Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.31 @ 14:02:25

Player: Sionnis

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (13)       2600
Robots Destroyed (9)       45
Value Destroyed (180)      180
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (39523)              39523
              TOTAL SCORE: 46888

 Bonus
-------
Pacifist                   470
Entered DSFs               1000
Win                        3000
Win Speed                  35053

 Cogmind 
---------
Core Integrity             1369/1600
Matter                     300/300
Energy                     155/220
System Corruption          9%
Temperature                Warm (189)
Movement                   Flying (6)
Location                   To Epsilon Eridani

 Parts 
-------
>              --- POWER (2) --------
         Light Antimatter Reactor
         Micro Antimatter Reactor
>              --- PROPULSION (10) --
               VTOL Module
               Cesium-ion Thruster (fused)
               Field Propulsion Drive
        Cooled Q-thruster
        Cooled Q-thruster
        Cooled Q-thruster
        Cooled Q-thruster
>              --- UTILITY (11) -----
               Power Amplifier
  Experimental Cooling System
               Machine Analyzer
      Enhanced Optical Array
      Advanced Signal Interpreter
               Stasis Canceller
      Improved Light Armor Plating
               Hacking Suite
               System Shield
               System Shield
>              --- WEAPON (2) -------
      Enhanced Force Lance
>              --- INVENTORY (5) ----
               Structural Scanner
               Stasis Canceller
         Heavy Missile Launcher
      Enhanced Force Lance

 Peak State 
------------
>              --- POWER ------------
         Light Antimatter Reactor
         Micro Antimatter Reactor
>              --- PROPULSION -------
               VTOL Module
               Cesium-ion Thruster
               Cesium-ion Thruster
               Field Propulsion Drive
        Cooled Q-thruster
        Cooled Q-thruster
        Cooled Q-thruster
        Cooled Q-thruster
>              --- UTILITY ----------
               Power Amplifier
  Experimental Cooling System
               Structural Scanner
               Machine Analyzer
      Enhanced Optical Array
      Advanced Signal Interpreter
      Improved Reaction Control System
      Improved Light Armor Plating
               Hacking Suite
               System Shield
               System Shield
>              --- WEAPON -----------
      Enhanced Force Lance
>              --- INVENTORY --------
               Stasis Canceller
               Stasis Canceller
         Heavy Missile Launcher
      Enhanced Force Lance
[Rating: 123]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Light Deuterium Engine
  Power Core               Micro Nuclear Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 VTOL Module
  Flight Unit              VTOL Module
Utility                    Hacking Suite
  Device                   Power Amplifier
  Processor                Enhanced Optical Array
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Enhanced Force Lance
  Launcher                 Heavy Missile Launcher
  Impact Weapon            Mace
  Piercing Weapon          Enhanced Force Lance

 Build                          | -11 -10 -9  -8  -7  -7  -6  -5  -4  -4  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc Com 
Slots Evolved              18   | .   .   2   2   2   .   2   2   2   .   2   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               8    | .   .   1   1   1   .   1   1   1   .   1   .   1   .   
  Utility                  9    | .   .   1   1   1   .   1   1   1   .   1   1   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             43   | 1   2   3   2   4   3   4   2   .   .   5   1   9   7   
  Power                    6    | 1   .   .   .   1   .   1   .   .   .   .   1   .   2   
    Engine                 3    | 1   .   .   .   1   .   .   .   .   .   .   1   .   .   
    Core                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Propulsion               14   | .   2   1   2   1   .   1   1   .   .   2   .   4   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 14   | .   2   1   2   1   .   1   1   .   .   2   .   4   .   
  Utility                  20   | .   .   1   .   1   3   2   1   .   .   2   .   5   5   
    Device                 8    | .   .   .   .   .   .   .   .   .   .   1   .   4   3   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              3    | .   .   .   .   .   .   .   1   .   .   .   .   1   1   
    Hackware               7    | .   .   .   .   .   3   2   .   .   .   1   .   .   1   
    Protection             2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   3    | .   .   1   .   1   .   .   .   .   .   1   .   .   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   
Parts Lost                 11   | .   .   1   .   .   1   .   .   .   .   .   .   4   5   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               4    | .   .   1   .   .   .   .   .   .   .   .   .   1   2   
  Utility                  6    | .   .   .   .   .   1   .   .   .   .   .   .   3   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      5    | .   .   1   .   .   1   .   .   .   .   .   .   2   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     83   | .   28  52  58  63  88  100 94  .   89  95  95  89  89  
  Engine                   4    | .   14  11  9   7   7   .   .   .   .   .   4   4   2   
  Core                     3    | .   .   .   .   .   .   6   5   .   5   4   4   4   3   
  Flight                   36   | .   14  33  31  38  38  40  41  .   36  41  39  36  34  
  Device                   7    | .   .   .   .   .   .   .   .   .   .   2   4   11  14  
  Processor                5    | .   .   .   .   .   .   .   .   .   5   4   4   6   11  
  Hackware                 13   | .   .   .   .   .   11  26  23  .   21  21  21  14  13  
  Protection               7    | .   .   .   9   9   15  13  11  .   10  9   8   7   4   
  Launcher                 1    | .   .   .   .   .   7   6   5   .   5   4   4   .   .   
  Impact Weapon            2    | .   .   8   9   7   7   6   5   .   5   3   .   .   .   
  Piercing Weapon          2    | .   .   .   .   .   .   .   .   .   .   .   4   4   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             39   | 3   3   8   8   20  20  21  21  21  21  28  33  33  39  
  Greatest Support         61   | 3   8   12  17  22  22  27  33  33  33  47  34  61  56  
  Greatest Overweight (x)  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | .   2   1   2   3   4   3   2   1   1   3   2   5   5   
  Average Carried          3    | .   .   1   1   1   2   1   1   1   1   2   2   4   4   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | .   2   1   2   2   4   3   1   1   1   3   2   5   4   

 Class Distribution 
--------------------
 69% | Hacker-Sprinter
 14% | Hacker-Scout
 12% | Sprinter
  3% | Mutant

 Dominant Class 
----------------
          Mutant | -10/Materials
        Sprinter | -9/Materials
        Sprinter | -8/Materials
        Sprinter | -7/Factory
        Sprinter | -7/DSF
 Hacker-Sprinter | -6/Factory
 Hacker-Sprinter | -5/Factory
 Hacker-Sprinter | -4/Factory
 Hacker-Sprinter | -4/DSF
 Hacker-Sprinter | -3/Research
 Hacker-Sprinter | -2/Research
 Hacker-Sprinter | -1/Access
 Hacker-Sprinter | -1/Command

 Resources                      | -11 -10 -9  -8  -7  -7  -6  -5  -4  -4  -3  -2  -1  -1  
-----------                Run  | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc Com 
Matter Collected           598  | 134 .   .   61  .   .   .   .   .   .   198 .   141 64  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            401  | .   .   .   61  .   .   .   .   .   .   198 .   95  47  
  Parts                    19   | .   .   .   3   .   .   .   .   .   .   .   .   13  3   
Haulers Intercepted        1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -6  -5  -4  -4  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc Com 
Combat Hostiles Destroyed  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          5    | .   .   .   2   .   .   .   .   .   .   1   .   2   .   
  Worker                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Builder                  2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Hauler                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Watcher                  4    | .   .   .   1   .   .   .   .   .   .   1   .   1   1   
Best Kill Streak           3    | .   .   .   2   .   .   .   .   .   .   1   .   3   1   
  Combat Bots Only         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   1    | .   .   .   1   .   .   .   .   .   .   1   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -8  -7  -7  -6  -5  -4  -4  -3  -2  -1  -1  
--------                   Run  | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc Com 
Hostile Shots Fired        120  | .   .   8   .   .   9   3   5   .   9   .   .   29  57  
  Missed                   73   | .   .   1   .   .   5   2   3   .   7   .   .   18  37  
Damage Taken               1337 | .   .   105 .   .   154 20  91  .   25  .   .   249 693 
  Core                     491  | .   .   62  .   .   95  20  71  .   12  .   .   28  203 
  Absorbed by Shields      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Regen/Repaired (Parts)   23   | .   .   .   .   .   .   .   .   .   .   .   .   .   23  
Core Remaining (%)         94   | 100 100 84  100 .   86  97  92  .   98  100 100 .   85  
Volleys Fired              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hottest                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Shots Fired                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Gun                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Hit Streak         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Miss Streak        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Shots Hit Robots           15   | .   .   .   3   .   .   .   .   .   .   5   .   6   1   
  Core Hits                5    | .   .   .   1   .   .   .   .   .   .   .   .   3   1   
  Critical Kills           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Critical Parts Destroyed 2    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   
  Critical Strikes         2    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   
    Smash                  2    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   
Melee Attacks              61   | .   .   4   4   .   1   .   .   .   .   25  1   18  8   
  Impact                   29   | .   .   4   4   .   1   .   .   .   .   20  .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Piercing                 32   | .   .   .   .   .   .   .   .   .   .   5   1   18  8   
  Sneak Attacks            6    | .   .   .   1   .   .   .   .   .   .   1   .   3   1   
    Combat Hostiles        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Damage Inflicted           1155 | .   .   .   160 .   .   .   .   .   .   228 .   642 125 
  Guns                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1155 | .   .   .   160 .   .   .   .   .   .   228 .   642 125 
  Ramming                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact                   388  | .   .   .   160 .   .   .   .   .   .   228 .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Piercing                 767  | .   .   .   .   .   .   .   .   .   .   .   .   642 125 
Highest Corruption         9    | .   .   .   .   .   4   .   .   .   .   .   .   1   9   
  Average Corruption       2    | .   .   .   .   .   4   .   .   .   .   .   .   1   2   
  Corruption Purged        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Effects                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   
    Message Errors         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Matter Fused           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Heat Flow Errors       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Parts Fused            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Overload Shots             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overflow Damage            373  | .   .   .   44  .   .   .   .   .   .   106 .   223 .   
  Projectiles              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    373  | .   .   .   44  .   .   .   .   .   .   106 .   223 .   
Knockbacks                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Highest Temperature        208  | .   .   5   .   27  .   138 52  .   11  164 12  208 193 
  Average Temperature      61   | .   .   4   .   13  .   79  32  .   10  30  10  80  63  
  Received Heat Transfer   75   | .   .   36  .   .   .   .   9   .   12  .   .   9   9   
Siege Activations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Fried              7    | .   .   .   2   .   .   .   .   .   .   5   .   .   .   
  Impact Corruptions       5    | .   .   .   1   .   .   .   .   .   .   4   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -8  -7  -7  -6  -5  -4  -4  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc Com 
Peak Influence             428  | .   30  52  47  21  15  2   .   .   .   98  72  367 428 
  Initial                  234  | .   .   12  17  21  14  2   .   .   .   .   54  43  234 
  Average                  128  | .   14  24  27  21  12  2   .   .   .   42  57  183 307 
Maximum Alert Level        2    | .   .   .   .   .   .   .   .   .   .   .   .   1   2   
  Low Security (%)         68   | 100 100 100 100 100 100 100 100 100 100 100 100 58  .   
  Level 1                  31   | .   .   .   .   .   .   .   .   .   .   .   .   41  97  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          7    | .   .   .   .   .   1   .   1   .   .   .   .   4   1   
  Investigation            6    | .   .   .   .   .   .   .   1   .   .   .   .   4   1   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -6  -5  -4  -4  -3  -2  -1  -1  
---------                  Run  | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc Com 
Distress Signals           2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              64   | .   3   5   1   .   6   1   5   .   1   2   .   17  23  
  Peak Tracking Total      17   | .   3   5   2   .   6   1   5   .   1   1   .   7   17  
  Tactical Retreats        4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -6  -5  -4  -4  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc Com 
Traps Triggered            8    | .   .   .   .   .   .   .   1   .   .   .   .   1   6   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -6  -5  -4  -4  -3  -2  -1  -1  
----------                 Run  | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc Com 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -6  -5  -4  -4  -3  -2  -1  -1  
---------                  Run  | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc Com 
Machines Accessed          22   | .   .   1   .   2   .   .   .   1   .   .   .   12  6   
  Terminals                18   | .   .   1   .   2   .   .   .   1   .   .   .   9   5   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Total Hacks                55   | .   .   4   .   2   .   .   .   1   .   .   .   30  18  
  Successful               26   | .   .   1   .   1   .   .   .   1   .   .   .   15  8   
  Failed                   28   | .   .   2   .   1   .   .   .   .   .   .   .   15  10  
    Catastrophic           5    | .   .   .   .   1   .   .   .   .   .   .   .   .   4   
  Database Lockouts        1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   25   | .   .   4   .   1   .   .   .   .   .   .   .   9   11  
  Terminals                42   | .   .   4   .   2   .   .   .   1   .   .   .   21  14  
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Repair Stations          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Recycling Units          4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   
Terminal Hacks             13   | .   .   1   .   1   .   .   .   1   .   .   .   8   2   
  Robot Analysis           1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Open DSF                 2    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   
  Level Access Points      2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Machine Index            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Process                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Report Inventory         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         8    | .   .   .   .   .   .   .   .   .   .   .   .   4   4   
  Terminals                8    | .   .   .   .   .   .   .   .   .   .   .   .   4   4   
    Assimilate             2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   
    Botnet                 5    | .   .   .   .   .   .   .   .   .   .   .   .   2   3   
    Operators              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         16   | .   .   .   .   1   .   .   .   .   .   .   .   9   6   
  Full Trace Events        4    | .   .   .   .   .   .   .   .   .   .   .   .   3   1   
  Feedback Events          2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Hackware Fried         2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Time                     16   | .   .   .   .   .   .   .   .   .   .   .   .   .   16  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          99   | .   .   .   .   .   .   .   .   .   .   .   .   99  .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -6  -5  -4  -4  -3  -2  -1  -1  
------------               Run  | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -6  -5  -4  -4  -3  -2  -1  -1  
--------                   Run  | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc Com 
Total Allies               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Highest-Rated Group      45   | .   .   .   .   .   .   .   .   .   .   .   .   .   45  
  Highest-Rated Ally       45   | .   .   .   .   .   .   .   .   .   .   .   .   .   45  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -6  -5  -4  -4  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc Com 
Robot Analysis Total       1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -7  -6  -5  -4  -4  -3  -2  -1  -1  
-------------              Run  | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc Com 
Turns Passed               748  | 12  32  41  37  34  18  24  9   1   5   153 10  231 141 
Spaces Moved               2106 | 21  66  90  78  112 35  87  31  5   30  339 25  674 513 
  Core                     50   | 21  29  .   .   .   .   .   .   .   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   2056 | .   37  90  78  112 35  87  31  5   30  339 25  674 513 
  Fastest Speed            6    | 50  32  29  26  23  23  20  17  17  17  13  18  10  6   
  Average Speed            20   | 50  39  29  27  23  23  20  17  17  17  19  18  18  17  
  Slowest Speed            50   | 50  50  32  29  23  23  20  17  17  17  23  18  26  19  
  Overloaded Moves         30   | .   .   .   .   .   .   .   .   .   .   .   .   .   30  
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            21   | .   1   1   .   .   4   .   1   .   .   2   1   8   3   
  Cave-ins Triggered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Exploration Rate (%)       16   | 3   21  16  11  3   43  4   2   .   49  12  1   25  24  
  Regions Visited          13
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        3    | .   .   .   .   1   .   .   .   1   .   .   .   1   .   
  Unknown Exits Taken      8    | 1   1   1   1   .   .   1   1   .   .   1   1   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 36   | .   .   4   1   .   1   .   .   .   .   13  1   9   7   
Terrain Destroyed          36   | .   .   4   1   .   1   .   .   .   .   13  1   9   7   
  Melee                    36   | .   .   4   1   .   1   .   .   .   .   13  1   9   7   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -7  -6  -5  -4  -4  -3  -2  -1  -1  
---------                  Run  | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc Com 
Total                      2262 | 21  68  95  85  118 36  92  33  4   29  376 26  736 543 
  Wait                     58   | .   .   .   .   .   .   .   2   .   .   7   1   31  17  
  Move                     2055 | 20  63  87  77  111 28  86  29  4   29  334 23  658 506 
  Hop                      16   | .   1   1   .   .   2   .   .   .   .   2   .   7   3   
  Pick Up                  17   | .   2   .   2   2   2   2   .   .   .   2   .   5   .   
  Fast Attach              28   | 1   2   2   1   1   3   .   .   .   .   5   .   9   4   
  Attach                   11   | .   .   1   1   2   .   3   2   .   .   .   1   .   1   
  Detach                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Swap                     4    | .   .   .   .   1   .   1   .   .   .   .   .   .   2   
  Drop                     11   | .   .   .   .   1   .   .   .   .   .   1   .   7   2   
  Fire                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    61   | .   .   4   4   .   1   .   .   .   .   25  1   18  8   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: [*Mat] / [*Sto])
-8/Materials
-7/Factory (discovered 2 exits: [*Low] / DSF)
-7/DSF
-6/Factory
-5/Factory
-4/Factory
-4/DSF
-3/Research
-2/Research
-1/Access (discovered 2 exits: Sur / *Com)
-1/Command (discovered 2 exits: *Sur x2)
To Epsilon Eridani

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 14)
   13 | -11/Scrapyard | Entered Materials
   41 | -10/Materials | Discovered new exit (range 12)
   45 | -10/Materials | Entered another Materials area
   45 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
   47 | -9/Materials  | Central database locked down
   79 | -9/Materials  | Discovered new exit (range 10)
   84 | -9/Materials  | Discovered new exit (range 10)
   86 | -9/Materials  | Entered another Materials area
   86 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  122 | -8/Materials  | Discovered new exit (range 4)
  123 | -8/Materials  | Entered Factory
  123 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  139 | -7/Factory    | Discovered new exit (range 15)
  157 | -7/Factory    | Identified exit to DSF
  157 | -7/Factory    | Entered DSF
  171 | -7/DSF        | Discovered new exit (range 15)
  175 | -7/DSF        | Additional patrols routed to DSF
  175 | -7/DSF        | Entered Factory
  175 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  197 | -6/Factory    | Discovered new exit (range 10)
  199 | -6/Factory    | Entered another Factory area
  199 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  203 | -5/Factory    | Discovered new exit (range 22)
  208 | -5/Factory    | Entered another Factory area
  208 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  209 | -4/Factory    | Identified exit to DSF
  209 | -4/Factory    | Entered DSF
  211 | -4/DSF        | Discovered new exit (range 21)
  214 | -4/DSF        | Entered Research
  214 | -3/Research   | Evolved 2 slots: Propulsion x1, Utility x1
  335 | -3/Research   | Found Enh. Force Lance
  363 | -3/Research   | Discovered new exit (range 6)
  367 | -3/Research   | Entered another Research area
  367 | -2/Research   | Evolved 2 slots: Power x1, Utility x1
  375 | -2/Research   | Discovered new exit (range 5)
  377 | -2/Research   | Entered Access
  377 | -1/Access     | Evolved 2 slots: Propulsion x1, Utility x1
  426 | -1/Access     | Identified exit to Surface
  426 | -1/Access     | Hacking Suite fried by hacking feedback
  462 | -1/Access     | Build established: Hacker-Sprinter
  487 | -1/Access     | Identified exit to Command
  487 | -1/Access     | Hacking Suite fried by hacking feedback
  554 | -1/Access     | Spotted B-99 Colossus
  592 | -1/Access     | Found Enh. Force Lance
  608 | -1/Access     | Entered Command
  658 | -1/Command    | Repaired Power Amplifier
  715 | -1/Command    | Crushed by falling debris
  746 | -1/Command    | Spotted Executioner
  746 | -1/Command    | Spotted Executioner
  746 | -1/Command    | Spotted Striker
  746 | -1/Command    | Spotted Alpha 7
  746 | -1/Command    | Spotted Executioner
  746 | -1/Command    | Spotted Executioner
  746 | -1/Command    | Spotted Striker
  746 | -1/Command    | Spotted Alpha 7
  747 | -1/Command    | Spotted B-99 Colossus
  748 | -1/Command    | Spotted B-99 Colossus
  749 | ***           | Escaped!

 Last Messages 
---------------
00748_ Acquired 28 matter.
00748_ Triggered Stasis Trap.
00748_ A bubble of rippling energy engulfs the
  area.
00748_ Stasis field depleted.
00748_ Triggered Stasis Trap.
00748_ A bubble of rippling energy engulfs the
  area.
00748_ Stasis field depleted.
00748_ K-01 Serf collects debris.
00748_ Triggered Stasis Trap.
00748_ A bubble of rippling energy engulfs the
  area.
00748_ Stasis field depleted.
00748_ The Access Shell folds into the floor.
00748_ Triggered Stasis Trap.
00748_ A bubble of rippling energy engulfs the
  area.
00748_ Stasis field depleted.
00748_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ##?????????????############ #????????????????????? |
|  #?????????#####            #????????????????????? |
|  ########### ! #    !       #????????????????????? |
|  "             +    !!      #????????????????????? |
|  #       ###   #    !!      #????????????????????? |
|  #       #?## ##            #????????????????????? |
|  #       ####+###############????????????????????? |
|  #       #       #???????????????????????????????? |
|  # ^     #       #???????????????????????????????? |
|  /       #   ""  #?##############????????????????? |
|  #       #  """  #?#            #????????????????? |
|  #^      #  "T   #?#            #????????????????? |
| ##       #  """  #?#            #????????????????? |
|          # ! ""  #?#            #????????????????? |
|          #%!     #?#            #????????????????? |
|          /=*     #?#     @"     #????????????????? |
|          #   !!  #?#     ""     #????????????????? |
|          #   !!  #?#            #????????????????? |
|          #   !!  #?#            #????????????????? |
|          #       #?#  ^^        #????????????????? |
|          #       #?#BB        BB#????????????????? |
|   ^      #       #?#BB        BB#????????????????? |
|          #       #?####E     ;;##????????????????? |
|     ^    #       #???#        ##?????????????????? |
|          "########???##     E##??????????????????? |
|          #########???# ^      #??????????????????? |
|          ##      #???##     E##??????????????????? |
|          ##      #???#%E      #??????????????????? |
|          ##    ""#???##     K##??????????????????? |
|          ##    ""#???# /      #??????????????????? |
|          ##    ""#???##7    7##??????????????????? |
|          ##     T#????#      #???????????????????? |
|          ##    ""#????#;///k##???????????????????? |
|          ##    ""#???# #    #????????????????????? |
|          ##    ""#???###    ######???????????????? |
|          ##      #?????#         #???????????????? |
|          ##      #?????#         #???????????????? |
|          ##      #?????#         #???????????????? |
|          ##      #?????#         #???????????????? |
|          #####+#+#######         #???????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           90
Energy Generation          41
Energy Capacity            220
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Range         14
Terrain Scan Density       10
Power Amplification        20
Armor Coverage             300
Evasion (%)                76
Offensive Hacking          40
Defensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              gottagofast
  Manual?         1
Play Time         00:37:21
  Cumulative      144.2 hours
  Start           2024.05.31 @ 13:16:10
  End             2024.05.31 @ 14:02:25
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          136
  Rogue           136
  Adventurer      0
  Explorer        0
Win Type          0
  Total           6
  Types           5/0/0/1/0/0/0/0/0
Lore%             64
Gallery%          76
Achievement%      60
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 55213b05-16a0-4202-90fd-f5b22f98527e