Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.01 @ 01:54:19 Player: Kole Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (40) 200 Value Destroyed (1030) 1030 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (29) 29 TOTAL SCORE: 2419 Bonus ------- High Alert Combat Kills 29 Cogmind --------- Core Integrity 0/400 Matter 234/300 Energy 279/280 System Corruption 6% Temperature Cool (0) Movement Core (150) Ox2 Location -9/Storage Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Signal Interpreter Improved Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Visual Processing Unit ECM Suite Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Hover Unit Flight Unit Flight Unit > --- UTILITY ---------- Structural Scanner Sensor Array Signal Interpreter > --- WEAPON ----------- Light EM Pulse Cannon Rocket Launcher > --- INVENTORY -------- Ion Engine Visual Processing Unit Small Laser Beam Rifle Particle Gun [Rating: 12] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Signal Interpreter Device Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion 1 | . . 1 . Utility 1 | . . 1 . Weapon . | . . . . Parts Attached 51 | 6 24 11 10 Power 7 | 1 2 2 2 Engine 7 | 1 2 2 2 Core . | . . . . Reactor . | . . . . Propulsion 13 | 2 5 5 1 Treads . | . . . . Leg 4 | . 2 1 1 Wheel 2 | 2 . . . Hover 3 | . 1 2 . Flight 4 | . 2 2 . Utility 19 | 1 12 1 5 Device 11 | 1 7 1 2 Storage 1 | . 1 . . Processor 5 | . 2 . 3 Hackware . | . . . . Protection 2 | . 2 . . Artifact . | . . . . Weapon 12 | 2 5 3 2 Energy Gun 6 | 2 2 2 . Energy Cannon 3 | . 2 . 1 Ballistic Gun 1 | . 1 . . Ballistic Cannon . | . . . . Launcher 2 | . . 1 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Corrupted Parts 1 | . . . 1 System Corruption 4 | . . . 4 Parts Lost 17 | . 6 2 9 Power 4 | . 2 . 2 Propulsion 6 | . 1 2 3 Utility 1 | . 1 . . Weapon 6 | . 2 . 4 Highest Loss Streak 4 | . 3 1 4 To Critical Strikes . | . . . . Average Slot Usage (%) 83 | . 87 86 72 Engine 12 | . 13 11 10 Leg 4 | . 1 8 7 Wheel 3 | . 6 . . Hover 5 | . 7 6 . Flight 3 | . 1 5 5 Device 13 | . 12 22 7 Storage 1 | . 3 . . Processor 14 | . 9 11 24 Protection 1 | . 2 . . Energy Gun 12 | . 14 11 10 Energy Cannon 4 | . 1 9 4 Ballistic Gun 5 | . 11 . . Launcher 1 | . . 1 2 Peak Build Rating 12 | 6 10 12 11 Average Rating 7 | 3 6 10 8 On Entrance 6 | . 6 9 9 Naked Turns . | . . . . Heaviest Build 26 | 7 26 17 14 Greatest Support 20 | 20 20 20 10 Greatest Overweight (x) 4 | . 2 4 4 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 5 10 5 5 Average Capacity 5 | 5 6 5 5 Most Carried 10 | 3 10 5 5 Average Carried 4 | 1 4 4 3 Final Capacity 5 | 5 5 5 5 Final Carried 5 | 1 4 5 2 Class Distribution -------------------- 62% | Mutant 24% | Scavenger-Skirmisher 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Mutant | -9/Storage Resources | -11 -10 -9 -9 ----------- Run | Yrd Mat Mat Sto Matter Collected 759 | 260 305 123 71 Remotely 42 | . 42 . . Salvage Created 1114 | 41 454 238 381 Parts 83 | 2 33 26 22 Haulers Intercepted . | . . . . Recyclers Shooed 2 | . . 1 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Combat Hostiles Destroyed 35 | 1 16 7 11 Guns 20 | 1 11 5 3 Cannons 7 | . 2 1 4 AOE 8 | . 3 1 4 Classes Destroyed 5 | 1 2 1 1 Watcher 5 | . 2 2 1 Swarmer 15 | . 9 3 3 Grunt 15 | 1 7 1 6 Duelist 1 | . . . 1 Sentry 4 | . . 3 1 Best Kill Streak 8 | 1 8 4 6 Combat Bots Only 8 | 1 8 3 5 Max Kills in Single Turn 3 | 1 3 2 2 Gunslinging . | . . . . Exploded 3 | . 3 1 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Sto Hostile Shots Fired 215 | 1 82 30 102 Missed 69 | . 27 10 32 Damage Taken 1937 | 12 728 287 910 Core 626 | . 221 68 337 Absorbed by Shields . | . . . . Core Remaining (%) 55 | 100 11 . . Volleys Fired 94 | 2 36 24 32 Largest 2 | 2 2 2 2 Hottest 121 | 80 80 121 112 Shots Fired 172 | 4 68 48 52 Gun 128 | 4 62 28 34 Cannon 37 | . 6 18 13 Launcher 7 | . . 2 5 Special . | . . . . Kinetic 30 | . 30 . . Thermal 92 | 2 28 28 34 Explosive 7 | . . 2 5 Electromagnetic 43 | 2 10 18 13 Robot Hit Streak 10 | 2 9 4 10 Robot Miss Streak 5 | 1 5 4 2 Penetration Max . | . . . . Secondary Targets 2 | . 2 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 103 | 2 43 24 34 Core Hits 61 | 1 23 16 21 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2543 | 26 893 518 1106 Guns 1046 | 26 435 271 314 Cannons 472 | . 120 104 248 Explosions 1019 | . 338 141 540 Melee . | . . . . Ramming 6 | . . 2 4 Kinetic 243 | . 243 . . Thermal 1016 | 11 420 271 314 Explosive 781 | . 100 141 540 Electromagnetic 497 | 15 130 104 248 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 6 | . . 2 6 Average Corruption 3 | . . 2 3 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 10 | . . . 10 Message Errors 2 | . . . 2 Energy Discharges 2 | . . . 2 Parts Rejected 2 | . . . 2 Data Loss (minor) 2 | . . . 2 Data Loss (major) 1 | . . . 1 Weapon Failures 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 122 | . 84 . 38 Projectiles 22 | . . . 22 Explosions 100 | . 84 . 16 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 286 | . 181 79 26 Shots 6 | . 2 2 2 Rammed 3 | . . 1 2 Targets Rammed 3 | . . 1 2 Kicked . | . . . . Crushed . | . . . . Highest Temperature 412 | 42 120 403 412 Average Temperature 100 | 22 28 141 136 Received Heat Transfer 549 | 6 183 36 324 Effects 5 | . . 1 4 Shutdowns 2 | . . 1 1 Energy Bleed 2 | . . . 2 Matter Decay 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 2 | . . . 2 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 4 | . . 3 1 Heat Transferred 2011 | 25 575 631 780 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Peak Influence 510 | 20 418 488 510 Initial 206 | . 13 143 206 Average 271 | 3 268 275 315 Maximum Alert Level 2 | . 2 2 2 Low Security (%) 16 | 100 11 30 . Level 1 75 | . 84 57 85 Level 2 8 | . 4 11 14 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 8 | . 3 1 4 Investigation 4 | . 3 . 1 Extermination . | . . . . Reinforcement 1 | . . 1 . Assault . | . . . . Garrison 3 | . . . 3 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Sto Distress Signals 5 | . . 3 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 59 | 1 24 16 18 Peak Tracking Total 6 | 1 6 5 5 Tactical Retreats 6 | . 1 4 1 Traps | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Traps Triggered 1 | . . . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered 1 | . . . 1 Machines | -11 -10 -9 -9 ---------- Run | Yrd Mat Mat Sto Machines Disabled 5 | . 2 . 3 Max in Single Turn 2 | . 2 . 2 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Sto Machines Accessed 10 | . 6 2 2 Terminals 8 | . 5 2 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 1 . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 38 | . 23 9 6 Successful 14 | . 6 4 4 Failed 24 | . 17 5 2 Catastrophic 7 | . 6 . 1 Database Lockouts . | . . . . Manual 17 | . 12 3 2 Terminals 30 | . 18 9 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 8 | . 5 . 3 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 10 | . 4 4 2 Record 1 | . 1 . . Prototype ID Bank 1 | . . . 1 Level Access Points 1 | . . 1 . Branch Access Points 1 | . . 1 . Emergency Access Points 3 | . 1 1 1 Recall Investigation 1 | . 1 . . Zone Layout 2 | . 1 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 4 | . 2 . 2 Report Inventory 2 | . 1 . 1 Retrieve Components 2 | . 1 . 1 Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 9 | . 6 1 2 Full Trace Events 6 | . 5 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 6 | . 3 . 3 Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Yrd Mat Mat Sto Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Sto Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Yrd Mat Mat Sto Turns Passed 1615 | 73 730 352 460 Spaces Moved 1068 | 76 564 191 237 Core 103 | 22 15 . 66 Treads . | . . . . Legs 286 | . 25 90 171 Wheels 192 | 54 138 . . Hover 371 | . 310 61 . Flight 116 | . 76 40 . Fastest Speed 37 | 50 37 116 50 Average Speed 115 | 71 100 135 147 Slowest Speed 360 | 80 150 360 250 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 28 | 6 62 20 25 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug 6 | . . . 6 Terrain Destroyed 85 | . 38 15 32 Melee . | . . . . Projectile . | . . . . AOE 85 | . 38 15 32 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Sto Total 1282 | 90 664 234 294 Wait 4 | . . . 4 Move 1065 | 75 563 190 237 Hop . | . . . . Pick Up 38 | 7 22 3 6 Fast Attach 14 | . 7 5 2 Attach 24 | 6 11 1 6 Detach 1 | . 1 . . Swap 13 | . 6 5 2 Drop 26 | . 18 5 3 Fire 94 | 2 36 24 32 Melee . | . . . . Ram 3 | . . 1 2 Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 6 exits: Mat x3 / Min x2 / *Sto) -9/Storage History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 53 | -11/Scrapyard | Discovered new exit (range 8) 74 | -11/Scrapyard | Entered Materials 154 | -10/Materials | Core integrity fell below 50% 182 | -10/Materials | Destroyed 8 combat bots 182 | -10/Materials | Lost 3 parts (1p1u1w) 244 | -10/Materials | Discovered new exit (range 10) 332 | -10/Materials | Discovered new exit (range 17) 334 | -10/Materials | Build established: Mutant 401 | -10/Materials | Identified exit to Materials 654 | -10/Materials | Discovered exit to Materials (range 9) 752 | -10/Materials | Core integrity fell below 20% 804 | -10/Materials | Entered another Materials area 804 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 974 | -9/Materials | Identified exit to Mines 974 | -9/Materials | Identified exit to Storage 1115 | -9/Materials | Identified exit to Materials 1118 | -9/Materials | Build established: Scavenger-Skirmisher 1156 | -9/Materials | Entered Storage 1350 | -9/Storage | Garrison activated, responded to threat 1429 | -9/Storage | Lost 4 parts (2n2w) 1445 | -9/Storage | Core integrity fell below 50% 1499 | -9/Storage | Learned location of Armory (-3) 1593 | -9/Storage | Core integrity fell below 20% 1599 | -9/Storage | Lost 4 parts (1p1n2w) 1616 | -9/Storage | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- U-05 Engineer lays Concrete. System corrupted: Heat Sink rejected. U-05 Engineer lays Concrete. Acquired Heat Sink. Aluminum Leg destroyed. K-01 Serf collects debris. U-05 Engineer lays Concrete. Connecting with Door Terminal... Acquired Prototype Engine. Identified Cld. Ion Engine. The Cld. Ion Engine is "overloadable", activating it again increases its energy generation and heat output, and may have unintended consequences. See Stability stat context help for more info. System corrupted: Heat Sink rejected. Slammed into Y-45 Defender. R-06 Scavenger collects Heat Sink. Critical hit (Burn: +37). K-01 Serf collects debris. 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