Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.12 @ 13:41:35

Player: MarKhan

Result: Smashed by cave-in

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (68)      340
Value Destroyed (1579)     1579
Prototype IDs (32)         640
Alien Tech Used (0)        0
Bonus (335)                335
              TOTAL SCORE: 4594

 Bonus
-------
Follower Combat Kills      58
Aligned with FarCom        300
Friendly Fire              -23

 Cogmind 
---------
Core Integrity             0/400
Matter                     231/300
Energy                     100/100
System Corruption          11%
Temperature                Cool (2)
Movement                   Walking (130)
Location                   -8/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
                Carbon-fiber Leg
      Makeshift Leg
>               --- UTILITY (3) ------
       Improved Heat Sink
          Large Storage Unit
                Hacking Suite
>               --- WEAPON (2) -------
       Advanced Beam Cannon
>               --- INVENTORY (15) ---
      Makeshift Power Source
          Light Angular Momentum Engine
       Advanced Heat Sink
  High-capacity Battery (250)
         Medium Matter Pod (100)
                Machine Analyzer
       Advanced Visual Processing Unit
                0b10 Alert Chip
                Particle Charger
       Hardened Light Armor Plating
   High-powered Tractor Beam
                Beamcaster
       Advanced Beam Cannon
                Datajack
                Maul

 Peak State 
------------
>               --- POWER ------------
      Makeshift Power Source
>               --- PROPULSION -------
                Carbon-fiber Leg
                Carbon-fiber Leg
      Makeshift Leg
>               --- UTILITY ----------
       Improved Heat Sink
          Large Storage Unit
                Hacking Suite
>               --- WEAPON -----------
       Advanced Beam Cannon
       Advanced Beam Cannon
>               --- INVENTORY --------
      Makeshift Power Source
          Light Angular Momentum Engine
       Advanced Heat Sink
  High-capacity Battery
         Medium Matter Pod
                Machine Analyzer
       Advanced Visual Processing Unit
                0b10 Alert Chip
                Particle Charger
       Hardened Light Armor Plating
   High-powered Tractor Beam
                Beamcaster
                Rocket Launcher
                Datajack
                Maul
[Rating: 31]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Flight Unit              Improved Flight Unit
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Improved EM Shotgun
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   
  Utility                  1    | .   .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             73   | 7   10  3   37  4   .   12  
  Power                    9    | 1   2   1   4   .   .   1   
    Engine                 8    | 1   2   1   3   .   .   1   
    Core                   1    | .   .   .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               20   | 2   .   .   15  .   .   3   
    Treads                 7    | 2   .   .   5   .   .   .   
    Leg                    12   | .   .   .   9   .   .   3   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   1   .   .   .   
  Utility                  21   | 2   6   1   8   2   .   2   
    Device                 10   | 1   2   1   3   2   .   1   
    Storage                6    | 1   3   .   2   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               1    | .   .   .   1   .   .   .   
    Protection             4    | .   1   .   2   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   23   | 2   2   1   10  2   .   6   
    Energy Gun             9    | .   1   .   7   1   .   .   
    Energy Cannon          3    | .   .   .   .   .   .   3   
    Ballistic Gun          3    | 2   1   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   1   .   .   .   .   
    Launcher               4    | .   .   .   1   1   .   2   
    Special Weapon         1    | .   .   .   1   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   1   .   .   1   
  Unidentified Prototypes  2    | .   .   .   2   .   .   .   
  Corrupted Parts          2    | .   .   .   .   .   .   2   
    System Corruption      4    | .   .   .   .   .   .   4   
Parts Lost                 14   | .   1   1   9   .   .   3   
  Power                    3    | .   .   1   1   .   .   1   
  Propulsion               5    | .   .   .   4   .   .   1   
  Utility                  4    | .   1   .   3   .   .   .   
  Weapon                   2    | .   .   .   1   .   .   1   
  Highest Loss Streak      4    | .   1   1   4   .   .   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   99  99  96  100 100 100 
  Engine                   7    | .   14  13  4   .   .   10  
  Core                     4    | .   .   .   6   11  11  .   
  Treads                   13   | .   28  28  11  .   .   .   
  Leg                      17   | .   .   .   21  33  33  33  
  Device                   10   | .   7   14  11  11  11  10  
  Storage                  11   | .   14  14  11  11  11  11  
  Hackware                 5    | .   .   .   6   11  11  11  
  Protection               2    | .   6   .   2   .   .   .   
  Energy Gun               13   | .   5   4   18  21  22  2   
  Energy Cannon            1    | .   .   .   .   .   .   17  
  Ballistic Gun            6    | .   22  14  .   .   .   .   
  Ballistic Cannon         1    | .   .   9   1   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             92   | 13  92  20  59  32  32  33  
  Greatest Support         60   | 40  40  40  60  45  45  50  
  Greatest Overweight (x)  2    | .   2   .   1   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   25  10  20  15  15  15  
  Average Capacity         14   | 7   9   10  18  15  15  15  
  Most Carried             20   | 6   11  10  20  15  15  15  
  Average Carried          13   | 3   8   9   15  15  14  14  
  Final Capacity           15   | 8   10  10  15  15  15  15  
  Final Carried            15   | 6   10  10  15  15  15  15  

 Class Distribution 
--------------------
 63% | Scavenger-Mutant
 36% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines

 Resources                      | -11  -10  -10  -9   -9   -9   -8   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  
Matter Collected           1339 | 282  203  65   570  62   .    157  
  Remotely                 92   | .    .    .    51   41   .    .    
Salvage Created            2267 | 114  479  88   1231 38   .    317  
  Parts                    135  | 5    30   5    71   5    .    19   
Haulers Intercepted        7    | .    2    .    5    .    .    .    
Recyclers Shooed           1    | 1    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min 
Combat Hostiles Destroyed  53   | .   11  2   24  5   .   11  
  Guns                     30   | .   11  .   15  1   .   3   
  Cannons                  8    | .   .   2   4   .   .   2   
  AOE                      15   | .   .   .   5   4   .   6   
Classes Destroyed          10   | 2   3   .   5   .   .   .   
  Worker                   1    | .   .   .   1   .   .   .   
  Builder                  1    | .   .   .   1   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   
  Hauler                   7    | .   2   .   5   .   .   .   
  Recycler                 2    | 1   .   .   .   .   .   1   
  Operator                 1    | .   .   .   1   .   .   .   
  Watcher                  2    | .   .   .   2   .   .   .   
  Swarmer                  23   | .   3   .   7   5   .   8   
  Grunt                    22   | .   8   2   9   .   .   3   
  Sentry                   8    | .   .   .   8   .   .   .   
Best Kill Streak           5    | 2   3   2   5   5   .   4   
  Combat Bots Only         5    | .   3   2   5   5   .   4   
Max Kills in Single Turn   4    | 1   2   1   3   3   .   4   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   3   3   .   4   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  
Hostile Shots Fired        271  | .    83   20   107  19   .    42   
  Missed                   69   | .    22   4    28   7    .    8    
Damage Taken               3217 | .    656  210  1358 106  .    887  
  Core                     606  | .    176  17   222  22   .    169  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   237  | .    .    .    237  .    .    .    
Core Remaining (%)         61   | 100  .    22   .    .    .    .    
Volleys Fired              196  | 6    67   10   85   5    .    23   
  Largest                  2    | 2    2    2    2    2    .    2    
  Hottest                  136  | 40   85   85   115  90   .    136  
Shots Fired                356  | 12   134  20   140  10   .    40   
  Gun                      298  | 12   134  15   109  8    .    20   
  Cannon                   40   | .    .    5    26   .    .    9    
  Launcher                 16   | .    .    .    3    2    .    11   
  Special                  2    | .    .    .    2    .    .    .    
  Kinetic                  171  | 12   118  15   26   .    .    .    
  Thermal                  102  | .    16   5    72   .    .    9    
  Explosive                16   | .    .    .    3    2    .    11   
  Electromagnetic          67   | .    .    .    39   8    .    20   
  Robot Hit Streak         11   | 4    7    2    11   2    .    8    
  Robot Miss Streak        6    | 2    5    4    4    6    .    5    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    
Shots Hit Robots           196  | 8    68   8    87   4    .    21   
  Core Hits                118  | 4    29   3    53   5    .    24   
  Critical Kills           1    | .    1    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         2    | .    1    .    1    .    .    .    
    Burn                   1    | .    .    .    1    .    .    .    
    Destroy                1    | .    1    .    .    .    .    .    
Melee Attacks              1    | .    .    .    .    .    .    1    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    .    1    
    Combat Hostiles        1    | .    .    .    .    .    .    1    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           4090 | 68   648  118  2052 267  .    937  
  Guns                     2515 | 68   648  63   1335 46   .    355  
  Cannons                  373  | .    .    55   257  .    .    61   
  Explosions               1202 | .    .    .    460  221  .    521  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  888  | 68   493  70   257  .    .    .    
  Thermal                  1449 | .    155  48   1054 .    .    192  
  Explosive                886  | .    .    .    275  221  .    390  
  Electromagnetic          867  | .    .    .    466  46   .    355  
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    .    .    4    
  Average Corruption       3    | .    .    .    .    .    .    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  5    | .    .    .    .    .    .    5    
    Heat Flow Errors       1    | .    .    .    .    .    .    1    
    Energy Discharges      2    | .    .    .    .    .    .    2    
    Data Loss (minor)      2    | .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            110  | .    .    .    74   10   .    26   
  Projectiles              16   | .    .    .    .    .    .    16   
  Explosions               94   | .    .    .    74   10   .    10   
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 2    | .    .    .    2    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  2    | .    .    .    2    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      379  | .    .    .    295  8    .    76   
  Shots                    9    | .    .    .    6    1    .    2    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             1    | .    .    .    1    .    .    .    
  Kicked                   1    | .    .    .    1    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        309  | .    298  212  81   .    .    309  
  Average Temperature      60   | .    67   111  21   .    .    98   
  Received Heat Transfer   945  | .    339  141  258  .    .    207  
  Effects                  2    | .    2    .    .    .    .    .    
    Interference           2    | .    2    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    1    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             5    | .    2    .    2    .    .    1    
  Heat Transferred         2631 | .    370  111  1889 .    .    261  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      4    | .    .    .    2    .    .    2    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min 
Peak Influence             306  | 10  203 115 237 207 .   306 
  Initial                  67   | .   6   59  .   67  .   .   
  Average                  113  | 3   81  93  122 202 .   143 
Maximum Alert Level        1    | .   1   .   1   1   .   1   
  Low Security (%)         85   | 100 96  100 89  5   .   71  
  Level 1                  14   | .   3   .   10  94  .   28  
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          5    | .   1   1   3   .   .   .   
  Investigation            3    | .   .   .   3   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   .   .   
  Assault                  1    | .   .   1   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min 
Distress Signals           3    | .   1   .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              73   | .   23  2   35  5   .   8   
  Peak Tracking Total      7    | .   4   2   7   5   .   4   
  Tactical Retreats        2    | .   1   .   1   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min 
Traps Triggered            .    | .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  
----------                 Run  | Yrd Mat Min Mat Min Exi Min 
Machines Disabled          6    | .   1   .   5   .   .   .   
  Max in Single Turn       1    | .   1   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min 
Machines Accessed          21   | .   8   .   12  .   1   .   
  Terminals                17   | .   6   .   11  .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                96   | .   32  .   63  .   1   .   
  Successful               61   | .   13  .   47  .   1   .   
  Failed                   34   | .   18  .   16  .   .   .   
    Catastrophic           3    | .   .   .   3   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   
  Manual                   38   | .   11  .   26  .   1   .   
  Terminals                86   | .   29  .   57  .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          6    | .   .   .   6   .   .   .   
  Recycling Units          3    | .   3   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             41   | .   9   .   31  .   1   .   
  Record                   3    | .   .   .   3   .   .   .   
  Part Schematic           3    | .   2   .   1   .   .   .   
  Robot Analysis           3    | .   1   .   2   .   .   .   
  Prototype ID Bank        5    | .   2   .   3   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   
  Emergency Access Points  1    | .   .   .   1   .   .   .   
  Terminal Index           2    | .   1   .   1   .   .   .   
  Recycling Unit Index     1    | .   1   .   .   .   .   .   
  Alert Level              5    | .   1   .   4   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   
  Locate Traps             2    | .   1   .   1   .   .   .   
  Dispatch Records         1    | .   .   .   1   .   .   .   
  Patrol Status            2    | .   .   .   2   .   .   .   
  Transport Status         1    | .   .   .   1   .   .   .   
  Reinforcement Status     2    | .   .   .   2   .   .   .   
  Recall Investigation     2    | .   .   .   2   .   .   .   
  Hauler Manifests         2    | .   .   .   2   .   .   .   
  Zone Layout              3    | .   .   .   3   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   6   .   .   .   
  Scan Component           3    | .   .   .   3   .   .   .   
  Repair                   3    | .   .   .   3   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         12   | .   2   .   10  .   .   .   
  Terminals                12   | .   2   .   10  .   .   .   
    Botnet                 10   | .   2   .   8   .   .   .   
    Operators              2    | .   .   .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         19   | .   7   .   12  .   .   .   
  Full Trace Events        6    | .   1   .   5   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   2   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   3   .   .   .   
  Time                     132  | .   .   .   132 .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     10   | .   10  .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  
------------               Run  | Yrd Mat Min Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   1   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  
--------                   Run  | Yrd Mat Min Mat Min Exi Min 
Total Allies               4    | .   .   3   .   .   .   1   
  Largest Group            2    | .   .   2   2   .   .   1   
  Highest-Rated Group      45   | .   .   45  45  .   .   21  
  Highest-Rated Ally       31   | .   .   31  31  .   .   21  
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               12   | .   .   4   7   .   .   1   
  Total Damage             189  | .   .   84  83  .   .   22  
  Kills                    2    | .   .   1   1   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min 
Robot Analysis Total       3    | .   1   .   2   .   .   .   
Derelict Logs Recovered    5    | .   .   3   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  
Turns Passed               4778 | 109  1054 409  2180 266  335  425  
Spaces Moved               2476 | 48   517  231  978  192  265  245  
  Core                     2    | 2    .    .    .    .    .    .    
  Treads                   1057 | 46   517  231  263  .    .    .    
  Legs                     1417 | .    .    .    715  192  265  245  
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  126  126  126  126  
  Average Speed            148  | 155  160  160  155  126  126  126  
  Slowest Speed            320  | 160  320  160  240  126  126  126  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    1    
Exploration Rate (%)       54   | 5    77   64   69   52   63   49   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     2    | .    .    2    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    .    1    1    .    
Scrap Searched             2    | .    .    1    .    .    .    1    
Spaces Dug                 59   | .    .    .    2    .    .    57   
Terrain Destroyed          194  | .    .    .    35   25   .    134  
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               3    | .    .    .    3    .    .    .    
  AOE                      191  | .    .    .    32   25   .    134  
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  
Total                      3250 | 70   632  254  1504 204  266  320  
  Wait                     408  | 3    22   6    343  4    .    30   
  Move                     2469 | 47   516  230  977  191  264  244  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  55   | 7    7    3    34   .    1    3    
  Fast Attach              16   | 6    3    .    6    .    .    1    
  Attach                   11   | 1    .    1    9    .    .    .    
  Detach                   4    | .    2    .    2    .    .    .    
  Swap                     46   | .    7    2    22   4    .    11   
  Drop                     43   | .    8    2    25   .    1    7    
  Fire                     196  | 6    67   10   85   5    .    23   
  Melee                    1    | .    .    .    .    .    .    1    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     1    | .    .    .    1    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-10/Mines
-9/Materials (discovered 2 exits: [*Mat] / *Min)
-9/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines

 History 
---------
 Turn | Location      | Event
   45 | -11/Scrapyard | Discovered new exit (range 16)
  110 | -11/Scrapyard | Entered Materials
  303 | -10/Materials | Build established: Mutant
  431 | -10/Materials | Discovered new exit (range 12)
  699 | -10/Materials | Core integrity fell below 50%
  837 | -10/Materials | Central database locked down
  863 | -10/Materials | Discovered new exit (range 4)
  919 | -10/Materials | Discovered new exit (range 10)
 1164 | -10/Materials | Entered Mines
 1165 | -10/Mines     | Met a Derelict testing a Signal Generator
 1332 | -10/Mines     | Discovered new exit (range 12)
 1395 | -10/Mines     | Learned 4 Materials zone layouts
 1420 | -10/Mines     | Learned location of Storage (-8)
 1573 | -10/Mines     | Entered Materials
 1573 | -9/Materials  | Accompanied by 2 allies
 1573 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1578 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
 2228 | -9/Materials  | Build established: Scavenger-Mutant
 2357 | -9/Materials  | Discovered new exit (range 12)
 2406 | -9/Materials  | Lost 4 parts (1p2n1u)
 2727 | -9/Materials  | Identified exit to Mines
 2998 | -9/Materials  | Discovered new exit (range 16)
 3329 | -9/Materials  | Core integrity fell below 50%
 3558 | -9/Materials  | Repaired Beamcaster
 3603 | -9/Materials  | Repaired Mak. Leg
 3643 | -9/Materials  | Repaired Carbon-fiber Leg
 3753 | -9/Materials  | Entered Mines
 3836 | -9/Mines      | Discovered new exit (range 11)
 3875 | -9/Mines      | Discovered new exit (range 16)
 3936 | -9/Mines      | Learned Materials emergency access door positions
 3967 | -9/Mines      | Learned location of 1 exit from Materials
 4010 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 4012 | -9/Mines      | Discovered new exit (range 5)
 4019 | -9/Mines      | Entered Exiles
 4038 | -9/Exiles     | Discovered new exit (range 15)
 4069 | -9/Exiles     | Met 8R-AWN
 4089 | -9/Exiles     | Met EX-HEX
 4128 | -9/Exiles     | Met EX-BIN
 4148 | -9/Exiles     | Aligned with FarCom system
 4149 | -9/Exiles     | Given EX-Vault access code
 4206 | -9/Exiles     | Opened EX-Vault
 4222 | -9/Exiles     | Found 0b10 Alert Chip
 4249 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 4259 | -9/Exiles     | Exiles lab attacked by MAIN.C
 4340 | -9/Exiles     | Discovered new exit (range 12)
 4354 | -9/Exiles     | Left Exiles lab with 0b10 Alert Chip
 4354 | -9/Exiles     | Entered Mines
 4630 | -8/Mines      | Core integrity fell below 20%
 4779 | -8/Mines      | Crushed by falling debris
 4779 | -8/Mines      | Smashed by cave-in

 Last Messages 
---------------
04668_ U-05 Engineer builds a Wall.
04669_ K-01 Serf collects debris.
04669_ U-05 Engineer lays Concrete. <x2>
04671_ The unstable cave ceiling collapses.
04671_ K-01 Serf collects debris.
04671_ K-01 Serf cleans the Matter Pump. <x2>
04673_ The unstable cave ceiling collapses.
04712_ U-05 Engineer lays Concrete. <x2>
04713_ K-01 Serf cleans the Matter Pump.
04713_ U-05 Engineer lays Concrete. <x4>
04723_ System corrupted: Energy discharge (-35).
04741_ System corrupted: Energy discharge (-34).
04756_ The unstable cave ceiling collapses. <x4>
04779_ Crushed by falling debris.
04779_ Rocket Launcher destroyed.
04779_ System corrupted by crushing effect (+2).
04779_ Mak. Power Source destroyed.
04779_ System corrupted by crushing effect (+1).
04779_ Carbon-fiber Leg destroyed.
04779_ System corrupted by crushing effect (+4).

 Map 
-----
+----------------------------------------------------+
|  #     #???????#  #????????????#  #??# #?????????? |
|   #    #???????#  ##???????????#  ##?# #?????????? |
|   ##  ##???????#%  #???????????#   ### #?????????? |
|  ######??????###  ##??????????##    ## #?????????? |
|    ####??????#   %##?????????##     ## ##????????? |
|       ## ????##    ###########          #????????? |
|   """        ###                    ### #####????? |
|   """        ?#     #########      ##?# ##[ ##???? |
| * """       #?#######???????##   ###?##      #???? |
|            #?????????????????#####???#  %=   #???? |
|          ###?????????????????????????# ]     #???? |
|         ##???????????????????????????## !   ##???? |
|         #?????????????????????????????##%==##????? |
|        ##??????????????????????????????#! ##?????? |
|    #########???????????????????????????#  #??????? |
|    #???##  ##??????????????????#########  #??????? |
|  #######    #??????????????????#          ######?? |
|             #??????????????????# #######  #= ###?? |
|            ##????###???????????# #????##  !%  ##?? |
|  #####     #?##### #####???????# #???##   =%%###?? |
|  #???##    ###  ##  ## ##??????# #??## * * =###??? |
|  ####?##    ##          ###????# #??#  %  [## #??? |
|     #??#                  ##???# #??#      ## #??? |
|  ## #??#                 # ##??# #??##    ##?##??? |
|  ## ##?#                    #### ##??##  ##??????? |
|      ####       #        @   ##   #???####???????? |
|       #?##  #####     #           #??????????????? |
| #     #??####???######   ###     ##??????????????? |
| ##   ##??????????????#####?###  ##???????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          15
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
 Cargo Storage Unit | -10/Materials | Hacked
   Grenade Launcher | -10/Materials | Hacked
        VTOL Module | -9/Materials  | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
A New Friend
Armchair Analyst
Dramatic Entrance

 Challenges 
------------
None

 Game 
------
Seed              MultitargetingBurstLance
  Manual?         0
Play Time         01:02:31
  Cumulative      30.5 hours
  Start           2024.06.12 @ 12:34:47
  End             2024.06.12 @ 13:41:35
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          30
  Rogue           30
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             26
Gallery%          29
Achievement%      26
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b246f665-a513-45f0-810f-99096f53c5d6