Cogmind - Beta 14 *** ADVENTURER MODE // 2025.02.08 @ 08:00:58 Player: Cameron Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (49) 245 Value Destroyed (1116) 1116 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (4) 4 TOTAL SCORE: 3005 Bonus ------- High Alert Combat Kills 4 Cogmind --------- Core Integrity 383/550 Matter 175/300 Energy 79/100 System Corruption 0% Temperature Cool (33) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Visual Processing Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg > --- UTILITY ---------- Visual Processing Unit Medium Armor Plating Medium Armor Plating Hacking Suite > --- WEAPON ----------- Heavy Assault Rifle Flak Cannon > --- INVENTORY -------- Beam Rifle Datajack [Rating: 19] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Visual Processing Unit Device Heat Sink Processor Visual Processing Unit Hackware Hacking Suite Protection Medium Armor Plating Weapon Assault Rifle Energy Gun Beam Rifle Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 33 | 6 6 17 4 Power 5 | 1 1 2 1 Engine 5 | 1 1 2 1 Core . | . . . . Reactor . | . . . . Propulsion 11 | 2 3 6 . Treads . | . . . . Leg 11 | 2 3 6 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 7 | 1 1 4 1 Device 1 | 1 . . . Storage . | . . . . Processor 1 | . 1 . . Hackware 1 | . . 1 . Protection 4 | . . 3 1 Artifact . | . . . . Weapon 10 | 2 1 5 2 Energy Gun 4 | . . 3 1 Energy Cannon . | . . . . Ballistic Gun 4 | 2 1 1 . Ballistic Cannon 2 | . . 1 1 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 13 | . . 3 10 Power 1 | . . . 1 Propulsion 3 | . . . 3 Utility 5 | . . 2 3 Weapon 4 | . . 1 3 Highest Loss Streak 10 | . . 2 10 To Critical Strikes . | . . . . Average Slot Usage (%) 91 | . 98 90 67 Engine 11 | . 14 11 6 Leg 28 | . 28 33 16 Device 6 | . 14 . . Processor 11 | . 12 11 9 Hackware 1 | . . . 7 Protection 6 | . . 11 10 Energy Gun 4 | . . 9 5 Ballistic Gun 18 | . 27 11 9 Peak Build Rating 19 | 6 8 15 19 Average Rating 10 | 3 7 11 15 On Entrance 7 | . 6 8 15 Naked Turns . | . . . . Heaviest Build 27 | 8 10 27 23 Greatest Support 30 | 20 20 30 30 Greatest Overweight (x) 7 | . . . 7 Average Overweight (x) . | . . . . Largest Inventory Capacity 5 | 5 5 5 5 Average Capacity 5 | 5 5 5 5 Most Carried 5 | 3 4 5 3 Average Carried 2 | . 2 2 2 Final Capacity 5 | 5 5 5 5 Final Carried 4 | 2 4 2 1 Class Distribution -------------------- 53% | Mutant 45% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 956 | 268 373 315 . Remotely . | . . . . Salvage Created 1351 | 36 595 559 161 Parts 99 | 3 53 38 5 Haulers Intercepted 1 | . 1 . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 43 | 1 19 18 5 Guns 40 | 1 19 18 2 Cannons 3 | . . . 3 Classes Destroyed 7 | 1 3 3 . Hauler 1 | . 1 . . Recycler 1 | . . 1 . Operator 1 | . . 1 . Watcher 3 | . 3 . . Swarmer 22 | . 12 10 . Grunt 16 | 1 7 4 4 Sentry 5 | . . 4 1 Best Kill Streak 6 | 1 6 5 5 Combat Bots Only 6 | 1 6 5 5 Max Kills in Single Turn 2 | 1 2 1 1 Gunslinging 1 | . 1 . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 319 | 3 99 116 101 Missed 99 | 2 38 31 28 Damage Taken 2165 | 9 495 784 877 Core 426 | . 118 141 167 Absorbed by Shields . | . . . . Ignored by Resistances 643 | 3 158 235 247 Regen/Repaired (Parts) 70 | . 70 . . Core Remaining (%) 72 | 100 52 64 . Volleys Fired 127 | 4 50 56 17 Largest 2 | 2 2 2 2 Hottest 79 | 40 40 79 67 Shots Fired 234 | 8 100 94 32 Gun 219 | 8 100 94 17 Cannon 15 | . . . 15 Launcher . | . . . . Special . | . . . . Kinetic 190 | 8 100 52 30 Thermal 44 | . . 42 2 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 23 | 2 14 23 11 Robot Miss Streak 4 | 1 3 4 3 Penetration Max . | . . . . Secondary Targets 7 | . 4 3 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 167 | 3 64 69 31 Core Hits 87 | 2 32 28 25 Critical Kills . | . . . . Critical Parts Destroyed 2 | . . 1 1 Critical Strikes 6 | . . 5 1 Burn 4 | . . 4 . Destroy 2 | . . 1 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2520 | 37 853 967 663 Guns 2093 | 37 848 967 241 Cannons 422 | . . . 422 Explosions . | . . . . Melee . | . . . . Ramming 5 | . 5 . . Kinetic 1994 | 37 848 474 635 Thermal 521 | . . 493 28 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . 2 . . Average Corruption 2 | . 2 . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 2 | . 2 . . Message Errors 1 | . 1 . . Data Loss (minor) 1 | . 1 . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 11 | . . . 11 Impact . | . . . . Kinetic 10 | . . . 10 Secondary 1 | . . . 1 Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 1 | . 1 . . Kicked 1 | . 1 . . Crushed . | . . . . Highest Temperature 211 | 6 . 211 205 Average Temperature 84 | 6 . 82 93 Received Heat Transfer 924 | 6 102 267 549 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . 1 . Heat Transferred 1628 | . . 1554 74 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 437 | 20 341 437 240 Initial 135 | . 11 122 135 Average 212 | 5 181 283 174 Maximum Alert Level 2 | . 1 2 1 Low Security (%) 46 | 100 59 17 73 Level 1 48 | . 40 69 26 Level 2 5 | . . 13 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . 2 . 1 Investigation 3 | . 2 . 1 Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 1 | . 1 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 56 | 1 22 20 13 Peak Tracking Total 7 | 1 3 5 7 Tactical Retreats 1 | . . . 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 2 | . 1 . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 8 | . 5 3 . Terminals 4 | . 3 1 . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 2 | . 1 1 . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 23 | . 17 6 . Successful 15 | . 9 6 . Failed 8 | . 8 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 9 | . 8 1 . Fabricators . | . . . . Repair Stations 4 | . 4 . . Recycling Units 6 | . 5 1 . Scanalyzers 4 | . . 4 . Garrison Access . | . . . . Terminal Hacks 7 | . 6 1 . Record 3 | . 3 . . Prototype ID Bank 1 | . . 1 . Alert Level 1 | . 1 . . Locate Traps 1 | . 1 . . Transport Status 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . 2 . . Scan Component 1 | . 1 . . Repair 1 | . 1 . . Recycling Unit Hacks 2 | . 1 1 . Recycle Component 1 | . 1 . . Retrieve Components 1 | . . 1 . Scanalyzer 4 | . . 4 . Insert Component 2 | . . 2 . Analyze 2 | . . 2 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . 1 . Used . | . . . . Hacking Detections 5 | . 5 . . Full Trace Events 2 | . 2 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 2 | . . 2 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . 1 . . Time 13 | . 13 . . Parts Recycled 1 | . 1 . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 3 | . . 3 . Parts Scanalyzed 2 | . . 2 . Part Schematics Acquired 2 | . . 2 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1446 | 88 606 600 152 Spaces Moved 828 | 62 357 341 68 Core 18 | 16 . . 2 Treads . | . . . . Legs 810 | 46 357 341 66 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 120 | 101 120 120 140 Slowest Speed 400 | 120 120 120 400 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 28 | 9 58 38 8 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1042 | 79 433 438 92 Wait 15 | . 13 2 . Move 825 | 61 356 340 68 Hop . | . . . . Pick Up 28 | 8 6 12 2 Fast Attach . | . . . . Attach 17 | 6 2 6 3 Detach 1 | . . 1 . Swap 16 | . 4 11 1 Drop 12 | . 1 10 1 Fire 127 | 4 50 56 17 Melee . | . . . . Ram . | . . . . Kick 1 | . 1 . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 52 | -11/Scrapyard | Discovered new exit (range 8) 89 | -11/Scrapyard | Entered Materials 162 | -10/Materials | Discovered new exit (range 17) 309 | -10/Materials | Build established: Mutant 446 | -10/Materials | Discovered new exit (range 13) 530 | -10/Materials | Discovered new exit (range 5) 593 | -10/Materials | Repaired Assault Rifle 695 | -10/Materials | Entered another Materials area 695 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1088 | -9/Materials | Build established: Scavenger-Mutant 1231 | -9/Materials | Discovered new exit (range 18) 1295 | -9/Materials | Entered another Materials area 1295 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1447 | -8/Materials | Self-destructed Last Messages --------------- 01402_ Y-45 Defender destroyed. 01409_ Aluminum Leg destroyed. 01411_ G-50 Soldier knocked back. 01414_ G-47 Trooper knocked back. 01414_ G-50 Soldier destroyed. 01414_ Hacking Suite destroyed. 01417_ G-47 Trooper destroyed. 01420_ G-47 Trooper knocked back. 01420_ Critical hit (Burn: +37). 01423_ G-47 Trooper knocked back. 01423_ Critical hit (Burn: +37). 01429_ Med. Armor Plating destroyed. 01433_ G-47 Trooper knocked back. 01433_ G-47 Trooper destroyed. 01435_ Med. Armor Plating destroyed. 01436_ G-47 Trooper knocked back. 01439_ G-50 Soldier knocked back. 01440_ Hvy. Assault Rifle destroyed. 01441_ Flak Cannon destroyed. 01445_ Beam Rifle destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????#######???????????? | | ???????????????????????????????# #???????????? | | ???????????????????????????????# ###### | | ???????????????????????????????# | | ???????????????????????????????# ###+##+###??? | | ????????????????????????######## #???????????? | | ??????????????????????### %!= ## ##???????????? | | ??????????????????????# +%Y=*% ## #????????????? | | ??????????????????????###g g% ## #????????????? | | ????????????????????????#g"T" ## #????????????? | | ????????????????????????#@""" !## #????????????? | | ????????????????????????#%g ## #????????????? | | ??????????????????????########+## #????????????? | | ??????????????????????# #????????????? | | ??????????????????????+ #????????????? | | ??????????????????????# ########?????? | | ??????????????????????# ######## ##!!!!**#?????? | | ??????????????????????# ??#[ ## ##!!!!**#?????? | | ??????????????????????# ??# ## ## #?????? | | ??????????????????????# ?# # # ##????? | | ?????????????????????## ?# + #????? | | ????????????????## ### # # # #????? | | ????????????????# # ##### #????? | | ????????????????# / #???# #####????? | | ????????????????# # #???# #????????? | | ????????????????# ## # #???# #????????? | | ?????????????????????#####?######???# #????????? | | ????????????????????????????????????# #????????? | | ????????????????????????????????????# #????????? | | ????????????????????????????????????# #????????? | | ????????????????????????????????????# #????????? | | ????????????????????????????????????# #????????? | | ????????????????????????????????????# #????????? | | ????????????????????????????????????# +????????? | | ????????????????????????????????????# #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Offensive Hacking 20 Item Schematics ----------------- Med. Armor Plating | -9/Materials | Scanalyzed Datajack | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmageddonBiocellMount Manual? 0 Play Time 00:21:03 Cumulative 3.7 hours Start 2025.02.08 @ 07:37:50 End 2025.02.08 @ 08:00:58 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 0 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 6 Achievement% 8 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fc686c9a-b382-43d6-8170-f18bdaf93ea0