Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.28 @ 16:23:48 Player: Wyvric Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (8) 40 Value Destroyed (196) 196 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 1936 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 0/400 Matter 282/300 Energy 73/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Aluminum Leg > --- UTILITY (3) ------ Advanced Visual Processing Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine EM Shotgun Small Laser Minigun Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Light Treads Compact Wheel > --- UTILITY ---------- Small Storage Unit Light Armor Plating Light Armor Plating > --- WEAPON ----------- EM Pulse Gun EM Pulse Gun > --- INVENTORY -------- Light Ion Engine Aluminum Leg Aluminum Leg Wheel Improved EM Shotgun Small Laser Light Assault Rifle EMP Blaster [Rating: 10] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Light Armor Plating Storage Small Storage Unit Processor Advanced Visual Processing Unit Protection Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Launcher EMP Blaster Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 14 | 6 1 3 2 1 1 Power 1 | 1 . . . . . Engine 1 | 1 . . . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 5 | 2 . 1 2 . . Treads 2 | 2 . . . . . Leg 1 | . . . 1 . . Wheel 2 | . . 1 1 . . Hover . | . . . . . . Flight . | . . . . . . Utility 4 | 1 1 1 . 1 . Device . | . . . . . . Storage 1 | 1 . . . . . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection 2 | . 1 1 . . . Artifact . | . . . . . . Weapon 4 | 2 . 1 . . 1 Energy Gun 2 | 1 . 1 . . . Energy Cannon . | . . . . . . Ballistic Gun 1 | 1 . . . . . Ballistic Cannon . | . . . . . . Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 2 | . . . . . 2 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility . | . . . . . . Weapon 1 | . . . . . 1 Highest Loss Streak 2 | . . . . . 2 To Critical Strikes . | . . . . . . Average Backups 5 | 3 6 5 4 4 4 Power . | . 1 1 1 1 1 Propulsion 2 | 2 4 2 . . . Utility . | . . . . . . Weapon 1 | . 1 1 2 3 3 Tool/Special . | . . . . . . Unused Backups 5 | . . 2 . . 3 Power 1 | . . . . . 1 Propulsion 1 | . . 1 . . . Utility . | . . . . . . Weapon 3 | . . 1 . . 2 Tool/Special . | . . . . . . Average Slot Usage (%) 78 | . 98 93 16 23 36 Engine 9 | . 14 10 . . . Treads 18 | . 28 20 . . . Leg 2 | . . . 11 11 11 Wheel 5 | . . 10 5 11 7 Storage 9 | . 14 10 . . . Protection 11 | . 12 19 . . . Energy Gun 12 | . 14 19 . . . Ballistic Gun 6 | . 14 . . . . Peak Build Rating 10 | 6 7 10 2 5 7 Average Rating 6 | 4 6 8 1 2 5 On Entrance 3 | . 6 7 . 2 5 Avg Prop Armor Cover (%) 28 | . . 13 36 35 . Naked Turns 12 | . . 12 . . . Heaviest Build 18 | 11 14 18 . . 4 Greatest Support 40 | 40 40 16 3 3 3 Greatest Overweight (x) 1 | . . 1 . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 Average Capacity 7 | 7 8 7 5 5 5 Most Carried 8 | 6 7 8 4 5 4 Average Carried 5 | 3 6 5 3 4 4 Final Capacity 8 | 8 8 5 5 5 5 Final Carried 7 | 6 7 5 4 5 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 317 | 240 . 57 20 . . Remotely . | . . . . . . Salvage Created 301 | . . 232 . . 69 Parts 22 | . . 19 . . 3 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 1 | . . . . . 1 Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 7 | . . 6 . . 1 Guns 4 | . . 4 . . . AOE 2 | . . 1 . . 1 Classes Destroyed 5 | . . 5 . . . Worker 1 | . . 1 . . . Swarmer 3 | . . 3 . . . Grunt 2 | . . 1 . . 1 Brawler 1 | . . 1 . . . Sentry 1 | . . 1 . . . Best Kill Streak 7 | . . 7 . . 1 Combat Bots Only 6 | . . 6 . . 1 Max Kills in Single Turn 2 | . . 2 . . 1 Gunslinging . | . . . . . . Exploded 1 | . . 1 . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 89 | . . 57 . . 32 Missed 23 | . . 15 . . 8 Hits 66 | . . 42 . . 24 Projectile 66 | . . 42 . . 24 Critical Strikes 1 | . . . . . 1 Damage Taken 869 | . . 384 . . 485 Core 404 | . . 132 . . 272 Absorbed by Shields . | . . . . . . Core Remaining (%) 100 | 100 100 . . . . Volleys Fired 17 | . . 15 . . 2 Largest 2 | . . 2 . . 1 Hottest 80 | . . 80 . . 33 Shots Fired 32 | . . 30 . . 2 Gun 30 | . . 30 . . . Cannon . | . . . . . . Launcher 2 | . . . . . 2 Special . | . . . . . . Kinetic . | . . . . . . Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic 32 | . . 30 . . 2 Robot Hit Streak 6 | . . 6 . . 2 Robot Miss Streak 4 | . . 4 . . . Penetration Max . | . . . . . . Secondary Targets 2 | . . 2 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 20 | . . 18 . . 2 Core Hits 14 | . 1 9 . . 4 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . . 2 . . . Corrupt 2 | . . 2 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 505 | . 8 323 . . 174 Guns 216 | . . 216 . . . Cannons . | . . . . . . Explosions 268 | . . 94 . . 174 Melee . | . . . . . . Ramming 21 | . 8 13 . . . Kinetic . | . . . . . . Thermal 94 | . . 94 . . . Explosive . | . . . . . . Electromagnetic 390 | . . 216 . . 174 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 33 | . . 6 . . 27 Shots 2 | . . . . . 2 Rammed 2 | . 1 1 . . . Targets Rammed 2 | . 1 1 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 315 | . . 315 . . 20 Average Temperature 149 | . . 157 . . 7 Received Heat Transfer 264 | . . 39 . . 225 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Fried 1 | . . 1 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 150 | . . 150 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . 1 . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 148 | . . 148 55 . . Initial 55 | . . . 55 . . Average 32 | . . 86 54 . . Influence Increases 223 | . . 203 . . 20 Destroy 0b10 Robot/C 140 | . . 120 . . 20 Destroy 0b10 Robot/NC 5 | . . 5 . . . Destroy Leader 30 | . . 30 . . . Destroy Structure 3 | . . 3 . . . Lose Combat Pursuer 45 | . . 45 . . . Influence Decreases 223 | . . 60 98 45 20 Entered New Map 133 | . . . 88 45 . Time Decay 70 | . . 60 10 . . Lost Part 20 | . . . . . 20 Squads Dispatched 2 | . . 2 . . . Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 25 | . 2 19 . . 4 Peak Tracking Total 10 | . 2 10 . . 4 Tactical Retreats 2 | . . 2 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . . 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 3 | . 1 2 . . . Terminals 3 | . 1 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 5 | . 2 3 . . . Successful 2 | . 1 1 . . . Failed 3 | . 1 2 . . . Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual 1 | . . 1 . . . Terminals 5 | . 2 3 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . 1 1 . . . Zone Layout 2 | . 1 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 1 2 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 24 | . . . . 5 19 Optics 24 | . . . . 5 19 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 540 | 84 197 157 20 63 19 Spaces Moved 421 | 46 121 99 32 121 2 Core 182 | 3 . 24 32 121 2 Treads 164 | 43 121 . . . . Legs . | . . . . . . Wheels 75 | . . 75 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 50 50 50 50 Average Speed 104 | 152 160 99 50 50 75 Slowest Speed 160 | 160 160 115 50 50 100 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 14 | 4 26 22 19 13 2 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . 1 1 . Spaces Dug . | . . . . . . Terrain Destroyed 3 | . . 3 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 3 | . . 3 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 481 | 57 123 126 35 122 18 Wait 19 | . . 6 . . 13 Move 416 | 45 120 98 31 120 2 Hop . | . . . . . . Pick Up 12 | 6 1 3 1 1 . Fast Attach 9 | 6 1 . 1 1 . Attach 4 | . . 2 1 . 1 Detach . | . . . . . . Swap 1 | . . 1 . . . Drop 1 | . . . 1 . . Fire 17 | . . 15 . . 2 Melee . | . . . . . . Ram 1 | . . 1 . . . Kick . | . . . . . . Crush 1 | . 1 . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 23 | -11/Scrapyard | Discovered new exit (range 16) 85 | -11/Scrapyard | Entered Materials 242 | -10/Materials | Discovered new exit (range 16) 282 | -10/Materials | Entered another Materials area 282 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 306 | -9/Materials | Build established: Mutant 427 | -9/Materials | Released all parts (9) 431 | -9/Materials | Discovered new exit (range 7) 439 | -9/Materials | Entered Mines 450 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 459 | -9/Mines | Entered Zion 513 | -7/Zion | Discovered new exit (range 12) 522 | -7/Zion | Entered Proximity Caves 530 | -6/Proximity Caves | Core integrity fell below 50% 539 | -6/Proximity Caves | Core integrity fell below 20% 541 | -6/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- follow me." 00479_ System quarantine in progress... 00479_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 1 system, cleaned 0. 00513_ EXIT=FOUND 00514_ Searching scrap... 00514_ Found Minigun. 00514_ Found VTOL Module. 00514_ Found Adv. Visual Processing Unit. 00514_ Found 54 Matter. 00515_ Acquired Minigun. 00517_ Acquired Adv. Visual Processing Unit. LOCATION=UNKNOWN GOAL=ESCAPE 00529_ G-50 Soldier destroyed. 00530_ EMP Blaster destroyed. 00535_ Wheel destroyed. 00538_ Lgt. Angular Momentum Engine fries itself beyond repair. 00538_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ???????????????????????? ????????????????????? | | ??????????????????????? ??????????????????? | | ??????????????????????? ??????????????????? | | ??????????????????????? ??????????????????? | | ??????????????????????? ??????????????????? | | ??????????????????????? ??????????????????? | | ??????????????????????? ???????????????????? | | ??????????????????????? ???????????????????? | | ??????????????????????? ???????????????????? | | ??????????????????#???? #???????????????????? | | ??????????????????$ ??# #???????????????????? | | ??????????????????? ??# #???????????????????? | | ??????????????????? ### #???????????????????? | | ???????????????????? ###?????????????????? | | ???????????????????? ??????????????????? | | ?????????????????##?# ???????????????????? | | ????????????????## ## #???????????????????? | | ????????????????# ###?????????????????? | | ???????????????## ##????????????????? | | ???????????????# g #????????????????? | | ???????????????# g@ ####????????????????? | | ???????????????####=g ##???????????????????? | | ??????????????????#######????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AntimissileCompactShredder Manual? 0 Play Time 00:04:42 Cumulative 764.9 hours Start 2025.10.27 @ 16:21:04 End 2025.10.28 @ 16:23:48 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 174 Rogue 174 Adventurer 0 Explorer 0 Win Type - Total 46 Types 13/8/9/2/1/1/8/2/1/1 Lore% 78 Gallery% 85 Achievement% 58 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e687d7f9-2abe-41d0-88e7-c1e827680f4f