Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.17 @ 19:02:21 Player: Phaethon Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (28) 140 Value Destroyed (677) 677 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (5541) 5541 TOTAL SCORE: 13938 Bonus ------- Pure Core 3632 High Alert Combat Kills 20 Follower Combat Kills 589 Entered Garrisons 200 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1600 Matter 290/300 Energy 99/100 System Corruption 2% Temperature Cool (9) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- Improved Gyrokinetic Inverter > --- UTILITY (11) ----- Advanced Signal Interpreter Improved Terrain Scan Processor Zionite Weapon Casing > --- WEAPON (3) ------- (None) > --- INVENTORY (0) ---- (None) Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Antigrav Array > --- UTILITY ---------- Advanced Power Amplifier Advanced Heat Sink Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Improved Terrain Scan Processor Improved Transmission Jammer Zionite Shade Carapace Advanced Shield Generator Mini Drone Bay > --- WEAPON ----------- Zionite Laser-S Zionite Laser-M Enhanced Force Lance > --- INVENTORY -------- (None) [Rating: 152] Favorites ----------- Power Micro Antimatter Reactor Engine Light Ion Engine Power Core Nuclear Core Reactor Micro Antimatter Reactor Propulsion Improved VTOL Module Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Gravmag System Flight Unit Improved VTOL Module Utility Seismic Detector Device Seismic Detector Processor Enhanced Optical Array Hackware Hacking Suite Protection Improved Powered Armor Weapon Light Assault Rifle Energy Gun Zionite Laser-M Ballistic Gun Light Assault Rifle Impact Weapon Great Maul Slashing Weapon Katana Piercing Weapon Enhanced Force Lance Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac DSF Gar Fac Fac Res Arm Res Acc Slots Evolved 18 | . . 2 . . . 6 . . 2 2 2 . 2 2 Power 2 | . . . . . . 1 . . . . 1 . . . Propulsion 6 | . . 2 . . . 2 . . . . . . 1 1 Utility 9 | . . . . . . 3 . . 1 2 1 . 1 1 Weapon 1 | . . . . . . . . . 1 . . . . . Parts Attached 124 | 7 1 19 . 3 3 . 4 . 30 4 4 6 28 15 Power 17 | 1 . 4 . . . . 2 . 3 . 1 . 4 2 Engine 6 | 1 . 3 . . . . 2 . . . . . . . Core 4 | . . 1 . . . . . . 3 . . . . . Reactor 7 | . . . . . . . . . . . 1 . 4 2 Propulsion 45 | 2 . 11 . . 1 . . . 13 . 1 2 9 6 Treads 4 | 2 . 1 . . . . . . 1 . . . . . Leg 6 | . . 6 . . . . . . . . . . . . Wheel 2 | . . 1 . . . . . . 1 . . . . . Hover 25 | . . . . . . . . . 9 . 1 2 9 4 Flight 8 | . . 3 . . 1 . . . 2 . . . . 2 Utility 44 | 3 . . . 1 1 . 2 . 11 4 2 2 13 5 Device 24 | 3 . . . 1 . . 1 . 6 1 1 1 7 3 Storage . | . . . . . . . . . . . . . . . Processor 9 | . . . . . 1 . 1 . 3 2 1 . 1 . Hackware 1 | . . . . . . . . . . 1 . . . . Protection 10 | . . . . . . . . . 2 . . 1 5 2 Artifact . | . . . . . . . . . . . . . . . Weapon 18 | 1 1 4 . 2 1 . . . 3 . . 2 2 2 Energy Gun 3 | . . 1 . . . . . . . . . . 2 . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 7 | 1 1 3 . 1 . . . . . . . . . 1 Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . 1 . . 1 . . Slashing Weapon 2 | . . . . 1 . . . . 1 . . . . . Piercing Weapon 2 | . . . . . 1 . . . . . . 1 . . Special Melee Weapon 2 | . . . . . . . . . 1 . . . . 1 Unidentified Prototypes 9 | . . 1 . . . . . . 1 . . 1 6 . Corrupted Parts 1 | . . 1 . . . . . . . . . . . . System Corruption 1 | . . 1 . . . . . . . . . . . . Parts Lost 39 | . . . . . . . 2 5 . . . 7 6 19 Power 1 | . . . . . . . . 1 . . . . . . Propulsion 17 | . . . . . . . 1 3 . . . 2 3 8 Utility 16 | . . . . . . . 1 1 . . . 4 1 9 Weapon 5 | . . . . . . . . . . . . 1 2 2 Highest Loss Streak 13 | . . . . . . . 2 4 . . . 6 6 13 To Critical Strikes 1 | . . . . . . . . . . . . . . 1 Average Slot Usage (%) 83 | . 95 94 . 98 100 60 61 33 72 92 96 87 68 56 Engine 3 | . 14 10 . . . . 4 5 . . . . . . Core 4 | . . . . 11 11 6 1 . 5 10 9 8 . . Reactor 2 | . . . . . . . . . . . 1 4 7 8 Treads 5 | . 28 19 . . . . . . . . . . . . Leg 3 | . . 12 . 11 1 . . . . . . . . . Hover 10 | . . . . . . . . . 24 31 28 21 17 10 Flight 8 | . . 2 . 33 42 26 24 14 1 . . . . . Device 19 | . 28 22 . 22 19 6 8 5 14 11 18 16 18 19 Processor 7 | . . . . . 2 6 7 6 7 15 19 18 13 12 Protection 1 | . . . . . . . . . 2 5 4 3 4 2 Ballistic Gun 7 | . 24 17 . 14 11 6 4 . . . . . . . Slashing Weapon 2 | . . . . 6 8 . . . 3 5 4 3 . . Piercing Weapon 1 | . . . . . 3 6 6 1 . . . 1 4 3 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 66 | 6 7 15 15 15 16 15 20 13 35 34 47 51 66 58 Greatest Support 85 | 40 40 60 15 15 20 20 20 15 50 48 48 68 85 80 Greatest Overweight (x) 3 | 1 . 1 . . . . . 3 . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity . | . . . . . . . . . . . . . . . Average Capacity . | . . . . . . . . . . . . . . . Most Carried . | . . . . . . . . . . . . . . . Average Carried . | . . . . . . . . . . . . . . . Final Capacity . | . . . . . . . . . . . . . . . Final Carried . | . . . . . . . . . . . . . . . Class Distribution -------------------- 47% | Mutant 17% | Scavenger-Scout 10% | Scavenger-Ninja 8% | Sprinter 6% | Scout 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Sprinter | -6/Proximity Caves Sprinter | -6/Factory Sprinter | -6/DSF Sprinter | -6/Garrison Mutant | -5/Factory Scavenger-Scout | -4/Factory Scavenger-Scout | -3/Research Scavenger-Scout | -3/Armory Scout | -2/Research Scavenger-Ninja | -1/Access Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Mat Min Zio Pro Fac DSF Gar Fac Fac Res Arm Res Acc Matter Collected 1529 | 286 39 269 . 80 20 . 40 5 260 . . 10 392 128 Remotely 24 | 24 . . . . . . . . . . . . . . Salvage Created 1134 | 170 95 320 . . . . . . 43 . 111 . 192 203 Parts 73 | 13 10 18 . . . . . . 4 . 6 . 13 9 Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed 4 | 1 . 1 . . . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 1 | . . . . . 1 . . . . . . . . . Prevented 5 | . . . . . 5 . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac DSF Gar Fac Fac Res Arm Res Acc Combat Hostiles Destroyed 12 | . 4 7 . . . . . . . . . . 1 . Melee 1 | . . . . . . . . . . . . . 1 . Guns 11 | . 4 7 . . . . . . . . . . . . Classes Destroyed 8 | 2 3 1 . . . . . . 1 . . . 1 . Worker 4 | . 2 . . . . . . . . . . . 1 1 Tunneler 5 | 3 . . . . . . . . 1 . . . 1 . Recycler 3 | 1 . . . . . . . . . . 1 . . 1 Watcher 4 | . . . . . . . . . 1 . . . 2 1 Swarmer 3 | . 3 . . . . . . . . . . . . . Grunt 5 | . 1 4 . . . . . . . . . . . . Sentry 3 | . . 3 . . . . . . . . . . . . Programmer 1 | . . . . . . . . . . . . . 1 . Best Kill Streak 4 | 4 4 3 . . . . . . 1 . 1 . 2 2 Combat Bots Only 3 | . 3 3 . . . . . . . . . . 1 . Max Kills in Single Turn 2 | 1 1 2 . . . . . . 1 . 1 . 1 1 Gunslinging 1 | . . 1 . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Min Zio Pro Fac DSF Gar Fac Fac Res Arm Res Acc Damage Taken 6113 | . 196 320 . . 18 . 190 669 . . 184 980 900 2656 Core 2476 | . 38 61 . . . . 125 430 . . . 75 133 1614 Absorbed by Shields 499 | . . . . . . . . 68 . . . 107 245 79 Redirected to Shielding 66 | . . . . . . . . . . . . . . 66 Core Remaining (%) 85 | 100 84 . . . 84 . . 34 100 100 . 94 90 . Volleys Fired 58 | 16 19 21 . . . . . . . . . . . 2 Largest 2 | 1 2 2 . . . . . . . . . . . 1 Hottest 65 | 20 40 65 . . . . . . . . . . . 30 Shots Fired 89 | 16 29 42 . . . . . . . . . . . 2 Gun 89 | 16 29 42 . . . . . . . . . . . 2 Cannon . | . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 88 | 16 29 41 . . . . . . . . . . . 2 Thermal . | . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic 1 | . . 1 . . . . . . . . . . . . Robot Hit Streak 10 | 8 5 10 . . . . . . . . . . . 3 Robot Miss Streak 3 | 3 3 3 . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . Shots Hit Robots 87 | 11 18 30 . . . . . . 9 . 2 . 9 8 Core Hits 36 | 7 8 12 . . . . . . 1 . 1 . 4 3 Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 3 | . . . . . . . . . . . . . 1 2 Impale 3 | . . . . . . . . . . . . . 1 2 Melee Attacks 97 | . . . . . 2 . . . 18 3 7 29 25 13 Impact 9 | . . . . . . . . . 4 . 2 3 . . Slashing 41 | . . . . . 2 . . . 7 3 5 24 . . Piercing 40 | . . . . . . . . . . . . 2 25 13 Sneak Attacks 13 | . . . . . . . . . 5 . 1 . 3 4 Combat Hostiles 1 | . . . . . . . . . . . . . 1 . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 2549 | 88 143 463 . . . . . . 254 . 125 110 743 623 Guns 732 | 88 139 459 . . . . . . . . . . . 46 Cannons . | . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee 1698 | . . . . . . . . . 254 . 125 . 743 576 Ramming 119 | . 4 4 . . . . . . . . . 110 . 1 Kinetic 718 | 88 139 445 . . . . . . . . . . . 46 Thermal . | . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic 14 | . . 14 . . . . . . . . . . . . Impact 51 | . . . . . . . . . . . 51 . . . Slashing 328 | . . . . . . . . . 254 . 74 . . . Piercing 1319 | . . . . . . . . . . . . . 743 576 Highest Corruption 10 | . . 1 1 1 . . . . . . 1 10 10 2 Average Corruption 2 | . . 1 1 1 . . . . . . 1 2 3 1 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 13 | . . 4 . . . . . . . . . 4 4 1 Message Errors 4 | . . . . . . . . . . . . 1 3 . Matter Fused 3 | . . 2 . . . . . . . . . 1 . . Heat Flow Errors 1 | . . 1 . . . . . . . . . . . . Energy Discharges 1 | . . . . . . . . . . . . . 1 . Data Loss (minor) 2 | . . . . . . . . . . . . 2 . . Data Loss (major) 2 | . . 1 . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 619 | . . . . . . . . . 111 . . . 240 268 Projectiles . | . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee 619 | . . . . . . . . . 111 . . . 240 268 Knockbacks 3 | . . . . . . . . . . . . 3 . . Impact 3 | . . . . . . . . . . . . 3 . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 53 | . . . . . . . . . . . . 53 . . Shots . | . . . . . . . . . . . . . . . Rammed 12 | . . 3 . . . . . . . . . 8 . 1 Targets Rammed 14 | . 2 3 . . . . . . . . . 8 . 1 Kicked . | . . . . . . . . . . . . . . . Crushed 2 | . 2 . . . . . . . . . . . . . Highest Temperature 247 | . 12 247 . . . . . . . . 7 38 31 1 Average Temperature 47 | . 7 119 . . . . . . . . 4 18 8 1 Received Heat Transfer 703 | . 42 165 . . 9 . . 147 . . 9 142 18 171 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . Parts Sabotaged 5 | . . . . . . . . . . . . 5 . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac DSF Gar Fac Fac Res Arm Res Acc Peak Influence 551 | 20 197 258 100 . . 28 19 95 251 139 117 364 501 551 Initial 196 | . 13 . 100 . . 28 19 . 36 122 72 60 190 196 Average 158 | 7 96 99 100 . . 28 14 32 106 128 79 155 301 262 Maximum Alert Level 2 | . . 1 . . . . . . 1 . . 1 2 2 Low Security (%) 66 | 100 100 82 100 . . 100 100 100 71 100 100 69 12 36 Level 1 28 | . . 17 . . . . . . 28 . . 30 67 49 Level 2 5 | . . . . . . . . . . . . . 20 14 Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 11 | . 1 2 . . . . 1 . 1 . 1 2 1 2 Investigation 5 | . 1 1 . . . . . . 1 . 1 1 . . Extermination 2 | . . . . . . . . . . . . 1 1 . Reinforcement 3 | . . 1 . . . . 1 . . . . . . 1 Assault . | . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . 1 . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Zio Pro Fac DSF Gar Fac Fac Res Arm Res Acc Distress Signals 14 | . . 2 . . . . . . 1 1 1 3 1 5 Communications Jammed 14 | . . . . . . . . . . . . . 14 . Distress Signals 14 | . . . . . . . . . . . . . 14 . Times Spotted 192 | . 6 12 . . 6 . 5 18 7 4 6 49 31 48 Peak Tracking Total 35 | . 3 6 . . 3 . 5 19 4 3 5 35 18 21 Tactical Retreats 13 | . 1 . . . . . . 1 . . . 6 1 4 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac DSF Gar Fac Fac Res Arm Res Acc Traps Triggered 7 | . . 1 . . . . 1 4 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Mat Min Zio Pro Fac DSF Gar Fac Fac Res Arm Res Acc Machines Disabled 4 | . . . . . . . . . . . . 2 2 . Max in Single Turn 1 | . . . . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Zio Pro Fac DSF Gar Fac Fac Res Arm Res Acc Machines Accessed 6 | . 3 1 . . . 1 . . . . 1 . . . Terminals 5 | . 2 1 . . . 1 . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 7 | . 4 1 . . . 1 . . . . 1 . . . Successful 4 | . 2 . . . . 1 . . . . 1 . . . Failed 3 | . 2 1 . . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 27 | . 3 1 . . . . . . 9 . 3 . 9 2 Terminals 6 | . 3 1 . . . 1 . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 2 | . . . . . . 1 . . . . 1 . . . Open DSF 2 | . . . . . . 1 . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 2 | . 2 . . . . . . . . . . . . . Terminals 1 | . 1 . . . . . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 3 | . 2 1 . . . . . . . . . . . . Full Trace Events . | . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Mat Min Zio Pro Fac DSF Gar Fac Fac Res Arm Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . . 3 . . . . . Non-combat 2 | . . . . . . . . . 2 . . . . . Combat 1 | . . . . . . . . . 1 . . . . . Robot Hacks Applied 4 | . . . . . . . . . 4 . . . . . parse_system 2 | . . . . . . . . . 2 . . . . . no_distress 1 | . . . . . . . . . 1 . . . . . find_chute 1 | . . . . . . . . . 1 . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Min Zio Pro Fac DSF Gar Fac Fac Res Arm Res Acc Total Allies 15 | . . . . 7 . . . . 1 . 1 . 4 2 Largest Group 7 | . . . . 7 7 . . . 1 1 2 . 4 2 Highest-Rated Group 376 | . . . . 247 247 . . . 106 106 130 . 376 244 Highest-Rated Ally 122 | . . . . 51 51 . . . 106 106 96 . 115 122 Zionite Dispatches 5 | . . . . . . . . . 1 . 1 . 2 1 Heavy 1 | . . . . . . . . . . . . . . 1 Light 1 | . . . . . . . . . . . . . 1 . Hero 1 | . . . . . . . . . 1 . . . . . Hover Resupply 1 | . . . . . . . . . . . 1 . . . Zionite Resupply 1 | . . . . . . . . . . . . . 1 . Total Orders 12 | . . . . . . . . . . . 2 . 1 9 STAY 2 | . . . . . . . . . . . 1 . . 1 FOLLOW 1 | . . . . . . . . . . . . . . 1 DROP 2 | . . . . . . . . . . . 1 . 1 . EXPLORE 5 | . . . . . . . . . . . . . . 5 RETURN 2 | . . . . . . . . . . . . . . 2 Ally Attacks 72 | . . . . . 23 . . . 7 1 4 . 24 13 Total Damage 3328 | . . . . . 413 . . . 204 33 190 . 1386 1102 Kills 22 | . . . . . 3 . . . 6 . 1 . 6 6 Allies Corrupted 2 | . . . . . . . . . . . . . 2 . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac DSF Gar Fac Fac Res Arm Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . . . . . Drone Launches 4 | . . . . . . . . . . . . . . 4 Drone Recoveries 3 | . . . . . . . . . . . . . . 3 Decoded 0b10 Intel 4 | . . . . . . . . . 1 1 2 . . . Patrols 1 | . . . . . . . . . . . 1 . . . Guards 3 | . . . . . . . . . 1 1 1 . . . Zionite Intel Received 1 | . . . . . . . . . 1 . . . . . Unaware Analyses 1 | . . . . . . . . . 1 . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Mat Min Zio Pro Fac DSF Gar Fac Fac Res Arm Res Acc Turns Passed 3738 | 84 457 378 5 582 215 13 47 76 381 80 176 290 527 427 Spaces Moved 5558 | 35 242 221 12 1031 452 48 146 166 618 165 412 513 803 694 Core 318 | 12 . . . . . . . 14 109 . . . . 183 Treads 323 | 23 242 58 . . . . . . . . . . . . Legs 50 | . . 50 . . . . . . . . . . . . Wheels 84 | . . 84 . . . . . . . . . . . . Hover 2816 | . . . . . . . . . 444 165 412 513 803 479 Flight 1967 | . . 29 12 1031 452 48 146 152 65 . . . . 32 Fastest Speed 26 | 50 160 39 39 39 26 26 26 29 38 38 34 30 36 37 Average Speed 48 | 130 160 110 39 39 28 26 26 32 43 38 35 35 44 49 Slowest Speed 190 | 160 160 190 39 39 39 26 29 50 67 38 38 45 52 112 Overloaded Moves 5 | . . . . . . . . . . . . 5 . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 8 | . . 1 . . . . . 4 . . . . . 3 Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 33 | 4 44 29 8 90 48 2 95 45 17 5 13 50 26 25 Regions Visited 14 Branch Regions 4 Pre-discovered Areas 3 | . 1 . . 2 . . . . . . . . . . Known Exits Taken 6 | . . . . . . 1 . . 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . . . Scrap Searched 6 | . . . . 2 4 . . . . . . . . . Spaces Dug 50 | . . . . . 2 . . . 2 1 3 22 13 7 Terrain Destroyed 50 | . . . . . 2 . . . 2 1 3 22 13 7 Melee 50 | . . . . . 2 . . . 2 1 3 22 13 7 Projectile . | . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Zio Pro Fac DSF Gar Fac Fac Res Arm Res Acc Total 6344 | 58 287 311 11 1210 537 47 153 184 706 176 428 578 919 739 Wait 424 | . 24 32 . 174 78 . . . 30 3 6 19 49 9 Move 5528 | 34 241 218 11 1030 451 47 145 158 617 164 410 512 802 688 Hop 7 | . . 1 . . . . . 3 . . . . . 3 Pick Up . | . . . . . . . . . . . . . . . Fast Attach 104 | 7 1 13 . 2 3 . 4 . 29 4 2 6 20 13 Attach . | . . . . . . . . . . . . . . . Detach . | . . . . . . . . . . . . . . . Swap 20 | . . 6 . 1 . . . . 1 . 2 . 8 2 Drop 73 | 1 . 17 . 3 3 . 4 1 14 2 1 4 15 8 Fire 58 | 16 19 21 . . . . . . . . . . . 2 Melee 89 | . . . . . 2 . . . 15 3 6 25 25 13 Ram 9 | . . . . . . . . . . . . 8 . 1 Kick . | . . . . . . . . . . . . . . . Crush 5 | . 2 3 . . . . . . . . . . . . Escape Stasis 23 | . . . . . . . . 22 . . 1 . . . Rewire 4 | . . . . . . . . . . . . 4 . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/DSF -6/Garrison -5/Factory (discovered 2 exits: *Fac / [*Ext]) -4/Factory -3/Research -3/Armory -2/Research (discovered 2 exits: *Acc / *Tes) -1/Access History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 534 | -10/Materials | Discovered new exit (range 6) 542 | -10/Materials | Entered another Materials area 542 | -9/Materials | Evolved 2 slots: Propulsion x2 910 | -9/Materials | Discovered new exit (range 7) 920 | -9/Materials | Discovered new exit (range 15) 920 | -9/Materials | Entered Mines 923 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 925 | -9/Mines | Entered Zion 965 | -7/Zion | Learned Factory emergency access door positions 966 | -7/Zion | Discovered new exit (range 9) 989 | -7/Zion | System corruption cleaned by Quarantine Array 1053 | -7/Zion | Learned location of Quarantine (-3) 1073 | -7/Zion | Gained Derelict followers 1130 | -7/Zion | Given the Hacking Drone Bay 1182 | -7/Zion | Learned location of Testing (-2) 1264 | -7/Zion | Imprinted 1266 | -7/Zion | Declared Zion's savior 1507 | -7/Zion | Entered Proximity Caves 1507 | -6/Proximity Caves | Accompanied by 7 allies 1613 | -6/Proximity Caves | Spotted B-75 Beast 1712 | -6/Proximity Caves | Discovered new exit (range 15) 1722 | -6/Proximity Caves | Entered Factory 1722 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 1735 | -6/Factory | Identified exit to DSF 1735 | -6/Factory | Entered DSF 1738 | -6/DSF | Discovered new exit (range 20) 1755 | -6/DSF | Additional patrols routed to DSF 1782 | -6/DSF | Entered Garrison 1800 | -6/Garrison | Triggered checkpoint 1811 | -6/Garrison | Spotted B-75 Beast 1816 | -6/Garrison | Spotted B-75 Beast 1828 | -6/Garrison | Build established: Sprinter 1850 | -6/Garrison | Triggered checkpoint 1851 | -6/Garrison | Discovered new exit (range 13) 1852 | -6/Garrison | Core integrity fell below 50% 1858 | -6/Garrison | Entered Factory 1858 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 1882 | -5/Factory | Lost 4 parts (1p2n1u) 2018 | -5/Factory | Found Imp. Powered Armor 2045 | -5/Factory | Zion hero teleported in (12-ASH) 2083 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 2213 | -5/Factory | Discovered new exit (range 19) 2216 | -5/Factory | Discovered new exit (range 6) 2218 | -5/Factory | Identified exit to Factory 2239 | -5/Factory | Entered another Factory area 2239 | -4/Factory | Accompanied by 1 ally (12-ASH) 2239 | -4/Factory | Evolved 2 slots: Utility x2 2269 | -4/Factory | Discovered new exit (range 14) 2276 | -4/Factory | Identified exit to Research 2319 | -4/Factory | Entered Research 2319 | -3/Research | Accompanied by 1 ally (12-ASH) 2319 | -3/Research | Evolved 2 slots: Power x1, Utility x1 2357 | -3/Research | Identified exit to DSF 2392 | -3/Research | Zion Hover Resupply teleported in 2435 | -3/Research | Build established: Scavenger-Scout 2470 | -3/Research | P-80 Master assimilated allied 12-ASH 2488 | -3/Research | Discovered new exit (range 10) 2491 | -3/Research | Identified exit to Armory 2495 | -3/Research | Entered Armory 2596 | -3/Armory | Spotted B-86 Titan 2685 | -3/Armory | Found Enh. Force Lance 2776 | -3/Armory | Lost 6 parts (2n3u1w) 2780 | -3/Armory | System corruption reached 10% 2784 | -3/Armory | Discovered new exit (range 4) 2785 | -3/Armory | Identified exit to Research 2785 | -3/Armory | Entered Research 2785 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 2898 | -2/Research | Spotted B-90 Cyclops 3055 | -2/Research | Discovered new exit (range 9) 3059 | -2/Research | Identified exit to Testing 3089 | -2/Research | Zion Light squad teleported in 3097 | -2/Research | Zion Zionite Resupply teleported in 3108 | -2/Research | Found Prototype Protection 3108 | -2/Research | Identified Zio. Shade Carapace 3110 | -2/Research | Found Prototype Protection 3110 | -2/Research | Identified Zio. Weapon Casing 3262 | -2/Research | Spotted B-90 Cyclops 3285 | -2/Research | Search patrols dispatched 3290 | -2/Research | System corruption reached 10% 3311 | -2/Research | Discovered new exit (range 3) 3312 | -2/Research | Identified exit to Access 3312 | -2/Research | Entered Access 3312 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 3327 | -1/Access | Lost 6 parts (3n1u2w) 3410 | -1/Access | Spotted B-99 Colossus 3471 | -1/Access | Build established: Scavenger-Ninja 3640 | -1/Access | Zion Heavy squad teleported in 3671 | -1/Access | Garrison activated, responded to threat 3672 | -1/Access | Lost 13 parts (5n6u2w) 3673 | -1/Access | Found Zio. Weapon Casing 3701 | -1/Access | Spotted B-99 Colossus 3703 | -1/Access | Spotted B-99 Colossus 3705 | -1/Access | Core integrity fell below 50% 3734 | -1/Access | Core integrity fell below 20% 3739 | -1/Access | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 03730_ Critical hit (Burn: +37). 03731_ Slug penetrates G-73 Enforcer. 03732_ Penetrated by Slug. 03733_ Slug penetrates G-73 Enforcer. 03733_ Penetrated by Slug. 03733_ Slug penetrates B-99 Colossus. 03733_ Penetrated by Slug. 03733_ Imp. Gyrokinetic Inverter destroyed. 03734_ Enh. Optical Array destroyed. 03734_ Penetrated by Slug. 03734_ Slug penetrates G-73 Enforcer. 03734_ Slug penetrates Wall. 03735_ System corrupted: Substantial component data lost. 03736_ Slug penetrates Wall. 03736_ Penetrated by Slug. 03737_ Wall collapses. 03738_ Penetrated by Slug. 03738_ Slug penetrates Wall. 03739_ B-99 Colossus activates siege mode. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????###########?????? | | ?????????????????????????????????# #?????? | | ?????????????????????????????????# #?????? | | ?????????????????????????????????# #?????? | | ?????????????????????????????????# ! #?????? | | ?????????????????????????????????# #?????? | | ?????????????????????????????????# #?????? | | ?????????????????????????????????# #?????? | | ?????????????????????????????????# #??#### | | ????????????????????#""""""""""#?#####/####### | | ????????????????????# #?????# + | | ????????????????????# BB #?????# #### | | ????????????????????# BB #?????# #???#### | | ????????????????????# #?????# #??????? | | ????????????????????# #?????# #??????? | | ????????????????????# #?????# +??????? | | ?????????????????????? #?????# #??????? | | ???????????????????????# ##"#?????# #??????? | | ???????????????????????# ;# #?????# #??????? | | ???????????????????????# ;;;####### #??????? | | ???????????????????????# @ BB h g #??????? | | ???????????# ########## % BBpgYh % #??????? | | ???????????# ** R hg +??????? | | ???????????# *! g gh # ?????? | | ???????????# [ #;######;####g# # ?????? | | ???????????# ##??# # #? ????? | | ???????????#? ?????# # ######## | | ????????????? ?????# " # | | ?????????????? ??????#] """ + | | ????????????? g ???????# """ # | | ??????????????g ???????# " + | | ??????????????gg ????????# ########+#### | | ????????????????! ?????????# #????? ?? | | ???????????????????????????###########??? | | ???????????????????????????????????????# | | ???????????????????????????????????????# | | ???????????????????????????????????????# "" | | ???????????????????????????????????????# "" | | ???????????????????????????????????????#"""""" | | ???????????????????????????????????????#"""""" | | ???????????????????????????????????????# "" | | ???????????????????????????????????????# "" | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ???????????????????????????????????????????###+### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 62 Energy Capacity 270 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Jamming Range 14 Power Amplification 30 Additional Mass Support 9 Armor Coverage 400 Resistance: KI 25 Resistance: TH 20 Resistance: EX 20 Resistance: EM 25 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Weapon Shielding 100 Evasion (%) 70 Melee Accuracy 8 Recoil Reduction 3 Energy Filtering 50 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More Heroic Deeds Challenges ------------ Pure Core Game ------ Seed BladeCompositeEdition Manual? 0 Play Time 02:35:15 Cumulative 211.6 hours Start 2022.07.16 @ 12:06:32 End 2022.07.17 @ 19:02:21 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 10 Types 7/2/0/0/0/0/1/0/0 Lore% 80 Gallery% 75 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 57ad8730-2804-48bb-b3ec-170683b24de5