Cogmind - Beta 10.2 *** ADVENTURER MODE // 2022.01.19 @ 21:39:25

Player: xerxia

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (8)        1600
Robots Destroyed (26)      130
Value Destroyed (892)      892
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (878)                878
              TOTAL SCORE: 6060

 Bonus
-------
Follower Combat Kills      315
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -37

 Cogmind 
---------
Core Integrity             720/1000
Matter                     300/300
Energy                     660/660
System Corruption          2%
Temperature                Cool (0)
Movement                   Flying (210) Ox2
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
     Light Fission Core
>          --- PROPULSION (7) ---
  Improved Titanium Leg
           VTOL Module
>          --- UTILITY (6) ------
    Medium Storage Unit
    Medium Storage Unit
           Energy Well
  Advanced Weight Redist. System
>          --- WEAPON (2) -------
           CR-A16's Pointy Stick
>          --- INVENTORY (12) ---
  Improved Deuterium Engine
     Light Angular Momentum Engine
           Fission Core
           VTOL Module
  Improved Heat Sink
  Improved Heat Sink
           Utility Shielding
   Layered Light Armor Plating
           Thermal Shield
  Advanced Assault Cannon
           Proton Missile Launcher

 Peak State 
------------
>               --- POWER ------------
                Fission Core
          Light Fission Core
>               --- PROPULSION -------
                Titanium Leg
       Improved Titanium Leg
       Improved Titanium Leg
       Improved Titanium Leg
       Improved Titanium Leg
                Flexi-carbon Leg
>               --- UTILITY ----------
         Medium Storage Unit
          Large Storage Unit
  High-capacity Storage Unit
                Energy Well
   Experimental Sensor Array
        Layered Light Armor Plating
>               --- WEAPON -----------
       Advanced Assault Cannon
                CR-A16's Pointy Stick
>               --- INVENTORY --------
          Light Nuclear Core
       Improved Deuterium Engine
          Light Angular Momentum Engine
                VTOL Module
                VTOL Module
                VTOL Module
                VTOL Module
                Nuclear Pulse Thruster
       Improved Heat Sink
       Improved Heat Sink
         Medium Storage Unit
       Advanced Weight Redist. System
                Utility Shielding
                Utility Shielding
        Layered Light Armor Plating
                Thermal Shield
          Light Assault Rifle
                Proton Missile Launcher
[Rating: 65]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Fission Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              VTOL Module
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Protection               Layered Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Improved EM Shotgun
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Proton Missile Launcher
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac Fac 
Slots Evolved              10   | .   .   .   2   .   .   .   6   2   
  Power                    1    | .   .   .   .   .   .   .   1   .   
  Propulsion               5    | .   .   .   2   .   .   .   2   1   
  Utility                  4    | .   .   .   .   .   .   .   3   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             51   | 6   2   .   4   .   .   1   23  15  
  Power                    8    | 1   .   .   .   .   .   1   3   3   
    Engine                 4    | 1   .   .   .   .   .   1   2   .   
    Core                   4    | .   .   .   .   .   .   .   1   3   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               20   | 2   .   .   3   .   .   .   8   7   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    13   | 2   .   .   3   .   .   .   8   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 7    | .   .   .   .   .   .   .   .   7   
  Utility                  15   | 1   2   .   .   .   .   .   8   4   
    Device                 7    | .   .   .   .   .   .   .   6   1   
    Storage                6    | 1   2   .   .   .   .   .   1   2   
    Processor              .    | .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             2    | .   .   .   .   .   .   .   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   8    | 2   .   .   1   .   .   .   4   1   
    Energy Gun             2    | 1   .   .   1   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          2    | 1   .   .   .   .   .   .   1   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   1   .   
    Launcher               1    | .   .   .   .   .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   1   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   1   .   .   .   2   .   
Parts Lost                 13   | .   .   .   .   .   .   .   4   9   
  Power                    1    | .   .   .   .   .   .   .   1   .   
  Propulsion               9    | .   .   .   .   .   .   .   2   7   
  Utility                  3    | .   .   .   .   .   .   .   1   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      7    | .   .   .   .   .   .   .   1   7   
Average Slot Usage (%)     95   | .   96  100 92  100 100 100 88  83  
  Engine                   9    | .   14  14  11  11  11  11  5   1   
  Core                     1    | .   .   .   .   .   .   .   3   6   
  Leg                      38   | .   28  28  37  44  44  44  37  16  
  Flight                   1    | .   .   .   .   .   .   .   .   17  
  Device                   2    | .   .   .   .   .   .   .   10  9   
  Storage                  20   | .   24  28  22  22  22  22  13  17  
  Protection               1    | .   .   .   .   .   .   .   4   4   
  Energy Gun               8    | .   14  14  11  11  11  11  2   .   
  Ballistic Gun            8    | .   14  14  11  11  11  11  1   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             96   | 12  56  56  58  58  58  58  88  96  
  Greatest Support         117  | 20  20  20  40  40  40  40  117 117 
  Greatest Overweight (x)  2    | 1   2   2   2   1   1   1   1   2   
  Average Overweight (x)   .    | .   1   2   1   1   1   1   .   .   
Largest Inventory Capacity 22   | 6   18  18  18  18  18  18  18  22  
  Average Capacity         17   | 5   15  18  18  18  18  18  18  13  
  Most Carried             19   | 5   8   8   12  12  16  18  18  19  
  Average Carried          14   | 2   5   8   10  11  14  17  17  12  
  Final Capacity           18   | 6   18  18  18  18  18  18  18  12  
  Final Carried            18   | 2   8   8   11  12  16  18  17  11  

 Class Distribution 
--------------------
 81% | Mutant
 18% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -7/Zion
           Mutant | -6/Proximity Caves
 Scavenger-Mutant | -6/Factory
 Scavenger-Mutant | -5/Factory

 Resources                      | -11 -10 -10 -9  -9  -7  -6  -6  -5  
-----------                Run  | Scr Mat Min Mat Min Zio Pro Fac Fac 
Matter Collected           977  | 248 .   35  79  12  .   76  317 210 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            1049 | .   50  .   250 99  .   54  447 149 
  Parts                    68   | .   1   .   22  4   .   3   28  10  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      11   | .   .   .   .   .   .   11  .   .   
  Prevented                9    | .   .   .   .   .   .   9   .   .   

 Kills                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac Fac 
Combat Hostiles Destroyed  22   | .   1   .   5   2   .   2   6   6   
  Melee                    5    | .   .   .   .   .   .   .   1   4   
  Guns                     10   | .   1   .   4   2   .   1   2   .   
  Cannons                  5    | .   .   .   .   .   .   .   3   2   
  AOE                      2    | .   .   .   1   .   .   1   .   .   
Classes Destroyed          8    | .   1   .   2   1   .   1   3   .   
  Builder                  3    | .   .   .   .   .   .   .   3   .   
  Watcher                  1    | .   .   .   .   .   .   .   1   .   
  Swarmer                  8    | .   .   .   .   .   .   2   .   6   
  Grunt                    7    | .   1   .   3   1   .   .   2   .   
  Brawler                  1    | .   .   .   1   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   1   .   .   .   .   
  Sentry                   4    | .   .   .   1   .   .   .   3   .   
  Hunter                   1    | .   .   .   .   .   .   .   1   .   
Best Kill Streak           4    | .   1   .   2   2   .   2   4   4   
  Combat Bots Only         4    | .   1   .   2   2   .   2   2   4   
Max Kills in Single Turn   1    | .   1   .   1   1   .   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   1   .   .   1   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -7   -6   -6   -5   
--------                   Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  
Damage Taken               2452 | .    9    .    151  62   .    209  714  1307 
  Core                     384  | .    .    .    29   28   .    15   32   280  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         94   | 100  .    100  .    .    .    82   96   .    
Volleys Fired              76   | .    1    .    13   4    .    22   26   10   
  Largest                  2    | .    2    .    2    2    .    2    2    1    
  Hottest                  65   | .    60   .    65   65   .    65   65   48   
Shots Fired                119  | .    2    .    26   8    .    34   39   10   
  Gun                      96   | .    2    .    26   8    .    34   26   .    
  Cannon                   23   | .    .    .    .    .    .    .    13   10   
  Launcher                 .    | .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  76   | .    1    .    13   4    .    22   26   10   
  Thermal                  1    | .    1    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          42   | .    .    .    13   4    .    12   13   .    
  Robot Hit Streak         39   | .    2    .    9    15   .    16   39   22   
  Robot Miss Streak        2    | .    .    .    1    .    .    2    1    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        4    | .    .    .    2    1    .    1    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    1    .    1    .    .    
Shots Hit Robots           108  | .    2    .    22   7    .    31   32   14   
  Core Hits                54   | .    2    .    9    5    .    10   21   7    
  Critical Hits            3    | .    .    .    .    1    .    .    2    .    
  Critical Kills           2    | .    .    .    .    .    .    .    2    .    
  Critical Parts Destroyed 1    | .    .    .    .    1    .    .    .    .    
Melee Attacks              48   | .    .    .    .    .    .    .    9    39   
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 48   | .    .    .    .    .    .    .    9    39   
  Sneak Attacks            3    | .    .    .    .    .    .    .    3    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           2091 | .    23   .    234  110  .    442  918  364  
  Guns                     936  | .    23   .    210  110  .    348  245  .    
  Cannons                  545  | .    .    .    .    .    .    .    307  238  
  Explosions               118  | .    .    .    24   .    .    94   .    .    
  Melee                    492  | .    .    .    .    .    .    .    366  126  
  Ramming                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  929  | .    12   .    59   35   .    184  401  238  
  Thermal                  129  | .    11   .    24   .    .    94   .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          541  | .    .    .    151  75   .    164  151  .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 492  | .    .    .    .    .    .    .    366  126  
Highest Corruption         2    | .    .    .    .    .    .    .    .    2    
  Average Corruption       1    | .    .    .    .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            4    | .    .    .    .    .    .    3    .    1    
  Projectiles              1    | .    .    .    .    .    .    .    .    1    
  Explosions               3    | .    .    .    .    .    .    3    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 6    | .    .    .    .    .    .    .    3    3    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  6    | .    .    .    .    .    .    .    3    3    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        143  | .    6    .    14   8    .    10   11   143  
  Average Temperature      26   | .    6    .    5    4    .    5    4    74   
  Received Heat Transfer   699  | .    6    .    93   24   .    72   225  279  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    .    .    1    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    
  Heat Transferred         75   | .    25   .    .    .    .    50   .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    1    .    .    1    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac Fac 
Peak Influence             335  | .   50  16  179 108 .   .   84  335 
  Initial                  58   | .   .   16  4   58  .   .   34  28  
  Average                  71   | .   42  16  93  104 .   .   42  186 
Maximum Alert Level        1    | .   .   .   .   .   .   .   .   1   
  Low Security (%)         92   | 100 100 100 100 100 .   .   100 47  
  Level 1                  7    | .   .   .   .   .   .   .   .   52  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          4    | .   1   .   1   .   .   .   1   1   
  Investigation            3    | .   1   .   1   .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  -6  -5  
---------                  Run  | Scr Mat Min Mat Min Zio Pro Fac Fac 
Distress Signals           3    | .   1   .   1   .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              79   | .   3   22  7   2   .   13  11  21  
  Peak Tracking Total      22   | .   2   22  4   2   .   4   3   9   
  Tactical Retreats        5    | .   .   .   .   .   .   1   .   4   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac Fac 
Traps Triggered            2    | .   .   .   1   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  -6  -5  
----------                 Run  | Scr Mat Min Mat Min Zio Pro Fac Fac 
Machines Disabled          1    | .   .   .   .   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  -6  -5  
---------                  Run  | Scr Mat Min Mat Min Zio Pro Fac Fac 
Machines Accessed          5    | .   1   .   1   .   1   .   1   1   
  Terminals                2    | .   1   .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   1   
Total Hacks                16   | .   3   .   3   .   4   .   3   3   
  Successful               5    | .   .   .   .   .   4   .   1   .   
  Failed                   11   | .   3   .   3   .   .   .   2   3   
    Catastrophic           2    | .   .   .   2   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   6    | .   3   .   3   .   .   .   .   .   
  Terminals                6    | .   3   .   3   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   .   3   3   
Terminal Hacks             4    | .   .   .   .   .   4   .   .   .   
  Part Schematic           4    | .   .   .   .   .   4   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         4    | .   1   .   1   .   .   .   1   1   
  Full Trace Events        3    | .   1   .   1   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   .   4   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  -6  -5  
------------               Run  | Scr Mat Min Mat Min Zio Pro Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -7  -6  -6  -5  
--------                   Run  | Scr Mat Min Mat Min Zio Pro Fac Fac 
Total Allies               4    | .   .   .   .   .   4   .   .   .   
  Largest Group            4    | .   .   .   .   .   4   4   1   .   
  Highest-Rated Group      155  | .   .   .   .   .   155 155 37  .   
  Highest-Rated Ally       40   | .   .   .   .   .   40  40  37  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               42   | .   .   .   .   .   .   42  .   .   
  Total Damage             608  | .   .   .   .   .   .   608 .   .   
  Kills                    10   | .   .   .   .   .   .   10  .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   1   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -7   -6   -6   -5   
-------------              Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  
Turns Passed               4127 | 74   205  209  351  136  1223 737  871  321  
Spaces Moved               2553 | 55   117  117  187  83   808  440  523  223  
  Core                     18   | 18   .    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    
  Legs                     2354 | 37   117  117  187  83   808  440  523  42   
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   181  | .    .    .    .    .    .    .    .    181  
  Fastest Speed            48   | 50   120  180  150  150  150  150  121  48   
  Average Speed            142  | 109  164  180  157  150  150  150  139  70   
  Slowest Speed            210  | 120  180  180  180  150  150  150  152  210  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            2    | .    .    .    .    .    .    .    .    2    
  Cave-ins Triggered       3    | .    .    .    .    .    .    .    .    3    
Exploration Rate (%)       34   | 3    29   40   24   32   89   68   18   7    
  Regions Visited          8
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    .    .    1    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    .    1    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    .    
Scrap Searched             8    | .    .    .    .    1    4    3    .    .    
Spaces Dug                 18   | .    .    .    .    .    .    .    4    14   
Terrain Destroyed          23   | .    .    .    2    .    .    3    4    14   
  Melee                    18   | .    .    .    .    .    .    .    4    14   
  Projectile               .    | .    .    .    .    .    .    .    .    .    
  AOE                      5    | .    .    .    2    .    .    3    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -7  -6  -6  -5  
---------                  Run  | Scr Mat Min Mat Min Zio Pro Fac Fac 
Total                      2836 | 68  128 116 218 87  819 489 610 301 
  Wait                     36   | .   .   .   6   .   7   18  5   .   
  Move                     2541 | 54  116 116 186 82  807 439 522 219 
  Hop                      2    | .   .   .   .   .   .   .   .   2   
  Pick Up                  48   | 8   8   .   7   1   4   5   11  4   
  Fast Attach              11   | .   .   .   .   .   .   1   8   2   
  Attach                   29   | 6   2   .   3   .   .   .   7   11  
  Detach                   2    | .   .   .   .   .   .   .   .   2   
  Swap                     11   | .   .   .   1   .   .   .   8   2   
  Drop                     31   | .   1   .   2   .   .   4   14  10  
  Fire                     76   | .   1   .   13  4   .   22  26  10  
  Melee                    48   | .   .   .   .   .   .   .   9   39  
  Ram                      .    | .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   
  Rewire                   1    | .   .   .   .   .   1   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Fac x2)
-5/Factory (discovered 1 exit: Upp)

 History 
---------
 Turn | Location           | Event
    7 | -11/Scrapyard      | Discovered new exit (range 16)
   75 | -11/Scrapyard      | Entered Materials
  220 | -10/Materials      | Discovered new exit (range 8)
  280 | -10/Materials      | Entered Mines
  310 | -10/Mines          | Build established: Mutant
  469 | -10/Mines          | Assembled infested the area
  471 | -10/Mines          | Discovered new exit (range 10)
  489 | -10/Mines          | Entered Materials
  489 | -9/Materials       | Evolved 2 slots: Propulsion x2
  821 | -9/Materials       | Discovered new exit (range 14)
  840 | -9/Materials       | Entered Mines
  862 | -9/Mines           | Met a Derelict bent on vengeance
  897 | -9/Mines           | Learned Materials stockpile data
  937 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  976 | -9/Mines           | Entered Zion
 1033 | -7/Zion            | Given the Hacking Drone Bay
 1033 | -7/Zion            | Found Prototype Device
 1174 | -7/Zion            | Given A8's code to call for help
 1204 | -7/Zion            | Found CR-A16's Pointy Stick
 1404 | -7/Zion            | Learned location of Recycling (-7)
 1609 | -7/Zion            | Learned location of 1 exit from Factory
 1783 | -7/Zion            | Imprinted
 1785 | -7/Zion            | Declared Zion's savior
 2166 | -7/Zion            | Discovered new exit (range 16)
 2199 | -7/Zion            | Entered Proximity Caves
 2199 | -6/Proximity Caves | Accompanied by 4 allies
 2930 | -6/Proximity Caves | Discovered new exit (range 4)
 2936 | -6/Proximity Caves | Entered Factory
 2936 | -6/Factory         | Accompanied by 1 ally
 2936 | -6/Factory         | Evolved 6 slots: Power x1, Propulsion x2, Utility x3
 2937 | -6/Factory         | Identified exit to Factory
 3034 | -6/Factory         | Identified Hacking Drone Bay
 3329 | -6/Factory         | Build established: Scavenger-Mutant
 3731 | -6/Factory         | Found Prototype Device
 3731 | -6/Factory         | Identified Exp. Sensor Array
 3765 | -6/Factory         | Discovered exit to Factory (range 12)
 3807 | -6/Factory         | Entered another Factory area
 3807 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 3808 | -5/Factory         | Identified exit to Upper Caves
 4052 | -5/Factory         | Crushed by falling debris
 4105 | -5/Factory         | Crushed by falling debris
 4115 | -5/Factory         | Crushed by falling debris
 4128 | -5/Factory         | Self-destructed

 Last Messages 
---------------
04028_ Door Terminal disabled.
04052_ The unstable cave ceiling collapses.
04052_ Crushed by falling debris.
04052_ VTOL Module destroyed. <x2>
04075_ The unstable cave ceiling collapses.
04075_ G-50 Soldier crushed by falling debris.
04080_ Nuclear Pulse Thruster destroyed.
04083_ The unstable cave ceiling collapses.
04083_ G-50 Soldier crushed by falling debris.
04083_ G-50 Soldier destroyed.
04105_ The unstable cave ceiling collapses.
04105_ Crushed by falling debris.
04105_ Imp. Titanium Leg destroyed.
04105_ VTOL Module destroyed.
04105_ System corrupted by crushing effect (+1).
04113_ The unstable cave ceiling collapses. <x2>
04115_ Crushed by falling debris.
04115_ Utility Shielding destroyed.
04115_ Exp. Sensor Array destroyed.
04115_ System corrupted by crushing effect (+1).

 Map 
-----
+----------------------------------------------------+
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|  #     #         #???????????????#  ???????#       |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          29
Energy Capacity            1000
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           30
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             150
Resistance: KI             20
Resistance: TH             40
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Utility Shielding          33
Evasion (%)                60
Offensive Hacking          10

 Item Schematics 
-----------------
      Beamcaster | -7/Zion | Free
 Hvy. Beamcaster | -7/Zion | Free
        Riot Gun | -7/Zion | Free
   Battle Cannon | -7/Zion | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RocketShieldFrame
  Manual?         0
Play Time         00:42:55
  Cumulative      44.5 hours
  Start           2022.01.19 @ 20:54:39
  End             2022.01.19 @ 21:39:25
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          45
  Rogue           2
  Adventurer      1
  Explorer        42
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             29
Gallery%          44
Achievement%      34
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f72ef845-ad8f-4df2-a714-3a599fccb070