Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.07 @ 01:24:31 Player: Dude Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (32) 160 Value Destroyed (897) 897 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3057 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 283/300 Energy 261/265 System Corruption 3% Temperature Cool (11) Movement Treading (160) Location -8/Storage Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads > --- UTILITY (4) ------ Small Storage Unit Improved Targeting Computer Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON (3) ------- Beam Rifle Heavy Assault Rifle Minigun > --- INVENTORY (8) ---- Improved Ion Engine Aluminum Leg Advanced Visual Processing Unit Improved Utility Shielding Improved Light Armor Plating Improved Light Armor Plating System Shield Particle Cannon Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Small Storage Unit Improved Targeting Computer Improved Targeting Computer System Shield > --- WEAPON ----------- Shock Rifle Heavy Assault Rifle High-powered Shotgun > --- INVENTORY -------- Heat Sink Huge Storage Unit Trap Scanner ECM Suite Improved Utility Shielding Improved Utility Shielding Backup Plating III Light Assault Rifle [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device ECM Suite Storage Small Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Improved Utility Shielding Weapon Light Assault Rifle Energy Gun Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Slots Evolved 4 | . . . 2 2 . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 2 | . . . 1 1 . Weapon 1 | . . . . 1 . Parts Attached 49 | 8 4 . 5 9 23 Power 6 | 2 . . 1 . 3 Engine 6 | 2 . . 1 . 3 Core . | . . . . . . Reactor . | . . . . . . Propulsion 12 | 2 2 . 1 . 7 Treads 7 | 2 . . . . 5 Leg 5 | . 2 . 1 . 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 15 | 1 2 . 2 5 5 Device 3 | . 1 . . 1 1 Storage 2 | 1 . . 1 . . Processor 3 | . 1 . . 2 . Hackware 1 | . . . . 1 . Protection 6 | . . . 1 1 4 Artifact . | . . . . . . Weapon 16 | 3 . . 1 4 8 Energy Gun 4 | . . . 1 1 2 Energy Cannon 3 | . . . . . 3 Ballistic Gun 9 | 3 . . . 3 3 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 23 | . . . 6 . 17 Power 3 | . . . 1 . 2 Propulsion 9 | . . . 3 . 6 Utility 2 | . . . . . 2 Weapon 9 | . . . 2 . 7 Highest Loss Streak 9 | . . . 5 . 9 To Critical Strikes . | . . . . . . Average Backups 7 | 3 6 8 7 6 7 Power . | . 1 1 . . . Propulsion 1 | 2 3 3 1 . . Utility 3 | . . 1 1 5 5 Weapon 1 | . 1 3 2 1 . Tool/Special . | . . . . . . Unused Backups 12 | . 2 . . 2 8 Power 1 | . . . . . 1 Propulsion 3 | . 2 . . . 1 Utility 8 | . . . . 2 6 Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 86 | . 91 100 85 89 81 Engine 9 | . 14 14 10 9 6 Treads 11 | . 23 . 1 18 14 Leg 9 | . 4 28 27 . 1 Device 5 | . 1 14 11 3 2 Storage 10 | . 14 14 11 9 9 Processor 8 | . 4 . . 14 11 Hackware 1 | . . . . 1 2 Protection 5 | . . . 1 6 8 Energy Gun 4 | . . . 1 8 7 Energy Cannon 2 | . . . . . 5 Ballistic Gun 17 | . 28 28 19 18 11 Peak Build Rating 23 | 6 7 7 11 19 23 Average Rating 13 | 5 6 7 8 16 17 On Entrance 8 | . 6 7 7 9 19 Naked Turns . | . . . . . . Heaviest Build 28 | 13 15 15 19 19 28 Greatest Support 60 | 40 40 20 40 40 60 Greatest Overweight (x) 5 | . . 1 1 . 5 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | 8 8 8 25 8 8 Average Capacity 8 | 7 8 8 8 8 8 Most Carried 8 | 6 8 8 8 8 8 Average Carried 7 | 3 6 8 7 6 7 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 6 8 8 5 8 8 Class Distribution -------------------- 48% | Mutant 27% | Gunner 19% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gunner | -8/Materials Scavenger-Tank | -8/Storage Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Mat Sto Matter Collected 973 | 267 . 105 48 87 466 Remotely . | . . . . . . Salvage Created 1014 | . 27 53 95 87 752 Parts 63 | . 1 5 10 4 43 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . . 1 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Combat Hostiles Destroyed 29 | . . 5 6 1 17 Guns 18 | . . 3 6 1 8 Cannons 5 | . . . . . 5 AOE 6 | . . 2 . . 4 Classes Destroyed 5 | . 1 1 . 1 2 Watcher 3 | . 1 . . 1 1 Swarmer 15 | . . 5 6 . 4 Grunt 5 | . . . . . 5 Brawler 1 | . . . . . 1 Sentry 8 | . . . . 1 7 Best Kill Streak 6 | . 1 3 4 1 6 Combat Bots Only 6 | . . 3 4 1 6 Max Kills in Single Turn 3 | . 1 2 2 1 3 Gunslinging 1 | . . . 1 . 1 Exploded 3 | . . 2 . . 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Hostile Shots Fired 331 | . 10 20 123 . 178 Missed 113 | . 6 8 51 . 48 Hits 218 | . 4 12 72 . 130 Melee 2 | . . . . . 2 Projectile 216 | . 4 12 72 . 128 Critical Strikes 9 | . . . . . 9 Part Disruptions 2 | . . 2 . . . Damage Taken 3324 | . 39 216 726 . 2343 Core 730 | . 6 27 139 . 558 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 194 | . . . 87 . 107 Core Remaining (%) 83 | 100 . 86 65 . . Volleys Fired 79 | . 3 10 12 2 52 Largest 3 | . 2 2 2 3 3 Hottest 149 | . 40 40 65 90 149 Shots Fired 166 | . 6 20 24 6 110 Gun 147 | . 6 20 24 6 91 Cannon 19 | . . . . . 19 Launcher . | . . . . . . Special . | . . . . . . Kinetic 126 | . 6 20 22 4 74 Thermal 20 | . . . . . 20 Explosive . | . . . . . . Electromagnetic 20 | . . . 2 2 16 Robot Hit Streak 15 | . 1 7 6 6 15 Robot Miss Streak 5 | . 2 2 5 . 3 Penetration Max . | . . . . . . Secondary Targets 4 | . . . 2 . 2 Max Gunslinging Chain 1 | . . . 1 . 1 Shots Hit Robots 107 | . 1 11 10 3 82 Core Hits 46 | . 1 3 6 3 33 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . . . . 1 Corrupt 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1922 | . 13 114 134 48 1613 Guns 1285 | . 13 114 126 48 984 Cannons 342 | . . . . . 342 Explosions 287 | . . . . . 287 Melee . | . . . . . . Ramming 8 | . . . 8 . . Kinetic 1010 | . 13 114 113 6 764 Thermal 355 | . . . . . 355 Explosive 209 | . . . . . 209 Electromagnetic 340 | . . . 13 42 285 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . 1 . . 3 Average Corruption 2 | . . 1 . . 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 17 | . . 1 . . 16 Message Errors 6 | . . 1 . . 5 Matter Fused 3 | . . . . . 3 Heat Flow Errors 1 | . . . . . 1 Parts Rejected 2 | . . . . . 2 Data Loss (minor) 3 | . . . . . 3 Data Loss (major) 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 68 | . . . . . 68 Projectiles . | . . . . . . Explosions 68 | . . . . . 68 Melee . | . . . . . . Knockbacks 1 | . . . 1 . . Impact 1 | . . . 1 . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 179 | . . . . . 179 Shots 3 | . . . . . 3 Rammed . | . . . . . . Targets Rammed 2 | . . . 2 . . Kicked 2 | . . . 2 . . Crushed . | . . . . . . Highest Temperature 333 | . . . . 40 333 Average Temperature 85 | . . . . 25 87 Received Heat Transfer 1050 | . 9 . 87 . 954 Effects 3 | . . . . . 3 Interference 3 | . . . . . 3 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . . . 2 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . . . 2 Heat Transferred 655 | . . . . . 655 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Alert | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 187 | . 7 80 90 30 187 Initial 11 | . . . 11 5 . Average 51 | . . 32 23 3 94 Influence Increases 928 | . 7 120 155 37 609 Destroy 0b10 Robot/C 580 | . . 100 120 20 340 Destroy 0b10 Robot/NC 15 | . 5 . . 5 5 Destroy Leader 156 | . 2 20 20 12 102 Successful Hack 2 | . . . . . 2 Disable Machine 75 | . . . 15 . 60 Destroy Structure 25 | . . . . . 25 Lose Combat Pursuer 75 | . . . . . 75 Influence Decreases 907 | . 7 90 170 52 588 Entered New Map 29 | . . . 19 10 . Time Decay 668 | . 7 90 111 42 418 Lost Part 210 | . . . 40 . 170 Squads Dispatched 5 | . 1 . 2 . 2 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 5 | . 1 . 2 . 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Distress Signals 2 | . . . 1 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 57 | . 6 8 16 2 25 Peak Tracking Total 6 | . 4 3 6 1 6 Tactical Retreats 9 | . 1 . 4 . 4 Traps | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Traps Triggered 1 | . . . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Mat Sto Machines Disabled 5 | . . . 1 . 4 Max in Single Turn 1 | . . . 1 . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Machines Accessed 9 | . 2 . 1 1 5 Terminals 6 | . 2 . . 1 3 Fabricators . | . . . . . . Repair Stations 2 | . . . 1 . 1 Recycling Units 1 | . . . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 24 | . 5 . 5 3 11 Successful 18 | . 4 . 3 2 9 Failed 6 | . 1 . 2 1 2 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 1 | . . . 1 . . Terminals 14 | . 5 . . 3 6 Fabricators . | . . . . . . Repair Stations 7 | . . . 5 . 2 Recycling Units 3 | . . . . . 3 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 11 | . 4 . . 2 5 Record 7 | . 3 . . 2 2 Open Door 1 | . . . . . 1 Alert Level 1 | . 1 . . . . Locate Traps 1 | . . . . . 1 Zone Layout 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 5 | . . . 3 . 2 Scan Component 3 | . . . 2 . 1 Repair 2 | . . . 1 . 1 Recycling Unit Hacks 2 | . . . . . 2 Report Inventory 1 | . . . . . 1 Retrieve Components 1 | . . . . . 1 Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 2 . 1 1 3 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . 1 . 1 Time 64 | . . . 26 . 38 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . . . . . 10 Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Active Infowar (turns) 840 | . 27 287 393 133 . Traps 29 | . . . . 29 . ECM 811 | . 27 287 393 104 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Mat Sto Turns Passed 2326 | 113 175 287 393 311 1047 Spaces Moved 1293 | 63 103 198 247 178 504 Core 7 | 2 . . . . 5 Treads 754 | 61 80 . 21 178 414 Legs 532 | . 23 198 226 . 85 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 160 120 Average Speed 146 | 156 151 122 124 160 159 Slowest Speed 300 | 160 160 190 190 160 300 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 28 | 5 21 38 29 12 63 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 22 | . . . . . 22 Melee . | . . . . . . Projectile . | . . . . . . AOE 22 | . . . . . 22 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Total 1579 | 74 116 225 308 200 656 Wait 102 | . . 16 35 1 50 Move 1288 | 62 102 197 246 177 504 Hop . | . . . . . . Pick Up 28 | 4 4 1 1 6 12 Fast Attach 32 | 6 2 . 3 3 18 Attach 10 | . . . 5 3 2 Detach 4 | . 1 . 1 2 . Swap 16 | 2 2 . 3 3 6 Drop 18 | . 2 1 . 3 12 Fire 79 | . 3 10 12 2 52 Melee . | . . . . . . Ram . | . . . . . . Kick 2 | . . . 2 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat / [*Sub]) -9/Materials -8/Materials -8/Storage History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 14) 114 | -11/Scrapyard | Entered Materials 282 | -10/Materials | Discovered new exit (range 6) 289 | -10/Materials | Entered Mines 302 | -10/Mines | Build established: Mutant 368 | -10/Mines | Discovered new exit (range 11) 538 | -10/Mines | Discovered new exit (range 13) 576 | -10/Mines | Entered Materials 576 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 632 | -9/Materials | Repaired Assault Rifle 945 | -9/Materials | Discovered new exit (range 16) 969 | -9/Materials | Entered another Materials area 969 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 983 | -8/Materials | Lost 5 parts (1p2n2w) 1001 | -8/Materials | Discovered new exit (range 7) 1275 | -8/Materials | Build established: Gunner 1280 | -8/Materials | Entered Storage 1332 | -8/Storage | Crushed by falling debris 1550 | -8/Storage | Core integrity fell below 50% 1587 | -8/Storage | Lost 9 parts (1p3n1u4w) 1643 | -8/Storage | Lost 3 parts (1n1u1w) 1723 | -8/Storage | Core integrity fell below 20% 1999 | -8/Storage | Repaired Minigun 2303 | -8/Storage | Build established: Scavenger-Tank 2327 | -8/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02228_ Acquired 46 matter. 02230_ K-01 Serf collects debris. 02232_ R-06 Scavenger collects Heat Sink. 02234_ K-01 Serf collects debris. 02303_ Connecting with Door Terminal... 02316_ Connecting with Terminal... >>Query(Solar System) Comprises the G-class Sun and its planetary system of eight planets, including [Earth], the origin of [Human] civilization. Many of the system's planets and moons were colonized to some degree during the 2070-2110 push for colonization to alleviate [Human] civilization's growing toll on [Earth]'s resources. >>Query(Factory) Mid-levels of [Complex 0b10] contain a majority of the fabrication facilities for manufacturing components and assembling robots. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ???###########???????????????????????????????????? | | ???# #???????????????????????????????????? | | ???# """ #??????##"#?????????????????????????? | | ???# """"?" #??????#T #?????????????????????????? | | ???# "????" #########+####??????????????????????? | | ???# "????" # #??????????????????????? | | ???# "?"""" # #??????????????????????? | | ???# """ + #########/##?????????????????????? | | ???# # ## @ #?????????????????????? | | ???########### ## ##????????????????????? | | ?????"####### # a "#????????????????????? | | ?????" # |! T#????????????????????? | | ?????" % #"" ! "#????????????????????? | | ?????"#T##### #"T ##????????????????????? | | ????????????## ##"" #?????????????????????? | | ????########## ## g #?????????????????????? | | ????# + ####+##g####?????????????????????? | | ????# """ # ^ ????????????????????????? | | ????# """ # #??????????????????????? | | ????# """ #####+##### #??????????????????????? | | ????# #?????????? #??????????????????????? | | ????# """ #?????????? #??????????????????????? | | ????# """ #?????????? ??????????????????????? | | ????# """ #?????????? ??????????????????????? | | ????# #??????????+###?????????????????????? | | ????######+###???????????????????????????????????? | | ########## #?????????????????????????????????????? | | #?????????????????????????????????????? | | ####+#######?????????????????????????????????????? | | ? #?????????????????????????????????????????? | | ? #?????????????????????????????????????????? | | # #?????????????????????????????????????????? | | # #?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 300 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 12 Recoil Reduction 3 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 13% | -9/Materials Minigun | 14% | -8/Storage Alien Tech Used ----------------- None Achievements -------------- Unlikely Earthworm Challenges ------------ None Game ------ Seed SensorRiotSuit Manual? 0 Play Time 00:50:37 Cumulative 4.2 hours Start 2025.08.06 @ 23:14:35 End 2025.08.07 @ 01:24:31 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 6 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 60634cb2-d3ad-4cc8-8cf5-677bad3095b6