Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.01 @ 14:56:25 Player: WitherScout Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (70) 350 Value Destroyed (2280) 2280 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6550 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 203/300 Energy 69/100 System Corruption 1% Temperature Cool (9) Movement Hovering (46) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Cooled Airjet > --- UTILITY (5) ------ Targeting Computer Melee Analysis Suite Improved Target Analyzer Improved Hacking Suite > --- WEAPON (2) ------- Power Sword > --- INVENTORY (5) ---- Improved Ion Engine Angular Momentum Engine Fusion Compressor Advanced ECM Suite Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Improved Hover Unit Improved Hover Unit Improved Airjet Cooled VTOL Module > --- UTILITY ---------- Large Storage Unit Targeting Computer Advanced ECM Suite Tractor Beam > --- WEAPON ----------- Heavy Assault Rifle Gauss Rifle > --- INVENTORY -------- Cooled Ion Engine Light Deuterium Engine Improved Flight Unit Improved Flight Unit Cesium-ion Thruster Improved VTOL Module Improved Heat Sink Advanced Weight Redist. System Advanced Weight Redist. System ECM Suite Hardlight Generator Hacking Suite System Shield Light Assault Rifle Mini Grenade Launcher [Rating: 38] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Improved Hover Unit Treads Advanced Treads Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Improved Flight Unit Utility Large Storage Unit Device ECM Suite Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Slashing Weapon Chainsword Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Slots Evolved 8 | . . 2 2 2 . . . . 2 Power 1 | . . . . . . . . . 1 Propulsion 4 | . . 2 . 2 . . . . . Utility 3 | . . . 2 . . . . . 1 Weapon . | . . . . . . . . . . Parts Attached 96 | 7 5 16 16 6 . 10 8 2 26 Power 13 | 1 . 4 . 1 . 2 1 . 4 Engine 8 | 1 . 4 . . . 1 1 . 1 Core 5 | . . . . 1 . 1 . . 3 Reactor . | . . . . . . . . . . Propulsion 38 | 2 2 8 8 5 . 3 4 1 5 Treads 9 | 2 . 4 2 1 . . . . . Leg . | . . . . . . . . . . Wheel 7 | . 2 2 3 . . . . . . Hover 13 | . . . 2 4 . 2 1 . 4 Flight 9 | . . 2 1 . . 1 3 1 1 Utility 28 | 1 2 1 6 . . 3 2 . 13 Device 10 | . 1 . 2 . . 1 1 . 5 Storage 5 | 1 1 1 1 . . . . . 1 Processor 5 | . . . 1 . . 1 . . 3 Hackware 4 | . . . . . . . . . 4 Protection 4 | . . . 2 . . 1 1 . . Artifact . | . . . . . . . . . . Weapon 17 | 3 1 3 2 . . 2 1 1 4 Energy Gun . | . . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 11 | 3 1 2 2 . . 1 1 1 . Ballistic Cannon . | . . . . . . . . . . Launcher 3 | . . 1 . . . . . . 2 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . . . . . 1 . . 1 Piercing Weapon 1 | . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . . 2 1 . . 2 . . 1 Parts Lost 55 | . . 4 10 . 1 2 12 2 24 Power 4 | . . . 1 . . . 1 . 2 Propulsion 23 | . . 2 4 . . . 8 2 7 Utility 16 | . . . 3 . . 1 1 . 11 Weapon 12 | . . 2 2 . 1 1 2 . 4 Highest Loss Streak 7 | . . 2 2 . 1 1 7 2 7 To Critical Strikes 2 | . . . 1 . . . . . 1 Average Backups 12 | 1 7 10 18 15 15 14 11 8 8 Power 2 | . 1 1 5 2 2 1 . . . Propulsion 2 | . 1 . 4 4 4 4 2 . . Utility 5 | . 2 6 5 5 6 6 7 8 7 Weapon 1 | . 2 1 3 3 3 1 . . . Tool/Special . | . . . . . . . . . . Unused Backups 38 | . 6 8 9 4 . 6 . . 5 Power 12 | . . 3 4 2 . 1 . . 2 Propulsion 10 | . 3 3 3 . . 1 . . . Utility 15 | . 3 2 2 1 . 4 . . 3 Weapon 1 | . . . . 1 . . . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 87 | . 93 98 92 85 96 99 79 73 48 Engine 6 | . 14 11 8 . . 2 4 . . Core 1 | . . . . 6 7 4 . . 2 Treads 13 | . 27 33 8 . . . . . . Wheel 3 | . . 6 7 . . . . . . Hover 9 | . . . 3 30 44 45 14 . 3 Flight 6 | . . 2 9 . . . 20 32 8 Device 10 | . 3 11 15 15 15 12 7 7 8 Storage 10 | . 18 11 10 7 7 7 7 7 4 Processor 3 | . . . 2 7 7 7 7 7 6 Protection 2 | . . . 7 . . 1 5 7 1 Ballistic Gun 15 | . 28 21 17 15 13 8 2 9 4 Peak Build Rating 38 | 6 10 22 25 25 25 38 38 28 35 Average Rating 20 | 5 6 19 20 21 24 34 31 25 23 On Entrance 19 | . 6 10 22 19 25 22 38 28 25 Avg Prop Armor Cover (%) 5 | . . 2 5 . . . . . 4 Naked Turns . | . . . . . . . . . . Heaviest Build 117 | 11 21 34 117 32 32 36 35 27 47 Greatest Support 88 | 40 40 88 44 41 41 49 49 24 34 Greatest Overweight (x) 9 | 3 1 . 9 1 . . 1 1 8 Average Overweight (x) . | . . . 3 . . . . . . Largest Inventory Capacity 25 | 8 10 15 25 25 15 15 15 15 15 Average Capacity 14 | 7 9 11 19 15 15 15 15 15 12 Most Carried 25 | 4 10 15 25 24 15 15 15 8 14 Average Carried 12 | 2 8 10 18 15 15 14 10 8 8 Final Capacity 25 | 8 10 15 25 15 15 15 15 15 5 Final Carried 25 | 4 10 15 25 15 15 15 8 8 4 Class Distribution -------------------- 67% | Mutant 25% | Scavenger-Mutant 5% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Mutant | -7/Factory Sprinter | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Matter Collected 1949 | 222 138 451 426 . . 185 231 78 218 Remotely 472 | . . . 287 . . 185 . . . Salvage Created 2281 | . 175 746 719 . . 98 314 82 147 Parts 128 | . 13 35 41 . . 13 16 3 7 Haulers Intercepted 1 | . 1 . . . . . . . . Recyclers Shooed 4 | . 1 3 . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . 15 1 . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Combat Hostiles Destroyed 63 | . 7 17 16 . . 5 10 3 5 Melee 5 | . . . . . . . 5 . . Guns 44 | . 7 14 16 . . . 3 3 1 AOE 14 | . . 3 . . . 5 2 . 4 Classes Destroyed 10 | . 3 3 3 . . . 1 . . Worker 2 | . . 1 1 . . . . . . Builder 1 | . . . 1 . . . . . . Hauler 1 | . 1 . . . . . . . . Recycler 2 | . . 2 . . . . . . . Operator 1 | . . . 1 . . . . . . Swarmer 27 | . 6 4 3 . . 4 7 3 . Grunt 24 | . 1 9 10 . . . 1 . 3 Duelist 1 | . . . . . . . 1 . . Sentry 8 | . . 4 2 . . 1 1 . . Hunter 3 | . . . 1 . . . . . 2 Best Kill Streak 10 | . 3 5 10 . . 5 3 3 3 Combat Bots Only 8 | . 3 5 8 . . 5 3 3 3 Max Kills in Single Turn 4 | . 2 2 2 . . 4 2 1 2 Gunslinging 1 | . 1 . 1 . . . . . . Exploded 4 | . . 2 . . . 4 2 . 2 Melee 1 | . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Hostile Shots Fired 705 | . 25 129 95 1 1 27 92 27 308 Missed 246 | . 6 34 30 . . 13 21 9 133 Hits 459 | . 19 95 65 1 1 14 71 18 175 Melee 15 | . . . . . 1 . 9 . 5 Projectile 444 | . 19 95 65 1 . 14 62 18 170 Critical Strikes 13 | . 1 2 1 . 1 1 4 . 3 Damage Taken 6252 | . 149 1159 992 18 48 141 1390 252 2103 Core 1628 | . 14 142 62 . 48 29 405 70 858 Absorbed by Shields 155 | . . . . . . . . . 155 Redirected to Shielding 46 | . . . . . . . 26 14 6 Core Remaining (%) 73 | 100 94 64 88 . . . . 21 . Volleys Fired 207 | . 20 63 73 . . 3 19 15 14 Largest 2 | . 2 2 2 . . 1 1 1 1 Hottest 50 | . 40 50 46 . . 30 30 23 39 Shots Fired 337 | . 40 126 120 . . 3 19 15 14 Gun 320 | . 40 120 120 . . . 16 15 9 Cannon . | . . . . . . . . . . Launcher 17 | . . 6 . . . 3 3 . 5 Special . | . . . . . . . . . . Kinetic 320 | . 40 120 120 . . . 16 15 9 Thermal . | . . . . . . . . . . Explosive 17 | . . 6 . . . 3 3 . 5 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 21 | . 9 21 13 . . 4 3 3 10 Robot Miss Streak 5 | . 4 5 3 . . . 4 4 1 Penetration Max . | . . . . . . . . . . Secondary Targets 6 | . 1 2 3 . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . Shots Hit Robots 243 | . 23 83 86 . . 1 31 7 12 Core Hits 143 | . 13 42 47 . . 6 18 6 11 Critical Kills 2 | . . . 2 . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . 1 Critical Strikes 5 | . . . 2 . . . 2 . 1 Destroy 3 | . . . 2 . . . . . 1 Sever 2 | . . . . . . . 2 . . Melee Attacks 27 | . . . . . . . 26 . 1 Impact . | . . . . . . . . . . Slashing 27 | . . . . . . . 26 . 1 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4802 | . 261 1091 1113 . . 218 1150 107 862 Guns 2525 | . 261 775 1103 . . . 137 107 142 Cannons . | . . . . . . . . . . Explosions 1486 | . . 314 . . . 218 234 . 720 Melee 779 | . . . . . . . 779 . . Ramming 12 | . . 2 10 . . . . . . Kinetic 2525 | . 261 775 1103 . . . 137 107 142 Thermal 331 | . . . . . . . . . 331 Explosive 1155 | . . 314 . . . 218 234 . 389 Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing 779 | . . . . . . . 779 . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . . . . 1 1 2 2 2 1 Average Corruption 1 | . . . . 1 1 1 2 2 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 8 | . . . . . . 4 3 1 . Matter Fused 2 | . . . . . . 1 1 . . Heat Flow Errors 1 | . . . . . . 1 . . . Energy Discharges 2 | . . . . . . 1 1 . . Parts Fused 1 | . . . . . . . 1 . . Data Loss (minor) 1 | . . . . . . 1 . . . Data Loss (major) 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 96 | . . . . . . 27 29 . 40 Projectiles . | . . . . . . . . . . Explosions 71 | . . . . . . 27 4 . 40 Melee 25 | . . . . . . . 25 . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 162 | . . 18 . . . 9 61 . 74 Shots 5 | . . 1 . . . 1 2 . 1 Rammed 3 | . . 1 1 . . . . . 1 Targets Rammed 3 | . . 1 1 . . . . . 1 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 97 | . 6 27 7 . . 97 5 . 3 Average Temperature 10 | . 6 7 3 . . 55 5 . 3 Received Heat Transfer 1226 | . 12 426 342 9 . 12 171 . 254 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 200 | . . . . . . . . . 200 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Maximum Alert Level 1 | . . 1 . . . . . . 1 Low Security (%) 98 | 100 100 97 100 100 100 100 . . 89 Level 1 1 | . . 2 . . . . . . 10 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 240 | . 75 210 192 15 . 121 . . 240 Initial 83 | . . . 83 15 . . . . 16 Average 49 | . 20 60 69 1 . 39 . . 69 Influence Increases 2036 | . 191 510 417 . . 211 265 70 372 Destroy 0b10 Robot/C 1260 | . 140 340 320 . . 100 200 60 100 Destroy 0b10 Robot/NC 35 | . 5 15 15 . . . . . . Destroy Leader 252 | . 22 90 70 . . 20 20 10 20 Successful Hack 73 | . 9 5 12 . . 35 . . 12 Disable Machine 135 | . . 30 . . . . . . 105 Destroy Structure 116 | . . 30 . . . 11 . . 75 Partial Spotted 45 | . . . . . . 15 . . 30 Lose Combat Pursuer 120 | . 15 . . . . 30 45 . 30 Influence Decreases 2036 | . 191 313 579 35 . 147 295 77 399 Entered New Map 177 | . . . 114 20 . . 25 7 11 Time Decay 1405 | . 191 283 371 15 . 127 150 50 218 Lost Part 454 | . . 30 94 . . 20 120 20 170 Squads Dispatched 19 | . . 3 4 2 . 4 . . 6 Investigation 14 | . . 3 3 2 . 3 . . 3 Extermination 2 | . . . . . . 1 . . 1 Reinforcement 3 | . . . 1 . . . . . 2 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Distress Signals 7 | . 2 3 1 . . . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 136 | . 9 27 31 2 6 18 14 3 26 Peak Tracking Total 14 | . 4 6 8 2 6 6 7 3 14 Tactical Retreats 20 | . 1 3 8 1 . 3 2 . 2 ECM-based Alert Blocks 21 | . . 4 8 2 . 4 . . 3 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Traps Triggered 8 | . . 1 2 1 . 2 . . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Machines Disabled 9 | . . 2 . . . . . . 7 Max in Single Turn 6 | . . 2 . . . . . . 6 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Machines Accessed 23 | . 4 4 1 3 . 6 . . 5 Terminals 15 | . 3 4 1 1 . 4 . . 2 Fabricators 4 | . . . . 2 . 1 . . 1 Repair Stations . | . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . . 1 Scanalyzers 2 | . . . . . . 1 . . 1 Garrison Access . | . . . . . . . . . . Total Hacks 65 | . 14 10 5 7 . 16 . . 13 Successful 27 | . 7 2 5 4 . 5 . . 4 Failed 38 | . 7 8 . 3 . 11 . . 9 Catastrophic 9 | . 2 3 . 2 . 2 . . . Database Lockouts . | . . . . . . . . . . Manual 7 | . 2 3 . 2 . . . . . Terminals 39 | . 9 10 5 2 . 9 . . 4 Fabricators 13 | . . . . 5 . 5 . . 3 Repair Stations . | . . . . . . . . . . Recycling Units 7 | . 5 . . . . . . . 2 Scanalyzers 6 | . . . . . . 2 . . 4 Garrison Access . | . . . . . . . . . . Terminal Hacks 17 | . 6 2 5 1 . 2 . . 1 Record 4 | . 2 . 2 . . . . . . Part Schematic 1 | . . . . 1 . . . . . Open DSF 2 | . . . . . . 1 . . 1 Fabricator Index 1 | . . . . . . 1 . . . Locate Traps 1 | . 1 . . . . . . . . Transport Status 2 | . 1 . 1 . . . . . . Investigation Status 1 | . 1 . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . Registered Components 1 | . 1 . . . . . . . . Zone Layout 2 | . . 1 1 . . . . . . Fabricator Hacks 7 | . . . . 3 . 2 . . 2 Load Schematic 4 | . . . . 2 . 1 . . 1 Build 3 | . . . . 1 . 1 . . 1 Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 2 | . 1 . . . . . . . 1 Report Inventory 2 | . 1 . . . . . . . 1 Scanalyzer 1 | . . . . . . 1 . . . Retrieve Study 1 | . . . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 21 | . 3 4 1 3 . 6 . . 4 Full Trace Events 13 | . 2 2 1 2 . 3 . . 3 Feedback Events 1 | . . . . 1 . . . . . Corruption 1 | . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . Parts Built 6 | . . . . 2 . 2 . . 2 Authchips . | . . . . . . . . . . Time 93 | . . . . 31 . 31 . . 31 Total Part Build Rating 12 | . . . . 4 . 4 . . 4 Part Studies Acquired 1 | . . . . . . 1 . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Active Infowar (turns) 2815 | . 191 996 1113 272 122 55 . . 66 ECM 2815 | . 191 996 1113 272 122 55 . . 66 Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Turns Passed 4790 | 66 716 996 1113 272 122 475 305 100 625 Spaces Moved 3395 | 35 395 552 385 229 181 698 254 126 540 Core 138 | 6 . . . . . . . . 132 Treads 1019 | 29 377 456 157 . . . . . . Legs . | . . . . . . . . . . Wheels 342 | . 18 96 228 . . . . . . Hover 1454 | . . . . 229 181 698 128 . 218 Flight 442 | . . . . . . . 126 126 190 Fastest Speed 25 | 50 90 90 125 40 40 38 25 25 28 Average Speed 93 | 152 156 135 159 92 40 38 33 54 79 Slowest Speed 450 | 200 160 145 240 112 44 44 105 102 450 Overloaded Moves 4 | . . . . . . . . . 4 Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 4 | . . . . . . . 3 1 . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 31 | 3 47 36 23 6 82 18 54 23 18 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . . 1 . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 . . 1 1 1 . Scrap Searched 3 | . . . . . . . 2 1 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 182 | . . 42 . . . 10 23 . 107 Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 182 | . . 42 . . . 10 23 . 107 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Total 4693 | 44 457 698 785 291 228 910 414 143 723 Wait 773 | . 15 31 259 41 48 158 105 2 114 Move 3379 | 34 394 551 384 229 180 697 247 123 540 Hop 4 | . . . . . . . 3 1 . Pick Up 99 | 3 13 18 33 3 . 15 1 . 13 Fast Attach 47 | 6 4 6 5 3 . 4 3 2 14 Attach 46 | . . 4 12 4 . 3 9 . 14 Detach 7 | . . . 1 . . . 1 . 5 Swap 18 | 1 1 7 . 3 . 6 . . . Drop 77 | . 10 17 17 8 . 18 . . 7 Fire 207 | . 20 63 73 . . 3 19 15 14 Melee 27 | . . . . . . . 26 . 1 Ram 1 | . . . . . . . . . 1 Kick . | . . . . . . . . . . Crush 2 | . . 1 1 . . . . . . Escape Stasis 6 | . . . . . . 6 . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 779 | -10/Materials | Discovered new exit (range 5) 783 | -10/Materials | Entered another Materials area 783 | -9/Materials | Evolved 2 slots: Propulsion x2 1477 | -9/Materials | Discovered new exit (range 13) 1766 | -9/Materials | Discovered new exit (range 10) 1779 | -9/Materials | Entered another Materials area 1779 | -8/Materials | Evolved 2 slots: Utility x2 2252 | -8/Materials | Destroyed 8 combat bots 2605 | -8/Materials | Build established: Scavenger-Mutant 2872 | -8/Materials | Discovered new exit (range 11) 2892 | -8/Materials | Entered Factory 2892 | -7/Factory | Evolved 2 slots: Propulsion x2 3138 | -7/Factory | Fabricated Imp. Hover Unit (x2) 3164 | -7/Factory | Sucked down chute 3164 | -7/Factory | Entered Waste 3176 | -7/Waste | Spotted C-40 Crusher 3222 | -7/Waste | Spotted C-40 Crusher 3233 | -7/Waste | Spotted C-40 Crusher 3233 | -7/Waste | Spotted C-40 Crusher 3248 | -7/Waste | Spotted C-40 Crusher 3249 | -7/Waste | Spotted C-40 Crusher 3258 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3277 | -7/Waste | Discovered new exit (range 16) 3286 | -7/Waste | Entered Factory 3529 | -7/Factory | Fabricated Imp. Hover Unit (x2) 3757 | -7/Factory | Discovered new exit (range 10) 3761 | -7/Factory | Entered Lower Caves 3834 | -7/Lower Caves | Build established: Mutant 3842 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3916 | -7/Lower Caves | Core integrity fell below 50% 3921 | -7/Lower Caves | Lost 7 parts (5n1u1w) 3995 | -7/Lower Caves | Lost 3 parts (1p1n1w) 4065 | -7/Lower Caves | Discovered new exit (range 5) 4066 | -7/Lower Caves | Entered another Lower Caves area 4152 | -7/Lower Caves | Discovered new exit (range 15) 4166 | -7/Lower Caves | Entered Factory 4166 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4305 | -6/Factory | Fabricated Imp. Hover Unit (x2) 4390 | -6/Factory | Lost 7 parts (4n2u1w) 4577 | -6/Factory | Lost 4 parts (1n2u1w) 4597 | -6/Factory | Core integrity fell below 50% 4655 | -6/Factory | Core integrity fell below 20% 4685 | -6/Factory | Lost 5 parts (1p4u) 4791 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Dropped Spear. Acquired Power Sword. ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. [Achievement: Heavy Suspicion] Dropped Imp. Ion Engine. Acquired Angular Momentum Engine. Dropped Lrg. Storage Unit. Acquired Imp. Ion Engine. ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 2Q. ALERT: Hostiles spotted, dispatching reinforcements to Terminal F020. Slug penetrates G-67 Veteran. G-67 Veteran knocked back. Imp. Grenade Launcher destroyed. Slammed into G-50 Soldier. Acquired Nuclear Pulse Thruster. Nuclear Pulse Thruster severed. Microactuators destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????? ?????????????????????? | | ??????????????????????????? ?????????????????????? | | ??????????????????????????? ?????????????????????? | | ??????????????????????????? #????+#??????????????? | | ??????????????????????????? ???? #??????????????? | | ??????????????????????????? #???? #???? ????????? | | ??????????????????????????? #???? ##??? ????????? | | ??????????????????????????# #???# ???? ????????? | | ??????????????????????????# #??## #???? ????????? | | ???????????????????????####+#### ###? ????????? | | ???????????????????????# # #?# #????????? | | ???????????????????????# @[ g# ###/########## | | ???????????????????????#cc[ g T + # | | ???????????????????????# c # Y o# # | | ???????????????????????# # w # # | | ???????????????????????#= ### ### # | | ???????????????????????########?# #?# """ """ # | | ?????????????? ????????????### ### """ """ # | | ?????????????? ########## # """ """ # | | ?????????????# # # | | ?????????????+ / """ """ # | | ?????????????# H # """ """ # | | ?????????????# #######+## # """ """ # | | ???????????????? ?????# ## ## # | | ??????????????????????# ! ## #############+# | | ?????????????????? #??# ## # ! [ #????# # | | ????????????????? #??#] ## % # #????# # | | # ############ #??# ## # " " #????# # | | + " #??# ## # " " ###### # | | # ###### ##/###+############## # " " + # | | ?????????# ## # # " " # # | | ???#######+## #T # " " # # | | ???# # /## # " " # # | | ???# """ # """"" """"" ## # " " # # | | ???# """ # """"" """"" ## # " " # | | ???# """ # """ """ ## + " " # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 25 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 9 Armor Coverage 300 Core Shielding 20 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 65 Targeting Accuracy 6 Melee Accuracy 5 Target Analysis 6 Recoil Reduction 6 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Imp. Hover Unit | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Hover Unit | x2 | -7/Factory Imp. Hover Unit | x2 | -7/Factory Imp. Hover Unit | x2 | -6/Factory Repaired ---------- Nothing Studied --------- Imp. Hover Unit | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Heavy Suspicion Challenges ------------ None Game ------ Seed RiotPiercelightChainsword Manual? 0 Play Time 01:31:15 Cumulative 50.4 hours Start 2025.11.01 @ 13:19:10 End 2025.11.01 @ 14:56:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 85 Rogue 85 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 29 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Cog Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 9792eb39-a92a-4bc3-ab5c-d7918b30b784