Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.02.21 @ 19:40:02 Player: WingedOwl Result: Destroyed by B-48 Gladiator with Mace Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (99) 495 Value Destroyed (3052) 3052 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 7367 Bonus ------- Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 298/300 Energy 55/100 System Corruption 0% Temperature Cool (18) Movement Core (550) Ox10 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Improved Heat Sink Large Storage Unit Large Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (16) --- Ion Engine Light Angular Momentum Engine Carbon-fiber Leg Advanced Signal Interpreter System Shield System Shield System Backup Module Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Medium Treads Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Thermal Generator Improved Heat Sink Large Storage Unit Large Storage Unit Advanced Targeting Computer Focal Shield > --- WEAPON ----------- Shock Rifle Lightning Gun Plasma Flamer > --- INVENTORY -------- Ion Engine Advanced Signal Interpreter System Shield System Shield System Backup Module Heavy Assault Rifle Gauss Rifle [Rating: 52] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Flexi-carbon Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun High-powered Shotgun Launcher Improved Grenade Launcher Special Weapon Plasma Flamer Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Slots Evolved 6 | . . 2 . 2 2 . . . . Power . | . . . . . . . . . . Propulsion 1 | . . . . 1 . . . . . Utility 4 | . . 2 . 1 1 . . . . Weapon 1 | . . . . . 1 . . . . Parts Attached 109 | 7 6 27 1 22 16 8 4 4 14 Power 9 | 1 . 4 . 1 1 . . 1 1 Engine 6 | 1 . 1 . 1 1 . . 1 1 Core 3 | . . 3 . . . . . . . Reactor . | . . . . . . . . . . Propulsion 18 | 2 . 6 . 1 2 . 1 3 3 Treads 15 | 2 . 6 . 1 2 . 1 3 . Leg 3 | . . . . . . . . . 3 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 31 | 2 2 6 1 6 4 6 1 . 3 Device 15 | . 1 1 . 2 2 5 1 . 3 Storage 6 | 2 1 2 . 1 . . . . . Processor 4 | . . 2 1 . . 1 . . . Hackware . | . . . . . . . . . . Protection 6 | . . 1 . 3 2 . . . . Artifact . | . . . . . . . . . . Weapon 51 | 2 4 11 . 14 9 2 2 . 7 Energy Gun 27 | 2 2 7 . 7 5 1 . . 3 Energy Cannon 3 | . . . . 1 1 . 1 . . Ballistic Gun 11 | . . 3 . 2 3 . . . 3 Ballistic Cannon . | . . . . . . . . . . Launcher 2 | . . . . 1 . 1 . . . Special Weapon 8 | . 2 1 . 3 . . 1 . 1 Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . 2 . . . . . Parts Lost 49 | . . 12 1 . 5 1 2 12 16 Power 5 | . . 2 . . . . . 2 1 Propulsion 12 | . . 2 . . . . 1 4 5 Utility 11 | . . 2 1 . 1 . 1 3 3 Weapon 21 | . . 6 . . 4 1 . 3 7 Highest Loss Streak 13 | . . 3 1 . 4 1 2 12 13 Average Slot Usage (%) 96 | . 100 94 96 99 98 100 99 87 84 Engine 7 | . 14 3 11 9 7 7 7 5 6 Core 1 | . . 7 . . . . . . . Treads 21 | . 28 19 22 27 22 23 22 20 2 Leg 1 | . . . . . . . . . 14 Device 11 | . 3 6 . 9 13 15 14 12 16 Storage 18 | . 24 23 33 18 15 15 15 15 15 Processor 6 | . . 8 7 9 7 7 7 7 7 Protection 5 | . . 4 . 8 7 7 7 5 . Energy Gun 11 | . 27 14 . 13 16 1 5 . 9 Energy Cannon 2 | . . . . . 1 7 10 12 . Ballistic Gun 5 | . . 4 22 3 3 12 3 . 10 Naked Turns . | . . . . . . . . . . Heaviest Build 69 | 17 26 48 45 57 69 68 64 64 62 Greatest Support 73 | 40 40 44 44 66 66 66 66 73 55 Greatest Overweight (x) 2 | . . 2 1 . 1 1 . 2 1 Average Overweight (x) . | . . 1 1 . . . . . . Largest Inventory Capacity 16 | 8 12 16 16 16 16 16 16 16 16 Average Capacity 15 | 7 8 15 16 16 16 16 16 16 16 Most Carried 16 | 4 9 16 16 16 16 16 16 16 11 Average Carried 12 | 2 7 10 15 15 14 15 15 15 7 Final Capacity 16 | 8 10 16 16 16 16 16 16 16 16 Final Carried 16 | 4 9 16 16 16 16 16 16 12 7 Class Distribution -------------------- 50% | Mutant 16% | Gunner 10% | Tank 8% | Derelict-Gunner 7% | Scavenger-Gunner 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Gunner | -7/Factory Tank | -7/Lower Caves Mutant | -7/Lower Caves Derelict-Gunner | -7/Data Miner Scavenger-Gunner | -6/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Matter Collected 1964 | 362 60 278 206 350 164 262 87 . 195 Remotely . | . . . . . . . . . . Salvage Created 3561 | 174 345 990 273 758 396 131 154 . 340 Parts 172 | 16 15 63 6 34 10 7 5 . 16 Haulers Intercepted 1 | . . . . 1 . . . . . Recyclers Shooed 2 | . . . 1 . 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . 3 13 . 6 Prevented 7 | . . . . . . . . . 7 Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 73 | . 10 24 3 14 6 5 4 . 7 Guns 58 | . 9 24 3 9 4 . 3 . 6 Cannons 4 | . . . . . . 3 1 . . AOE 7 | . . . . 5 . 2 . . . Classes Destroyed 14 | 3 3 1 . 2 2 2 1 . . Worker 4 | 2 . 1 . 1 . . . . . Tunneler 4 | 4 . . . . . . . . . Hauler 1 | . . . . 1 . . . . . Recycler 7 | 1 . 1 3 1 1 . . . . Minesweeper 1 | . . . . . . . 1 . . Operator 2 | . . . . 2 . . . . . Watcher 7 | . 1 2 . 2 2 . . . . Swarmer 17 | . 4 6 . . 2 . 2 . 3 Grunt 40 | . 6 15 3 10 . 2 1 . 3 Brawler 1 | . . . . . . 1 . . . Sentry 10 | . . 3 . 4 2 . 1 . . Hunter 2 | . . . . . 1 . . . 1 Programmer 2 | . . . . . 1 1 . . . Behemoth 1 | . . . . . . 1 . . . Best Kill Streak 8 | 5 5 8 3 7 5 3 3 . 3 Combat Bots Only 7 | . 5 7 3 6 3 3 3 . 3 Max Kills in Single Turn 2 | 1 1 1 1 2 1 1 1 . 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . 2 . 1 . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Damage Taken 6487 | . 196 1264 128 459 440 522 228 1781 1469 Core 935 | . 29 115 23 66 42 93 10 369 188 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 85 | 100 88 . 65 88 . . . . . Volleys Fired 294 | 14 39 89 13 51 27 20 13 3 25 Largest 3 | 2 2 2 2 2 3 3 2 2 3 Hottest 205 | 100 100 112 50 112 168 145 145 149 205 Shots Fired 554 | 28 75 142 27 95 67 35 22 6 57 Gun 480 | 28 72 126 27 88 64 11 9 . 55 Cannon 34 | . . . . . 3 12 13 6 . Launcher 16 | . . . . 4 . 12 . . . Special 24 | . 3 16 . 3 . . . . 2 Kinetic 136 | . . 36 27 18 18 6 . . 31 Thermal 385 | 28 75 106 . 73 49 17 22 3 12 Explosive 16 | . . . . 4 . 12 . . . Electromagnetic 17 | . . . . . . . . 3 14 Robot Hit Streak 47 | 17 12 23 7 18 16 41 47 2 14 Robot Miss Streak 5 | 1 3 5 2 1 1 . 4 2 2 Penetration Max . | . . . . . . . . . . Secondary Targets 8 | . 2 2 1 . . . . . 3 Max Gunslinging Chain 1 | . 1 1 1 . . . . . 1 Shots Hit Robots 413 | 20 48 102 24 75 53 19 20 3 49 Core Hits 196 | 8 17 50 11 44 17 11 19 4 15 Critical Hits 2 | . . 1 1 . . . . . . Critical Kills 1 | . . . 1 . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8185 | 241 572 1517 559 1802 812 1255 397 72 958 Guns 5947 | 241 572 1423 559 1166 760 182 117 . 927 Cannons 724 | . . . . . 52 320 280 72 . Explosions 1481 | . . 94 . 634 . 753 . . . Melee . | . . . . . . . . . . Ramming 7 | . . . . 2 . . . . 5 Kinetic 2101 | . . 394 559 394 190 87 . . 477 Thermal 4383 | 241 572 1123 . 772 622 415 397 36 205 Explosive 1387 | . . . . 634 . 753 . . . Electromagnetic 307 | . . . . . . . . 36 271 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 5 | . . 5 5 4 1 1 . . . Average Corruption 2 | . . 5 5 4 1 1 . . . Corruption Purged 1 | . . . . . . 1 . . . Effects 30 | . . 7 8 8 3 4 . . . Message Errors 7 | . . 1 . 2 2 2 . . . Matter Fused 7 | . . 2 2 3 . . . . . Heat Flow Errors 1 | . . . 1 . . . . . . Energy Discharges 3 | . . 1 1 1 . . . . . Data Loss (minor) 4 | . . . . 2 . 2 . . . Data Loss (major) 1 | . . 1 . . . . . . . Misfires 1 | . . . 1 . . . . . . Targeting Errors 4 | . . 1 3 . . . . . . Weapon Failures 2 | . . 1 . . 1 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 84 | . . 74 . . . 10 . . . Projectiles . | . . . . . . . . . . Explosions 84 | . . 74 . . . 10 . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 63 | . . 63 . . . . . . . Shots 1 | . . 1 . . . . . . . Rammed 1 | . . . . 1 . . . . . Targets Rammed 2 | . . . . 1 . . . . 1 Kicked 1 | . . . . . . . . . 1 Crushed . | . . . . . . . . . . Highest Temperature 291 | 273 291 273 194 90 75 201 198 96 166 Average Temperature 57 | 103 79 43 50 29 24 70 83 42 41 Received Heat Transfer 1857 | . 84 537 90 306 108 141 . 288 303 Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Fried 2 | . . . . . . . 1 . 1 Impact Corruptions . | . . . . . . . . . . Robots Melted 4 | . 1 . . 1 2 . . . . Combat Hostiles 3 | . 1 . . . 2 . . . . Parts Melted 22 | 1 4 5 . 3 8 . 1 . . Heat Transferred 10707 | 703 1702 2728 . 1961 1543 720 690 100 560 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Peak Influence 372 | 35 180 372 148 367 135 . . . . Average Influence 118 | 18 83 204 132 130 66 . . . . Maximum Alert Level 1 | . . 1 . 1 . . . . . Low Security (%) 79 | 100 100 48 100 66 100 . . . . Level 1 20 | . . 51 . 33 . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 12 | . 1 4 . 4 2 . . . 1 Investigation 4 | . 1 1 . 1 1 . . . . Extermination 1 | . . . . . 1 . . . . Reinforcement 6 | . . 3 . 3 . . . . . Assault 1 | . . . . . . . . . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Distress Signals 9 | . 2 7 . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 118 | . 15 38 3 22 10 5 5 4 16 Peak Tracking Total 11 | . 4 8 3 6 4 4 3 4 11 Tactical Retreats 9 | . 1 5 . . . 1 . . 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Traps Triggered 5 | . . 1 . . 4 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed 4 | . . . . . . . 4 . . Triggered 1 | . . . . . . . 1 . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Machines Disabled 2 | . . 1 . . . . . 1 . Max in Single Turn 1 | . . 1 . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Machines Accessed 24 | . 5 3 1 5 5 . 1 4 . Terminals 11 | . 4 2 1 2 2 . . . . Fabricators 1 | . . . . . 1 . . . . Repair Stations 1 | . . . . . 1 . . . . Recycling Units 4 | . 1 . . 2 1 . . . . Scanalyzers 2 | . . 1 . 1 . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 79 | . 18 8 2 14 14 . 1 22 . Successful 54 | . 11 5 1 5 9 . 1 22 . Failed 25 | . 7 3 1 9 5 . . . . Catastrophic 4 | . . 1 1 . 2 . . . . Database Lockouts . | . . . . . . . . . . Manual 39 | . 14 7 1 10 7 . . . . Terminals 36 | . 17 6 2 5 6 . . . . Fabricators 3 | . . . . . 3 . . . . Repair Stations 3 | . . . . . 3 . . . . Recycling Units 8 | . 1 . . 5 2 . . . . Scanalyzers 6 | . . 2 . 4 . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 32 | . 5 1 1 1 1 . 1 22 . Record 11 | . . . . . . . . 11 . Part Schematic 4 | . . . . . . . . 4 . Robot Schematic 4 | . . . . . . . . 4 . Prototype ID Bank 3 | . . . . . . . . 3 . Open Door 1 | . . . . . . . 1 . . Locate Traps 2 | . 2 . . . . . . . . Recall Investigation 3 | . 1 . 1 . 1 . . . . Recall Reinforcements 1 | . . . . 1 . . . . . Zone Layout 3 | . 2 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 3 | . . . . . 3 . . . . Scan Component 2 | . . . . . 2 . . . . Repair 1 | . . . . . 1 . . . . Recycling Unit Hacks 2 | . . . . . 2 . . . . Report Inventory 1 | . . . . . 1 . . . . Retrieve Components 1 | . . . . . 1 . . . . Scanalyzer 4 | . . 2 . 2 . . . . . Insert Component 2 | . . 1 . 1 . . . . . Analyze 2 | . . 1 . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 40 | . 18 5 . 10 7 . . . . Terminals 10 | . 5 2 . . 3 . . . . Track 4 | . 2 1 . . 1 . . . . Assimilate 3 | . 2 . . . 1 . . . . Operators 3 | . 1 1 . . 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 3 | . 1 . . 2 . . . . . Mask 1 | . . . . 1 . . . . . Tunnel 2 | . 1 . . 1 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 16 | . 4 2 1 4 5 . . . . Full Trace Events 2 | . . . . 1 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 5 | . . 1 . . . . . 4 . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . Time 38 | . . . . . 38 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 2 | . . . . . 2 . . . . Parts Scanalyzed 2 | . . 1 . 1 . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 1 2 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Turns Passed 6722 | 152 678 944 169 956 1073 947 867 179 757 Spaces Moved 3516 | 64 338 351 77 491 502 587 564 112 430 Core 5 | 5 . . . . . . . . . Treads 3093 | 59 338 351 77 491 502 587 564 112 12 Legs 418 | . . . . . . . . . 418 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 145 165 145 145 145 145 145 120 Average Speed 152 | 151 160 178 165 145 147 149 145 149 150 Slowest Speed 200 | 160 160 200 165 145 165 165 145 185 180 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . 1 . . . . . . . Exploration Rate (%) 37 | 3 48 30 20 37 10 66 52 72 38 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 5 | . 1 . . 1 . 1 1 1 . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 14 | . . . 3 . . 7 4 . . Spaces Dug 22 | . 3 16 . 3 . . . . . Terrain Destroyed 112 | . 3 54 . 31 . 24 . . . Melee . | . . . . . . . . . . Projectile 22 | . 3 16 . 3 . . . . . AOE 90 | . . 38 . 28 . 24 . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Total 4299 | 88 392 496 93 631 777 624 592 118 488 Wait 291 | . 4 5 1 47 223 . . . 11 Move 3506 | 63 337 349 76 490 501 586 563 111 430 Hop . | . . . . . . . . . . Pick Up 56 | 4 5 15 1 8 7 5 4 . 7 Fast Attach 29 | 7 . 8 1 2 6 1 2 . 2 Attach 37 | . . 9 . 3 6 1 2 4 12 Detach 3 | . . 3 . . . . . . . Swap 43 | . 6 10 . 17 4 6 . . . Drop 33 | . 1 7 1 12 3 5 4 . . Fire 294 | 14 39 89 13 51 27 20 13 3 25 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 1 | . . . . . . . . . 1 Crush 1 | . . . . 1 . . . . . Escape Stasis 1 | . . 1 . . . . . . . Rewire . | . . . . . . . . . . Trap 4 | . . . . . . . 4 . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 153 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 721 | -10/Materials | Discovered new exit (range 12) 831 | -10/Materials | Entered another Materials area 831 | -9/Materials | Evolved 2 slots: Utility x2 1227 | -9/Materials | Destroyed 7 combat bots 1536 | -9/Materials | Crushed by falling debris 1567 | -9/Materials | Lost 3 parts (1p1n1u) 1726 | -9/Materials | Discovered new exit (range 6) 1775 | -9/Materials | Entered Mines 1782 | -9/Mines | Met a Derelict bent on vengeance 1929 | -9/Mines | Discovered new exit (range 6) 1944 | -9/Mines | Entered Materials 1944 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2859 | -8/Materials | Discovered new exit (range 9) 2900 | -8/Materials | Entered Factory 2900 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3210 | -7/Factory | Build established: Gunner 3527 | -7/Factory | Repaired Adv. Treads 3731 | -7/Factory | Lost 4 parts (1u3w) 3966 | -7/Factory | Discovered new exit (range 5) 3973 | -7/Factory | Entered Lower Caves 4111 | -7/Lower Caves | Learned location of Zion (-6) 4198 | -7/Lower Caves | Encountered a Warlord checkpoint 4635 | -7/Lower Caves | Build established: Tank 4701 | -7/Lower Caves | Spotted B-75 Beast 4795 | -7/Lower Caves | Destroyed B-75 Beast 4868 | -7/Lower Caves | Discovered new exit (range 4) 4920 | -7/Lower Caves | Entered another Lower Caves area 5061 | -7/Lower Caves | Build established: Mutant 5084 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5299 | -7/Lower Caves | Encountered a Warlord checkpoint 5300 | -7/Lower Caves | Learned 8 Factory zone layouts 5551 | -7/Lower Caves | Discovered new exit (range 11) 5676 | -7/Lower Caves | Build established: Derelict-Gunner 5787 | -7/Lower Caves | Entered Data Miner 5787 | -7/Data Miner | Discovered new exit (range 6) 5816 | -7/Data Miner | Met Data Miner 5851 | -7/Data Miner | Learned location of Section 7 (-2) 5851 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5873 | -7/Data Miner | Received God Mode back door access code from Data Miner 5919 | -7/Data Miner | Data Conduit disabled 5947 | -7/Data Miner | Core integrity fell below 50% 5966 | -7/Data Miner | Entered Proximity Caves 6004 | -6/Proximity Caves | Lost 13 parts (2p5n3u3w) 6192 | -6/Proximity Caves | Core integrity fell below 20% 6228 | -6/Proximity Caves | Lost 5 parts (1n1u3w) 6501 | -6/Proximity Caves | Build established: Scavenger-Gunner 6689 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6723 | -6/Proximity Caves | Destroyed by B-48 Gladiator with Mace Last Messages --------------- 06709_ Slug penetrates Y-64 Sentinel. 06710_ Penetrated by Slug. 06711_ Autogun fries itself beyond repair. 06712_ VTOL Module fries itself beyond repair. 06712_ Slug penetrates G-50 Soldier. 06714_ Gauss Rifle destroyed. 06714_ Plasma Rifle destroyed. 06715_ Kicked G-50 Soldier out of the way. 06716_ Acquired 13 matter. 06716_ Flexi-carbon Leg destroyed. 06717_ Acquired Autogun. 06717_ Slug penetrates L-41 Fighter. 06718_ Flexi-carbon Leg destroyed. 06720_ Penetrated by Slug. 06722_ S-27 Virus destroyed. 06723_ Lgt. Nuclear Core fries itself beyond repair. 06723_ Autogun destroyed. 06723_ Penetrated by Slug. 06723_ Carbon-fiber Leg destroyed. 06723_ Adv. Targeting Computer destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????#?????????????????????????????????? | | ???###????????? #????????????????????????????????? | | ??## ##???????? ????????????????????????????????? | | #?# #???????? #????????????????????????????????? | | ### ##??????# #????????????????????????????????? | | ## ##?????# #????????? ?????????????????????? | | ### ##????# #???????? ?????????????????????? | | ### ####?# #??????? ?????????????????????? | | ## ### #?????? ??? ?????????????????? | | "%#????? ??? #?????????????????? | | "###### #???? ##????????????????? | | ## #??? #????????????????? | | #### ##?????? #????????????????? | | ##??# ######?## ?????????????????? | | #???# ### ## #???????????????????? | | ###### ####????????????????? | | ### ##???????????????? | | ### #?##### s #???????????????? | | ###?# #?######## ##%s Y ##??????????????? | | ##??# ### ##??# #### == ####???????????? | | #### #??## ##??##l %g #???????????? | | # ## # #???####????#@bl #??????????? | | # ##??????????# ###### #??????????? | | # # #####??????????# ##???????????????????? | | # ##????????????? #????????????????????? | | #????????????? #????????????????????? | | #######????????????# ##????????????????????? | | ??????????????????# ##?????????????????????? | | ??????????????????## ######??????????????????????? | | ???????????????????##????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 50 Energy Generation 18 Energy Capacity 250 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 33 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Lgt. Treads | -9/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AssaultBattleDerivative Manual? 0 Play Time 01:08:48 Cumulative 121.8 hours Start 2020.02.17 @ 23:13:30 End 2020.02.21 @ 19:40:02 Sessions 4 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 159 Rogue 152 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 50 Gallery% 63 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 0 Font 32/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: df8a1d0b-56e3-418a-ad8a-0930403db3d2