Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.26 @ 18:12:44

Player: Trantor

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (13)       2600
Robots Destroyed (109)     545
Value Destroyed (3732)     3732
Prototype IDs (38)         760
Alien Tech Used (0)        0
Bonus (487)                487
              TOTAL SCORE: 10624

 Bonus
-------
High Alert Combat Kills    22
Follower Combat Kills      440
Aligned with FarCom        300
Met Imprinter              300
Friendly Fire              -575

 Cogmind 
---------
Core Integrity             691/1000
Matter                     158/300
Energy                     315/315
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (330) Ox2
Location                   -5/Factory

 Parts 
-------
>              --- POWER (2) --------
               Neutrino Core
>              --- PROPULSION (4) ---
       Armored Medium Treads
       Armored Medium Treads
>              --- UTILITY (7) ------
      Advanced Heat Sink
               Huge Storage Unit
               Targeting Computer
               Melee Analysis Suite
               Target Analyzer
      Improved Thermal Shield
               Force Field
>              --- WEAPON (4) -------
               Gauss Rifle
               Ripper
>              --- INVENTORY (25) ---
      Improved Coolant Injector
         Large Storage Unit
               Huge Storage Unit
      Improved Trap Scanner
               Transmission Jammer
      Improved Light Armor Plating
      Improved Light Armor Plating
               Hardlight Generator
               Relay Coupler [Behemoth] (6)
  High-powered Shock Rifle
               AWS/Autocannon
               Power Maul
               Power Maul
               Ripper
               Phasing Sabre

 Peak State 
------------
>              --- POWER ------------
               Neutrino Core
         Light Antimatter Reactor
>              --- PROPULSION -------
        Medium Treads
        Medium Treads
      Improved Medium Treads
      Improved Medium Treads
>              --- UTILITY ----------
      Advanced Heat Sink
               Huge Storage Unit
               Melee Analysis Suite
               Target Analyzer
               Transmission Jammer
               Thermal Shield
               Force Field
>              --- WEAPON -----------
      Improved Spread Laser
               KE Penetrator
      Advanced Assault Cannon
               Ripper
>              --- INVENTORY --------
      Improved Coolant Injector
         Large Storage Unit
      Improved Trap Scanner
      Improved Light Armor Plating
      Improved Light Armor Plating
               Hardlight Generator
               Relay Coupler [Behemoth]
  High-powered Shock Rifle
               AWS/Autocannon
               Power Maul
               Power Maul
               Ripper
               Phasing Sabre
[Rating: 84]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Neutrino Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Medium Treads
  Treads                   Medium Treads
  Leg                      Aluminum Leg
  Hover Unit               Gravmag System
  Flight Unit              Improved VTOL Module
Utility                    Large Storage Unit
  Device                   Kinecellerator
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Medium Reactive Plating
Weapon                     Advanced Assault Cannon
  Energy Gun               Precision Beam Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Heavy Missile Launcher
  Impact Weapon            Power Maul
  Slashing Weapon          Ripper
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Fac 
Slots Evolved              10   | .   .   .   .   .   4   2   .   .   .   .   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Utility                  5    | .   .   .   .   .   2   1   .   .   .   .   1   .   1   
  Weapon                   2    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   
Parts Attached             194  | .   7   5   2   12  54  22  11  4   10  4   19  29  15  
  Power                    21   | .   3   .   .   1   4   1   .   .   .   1   4   5   2   
    Engine                 17   | .   3   .   .   1   4   1   .   .   .   1   4   3   .   
    Core                   3    | .   .   .   .   .   .   .   .   .   .   .   .   1   2   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               43   | .   .   1   .   3   17  4   3   .   1   .   4   7   3   
    Treads                 27   | .   .   .   .   2   8   4   3   .   1   .   .   6   3   
    Leg                    10   | .   .   1   .   1   8   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  5    | .   .   .   .   .   .   .   .   .   .   .   4   1   .   
    Flight                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Utility                  65   | .   2   .   1   .   15  10  3   3   7   1   7   11  5   
    Device                 29   | .   .   .   .   .   4   6   1   1   4   1   3   6   3   
    Storage                8    | .   1   .   1   .   1   1   1   .   .   .   2   .   1   
    Processor              9    | .   1   .   .   .   2   1   .   1   .   .   2   1   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             19   | .   .   .   .   .   8   2   1   1   3   .   .   4   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   65   | .   2   4   1   8   18  7   5   1   2   2   4   6   5   
    Energy Gun             11   | .   .   .   .   1   6   2   .   .   .   .   1   1   .   
    Energy Cannon          3    | .   1   1   .   1   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          16   | .   1   1   1   3   7   1   .   .   .   .   .   .   2   
    Ballistic Cannon       7    | .   .   .   .   .   .   3   3   .   .   .   .   .   1   
    Launcher               12   | .   .   2   .   3   .   .   2   .   .   2   1   2   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          6    | .   .   .   .   .   5   .   .   1   .   .   .   .   .   
    Slashing Weapon        9    | .   .   .   .   .   .   .   .   .   2   .   2   3   2   
    Piercing Weapon        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   .   .   .   4   2   .   .   2   .   1   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    System Corruption      1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Parts Lost                 38   | .   .   .   .   .   9   .   2   1   .   11  .   7   8   
  Power                    3    | .   .   .   .   .   .   .   .   .   .   1   .   1   1   
  Propulsion               13   | .   .   .   .   .   2   .   1   .   .   4   .   2   4   
  Utility                  16   | .   .   .   .   .   5   .   1   1   .   5   .   3   1   
  Weapon                   6    | .   .   .   .   .   2   .   .   .   .   1   .   1   2   
  Highest Loss Streak      11   | .   .   .   .   .   4   .   1   1   .   11  .   5   5   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     94   | .   91  100 100 100 98  99  92  92  91  90  50  95  80  
  Engine                   6    | .   14  14  14  14  8   7   1   .   .   1   6   9   .   
  Treads                   19   | .   .   .   .   8   19  30  29  30  30  29  .   12  18  
  Leg                      7    | .   28  28  28  19  7   .   .   .   .   .   .   .   .   
  Hover                    1    | .   .   .   .   .   .   .   .   .   .   .   12  12  .   
  Device                   6    | .   .   .   .   .   5   14  8   6   10  6   11  10  20  
  Storage                  10   | .   14  14  14  14  9   7   13  15  7   6   2   6   5   
  Processor                5    | .   5   14  14  14  6   .   .   .   .   .   12  16  11  
  Protection               10   | .   .   .   .   .   14  15  15  15  19  21  .   4   .   
  Energy Gun               3    | .   .   .   .   5   14  6   .   .   .   .   .   .   2   
  Energy Cannon            2    | .   6   10  14  8   1   .   .   .   .   .   .   .   .   
  Ballistic Gun            6    | .   21  11  14  13  7   7   5   .   .   .   .   .   3   
  Ballistic Cannon         6    | .   .   .   .   .   .   1   16  19  15  14  .   .   2   
  Impact Weapon            1    | .   .   .   .   .   3   5   .   2   .   .   .   .   .   
  Slashing Weapon          2    | .   .   .   .   .   .   .   .   .   6   .   2   14  3   
Naked Turns                24   | .   .   .   .   .   .   .   .   .   .   21  3   .   .   
Heaviest Build             134  | 12  33  35  33  36  50  101 104 91  95  109 43  69  134 
  Greatest Support         116  | 20  20  20  20  40  84  112 104 104 104 104 34  114 116 
  Greatest Overweight (x)  3    | .   1   1   1   1   3   .   1   .   .   1   3   2   2   
  Average Overweight (x)   .    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | .   15  15  15  15  15  20  20  20  20  20  20  15  25  
  Average Capacity         16   | .   14  15  15  15  15  15  20  20  20  19  8   15  20  
  Most Carried             20   | .   15  15  15  15  15  20  20  20  20  20  13  15  20  
  Average Carried          16   | .   11  15  14  14  14  15  19  19  19  19  6   14  14  
  Final Capacity           25   | 8   15  15  15  15  15  20  20  20  20  5   15  15  25  
  Final Carried            20   | 6   15  15  15  15  14  20  20  20  20  5   13  12  17  

 Class Distribution 
--------------------
 66% | Mutant
 17% | Tank
  9% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
           Mutant | -8/Materials
           Mutant | -7/Factory
             Tank | -7/Lower Caves
             Tank | -7/Lower Caves
           Mutant | -7/Zion
           Mutant | -6/Proximity Caves
           Mutant | -6/Factory
 Scavenger-Mutant | -6/Extension
           Mutant | -5/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -5   
-----------                Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Ext  Fac  
Matter Collected           4310 | 200  179  556  10   161  947  182  756  400  68   211  170  330  140  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4292 | .    261  239  .    129  1616 252  420  465  .    77   172  591  70   
  Parts                    220  | .    18   14   .    10   85   12   13   18   .    3    13   31   3    
Haulers Intercepted        11   | .    2    .    .    .    6    .    .    .    .    .    1    2    .    
Recyclers Shooed           1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      43   | .    .    .    .    .    .    .    10   18   .    15   .    .    .    
  Prevented                2    | .    .    .    .    .    .    .    1    .    .    1    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Fac 
Combat Hostiles Destroyed  82   | .   8   7   .   5   28  5   10  9   .   3   .   6   1   
  Melee                    5    | .   .   .   .   .   1   .   .   .   .   .   .   3   1   
  Guns                     44   | .   8   5   .   .   25  5   1   .   .   .   .   .   .   
  Cannons                  17   | .   .   .   .   .   .   .   5   9   .   3   .   .   .   
  AOE                      14   | .   .   2   .   5   .   .   4   .   .   .   .   3   .   
Classes Destroyed          15   | .   4   2   .   1   2   1   2   .   .   1   2   .   .   
  Worker                   4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Builder                  7    | .   .   .   .   .   .   .   .   .   .   .   1   6   .   
  Hauler                   11   | .   2   .   .   .   6   .   .   .   .   .   1   2   .   
  Recycler                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 2    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Watcher                  4    | .   .   .   .   .   .   .   .   .   .   .   2   2   .   
  Swarmer                  14   | .   6   .   .   2   3   .   .   3   .   .   .   .   .   
  Grunt                    33   | .   2   4   .   2   14  2   4   2   .   2   .   1   .   
  Brawler                  4    | .   .   .   .   1   1   .   2   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Sentry                   16   | .   .   .   .   .   8   .   2   2   .   .   .   4   .   
  Hunter                   4    | .   .   .   .   .   3   .   .   .   .   .   .   .   1   
  Programmer               5    | .   .   .   .   .   .   3   .   2   .   .   .   .   .   
  Decomposer               2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Assembled                3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           12   | .   5   3   .   3   4   2   7   3   .   1   2   12  1   
  Combat Bots Only         7    | .   5   3   .   3   4   2   7   3   .   1   .   2   1   
Max Kills in Single Turn   4    | .   1   2   .   3   2   1   4   2   .   1   1   2   1   
  Gunslinging              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   2   .   3   .   .   4   .   .   .   .   1   .   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -5   
--------                   Run   | Jun  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Ext  Fac  
Damage Taken               9534  | .    167  289  .    58   2129 206  1386 506  .    1783 .    1469 1541 
  Core                     1563  | .    59   52   .    10   319  16   80   55   .    444  .    219  309  
  Absorbed by Shields      889   | .    .    .    .    .    .    .    76   .    .    276  .    401  136  
  Regen/Repaired (Parts)   343   | .    .    .    .    .    144  .    .    .    199  .    .    .    .    
Core Remaining (%)         56    | 100  .    .    .    51   42   .    .    .    .    15   .    74   .    
Volleys Fired              236   | .    32   21   .    8    92   11   25   13   .    14   1    18   1    
  Largest                  3     | .    2    2    .    2    3    3    3    3    .    2    1    1    1    
  Hottest                  260   | .    83   83   .    72   164  133  144  144  .    260  39   39   28   
Shots Fired                467   | .    64   28   .    9    180  25   69   45   1    26   1    18   1    
  Gun                      290   | .    59   14   .    .    175  23   18   .    .    .    .    .    1    
  Cannon                   140   | .    5    7    .    6    5    2    45   45   1    24   .    .    .    
  Launcher                 37    | .    .    7    .    3    .    .    6    .    .    2    1    18   .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  307   | .    59   14   .    .    86   14   63   45   1    24   .    .    1    
  Thermal                  124   | .    5    7    .    6    94   11   .    .    .    1    .    .    .    
  Explosive                36    | .    .    7    .    3    .    .    6    .    .    1    1    18   .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         32    | .    8    10   .    2    32   16   18   5    .    4    .    6    1    
  Robot Miss Streak        6     | .    6    2    .    3    5    2    3    4    .    3    .    2    .    
  Penetration Max          1     | .    .    .    .    .    1    1    .    .    .    .    .    .    1    
  Secondary Targets        3     | .    1    .    .    .    1    1    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    1    1    .    .    .    .    .    .    .    
Shots Hit Robots           353   | .    38   18   .    2    145  20   48   22   .    11   10   30   9    
  Core Hits                199   | .    15   16   .    6    54   10   25   12   .    8    3    44   6    
  Critical Kills           1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 5     | .    .    1    .    .    4    .    .    .    .    .    .    .    .    
  Critical Strikes         21    | .    .    1    .    .    9    2    2    .    .    1    2    3    1    
    Burn                   5     | .    .    .    .    .    3    2    .    .    .    .    .    .    .    
    Destroy                4     | .    .    1    .    .    3    .    .    .    .    .    .    .    .    
    Blast                  3     | .    .    .    .    .    .    .    2    .    .    1    .    .    .    
    Smash                  3     | .    .    .    .    .    3    .    .    .    .    .    .    .    .    
    Sever                  6     | .    .    .    .    .    .    .    .    .    .    .    2    3    1    
Melee Attacks              75    | .    .    .    .    .    17   3    .    4    1    .    12   27   11   
  Impact                   24    | .    .    .    .    .    17   3    .    4    .    .    .    .    .    
  Slashing                 51    | .    .    .    .    .    .    .    .    .    1    .    12   27   11   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            12    | .    .    .    .    .    1    .    .    .    .    .    2    9    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Damage Inflicted           12067 | .    540  420  .    341  2728 454  2007 931  .    409  599  3233 405  
  Guns                     3846  | .    488  186  .    .    2368 424  341  .    .    .    .    .    39   
  Cannons                  2064  | .    52   71   .    36   54   30   913  602  .    306  .    .    .    
  Explosions               3375  | .    .    163  .    300  .    .    753  .    .    28   62   2069 .    
  Melee                    2640  | .    .    .    .    .    306  .    .    329  .    .    537  1164 304  
  Ramming                  142   | .    .    .    .    5    .    .    .    .    .    75   .    .    62   
  Kinetic                  4225  | .    488  186  .    .    1111 239  1254 602  .    306  .    .    39   
  Thermal                  1713  | .    52   71   .    36   1311 215  .    .    .    28   .    .    .    
  Explosive                3347  | .    .    163  .    300  .    .    753  .    .    .    62   2069 .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   635   | .    .    .    .    .    306  .    .    329  .    .    .    .    .    
  Slashing                 2005  | .    .    .    .    .    .    .    .    .    .    .    537  1164 304  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         6     | .    .    .    .    .    6    4    4    4    4    1    .    .    .    
  Average Corruption       4     | .    .    .    .    .    6    3    4    4    4    1    .    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  199   | .    .    .    .    .    56   32   47   43   16   5    .    .    .    
    Message Errors         52    | .    .    .    .    .    17   7    13   10   4    1    .    .    .    
    Matter Fused           38    | .    .    .    .    .    7    7    10   13   1    .    .    .    .    
    Heat Flow Errors       28    | .    .    .    .    .    10   2    4    7    4    1    .    .    .    
    Energy Discharges      23    | .    .    .    .    .    3    6    6    2    5    1    .    .    .    
    Parts Rejected         2     | .    .    .    .    .    1    1    .    .    .    .    .    .    .    
    Parts Fused            5     | .    .    .    .    .    3    1    1    .    .    .    .    .    .    
    Data Loss (minor)      28    | .    .    .    .    .    11   4    8    4    1    .    .    .    .    
    Data Loss (major)      8     | .    .    .    .    .    2    3    1    1    .    1    .    .    .    
    Misfires               9     | .    .    .    .    .    .    1    1    6    1    .    .    .    .    
    Alerts                 3     | .    .    .    .    .    1    .    1    .    .    1    .    .    .    
    Weapon Failures        3     | .    .    .    .    .    1    .    2    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            728   | .    .    .    .    .    211  .    30   260  .    22   74   123  8    
  Projectiles              53    | .    .    .    .    .    .    .    8    23   .    22   .    .    .    
  Explosions               105   | .    .    .    .    .    .    .    22   .    .    .    32   51   .    
  Melee                    570   | .    .    .    .    .    211  .    .    237  .    .    42   72   8    
Knockbacks                 9     | .    .    .    .    .    1    1    1    3    .    3    .    .    .    
  Impact                   2     | .    .    .    .    .    1    .    .    1    .    .    .    .    .    
  Kinetic                  7     | .    .    .    .    .    .    1    1    2    .    3    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      282   | .    .    78   .    20   70   .    .    .    .    .    .    114  .    
  Shots                    10    | .    .    2    .    1    1    .    .    .    .    .    .    6    .    
  Rammed                   23    | .    .    .    .    1    .    .    .    .    .    8    .    .    14   
Targets Rammed             24    | .    .    .    .    2    .    .    .    .    .    8    .    .    14   
  Kicked                   1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        533   | .    105  108  .    132  533  203  443  472  219  232  276  76   .    
  Average Temperature      124   | .    47   39   .    59   146  81   132  157  91   79   144  31   .    
  Received Heat Transfer   2208  | .    27   21   .    .    765  45   289  228  .    525  .    308  .    
  Effects                  27    | .    .    .    .    .    18   .    4    5    .    .    .    .    .    
    Shutdowns              2     | .    .    .    .    .    1    .    1    .    .    .    .    .    .    
    Energy Bleed           7     | .    .    .    .    .    2    .    2    3    .    .    .    .    .    
    Interference           8     | .    .    .    .    .    8    .    .    .    .    .    .    .    .    
    Matter Decay           1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Short Circuit          3     | .    .    .    .    .    2    .    1    .    .    .    .    .    .    
    Damage (minor)         2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    
    Damage (major)         4     | .    .    .    .    .    4    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              5     | .    .    .    .    .    2    .    .    3    .    .    .    .    .    
  Impact Corruptions       19    | .    .    .    .    .    6    .    .    13   .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             10    | .    .    .    .    .    5    4    .    .    .    .    .    1    .    
  Heat Transferred         3971  | .    111  148  .    74   2960 518  .    .    .    160  .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Fac 
Peak Influence             663  | .   166 70  .   95  455 218 .   .   .   .   663 253 30  
  Initial                  450  | .   .   .   .   .   .   206 .   .   .   .   450 86  10  
  Average                  89   | .   42  35  .   22  147 63  .   .   .   .   532 80  15  
Maximum Alert Level        2    | .   .   .   .   .   2   1   .   .   .   .   2   1   .   
  Low Security (%)         86   | .   100 100 .   100 79  82  .   .   .   .   .   78  100 
  Level 1                  10   | .   .   .   .   .   16  17  .   .   .   .   11  21  .   
  Level 2                  3    | .   .   .   .   .   3   .   .   .   .   .   87  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          18   | .   .   .   .   .   4   5   .   .   .   1   5   2   1   
  Investigation            4    | .   .   .   .   .   1   1   .   .   .   .   2   .   .   
  Extermination            5    | .   .   .   .   .   .   3   .   .   .   .   1   .   1   
  Reinforcement            7    | .   .   .   .   .   3   1   .   .   .   .   1   2   .   
  Assault                  2    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  
---------                  Run  | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Fac 
Distress Signals           8    | .   .   .   .   .   4   .   .   .   .   .   .   3   1   
Communications Jammed      101  | .   .   .   .   .   74  .   .   .   .   .   .   4   23  
  Distress Signals         101  | .   .   .   .   .   74  .   .   .   .   .   .   4   23  
Times Spotted              186  | .   23  8   .   6   47  11  14  9   .   27  3   26  12  
  Peak Tracking Total      15   | .   5   2   .   3   6   2   9   5   .   15  1   7   6   
  Tactical Retreats        9    | .   1   .   .   .   2   .   3   .   .   3   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Fac 
Traps Triggered            9    | .   .   .   .   .   1   2   .   .   .   .   .   4   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  
----------                 Run  | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Fac 
Machines Disabled          10   | .   .   1   .   .   5   2   .   .   .   1   1   .   .   
  Max in Single Turn       3    | .   .   1   .   .   3   1   .   .   .   1   1   .   .   
  Garrison Access          4    | .   .   .   .   .   1   2   .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  
---------                  Run  | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Fac 
Machines Accessed          52   | .   7   1   5   1   15  10  1   2   .   .   5   5   .   
  Terminals                30   | .   7   1   .   .   10  4   .   .   .   .   3   5   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   1   2   .   .   .   .   1   .   .   
  Garrison Access          4    | .   .   .   .   .   1   2   .   .   .   .   1   .   .   
Total Hacks                164  | .   21  3   50  1   39  19  1   5   .   .   14  11  .   
  Successful               115  | .   10  1   50  1   23  10  1   5   .   .   7   7   .   
  Failed                   48   | .   11  1   .   .   16  9   .   .   .   .   7   4   .   
    Catastrophic           9    | .   2   .   .   .   3   3   .   .   .   .   1   .   .   
  Database Lockouts        1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   53   | .   13  4   1   .   19  6   .   .   .   .   6   4   .   
  Terminals                74   | .   21  3   .   .   24  7   .   .   .   .   8   11  .   
  Fabricators              2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Repair Stations          6    | .   .   .   .   .   6   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   
  Scanalyzers              14   | .   .   .   .   .   6   4   .   .   .   .   4   .   .   
  Garrison Access          8    | .   .   .   .   .   2   4   .   .   .   .   2   .   .   
Terminal Hacks             76   | .   8   1   50  1   2   1   1   5   .   .   2   5   .   
  Record                   53   | .   .   .   49  .   .   .   .   4   .   .   .   .   .   
  Part Schematic           5    | .   3   1   .   .   .   .   .   .   .   .   .   1   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   
  Open Door                7    | .   .   .   .   1   .   .   1   1   .   .   1   3   .   
  Branch Access Points     3    | .   .   .   .   .   1   1   .   .   .   .   .   1   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   .   .   6   .   .   .   .   .   .   .   .   
  Scan Component           3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Repair                   3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Scanalyzer                 12   | .   .   .   .   .   6   3   .   .   .   .   3   .   .   
  Insert Component         6    | .   .   .   .   .   3   2   .   .   .   .   1   .   .   
  Analyze                  6    | .   .   .   .   .   3   1   .   .   .   .   2   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   
  Seal Access              3    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   
Unauthorized Hacks         15   | .   2   .   .   .   7   2   .   .   .   .   2   2   .   
  Terminals                15   | .   2   .   .   .   7   2   .   .   .   .   2   2   .   
    Assimilate             3    | .   1   .   .   .   2   .   .   .   .   .   .   .   .   
    Botnet                 11   | .   .   .   .   .   5   2   .   .   .   .   2   2   .   
    Operators              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         39   | .   7   1   .   .   14  9   .   .   .   .   4   4   .   
  Full Trace Events        5    | .   1   .   .   .   1   1   .   .   .   .   2   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   23   | .   3   1   .   .   3   1   .   .   13  .   1   1   .   
  Parts Built              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   62   | .   .   .   .   .   .   62  .   .   .   .   .   .   .   
  Total Part Build Rating  2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Time                     136  | .   .   .   .   .   136 .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           6    | .   .   .   .   .   3   2   .   .   .   .   1   .   .   
  Part Schematics Acquired 5    | .   .   .   .   .   3   1   .   .   .   .   1   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  
------------               Run  | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Machine Destruction      3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             11   | .   .   .   .   .   .   .   2   .   .   .   .   9   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -5   
--------                   Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Ext  Fac  
Total Allies               18   | .    1    3    .    .    1    .    2    .    .    .    .    11   .    
  Largest Group            7    | .    1    4    3    3    3    .    2    .    .    .    .    7    .    
  Highest-Rated Group      221  | .    10   50   34   34   34   .    40   .    .    .    .    221  .    
  Highest-Rated Ally       39   | .    10   16   16   16   16   .    20   .    .    .    .    39   .    
Total Orders               4    | .    .    .    .    2    2    .    .    .    .    .    .    .    .    
  STAY                     2    | .    .    .    .    1    1    .    .    .    .    .    .    .    .    
  FOLLOW                   2    | .    .    .    .    1    1    .    .    .    .    .    .    .    .    
Ally Attacks               99   | .    .    12   .    6    1    .    8    .    .    .    .    72   .    
  Total Damage             1774 | .    .    158  .    50   .    .    189  .    .    .    .    1377 .    
  Kills                    14   | .    .    2    .    1    .    .    2    .    .    .    .    9    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Fac 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    8    | .   .   2   .   .   .   .   2   1   2   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -5   
-------------              Run   | Jun  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Ext  Fac  
Turns Passed               24631 | .    1693 1467 1143 2028 3904 2292 2618 2124 3504 1142 402  1777 537  
Spaces Moved               11582 | 1    856  712  598  1054 1838 1241 1229 865  1435 478  341  713  221  
  Core                     199   | .    .    .    .    .    .    .    .    .    .    43   156  .    .    
  Treads                   7726  | .    .    .    .    391  1372 1241 1229 865  1435 435  .    537  221  
  Legs                     3296  | 1    856  712  598  663  466  .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    361   | .    .    .    .    .    .    .    .    .    .    .    185  176  .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            48    | 120  120  190  190  160  120  160  162  162  160  50   48   48   160  
  Average Speed            168   | 120  177  190  190  178  167  160  162  162  160  166  77   187  172  
  Slowest Speed            330   | 120  190  190  190  190  330  162  245  162  162  245  200  320  330  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       63    | 1    97   97   94   96   84   28   96   78   89   55   8    54   7    
  Regions Visited          13
    Branch Regions         8
  Pre-discovered Areas     6     | .    .    1    1    .    .    .    .    1    2    1    .    .    .    
  Known Exits Taken        2     | .    .    .    .    .    .    1    .    .    .    .    1    .    .    
  Unknown Exits Taken      11    | 1    1    1    1    1    1    .    1    1    1    1    .    1    .    
Scrap Searched             12    | .    .    1    .    2    .    .    3    2    3    1    .    .    .    
Spaces Dug                 83    | .    .    .    .    .    47   3    .    .    .    .    5    28   .    
Terrain Destroyed          391   | .    .    60   .    36   47   3    82   14   .    24   5    120  .    
  Melee                    14    | .    .    .    .    .    8    3    .    .    .    .    .    3    .    
  Projectile               33    | .    .    .    .    .    .    .    8    14   .    11   .    .    .    
  AOE                      344   | .    .    60   .    36   39   .    74   .    .    13   5    117  .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -5   
---------                  Run   | Jun  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Ext  Fac  
Total                      16193 | .    976  799  607  1188 2467 1510 1793 1550 2628 790  452  1099 334  
  Wait                     3738  | .    44   59   3    99   424  194  512  662  1173 281  68   158  61   
  Move                     11569 | .    855  711  597  1053 1837 1240 1228 864  1434 477  340  712  221  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  90    | .    20   1    1    5    13   17   4    1    2    2    8    6    10   
  Fast Attach              91    | .    3    .    .    1    25   13   4    2    6    1    16   15   5    
  Attach                   33    | .    .    .    1    1    12   3    2    1    .    1    1    4    7    
  Detach                   18    | .    2    .    .    .    5    4    .    1    .    .    1    4    1    
  Swap                     70    | .    4    5    1    10   17   6    5    1    4    2    2    10   3    
  Drop                     113   | .    16   2    4    9    25   19   6    1    8    4    3    16   .    
  Fire                     236   | .    32   21   .    8    92   11   25   13   .    14   1    18   1    
  Melee                    71    | .    .    .    .    .    17   3    .    4    1    .    12   23   11   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Crush                    23    | .    .    .    .    1    .    .    .    .    .    8    .    .    14   
  Escape Stasis            52    | .    .    .    .    .    .    .    .    .    .    .    .    52   .    
  Rewire                   88    | .    .    .    .    .    .    .    7    .    .    .    .    81   .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Min)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 4 exits: *Fac / Sto / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Zion (discovered 2 exits: Dee / [*Pro])
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Ext x2)
-6/Extension (discovered 2 exits: [*Fac] / Cet)
-5/Factory

 History 
---------
  Turn | Location           | Event
     1 | -11/Junkyard       | Discovered new exit (range 0)
     1 | -11/Junkyard       | Entered Materials
   318 | -10/Materials      | Build established: Mutant
   836 | -10/Materials      | Discovered new exit (range 14)
  1203 | -10/Materials      | Discovered new exit (range 7)
  1426 | -10/Materials      | Discovered new exit (range 16)
  1631 | -10/Materials      | Discovered new exit (range 13)
  1694 | -10/Materials      | Entered Mines
  1694 | -10/Mines          | Accompanied by 1 ally
  1725 | -10/Mines          | Met a Derelict bent on vengeance
  1736 | -10/Mines          | Discovered new exit (range 9)
  1816 | -10/Mines          | Assembled infested the area
  2045 | -10/Mines          | Learned location of Zion (-7)
  2844 | -10/Mines          | Discovered new exit (range 13)
  2858 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  2880 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  2882 | -10/Mines          | Discovered new exit (range 5)
  3005 | -10/Mines          | Central database locked down
  3161 | -10/Mines          | Entered Exiles
  3161 | -10/Exiles         | Accompanied by 3 allies
  3203 | -10/Exiles         | Discovered new exit (range 15)
  3264 | -10/Exiles         | Met 8R-AWN
  3291 | -10/Exiles         | Met EX-HEX
  3361 | -10/Exiles         | Met EX-DEC
  3499 | -10/Exiles         | Visited The Gauntlet
  3872 | -10/Exiles         | Met EX-BIN
  3912 | -10/Exiles         | Aligned with FarCom system
  3914 | -10/Exiles         | Given EX-Vault access code
  4001 | -10/Exiles         | Opened EX-Vault
  4025 | -10/Exiles         | Found AWS/Autocannon
  4064 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  4280 | -10/Exiles         | Discovered new exit (range 11)
  4304 | -10/Exiles         | Left Exiles lab with AWS/Autocannon
  4304 | -10/Exiles         | Entered Mines
  4304 | -9/Mines           | Accompanied by 3 allies
  4322 | -9/Mines           | Discovered new exit (range 14)
  4775 | -9/Mines           | Met a Derelict who couldn't figure out how to use a Trap Extractor
  5656 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
  6332 | -9/Mines           | Entered Materials
  6332 | -8/Materials       | Accompanied by 3 allies
  6332 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  6622 | -8/Materials       | Build established: Gunner
  7122 | -8/Materials       | Lost 4 parts (2n2w)
  7415 | -8/Materials       | Build established: Scavenger-Skirmisher
  7582 | -8/Materials       | Repaired Gauss Rifle
  7965 | -8/Materials       | Discovered new exit (range 10)
  7984 | -8/Materials       | Core integrity fell below 50%
  8056 | -8/Materials       | Build established: Scavenger-Mutant
  8107 | -8/Materials       | Discovered new exit (range 16)
  8566 | -8/Materials       | Build established: Mutant
  8856 | -8/Materials       | Discovered new exit (range 10)
  9198 | -8/Materials       | Build established: Tank
  9692 | -8/Materials       | Build established: Mutant
  9874 | -8/Materials       | Repaired Med. Armor Plating
  9944 | -8/Materials       | Repaired Prc. Beam Rifle
 10236 | -8/Materials       | Entered Factory
 10236 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 10765 | -7/Factory         | Fabricated Med. Armor Plating (x1)
 11227 | -7/Factory         | Discovered new exit (range 15)
 11806 | -7/Factory         | Identified exit to Storage
 11806 | -7/Factory         | Identified exit to Lower Caves
 12089 | -7/Factory         | Discovered new exit (range 8)
 12528 | -7/Factory         | Entered Lower Caves
 12553 | -7/Lower Caves     | Build established: Tank
 12866 | -7/Lower Caves     | Spotted B-75 Beast
 13045 | -7/Lower Caves     | Learned Factory stockpile data
 13275 | -7/Lower Caves     | Build established: Mutant
 13493 | -7/Lower Caves     | Encountered a Warlord checkpoint
 13656 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
 13763 | -7/Lower Caves     | Destroyed 7 combat bots
 14005 | -7/Lower Caves     | Build established: Tank
 14175 | -7/Lower Caves     | Discovered new exit (range 14)
 14532 | -7/Lower Caves     | Learned 4 Factory zone layouts
 14682 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 15146 | -7/Lower Caves     | Entered another Lower Caves area
 15320 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 15496 | -7/Lower Caves     | Encountered a Warlord checkpoint
 16283 | -7/Lower Caves     | Learned Armory stockpile data
 16412 | -7/Lower Caves     | Discovered new exit (range 10)
 16747 | -7/Lower Caves     | Build established: Mutant
 17270 | -7/Lower Caves     | Entered Zion
 17311 | -7/Zion            | Given the Hacking Drone Bay
 17315 | -7/Zion            | Found Prototype Device
 17315 | -7/Zion            | Identified Hacking Drone Bay
 17371 | -7/Zion            | Identified exit to Deep Caves
 17775 | -7/Zion            | Discovered new exit (range 15)
 17905 | -7/Zion            | System corruption cleaned by Quarantine Array
 17921 | -7/Zion            | Learned location of Recycling (-7)
 18157 | -7/Zion            | Learned location of Warlord (-4)
 18717 | -7/Zion            | Found Prototype Device
 18717 | -7/Zion            | Identified Bomb Factory No. 2
 19977 | -7/Zion            | Rebuked by Imprinter
 20774 | -7/Zion            | Entered Proximity Caves
 20777 | -6/Proximity Caves | Spotter reported a threat
 20777 | -6/Proximity Caves | Spotter reported a threat
 21017 | -6/Proximity Caves | Spotter reported a threat
 21342 | -6/Proximity Caves | Learned location of Extension (-6)
 21344 | -6/Proximity Caves | Encountered a Derelict sapper outpost
 21819 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 21898 | -6/Proximity Caves | Core integrity fell below 50%
 21912 | -6/Proximity Caves | Core integrity fell below 20%
 21913 | -6/Proximity Caves | Discovered new exit (range 7)
 21916 | -6/Proximity Caves | Entered Factory
 21916 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
 21917 | -6/Factory         | Identified exit to Extension
 21926 | -6/Factory         | Lost 11 parts (1p4n5u1w)
 22266 | -6/Factory         | Search patrols dispatched
 22304 | -6/Factory         | Discovered exit to Extension (range 5)
 22318 | -6/Factory         | Entered Extension
 22368 | -6/Extension       | Rescued a captive Derelict
 22832 | -6/Extension       | Identified exit to Cetus
 22850 | -6/Extension       | Build established: Scavenger-Mutant
 23285 | -6/Extension       | Rescued a captive Derelict
 24018 | -6/Extension       | Disrupted transfer network
 24032 | -6/Extension       | Spotted B-75 Beast
 24058 | -6/Extension       | Spotted B-75 Beast
 24091 | -6/Extension       | Discovered new exit (range 3)
 24095 | -6/Extension       | Entered Factory
 24095 | -5/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 24117 | -5/Factory         | Lost 5 parts (1p3u1w)
 24544 | -5/Factory         | Lost 5 parts (1p2n2w)
 24632 | -5/Factory         | Self-destructed

 Last Messages 
---------------
24516_ Slammed into H-66 Slayer.
24518_ Penetrated by Slug. <x2>
24519_ H-66 Slayer Flexi-carbon Leg severed.
24524_ Destroyed Phase Shifter.
24524_ Penetrated by Slug. <x3>
24542_ H-66 Slayer destroyed.
24544_ Acquired 70 matter.
24549_ Acquired Gauss Rifle.
24553_ R-10 Processor collects Gauss Rifle.
24553_ Acquired 70 matter.
24556_ R-10 Processor collects Gauss Rifle.
24558_ Acquired Imp. Thermal Shield.
24559_ R-10 Processor collects Unknown Power Core.
24563_ Acquired Targeting Computer.
24563_ R-10 Processor collects Flexi-carbon Leg.
24563_ R-10 Processor collects Unknown Power Core.
24564_ Slug penetrates R-10 Processor.
24565_ R-10 Processor collects Flexi-carbon Leg.
24569_ M-28 Smith repairs R-10 Processor.
24595_ ALERT: Rogue bot located, Programmers report to Factory Zone 9R.

 Map 
-----
+----------------------------------------------------+
| ?###########+###???#   ^    + ???????????????????? |
|  ##            #???#        #????????????????????? |
|  ##            #???#        #????????????????????? |
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|  ## """ """    #                        ?????????? |
|  ##            #       !!               ?????????? |
|  ## """ """    #       !                ?????????? |
|  ## """ """    #                       ??????????? |
|  ## """ """    #                       ??????????? |
|  ##            #     ###+##############??????????? |
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|                      #???????????????????????????? |
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|                      #???????????????????????????? |
|                      #???????????????????????????? |
|                      #???????????????????????????? |
| ########### ####     #???????????????????????????? |
| #?????????# #??#     #???????????????????????????? |
| #???????###/####     #???????????????????????????? |
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| #???????# """ ##     ##############??????????????? |
| ######### """ ##     #     s      #??????????????? |
|         # """ ##     #            #??????????????? |
|         #     ##     #   @        #??????????????? |
|         #"""  ##     #            #??????????????? |
|         #"""  ##     #sss         #??????????????? |
|         #"S   ##     # s""""""""" #??????????????? |
|         #""" !##     +  """"""""" #??????????????? |
|         # ""  ##     #  """"""""" #??????????????? |
|         #     ##     #  """"""""" #??????????????? |
| ###/######w#####     #  """"""""" #??????????????? |
|                      #  """"""""" #??????????????? |
|                      #            #??????????????? |
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| #???????????????    ?????????????????????????????? |
| #???????????????? ???????????????????????????????? |
| #????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          35
Energy Capacity            490
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       110
Jamming Range              12
Armor Coverage             675
Resistance: KI             30
Resistance: TH             25
Melee Speed Boost          20
Phase Shifting             5
Evasion (%)                55
Targeting Accuracy         5
Melee Accuracy             5
Target Analysis            5
Armor Integrity Analysis   30
Recoil Reduction           4
Particle Charging          15
Kinecelleration            30

 Item Schematics 
-----------------
         Lrg. Storage Unit | -10/Materials | Hacked
        Lgt. Armor Plating | -10/Materials | Hacked
           Lrg. Matter Pod | -10/Materials | Hacked
         Hcp. Storage Unit | -10/Mines     | Hacked
        Med. Armor Plating | -8/Materials  | Scanalyzed
           Imp. Ion Engine | -8/Materials  | Scanalyzed
     Hvy. Missile Launcher | -8/Materials  | Scanalyzed
               Med. Treads | -7/Factory    | Scanalyzed
              Gauss Cannon | -7/Zion       | Archive
      Imp. Target Analyzer | -7/Zion       | Archive
             Weapon Cycler | -7/Zion       | Archive
              Fission Core | -7/Zion       | Archive
         Adv. Sensor Array | -7/Zion       | Archive
                  Flak Gun | -7/Zion       | Archive
    Field Propulsion Drive | -7/Zion       | Archive
      Point Defense System | -7/Zion       | Archive
         Matter Compressor | -7/Zion       | Archive
 Dynamic Insulation System | -7/Zion       | Archive
  Mak. Transmission Jammer | -7/Zion       | Archive
          Hvy. Flak Cannon | -7/Zion       | Archive
         Lrn. Phase Cannon | -7/Zion       | Archive
             Phasing Sabre | -6/Factory    | Scanalyzed
        Adv. Plasma Cannon | -6/Extension  | Hacked

 Robot Schematics 
------------------
   R-06 Scavenger | -7/Zion | Archive
    W-25 Informer | -7/Zion | Archive
 A-02 Transporter | -7/Zion | Archive

 Fabricated
------------
 Med. Armor Plating | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BackupCoolantGuard
  Manual?         0
Play Time         03:29:11
  Cumulative      226.7 hours
  Start           2023.09.24 @ 15:26:44
  End             2023.09.26 @ 18:12:44
Sessions          8
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          127
  Rogue           83
  Adventurer      44
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             60
Gallery%          60
Achievement%      57
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          1
Fullscreen        2
Font              18/X11Bold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f3743efe-f1ac-4992-b0ad-66322f7eb768