Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.24 @ 08:30:36 Player: jumpy Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (58) 290 Value Destroyed (1408) 1408 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (272) 272 TOTAL SCORE: 4010 Bonus ------- Follower Combat Kills 292 Friendly Fire -20 Cogmind --------- Core Integrity 0/550 Matter 261/300 Energy 57/100 System Corruption 1% Temperature Cool (9) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Improved Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Reinforced Ion Engine Improved Terrain Scanner Improved Targeting Computer Hacking Suite Improved Datajack Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Large Storage Unit Improved Targeting Computer Improved Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Improved Ion Engine Hover Unit Hover Unit Hover Unit Hover Unit Improved Hover Unit Improved Hover Unit Improved Heat Sink Improved Terrain Scanner Improved Targeting Computer Hardened Medium Armor Plating Hacking Suite Advanced Beam Cannon Advanced Beam Cannon Datajack [Rating: 24] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Hover Unit Utility Improved Targeting Computer Device Seismic Detector Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 2 | . . . 1 . 1 Utility 2 | . . . 1 . 1 Weapon . | . . . . . . Parts Attached 46 | 9 2 . 4 16 15 Power 4 | 2 . . 1 1 . Engine 4 | 2 . . 1 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 19 | 2 1 . . 7 9 Treads . | . . . . . . Leg 13 | 2 1 . . 7 3 Wheel . | . . . . . . Hover 6 | . . . . . 6 Flight . | . . . . . . Utility 10 | 2 1 . 2 2 3 Device 3 | 1 . . . 1 1 Storage 3 | 1 1 . 1 . . Processor 2 | . . . 1 1 . Hackware . | . . . . . . Protection 2 | . . . . . 2 Artifact . | . . . . . . Weapon 13 | 3 . . 1 6 3 Energy Gun 5 | 2 . . . 2 1 Energy Cannon 5 | . . . . 3 2 Ballistic Gun 2 | 1 . . 1 . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . 1 . Unidentified Prototypes 2 | . . . . 2 . Parts Lost 17 | . . . . . 17 Power 1 | . . . . . 1 Propulsion 10 | . . . . . 10 Utility 3 | . . . . . 3 Weapon 3 | . . . . . 3 Highest Loss Streak 17 | . . . . . 17 To Critical Strikes . | . . . . . . Average Backups 12 | 3 7 7 9 14 13 Power 1 | . 1 1 1 1 1 Propulsion 4 | 1 2 2 2 6 5 Utility 3 | . 2 2 3 4 4 Weapon 1 | 1 2 2 2 1 1 Tool/Special . | . . . . . . Unused Backups 10 | . . . . 5 5 Power . | . . . . . . Propulsion 2 | . . . . 2 . Utility 4 | . . . . . 4 Weapon 3 | . . . . 3 . Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 95 | . 100 100 85 99 89 Engine 10 | . 14 14 11 11 8 Leg 29 | . 28 28 22 32 28 Device 7 | . 14 14 11 9 . Storage 10 | . 14 14 11 11 9 Processor 12 | . . . 8 12 17 Protection 2 | . . . . . 7 Energy Gun 5 | . 28 28 21 1 . Energy Cannon 13 | . . . . 18 15 Peak Build Rating 24 | 7 8 7 12 19 24 Average Rating 15 | 5 7 7 9 17 21 On Entrance 8 | . 7 7 7 12 19 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 46 | 15 20 20 33 39 46 Greatest Support 43 | 20 20 20 20 33 43 Greatest Overweight (x) 9 | . . . 1 1 9 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 15 | 8 10 10 15 15 15 Average Capacity 13 | 7 8 10 14 15 15 Most Carried 15 | 7 8 7 12 15 15 Average Carried 12 | 3 7 7 9 14 13 Final Capacity 15 | 8 10 10 15 15 15 Final Carried 15 | 7 7 7 12 15 5 Class Distribution -------------------- 68% | Scavenger-Mutant 31% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Sto Mat Matter Collected 648 | 290 10 10 30 154 154 Remotely . | . . . . . . Salvage Created 2034 | 209 229 70 60 868 598 Parts 122 | 15 17 9 5 39 37 Haulers Intercepted 4 | . 1 . . 1 2 Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Combat Hostiles Destroyed 43 | . 8 5 1 15 14 Guns 17 | . 8 5 1 1 2 Cannons 25 | . . . . 14 11 Classes Destroyed 10 | 2 4 . 1 2 1 Tunneler 7 | 7 . . . . . Hauler 4 | . 1 . . 1 2 Recycler 2 | 1 . . . 1 . Operator 1 | . . . . 1 . Watcher 1 | . 1 . . . . Swarmer 16 | . 6 5 . . 5 Grunt 14 | . 2 . . 8 4 Brawler 1 | . . . . 1 . Duelist 2 | . . . . . 2 Sentry 10 | . . . 1 6 3 Best Kill Streak 6 | 3 6 3 1 3 4 Combat Bots Only 6 | . 6 3 1 3 4 Max Kills in Single Turn 2 | 1 2 2 1 1 1 Gunslinging 1 | . 1 1 . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Sto Mat Hostile Shots Fired 275 | . 35 21 6 38 175 Missed 73 | . 12 5 4 11 41 Hits 202 | . 23 16 2 27 134 Melee 26 | . . . . . 26 Projectile 176 | . 23 16 2 27 108 Critical Strikes 11 | . . . . 1 10 Damage Taken 3087 | . 184 131 27 365 2380 Core 696 | . 43 26 . 65 562 Absorbed by Shields . | . . . . . . Core Remaining (%) 85 | 100 . 72 . 83 . Volleys Fired 149 | 23 19 10 3 34 60 Largest 2 | 2 2 2 2 2 2 Hottest 136 | 100 100 100 100 136 136 Shots Fired 283 | 46 38 20 6 68 105 Gun 141 | 46 38 20 6 16 15 Cannon 142 | . . . . 52 90 Launcher . | . . . . . . Special . | . . . . . . Kinetic 8 | . . . . 8 . Thermal 275 | 46 38 20 6 60 105 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 15 | 4 10 3 5 15 14 Robot Miss Streak 6 | 4 6 2 3 3 4 Penetration Max . | . . . . . . Secondary Targets 2 | . 1 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 185 | 21 20 7 5 47 85 Core Hits 93 | 9 13 5 2 25 39 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . 1 . . . 1 Burn 1 | . 1 . . . . Meltdown 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3334 | 258 262 104 62 969 1679 Guns 1060 | 258 262 102 62 120 256 Cannons 2257 | . . . . 849 1408 Explosions . | . . . . . . Melee . | . . . . . . Ramming 17 | . . 2 . . 15 Kinetic 45 | . . . . 45 . Thermal 3272 | 258 262 102 62 924 1664 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . 1 1 Average Corruption 1 | . . . . 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 4 | . . . . 1 3 Matter Fused 1 | . . . . 1 . Heat Flow Errors 1 | . . . . . 1 Energy Discharges 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 13 | . . . . 9 4 Projectiles 13 | . . . . 9 4 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 7 | 1 . 1 . . 5 Kicked 7 | 1 . 1 . . 5 Crushed . | . . . . . . Highest Temperature 468 | 160 280 234 90 396 468 Average Temperature 134 | 58 93 116 45 108 186 Received Heat Transfer 1014 | . 24 . 9 189 792 Effects 14 | . . 2 . 2 10 Shutdowns 6 | . . . . . 6 Energy Bleed 3 | . . . . . 3 Interference 4 | . . 2 . 2 . Damage (minor) 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 15 | 1 4 3 1 1 5 Heat Transferred 6647 | 777 851 296 185 1702 2836 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Maximum Alert Level 1 | . . . . 1 . Low Security (%) 67 | 100 100 100 100 22 100 Level 1 32 | . . . . 77 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 305 | 10 169 157 57 305 154 Initial 113 | . . 47 57 15 113 Average 130 | 1 98 119 45 213 79 Influence Increases 1599 | 40 232 120 30 747 430 Destroy 0b10 Robot/C 1060 | . 160 100 20 500 280 Destroy 0b10 Robot/NC 75 | 40 10 . . 15 10 Destroy Leader 240 | . 24 20 10 122 64 Allied During Kill 42 | . . . . 42 . Successful Hack 27 | . 6 . . 21 . Destroy Structure 5 | . 2 . . 2 1 Lose Combat Pursuer 150 | . 30 . . 45 75 Influence Decreases 1594 | 40 110 95 140 515 694 Entered New Map 343 | . . 75 90 22 156 Time Decay 1041 | 40 110 20 50 453 368 Lost Part 170 | . . . . . 170 Lost Ally 40 | . . . . 40 . Squads Dispatched 4 | . . . . 3 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 2 | . . . . 1 1 Assault 2 | . . . . 2 . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Sto Mat Distress Signals 8 | . 3 . . 2 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 74 | . 12 5 1 31 25 Peak Tracking Total 7 | . 7 3 1 3 7 Tactical Retreats 5 | . 1 . . 2 2 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Traps Triggered 4 | . . . . 3 1 Indirectly . | . . . . . . Trap Hack Attempts 18 | . . . . 18 . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 4 | . . . . 4 . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Sto Mat Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Sto Mat Machines Accessed 6 | . 2 . . 4 . Terminals 6 | . 2 . . 4 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 14 | . 5 . . 9 . Successful 9 | . 3 . . 6 . Failed 5 | . 2 . . 3 . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 5 | . 3 . . 2 . Terminals 14 | . 5 . . 9 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 9 | . 3 . . 6 . Part Schematic 1 | . 1 . . . . Robot Schematic 1 | . . . . 1 . Robot Analysis 2 | . 1 . . 1 . Open Door 1 | . . . . 1 . Locate Traps 1 | . . . . 1 . Zone Layout 3 | . 1 . . 2 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 2 . . 2 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 1 | . . . . 1 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . 1 . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Sto Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Sto Mat Total Allies 2 | . . . . 2 . Largest Group 2 | . . . . 2 . Highest-Rated Group 62 | . . . . 62 . Highest-Rated Ally 31 | . . . . 31 . Total Orders . | . . . . . . Ally Attacks 39 | . . . . 39 . Total Damage 603 | . . . . 603 . Kills 10 | . . . . 10 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Active Infowar (turns) 1467 | 52 278 48 105 984 . Seismic 1467 | 52 278 48 105 984 . Robot Analysis Total 2 | . 1 . . 1 . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Sto Mat Turns Passed 2683 | 262 278 48 105 1142 848 Spaces Moved 1145 | 149 164 14 50 426 342 Core 13 | 9 . . . . 4 Treads . | . . . . . . Legs 1079 | 140 164 14 50 426 285 Wheels . | . . . . . . Hover 53 | . . . . . 53 Flight . | . . . . . . Fastest Speed 48 | 50 120 120 120 120 48 Average Speed 164 | 115 120 120 174 189 176 Slowest Speed 500 | 120 120 120 190 190 500 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 23 | 7 32 6 6 61 27 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Sto Mat Total 1651 | 188 207 25 61 694 476 Wait 224 | 1 21 1 . 162 39 Move 1140 | 148 163 13 49 425 342 Hop . | . . . . . . Pick Up 24 | 6 . . 4 11 3 Fast Attach 18 | 7 . . 2 1 8 Attach 12 | . . . . . 12 Detach 1 | . . . . . 1 Swap 24 | 2 2 . 2 17 1 Drop 24 | . 2 . 1 16 5 Fire 149 | 23 19 10 3 34 60 Melee . | . . . . . . Ram . | . . . . . . Kick 7 | 1 . 1 . . 5 Crush . | . . . . . . Escape Stasis 10 | . . . . 10 . Rewire . | . . . . . . Trap 18 | . . . . 18 . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage -8/Materials History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 263 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 476 | -10/Materials | Discovered new exit (range 8) 541 | -10/Materials | Entered Mines 560 | -10/Mines | Discovered new exit (range 6) 589 | -10/Mines | Entered Materials 589 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 659 | -9/Materials | Discovered new exit (range 5) 694 | -9/Materials | Entered Storage 706 | -9/Storage | Met a pair of Derelict thieves 977 | -9/Storage | Build established: Scavenger-Mutant 1476 | -9/Storage | Discovered new exit (range 16) 1836 | -9/Storage | Entered Materials 1836 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2650 | -8/Materials | Core integrity fell below 50% 2673 | -8/Materials | Core integrity fell below 20% 2684 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02604_ Hover Unit destroyed. 02606_ Triggered Shock Trap. 02606_ The floor emits a surge of raw power. 02606_ System corrupted (+1). 02609_ Hover Unit destroyed. 02619_ Acquired Spread Laser. 02620_ U-05 Engineer lays Concrete. 02625_ Hover Unit destroyed. 02632_ G-47 Trooper destroyed. 02645_ System corrupted: Heat flow error (+187). 02655_ Spread Laser destroyed. 02657_ Imp. Targeting Computer destroyed. 02662_ System corrupted: Component data lost. 02670_ Critical hit (Burn: +37). 02672_ Imp. Ion Engine destroyed. 02674_ Critical hit (Burn: +37). 02676_ Acquired Aluminum Leg. 02678_ System corrupted: Energy discharge (-33). 02681_ Acquired Aluminum Leg. 02682_ Kicked Y-45 Defender out of the way. Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????########???????????? | | ??????????????????????????????? =#???????????? | | ??????????????????????????????? #???????????? | | ????????????????????????????#"?" #???????????? | | ????????????????????????????# "" #???????????? | | ????????????????????????????# #???????????? | | ????????????????????????????# """ #???????????? | | ????????????????????????????# """ #???????????? | | ????????????????????????????#! """ #???????????? | | ????????????????????????????# #???????????? | | ????????????????????????????#####+####???????????? | | ??????????????????########?????# #?????????????? | | ??????????????????# ! ####### #?????????????? | | ??????????????????# # #?????????????? | | ??????????????????# !# #?????????????? | | ??????????????????# g#Y // #?????????????? | | ??????????????????# %@ // #?????????????? | | ??????????????????# ! # ^/ #?????????????? | | ??????????????????######## a #?????????????? | | ?????????????????????????# #?????????????? | | ?????????????????????????# ! """ #?????????????? | | ?????????????????????????# =% "" #?????????????? | | ?????????????????????????# ^ """ #?????????????? | | ?????????????????????????# ^ #?????????????? | | ?????????????????????????# #?????????????? | | ????????????????????????## #?????????????? | | ?????????????????????#### #?????????????? | | ????????????????????+ #?????????????? | | ????????????????????##### #?????????????? | | ????????????????????????##+##### #?????????????? | | ????????????????????????? ????# #?????????????? | | ????????????????????????? ???## ##????????????? | | ??????????????????????????????# ###/### ##?? | | ??????????????????????????????# ? | | ??????????????????????????????# ? | | ??????????? ??????????????????# ? | | ??????????? ????????????????#+# ###+#######??? | | ??????????? ???????????????# ####????????????? | | ??????????? ?????########### #???????????????? | | ??????????? ]] ! #???????????????? | | ??????????# ?????########### #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 12 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ O-16 Technician | -9/Storage | Hacked Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RegenerativeZeronetDatajack Manual? 0 Play Time 00:17:07 Cumulative 238.6 hours Start 2025.10.24 @ 08:14:54 End 2025.10.24 @ 08:30:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 549 Rogue 549 Adventurer 0 Explorer 0 Win Type - Total 14 Types 10/0/2/1/1/0/0/0/0/0 Lore% 79 Gallery% 68 Achievement% 45 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SATURATION(100) Steam 1 RUN: a9c40b82-0b8b-408b-a908-09034353108a