core Hits 90 | . 10 13 30 16 21 Critical Hits 10 | . . 5 3 1 1 Critical Kills 5 | . . 2 2 1 . Critical Parts Destroyed 5 | . . 3 1 . 1 Melee Attacks 26 | . . . . 23 3 Impact 26 | . . . . 23 3 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3839 | . 258 380 1536 688 977 Guns 1855 | . 258 93 837 371 296 Cannons 1145 | . . 287 228 317 313 Explosions 778 | . . . 471 . 307 Melee 52 | . . . . . 52 Ramming 9 | . . . . . 9 Kinetic 1726 | . 258 93 460 453 462 Thermal 1312 | . . 287 619 235 171 Explosive 364 | . . . 160 . 204 Electromagnetic 376 | . . . 297 . 79 Impact 52 | . . . . . 52 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . 2 . 1 1 4 Average Corruption 1 | . 2 . 1 1 2 Corruption Purged . | . . . . . . Effects 11 | . 2 . . 3 6 Message Errors 4 | . 1 . . 2 1 Matter Fused 1 | . . . . . 1 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 2 | . . . . 1 1 Data Loss (minor) 2 | . . . . . 2 Targeting Errors 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 112 | . . . 39 . 73 Projectiles 5 | . . . . . 5 Explosions 103 | . . . 39 . 64 Melee 4 | . . . . . 4 Knockbacks 8 | . . . . 4 4 Impact 1 | . . . . . 1 Kinetic 7 | . . . . 4 3 Secondary . | . . . . . . Self-Inflicted Damage 147 | . . . 76 . 71 Shots 8 | . . . 7 . 1 Rammed 2 | . . . . . 2 Targets Rammed 2 | . . . . . 2 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 298 | . 6 92 298 56 84 Average Temperature 48 | . 6 38 94 15 34 Received Heat Transfer 837 | . 18 72 396 72 279 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 2 | . . . . . 2 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . . 3 . . Heat Transferred 2385 | . . 518 1197 509 161 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . 1 . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Peak Influence 380 | . 155 356 380 260 278 Average Influence 158 | . 58 213 204 141 171 Maximum Alert Level 1 | . . 1 1 1 1 Low Security (%) 61 | 100 100 35 50 74 34 Level 1 38 | . . 64 49 25 65 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 13 | . . 5 4 4 . Investigation 4 | . . 2 1 1 . Extermination 2 | . . . . 2 . Reinforcement 4 | . . 3 . 1 . Assault . | . . . . . . Garrison 3 | . . . 3 . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Distress Signals 5 | . . 1 2 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 75 | . 7 16 28 11 13 Peak Tracking Total 9 | . 3 6 7 3 9 Tactical Retreats 9 | . 1 2 4 . 2 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Traps Triggered 4 | . 1 1 . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Gar Machines Disabled 3 | . . . 2 . 1 Max in Single Turn 1 | . . . 1 . 1 Garrison Relay 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Machines Accessed 16 | . 2 1 4 9 . Terminals 14 | . 2 1 4 7 . Fabricators 1 | . . . . 1 . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 49 | . 4 5 10 30 . Successful 20 | . 2 2 3 13 . Failed 29 | . 2 3 7 17 . Catastrophic 6 | . . 1 1 4 . Database Lockouts . | . . . . . . Manual 42 | . 3 5 10 24 . Terminals 43 | . 4 5 10 24 . Fabricators 5 | . . . . 5 . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 6 | . 1 . . 5 . Part Schematic 2 | . . . . 2 . Terminal Index 1 | . . . . 1 . Garrison Index 1 | . . . . 1 . Recall Investigation 1 | . . . . 1 . Recall Reinforcements 1 | . 1 . . . . Fabricator Hacks 2 | . . . . 2 . Load Schematic 1 | . . . . 1 . Build 1 | . . . . 1 . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 11 | . 1 2 3 5 . Terminals 11 | . 1 2 3 5 . Botnet 10 | . 1 1 3 5 . Operators 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 15 | . 2 1 4 8 . Full Trace Events 3 | . . 1 1 1 . Feedback Events 1 | . . . . 1 . Corruption 1 | . . . . 1 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . . 2 . Parts Built 1 | . . . . 1 . Matter 146 | . . . . 146 . Time 36 | . . . . 36 . Total Part Build Rating 3 | . . . . 3 . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . . 3 Machine Destruction 3 | . . . . . 3 Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Gar Turns Passed 3284 | 53 366 548 666 1217 434 Spaces Moved 1984 | 49 282 230 386 857 180 Core 46 | 2 . . . . 44 Treads . | . . . . . . Legs . | . . . . . . Wheels 1938 | 47 282 230 386 857 136 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 100 100 110 50 Average Speed 111 | 86 91 100 118 110 153 Slowest Speed 600 | 90 100 100 130 130 600 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 4 48 36 41 27 35 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 14 | . . . . 14 . Terrain Destroyed 52 | . . . 25 14 13 Melee 14 | . . . . 14 . Projectile . | . . . . . . AOE 38 | . . . 25 . 13 Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Total 2759 | 56 351 509 508 1051 284 Wait 453 | . 40 244 38 109 22 Move 1980 | 48 281 229 385 857 180 Hop . | . . . . . . Pick Up 42 | 2 5 11 10 10 4 Fast Attach 20 | 6 1 1 3 9 . Attach 25 | . . 3 5 5 12 Detach 4 | . . . 1 2 1 Swap 15 | . 2 1 5 3 4 Drop 25 | . 1 1 7 10 6 Fire 147 | . 21 19 54 23 30 Melee 26 | . . . . 23 3 Ram 2 | . . . . . 2 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 20 | . . . . . 20 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 2 exits: *Fac / Gar) -7/Garrison (discovered 1 exit: *Fac) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 54 | -11/Scrapyard | Entered Materials 275 | -10/Materials | Discovered new exit (range 9) 314 | -10/Materials | Build established: Mutant 385 | -10/Materials | Discovered new exit (range 3) 420 | -10/Materials | Entered another Materials area 420 | -9/Materials | Evolved 2 slots: Utility x2 670 | -9/Materials | Discovered new exit (range 15) 737 | -9/Materials | Build established: Hauler-Mutant 953 | -9/Materials | Discovered new exit (range 15) 968 | -9/Materials | Entered another Materials area 968 | -8/Materials | Evolved 2 slots: Utility x2 1429 | -8/Materials | Garrison activated, responded to threat 1546 | -8/Materials | Lost 5 parts (2u3w) 1616 | -8/Materials | Discovered new exit (range 15) 1634 | -8/Materials | Entered Factory 1634 | -7/Factory | Evolved 2 slots: Utility x2 2363 | -7/Factory | Fabricated Hacking Suite (x1) 2386 | -7/Factory | Build established: Skirmisher 2507 | -7/Factory | Discovered new exit (range 9) 2520 | -7/Factory | Identified exit to Factory 2851 | -7/Factory | Identified exit to Garrison 2851 | -7/Factory | Entered Garrison 2920 | -7/Garrison | Triggered checkpoint 2951 | -7/Garrison | Garrison Relay disabled 3096 | -7/Garrison | Triggered checkpoint 3139 | -7/Garrison | Core integrity fell below 50% 3153 | -7/Garrison | Build established: Mutant 3171 | -7/Garrison | Lost 14 parts (2p4n3u5w) 3280 | -7/Garrison | Discovered new exit (range 10) 3284 | -7/Garrison | Identified exit to Factory 3285 | -7/Garrison | Self-destructed Last Messages --------------- 03260_ Dropped Lrg. Storage Unit. 03261_ Triggered Stasis Trap. 03261_ A bubble of rippling energy engulfs the area. 03261_ Field strength at 94. 03262_ Field strength at 88. 03263_ Field strength at 82. 03264_ Field strength at 76. 03265_ Field strength at 66. 03266_ Field strength at 60. 03267_ Field strength at 54. 03268_ Field strength at 48. 03269_ Field strength at 38. 03270_ Field strength at 32. 03271_ Field strength at 21. 03272_ Field strength at 15. 03273_ Field strength at 4. 03274_ :ZBKRV&YC5DM