Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.03 @ 12:49:45 Player: Trantor Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (77) 385 Value Destroyed (2566) 2566 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (277) 277 TOTAL SCORE: 6708 Bonus ------- Follower Combat Kills 7 Met Imprinter 300 Friendly Fire -30 Cogmind --------- Core Integrity 596/700 Matter 282/300 Energy 315/315 System Corruption 0% Temperature Cool (0) Movement Walking (200) Ox1 Location -7/Zion Parts ------- > --- POWER (2) -------- Improved Ion Engine Light Angular Momentum Engine > --- PROPULSION (5) --- Carbon-fiber Leg Titanium Leg Titanium Leg Titanium Leg Titanium Leg > --- UTILITY (4) ------ High-capacity Storage Unit Improved Sensor Array Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON (2) ------- Gauss Cannon Gauss Cannon > --- INVENTORY (20) --- Improved Heat Sink High-capacity Storage Unit High-capacity Matter Pod (200) Structural Scanner Improved Terrain Scanner Advanced Terrain Scan Processor Kinecellerator Weapon Cycler Light Armor Plating Medium Reactive Plating Insulated Plating Improved Shield Generator Hacking Drone Bay Improved Assault Rifle Improved Assault Rifle Enhanced Autogun Proton Missile Launcher Rocket Launcher Missile Launcher Spear Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Sensor Array Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Gauss Cannon Gauss Cannon > --- INVENTORY -------- Improved Heat Sink High-capacity Storage Unit High-capacity Matter Pod Structural Scanner Improved Terrain Scanner Advanced Terrain Scan Processor Kinecellerator Weapon Cycler Light Armor Plating Medium Reactive Plating Insulated Plating Improved Shield Generator Hacking Drone Bay Improved Assault Rifle Improved Assault Rifle Enhanced Autogun Proton Missile Launcher Rocket Launcher Missile Launcher Spear [Rating: 46] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Gauss Cannon Energy Gun EM Pulse Gun Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Slots Evolved 6 | . . . 2 . 2 2 . . . Power 1 | . . . . . . 1 . . . Propulsion 3 | . . . 1 . 1 1 . . . Utility 2 | . . . 1 . 1 . . . . Weapon . | . . . . . . . . . . Parts Attached 74 | . 10 3 9 1 29 9 8 4 1 Power 8 | . 1 . 1 . 1 4 . 1 . Engine 6 | . . . 1 . 1 3 . 1 . Core 2 | . 1 . . . . 1 . . . Reactor . | . . . . . . . . . . Propulsion 20 | . 3 1 3 . 10 1 1 . 1 Treads . | . . . . . . . . . . Leg 20 | . 3 1 3 . 10 1 1 . 1 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 16 | . 2 . 1 . 9 3 1 . . Device 4 | . 1 . 1 . 1 . 1 . . Storage 3 | . 1 . . . 2 . . . . Processor 3 | . . . . . 3 . . . . Hackware . | . . . . . . . . . . Protection 6 | . . . . . 3 3 . . . Artifact . | . . . . . . . . . . Weapon 30 | . 4 2 4 1 9 1 6 3 . Energy Gun . | . . . . . . . . . . Energy Cannon 3 | . . . 1 . 2 . . . . Ballistic Gun 10 | . 3 1 1 . 4 . 1 . . Ballistic Cannon 5 | . . . . . . 1 2 2 . Launcher 12 | . 1 1 2 1 3 . 3 1 . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . 2 . . . . Corrupted Parts 1 | . . . . . . . . 1 . System Corruption 5 | . . . . . . . . 5 . Parts Lost 8 | . 3 1 2 . . . 2 . . Power 2 | . 1 . . . . . 1 . . Propulsion 3 | . 1 . 1 . . . 1 . . Utility . | . . . . . . . . . . Weapon 3 | . 1 1 1 . . . . . . Highest Loss Streak 2 | . 1 1 1 . . . 2 . . To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 97 | . 90 100 98 100 98 100 97 98 100 Engine 9 | . 9 . 7 11 9 9 12 13 15 Core 3 | . 3 14 3 . . 4 . . . Leg 33 | . 23 28 33 33 35 38 37 38 38 Device 9 | . 11 14 22 22 7 2 6 7 7 Storage 9 | . 14 14 11 11 9 7 7 7 7 Processor 5 | . . . . . 10 7 7 7 7 Protection 5 | . . . . . 8 11 7 7 7 Energy Gun 1 | . 6 . . . . . . . . Energy Cannon 1 | . . . 9 8 3 3 . . . Ballistic Gun 10 | . 21 17 8 11 13 7 6 1 . Ballistic Cannon 4 | . . . . . . 3 6 11 15 Launcher 2 | . . 10 2 2 1 . . 1 . Naked Turns . | . . . . . . . . . . Heaviest Build 90 | 12 20 21 26 26 67 90 90 74 74 Greatest Support 83 | 20 20 20 30 30 68 83 83 78 78 Greatest Overweight (x) 1 | . 1 1 . . 1 1 1 1 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 20 | . 10 10 10 10 20 20 20 20 20 Average Capacity 15 | . 9 10 10 10 18 20 20 20 20 Most Carried 20 | . 10 10 10 10 20 20 20 20 20 Average Carried 15 | . 9 9 9 10 17 19 20 20 20 Final Capacity 20 | 8 10 10 10 10 20 20 20 20 20 Final Carried 20 | 6 10 10 10 10 20 20 20 20 20 Class Distribution -------------------- 69% | Mutant 30% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Matter Collected 2389 | 200 577 99 143 . 723 208 187 231 21 Remotely . | . . . . . . . . . . Salvage Created 3005 | . 610 189 471 . 998 323 162 252 . Parts 150 | . 25 11 28 . 58 13 5 10 . Haulers Intercepted 10 | . 1 . 4 . 4 1 . . . Recyclers Shooed 1 | . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . 6 6 . Prevented 7 | . . . . . . . . 7 . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Combat Hostiles Destroyed 61 | . 13 7 4 . 18 5 9 5 . Guns 31 | . 10 2 . . 13 4 2 . . Cannons 9 | . . . 4 . 2 1 1 1 . AOE 20 | . 3 5 . . 3 . 6 3 . Classes Destroyed 10 | . 4 1 2 . 3 . . . . Worker 2 | . . . . . 2 . . . . Hauler 10 | . 1 . 4 . 4 1 . . . Recycler 1 | . 1 . . . . . . . . Operator 1 | . 1 . . . . . . . . Watcher 2 | . . . 2 . . . . . . Swarmer 11 | . . 3 . . 3 1 4 . . Grunt 38 | . 13 4 2 . 9 1 5 4 . Brawler 2 | . . . . . 1 1 . . . Sentry 8 | . . . 2 . 4 2 . . . Hunter 2 | . . . . . 1 . . 1 . Best Kill Streak 5 | . 3 5 4 . 4 3 4 3 . Combat Bots Only 5 | . 2 5 2 . 4 3 4 3 . Max Kills in Single Turn 3 | . 2 3 1 . 2 1 3 1 . Gunslinging 1 | . 1 . . . . . . . . Exploded 3 | . 1 3 . . 1 . 3 1 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Hostile Shots Fired 304 | . 60 18 16 . 64 100 26 20 . Missed 90 | . 22 5 3 . 17 32 7 4 . Damage Taken 2909 | . 492 184 320 . 668 646 354 245 . Core 414 | . 92 62 52 . 104 46 15 43 . Absorbed by Shields 260 | . . . . . 128 132 . . . Ignored by Resistances 28 | . . . . . . 28 . . . Regen/Repaired (Parts) 240 | . . . 10 . 56 . . . 174 Core Remaining (%) 76 | 100 . 38 . 87 81 . . . . Volleys Fired 219 | . 56 12 24 . 71 24 17 14 1 Largest 2 | . 2 2 2 . 2 2 2 2 2 Hottest 103 | . 60 40 91 . 103 103 73 96 96 Shots Fired 390 | . 107 22 41 . 130 46 24 18 2 Gun 286 | . 103 20 17 . 110 24 9 3 . Cannon 76 | . . . 23 . 14 22 7 8 2 Launcher 28 | . 4 2 1 . 6 . 8 7 . Special . | . . . . . . . . . . Kinetic 293 | . 84 20 17 . 110 33 16 11 2 Thermal 50 | . . . 23 . 14 13 . . . Explosive 21 | . 4 2 1 . 6 . 8 . . Electromagnetic 26 | . 19 . . . . . . 7 . Robot Hit Streak 45 | . 6 10 12 . 45 7 8 3 . Robot Miss Streak 4 | . 4 2 2 . 2 2 2 3 . Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 268 | . 72 16 30 . 101 31 10 8 . Core Hits 134 | . 30 10 12 . 46 14 15 7 . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 4 | . . . . . 3 1 . . . Critical Strikes 5 | . . . . . 3 1 1 . . Destroy 4 | . . . . . 3 1 . . . Blast 1 | . . . . . . . 1 . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6563 | . 1374 372 699 . 2016 610 1021 471 . Guns 3187 | . 961 183 205 . 1424 311 87 16 . Cannons 1072 | . . . 336 . 247 299 86 104 . Explosions 2304 | . 413 189 158 . 345 . 848 351 . Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 3337 | . 778 183 205 . 1424 454 173 120 . Thermal 1010 | . 157 . 450 . 247 156 . . . Explosive 1682 | . 256 189 44 . 345 . 848 . . Electromagnetic 534 | . 183 . . . . . . 351 . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 5 | . . . . . . . . 5 5 Average Corruption 5 | . . . . . . . . 5 5 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 21 | . . . . . . . . 15 6 Message Errors 7 | . . . . . . . . 5 2 Matter Fused 6 | . . . . . . . . 3 3 Heat Flow Errors 4 | . . . . . . . . 3 1 Data Loss (minor) 1 | . . . . . . . . 1 . Misfires 1 | . . . . . . . . 1 . Alerts 1 | . . . . . . . . 1 . Weapon Failures 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 126 | . 3 . 45 . 4 . 74 . . Projectiles 8 | . . . . . . . 8 . . Explosions 118 | . 3 . 45 . 4 . 66 . . Melee . | . . . . . . . . . . Knockbacks 2 | . . . . . . . . 2 . Impact . | . . . . . . . . . . Kinetic 2 | . . . . . . . . 2 . Secondary . | . . . . . . . . . . Self-Inflicted Damage 239 | . . . 138 . 60 . 41 . . Shots 6 | . . . 2 . 2 . 2 . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 429 | . 24 8 23 . 180 429 73 199 232 Average Temperature 87 | . 14 8 15 . 49 146 32 65 93 Received Heat Transfer 1089 | . 249 126 69 . 340 152 99 54 . Effects 11 | . . . . . . 11 . . . Shutdowns 4 | . . . . . . 4 . . . Energy Bleed 1 | . . . . . . 1 . . . Interference 2 | . . . . . . 2 . . . Damage (major) 4 | . . . . . . 4 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . 1 . Parts Fried 2 | . . . . . . . . 2 . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 1692 | . 200 . 692 . 500 300 . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . 3 . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Peak Influence 344 | . 246 211 344 64 306 209 . . . Initial 74 | . . . . 64 24 74 . . . Average 120 | . 69 35 134 64 215 88 . . . Maximum Alert Level 1 | . 1 1 1 . 1 1 . . . Low Security (%) 71 | . 98 87 73 100 32 97 . . . Level 1 28 | . 1 12 26 . 67 2 . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 12 | . 3 . . . 6 3 . . . Investigation 5 | . 2 . . . 1 2 . . . Extermination . | . . . . . . . . . . Reinforcement 3 | . 1 . . . 1 1 . . . Assault 1 | . . . . . 1 . . . . Garrison 3 | . . . . . 3 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Distress Signals 4 | . . . 3 . . 1 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 83 | . 18 4 17 . 22 6 11 5 . Peak Tracking Total 5 | . 3 2 5 . 4 3 4 4 . Tactical Retreats 7 | . . . 4 . . . 2 1 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Traps Triggered 6 | . 3 . . . 1 2 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 4 | . . . . . . . 3 1 . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Machines Disabled 11 | . 2 1 4 . 2 2 . . . Max in Single Turn 2 | . 1 1 2 . 1 1 . . . Garrison Access 1 | . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Machines Accessed 19 | . 7 . 3 . 6 2 . 1 . Terminals 14 | . 7 . 2 . 4 1 . . . Fabricators . | . . . . . . . . . . Repair Stations 3 | . . . 1 . 1 1 . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . Total Hacks 68 | . 32 . 8 . 21 6 . 1 . Successful 34 | . 15 . 5 . 12 1 . 1 . Failed 34 | . 17 . 3 . 9 5 . . . Catastrophic 8 | . 4 . . . 2 2 . . . Database Lockouts . | . . . . . . . . . . Manual 44 | . 26 . 4 . 11 3 . . . Terminals 56 | . 32 . 5 . 16 3 . . . Fabricators . | . . . . . . . . . . Repair Stations 9 | . . . 3 . 3 3 . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 16 | . 10 . 1 . 4 . . 1 . Part Schematic 2 | . 2 . . . . . . . . Robot Analysis 2 | . 2 . . . . . . . . Prototype ID Bank 5 | . 3 . . . 2 . . . . Open Door 1 | . . . . . . . . 1 . Branch Access Points 1 | . 1 . . . . . . . . Unreport Threat 2 | . 2 . . . . . . . . Dispatch Records 1 | . . . . . 1 . . . . Hauler Manifests 1 | . . . . . 1 . . . . Zone Layout 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 5 | . . . 2 . 2 1 . . . Scan Component 3 | . . . 1 . 1 1 . . . Repair 2 | . . . 1 . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . Insert Component 1 | . . . . . 1 . . . . Analyze 1 | . . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 11 | . 5 . 2 . 4 . . . . Terminals 11 | . 5 . 2 . 4 . . . . Botnet 11 | . 5 . 2 . 4 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 16 | . 6 . 3 . 5 2 . . . Full Trace Events 1 | . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 16 | . 2 . . . 1 . . . 13 Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . . 1 . 1 . . . . Time 64 | . . . 26 . 38 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 1 | . . . . . 1 . . . . Machine Destruction 1 | . . . . . 1 . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Total Allies 1 | . . . . 1 . . . . . Largest Group 1 | . . . . 1 1 . . . . Highest-Rated Group 31 | . . . . 31 31 . . . . Highest-Rated Ally 31 | . . . . 31 31 . . . . Total Orders . | . . . . . . . . . . Ally Attacks 12 | . . . . . 12 . . . . Total Damage 234 | . . . . . 234 . . . . Kills 1 | . . . . . 1 . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Robot Analysis Total 2 | . 2 . . . . . . . . Derelict Logs Recovered 5 | . . 2 . . . . 1 1 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Turns Passed 8175 | . 1328 1133 462 80 1969 764 424 582 1433 Spaces Moved 4600 | 1 786 631 260 63 990 410 242 393 824 Core . | . . . . . . . . . . Treads . | . . . . . . . . . . Legs 4600 | 1 786 631 260 63 990 410 242 393 824 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 120 | 120 120 120 120 120 120 128 128 128 128 Average Speed 153 | 120 136 171 120 120 157 162 145 133 173 Slowest Speed 200 | 120 190 190 120 120 197 198 200 196 200 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 50 | 2 96 98 28 13 73 11 50 49 83 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 3 | . . 1 . . . . 1 1 . Known Exits Taken 2 | . 1 . 1 . . . . . . Unknown Exits Taken 7 | 1 . 1 . 1 1 1 1 1 . Scrap Searched 6 | . . 3 . . . . . 2 1 Spaces Dug 29 | . . 10 . . 19 . . . . Terrain Destroyed 223 | . 18 26 48 . 45 3 80 3 . Melee . | . . . . . . . . . . Projectile 13 | . . . . . 4 3 3 3 . AOE 210 | . 18 26 48 . 41 . 77 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Total 5347 | . 937 665 371 67 1292 471 287 429 828 Wait 340 | . 65 14 68 2 152 3 21 15 . Move 4591 | . 785 630 259 62 989 409 241 392 824 Hop . | . . . . . . . . . . Pick Up 52 | . 11 3 5 . 22 9 . 1 1 Fast Attach 17 | . 3 . 3 1 6 2 1 1 . Attach 13 | . 2 1 4 . 2 4 . . . Detach 5 | . 1 . 2 . 2 . . . . Swap 44 | . 5 2 2 . 21 3 7 3 1 Drop 58 | . 9 3 4 1 27 12 . 1 1 Fire 219 | . 56 12 24 . 71 24 17 14 1 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 5 | . . . . . . 5 . . . Rewire 3 | . . . . 1 . . . 2 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 4 exits: *Fac x2 / [*Sto x2]) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 10 | -10/Materials | Discovered new exit (range 16) 144 | -10/Materials | Discovered new exit (range 9) 176 | -10/Materials | Discovered new exit (range 7) 310 | -10/Materials | Build established: Mutant 498 | -10/Materials | Discovered new exit (range 16) 949 | -10/Materials | Discovered new exit (range 8) 1144 | -10/Materials | Identified exit to Mines 1329 | -10/Materials | Entered Mines 1363 | -10/Mines | Learned location of Storage (-8) 1445 | -10/Mines | Learned 4 Materials zone layouts 1480 | -10/Mines | Core integrity fell below 50% 1873 | -10/Mines | Discovered new exit (range 7) 1886 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2027 | -10/Mines | Learned Materials trap positions 2228 | -10/Mines | Discovered new exit (range 5) 2239 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2462 | -10/Mines | Entered Materials 2462 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2463 | -9/Materials | Identified exit to Mines 2464 | -9/Materials | Loaded intel: 17 trap records 2496 | -9/Materials | Repaired Grenade Launcher 2883 | -9/Materials | Discovered exit to Mines (range 12) 2924 | -9/Materials | Entered Mines 2927 | -9/Mines | Received a Mining Laser from a helpful Derelict 2928 | -9/Mines | Build established: Scavenger-Mutant 2970 | -9/Mines | Discovered new exit (range 8) 3004 | -9/Mines | Entered Materials 3004 | -8/Materials | Accompanied by 1 ally 3004 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3137 | -8/Materials | Discovered new exit (range 16) 3143 | -8/Materials | Garrison activated, responded to threat 3335 | -8/Materials | Met 7R-MNS 3503 | -8/Materials | Build established: Mutant 4116 | -8/Materials | Discovered new exit (range 13) 4185 | -8/Materials | Discovered new exit (range 15) 4323 | -8/Materials | Repaired Carbon-fiber Leg 4929 | -8/Materials | Discovered new exit (range 9) 4973 | -8/Materials | Entered Factory 4973 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 4974 | -7/Factory | Caught up to 7R-MNS 5697 | -7/Factory | Discovered new exit (range 5) 5737 | -7/Factory | Entered Lower Caves 5916 | -7/Lower Caves | Encountered a Warlord checkpoint 6088 | -7/Lower Caves | Discovered new exit (range 9) 6161 | -7/Lower Caves | Entered another Lower Caves area 6538 | -7/Lower Caves | Build established: Scavenger-Mutant 6544 | -7/Lower Caves | Discovered new exit (range 5) 6743 | -7/Lower Caves | Entered Zion 6834 | -7/Zion | Given A8's code to call for help 6896 | -7/Zion | Discovered new exit (range 13) 7050 | -7/Zion | System corruption cleaned by Quarantine Array 7137 | -7/Zion | Given the Hacking Drone Bay 7141 | -7/Zion | Found Prototype Device 7344 | -7/Zion | Learned Factory emergency access door positions 7540 | -7/Zion | Learned 4 Factory zone layouts 8176 | -7/Zion | Self-destructed Last Messages --------------- CR-A16: Yer a young one. Young and full of spirit, I can tell. Ah to be young again and in the height of my Behemoth-slaying days... I like to jab them with a pointy stick until they fall over. I take your silence as disbelief. That's what they all say, but we'll prove them wrong! Take my pointy stick, and go forth to remind everyone that CR-A16 the Behemoth Slayer is no myth! 08006_ CR-A16: "I admit it's gotten a bit crusty over time, but if anything it's a damn good walking stick..." 08007_ 94-HHY(z) shifts around the Twisted Machinery. 08017_ 48-SDH(z) fiddles with the Twisted Machinery. 08049_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 1 system, cleaned 0. 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""######??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 25 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 30 Evasion (%) 55 Targeting Accuracy 8 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Targeting Computer | -10/Materials | Hacked Carbon-fiber Leg | -8/Materials | Scanalyzed Imp. Trap Scanner | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Recalibrator | -7/Zion | Archive Imp. Proton Missile Launcher | -7/Zion | Archive Mak. System Shield | -7/Zion | Archive Beamcaster | -7/Zion | Archive Force Field | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Disruptor Cannon | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Wave Gun | -7/Zion | Archive Arc Projector | -7/Zion | Archive Mak. Transmission Jammer | -7/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive H-77 Assassin | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TerrainSkeletonDesublimator Manual? 0 Play Time 01:16:02 Cumulative 281.0 hours Start 2024.03.03 @ 16:04:25 End 2024.05.03 @ 12:49:45 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 162 Rogue 118 Adventurer 44 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 58 Gallery% 62 Achievement% 58 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4278d5e1-deda-4aa6-b570-5906f1ab226b