Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.10.24 @ 02:21:51 Player: deadnoob Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (14) 2800 Robots Destroyed (125) 625 Value Destroyed (3286) 3286 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (-265) -265 TOTAL SCORE: 8506 Bonus ------- High Alert Combat Kills 49 Follower Combat Kills 292 Entered Garrisons 200 Aligned with FarCom 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -1706 Cogmind --------- Core Integrity 0/700 Matter 134/300 Energy 74/315 System Corruption 7% Temperature Critical (583) Movement Treading (165) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Neutrino Core > --- PROPULSION (4) --- Armored Treads Medium Treads Medium Treads Medium Treads > --- UTILITY (6) ------ Large Storage Unit Improved Signal Interpreter Hardened Light Armor Plating Hacking Suite > --- WEAPON (2) ------- Battle Cannon Battle Cannon > --- INVENTORY (15) --- Reinforced Deuterium Engine High-capacity Matter Pod (200) Transmission Jammer Improved Medium Armor Plating Layered Light Armor Plating Authchip [R/NC] Long-range Tractor Beam Heavy Beamcaster Heavy Beamcaster Heavy Beamcaster Minigun Advanced Assault Cannon Powered Hammer Makeshift Axe Signal Generator Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Airjet Improved Airjet Improved Airjet Improved Airjet > --- UTILITY ---------- Large Storage Unit Experimental Sensor Array Improved Signal Interpreter Hacking Suite Hacking Suite Hacking Suite > --- WEAPON ----------- Long-range Missile Launcher Powered Hammer > --- INVENTORY -------- Advanced Heat Sink High-capacity Matter Pod Signal Interpreter Transmission Jammer Hardened Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Authchip [R/NC] Trap Reconfigurator Minigun Enhanced Autogun Light Cannon Field Lobotomy Kit Signal Generator [Rating: 59] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Makeshift Leg Wheel Compact Wheel Hover Unit Improved Airjet Utility Hacking Suite Device Cooling System Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Light Cannon Energy Gun Beamcaster Energy Cannon Advanced Beam Cannon Ballistic Gun Minigun Ballistic Cannon Light Cannon Launcher Long-range Missile Launcher Impact Weapon Heavy Hammer Slashing Weapon Chainsword Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . 2 . . . 2 . . 2 . . . . Power . | . . . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . . . . 1 . . . . Utility 4 | . . . 1 . . . 2 . . 1 . . . . Weapon . | . . . . . . . . . . . . . . . Parts Attached 126 | . 14 2 7 3 2 5 27 1 20 13 4 13 4 11 Power 11 | . 2 1 1 . . 1 1 . 2 . . 1 . 2 Engine 6 | . 2 1 1 . . 1 . . 1 . . . . . Core 5 | . . . . . . . 1 . 1 . . 1 . 2 Reactor . | . . . . . . . . . . . . . . . Propulsion 37 | . 4 . 4 . 1 2 8 . 7 4 . 3 1 3 Treads 27 | . 4 . 4 . 1 2 6 . 6 . . 1 . 3 Leg 3 | . . . . . . . . . . . . 2 1 . Wheel 2 | . . . . . . . 2 . . . . . . . Hover 5 | . . . . . . . . . 1 4 . . . . Flight . | . . . . . . . . . . . . . . . Utility 48 | . 6 1 2 2 1 1 11 1 7 6 3 3 1 3 Device 16 | . 3 . 1 1 . . 2 . 2 2 2 1 . 2 Storage 5 | . 2 1 . . 1 . . . . 1 . . . . Processor 2 | . . . . . . . 1 . . 1 . . . . Hackware 4 | . . . . . . . . . 3 1 . . . . Protection 21 | . 1 . 1 1 . 1 8 1 2 1 1 2 1 1 Artifact . | . . . . . . . . . . . . . . . Weapon 30 | . 2 . . 1 . 1 7 . 4 3 1 6 2 3 Energy Gun 3 | . . . . . . . 2 . . . . . . 1 Energy Cannon 1 | . . . . . . . 1 . . . . . . . Ballistic Gun 5 | . . . . . . . . . 2 . . 3 . . Ballistic Cannon 10 | . 2 . . 1 . 1 1 . . . 1 1 1 2 Launcher 2 | . . . . . . . . . . 1 . 1 . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 5 | . . . . . . . 1 . 2 2 . . . . Slashing Weapon 4 | . . . . . . . 2 . . . . 1 1 . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . 1 . . 1 . 2 . . . . . Corrupted Parts 2 | . . . . . . . . . . . . . . 2 System Corruption 6 | . . . . . . . . . . . . . . 6 Parts Lost 29 | . 3 . 3 . . 5 6 . 2 . 1 7 . 2 Power 6 | . 1 . 1 . . 1 . . 1 . 1 1 . . Propulsion 12 | . 1 . 1 . . 2 3 . 1 . . 4 . . Utility 9 | . 1 . 1 . . 1 3 . . . . 1 . 2 Weapon 2 | . . . . . . 1 . . . . . 1 . . Highest Loss Streak 6 | . 2 . 1 . . 5 2 . 1 . 1 6 . 2 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 97 100 96 100 100 99 99 100 97 91 92 75 62 96 Engine 6 | . 13 14 11 11 11 11 1 . 2 7 . . . . Core 1 | . . . . . . . 7 9 4 . . . . 5 Treads 22 | . 14 28 33 33 33 32 26 18 23 13 . 2 7 26 Leg 2 | . 13 . . . . . . . . . . 4 7 2 Hover 2 | . . . . . . . . . . 12 30 8 . . Device 6 | . 11 . 1 11 11 11 9 9 2 2 6 2 . 6 Storage 9 | . 14 14 11 11 11 11 9 9 9 7 7 7 7 7 Processor 2 | . . . . . . . 8 . . 3 7 7 7 7 Hackware 5 | . . . . . . . . . 15 23 23 20 15 9 Protection 11 | . . 14 17 11 11 11 18 27 17 3 . 6 7 12 Energy Gun 1 | . 8 . . . . . 7 . . . . . . 2 Ballistic Gun 1 | . 8 . . . . . . . 6 13 . 4 . . Ballistic Cannon 12 | . 12 28 22 22 22 22 4 . . . 1 4 2 7 Impact Weapon 1 | . . . . . . . 2 9 5 1 7 2 . . Slashing Weapon 1 | . . . . . . . 3 9 5 . . . 3 3 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 113 | 14 34 98 101 100 100 98 113 112 112 96 35 44 41 59 Greatest Support 104 | 20 40 40 60 60 60 60 63 16 60 60 36 36 40 104 Greatest Overweight (x) 10 | . 1 2 2 1 1 1 7 6 6 1 10 9 1 1 Average Overweight (x) 1 | . . 1 1 1 1 1 1 6 2 . 2 1 . . Largest Inventory Capacity 25 | . 15 25 25 25 25 25 25 25 25 25 15 15 15 15 Average Capacity 21 | . 10 21 25 25 25 25 25 25 25 20 15 15 15 15 Most Carried 25 | . 15 19 22 25 25 25 25 25 25 24 15 15 15 15 Average Carried 19 | . 9 17 19 22 24 22 24 24 24 19 14 14 14 14 Final Capacity 25 | 8 15 25 25 25 25 25 25 25 25 15 15 15 15 15 Final Carried 25 | 6 15 19 22 23 25 24 24 25 24 15 15 11 15 15 Class Distribution -------------------- 42% | Scavenger-Mutant 27% | Mutant 23% | Hacker-Mutant 6% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Matter Collected 2797 | 200 259 195 308 105 20 217 289 20 233 . 284 315 217 135 Remotely . | . . . . . . . . . . . . . . . Salvage Created 4058 | . 491 235 476 127 . 145 1334 167 386 46 99 210 95 247 Parts 203 | . 35 14 38 4 . 10 46 2 21 3 5 10 3 12 Haulers Intercepted 8 | . 2 . 3 . . . 3 . . . . . . . Recyclers Shooed 3 | . 1 . . . . 1 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 31 | . . . . . . . . . . . 7 9 4 11 Prevented 9 | . . . . . . . . . . . . . . 9 Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 90 | . 9 9 16 3 . 6 22 2 7 1 6 6 . 3 Melee 9 | . . . . . . . 1 1 5 . 1 1 . . Guns 28 | . 9 . . . . . 13 . 1 1 . 3 . 1 Cannons 37 | . . 9 16 3 . 6 1 . . . . . . 2 AOE 5 | . . . . . . . . . . . 5 . . . Classes Destroyed 16 | . 6 1 2 . . . 2 . . . 2 1 . 2 Worker 8 | . 4 . . . . . 4 . . . . . . . Builder 5 | . . 1 2 . . 1 1 . . . . . . . Tunneler 2 | . 1 . 1 . . . . . . . . . . . Hauler 8 | . 2 . 3 . . . 3 . . . . . . . Recycler 6 | . . . 1 . . . 3 . 2 . . . . . Mechanic 1 | . . . . . . . 1 . . . . . . . Watcher 2 | . 1 . . . . . . . 1 . . . . . Swarmer 37 | . 3 4 11 . . . 6 . 4 . 5 3 . 1 Grunt 33 | . 6 5 2 3 . 6 7 2 2 . . . . . Brawler 1 | . . . . . . . . . . . . . . 1 Duelist 3 | . . . . . . . . . . . . . . 3 Sentry 9 | . . . 3 . . . 5 . 1 . . . . . Hunter 7 | . . . . . . . 4 . . 1 . 2 . . Programmer 1 | . . . . . . . . . . . . 1 . . Tinkerer 2 | . . . . . . . . . . . 2 . . . Master Thief 1 | . . . . . . . . . . . 1 . . . Thug 1 | . . 1 . . . . . . . . . . . . Best Kill Streak 6 | . 4 3 4 3 . 3 6 1 3 1 5 3 . 1 Combat Bots Only 6 | . 3 3 4 3 . 3 6 1 3 1 5 3 . 1 Max Kills in Single Turn 3 | . 2 2 1 1 . 1 2 1 1 1 3 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . . . . . 3 . . . Melee 1 | . . . . . . . 1 1 1 . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Damage Taken 6619 | . 469 309 396 61 . 653 1490 249 443 64 258 1230 . 997 Core 1102 | . 87 71 16 10 . 37 120 13 41 12 29 243 . 423 Absorbed by Shields 119 | . . . . . . . . . . . . . . 119 Regen/Repaired (Parts) 11 | . . . . . . . . . . 11 . . . . Core Remaining (%) 72 | 100 . 36 . . . 84 . . 68 . . . . . Volleys Fired 251 | . 41 22 45 5 . 27 47 . 7 2 10 24 . 21 Largest 2 | . 2 2 2 2 . 2 2 . 2 2 1 2 . 2 Hottest 150 | . 70 70 70 70 . 70 150 . 50 50 43 64 . 129 Shots Fired 461 | . 82 44 78 10 . 54 94 . 14 4 10 35 . 36 Gun 218 | . 72 . . . . . 88 . 14 4 . 29 . 11 Cannon 232 | . 10 44 78 10 . 54 6 . . . . 5 . 25 Launcher 11 | . . . . . . . . . . . 10 1 . . Special . | . . . . . . . . . . . . . . . Kinetic 315 | . 46 44 78 10 . 54 6 . 14 4 . 34 . 25 Thermal 135 | . 36 . . . . . 88 . . . . . . 11 Explosive 11 | . . . . . . . . . . . 10 1 . . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 13 | . 9 12 12 7 . 13 13 . 8 7 1 6 . 3 Robot Miss Streak 8 | . 4 2 4 1 . 3 3 . 1 . 4 5 . 8 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . Shots Hit Robots 348 | . 47 31 47 7 . 36 92 9 27 4 6 23 2 17 Core Hits 155 | . 25 14 24 4 . 13 29 1 10 3 9 12 1 10 Critical Kills 1 | . . . . . . . 1 . . . . . . . Critical Parts Destroyed 12 | . . . . . . . 6 1 3 . . 2 . . Critical Strikes 32 | . 1 2 1 . . 1 21 1 3 . . 2 . . Burn 12 | . 1 . . . . . 11 . . . . . . . Destroy 1 | . . . . . . . . . . . . 1 . . Blast 5 | . . 2 1 . . 1 1 . . . . . . . Smash 12 | . . . . . . . 7 1 3 . . 1 . . Sever 2 | . . . . . . . 2 . . . . . . . Melee Attacks 109 | . . . . . . . 46 18 23 2 6 10 3 1 Impact 77 | . . . . . . . 26 15 18 2 6 10 . . Slashing 32 | . . . . . . . 20 3 5 . . . 3 1 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 9 | . . . . . . . 5 . . . 4 . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . Follow-up Attacks 9 | . . . . . . . 3 1 5 . . . . . Damage Inflicted 9701 | . 728 704 964 173 . 715 2817 381 817 52 1080 502 154 614 Guns 2686 | . 607 . . . . . 1418 . 177 52 . 274 . 158 Cannons 2983 | . 87 628 883 152 . 671 99 . . . . 38 . 425 Explosions 716 | . . . . . . . . . . . 660 56 . . Melee 3024 | . . . . . . . 1264 381 640 . 420 134 154 31 Ramming 292 | . 34 76 81 21 . 44 36 . . . . . . . Kinetic 3764 | . 365 628 883 152 . 671 99 . 177 52 . 312 . 425 Thermal 1905 | . 329 . . . . . 1418 . . . . . . 158 Explosive 716 | . . . . . . . . . . . 660 56 . . Electromagnetic . | . . . . . . . . . . . . . . . Impact 2289 | . . . . . . . 898 345 492 . 420 134 . . Slashing 735 | . . . . . . . 366 36 148 . . . 154 31 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 7 | . . . . . . . . . . . . 4 4 7 Average Corruption 4 | . . . . . . . . . . . . 3 4 6 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 29 | . . . . . . . . . . . . 19 2 8 Message Errors 5 | . . . . . . . . . . . . 4 . 1 Matter Fused 6 | . . . . . . . . . . . . 2 . 4 Heat Flow Errors 5 | . . . . . . . . . . . . 3 1 1 Energy Discharges 2 | . . . . . . . . . . . . 2 . . Parts Rejected 2 | . . . . . . . . . . . . 1 . 1 Parts Fused 1 | . . . . . . . . . . . . 1 . . Data Loss (minor) 4 | . . . . . . . . . . . . 4 . . Data Loss (major) 1 | . . . . . . . . . . . . 1 . . Misfires 1 | . . . . . . . . . . . . 1 . . Alerts 1 | . . . . . . . . . . . . . 1 . Weapon Failures 1 | . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 1146 | . 11 . 10 . . . 544 66 168 . 212 73 52 10 Projectiles 31 | . 11 . 10 . . . . . . . . . . 10 Explosions 55 | . . . . . . . . . . . 55 . . . Melee 1060 | . . . . . . . 544 66 168 . 157 73 52 . Knockbacks 38 | . . 2 6 5 . 5 7 1 3 . 1 . . 8 Impact 14 | . . 2 . . . . 7 1 3 . 1 . . . Kinetic 21 | . . . 5 4 . 5 . . . . . . . 7 Secondary 3 | . . . 1 1 . . . . . . . . . 1 Self-Inflicted Damage 157 | . . . . . . . . . . . 157 . . . Shots 3 | . . . . . . . . . . . 3 . . . Rammed 35 | . 4 13 6 4 . 5 3 . . . . . . . Targets Rammed 41 | . 5 13 8 4 . 6 5 . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed 6 | . 1 . 2 . . 1 2 . . . . . . . Highest Temperature 725 | . 118 249 177 . . 10 252 . 33 . 12 281 216 725 Average Temperature 89 | . 47 79 48 . . 6 76 . 14 . 6 106 114 293 Received Heat Transfer 1938 | . 168 201 120 27 . 369 576 180 198 . . . . 99 Effects 30 | . . . . . . . . . . . . 1 . 29 Shutdowns 4 | . . . . . . . . . . . . . . 4 Energy Bleed 5 | . . . . . . . . . . . . 1 . 4 Interference 4 | . . . . . . . . . . . . . . 4 Short Circuit 3 | . . . . . . . . . . . . . . 3 Damage (major) 9 | . . . . . . . . . . . . . . 9 Damage (core) 5 | . . . . . . . . . . . . . . 5 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 11 | . . . . . . . 6 2 . . 2 1 . . Impact Corruptions 38 | . . . . . . . 18 4 7 . 6 2 . 1 Robots Melted 2 | . . . . . . . 2 . . . . . . . Combat Hostiles 2 | . . . . . . . 2 . . . . . . . Parts Melted 8 | . 1 . . . . . 7 . . . . . . . Heat Transferred 4514 | . 999 . . . . . 3256 . . . . . . 259 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen 5 | . . . . . . . . . . . 2 3 . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Peak Influence 457 | . 211 186 336 105 . 50 457 370 305 144 . . . . Initial 259 | . . 11 . 78 . . . 259 180 2 . . . . Average 100 | . 58 12 178 23 . 20 247 307 123 45 . . . . Maximum Alert Level 2 | . 1 . 1 . . . 2 1 1 . . . . . Low Security (%) 78 | . 96 100 64 100 . 100 38 . 83 100 . . . . Level 1 16 | . 3 . 35 . . . 35 100 16 . . . . . Level 2 4 | . . . . . . . 25 . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 11 | . 1 . 3 . . . 4 . 1 2 . . . . Investigation 2 | . . . 1 . . . . . . 1 . . . . Extermination . | . . . . . . . . . . . . . . . Reinforcement 8 | . 1 . 2 . . . 3 . 1 1 . . . . Assault . | . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Distress Signals 14 | . 1 . 3 . . . 8 . 1 . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 168 | . 18 13 24 4 . 6 44 2 11 8 7 10 . 21 Peak Tracking Total 9 | . 6 3 4 3 . 3 9 2 3 4 5 3 . 7 Tactical Retreats 16 | . . . 1 1 . . 10 . 1 1 . 1 . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Traps Triggered 6 | . . . 1 . . . . 3 2 . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused 2 | . . . . 2 . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed 2 | . . . . 2 . . . . . . . . . . Triggered 2 | . . . . 2 . . . . . . . . . . Most Traps Carried 2 | . . . . 2 . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Machines Disabled 5 | . . . 1 . . . . 1 . . 2 . . 1 Max in Single Turn 1 | . . . 1 . . . . 1 . . 1 . . . Garrison Relay 1 | . . . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Machines Accessed 32 | . 5 . 5 . 2 . 7 1 3 7 1 1 . . Terminals 19 | . 5 . 3 . . . 4 1 3 3 . . . . Fabricators 2 | . . . . . . . . . . 2 . . . . Repair Stations 2 | . . . 1 . . . . . . 1 . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . Scanalyzers 2 | . . . . . . . 2 . . . . . . . Garrison Access 2 | . . . . . . . 1 . . 1 . . . . Total Hacks 61 | . 12 . 9 . 2 . 12 2 8 14 1 1 . . Successful 39 | . 9 . 6 . 2 . 4 1 4 11 1 1 . . Failed 22 | . 3 . 3 . . . 8 1 4 3 . . . . Catastrophic 4 | . 1 . . . . . 3 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 22 | . 4 . 1 . 1 . 5 1 7 3 . . . . Terminals 41 | . 12 . 6 . . . 8 2 8 5 . . . . Fabricators 5 | . . . . . . . . . . 5 . . . . Repair Stations 4 | . . . 2 . . . . . . 2 . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . Scanalyzers 3 | . . . . . . . 3 . . . . . . . Garrison Access 3 | . . . . . . . 1 . . 2 . . . . Terminal Hacks 26 | . 8 . 4 . 2 . 1 1 4 4 1 1 . . Record 1 | . . . . . 1 . . . . . . . . . Part Schematic 1 | . . . . . . . . . . 1 . . . . Robot Schematic 1 | . . . . . . . . . 1 . . . . . Robot Analysis 4 | . 2 . 1 . . . 1 . . . . . . . Open Door 2 | . . . . . . . . . . . 1 1 . . Branch Access Points 1 | . . . . . . . . . . 1 . . . . Emergency Access Points 1 | . . . . . . . . 1 . . . . . . Fabricator Index 1 | . . . . . . . . . . 1 . . . . Alert Level 2 | . 1 . . . . . . . . 1 . . . . Unreport Threat 3 | . 1 . . . . . . . 2 . . . . . Locate Traps 5 | . 3 . 2 . . . . . . . . . . . Zone Layout 3 | . 1 . 1 . . . . . 1 . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . 3 . . . . Load Schematic 2 | . . . . . . . . . . 2 . . . . Build 1 | . . . . . . . . . . 1 . . . . Repair Station Hacks 3 | . . . 1 . . . . . . 2 . . . . Scan Component 2 | . . . 1 . . . . . . 1 . . . . Repair 1 | . . . . . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . 1 . . . . . . . Insert Component 1 | . . . . . . . 1 . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . . Unlock Access 1 | . . . . . . . 1 . . . . . . . Unauthorized Hacks 5 | . 1 . 1 . . . 1 . . 2 . . . . Terminals 2 | . 1 . . . . . 1 . . . . . . . Assimilate 1 | . . . . . . . 1 . . . . . . . Botnet 1 | . 1 . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . 2 . . . . Prioritize 1 | . . . . . . . . . . 1 . . . . Recompile 1 | . . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . Tunnel 1 | . . . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 23 | . 4 . 3 . . . 6 1 3 6 . . . . Full Trace Events . | . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 1 . . . 3 . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . . . . . . 1 . . 15 . Parts Built 1 | . . . . . . . . . . 1 . . . . Authchips 1 | . . . . . . . . . . 1 . . . . Time 23 | . . . . . . . . . . 23 . . . . Total Part Build Rating 5 | . . . . . . . . . . 5 . . . . Parts Repaired 1 | . . . . . . . . . . 1 . . . . Time 68 | . . . . . . . . . . 68 . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . 1 . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . 4 . . . . . . Machine Destruction 4 | . . . . . . . . 4 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . 2 Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Total Allies 8 | . . . . 1 . . 1 . . . . . 4 2 Largest Group 4 | . . . . 1 . . 1 . . . . . 4 4 Highest-Rated Group 156 | . . . . 31 . . 10 . . . . . 156 156 Highest-Rated Ally 41 | . . . . 31 . . 10 . . . . . 41 41 Total Orders 5 | . . . . . . . 2 . 3 . . . . . EXPLORE 4 | . . . . . . . 2 . 2 . . . . . RETURN 1 | . . . . . . . . . 1 . . . . . Ally Attacks 43 | . . . . . . . . . . . . . . 43 Total Damage 1340 | . . . . . . . . . . . . . . 1340 Kills 10 | . . . . . . . . . . . . . . 10 Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Robot Analysis Total 4 | . 2 . 1 . . . 1 . . . . . . . Derelict Logs Recovered 6 | . . 2 . 1 . . . . . . . 1 1 1 Drone Launches 4 | . . . . . . . 2 . 2 . . . . . Drone Recoveries 3 | . . . . . . . 2 . 1 . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Turns Passed 15512 | . 909 1764 939 1913 912 1626 2057 540 458 475 791 843 2007 278 Spaces Moved 6592 | 1 484 679 322 565 377 633 668 245 162 512 407 473 954 110 Core 82 | . . . . . . . . . . . 74 8 . . Treads 3720 | . 215 679 322 565 377 633 656 . 97 84 . . . 92 Legs 1460 | 1 269 . . . . . . . . . . 218 954 18 Wheels 322 | . . . . . . . 12 245 65 . . . . . Hover 1008 | . . . . . . . . . . 428 333 247 . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 38 | 120 120 160 240 240 240 240 190 190 175 38 38 38 130 130 Average Speed 201 | 120 147 240 240 240 240 240 239 190 220 71 166 154 208 157 Slowest Speed 550 | 120 190 320 320 240 240 240 243 190 480 243 550 500 210 190 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . 1 . . Exploration Rate (%) 55 | 1 63 99 37 91 61 90 59 34 55 17 65 56 88 19 Regions Visited 14 Branch Regions 8 Pre-discovered Areas 4 | . . . 1 . 1 . . . . . . . 2 . Known Exits Taken 5 | . . . . . . . 1 . . 1 1 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 . . 1 . . . . . Scrap Searched 13 | . . 3 . 1 . 2 . . . . 1 4 2 . Spaces Dug 65 | . . . . . . . 9 2 . 2 27 25 . . Terrain Destroyed 150 | . . . . . . . 9 2 . 2 110 26 . 1 Melee 18 | . . . . . . . 9 2 . 2 . 5 . . Projectile 2 | . . . . . . . . . . . . 1 . 1 AOE 130 | . . . . . . . . . . . 110 20 . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Total 8172 | . 595 746 398 1108 386 678 962 293 218 613 496 539 966 174 Wait 879 | . 15 18 9 524 . 4 144 7 . 72 64 10 . 12 Move 6579 | . 483 678 321 564 376 632 668 244 161 511 406 472 953 110 Hop . | . . . . . . . . . . . . . . . Pick Up 86 | . 22 8 8 3 5 4 14 2 4 3 3 5 4 1 Fast Attach 36 | . 3 1 2 . . . 6 . 9 1 . 6 3 5 Attach 33 | . 3 . 5 1 1 5 6 1 3 2 . 4 1 1 Detach 6 | . 1 . . 1 . . . . . . . 1 2 1 Swap 57 | . 8 1 . 2 1 . 15 . 8 10 4 3 . 5 Drop 68 | . 14 5 . 2 3 . 17 . 8 10 3 4 . 2 Fire 251 | . 41 22 45 5 . 27 47 . 7 2 10 24 . 21 Melee 95 | . . . . . . . 40 15 18 2 6 10 3 1 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 41 | . 5 13 8 4 . 6 5 . . . . . . . Escape Stasis 24 | . . . . . . . . 24 . . . . . . Rewire 15 | . . . . . . . . . . . . . . 15 Trap 2 | . . . . 2 . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison -8/Materials -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 126 | -10/Materials | Discovered new exit (range 16) 333 | -10/Materials | Build established: Mutant 502 | -10/Materials | Discovered new exit (range 12) 910 | -10/Materials | Entered Mines 911 | -10/Mines | Met a Derelict testing a Signal Generator 922 | -10/Mines | Found Signal Generator 944 | -10/Mines | Met a Derelict bent on vengeance 1045 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1270 | -10/Mines | Learned Materials interactive machine intel 1320 | -10/Mines | Discovered new exit (range 15) 1424 | -10/Mines | Discovered new exit (range 10) 1435 | -10/Mines | Discovered new exit (range 9) 1513 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1689 | -10/Mines | Core integrity fell below 50% 2674 | -10/Mines | Entered Materials 2674 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2675 | -9/Materials | Loaded intel: 18 interactive machine locations 2971 | -9/Materials | Build established: Scavenger-Mutant 3083 | -9/Materials | Discovered new exit (range 15) 3300 | -9/Materials | Discovered new exit (range 22) 3613 | -9/Materials | Entered Mines 3642 | -9/Mines | Learned Materials emergency access door positions 3778 | -9/Mines | Assembled infested the area 4457 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 4461 | -9/Mines | Found Prototype Device 4462 | -9/Mines | Identified Exp. Sensor Array 4673 | -9/Mines | Discovered new exit (range 16) 4710 | -9/Mines | Received a Mining Laser from a helpful Derelict 4779 | -9/Mines | Discovered new exit (range 7) 5060 | -9/Mines | Found a hidden stash of uninstalled traps 5517 | -9/Mines | Discovered new exit (range 5) 5526 | -9/Mines | Entered Exiles 5586 | -9/Exiles | Met 8R-AWN 5625 | -9/Exiles | Met EX-HEX 5721 | -9/Exiles | Met EX-DEC 5733 | -9/Exiles | Learned location of Zion (-7) 5774 | -9/Exiles | Met EX-BIN 5807 | -9/Exiles | Aligned with FarCom system 5810 | -9/Exiles | Given EX-Vault access code 5865 | -9/Exiles | Opened EX-Vault 5879 | -9/Exiles | Found Field Lobotomy Kit 5885 | -9/Exiles | Found Supersonic Drone Bay 5936 | -9/Exiles | Warned to stay clear of 0b10 Research branches 6111 | -9/Exiles | Found Trap Reconfigurator 6419 | -9/Exiles | Discovered new exit (range 10) 6438 | -9/Exiles | Stole three prototypes: Trap Reconfigurator, Supersonic Drone Bay, Field Lobotomy Kit 6438 | -9/Exiles | Entered Mines 6499 | -8/Mines | Lost 5 parts (1p2n1u1w) 7759 | -8/Mines | Discovered new exit (range 5) 7816 | -8/Mines | Discovered new exit (range 7) 8064 | -8/Mines | Entered Materials 8064 | -8/Materials | Evolved 2 slots: Utility x2 8088 | -8/Materials | Discovered new exit (range 23) 9787 | -8/Materials | Build established: Mutant 10075 | -8/Materials | Garrison activated, responded to threat 10090 | -8/Materials | Discovered new exit (range 16) 10121 | -8/Materials | Identified exit to Garrison 10121 | -8/Materials | Entered Garrison 10294 | -8/Garrison | Triggered checkpoint 10324 | -8/Garrison | Garrison Relay disabled 10452 | -8/Garrison | Triggered checkpoint 10470 | -8/Garrison | Triggered checkpoint 10652 | -8/Garrison | Discovered new exit (range 6) 10661 | -8/Garrison | Entered Materials 11027 | -8/Materials | Build established: Hacker-Mutant 11098 | -8/Materials | Discovered new exit (range 6) 11119 | -8/Materials | Entered Factory 11119 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11120 | -7/Factory | Identified exit to Storage 11121 | -7/Factory | FarCom data flow suspended 11229 | -7/Factory | Identified exit to Lower Caves 11353 | -7/Factory | Repaired Broken Exp. Sensor Array? 11573 | -7/Factory | Fabricated Lrn. Missile Launcher (x1) 11594 | -7/Factory | Entered Lower Caves 11594 | -7/Lower Caves | Spotted SB-46T(f) 11594 | -7/Lower Caves | Spotted ND-EUD(f) 11595 | -7/Lower Caves | Encountered a Master Thief 11595 | -7/Lower Caves | Encountered a Master Thief 11597 | -7/Lower Caves | Field Lobotomy Kit stolen by Master Thief 11604 | -7/Lower Caves | Trap Reconfigurator stolen by Master Thief 11605 | -7/Lower Caves | Destroyed SB-46T(f) 11880 | -7/Lower Caves | Found Prototype Device 12329 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 12370 | -7/Lower Caves | Discovered new exit (range 15) 12383 | -7/Lower Caves | Identified exit to Lower Caves 12385 | -7/Lower Caves | Entered another Lower Caves area 12391 | -7/Lower Caves | Discovered new exit (range 14) 12409 | -7/Lower Caves | Identified exit to Factory 12409 | -7/Lower Caves | Spotted B-75 Beast 12473 | -7/Lower Caves | Crushed by falling debris 12645 | -7/Lower Caves | Ambushed by research squad 12714 | -7/Lower Caves | Lost 6 parts (1p3n1u1w) 13165 | -7/Lower Caves | Spotted ZG-2R6(f) 13166 | -7/Lower Caves | Spotted MT-NZ9(f) 13167 | -7/Lower Caves | Encountered a Master Thief 13167 | -7/Lower Caves | Encountered a Master Thief 13167 | -7/Lower Caves | Spotted 69-XBM(f) 13168 | -7/Lower Caves | Encountered a Master Thief 13169 | -7/Lower Caves | Exp. Sensor Array stolen by Master Thief 13172 | -7/Lower Caves | Lyr. Light Armor Plating stolen by Master Thief 13172 | -7/Lower Caves | Prototype Device stolen by Master Thief 13222 | -7/Lower Caves | Discovered new exit (range 2) 13222 | -7/Lower Caves | Identified exit to Zion 13228 | -7/Lower Caves | Entered Zion 13318 | -7/Zion | System corruption cleaned by Quarantine Array 13453 | -7/Zion | Discovered new exit (range 11) 13598 | -7/Zion | Learned location of Armory (-3) 13621 | -7/Zion | Learned location of Quarantine (-2) 13797 | -7/Zion | Learned location of 1 exit from Factory 14007 | -7/Zion | Imprinted 14009 | -7/Zion | Declared Zion's savior 14711 | -7/Zion | Build established: Derelict-Mutant 15233 | -7/Zion | Identified exit to Proximity Caves 15235 | -7/Zion | Entered Proximity Caves 15235 | -6/Proximity Caves | Accompanied by 4 allies 15237 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 15306 | -6/Proximity Caves | Learned Factory stockpile data 15469 | -6/Proximity Caves | Spotter reported a threat 15472 | -6/Proximity Caves | Spotter reported a threat 15491 | -6/Proximity Caves | Core integrity fell below 50% 15509 | -6/Proximity Caves | Core integrity fell below 20% 15514 | -6/Proximity Caves | Core destroyed Last Messages --------------- 15504_ Power failure, Neutrino Core shutdown. 15504_ Shield Generator destroyed. 15505_ Overheating: Energy bleed (-4). 15506_ Overheating: Lrg. Storage Unit damaged (-106). 15506_ Overheating: Imp. Signal Interpreter damaged (-13). 15506_ Overheating: Arm. Treads damaged (-114). 15506_ Overheating: Med. Treads damaged (-112). 15507_ System corrupted: Matter fused (-10). 15509_ Overheating: Core damaged (-70). 15509_ L-41 Fighter knocked back. 15510_ Power failure, Neutrino Core shutdown. 15511_ Battle Cannon broken. 15511_ Overheating: Short circuit. 15512_ Overheating: Hacking Suite damaged (-2). 15512_ Overheating: Lrg. Storage Unit damaged (-33). 15512_ Overheating: Med. Treads damaged (-15). 15512_ L-41 Fighter knocked back. 15513_ Med. Treads broken. 15513_ Overheating: Short circuit. 15514_ Overheating: Core damaged (-126). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???####??????????????????????????????????????????? | | ??## ###????????????????????????????????????????? | | ### #????????????????????????????????????????? | | # #????????????????????????????????????????? | | #??????????????? #?????????????????????? | | % ###????????????? ##???????????????????? | | % ##???????????? ????????????????????? | | % % #???????????? ????????????????????? | | #???????????? ????????????????????? | | #?????######? ????????????????????? | | %## ##?? ? #????????????????????? | | ### #?? ##???????????????????? | | ### ##?? "" #???????????????????? | | ### ##?? """ ##?????##???????????? | | #?# ##???? " ##?? ##??????????? | | ##?# #??????# " ?? % ?????????? | | ???## #??????# "% * ? !%[??????????? | | ????# ##???????# """!g/## #????????????? | | ????# #???????????# gl #????????????? | | ????# #????????????# *g= #????????????? | | ????# #????????????# ## @#### #???????????? | | ??# ########???### ## #??????????????????????? | | # ??# ##### #??????????????????????? | | # #??????????????????????? | | ############ ####??????????????????????? | | ???????????#### ####?????????????????????????? | | ??????????????#######????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Coolant Potential 50 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 450 Resistance: KI 20 Evasion (%) 57 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 30 Authchip Count 2 Item Schematics ----------------- Lrn. Missile Launcher | -7/Factory | Hacked Imp. Field Recycling Unit | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Drone Bay | -7/Zion | Archive Arc Projector | -7/Zion | Archive Imp. Hacking Suite | -7/Zion | Archive Med. Treads | -7/Zion | Archive Adv. Drone Bay | -7/Zion | Archive Imp. Kinecellerator | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Power Maul | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Powered Hammer | -7/Zion | Archive Imp. KE Penetrator | -7/Zion | Archive Robot Schematics ------------------ M-28 Smith | -8/Materials | Hacked R-06 Scavenger | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive Fabricated ------------ Lrn. Missile Launcher | x1 | -7/Factory | Authchip Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CooledTargetWings Manual? 0 Play Time 01:08:19 Cumulative 260.9 hours Start 2023.10.08 @ 14:18:55 End 2023.10.24 @ 02:21:51 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 336 Rogue 336 Adventurer 0 Explorer 0 Win Type - Total 7 Types 6/0/0/1/0/0/0/0/0 Lore% 84 Gallery% 88 Achievement% 70 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 07fe7f99-91d8-4054-aa87-2835c66a2ac2