Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.06.17 @ 19:03:32

Player: Scyralis

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (190)     950
Value Destroyed (4664)     4664
Prototype IDs (15)         300
Alien Tech Used (0)        0
Bonus (-158)               -158
              TOTAL SCORE: 9356

 Bonus
-------
High Alert Combat Kills    67
Follower Combat Kills      104
Friendly Fire              -329

 Cogmind 
---------
Core Integrity             550/850
Matter                     239/300
Energy                     49/100
System Corruption          19%
Temperature                Cool (-100)
Movement                   Core (650) Ox12
Location                   -6/Lower Caves

 Parts 
-------
>               --- POWER (3) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (6) ------
                Cryofiber Web
  High-capacity Storage Unit
       Advanced Signal Interpreter
       Improved Trap Extractor
>               --- WEAPON (4) -------
                Power Sword
>               --- INVENTORY (12) ---
                Deuterium Engine
                Cryofiber Web
        Compact Battery (300)
       Advanced Weight Redist. System
       Improved Terrain Scan Processor
       Improved ECM Suite
                Relay Coupler [Sentry] (19)
   High-powered Tractor Beam
                Dirty Bomb Trap
                Fire Trap

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
          Light Angular Momentum Engine
                Neutrino Core
>               --- PROPULSION -------
        Armored Treads
>               --- UTILITY ----------
                Cryofiber Web
  High-capacity Storage Unit
       Advanced Signal Interpreter
                Kinecellerator
       Improved Shield Generator
       Improved Trap Extractor
>               --- WEAPON -----------
                Lightning Gun
          Heavy Riot Gun
          Heavy Battle Rifle
                Gauss Cannon
>               --- INVENTORY --------
                Deuterium Engine
                Cryofiber Web
        Compact Battery
       Advanced Weight Redist. System
       Improved Terrain Scan Processor
       Improved ECM Suite
                Relay Coupler [Sentry]
   High-powered Tractor Beam
                Missile Launcher
                Power Sword
                Dirty Bomb Trap
                Fire Trap
[Rating: 57]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Neutrino Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    High-capacity Storage Unit
  Device                   Cryofiber Web
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
  Protection               Hardened Medium Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Missile Launcher
  Impact Weapon            Maul
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Fac Low 
Slots Evolved              8    | .   .   .   2   .   2   2   2   .   
  Power                    2    | .   .   .   .   .   .   .   2   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   2   .   2   .   .   .   
  Weapon                   2    | .   .   .   .   .   .   2   .   .   
Parts Attached             94   | 6   1   12  1   30  22  4   10  8   
  Power                    14   | 1   .   1   .   4   .   .   4   4   
    Engine                 13   | 1   .   1   .   4   .   .   4   3   
    Core                   1    | .   .   .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               16   | 2   .   2   .   9   3   .   .   .   
    Treads                 16   | 2   .   2   .   9   3   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  26   | 1   1   3   1   6   10  2   2   .   
    Device                 12   | .   .   2   .   2   6   1   1   .   
    Storage                4    | 1   1   1   .   .   1   .   .   .   
    Processor              2    | .   .   .   .   1   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             8    | .   .   .   1   3   3   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   38   | 2   .   6   .   11  9   2   4   4   
    Energy Gun             12   | 1   .   3   .   3   3   .   1   1   
    Energy Cannon          8    | .   .   1   .   5   2   .   .   .   
    Ballistic Gun          6    | 1   .   1   .   1   2   .   .   1   
    Ballistic Cannon       6    | .   .   .   .   .   2   1   3   .   
    Launcher               2    | .   .   1   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   2   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   1   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   1   .   4   2   .   .   .   
Parts Lost                 24   | .   .   3   .   2   3   .   6   10  
  Power                    4    | .   .   1   .   .   .   .   .   3   
  Propulsion               1    | .   .   .   .   .   .   .   .   1   
  Utility                  6    | .   .   .   .   1   2   .   2   1   
  Weapon                   13   | .   .   2   .   1   1   .   4   5   
  Highest Loss Streak      10   | .   .   3   .   1   1   .   6   10  
Average Slot Usage (%)     96   | .   86  96  88  98  99  99  94  89  
  Engine                   11   | .   14  12  11  11  9   7   17  14  
  Treads                   18   | .   28  27  22  21  17  15  13  6   
  Device                   20   | .   .   6   11  15  31  19  22  25  
  Storage                  11   | .   15  21  11  11  9   15  10  6   
  Processor                5    | .   .   .   .   5   9   7   5   6   
  Protection               4    | .   .   .   11  10  3   2   .   .   
  Energy Gun               6    | .   14  5   11  6   4   7   5   10  
  Energy Cannon            7    | .   .   7   .   10  9   7   3   .   
  Ballistic Gun            3    | .   14  12  11  4   .   .   .   4   
  Ballistic Cannon         2    | .   .   .   .   .   3   7   9   6   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             96   | 11  13  51  61  61  61  68  89  96  
  Greatest Support         46   | 40  40  42  42  46  46  40  40  40  
  Greatest Overweight (x)  12   | .   .   1   1   3   2   1   2   12  
  Average Overweight (x)   1    | .   .   .   1   1   1   1   1   3   
Largest Inventory Capacity 12   | 6   6   12  12  12  12  12  12  12  
  Average Capacity         11   | 5   6   11  12  12  12  12  12  12  
  Most Carried             12   | 4   1   12  11  12  12  12  12  12  
  Average Carried          8    | .   .   5   9   10  8   11  9   9   
  Final Capacity           12   | 6   6   12  12  12  12  12  12  12  
  Final Carried            12   | .   .   10  11  9   12  12  8   10  

 Class Distribution 
--------------------
 57% | Mutant
 15% | Gunner
 14% | Scavenger-Mutant
  7% | Generator-Gunner
  4% | Commander-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Storage
           Mutant | -8/Materials
           Gunner | -7/Factory
           Gunner | -6/Factory
 Generator-Gunner | -6/Lower Caves

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -6   -6   
-----------                Run  | Scr  Mat  Min  Mat  Sto  Mat  Fac  Fac  Low  
Matter Collected           2407 | 276  .    280  .    602  487  136  240  386  
  Remotely                 70   | .    .    .    .    .    70   .    .    .    
Salvage Created            7420 | 167  33   370  .    3050 1911 687  693  509  
  Parts                    396  | 8    4    45   .    162  97   30   31   19   
Haulers Intercepted        11   | .    .    .    .    6    5    .    .    .    
Recyclers Shooed           8    | .    .    .    .    1    4    3    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      14   | .    .    .    .    .    .    .    .    14   
  Prevented                9    | .    .    .    .    .    .    .    .    9    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Fac Low 
Combat Hostiles Destroyed  87   | .   .   10  .   34  21  4   7   11  
  Melee                    2    | .   .   1   .   .   .   .   .   1   
  Guns                     32   | .   .   4   .   19  5   1   .   3   
  Cannons                  42   | .   .   1   .   14  16  3   3   5   
  AOE                      11   | .   .   4   .   1   .   .   4   2   
Classes Destroyed          16   | 2   2   2   .   6   1   1   2   .   
  Worker                   31   | .   1   1   .   14  9   6   .   .   
  Builder                  23   | .   1   3   .   3   6   4   6   .   
  Tunneler                 9    | 5   .   2   .   .   .   1   1   .   
  Hauler                   11   | .   .   .   .   6   5   .   .   .   
  Recycler                 18   | 1   .   1   .   8   4   3   1   .   
  Mechanic                 1    | .   .   .   .   .   .   1   .   .   
  Operator                 5    | .   .   .   .   3   1   .   1   .   
  Drone                    1    | .   .   .   .   .   .   .   1   .   
  Watcher                  3    | .   .   .   .   1   1   .   1   .   
  Swarmer                  10   | .   .   8   .   .   .   .   .   2   
  Grunt                    53   | .   .   .   .   24  14  3   6   6   
  Brawler                  3    | .   .   .   .   1   1   .   .   1   
  Duelist                  3    | .   .   .   .   1   1   .   .   1   
  Sentry                   16   | .   .   2   .   9   4   1   .   .   
  Hunter                   2    | .   .   .   .   .   1   .   .   1   
  Behemoth                 1    | .   .   .   .   .   .   .   1   .   
Best Kill Streak           8    | 5   2   5   .   6   6   8   6   4   
  Combat Bots Only         5    | .   .   5   .   4   3   3   2   3   
Max Kills in Single Turn   3    | 1   1   2   .   2   1   3   3   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   2   .   1   .   .   2   1   
  Melee                    1    | .   .   1   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -6   -6   
--------                   Run   | Scr  Mat  Min  Mat  Sto  Mat  Fac  Fac  Low  
Damage Taken               4453  | .    .    550  .    944  774  108  568  1509 
  Core                     721   | .    .    100  .    207  89   25   33   267  
  Absorbed by Shields      684   | .    .    .    .    .    195  38   200  251  
Core Remaining (%)         77    | 100  .    60   .    48   83   96   .    .    
Volleys Fired              391   | 16   4    37   .    144  115  17   30   28   
  Largest                  4     | 2    2    2    .    2    2    3    4    4    
  Hottest                  199   | 60   60   123  .    136  113  154  199  199  
Shots Fired                792   | 30   8    63   .    277  212  48   81   73   
  Gun                      376   | 30   8    37   .    165  60   15   27   34   
  Cannon                   407   | .    .    22   .    112  152  33   54   34   
  Launcher                 9     | .    .    4    .    .    .    .    .    5    
  Special                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  266   | 16   4    31   .    74   49   17   32   43   
  Thermal                  347   | 14   4    28   .    149  114  16   22   .    
  Explosive                9     | .    .    4    .    .    .    .    .    5    
  Electromagnetic          170   | .    .    .    .    54   49   15   27   25   
  Robot Hit Streak         39    | 13   19   25   .    27   39   16   22   11   
  Robot Miss Streak        5     | 1    .    2    .    3    3    2    5    2    
  Penetration Max          1     | .    .    .    .    .    1    .    .    1    
  Secondary Targets        1     | .    .    .    .    1    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    1    .    .    .    .    
Shots Hit Robots           589   | 25   6    43   .    206  168  33   55   53   
  Core Hits                347   | 9    3    21   .    105  95   45   44   25   
  Critical Hits            23    | .    .    1    .    10   9    .    .    3    
  Critical Kills           11    | .    .    .    .    6    3    .    .    2    
  Critical Parts Destroyed 11    | .    .    1    .    4    5    .    .    1    
Melee Attacks              30    | .    .    .    .    2    .    20   3    5    
  Impact                   2     | .    .    .    .    2    .    .    .    .    
  Slashing                 28    | .    .    .    .    .    .    20   3    5    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            4     | .    .    .    .    .    .    3    1    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           13972 | 238  38   986  .    3781 3702 1358 2293 1576 
  Guns                     4957  | 238  38   326  .    1906 1157 231  517  544  
  Cannons                  6104  | .    .    283  .    1647 2406 431  761  576  
  Explosions               2282  | .    .    347  .    187  139  389  933  287  
  Melee                    558   | .    .    .    .    .    .    307  82   169  
  Ramming                  71    | .    .    30   .    41   .    .    .    .    
  Kinetic                  3236  | 90   7    244  .    659  857  201  478  700  
  Thermal                  6190  | 148  31   365  .    2231 1910 339  1091 75   
  Explosive                559   | .    .    347  .    .    .    .    .    212  
  Electromagnetic          3358  | .    .    .    .    850  935  511  642  420  
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 558   | .    .    .    .    .    .    307  82   169  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         19    | .    .    .    .    .    1    1    10   19   
  Average Corruption       6     | .    .    .    .    .    1    1    10   10   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
  Effects                  66    | .    .    .    .    .    8    4    11   43   
    Message Errors         13    | .    .    .    .    .    2    .    1    10   
    Matter Fused           10    | .    .    .    .    .    .    .    5    5    
    Heat Flow Errors       6     | .    .    .    .    .    .    .    1    5    
    Energy Discharges      15    | .    .    .    .    .    4    1    .    10   
    Data Loss (minor)      2     | .    .    .    .    .    .    .    .    2    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    1    
    Misdirections          3     | .    .    .    .    .    .    .    .    3    
    Targeting Errors       10    | .    .    .    .    .    1    1    3    5    
    Weapon Failures        6     | .    .    .    .    .    1    2    1    2    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            388   | .    .    11   .    22   32   96   169  58   
  Projectiles              88    | .    .    .    .    22   28   .    22   16   
  Explosions               121   | .    .    11   .    .    4    1    105  .    
  Melee                    179   | .    .    .    .    .    .    95   42   42   
Knockbacks                 25    | .    .    .    .    .    11   2    8    4    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  25    | .    .    .    .    .    11   2    8    4    
  Secondary                .     | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      253   | .    .    .    .    35   114  34   8    62   
  Shots                    12    | .    .    .    .    2    5    2    1    2    
  Rammed                   18    | .    .    13   .    5    .    .    .    .    
Targets Rammed             18    | .    .    13   .    5    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    
Highest Temperature        786   | 20   40   323  .    755  280  217  499  786  
  Average Temperature      142   | 9    18   90   .    141  103  86   179  230  
  Received Heat Transfer   1446  | .    .    150  .    447  330  54   123  342  
  Effects                  51    | .    .    1    .    31   .    .    2    17   
    Shutdowns              3     | .    .    .    .    3    .    .    .    .    
    Energy Bleed           7     | .    .    .    .    2    .    .    1    4    
    Interference           13    | .    .    .    .    8    .    .    .    5    
    Matter Decay           7     | .    .    .    .    4    .    .    .    3    
    Short Circuit          8     | .    .    .    .    5    .    .    1    2    
    Damage (minor)         5     | .    .    1    .    4    .    .    .    .    
    Damage (major)         7     | .    .    .    .    4    .    .    .    3    
    Damage (core)          1     | .    .    .    .    1    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Fried              6     | .    .    .    .    1    1    .    4    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Melted             18    | 2    .    2    .    6    2    4    2    .    
  Heat Transferred         10123 | 325  75   777  .    4122 3160 520  1094 50   
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      20    | .    .    .    .    4    7    3    5    1    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Fac Low 
Peak Influence             583  | 30  26  155 51  583 420 524 450 .   
  Average Influence        226  | 15  21  63  51  288 224 245 311 .   
Maximum Alert Level        2    | .   .   .   .   2   2   2   2   .   
  Low Security (%)         42   | 100 100 100 100 23  34  47  20  .   
  Level 1                  48   | .   .   .   .   62  65  28  57  .   
  Level 2                  8    | .   .   .   .   13  .   23  22  .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          24   | .   .   .   .   15  3   2   4   .   
  Investigation            10   | .   .   .   .   7   2   1   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   
  Reinforcement            11   | .   .   .   .   5   1   1   4   .   
  Assault                  1    | .   .   .   .   1   .   .   .   .   
  Garrison                 2    | .   .   .   .   2   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       6    | .   .   .   .   1   1   1   3   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -6  -6  
---------                  Run  | Scr Mat Min Mat Sto Mat Fac Fac Low 
Distress Signals           3    | .   .   .   .   2   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              129  | .   1   12  .   50  34  4   12  16  
  Peak Tracking Total      6    | .   2   5   .   5   4   3   4   6   
  Tactical Retreats        20   | .   .   2   .   6   8   .   2   2   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Fac Low 
Traps Triggered            11   | .   .   2   .   3   4   2   .   .   
  Indirectly               2    | .   .   .   .   .   .   2   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            1    | .   .   .   .   .   .   .   .   1   
  Installed                1    | .   .   .   .   .   .   .   .   1   
  Triggered                1    | .   .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -6  -6  
----------                 Run  | Scr Mat Min Mat Sto Mat Fac Fac Low 
Machines Disabled          50   | .   .   1   .   4   5   25  14  1   
  Max in Single Turn       5    | .   .   1   .   1   1   5   5   1   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -6  -6  
---------                  Run  | Scr Mat Min Mat Sto Mat Fac Fac Low 
Machines Accessed          17   | .   .   1   .   10  5   1   .   .   
  Terminals                14   | .   .   .   .   9   4   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   1   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                61   | .   .   1   .   37  19  4   .   .   
  Successful               47   | .   .   1   .   28  16  2   .   .   
  Failed                   14   | .   .   .   .   9   3   2   .   .   
    Catastrophic           1    | .   .   .   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   4    | .   .   1   .   3   .   .   .   .   
  Terminals                53   | .   .   .   .   35  14  4   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   2   .   .   .   .   
  Scanalyzers              5    | .   .   .   .   .   5   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             41   | .   .   1   .   27  11  2   .   .   
  Record                   5    | .   .   .   .   4   1   .   .   .   
  Part Schematic           3    | .   .   .   .   3   .   .   .   .   
  Robot Schematic          1    | .   .   .   .   1   .   .   .   .   
  Prototype ID Bank        6    | .   .   .   .   4   1   1   .   .   
  Open Door                2    | .   .   1   .   1   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   1   1   .   .   .   
  Emergency Access Points  2    | .   .   .   .   2   .   .   .   .   
  Terminal Index           2    | .   .   .   .   .   1   1   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   .   
  Unreport Threat          2    | .   .   .   .   1   1   .   .   .   
  Locate Traps             4    | .   .   .   .   4   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   1   .   .   .   
  Hauler Manifests         4    | .   .   .   .   2   2   .   .   .   
  Registered Components    2    | .   .   .   .   1   1   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   1   .   .   .   
  Zone Layout              3    | .   .   .   .   3   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   1   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   1   .   .   .   .   
Scanalyzer                 5    | .   .   .   .   .   5   .   .   .   
  Insert Component         3    | .   .   .   .   .   3   .   .   .   
  Analyze                  2    | .   .   .   .   .   2   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         12   | .   .   .   .   8   3   1   .   .   
  Full Trace Events        10   | .   .   .   .   7   2   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   1   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   .   3   2   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   .   10  .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   2   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   2   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -6  -6  
------------               Run  | Scr Mat Min Mat Sto Mat Fac Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   3   .   .   .   .   
  Machine Destruction      3    | .   .   .   .   3   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -6  -6  
--------                   Run  | Scr Mat Min Mat Sto Mat Fac Fac Low 
Total Allies               10   | .   .   .   .   10  .   .   .   .   
  Largest Group            10   | .   .   .   .   10  .   .   .   .   
  Highest-Rated Group      88   | .   .   .   .   88  .   .   .   .   
  Highest-Rated Ally       16   | .   .   .   .   16  .   .   .   .   
Total Orders               17   | .   .   .   .   16  .   .   .   1   
  ROAM                     5    | .   .   .   .   5   .   .   .   .   
  GUARD                    7    | .   .   .   .   7   .   .   .   .   
  AID                      4    | .   .   .   .   4   .   .   .   .   
  EXPLORE                  1    | .   .   .   .   .   .   .   .   1   
Ally Attacks               83   | .   .   .   .   83  .   .   .   .   
  Total Damage             780  | .   .   .   .   780 .   .   .   .   
  Kills                    11   | .   .   .   .   11  .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Fac Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   2   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -6   -6   
-------------              Run  | Scr  Mat  Min  Mat  Sto  Mat  Fac  Fac  Low  
Turns Passed               6199 | 142  79   721  45   2058 1470 421  430  833  
Spaces Moved               2419 | 60   42   330  21   814  580  161  137  274  
  Core                     9    | 8    .    .    .    .    .    .    .    1    
  Treads                   2410 | 52   42   330  21   814  580  161  137  273  
  Legs                     .    | .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  152  172  172  180  190  190  190  
  Average Speed            188  | 145  160  172  172  180  184  190  199  247  
  Slowest Speed            650  | 160  160  180  172  220  200  190  210  650  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       3    | .    .    .    .    .    .    .    1    2    
Exploration Rate (%)       31   | 4    14   77   2    91   48   8    7    31   
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    .    1    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    .    
Scrap Searched             4    | .    .    2    .    .    .    .    .    2    
Spaces Dug                 15   | .    .    .    .    .    .    13   2    .    
Terrain Destroyed          234  | .    .    42   .    13   33   13   61   72   
  Melee                    15   | .    .    .    .    .    .    13   2    .    
  Projectile               29   | .    .    .    .    .    5    .    5    19   
  AOE                      190  | .    .    42   .    13   28   .    54   53   

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -6   -6   
---------                  Run  | Scr  Mat  Min  Mat  Sto  Mat  Fac  Fac  Low  
Total                      3284 | 88   47   416  30   1127 771  209  228  368  
  Wait                     162  | 1    .    .    6    64   20   2    38   31   
  Move                     2411 | 59   41   329  20   813  579  160  136  274  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  106  | 6    1    17   3    33   24   4    7    11   
  Fast Attach              .    | .    .    .    .    .    .    .    .    .    
  Attach                   69   | 6    1    8    1    17   16   3    10   7    
  Detach                   3    | .    .    3    .    .    .    .    .    .    
  Swap                     27   | .    .    4    .    15   6    1    .    1    
  Drop                     61   | .    .    5    .    30   11   2    3    10   
  Fire                     391  | 16   4    37   .    144  115  17   30   28   
  Melee                    30   | .    .    .    .    2    .    20   3    5    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    18   | .    .    13   .    5    .    .    .    .    
  Escape Stasis            4    | .    .    .    .    4    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     1    | .    .    .    .    .    .    .    .    1    
  Miscellaneous            1    | .    .    .    .    .    .    .    1    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Storage (discovered 2 exits: *Mat / Rec)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-6/Factory
-6/Lower Caves

 History 
---------
 Turn | Location       | Event
   15 | -11/Scrapyard  | Discovered new exit (range 16)
  143 | -11/Scrapyard  | Entered Materials
  166 | -10/Materials  | Discovered new exit (range 16)
  222 | -10/Materials  | Entered Mines
  316 | -10/Mines      | Build established: Mutant
  420 | -10/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
  486 | -10/Mines      | Learned Materials terminal intel
  689 | -10/Mines      | Lost 3 parts (1p2w)
  895 | -10/Mines      | Found a damaged Exp. Sensor Array with a note attached
  905 | -10/Mines      | Found Prototype Device
  907 | -10/Mines      | Identified Exp. Sensor Array
  917 | -10/Mines      | Discovered new exit (range 15)
  943 | -10/Mines      | Entered Materials
  943 | -9/Materials   | Evolved 2 slots: Utility x2
  944 | -9/Materials   | Loaded intel: 12 terminal locations
  944 | -9/Materials   | Discovered new exit (range 7)
  988 | -9/Materials   | Entered Storage
 1195 | -9/Storage     | Build established: Scavenger-Mutant
 1449 | -9/Storage     | Identified exit to Recycling
 1562 | -9/Storage     | Discovered new exit (range 11)
 1921 | -9/Storage     | Assisted by bots powering up and referring to "LRC-V3"
 2514 | -9/Storage     | Build established: Mutant
 2661 | -9/Storage     | Garrison activated, responded to threat
 2766 | -9/Storage     | Core integrity fell below 50%
 3046 | -9/Storage     | Entered Materials
 3046 | -8/Materials   | Evolved 2 slots: Utility x2
 3700 | -8/Materials   | Discovered new exit (range 16)
 4481 | -8/Materials   | Discovered new exit (range 14)
 4516 | -8/Materials   | Entered Factory
 4516 | -7/Factory     | Evolved 2 slots: Weapon x2
 4831 | -7/Factory     | Build established: Gunner
 4892 | -7/Factory     | Discovered new exit (range 11)
 4937 | -7/Factory     | Entered another Factory area
 4937 | -6/Factory     | Evolved 2 slots: Power x2
 5164 | -6/Factory     | Spotted B-75 Beast
 5181 | -6/Factory     | Destroyed B-75 Beast
 5209 | -6/Factory     | Crushed by falling debris
 5209 | -6/Factory     | System corruption reached 10%
 5240 | -6/Factory     | Lost 6 parts (2u4w)
 5320 | -6/Factory     | Discovered new exit (range 13)
 5348 | -6/Factory     | Identified exit to Lower Caves
 5367 | -6/Factory     | Entered Lower Caves
 5367 | -6/Lower Caves | Accompanied by 1 ally
 5937 | -6/Lower Caves | Build established: Generator-Gunner
 6136 | -6/Lower Caves | Attracted the attention of an 0b10 outpost
 6157 | -6/Lower Caves | Crushed by falling debris
 6174 | -6/Lower Caves | Crushed by falling debris
 6200 | -6/Lower Caves | Self-destructed

 Last Messages 
---------------
06179_ G-50 Soldier knocked back.
06180_ Gauss Cannon destroyed.
06182_ G-50 Soldier destroyed.
06184_ Penetrated by Slug.
06184_ G-50 Soldier destroyed.
06186_ Machine disabled.
06187_ Hvy. Laser fries itself beyond repair.
06187_ Slug penetrates Wall.
06189_ System corrupted: Heat flow error (+186).
06189_ Slug penetrates Wall.
06192_ Penetrated by Slug.
06192_ Critical hit.
06192_ Missile Launcher destroyed.
06193_ Carbon-fiber Leg fries itself beyond repair.
06193_ Adv. Heat Sink fries itself beyond repair.
06193_ Acquired 10 matter.
06195_ Y-64 Sentinel misfires.
06195_ Slug penetrates Wall.
06199_ Penetrated by Slug.
06200_ The unstable cave ceiling collapses.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????? #####?????? |
| ?????????????????????????????????????       #????? |
| ?????????????????????????????????????        #???? |
| ?????????????????????????????????????#        ###? |
| ??????????????????????????????????????#          # |
| ???????????????????????????????????????#           |
| ????????????????????????????????????????#          |
| ???????????????????????????????????????????#       |
| ????????????????????????????????????###??????#     |
| ????????????????????????????????????   #?????##    |
| ????????????????????????????????????   #??????#    |
| ????????????????????????????????????    ??????##   |
| ????????????????????????????????????#  #???????#   |
| ????????????????????????????????????#  ##?######   |
| ???????????????????##???????????????#   ###        |
| ???????????????????? ?#########?????#              |
| ????????????????????? #    #  ##???##      #####   |
| ????????????????##### #        ###?#      ????##   |
| ???????????????#         %       ###    #?????#    |
| ???????????????# ######  Y        ##    #????##    |
| ?????????????????#""Yl""          ##    ##??##  ## |
| ?????????????????#"    ";                ####   ## |
| ?????????????????#"                          ####? |
| ?????????????????#"      @ #   ##          * #???? |
| ?????????????#          #   #  ###      ####!#???? |
| ?????????????##             #   #####  ##??   #??? |
| ?????????????#    g     %%      #???#  #???     ?? |
| ??????????           * !    #  ##???#    ?       ? |
| ??????????           !%    ##  #????#### ###       |
| ???????????###        ##   ##  #???????? #?####    |
| ????????????#  ##     ?### ##  #?????????#?????### |
| ????????????  ??###  ?????###  #?????????????????? |
| ?????????????????    ???????#  #?????????????????? |
| ????????????????    ????????   #?????????????????? |
| ???????????????###% ????????###??????????????????? |
| ?????????????????##??????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          43
Energy Capacity            935
Matter Stores              400
Matter Capacity            400
Sight Range                16
Robot Scan Range           30
Terrain Scan Density       10
Base Temperature (-)       100
Armor Coverage             600
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                50
Targeting Accuracy         5
Recoil Reduction           4
Energy Filtering           30
Particle Charging          15
Kinecelleration            30
Offensive Hacking          10

 Item Schematics 
-----------------
 Imp. Cooling System | -9/Storage   | Hacked
    Shield Generator | -9/Storage   | Hacked
        Com. Battery | -9/Storage   | Hacked
    Deuterium Engine | -8/Materials | Scanalyzed
       System Shield | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
 G-34 Mercenary | -9/Storage | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AlertGlidesysBroadsword
  Manual?         0
Play Time         00:49:51
  Cumulative      40.7 hours
  Start           2020.06.17 @ 18:09:44
  End             2020.06.17 @ 19:03:32
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          39
  Rogue           0
  Adventurer      39
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             16
Gallery%          40
Achievement%      27
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 3b564da2-11a5-46fb-a577-2c45a4710228