Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.22 @ 11:45:03 Player: Ellus Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (65) 325 Value Destroyed (1802) 1802 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (128) 128 TOTAL SCORE: 4615 Bonus ------- High Alert Combat Kills 128 Cogmind --------- Core Integrity 323/700 Matter 244/300 Energy 90/100 System Corruption 12% Temperature Cool (0) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (5) ------ Improved Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Small Storage Unit Terrain Scan Processor Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Structural Scanner Seismic Detector Improved Targeting Computer Recoil Stabilizer > --- WEAPON ----------- Improved EM Pulse Cannon Improved EM Pulse Cannon > --- INVENTORY -------- Aluminum Leg Aluminum Leg Small Storage Unit Terrain Scan Processor Heavy Missile Launcher [Rating: 30] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Utility Structural Scanner Device Structural Scanner Storage Small Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Heavy Missile Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 2 | . . 1 1 . Utility 3 | . . 1 1 1 Weapon . | . . . . . Parts Attached 67 | 6 21 5 24 11 Power 10 | 1 5 . 3 1 Engine 9 | 1 5 . 3 . Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 26 | 2 6 1 11 6 Treads 2 | . . . 2 . Leg 20 | 2 6 1 5 6 Wheel . | . . . . . Hover 4 | . . . 4 . Flight . | . . . . . Utility 11 | 1 4 2 3 1 Device 8 | . 3 1 3 1 Storage 1 | 1 . . . . Processor 1 | . . 1 . . Hackware 1 | . 1 . . . Protection . | . . . . . Artifact . | . . . . . Weapon 20 | 2 6 2 7 3 Energy Gun 8 | 1 3 1 3 . Energy Cannon 5 | . . . 3 2 Ballistic Gun 3 | 1 2 . . . Ballistic Cannon . | . . . . . Launcher 4 | . 1 1 1 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . 1 . 1 . Corrupted Parts 1 | . . . 1 . System Corruption 3 | . . . 3 . Parts Lost 31 | . 1 8 8 14 Power 4 | . . 1 1 2 Propulsion 13 | . . 3 4 6 Utility 5 | . . 1 1 3 Weapon 9 | . 1 3 2 3 Highest Loss Streak 13 | . 1 7 4 13 To Critical Strikes 1 | . . . 1 . Average Slot Usage (%) 90 | . 96 89 86 85 Engine 9 | . 13 10 9 5 Leg 21 | . 27 27 11 22 Hover 5 | . . . 18 2 Device 20 | . 17 12 20 27 Storage 1 | . 3 . . . Processor 5 | . . 9 9 7 Hackware 3 | . 5 10 . . Energy Gun 11 | . 15 9 13 . Energy Cannon 2 | . . . 2 9 Ballistic Gun 3 | . 9 . . . Launcher 2 | . 1 9 1 3 Naked Turns . | . . . . . Heaviest Build 28 | 14 18 15 19 28 Greatest Support 47 | 20 20 30 40 47 Greatest Overweight (x) 3 | 3 1 2 2 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 Average Capacity 5 | 7 5 5 5 5 Most Carried 5 | 1 5 5 5 5 Average Carried 4 | . 4 3 4 4 Final Capacity 8 | 8 5 5 5 5 Final Carried 5 | 1 5 4 5 2 Class Distribution -------------------- 60% | Mutant 39% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1210 | 207 408 140 296 159 Remotely . | . . . . . Salvage Created 1797 | . 468 169 1015 145 Parts 119 | . 34 22 55 8 Haulers Intercepted 5 | . 2 . 3 . Recyclers Shooed 2 | . . . 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 47 | . 10 12 19 6 Melee 1 | . . . . 1 Guns 18 | . 7 . 11 . Cannons 4 | . . . 2 2 AOE 23 | . 3 12 6 2 Classes Destroyed 13 | . 6 2 4 1 Worker 2 | . . . 2 . Builder 1 | . . 1 . . Hauler 5 | . 2 . 3 . Recycler 1 | . . . 1 . Mechanic 1 | . 1 . . . Operator 1 | . 1 . . . Watcher 7 | . 3 1 2 1 Swarmer 18 | . 3 7 8 . Grunt 22 | . 7 4 8 3 Duelist 1 | . . . 1 . Sentry 2 | . . 1 1 . Hunter 2 | . . . 1 1 Programmer 2 | . . . . 2 Best Kill Streak 12 | . 7 8 12 3 Combat Bots Only 10 | . 3 6 10 3 Max Kills in Single Turn 5 | . 2 3 5 1 Gunslinging . | . . . . . Exploded 3 | . 2 3 3 1 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 330 | . 56 80 90 104 Missed 113 | . 16 31 35 31 Damage Taken 3274 | . 495 697 769 1313 Core 911 | . 144 245 145 377 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 36 | . 36 . . . Core Remaining (%) 63 | 100 42 38 73 . Volleys Fired 134 | . 50 15 41 28 Largest 2 | . 2 1 2 2 Hottest 138 | . 90 30 133 138 Shots Fired 224 | . 95 15 79 35 Gun 158 | . 89 . 69 . Cannon 37 | . . . 9 28 Launcher 29 | . 6 15 1 7 Special . | . . . . . Kinetic 38 | . 38 . . . Thermal 69 | . 45 . 16 8 Explosive 29 | . 6 15 1 7 Electromagnetic 88 | . 6 . 62 20 Robot Hit Streak 16 | . 9 . 16 8 Robot Miss Streak 7 | . 3 2 7 3 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 136 | . 55 . 61 20 Core Hits 123 | . 29 25 49 20 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . 1 . . . Burn 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4322 | . 999 817 1609 897 Guns 1608 | . 694 . 914 . Cannons 522 | . . . 143 379 Explosions 2101 | . 305 817 552 427 Melee . | . . . . . Ramming 91 | . . . . 91 Kinetic 318 | . 318 . . . Thermal 1164 | . 349 . 652 163 Explosive 1607 | . 305 817 120 365 Electromagnetic 1142 | . 27 . 837 278 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 12 | . 3 . 3 12 Average Corruption 3 | . 3 . 3 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 32 | . 18 . 8 6 Message Errors 9 | . 5 . 3 1 Matter Fused 10 | . 6 . 3 1 Heat Flow Errors 3 | . 2 . . 1 Energy Discharges 3 | . 2 . 1 . Parts Rejected 1 | . . . . 1 Data Loss (minor) 4 | . 2 . 1 1 Misfires 1 | . 1 . . . Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 130 | . 26 10 39 55 Projectiles 11 | . . . . 11 Explosions 119 | . 26 10 39 44 Melee . | . . . . . Knockbacks 1 | . . . . 1 Impact 1 | . . . . 1 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 351 | . . 39 110 202 Shots 9 | . . 2 3 4 Rammed . | . . . . . Targets Rammed 47 | . . . . 47 Kicked 47 | . . . . 47 Crushed . | . . . . . Highest Temperature 252 | . 252 15 216 120 Average Temperature 58 | . 64 4 62 31 Received Heat Transfer 747 | . 285 174 171 117 Effects 1 | . 1 . . . Interference 1 | . 1 . . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 4 | . . . 2 2 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 5 | . 3 . 2 . Heat Transferred 2339 | . 1110 . 944 285 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 5 | . . . 5 . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 681 | . 301 422 618 681 Initial 273 | . . 86 165 273 Average 248 | . 91 180 320 477 Maximum Alert Level 2 | . 1 2 2 2 Low Security (%) 44 | 100 88 66 10 . Level 1 32 | . 11 30 67 28 Level 2 22 | . . 2 22 71 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 10 | . 3 1 2 4 Investigation 1 | . . . 1 . Extermination 1 | . . . . 1 Reinforcement 6 | . 3 1 1 1 Assault 2 | . . . . 2 Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 6 | . 3 1 1 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 89 | . 23 20 28 18 Peak Tracking Total 10 | . 5 10 6 6 Tactical Retreats 5 | . 2 . 2 1 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 7 | . 4 . 1 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 6 | . . . 6 . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 7 | . 2 . 2 3 Max in Single Turn 3 | . 1 . 2 3 Garrison Access 2 | . . . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 13 | . 7 . 4 2 Terminals 9 | . 4 . 3 2 Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 26 | . 15 . 8 3 Successful 15 | . 9 . 5 1 Failed 11 | . 6 . 3 2 Catastrophic 2 | . 1 . . 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 19 | . 9 . 7 3 Fabricators . | . . . . . Repair Stations 2 | . 2 . . . Recycling Units 4 | . 4 . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 10 | . 5 . 4 1 Record 2 | . . . 2 . Prototype ID Bank 1 | . 1 . . . Open DSF 1 | . . . . 1 Locate Traps 1 | . . . 1 . Disarm Traps 1 | . . . 1 . Maintenance Status 1 | . 1 . . . Security Status 1 | . 1 . . . Recall Reinforcements 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . 2 . . . Scan Component 1 | . 1 . . . Repair 1 | . 1 . . . Recycling Unit Hacks 2 | . 2 . . . Process 2 | . 2 . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Seal Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 10 | . 5 . 3 2 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . 1 . . . Time 13 | . 13 . . . Parts Recycled . | . . . . . Recycled Matter 193 | . 193 . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 3 | . . . . 3 Machine Destruction 3 | . . . . 3 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 2344 | 58 905 178 684 519 Spaces Moved 1536 | 38 549 117 536 296 Core 34 | 11 1 14 . 8 Treads 12 | . . . 12 . Legs 1058 | 27 548 103 92 288 Wheels . | . . . . . Hover 432 | . . . 432 . Flight . | . . . . . Fastest Speed 50 | 50 100 50 52 120 Average Speed 108 | 127 120 119 84 123 Slowest Speed 200 | 200 190 190 200 150 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 31 | 3 84 17 44 10 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 24 | . . 8 . 16 Terrain Destroyed 222 | . 25 76 28 93 Melee . | . . . . . Projectile . | . . . . . AOE 222 | . 25 76 28 93 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1964 | 44 696 140 686 398 Wait 133 | . 57 . 67 9 Move 1532 | 37 548 116 535 296 Hop . | . . . . . Pick Up 26 | 1 11 2 10 2 Fast Attach 41 | 6 14 . 14 7 Attach 19 | . 3 5 7 4 Detach 5 | . . 2 2 1 Swap 7 | . 4 . 3 . Drop 20 | . 9 . 7 4 Fire 134 | . 50 15 41 28 Melee . | . . . . . Ram . | . . . . . Kick 47 | . . . . 47 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x3]) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 348 | -10/Materials | Discovered new exit (range 5) 373 | -10/Materials | Repaired Med. Laser 577 | -10/Materials | Discovered new exit (range 8) 689 | -10/Materials | Core integrity fell below 50% 819 | -10/Materials | Discovered new exit (range 14) 964 | -10/Materials | Entered another Materials area 964 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1126 | -9/Materials | Discovered new exit (range 16) 1141 | -9/Materials | Core integrity fell below 50% 1142 | -9/Materials | Entered another Materials area 1142 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1166 | -8/Materials | Lost 7 parts (1p3n1u2w) 1769 | -8/Materials | Destroyed 10 combat bots 1777 | -8/Materials | Lost 4 parts (1p2n1w) 1785 | -8/Materials | Discovered new exit (range 8) 1826 | -8/Materials | Entered Factory 1826 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2226 | -7/Factory | First assault squad dispatched 2325 | -7/Factory | System corruption reached 10% 2344 | -7/Factory | Core integrity fell below 50% 2345 | -7/Factory | Self-destructed Last Messages --------------- 02322_ L-41 Fighter unfolds itself. 02322_ G-47 Trooper unfolds itself. 02322_ I-36 Angel unfolds itself. 02324_ Aluminum Leg destroyed. Open spaces previously occupied by now-destroyed walls and earth have a slight glow to them. Consecutive moves through these unstable areas may cause a cave-in, but only if doing so for extended periods. Tunneling a short distance between rooms is safe unless the area was destabilized by an explosion. 02330_ The unstable cave ceiling collapses. 02330_ Aluminum Leg destroyed. 02338_ The unstable cave ceiling collapses. 02338_ P-60 Hacker crushed by falling debris. 02338_ P-60 Hacker destroyed. 02339_ The unstable cave ceiling collapses. 02339_ I-36 Angel crushed by falling debris. 02341_ System corrupted: Matter fused (-10). 02343_ Hvy. Missile Launcher destroyed. 02343_ Acquired Carbon-fiber Leg. 02343_ Seismic Detector severed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??? ????????????????????????????????????? | | ???####+#####????????????????????????????????????? | | ???## !|/ ????????????????????????????????????? | | ???## !%# ?????????????????????????????????????? | | #### =*# ?????????????????????????????????????? | | #### + ?????????????????????????????????????? | | + # ?????????????????????????????????????? | | # # ?????????????????????????????????????? | | # # ?????????????????????????????????????? | | # ?????????????????????????????????????? | | % % % ##????###########??????????????????????? | | ####### @#??????????????????????? | | %%% ## l #??????????????????????? | | % # i #??????????????????????? | | /#####+ # g g #??????????????????????? | | #% #??????????????????????? | | #% # """g""" #??????????????????????? | | #% # """ """ #??????????????????????? | | #%" ## """ """ #??????????????????????? | | # " ######+#####??????????????????????? | | # "" ##????? ??????????????????????????? | | # ##?????? ?????????????????????????? | | * ] #= ##??????? ?????????????????????????? | | # ##??????? #????????????????????????? | | ###### """ ##??????? #????????????????????????? | | ###### Y""/ ????????###????????????????????????? | | ????## """%##???????????????????????????????????? | | ????## "##???????????????????????????????????? | | ????####+#####???????????????????????????????????? | | ?????### ####????????????????????????????????????? | | ???????? ????????????????????????????????????????? | | ???????? ????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 23 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DynamicSkeletonPerforator Manual? 0 Play Time 00:53:41 Cumulative 12.5 hours Start 2024.07.22 @ 10:50:00 End 2024.07.22 @ 11:45:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 11 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 16 Achievement% 15 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ebe1a3a8-01c9-466b-8a4e-4bdab0e41099