Cogmind - Beta 10.2 *** ADVENTURER MODE // 2022.01.19 @ 21:39:25
Player: xerxia
Result: Self-destructed
Performance
-------------
Evolutions (5) 2500
Regions Visited (8) 1600
Robots Destroyed (26) 130
Value Destroyed (892) 892
Prototype IDs (3) 60
Alien Tech Used (0) 0
Bonus (878) 878
TOTAL SCORE: 6060
Bonus
-------
Follower Combat Kills 315
Met Imprinter 300
Was Imprinted 300
Friendly Fire -37
Cogmind
---------
Core Integrity 720/1000
Matter 300/300
Energy 660/660
System Corruption 2%
Temperature Cool (0)
Movement Flying (210) Ox2
Location -5/Factory
Parts
-------
> --- POWER (2) --------
Light Fission Core
> --- PROPULSION (7) ---
Improved Titanium Leg
VTOL Module
> --- UTILITY (6) ------
Medium Storage Unit
Medium Storage Unit
Energy Well
Advanced Weight Redist. System
> --- WEAPON (2) -------
CR-A16's Pointy Stick
> --- INVENTORY (12) ---
Improved Deuterium Engine
Light Angular Momentum Engine
Fission Core
VTOL Module
Improved Heat Sink
Improved Heat Sink
Utility Shielding
Layered Light Armor Plating
Thermal Shield
Advanced Assault Cannon
Proton Missile Launcher
Peak State
------------
> --- POWER ------------
Fission Core
Light Fission Core
> --- PROPULSION -------
Titanium Leg
Improved Titanium Leg
Improved Titanium Leg
Improved Titanium Leg
Improved Titanium Leg
Flexi-carbon Leg
> --- UTILITY ----------
Medium Storage Unit
Large Storage Unit
High-capacity Storage Unit
Energy Well
Experimental Sensor Array
Layered Light Armor Plating
> --- WEAPON -----------
Advanced Assault Cannon
CR-A16's Pointy Stick
> --- INVENTORY --------
Light Nuclear Core
Improved Deuterium Engine
Light Angular Momentum Engine
VTOL Module
VTOL Module
VTOL Module
VTOL Module
Nuclear Pulse Thruster
Improved Heat Sink
Improved Heat Sink
Medium Storage Unit
Advanced Weight Redist. System
Utility Shielding
Utility Shielding
Layered Light Armor Plating
Thermal Shield
Light Assault Rifle
Proton Missile Launcher
[Rating: 65]
Favorites
-----------
Power Ion Engine
Engine Ion Engine
Power Core Fission Core
Propulsion Aluminum Leg
Leg Aluminum Leg
Flight Unit VTOL Module
Utility Large Storage Unit
Device Improved Heat Sink
Storage Large Storage Unit
Protection Layered Light Armor Plating
Weapon Assault Rifle
Energy Gun Improved EM Shotgun
Ballistic Gun Assault Rifle
Ballistic Cannon Advanced Assault Cannon
Launcher Proton Missile Launcher
Piercing Weapon CR-A16's Pointy Stick
Build | -11 -10 -10 -9 -9 -7 -6 -6 -5
------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac
Slots Evolved 10 | . . . 2 . . . 6 2
Power 1 | . . . . . . . 1 .
Propulsion 5 | . . . 2 . . . 2 1
Utility 4 | . . . . . . . 3 1
Weapon . | . . . . . . . . .
Parts Attached 51 | 6 2 . 4 . . 1 23 15
Power 8 | 1 . . . . . 1 3 3
Engine 4 | 1 . . . . . 1 2 .
Core 4 | . . . . . . . 1 3
Reactor . | . . . . . . . . .
Propulsion 20 | 2 . . 3 . . . 8 7
Treads . | . . . . . . . . .
Leg 13 | 2 . . 3 . . . 8 .
Wheel . | . . . . . . . . .
Hover . | . . . . . . . . .
Flight 7 | . . . . . . . . 7
Utility 15 | 1 2 . . . . . 8 4
Device 7 | . . . . . . . 6 1
Storage 6 | 1 2 . . . . . 1 2
Processor . | . . . . . . . . .
Hackware . | . . . . . . . . .
Protection 2 | . . . . . . . 1 1
Artifact . | . . . . . . . . .
Weapon 8 | 2 . . 1 . . . 4 1
Energy Gun 2 | 1 . . 1 . . . . .
Energy Cannon . | . . . . . . . . .
Ballistic Gun 2 | 1 . . . . . . 1 .
Ballistic Cannon 1 | . . . . . . . 1 .
Launcher 1 | . . . . . . . 1 .
Special Weapon . | . . . . . . . . .
Impact Weapon . | . . . . . . . . .
Slashing Weapon . | . . . . . . . . .
Piercing Weapon 2 | . . . . . . . 1 1
Special Melee Weapon . | . . . . . . . . .
Unidentified Prototypes 3 | . . . 1 . . . 2 .
Parts Lost 13 | . . . . . . . 4 9
Power 1 | . . . . . . . 1 .
Propulsion 9 | . . . . . . . 2 7
Utility 3 | . . . . . . . 1 2
Weapon . | . . . . . . . . .
Highest Loss Streak 7 | . . . . . . . 1 7
Average Slot Usage (%) 95 | . 96 100 92 100 100 100 88 83
Engine 9 | . 14 14 11 11 11 11 5 1
Core 1 | . . . . . . . 3 6
Leg 38 | . 28 28 37 44 44 44 37 16
Flight 1 | . . . . . . . . 17
Device 2 | . . . . . . . 10 9
Storage 20 | . 24 28 22 22 22 22 13 17
Protection 1 | . . . . . . . 4 4
Energy Gun 8 | . 14 14 11 11 11 11 2 .
Ballistic Gun 8 | . 14 14 11 11 11 11 1 .
Naked Turns . | . . . . . . . . .
Heaviest Build 96 | 12 56 56 58 58 58 58 88 96
Greatest Support 117 | 20 20 20 40 40 40 40 117 117
Greatest Overweight (x) 2 | 1 2 2 2 1 1 1 1 2
Average Overweight (x) . | . 1 2 1 1 1 1 . .
Largest Inventory Capacity 22 | 6 18 18 18 18 18 18 18 22
Average Capacity 17 | 5 15 18 18 18 18 18 18 13
Most Carried 19 | 5 8 8 12 12 16 18 18 19
Average Carried 14 | 2 5 8 10 11 14 17 17 12
Final Capacity 18 | 6 18 18 18 18 18 18 18 12
Final Carried 18 | 2 8 8 11 12 16 18 17 11
Class Distribution
--------------------
81% | Mutant
18% | Scavenger-Mutant
Dominant Class
----------------
Mutant | -10/Materials
Mutant | -10/Mines
Mutant | -9/Materials
Mutant | -9/Mines
Mutant | -7/Zion
Mutant | -6/Proximity Caves
Scavenger-Mutant | -6/Factory
Scavenger-Mutant | -5/Factory
Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5
----------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac
Matter Collected 977 | 248 . 35 79 12 . 76 317 210
Remotely . | . . . . . . . . .
Salvage Created 1049 | . 50 . 250 99 . 54 447 149
Parts 68 | . 1 . 22 4 . 3 28 10
Haulers Intercepted . | . . . . . . . . .
Recyclers Shooed . | . . . . . . . . .
Parts Field Recycled . | . . . . . . . . .
Retrieved Matter . | . . . . . . . . .
Parts Self-Destructed 11 | . . . . . . 11 . .
Prevented 9 | . . . . . . 9 . .
Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5
------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac
Combat Hostiles Destroyed 22 | . 1 . 5 2 . 2 6 6
Melee 5 | . . . . . . . 1 4
Guns 10 | . 1 . 4 2 . 1 2 .
Cannons 5 | . . . . . . . 3 2
AOE 2 | . . . 1 . . 1 . .
Classes Destroyed 8 | . 1 . 2 1 . 1 3 .
Builder 3 | . . . . . . . 3 .
Watcher 1 | . . . . . . . 1 .
Swarmer 8 | . . . . . . 2 . 6
Grunt 7 | . 1 . 3 1 . . 2 .
Brawler 1 | . . . 1 . . . . .
Duelist 1 | . . . . 1 . . . .
Sentry 4 | . . . 1 . . . 3 .
Hunter 1 | . . . . . . . 1 .
Best Kill Streak 4 | . 1 . 2 2 . 2 4 4
Combat Bots Only 4 | . 1 . 2 2 . 2 2 4
Max Kills in Single Turn 1 | . 1 . 1 1 . 1 1 1
Gunslinging . | . . . . . . . . .
Exploded 1 | . . . 1 . . 1 . .
Melee 1 | . . . . . . . 1 1
Uniques/NPCs Destroyed . | . . . . . . . . .
Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5
-------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac
Damage Taken 2452 | . 9 . 151 62 . 209 714 1307
Core 384 | . . . 29 28 . 15 32 280
Absorbed by Shields . | . . . . . . . . .
Core Remaining (%) 94 | 100 . 100 . . . 82 96 .
Volleys Fired 76 | . 1 . 13 4 . 22 26 10
Largest 2 | . 2 . 2 2 . 2 2 1
Hottest 65 | . 60 . 65 65 . 65 65 48
Shots Fired 119 | . 2 . 26 8 . 34 39 10
Gun 96 | . 2 . 26 8 . 34 26 .
Cannon 23 | . . . . . . . 13 10
Launcher . | . . . . . . . . .
Special . | . . . . . . . . .
Kinetic 76 | . 1 . 13 4 . 22 26 10
Thermal 1 | . 1 . . . . . . .
Explosive . | . . . . . . . . .
Electromagnetic 42 | . . . 13 4 . 12 13 .
Robot Hit Streak 39 | . 2 . 9 15 . 16 39 22
Robot Miss Streak 2 | . . . 1 . . 2 1 .
Penetration Max . | . . . . . . . . .
Secondary Targets 4 | . . . 2 1 . 1 . .
Max Gunslinging Chain 1 | . . . 1 1 . 1 . .
Shots Hit Robots 108 | . 2 . 22 7 . 31 32 14
Core Hits 54 | . 2 . 9 5 . 10 21 7
Critical Hits 3 | . . . . 1 . . 2 .
Critical Kills 2 | . . . . . . . 2 .
Critical Parts Destroyed 1 | . . . . 1 . . . .
Melee Attacks 48 | . . . . . . . 9 39
Impact . | . . . . . . . . .
Slashing . | . . . . . . . . .
Piercing 48 | . . . . . . . 9 39
Sneak Attacks 3 | . . . . . . . 3 .
Combat Hostiles . | . . . . . . . . .
Follow-up Attacks . | . . . . . . . . .
Damage Inflicted 2091 | . 23 . 234 110 . 442 918 364
Guns 936 | . 23 . 210 110 . 348 245 .
Cannons 545 | . . . . . . . 307 238
Explosions 118 | . . . 24 . . 94 . .
Melee 492 | . . . . . . . 366 126
Ramming . | . . . . . . . . .
Kinetic 929 | . 12 . 59 35 . 184 401 238
Thermal 129 | . 11 . 24 . . 94 . .
Explosive . | . . . . . . . . .
Electromagnetic 541 | . . . 151 75 . 164 151 .
Impact . | . . . . . . . . .
Slashing . | . . . . . . . . .
Piercing 492 | . . . . . . . 366 126
Highest Corruption 2 | . . . . . . . . 2
Average Corruption 1 | . . . . . . . . 1
Corruption Purged . | . . . . . . . . .
Overload Shots . | . . . . . . . . .
Overflow Damage 4 | . . . . . . 3 . 1
Projectiles 1 | . . . . . . . . 1
Explosions 3 | . . . . . . 3 . .
Melee . | . . . . . . . . .
Knockbacks 6 | . . . . . . . 3 3
Impact . | . . . . . . . . .
Kinetic 6 | . . . . . . . 3 3
Secondary . | . . . . . . . . .
Self-Inflicted Damage . | . . . . . . . . .
Shots . | . . . . . . . . .
Rammed . | . . . . . . . . .
Targets Rammed . | . . . . . . . . .
Kicked . | . . . . . . . . .
Crushed . | . . . . . . . . .
Highest Temperature 143 | . 6 . 14 8 . 10 11 143
Average Temperature 26 | . 6 . 5 4 . 5 4 74
Received Heat Transfer 699 | . 6 . 93 24 . 72 225 279
Siege Activations . | . . . . . . . . .
Robots Corrupted . | . . . . . . . . .
Combat Hostiles . | . . . . . . . . .
Parts Fried 1 | . . . . . . . 1 .
Impact Corruptions . | . . . . . . . . .
Robots Melted . | . . . . . . . . .
Combat Hostiles . | . . . . . . . . .
Parts Melted . | . . . . . . . . .
Heat Transferred 75 | . 25 . . . . 50 . .
Parts Sabotaged . | . . . . . . . . .
Parts Stolen . | . . . . . . . . .
Parts Stripped . | . . . . . . . . .
Power Chain Reactions 2 | . . . 1 . . 1 . .
Missiles Intercepted . | . . . . . . . . .
Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5
------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac
Peak Influence 335 | . 50 16 179 108 . . 84 335
Initial 58 | . . 16 4 58 . . 34 28
Average 71 | . 42 16 93 104 . . 42 186
Maximum Alert Level 1 | . . . . . . . . 1
Low Security (%) 92 | 100 100 100 100 100 . . 100 47
Level 1 7 | . . . . . . . . 52
Level 2 . | . . . . . . . . .
Level 3 . | . . . . . . . . .
Level 4 . | . . . . . . . . .
Level 5 . | . . . . . . . . .
High Security . | . . . . . . . . .
Max Security . | . . . . . . . . .
Squads Dispatched 4 | . 1 . 1 . . . 1 1
Investigation 3 | . 1 . 1 . . . . 1
Extermination . | . . . . . . . . .
Reinforcement . | . . . . . . . . .
Assault . | . . . . . . . . .
Garrison 1 | . . . . . . . 1 .
Intercept . | . . . . . . . . .
Construction Impeded . | . . . . . . . . .
Haulers Reinforced . | . . . . . . . . .
Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5
--------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac
Distress Signals 3 | . 1 . 1 . . . 1 .
Communications Jammed . | . . . . . . . . .
Distress Signals . | . . . . . . . . .
Times Spotted 79 | . 3 22 7 2 . 13 11 21
Peak Tracking Total 22 | . 2 22 4 2 . 4 3 9
Tactical Retreats 5 | . . . . . . 1 . 4
Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5
------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac
Traps Triggered 2 | . . . 1 . . . . 1
Indirectly . | . . . . . . . . .
Trap Hack Attempts . | . . . . . . . . .
Triggered . | . . . . . . . . .
Disarmed . | . . . . . . . . .
Reprogrammed . | . . . . . . . . .
Reused . | . . . . . . . . .
Traps Extracted . | . . . . . . . . .
Installed . | . . . . . . . . .
Triggered . | . . . . . . . . .
Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5
---------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac
Machines Disabled 1 | . . . . . . . . 1
Max in Single Turn 1 | . . . . . . . . 1
Garrison Access 1 | . . . . . . . 1 .
Machines Sabotaged . | . . . . . . . . .
Garrisons Compromised . | . . . . . . . . .
Overloaded Fab Kills . | . . . . . . . . .
Fab Network Shutdowns . | . . . . . . . . .
Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5
--------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac
Machines Accessed 5 | . 1 . 1 . 1 . 1 1
Terminals 2 | . 1 . 1 . . . . .
Fabricators . | . . . . . . . . .
Repair Stations . | . . . . . . . . .
Recycling Units . | . . . . . . . . .
Scanalyzers . | . . . . . . . . .
Garrison Access 2 | . . . . . . . 1 1
Total Hacks 16 | . 3 . 3 . 4 . 3 3
Successful 5 | . . . . . 4 . 1 .
Failed 11 | . 3 . 3 . . . 2 3
Catastrophic 2 | . . . 2 . . . . .
Database Lockouts . | . . . . . . . . .
Manual 6 | . 3 . 3 . . . . .
Terminals 6 | . 3 . 3 . . . . .
Fabricators . | . . . . . . . . .
Repair Stations . | . . . . . . . . .
Recycling Units . | . . . . . . . . .
Scanalyzers . | . . . . . . . . .
Garrison Access 6 | . . . . . . . 3 3
Terminal Hacks 4 | . . . . . 4 . . .
Part Schematic 4 | . . . . . 4 . . .
Fabricator Hacks . | . . . . . . . . .
Repair Station Hacks . | . . . . . . . . .
Recycling Unit Hacks . | . . . . . . . . .
Scanalyzer . | . . . . . . . . .
Garrison Access Hacks 1 | . . . . . . . 1 .
Seal Access 1 | . . . . . . . 1 .
Unauthorized Hacks . | . . . . . . . . .
Terminals . | . . . . . . . . .
Fabricators . | . . . . . . . . .
Repair Stations . | . . . . . . . . .
Recycling Units . | . . . . . . . . .
Scanalyzers . | . . . . . . . . .
Garrison Access . | . . . . . . . . .
Data Cores Recovered . | . . . . . . . . .
Used . | . . . . . . . . .
Hacking Detections 4 | . 1 . 1 . . . 1 1
Full Trace Events 3 | . 1 . 1 . . . . 1
Feedback Events . | . . . . . . . . .
Feedback Blocked . | . . . . . . . . .
Robot Schematics Acquired . | . . . . . . . . .
Robots Built . | . . . . . . . . .
Matter . | . . . . . . . . .
Time . | . . . . . . . . .
Total Robot Build Rating . | . . . . . . . . .
Part Schematics Acquired 4 | . . . . . 4 . . .
Parts Built . | . . . . . . . . .
Matter . | . . . . . . . . .
Time . | . . . . . . . . .
Total Part Build Rating . | . . . . . . . . .
Parts Repaired . | . . . . . . . . .
Time . | . . . . . . . . .
Parts Recycled . | . . . . . . . . .
Recycled Matter . | . . . . . . . . .
Retrieved Matter . | . . . . . . . . .
Retrieved Components . | . . . . . . . . .
Parts Scanalyzed . | . . . . . . . . .
Part Schematics Acquired . | . . . . . . . . .
Parts Damaged . | . . . . . . . . .
Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5
------------ Run | Scr Mat Min Mat Min Zio Pro Fac Fac
Used RIF Installer . | . . . . . . . . .
Robots Hacked . | . . . . . . . . .
Non-combat . | . . . . . . . . .
Combat . | . . . . . . . . .
Robot Hacks Applied . | . . . . . . . . .
Relay Couplers Released . | . . . . . . . . .
Robots Rewired . | . . . . . . . . .
Allies Hacked . | . . . . . . . . .
Hacks Repelled . | . . . . . . . . .
Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5
-------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac
Total Allies 4 | . . . . . 4 . . .
Largest Group 4 | . . . . . 4 4 1 .
Highest-Rated Group 155 | . . . . . 155 155 37 .
Highest-Rated Ally 40 | . . . . . 40 40 37 .
Total Orders . | . . . . . . . . .
Ally Attacks 42 | . . . . . . 42 . .
Total Damage 608 | . . . . . . 608 . .
Kills 10 | . . . . . . 10 . .
Allies Corrupted . | . . . . . . . . .
Allies Melted . | . . . . . . . . .
Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5
------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac
Robot Analysis Total . | . . . . . . . . .
Derelict Logs Recovered 3 | . . . . 1 2 . . .
Drone Launches . | . . . . . . . . .
Drone Recoveries . | . . . . . . . . .
Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5
------------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac
Turns Passed 4127 | 74 205 209 351 136 1223 737 871 321
Spaces Moved 2553 | 55 117 117 187 83 808 440 523 223
Core 18 | 18 . . . . . . . .
Treads . | . . . . . . . . .
Legs 2354 | 37 117 117 187 83 808 440 523 42
Wheels . | . . . . . . . . .
Hover . | . . . . . . . . .
Flight 181 | . . . . . . . . 181
Fastest Speed 48 | 50 120 180 150 150 150 150 121 48
Average Speed 142 | 109 164 180 157 150 150 150 139 70
Slowest Speed 210 | 120 180 180 180 150 150 150 152 210
Overloaded Moves . | . . . . . . . . .
Propulsion Burnouts . | . . . . . . . . .
Robots Hopped 2 | . . . . . . . . 2
Cave-ins Triggered 3 | . . . . . . . . 3
Exploration Rate (%) 34 | 3 29 40 24 32 89 68 18 7
Regions Visited 8
Branch Regions 4
Pre-discovered Areas 1 | . . . . . 1 . . .
Known Exits Taken 1 | . . . . . . . 1 .
Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . .
Scrap Searched 8 | . . . . 1 4 3 . .
Spaces Dug 18 | . . . . . . . 4 14
Terrain Destroyed 23 | . . . 2 . . 3 4 14
Melee 18 | . . . . . . . 4 14
Projectile . | . . . . . . . . .
AOE 5 | . . . 2 . . 3 . .
Terrain Rammed . | . . . . . . . . .
Walls Destroyed . | . . . . . . . . .
Machines Disabled . | . . . . . . . . .
Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5
--------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac
Total 2836 | 68 128 116 218 87 819 489 610 301
Wait 36 | . . . 6 . 7 18 5 .
Move 2541 | 54 116 116 186 82 807 439 522 219
Hop 2 | . . . . . . . . 2
Pick Up 48 | 8 8 . 7 1 4 5 11 4
Fast Attach 11 | . . . . . . 1 8 2
Attach 29 | 6 2 . 3 . . . 7 11
Detach 2 | . . . . . . . . 2
Swap 11 | . . . 1 . . . 8 2
Drop 31 | . 1 . 2 . . 4 14 10
Fire 76 | . 1 . 13 4 . 22 26 10
Melee 48 | . . . . . . . 9 39
Ram . | . . . . . . . . .
Kick . | . . . . . . . . .
Crush . | . . . . . . . . .
Escape Stasis . | . . . . . . . . .
Rewire 1 | . . . . . 1 . . .
Trap . | . . . . . . . . .
Miscellaneous . | . . . . . . . . .
Route
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Fac x2)
-5/Factory (discovered 1 exit: Upp)
History
---------
Turn | Location | Event
7 | -11/Scrapyard | Discovered new exit (range 16)
75 | -11/Scrapyard | Entered Materials
220 | -10/Materials | Discovered new exit (range 8)
280 | -10/Materials | Entered Mines
310 | -10/Mines | Build established: Mutant
469 | -10/Mines | Assembled infested the area
471 | -10/Mines | Discovered new exit (range 10)
489 | -10/Mines | Entered Materials
489 | -9/Materials | Evolved 2 slots: Propulsion x2
821 | -9/Materials | Discovered new exit (range 14)
840 | -9/Materials | Entered Mines
862 | -9/Mines | Met a Derelict bent on vengeance
897 | -9/Mines | Learned Materials stockpile data
937 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place
976 | -9/Mines | Entered Zion
1033 | -7/Zion | Given the Hacking Drone Bay
1033 | -7/Zion | Found Prototype Device
1174 | -7/Zion | Given A8's code to call for help
1204 | -7/Zion | Found CR-A16's Pointy Stick
1404 | -7/Zion | Learned location of Recycling (-7)
1609 | -7/Zion | Learned location of 1 exit from Factory
1783 | -7/Zion | Imprinted
1785 | -7/Zion | Declared Zion's savior
2166 | -7/Zion | Discovered new exit (range 16)
2199 | -7/Zion | Entered Proximity Caves
2199 | -6/Proximity Caves | Accompanied by 4 allies
2930 | -6/Proximity Caves | Discovered new exit (range 4)
2936 | -6/Proximity Caves | Entered Factory
2936 | -6/Factory | Accompanied by 1 ally
2936 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3
2937 | -6/Factory | Identified exit to Factory
3034 | -6/Factory | Identified Hacking Drone Bay
3329 | -6/Factory | Build established: Scavenger-Mutant
3731 | -6/Factory | Found Prototype Device
3731 | -6/Factory | Identified Exp. Sensor Array
3765 | -6/Factory | Discovered exit to Factory (range 12)
3807 | -6/Factory | Entered another Factory area
3807 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1
3808 | -5/Factory | Identified exit to Upper Caves
4052 | -5/Factory | Crushed by falling debris
4105 | -5/Factory | Crushed by falling debris
4115 | -5/Factory | Crushed by falling debris
4128 | -5/Factory | Self-destructed
Last Messages
---------------
04028_ Door Terminal disabled.
04052_ The unstable cave ceiling collapses.
04052_ Crushed by falling debris.
04052_ VTOL Module destroyed. <x2>
04075_ The unstable cave ceiling collapses.
04075_ G-50 Soldier crushed by falling debris.
04080_ Nuclear Pulse Thruster destroyed.
04083_ The unstable cave ceiling collapses.
04083_ G-50 Soldier crushed by falling debris.
04083_ G-50 Soldier destroyed.
04105_ The unstable cave ceiling collapses.
04105_ Crushed by falling debris.
04105_ Imp. Titanium Leg destroyed.
04105_ VTOL Module destroyed.
04105_ System corrupted by crushing effect (+1).
04113_ The unstable cave ceiling collapses. <x2>
04115_ Crushed by falling debris.
04115_ Utility Shielding destroyed.
04115_ Exp. Sensor Array destroyed.
04115_ System corrupted by crushing effect (+1).
Map
-----
+----------------------------------------------------+
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+----------------------------------------------------+
Best States
-------------
Heat Dissipation 51
Energy Generation 29
Energy Capacity 1000
Matter Stores 300
Matter Capacity 300
Sight Range 16
Robot Scan Range 30
Terrain Scan Density 10
Additional Mass Support 9
Armor Coverage 150
Resistance: KI 20
Resistance: TH 40
Resistance: EX 20
Resistance: EM 20
Resistance: I 20
Resistance: S 20
Resistance: P 20
Utility Shielding 33
Evasion (%) 60
Offensive Hacking 10
Item Schematics
-----------------
Beamcaster | -7/Zion | Free
Hvy. Beamcaster | -7/Zion | Free
Riot Gun | -7/Zion | Free
Battle Cannon | -7/Zion | Free
Robot Schematics
------------------
None
Fabricated
------------
Nothing
Alien Tech Used
-----------------
None
Achievements
--------------
None
Challenges
------------
None
Game
------
Seed RocketShieldFrame
Manual? 0
Play Time 00:42:55
Cumulative 44.5 hours
Start 2022.01.19 @ 20:54:39
End 2022.01.19 @ 21:39:25
Sessions 1
Manual Loads 0
Difficulty Adventurer
Special Mode None
Game No. 45
Rogue 2
Adventurer 1
Explorer 42
Win Type -
Total 4
Types 4/0/0/0/0/0/0/0/0
Lore% 29
Gallery% 44
Achievement% 34
Wizard Run 0
Options
---------
ASCII 0
Keyboard 0
Movement Numpad
Keybinds 0
Fullscreen 1
Font 12/Smallcaps
Map View 83x54
Tactical HUD 1
Map Filters NONE
Filters NONE
Steam 1
RUN: f72ef845-ad8f-4df2-a714-3a599fccb070