Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.13 @ 14:53:06

Player: Monday

Result: Destroyed by G-67 Veteran with Plasma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (14)       2800
Robots Destroyed (5)       25
Value Destroyed (132)      132
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (500)                500
              TOTAL SCORE: 7017

 Bonus
-------
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/1300
Matter                     27/300
Energy                     98/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (11) -----
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
     Light Fission Core
           Field Propulsion Array
  Advanced Hacking Suite
           Katana

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
>          --- PROPULSION -------
    Cooled Airjet
    Cooled Airjet
    Cooled Airjet
>          --- UTILITY ----------
           Visual Processing Unit
           Hacking Suite
           Hacking Suite
           Hacking Suite
           Sensor Drone Bay
>          --- WEAPON -----------
    Cooled Pulse Rifle
>          --- INVENTORY --------
               (None)
[Rating: 43]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Micro Fission Core
Propulsion                 Cooled Airjet
  Leg                      Aluminum Leg
  Hover Unit               Cooled Airjet
  Flight Unit              VTOL Module
Utility                    Hacking Suite
  Device                   Sensor Drone Bay
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
  Hackware                 Hacking Suite
Weapon                     Light Assault Rifle
  Energy Gun               Cooled Pulse Rifle
  Ballistic Gun            Light Assault Rifle
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Min Mat Mat Fac DSF Fac Was Fac Fac Was Fac Fac Res 
Slots Evolved              14   | .   .   .   2   2   2   .   2   .   .   2   .   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               4    | .   .   .   .   2   .   .   .   .   .   1   .   .   1   .   
  Utility                  9    | .   .   .   2   .   2   .   2   .   .   .   .   .   1   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             60   | 6   1   .   11  18  .   2   .   .   15  4   2   .   1   .   
  Power                    7    | 1   .   .   1   .   .   2   .   .   2   1   .   .   .   .   
    Engine                 5    | 1   .   .   1   .   .   2   .   .   1   .   .   .   .   .   
    Core                   2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               22   | 2   .   .   5   6   .   .   .   .   5   2   1   .   1   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    5    | 2   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  10   | .   .   .   .   4   .   .   .   .   5   1   .   .   .   .   
    Flight                 7    | .   .   .   2   2   .   .   .   .   .   1   1   .   1   .   
  Utility                  23   | 1   1   .   4   9   .   .   .   .   6   1   1   .   .   .   
    Device                 17   | .   1   .   2   8   .   .   .   .   4   1   1   .   .   .   
    Storage                1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Hackware               4    | .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   8    | 2   .   .   1   3   .   .   .   .   2   .   .   .   .   .   
    Energy Gun             5    | 1   .   .   1   1   .   .   .   .   2   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          2    | 1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 19   | .   .   .   1   .   .   2   .   1   8   4   .   2   .   1   
  Power                    2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Propulsion               7    | .   .   .   .   .   .   .   .   1   2   2   .   1   .   1   
  Utility                  6    | .   .   .   .   .   .   .   .   .   4   1   .   1   .   .   
  Weapon                   4    | .   .   .   1   .   .   2   .   .   1   .   .   .   .   .   
  Highest Loss Streak      8    | .   .   .   1   .   .   2   .   1   8   4   .   2   .   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     51   | .   90  100 86  95  76  72  46  37  44  9   10  9   3   2   
  Engine                   5    | .   14  14  11  9   7   6   .   .   4   .   .   .   .   .   
  Leg                      6    | .   28  28  15  .   .   .   .   .   .   .   .   .   .   .   
  Hover                    5    | .   .   .   .   1   30  30  26  22  10  .   .   .   .   .   
  Flight                   4    | .   .   .   5   33  .   .   .   .   .   1   4   4   3   2   
  Device                   5    | .   4   14  14  9   .   .   .   .   4   2   5   5   .   .   
  Storage                  3    | .   14  14  8   .   .   .   .   .   .   .   .   .   .   .   
  Processor                2    | .   .   .   .   7   7   7   6   6   4   .   .   .   .   .   
  Hackware                 8    | .   .   .   11  18  15  15  13  8   15  3   .   .   .   .   
  Energy Gun               5    | .   14  14  8   7   7   5   .   .   4   .   .   .   .   .   
  Ballistic Gun            3    | .   14  14  11  1   .   .   .   .   .   .   .   .   .   .   
Peak Build Rating          43   | 6   7   8   19  39  39  39  30  30  43  27  21  15  8   8   
  Average Rating           17   | 4   6   7   15  27  39  37  30  24  27  9   12  13  6   5   
  On Entrance              15   | .   6   7   8   14  39  39  30  30  22  4   7   14  2   8   
Naked Turns                108  | .   .   .   .   .   .   .   .   .   .   .   .   1   37  70  
Heaviest Build             28   | 11  12  12  25  11  9   10  .   .   28  6   1   1   .   .   
  Greatest Support         32   | 20  20  20  20  32  32  32  32  32  24  8   4   4   7   7   
  Greatest Overweight (x)  3    | .   .   .   3   1   .   .   .   .   3   1   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 6   8   8   7   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             8    | 4   5   6   8   5   5   5   5   5   5   5   4   5   5   5   
  Average Carried          3    | 2   4   5   5   4   5   4   5   5   1   3   3   4   4   5   
  Final Capacity           8    | 8   8   8   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            6    | 4   4   6   5   5   5   5   5   5   3   3   3   5   5   5   

 Class Distribution 
--------------------
 59% | Mutant
 25% | Hacker-Mutant
  8% | Hacker-Sprinter
  6% | Sprinter

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Mines
          Mutant | -9/Materials
 Hacker-Sprinter | -8/Materials
   Hacker-Mutant | -7/Factory
   Hacker-Mutant | -7/DSF
   Hacker-Mutant | -6/Factory
          Mutant | -6/Waste
   Hacker-Mutant | -6/Factory
          Mutant | -5/Factory
        Sprinter | -5/Waste
        Sprinter | -5/Factory
          Mutant | -4/Factory
          Mutant | -3/Research

 Resources                      | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -5  -4  -3  
-----------                Run  | Yrd Mat Min Mat Mat Fac DSF Fac Was Fac Fac Was Fac Fac Res 
Matter Collected           446  | 260 .   17  .   .   .   8   .   .   161 .   .   .   .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            166  | .   .   14  100 .   .   .   .   .   52  .   .   .   .   .   
  Parts                    11   | .   .   2   5   .   .   .   .   .   4   .   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Min Mat Mat Fac DSF Fac Was Fac Fac Was Fac Fac Res 
Combat Hostiles Destroyed  5    | .   .   1   2   .   .   .   .   .   2   .   .   .   .   .   
  Guns                     5    | .   .   1   2   .   .   .   .   .   2   .   .   .   .   .   
Classes Destroyed          2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  3    | .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   
  Grunt                    2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           2    | .   .   1   2   .   .   .   .   .   1   .   .   .   .   .   
  Combat Bots Only         2    | .   .   1   2   .   .   .   .   .   1   .   .   .   .   .   
Max Kills in Single Turn   1    | .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -7   -6   -6   -6   -5   -5   -5   -4   -3   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  DSF  Fac  Was  Fac  Fac  Was  Fac  Fac  Res  
Hostile Shots Fired        417  | .    .    10   46   .    .    21   .    2    137  57   .    25   27   92   
  Missed                   156  | .    .    4    14   .    .    10   .    1    50   20   .    13   11   33   
Damage Taken               4393 | .    .    67   360  .    .    374  .    40   920  702  .    194  393  1343 
  Core                     2931 | .    .    15   70   .    .    33   .    40   404  527  .    142  393  1307 
  Absorbed by Shields      98   | .    .    .    .    .    .    30   .    .    68   .    .    .    .    .    
  Regen/Repaired (Parts)   137  | .    .    .    .    .    .    .    .    .    137  .    .    .    .    .    
Core Remaining (%)         77   | 100  .    94   82   100  .    95   .    .    47   .    .    33   65   .    
Volleys Fired              35   | .    .    7    13   .    .    .    .    .    15   .    .    .    .    .    
  Largest                  2    | .    .    2    2    .    .    .    .    .    1    .    .    .    .    .    
  Hottest                  60   | .    .    60   60   .    .    .    .    .    20   .    .    .    .    .    
Shots Fired                54   | .    .    14   26   .    .    .    .    .    14   .    .    .    .    .    
  Gun                      54   | .    .    14   26   .    .    .    .    .    14   .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  20   | .    .    7    13   .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  23   | .    .    .    9    .    .    .    .    .    14   .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          11   | .    .    7    4    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         4    | .    .    1    4    .    .    .    .    .    3    .    .    .    .    .    
  Robot Miss Streak        7    | .    .    3    7    .    .    .    .    .    3    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           24   | .    .    4    13   .    .    .    .    .    7    .    .    .    .    .    
  Core Hits                16   | .    .    2    4    .    .    .    .    .    6    1    .    .    1    2    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         2    | .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    
    Burn                   1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Corrupt                1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              3    | .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 3    | .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           525  | .    .    48   181  .    .    .    .    .    235  6    .    .    16   39   
  Guns                     374  | .    .    44   181  .    .    .    .    .    149  .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  151  | .    .    4    .    .    .    .    .    .    86   6    .    .    16   39   
  Kinetic                  89   | .    .    9    80   .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  224  | .    .    .    75   .    .    .    .    .    149  .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          61   | .    .    35   26   .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         15   | .    .    .    .    .    .    .    .    9    15   1    1    1    .    .    
  Average Corruption       6    | .    .    .    .    .    .    .    .    9    10   1    1    1    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  27   | .    .    .    .    .    .    .    .    2    22   1    .    2    .    .    
    Message Errors         4    | .    .    .    .    .    .    .    .    .    3    1    .    .    .    .    
    Matter Fused           6    | .    .    .    .    .    .    .    .    .    5    .    .    1    .    .    
    Heat Flow Errors       2    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
    Energy Discharges      4    | .    .    .    .    .    .    .    .    1    2    .    .    1    .    .    
    Parts Fused            1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Data Loss (minor)      4    | .    .    .    .    .    .    .    .    1    3    .    .    .    .    .    
    Alerts                 1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Misdirections          4    | .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    
    Weapon Failures        1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Impact                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      69   | .    .    .    .    .    .    .    .    .    41   3    .    .    7    18   
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   15   | .    .    .    .    .    .    .    .    .    8    1    .    .    2    4    
Targets Rammed             17   | .    .    2    .    .    .    .    .    .    8    1    .    .    2    4    
  Kicked                   2    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        211  | .    .    20   99   .    .    .    .    .    211  .    .    .    .    .    
  Average Temperature      47   | .    .    13   51   .    .    .    .    .    111  .    .    .    .    .    
  Received Heat Transfer   854  | .    .    9    162  .    .    .    .    .    196  162  .    .    126  199  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Heat Transferred         545  | .    .    .    175  .    .    .    .    .    370  .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Min Mat Mat Fac DSF Fac Was Fac Fac Was Fac Fac Res 
Peak Influence             249  | .   4   76  104 61  27  33  6   22  159 198 69  123 95  249 
  Initial                  73   | .   .   1   29  43  27  18  6   2   11  73  69  48  50  49  
  Average                  54   | .   3   38  49  46  27  25  6   9   43  96  69  100 77  134 
Maximum Alert Level        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Low Security (%)         98   | 100 100 100 100 100 100 100 100 100 100 100 100 100 100 77  
  Level 1                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   22  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   .   .   .   1   .   1   1   .   4   1   .   1   .   1   
  Investigation            2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Reinforcement            6    | .   .   .   .   1   .   1   .   .   2   .   .   1   .   1   
  Assault                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -5  -4  -3  
---------                  Run  | Yrd Mat Min Mat Mat Fac DSF Fac Was Fac Fac Was Fac Fac Res 
Distress Signals           2    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              96   | .   1   5   8   1   .   4   .   6   23  12  6   7   4   19  
  Peak Tracking Total      10   | .   2   3   4   1   .   3   .   6   10  7   6   6   4   9   
  Tactical Retreats        17   | .   .   1   1   .   .   1   .   .   8   3   .   .   1   2   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Min Mat Mat Fac DSF Fac Was Fac Fac Was Fac Fac Res 
Traps Triggered            5    | .   .   .   .   .   .   2   1   .   .   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -5  -4  -3  
----------                 Run  | Yrd Mat Min Mat Mat Fac DSF Fac Was Fac Fac Was Fac Fac Res 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -5  -4  -3  
---------                  Run  | Yrd Mat Min Mat Mat Fac DSF Fac Was Fac Fac Was Fac Fac Res 
Machines Accessed          12   | .   2   1   .   2   1   .   1   .   2   1   .   1   1   .   
  Terminals                7    | .   2   .   .   1   1   .   .   .   1   1   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   1   .   .   1   .   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                28   | .   4   1   .   5   1   .   3   .   9   2   .   2   1   .   
  Successful               22   | .   2   1   .   4   1   .   2   .   9   .   .   2   1   .   
  Failed                   6    | .   2   .   .   1   .   .   1   .   .   2   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                12   | .   4   .   .   2   1   .   .   .   2   2   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          7    | .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   
  Recycling Units          8    | .   .   .   .   3   .   .   3   .   .   .   .   2   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             9    | .   2   1   .   2   1   .   .   .   2   .   .   .   1   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Level Access Points      2    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Surveillance Status      1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       7    | .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   
  Scan Component           3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Repair                   3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Refit                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       6    | .   .   .   .   2   .   .   2   .   .   .   .   2   .   .   
  Retrieve Matter          4    | .   .   .   .   1   .   .   1   .   .   .   .   2   .   .   
  Retrieve Components      2    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         5    | .   1   .   .   1   .   .   1   .   .   1   .   1   .   .   
  Full Trace Events        2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Time                     210  | .   .   .   .   .   .   .   .   .   210 .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     6    | .   .   .   .   3   .   .   3   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -5  -4  -3  
------------               Run  | Yrd Mat Min Mat Mat Fac DSF Fac Was Fac Fac Was Fac Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -5  -4  -3  
--------                   Run  | Yrd Mat Min Mat Mat Fac DSF Fac Was Fac Fac Was Fac Fac Res 
Total Allies               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Highest-Rated Group      31   | .   .   .   .   .   .   .   .   31  .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   .   .   .   .   31  .   .   .   .   .   .   
Total Orders               9    | .   .   .   2   7   .   .   .   .   .   .   .   .   .   .   
  EXPLORE                  3    | .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   
  RETURN                   6    | .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               5    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   
  Total Damage             85   | .   .   .   .   .   .   .   .   85  .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Min Mat Mat Fac DSF Fac Was Fac Fac Was Fac Fac Res 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             8    | .   .   .   2   6   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         8    | .   .   .   2   6   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -5  -4  -3  
-------------              Run  | Yrd Mat Min Mat Mat Fac DSF Fac Was Fac Fac Was Fac Fac Res 
Turns Passed               2319 | 74  115 213 298 166 37  97  18  57  545 240 87  94  138 140 
Spaces Moved               2956 | 57  95  123 212 152 88  116 47  129 514 368 159 327 281 288 
  Core                     898  | 14  .   .   2   .   .   .   .   .   257 351 32  40  69  133 
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     326  | 43  95  123 65  .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    655  | .   .   .   .   12  88  116 47  129 257 6   .   .   .   .   
  Flight                   1077 | .   .   .   145 140 .   .   .   .   .   11  127 287 212 155 
  Fastest Speed            25   | 50  120 120 32  27  38  38  38  38  42  45  25  25  45  45  
  Average Speed            51   | 102 120 120 74  28  38  38  38  41  47  54  30  28  46  47  
  Slowest Speed            230  | 120 120 120 200 110 38  38  38  42  230 100 50  50  50  50  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            3    | .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       27   | 3   28  32  21  21  2   89  1   79  17  9   76  10  10  11  
  Regions Visited          14
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        3    | .   .   .   .   1   1   .   .   .   1   .   .   .   .   .   
  Unknown Exits Taken      6    | 1   1   1   1   .   .   .   .   .   .   .   .   1   1   .   
Scrap Searched             1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Melee                    3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -5  -4  -3  
---------                  Run  | Yrd Mat Min Mat Mat Fac DSF Fac Was Fac Fac Was Fac Fac Res 
Total                      3702 | 72  96  176 333 274 91  169 47  132 803 405 197 326 289 292 
  Wait                     553  | .   .   39  78  83  3   45  .   4   236 30  35  .   .   .   
  Move                     2939 | 56  94  122 211 151 88  115 47  128 513 368 158 322 278 288 
  Hop                      3    | .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   
  Pick Up                  42   | 10  1   4   8   4   .   1   .   .   6   2   1   2   3   .   
  Fast Attach              11   | .   .   .   1   6   .   1   .   .   .   2   .   .   1   .   
  Attach                   47   | 6   1   .   9   12  .   .   .   .   15  2   2   .   .   .   
  Detach                   20   | .   .   .   3   8   .   .   .   .   8   .   1   .   .   .   
  Swap                     2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   
  Drop                     26   | .   .   2   9   7   .   2   .   .   2   .   .   .   4   .   
  Fire                     35   | .   .   7   13  .   .   .   .   .   15  .   .   .   .   .   
  Melee                    3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Ram                      15   | .   .   .   .   .   .   .   .   .   8   1   .   .   2   4   
  Kick                     2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/DSF
-6/Factory
-6/Waste
-6/Factory (discovered 5 exits: *Fac x4 / [*Low])
-5/Factory
-5/Waste
-5/Factory
-4/Factory
-3/Research

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 14)
   75 | -11/Scrapyard | Entered Materials
  133 | -10/Materials | Discovered new exit (range 16)
  190 | -10/Materials | Entered Mines
  217 | -10/Mines     | Discovered new exit (range 13)
  315 | -10/Mines     | Build established: Mutant
  390 | -10/Mines     | Found the Drone Emporium
  395 | -10/Mines     | Found Prototype Device
  403 | -10/Mines     | Entered Materials
  403 | -9/Materials  | Evolved 2 slots: Utility x2
  414 | -9/Materials  | Identified Sensor Drone Bay
  699 | -9/Materials  | Discovered new exit (range 6)
  701 | -9/Materials  | Entered another Materials area
  701 | -8/Materials  | Evolved 2 slots: Propulsion x2
  818 | -8/Materials  | Identified exit to Factory
  867 | -8/Materials  | Entered Factory
  867 | -7/Factory    | Evolved 2 slots: Utility x2
  904 | -7/Factory    | Identified exit to DSF
  904 | -7/Factory    | Entered DSF
  922 | -7/DSF        | Additional patrols routed to DSF
  995 | -7/DSF        | Discovered new exit (range 14)
 1001 | -7/DSF        | Entered Factory
 1001 | -6/Factory    | Evolved 2 slots: Utility x2
 1019 | -6/Factory    | Sucked down chute
 1019 | -6/Factory    | Entered Waste
 1020 | -6/Waste      | Met a frightened Derelict
 1023 | -6/Waste      | Spotted C-40 Crusher
 1034 | -6/Waste      | EMP discharged
 1035 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 1037 | -6/Waste      | Spotted C-40 Crusher
 1037 | -6/Waste      | Spotted C-40 Crusher
 1038 | -6/Waste      | Spotted C-40 Crusher
 1057 | -6/Waste      | Spotted C-40 Crusher
 1063 | -6/Waste      | Spotted C-40 Crusher
 1070 | -6/Waste      | Discovered new exit (range 15)
 1076 | -6/Waste      | Entered Factory
 1078 | -6/Factory    | Spotted B-75 Beast
 1141 | -6/Factory    | Repaired Cld. Airjet
 1211 | -6/Factory    | Repaired Cld. Airjet
 1293 | -6/Factory    | Repaired Cld. Airjet
 1319 | -6/Factory    | Identified exit to Factory
 1386 | -6/Factory    | Build established: Hacker-Mutant
 1409 | -6/Factory    | Discovered new exit (range 17)
 1445 | -6/Factory    | System corruption reached 10%
 1508 | -6/Factory    | Lost 8 parts (1p2n4u1w)
 1611 | -6/Factory    | Core integrity fell below 50%
 1621 | -6/Factory    | Entered another Factory area
 1621 | -5/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 1777 | -5/Factory    | Build established: Mutant
 1831 | -5/Factory    | Core integrity fell below 50%
 1858 | -5/Factory    | Lost 4 parts (1p2n1u)
 1861 | -5/Factory    | Sucked down chute
 1861 | -5/Factory    | Entered Waste
 1866 | -5/Waste      | Spotted C-40 Crusher
 1877 | -5/Waste      | Spotted C-40 Crusher
 1881 | -5/Waste      | Spotted C-40 Crusher
 1895 | -5/Waste      | Spotted C-40 Crusher
 1895 | -5/Waste      | Spotted C-40 Crusher
 1944 | -5/Waste      | Discovered new exit (range 15)
 1944 | -5/Waste      | Spotted C-40 Crusher
 1948 | -5/Waste      | Entered Factory
 2035 | -5/Factory    | Discovered new exit (range 15)
 2042 | -5/Factory    | Entered another Factory area
 2042 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2179 | -4/Factory    | Discovered new exit (range 3)
 2180 | -4/Factory    | Entered Research
 2180 | -3/Research   | Evolved 2 slots: Utility x2
 2299 | -3/Research   | Core integrity fell below 50%
 2314 | -3/Research   | Core integrity fell below 20%
 2320 | -3/Research   | Destroyed by G-67 Veteran with Plasma Rifle

 Last Messages 
---------------
[Achievement: Dangerous Findings]
PARAMETERS=UTILITY+2
LOCATION=UNKNOWN
GOAL=ESCAPE
Connecting with Terminal...
Current location identified: Research
ALERT: All DSF locations entering lockdown mode.
Slug penetrates Wall.
Field Propulsion Drive destroyed.
Slammed into S-43 Plague. <x2>
Destabilizing: Core damaged (-39).
Slammed into A-15 Conveyor.
A-15 Conveyor calls for reinforcements.
ALERT: Hostile activity reported, dispatching
  reinforcements to area.
Slammed into G-73 Enforcer.
G-73 Enforcer knocked back.
Slug penetrates Wall. <x2>
Penetrated by Slug.
Critical hit (Burn: +50).

 Map 
-----
+----------------------------------------------------+
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|         ????????????????????????### ###?     #???? |
|         ??????????????#+#+#######s    #      #???? |
|         ??????????????#         ggs   #  ]   #???? |
|         ??????????????#          g    ;    ! #???? |
|         ??????????????#  @      gY    #      #???? |
|         ?????????????####/#######s    #      #???? |
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|                                                    |
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|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           46
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Range         14
Terrain Scan Density       10
Jamming Range              14
EM Shielding               2
Evasion (%)                65
Offensive Hacking          30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Below
Can't Catch Me
Dangerous Findings
Streaker

 Challenges 
------------
None

 Game 
------
Seed              SmartbombDisposableDetonator
  Manual?         0
Play Time         00:53:22
  Cumulative      9.7 hours
  Start           2025.01.13 @ 14:00:50
  End             2025.01.13 @ 14:53:06
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          10
  Rogue           10
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          14
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 55addff9-86b1-4ca8-a2bc-2302e3531739