Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.12 @ 13:41:35 Player: MarKhan Result: Smashed by cave-in Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (68) 340 Value Destroyed (1579) 1579 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (335) 335 TOTAL SCORE: 4594 Bonus ------- Follower Combat Kills 58 Aligned with FarCom 300 Friendly Fire -23 Cogmind --------- Core Integrity 0/400 Matter 231/300 Energy 100/100 System Corruption 11% Temperature Cool (2) Movement Walking (130) Location -8/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Carbon-fiber Leg Makeshift Leg > --- UTILITY (3) ------ Improved Heat Sink Large Storage Unit Hacking Suite > --- WEAPON (2) ------- Advanced Beam Cannon > --- INVENTORY (15) --- Makeshift Power Source Light Angular Momentum Engine Advanced Heat Sink High-capacity Battery (250) Medium Matter Pod (100) Machine Analyzer Advanced Visual Processing Unit 0b10 Alert Chip Particle Charger Hardened Light Armor Plating High-powered Tractor Beam Beamcaster Advanced Beam Cannon Datajack Maul Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Makeshift Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Hacking Suite > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Makeshift Power Source Light Angular Momentum Engine Advanced Heat Sink High-capacity Battery Medium Matter Pod Machine Analyzer Advanced Visual Processing Unit 0b10 Alert Chip Particle Charger Hardened Light Armor Plating High-powered Tractor Beam Beamcaster Rocket Launcher Datajack Maul [Rating: 31] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Flight Unit Improved Flight Unit Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 73 | 7 10 3 37 4 . 12 Power 9 | 1 2 1 4 . . 1 Engine 8 | 1 2 1 3 . . 1 Core 1 | . . . 1 . . . Reactor . | . . . . . . . Propulsion 20 | 2 . . 15 . . 3 Treads 7 | 2 . . 5 . . . Leg 12 | . . . 9 . . 3 Wheel . | . . . . . . . Hover . | . . . . . . . Flight 1 | . . . 1 . . . Utility 21 | 2 6 1 8 2 . 2 Device 10 | 1 2 1 3 2 . 1 Storage 6 | 1 3 . 2 . . . Processor . | . . . . . . . Hackware 1 | . . . 1 . . . Protection 4 | . 1 . 2 . . 1 Artifact . | . . . . . . . Weapon 23 | 2 2 1 10 2 . 6 Energy Gun 9 | . 1 . 7 1 . . Energy Cannon 3 | . . . . . . 3 Ballistic Gun 3 | 2 1 . . . . . Ballistic Cannon 1 | . . 1 . . . . Launcher 4 | . . . 1 1 . 2 Special Weapon 1 | . . . 1 . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 2 | . . . 1 . . 1 Unidentified Prototypes 2 | . . . 2 . . . Corrupted Parts 2 | . . . . . . 2 System Corruption 4 | . . . . . . 4 Parts Lost 14 | . 1 1 9 . . 3 Power 3 | . . 1 1 . . 1 Propulsion 5 | . . . 4 . . 1 Utility 4 | . 1 . 3 . . . Weapon 2 | . . . 1 . . 1 Highest Loss Streak 4 | . 1 1 4 . . 3 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 98 | . 99 99 96 100 100 100 Engine 7 | . 14 13 4 . . 10 Core 4 | . . . 6 11 11 . Treads 13 | . 28 28 11 . . . Leg 17 | . . . 21 33 33 33 Device 10 | . 7 14 11 11 11 10 Storage 11 | . 14 14 11 11 11 11 Hackware 5 | . . . 6 11 11 11 Protection 2 | . 6 . 2 . . . Energy Gun 13 | . 5 4 18 21 22 2 Energy Cannon 1 | . . . . . . 17 Ballistic Gun 6 | . 22 14 . . . . Ballistic Cannon 1 | . . 9 1 . . . Naked Turns . | . . . . . . . Heaviest Build 92 | 13 92 20 59 32 32 33 Greatest Support 60 | 40 40 40 60 45 45 50 Greatest Overweight (x) 2 | . 2 . 1 . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 25 | 8 25 10 20 15 15 15 Average Capacity 14 | 7 9 10 18 15 15 15 Most Carried 20 | 6 11 10 20 15 15 15 Average Carried 13 | 3 8 9 15 15 14 14 Final Capacity 15 | 8 10 10 15 15 15 15 Final Carried 15 | 6 10 10 15 15 15 15 Class Distribution -------------------- 63% | Scavenger-Mutant 36% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Resources | -11 -10 -10 -9 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Matter Collected 1339 | 282 203 65 570 62 . 157 Remotely 92 | . . . 51 41 . . Salvage Created 2267 | 114 479 88 1231 38 . 317 Parts 135 | 5 30 5 71 5 . 19 Haulers Intercepted 7 | . 2 . 5 . . . Recyclers Shooed 1 | 1 . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Combat Hostiles Destroyed 53 | . 11 2 24 5 . 11 Guns 30 | . 11 . 15 1 . 3 Cannons 8 | . . 2 4 . . 2 AOE 15 | . . . 5 4 . 6 Classes Destroyed 10 | 2 3 . 5 . . . Worker 1 | . . . 1 . . . Builder 1 | . . . 1 . . . Tunneler 1 | 1 . . . . . . Hauler 7 | . 2 . 5 . . . Recycler 2 | 1 . . . . . 1 Operator 1 | . . . 1 . . . Watcher 2 | . . . 2 . . . Swarmer 23 | . 3 . 7 5 . 8 Grunt 22 | . 8 2 9 . . 3 Sentry 8 | . . . 8 . . . Best Kill Streak 5 | 2 3 2 5 5 . 4 Combat Bots Only 5 | . 3 2 5 5 . 4 Max Kills in Single Turn 4 | 1 2 1 3 3 . 4 Gunslinging . | . . . . . . . Exploded 4 | . . . 3 3 . 4 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Hostile Shots Fired 271 | . 83 20 107 19 . 42 Missed 69 | . 22 4 28 7 . 8 Damage Taken 3217 | . 656 210 1358 106 . 887 Core 606 | . 176 17 222 22 . 169 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 237 | . . . 237 . . . Core Remaining (%) 61 | 100 . 22 . . . . Volleys Fired 196 | 6 67 10 85 5 . 23 Largest 2 | 2 2 2 2 2 . 2 Hottest 136 | 40 85 85 115 90 . 136 Shots Fired 356 | 12 134 20 140 10 . 40 Gun 298 | 12 134 15 109 8 . 20 Cannon 40 | . . 5 26 . . 9 Launcher 16 | . . . 3 2 . 11 Special 2 | . . . 2 . . . Kinetic 171 | 12 118 15 26 . . . Thermal 102 | . 16 5 72 . . 9 Explosive 16 | . . . 3 2 . 11 Electromagnetic 67 | . . . 39 8 . 20 Robot Hit Streak 11 | 4 7 2 11 2 . 8 Robot Miss Streak 6 | 2 5 4 4 6 . 5 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 196 | 8 68 8 87 4 . 21 Core Hits 118 | 4 29 3 53 5 . 24 Critical Kills 1 | . 1 . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | . 1 . 1 . . . Burn 1 | . . . 1 . . . Destroy 1 | . 1 . . . . . Melee Attacks 1 | . . . . . . 1 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Follow-up Attacks . | . . . . . . . Damage Inflicted 4090 | 68 648 118 2052 267 . 937 Guns 2515 | 68 648 63 1335 46 . 355 Cannons 373 | . . 55 257 . . 61 Explosions 1202 | . . . 460 221 . 521 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 888 | 68 493 70 257 . . . Thermal 1449 | . 155 48 1054 . . 192 Explosive 886 | . . . 275 221 . 390 Electromagnetic 867 | . . . 466 46 . 355 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . . . . 4 Average Corruption 3 | . . . . . . 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 5 | . . . . . . 5 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 2 | . . . . . . 2 Data Loss (minor) 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 110 | . . . 74 10 . 26 Projectiles 16 | . . . . . . 16 Explosions 94 | . . . 74 10 . 10 Melee . | . . . . . . . Knockbacks 2 | . . . 2 . . . Impact . | . . . . . . . Kinetic 2 | . . . 2 . . . Secondary . | . . . . . . . Self-Inflicted Damage 379 | . . . 295 8 . 76 Shots 9 | . . . 6 1 . 2 Rammed . | . . . . . . . Targets Rammed 1 | . . . 1 . . . Kicked 1 | . . . 1 . . . Crushed . | . . . . . . . Highest Temperature 309 | . 298 212 81 . . 309 Average Temperature 60 | . 67 111 21 . . 98 Received Heat Transfer 945 | . 339 141 258 . . 207 Effects 2 | . 2 . . . . . Interference 2 | . 2 . . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . 1 . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . 2 . 2 . . 1 Heat Transferred 2631 | . 370 111 1889 . . 261 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . . . 2 . . 2 Alert | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Peak Influence 306 | 10 203 115 237 207 . 306 Initial 67 | . 6 59 . 67 . . Average 113 | 3 81 93 122 202 . 143 Maximum Alert Level 1 | . 1 . 1 1 . 1 Low Security (%) 85 | 100 96 100 89 5 . 71 Level 1 14 | . 3 . 10 94 . 28 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . 1 1 3 . . . Investigation 3 | . . . 3 . . . Extermination . | . . . . . . . Reinforcement 1 | . 1 . . . . . Assault 1 | . . 1 . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Distress Signals 3 | . 1 . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 73 | . 23 2 35 5 . 8 Peak Tracking Total 7 | . 4 2 7 5 . 4 Tactical Retreats 2 | . 1 . 1 . . . Traps | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Machines Disabled 6 | . 1 . 5 . . . Max in Single Turn 1 | . 1 . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Machines Accessed 21 | . 8 . 12 . 1 . Terminals 17 | . 6 . 11 . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units 2 | . 2 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 96 | . 32 . 63 . 1 . Successful 61 | . 13 . 47 . 1 . Failed 34 | . 18 . 16 . . . Catastrophic 3 | . . . 3 . . . Database Lockouts 1 | . 1 . . . . . Manual 38 | . 11 . 26 . 1 . Terminals 86 | . 29 . 57 . . . Fabricators . | . . . . . . . Repair Stations 6 | . . . 6 . . . Recycling Units 3 | . 3 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 41 | . 9 . 31 . 1 . Record 3 | . . . 3 . . . Part Schematic 3 | . 2 . 1 . . . Robot Analysis 3 | . 1 . 2 . . . Prototype ID Bank 5 | . 2 . 3 . . . Branch Access Points 1 | . . . 1 . . . Emergency Access Points 1 | . . . 1 . . . Terminal Index 2 | . 1 . 1 . . . Recycling Unit Index 1 | . 1 . . . . . Alert Level 5 | . 1 . 4 . . . Unreport Threat 1 | . . . 1 . . . Locate Traps 2 | . 1 . 1 . . . Dispatch Records 1 | . . . 1 . . . Patrol Status 2 | . . . 2 . . . Transport Status 1 | . . . 1 . . . Reinforcement Status 2 | . . . 2 . . . Recall Investigation 2 | . . . 2 . . . Hauler Manifests 2 | . . . 2 . . . Zone Layout 3 | . . . 3 . . . Derelict Proto ID Bank 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . . . 6 . . . Scan Component 3 | . . . 3 . . . Repair 3 | . . . 3 . . . Recycling Unit Hacks 2 | . 2 . . . . . Report Inventory 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 12 | . 2 . 10 . . . Terminals 12 | . 2 . 10 . . . Botnet 10 | . 2 . 8 . . . Operators 2 | . . . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 19 | . 7 . 12 . . . Full Trace Events 6 | . 1 . 5 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . 2 . 1 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . . 3 . . . Time 132 | . . . 132 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 10 | . 10 . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 1 | . . . . . . 1 Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Total Allies 4 | . . 3 . . . 1 Largest Group 2 | . . 2 2 . . 1 Highest-Rated Group 45 | . . 45 45 . . 21 Highest-Rated Ally 31 | . . 31 31 . . 21 Total Orders . | . . . . . . . Ally Attacks 12 | . . 4 7 . . 1 Total Damage 189 | . . 84 83 . . 22 Kills 2 | . . 1 1 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Robot Analysis Total 3 | . 1 . 2 . . . Derelict Logs Recovered 5 | . . 3 . 2 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Turns Passed 4778 | 109 1054 409 2180 266 335 425 Spaces Moved 2476 | 48 517 231 978 192 265 245 Core 2 | 2 . . . . . . Treads 1057 | 46 517 231 263 . . . Legs 1417 | . . . 715 192 265 245 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 126 126 126 126 Average Speed 148 | 155 160 160 155 126 126 126 Slowest Speed 320 | 160 320 160 240 126 126 126 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 Exploration Rate (%) 54 | 5 77 64 69 52 63 49 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . 2 . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 2 | . . 1 . . . 1 Spaces Dug 59 | . . . 2 . . 57 Terrain Destroyed 194 | . . . 35 25 . 134 Melee . | . . . . . . . Projectile 3 | . . . 3 . . . AOE 191 | . . . 32 25 . 134 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Total 3250 | 70 632 254 1504 204 266 320 Wait 408 | 3 22 6 343 4 . 30 Move 2469 | 47 516 230 977 191 264 244 Hop . | . . . . . . . Pick Up 55 | 7 7 3 34 . 1 3 Fast Attach 16 | 6 3 . 6 . . 1 Attach 11 | 1 . 1 9 . . . Detach 4 | . 2 . 2 . . . Swap 46 | . 7 2 22 4 . 11 Drop 43 | . 8 2 25 . 1 7 Fire 196 | 6 67 10 85 5 . 23 Melee 1 | . . . . . . 1 Ram . | . . . . . . . Kick 1 | . . . 1 . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 2 exits: [*Mat] / *Min) -9/Mines (discovered 3 exits: [*Mat x2] / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines History --------- Turn | Location | Event 45 | -11/Scrapyard | Discovered new exit (range 16) 110 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 431 | -10/Materials | Discovered new exit (range 12) 699 | -10/Materials | Core integrity fell below 50% 837 | -10/Materials | Central database locked down 863 | -10/Materials | Discovered new exit (range 4) 919 | -10/Materials | Discovered new exit (range 10) 1164 | -10/Materials | Entered Mines 1165 | -10/Mines | Met a Derelict testing a Signal Generator 1332 | -10/Mines | Discovered new exit (range 12) 1395 | -10/Mines | Learned 4 Materials zone layouts 1420 | -10/Mines | Learned location of Storage (-8) 1573 | -10/Mines | Entered Materials 1573 | -9/Materials | Accompanied by 2 allies 1573 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1578 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2228 | -9/Materials | Build established: Scavenger-Mutant 2357 | -9/Materials | Discovered new exit (range 12) 2406 | -9/Materials | Lost 4 parts (1p2n1u) 2727 | -9/Materials | Identified exit to Mines 2998 | -9/Materials | Discovered new exit (range 16) 3329 | -9/Materials | Core integrity fell below 50% 3558 | -9/Materials | Repaired Beamcaster 3603 | -9/Materials | Repaired Mak. Leg 3643 | -9/Materials | Repaired Carbon-fiber Leg 3753 | -9/Materials | Entered Mines 3836 | -9/Mines | Discovered new exit (range 11) 3875 | -9/Mines | Discovered new exit (range 16) 3936 | -9/Mines | Learned Materials emergency access door positions 3967 | -9/Mines | Learned location of 1 exit from Materials 4010 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4012 | -9/Mines | Discovered new exit (range 5) 4019 | -9/Mines | Entered Exiles 4038 | -9/Exiles | Discovered new exit (range 15) 4069 | -9/Exiles | Met 8R-AWN 4089 | -9/Exiles | Met EX-HEX 4128 | -9/Exiles | Met EX-BIN 4148 | -9/Exiles | Aligned with FarCom system 4149 | -9/Exiles | Given EX-Vault access code 4206 | -9/Exiles | Opened EX-Vault 4222 | -9/Exiles | Found 0b10 Alert Chip 4249 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4259 | -9/Exiles | Exiles lab attacked by MAIN.C 4340 | -9/Exiles | Discovered new exit (range 12) 4354 | -9/Exiles | Left Exiles lab with 0b10 Alert Chip 4354 | -9/Exiles | Entered Mines 4630 | -8/Mines | Core integrity fell below 20% 4779 | -8/Mines | Crushed by falling debris 4779 | -8/Mines | Smashed by cave-in Last Messages --------------- 04668_ U-05 Engineer builds a Wall. 04669_ K-01 Serf collects debris. 04669_ U-05 Engineer lays Concrete. 04671_ The unstable cave ceiling collapses. 04671_ K-01 Serf collects debris. 04671_ K-01 Serf cleans the Matter Pump. 04673_ The unstable cave ceiling collapses. 04712_ U-05 Engineer lays Concrete. 04713_ K-01 Serf cleans the Matter Pump. 04713_ U-05 Engineer lays Concrete. 04723_ System corrupted: Energy discharge (-35). 04741_ System corrupted: Energy discharge (-34). 04756_ The unstable cave ceiling collapses. 04779_ Crushed by falling debris. 04779_ Rocket Launcher destroyed. 04779_ System corrupted by crushing effect (+2). 04779_ Mak. Power Source destroyed. 04779_ System corrupted by crushing effect (+1). 04779_ Carbon-fiber Leg destroyed. 04779_ System corrupted by crushing effect (+4). Map ----- +----------------------------------------------------+ | # #???????# #????????????# #??# #?????????? | | # #???????# ##???????????# ##?# #?????????? | | ## ##???????#% #???????????# ### #?????????? | | ######??????### ##??????????## ## #?????????? | | ####??????# %##?????????## ## ##????????? | | ## ????## ########### #????????? | | """ ### ### #####????? | | """ ?# ######### ##?# ##[ ##???? | | * """ #?#######???????## ###?## #???? | | #?????????????????#####???# %= #???? | | ###?????????????????????????# ] #???? | | ##???????????????????????????## ! ##???? | | #?????????????????????????????##%==##????? | | ##??????????????????????????????#! ##?????? | | #########???????????????????????????# #??????? | | #???## ##??????????????????######### #??????? | | ####### #??????????????????# ######?? | | #??????????????????# ####### #= ###?? | | ##????###???????????# #????## !% ##?? | | ##### #?##### #####???????# #???## =%%###?? | | #???## ### ## ## ##??????# #??## * * =###??? | | ####?## ## ###????# #??# % [## #??? | | #??# ##???# #??# ## #??? | | ## #??# # ##??# #??## ##?##??? | | ## ##?# #### ##??## ##??????? | | #### # @ ## #???####???????? | | #?## ##### # #??????????????? | | # #??####???###### ### ##??????????????? | | ## ##??????????????#####?### ##???????????????? | | ?#####???????????????????????####????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Cargo Storage Unit | -10/Materials | Hacked Grenade Launcher | -10/Materials | Hacked VTOL Module | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend Armchair Analyst Dramatic Entrance Challenges ------------ None Game ------ Seed MultitargetingBurstLance Manual? 0 Play Time 01:02:31 Cumulative 30.5 hours Start 2024.06.12 @ 12:34:47 End 2024.06.12 @ 13:41:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 29 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b246f665-a513-45f0-810f-99096f53c5d6