Cogmind - Beta 10.2 *** ADVENTURER MODE // 2022.01.19 @ 21:39:25 Player: xerxia Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (26) 130 Value Destroyed (892) 892 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (878) 878 TOTAL SCORE: 6060 Bonus ------- Follower Combat Kills 315 Met Imprinter 300 Was Imprinted 300 Friendly Fire -37 Cogmind --------- Core Integrity 720/1000 Matter 300/300 Energy 660/660 System Corruption 2% Temperature Cool (0) Movement Flying (210) Ox2 Location -5/Factory Parts ------- > --- POWER (2) -------- Light Fission Core > --- PROPULSION (7) --- Improved Titanium Leg VTOL Module > --- UTILITY (6) ------ Medium Storage Unit Medium Storage Unit Energy Well Advanced Weight Redist. System > --- WEAPON (2) ------- CR-A16's Pointy Stick > --- INVENTORY (12) --- Improved Deuterium Engine Light Angular Momentum Engine Fission Core VTOL Module Improved Heat Sink Improved Heat Sink Utility Shielding Layered Light Armor Plating Thermal Shield Advanced Assault Cannon Proton Missile Launcher Peak State ------------ > --- POWER ------------ Fission Core Light Fission Core > --- PROPULSION ------- Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Large Storage Unit High-capacity Storage Unit Energy Well Experimental Sensor Array Layered Light Armor Plating > --- WEAPON ----------- Advanced Assault Cannon CR-A16's Pointy Stick > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Light Angular Momentum Engine VTOL Module VTOL Module VTOL Module VTOL Module Nuclear Pulse Thruster Improved Heat Sink Improved Heat Sink Medium Storage Unit Advanced Weight Redist. System Utility Shielding Utility Shielding Layered Light Armor Plating Thermal Shield Light Assault Rifle Proton Missile Launcher [Rating: 65] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit VTOL Module Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Protection Layered Light Armor Plating Weapon Assault Rifle Energy Gun Improved EM Shotgun Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Proton Missile Launcher Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Slots Evolved 10 | . . . 2 . . . 6 2 Power 1 | . . . . . . . 1 . Propulsion 5 | . . . 2 . . . 2 1 Utility 4 | . . . . . . . 3 1 Weapon . | . . . . . . . . . Parts Attached 51 | 6 2 . 4 . . 1 23 15 Power 8 | 1 . . . . . 1 3 3 Engine 4 | 1 . . . . . 1 2 . Core 4 | . . . . . . . 1 3 Reactor . | . . . . . . . . . Propulsion 20 | 2 . . 3 . . . 8 7 Treads . | . . . . . . . . . Leg 13 | 2 . . 3 . . . 8 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 7 | . . . . . . . . 7 Utility 15 | 1 2 . . . . . 8 4 Device 7 | . . . . . . . 6 1 Storage 6 | 1 2 . . . . . 1 2 Processor . | . . . . . . . . . Hackware . | . . . . . . . . . Protection 2 | . . . . . . . 1 1 Artifact . | . . . . . . . . . Weapon 8 | 2 . . 1 . . . 4 1 Energy Gun 2 | 1 . . 1 . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 2 | 1 . . . . . . 1 . Ballistic Cannon 1 | . . . . . . . 1 . Launcher 1 | . . . . . . . 1 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 2 | . . . . . . . 1 1 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . . . 2 . Parts Lost 13 | . . . . . . . 4 9 Power 1 | . . . . . . . 1 . Propulsion 9 | . . . . . . . 2 7 Utility 3 | . . . . . . . 1 2 Weapon . | . . . . . . . . . Highest Loss Streak 7 | . . . . . . . 1 7 Average Slot Usage (%) 95 | . 96 100 92 100 100 100 88 83 Engine 9 | . 14 14 11 11 11 11 5 1 Core 1 | . . . . . . . 3 6 Leg 38 | . 28 28 37 44 44 44 37 16 Flight 1 | . . . . . . . . 17 Device 2 | . . . . . . . 10 9 Storage 20 | . 24 28 22 22 22 22 13 17 Protection 1 | . . . . . . . 4 4 Energy Gun 8 | . 14 14 11 11 11 11 2 . Ballistic Gun 8 | . 14 14 11 11 11 11 1 . Naked Turns . | . . . . . . . . . Heaviest Build 96 | 12 56 56 58 58 58 58 88 96 Greatest Support 117 | 20 20 20 40 40 40 40 117 117 Greatest Overweight (x) 2 | 1 2 2 2 1 1 1 1 2 Average Overweight (x) . | . 1 2 1 1 1 1 . . Largest Inventory Capacity 22 | 6 18 18 18 18 18 18 18 22 Average Capacity 17 | 5 15 18 18 18 18 18 18 13 Most Carried 19 | 5 8 8 12 12 16 18 18 19 Average Carried 14 | 2 5 8 10 11 14 17 17 12 Final Capacity 18 | 6 18 18 18 18 18 18 18 12 Final Carried 18 | 2 8 8 11 12 16 18 17 11 Class Distribution -------------------- 81% | Mutant 18% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Matter Collected 977 | 248 . 35 79 12 . 76 317 210 Remotely . | . . . . . . . . . Salvage Created 1049 | . 50 . 250 99 . 54 447 149 Parts 68 | . 1 . 22 4 . 3 28 10 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 11 | . . . . . . 11 . . Prevented 9 | . . . . . . 9 . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Combat Hostiles Destroyed 22 | . 1 . 5 2 . 2 6 6 Melee 5 | . . . . . . . 1 4 Guns 10 | . 1 . 4 2 . 1 2 . Cannons 5 | . . . . . . . 3 2 AOE 2 | . . . 1 . . 1 . . Classes Destroyed 8 | . 1 . 2 1 . 1 3 . Builder 3 | . . . . . . . 3 . Watcher 1 | . . . . . . . 1 . Swarmer 8 | . . . . . . 2 . 6 Grunt 7 | . 1 . 3 1 . . 2 . Brawler 1 | . . . 1 . . . . . Duelist 1 | . . . . 1 . . . . Sentry 4 | . . . 1 . . . 3 . Hunter 1 | . . . . . . . 1 . Best Kill Streak 4 | . 1 . 2 2 . 2 4 4 Combat Bots Only 4 | . 1 . 2 2 . 2 2 4 Max Kills in Single Turn 1 | . 1 . 1 1 . 1 1 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . . 1 . . 1 . . Melee 1 | . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Damage Taken 2452 | . 9 . 151 62 . 209 714 1307 Core 384 | . . . 29 28 . 15 32 280 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 94 | 100 . 100 . . . 82 96 . Volleys Fired 76 | . 1 . 13 4 . 22 26 10 Largest 2 | . 2 . 2 2 . 2 2 1 Hottest 65 | . 60 . 65 65 . 65 65 48 Shots Fired 119 | . 2 . 26 8 . 34 39 10 Gun 96 | . 2 . 26 8 . 34 26 . Cannon 23 | . . . . . . . 13 10 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 76 | . 1 . 13 4 . 22 26 10 Thermal 1 | . 1 . . . . . . . Explosive . | . . . . . . . . . Electromagnetic 42 | . . . 13 4 . 12 13 . Robot Hit Streak 39 | . 2 . 9 15 . 16 39 22 Robot Miss Streak 2 | . . . 1 . . 2 1 . Penetration Max . | . . . . . . . . . Secondary Targets 4 | . . . 2 1 . 1 . . Max Gunslinging Chain 1 | . . . 1 1 . 1 . . Shots Hit Robots 108 | . 2 . 22 7 . 31 32 14 Core Hits 54 | . 2 . 9 5 . 10 21 7 Critical Hits 3 | . . . . 1 . . 2 . Critical Kills 2 | . . . . . . . 2 . Critical Parts Destroyed 1 | . . . . 1 . . . . Melee Attacks 48 | . . . . . . . 9 39 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 48 | . . . . . . . 9 39 Sneak Attacks 3 | . . . . . . . 3 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2091 | . 23 . 234 110 . 442 918 364 Guns 936 | . 23 . 210 110 . 348 245 . Cannons 545 | . . . . . . . 307 238 Explosions 118 | . . . 24 . . 94 . . Melee 492 | . . . . . . . 366 126 Ramming . | . . . . . . . . . Kinetic 929 | . 12 . 59 35 . 184 401 238 Thermal 129 | . 11 . 24 . . 94 . . Explosive . | . . . . . . . . . Electromagnetic 541 | . . . 151 75 . 164 151 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 492 | . . . . . . . 366 126 Highest Corruption 2 | . . . . . . . . 2 Average Corruption 1 | . . . . . . . . 1 Corruption Purged . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 4 | . . . . . . 3 . 1 Projectiles 1 | . . . . . . . . 1 Explosions 3 | . . . . . . 3 . . Melee . | . . . . . . . . . Knockbacks 6 | . . . . . . . 3 3 Impact . | . . . . . . . . . Kinetic 6 | . . . . . . . 3 3 Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 143 | . 6 . 14 8 . 10 11 143 Average Temperature 26 | . 6 . 5 4 . 5 4 74 Received Heat Transfer 699 | . 6 . 93 24 . 72 225 279 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 75 | . 25 . . . . 50 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . 1 . . 1 . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Peak Influence 335 | . 50 16 179 108 . . 84 335 Initial 58 | . . 16 4 58 . . 34 28 Average 71 | . 42 16 93 104 . . 42 186 Maximum Alert Level 1 | . . . . . . . . 1 Low Security (%) 92 | 100 100 100 100 100 . . 100 47 Level 1 7 | . . . . . . . . 52 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 4 | . 1 . 1 . . . 1 1 Investigation 3 | . 1 . 1 . . . . 1 Extermination . | . . . . . . . . . Reinforcement . | . . . . . . . . . Assault . | . . . . . . . . . Garrison 1 | . . . . . . . 1 . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Distress Signals 3 | . 1 . 1 . . . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 79 | . 3 22 7 2 . 13 11 21 Peak Tracking Total 22 | . 2 22 4 2 . 4 3 9 Tactical Retreats 5 | . . . . . . 1 . 4 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Traps Triggered 2 | . . . 1 . . . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Machines Disabled 1 | . . . . . . . . 1 Max in Single Turn 1 | . . . . . . . . 1 Garrison Access 1 | . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Machines Accessed 5 | . 1 . 1 . 1 . 1 1 Terminals 2 | . 1 . 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . . 1 1 Total Hacks 16 | . 3 . 3 . 4 . 3 3 Successful 5 | . . . . . 4 . 1 . Failed 11 | . 3 . 3 . . . 2 3 Catastrophic 2 | . . . 2 . . . . . Database Lockouts . | . . . . . . . . . Manual 6 | . 3 . 3 . . . . . Terminals 6 | . 3 . 3 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 6 | . . . . . . . 3 3 Terminal Hacks 4 | . . . . . 4 . . . Part Schematic 4 | . . . . . 4 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Seal Access 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 4 | . 1 . 1 . . . 1 1 Full Trace Events 3 | . 1 . 1 . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . . . . . 4 . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Total Allies 4 | . . . . . 4 . . . Largest Group 4 | . . . . . 4 4 1 . Highest-Rated Group 155 | . . . . . 155 155 37 . Highest-Rated Ally 40 | . . . . . 40 40 37 . Total Orders . | . . . . . . . . . Ally Attacks 42 | . . . . . . 42 . . Total Damage 608 | . . . . . . 608 . . Kills 10 | . . . . . . 10 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . . 1 2 . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Turns Passed 4127 | 74 205 209 351 136 1223 737 871 321 Spaces Moved 2553 | 55 117 117 187 83 808 440 523 223 Core 18 | 18 . . . . . . . . Treads . | . . . . . . . . . Legs 2354 | 37 117 117 187 83 808 440 523 42 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 181 | . . . . . . . . 181 Fastest Speed 48 | 50 120 180 150 150 150 150 121 48 Average Speed 142 | 109 164 180 157 150 150 150 139 70 Slowest Speed 210 | 120 180 180 180 150 150 150 152 210 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 2 | . . . . . . . . 2 Cave-ins Triggered 3 | . . . . . . . . 3 Exploration Rate (%) 34 | 3 29 40 24 32 89 68 18 7 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 8 | . . . . 1 4 3 . . Spaces Dug 18 | . . . . . . . 4 14 Terrain Destroyed 23 | . . . 2 . . 3 4 14 Melee 18 | . . . . . . . 4 14 Projectile . | . . . . . . . . . AOE 5 | . . . 2 . . 3 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Total 2836 | 68 128 116 218 87 819 489 610 301 Wait 36 | . . . 6 . 7 18 5 . Move 2541 | 54 116 116 186 82 807 439 522 219 Hop 2 | . . . . . . . . 2 Pick Up 48 | 8 8 . 7 1 4 5 11 4 Fast Attach 11 | . . . . . . 1 8 2 Attach 29 | 6 2 . 3 . . . 7 11 Detach 2 | . . . . . . . . 2 Swap 11 | . . . 1 . . . 8 2 Drop 31 | . 1 . 2 . . 4 14 10 Fire 76 | . 1 . 13 4 . 22 26 10 Melee 48 | . . . . . . . 9 39 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 1 | . . . . . 1 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory (discovered 1 exit: Upp) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 75 | -11/Scrapyard | Entered Materials 220 | -10/Materials | Discovered new exit (range 8) 280 | -10/Materials | Entered Mines 310 | -10/Mines | Build established: Mutant 469 | -10/Mines | Assembled infested the area 471 | -10/Mines | Discovered new exit (range 10) 489 | -10/Mines | Entered Materials 489 | -9/Materials | Evolved 2 slots: Propulsion x2 821 | -9/Materials | Discovered new exit (range 14) 840 | -9/Materials | Entered Mines 862 | -9/Mines | Met a Derelict bent on vengeance 897 | -9/Mines | Learned Materials stockpile data 937 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 976 | -9/Mines | Entered Zion 1033 | -7/Zion | Given the Hacking Drone Bay 1033 | -7/Zion | Found Prototype Device 1174 | -7/Zion | Given A8's code to call for help 1204 | -7/Zion | Found CR-A16's Pointy Stick 1404 | -7/Zion | Learned location of Recycling (-7) 1609 | -7/Zion | Learned location of 1 exit from Factory 1783 | -7/Zion | Imprinted 1785 | -7/Zion | Declared Zion's savior 2166 | -7/Zion | Discovered new exit (range 16) 2199 | -7/Zion | Entered Proximity Caves 2199 | -6/Proximity Caves | Accompanied by 4 allies 2930 | -6/Proximity Caves | Discovered new exit (range 4) 2936 | -6/Proximity Caves | Entered Factory 2936 | -6/Factory | Accompanied by 1 ally 2936 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 2937 | -6/Factory | Identified exit to Factory 3034 | -6/Factory | Identified Hacking Drone Bay 3329 | -6/Factory | Build established: Scavenger-Mutant 3731 | -6/Factory | Found Prototype Device 3731 | -6/Factory | Identified Exp. Sensor Array 3765 | -6/Factory | Discovered exit to Factory (range 12) 3807 | -6/Factory | Entered another Factory area 3807 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3808 | -5/Factory | Identified exit to Upper Caves 4052 | -5/Factory | Crushed by falling debris 4105 | -5/Factory | Crushed by falling debris 4115 | -5/Factory | Crushed by falling debris 4128 | -5/Factory | Self-destructed Last Messages --------------- 04028_ Door Terminal disabled. 04052_ The unstable cave ceiling collapses. 04052_ Crushed by falling debris. 04052_ VTOL Module destroyed. 04075_ The unstable cave ceiling collapses. 04075_ G-50 Soldier crushed by falling debris. 04080_ Nuclear Pulse Thruster destroyed. 04083_ The unstable cave ceiling collapses. 04083_ G-50 Soldier crushed by falling debris. 04083_ G-50 Soldier destroyed. 04105_ The unstable cave ceiling collapses. 04105_ Crushed by falling debris. 04105_ Imp. Titanium Leg destroyed. 04105_ VTOL Module destroyed. 04105_ System corrupted by crushing effect (+1). 04113_ The unstable cave ceiling collapses. 04115_ Crushed by falling debris. 04115_ Utility Shielding destroyed. 04115_ Exp. Sensor Array destroyed. 04115_ System corrupted by crushing effect (+1). Map ----- +----------------------------------------------------+ | ?# #??????????????""""???????????? ????# | | ?# #????????????? ???????????"????# " " | | ?# #?###???????? """"""???????????"????# " " | | ?# ###"#######?# ???????????????# " " | | ?# # [#?# """""""?????? ????????# " " | | ?# # ! #?? ????# ????????# " " | | ?# # #?????"""???????# ????????# " " | | # # #???????????????# ????????# " " | | # + #???????????????# ???????# " " | | + # #???????????????#[ ???????# " " | | # # #???????????????# ???????# | | # # #???????????????# ?????# ! | | ?# #############?????????????# """"??## | | ?# # #?????????????# """" + | | ?# # #?????????????? """" ## | | ?# / #?????????????? """" ??# | | ?# # #??????????????? ???# | | ?# # #???????????"##? ????# | | ?# # """" """" #???????????" ###/####### | | ?# # """" """" #???????????" | | ?# # """" """"?????????????" ### | | ?# # """" """??????????????" #?? | | ?# # "????""???????????????""###+###########?? | | ?+ # "?????????????????????""#???????????????? | | ?# # "??????????????########"#???????????????? | | ?# # ???????????????#@ ## ##???????????????? | | ?# ?#???????????????#########????????????????? | | ?# ??????????????????????????????????????????? | | ?# ??????????????????????????????????????????? | | ?# ??????????????????????????????????????????? | | ?# ??????????????????????????????????????????? | | ?? ??????????????????????????????????????????? | | ???? ??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 29 Energy Capacity 1000 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Resistance: KI 20 Resistance: TH 40 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 33 Evasion (%) 60 Offensive Hacking 10 Item Schematics ----------------- Beamcaster | -7/Zion | Free Hvy. Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RocketShieldFrame Manual? 0 Play Time 00:42:55 Cumulative 44.5 hours Start 2022.01.19 @ 20:54:39 End 2022.01.19 @ 21:39:25 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 45 Rogue 2 Adventurer 1 Explorer 42 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 44 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f72ef845-ad8f-4df2-a714-3a599fccb070