Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.02 @ 20:41:51 Player: Cmdr.Laserstrahl Result: Destroyed by H-66 Slayer via exploding Neutrino Reactor Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (94) 470 Value Destroyed (3105) 3105 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (220) 220 TOTAL SCORE: 7255 Bonus ------- High Alert Combat Kills 220 Cogmind --------- Core Integrity 0/850 Matter 126/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved Signal Interpreter > --- WEAPON (3) ------- Coil Gun > --- INVENTORY (5) ---- Energy Well (350) Large Matter Pod (150) Kinecellerator Heavy Plasma Cannon Coil Gun Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Enhanced Nuclear Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Energy Filter Hardened Light Armor Plating Improved Light Armor Plating Force Field > --- WEAPON ----------- EM Pulse Cannon Gauss Rifle Mini Grenade Launcher > --- INVENTORY -------- Gravmag System Large Matter Pod Weight Redist. System Energy Filter EM Pulse Cannon Gauss Rifle Coil Gun Heavy Missile Launcher Great Maul [Rating: 56] Favorites ----------- Power Enhanced Nuclear Core Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Armored Huge Wheel Treads Light Treads Wheel Armored Huge Wheel Hover Unit Gravmag System Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Improved System Shield Protection Hardened Light Armor Plating Weapon Mini Grenade Launcher Energy Gun Small Laser Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Impact Weapon Great Maul Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power 1 | . . . 1 . . . . Propulsion 2 | . . 1 . . . . 1 Utility 4 | . . 1 1 1 . . 1 Weapon 1 | . . . . 1 . . . Parts Attached 75 | 6 6 12 11 15 6 4 15 Power 13 | 1 2 1 3 5 . 1 . Engine 6 | 1 1 1 2 1 . . . Core 7 | . 1 . 1 4 . 1 . Reactor . | . . . . . . . . Propulsion 15 | 2 1 2 3 4 1 . 2 Treads 1 | . . 1 . . . . . Leg . | . . . . . . . . Wheel 13 | 2 1 1 3 4 1 . 1 Hover 1 | . . . . . . . 1 Flight . | . . . . . . . . Utility 27 | 1 1 4 3 5 3 2 8 Device 14 | . 1 1 2 1 2 1 6 Storage 2 | 1 . 1 . . . . . Processor 1 | . . . . . 1 . . Hackware 1 | . . . . . . . 1 Protection 9 | . . 2 1 4 . 1 1 Artifact . | . . . . . . . . Weapon 20 | 2 2 5 2 1 2 1 5 Energy Gun 5 | 1 1 3 . . . . . Energy Cannon 2 | . . . . . 1 . 1 Ballistic Gun 8 | 1 . . 2 1 1 . 3 Ballistic Cannon 1 | . 1 . . . . . . Launcher 3 | . . 2 . . . 1 . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . . . 1 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . 2 . 1 . . . Parts Lost 33 | . 3 1 3 2 5 3 16 Power 5 | . 1 . 1 . 1 . 2 Propulsion 8 | . 1 . 2 1 1 1 2 Utility 11 | . . . . 1 1 1 8 Weapon 9 | . 1 1 . . 2 1 4 Highest Loss Streak 9 | . 3 1 2 1 2 3 9 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 84 | . 96 98 92 90 81 84 67 Engine 2 | . 8 4 12 5 . . . Core 10 | . 4 6 2 9 14 10 10 Wheel 12 | . 27 28 23 14 7 12 6 Device 11 | . 12 11 17 15 9 6 12 Storage 7 | . 14 11 9 7 7 7 5 Processor 2 | . . . . . 3 7 6 Protection 11 | . . 10 9 14 14 15 6 Energy Gun 1 | . 11 6 3 . . . . Energy Cannon 2 | . . . . . 2 7 4 Ballistic Gun 9 | . 10 . 5 15 11 7 5 Launcher 6 | . . 9 9 7 7 7 4 Naked Turns . | . . . . . . . . Heaviest Build 65 | 14 17 35 47 61 60 58 65 Greatest Support 56 | 26 32 42 42 44 44 44 56 Greatest Overweight (x) 7 | 1 . 1 2 2 2 2 7 Average Overweight (x) 1 | . . . . 1 1 1 1 Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 Average Capacity 14 | 6 8 13 15 15 15 15 13 Most Carried 15 | 7 8 13 15 15 15 13 14 Average Carried 12 | 3 7 8 14 14 14 12 10 Final Capacity 15 | 8 8 15 15 15 15 15 5 Final Carried 15 | 7 8 13 15 15 14 10 5 Class Distribution -------------------- 84% | Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Matter Collected 2182 | 269 126 193 392 346 536 138 182 Remotely . | . . . . . . . . Salvage Created 2785 | 82 236 434 324 391 511 134 673 Parts 149 | 1 13 25 29 32 19 7 23 Haulers Intercepted 6 | . 1 2 1 1 . . 1 Recyclers Shooed 1 | . 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 16 | . . . . . 12 4 . Prevented 6 | . . . . . 3 3 . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 66 | . 4 10 12 12 14 3 11 Melee 1 | . . . . . . . 1 Guns 23 | . 4 2 3 3 5 2 4 Cannons 3 | . . 1 . . 1 . 1 AOE 37 | . . 7 9 9 8 . 4 Classes Destroyed 13 | 1 3 3 2 1 3 . . Worker 7 | . . 2 1 3 . . 1 Builder 7 | . . 1 3 2 . . 1 Hauler 6 | . 1 2 1 1 . . 1 Recycler 3 | 1 . . . 1 . . 1 Operator 2 | . . . 2 . . . . Watcher 3 | . 1 2 . . . . . Swarmer 11 | . . . 3 6 2 . . Grunt 38 | . 4 9 7 3 6 3 6 Brawler 2 | . . . . . 2 . . Duelist 1 | . . . . . 1 . . Sentry 9 | . . 1 2 2 1 . 3 Hunter 1 | . . . . . 1 . . Programmer 4 | . . . . 1 1 . 2 Best Kill Streak 7 | 1 5 7 6 5 4 2 7 Combat Bots Only 5 | . 3 5 4 3 4 2 4 Max Kills in Single Turn 3 | 1 1 3 2 3 2 1 3 Gunslinging . | . . . . . . . . Exploded 2 | . . 2 2 2 2 . 2 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Damage Taken 6055 | . 444 474 549 1104 968 447 2069 Core 1455 | . 56 165 71 196 54 60 853 Absorbed by Shields 510 | . . . . . . . 510 Regen/Repaired (Parts) 169 | . . . . 169 . . . Core Remaining (%) 75 | 100 77 58 87 . . 55 . Volleys Fired 221 | 3 25 27 33 40 38 12 43 Largest 3 | 2 2 1 2 3 2 2 3 Hottest 121 | 70 70 40 70 76 91 91 121 Shots Fired 352 | 6 50 27 44 68 66 20 71 Gun 234 | 6 46 6 23 54 48 11 40 Cannon 47 | . 4 8 . . 8 7 20 Launcher 71 | . . 13 21 14 10 2 11 Special . | . . . . . . . . Kinetic 204 | 3 29 8 11 54 48 11 40 Thermal 42 | 3 21 6 12 . . . . Explosive 71 | . . 13 21 14 10 2 11 Electromagnetic 35 | . . . . . 8 7 20 Robot Hit Streak 13 | 4 10 7 10 9 6 10 13 Robot Miss Streak 9 | 1 9 3 2 5 3 1 4 Penetration Max 1 | . . . . . . . 1 Secondary Targets 2 | . 1 . . . 1 . . Max Gunslinging Chain 1 | . 1 . . . 1 . . Shots Hit Robots 210 | 4 25 13 27 40 39 15 47 Core Hits 200 | 2 11 30 41 32 39 5 40 Critical Kills . | . . . . . . . . Critical Parts Destroyed 2 | . 1 . . . . . 1 Critical Strikes 3 | . 1 1 . . . . 1 Destroy 1 | . 1 . . . . . . Blast 1 | . . 1 . . . . . Smash 1 | . . . . . . . 1 Melee Attacks 5 | . . . . . . . 5 Impact 5 | . . . . . . . 5 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8921 | 53 325 1020 1429 1637 1697 471 2289 Guns 2372 | 53 294 67 197 541 451 189 580 Cannons 566 | . 31 90 . . 59 155 231 Explosions 5772 | . . 863 1232 1091 1187 127 1272 Melee 201 | . . . . . . . 201 Ramming 10 | . . . . 5 . . 5 Kinetic 2168 | 28 177 90 112 541 451 189 580 Thermal 388 | 25 148 67 85 . . 63 . Explosive 5709 | . . 863 1232 1091 1187 64 1272 Electromagnetic 445 | . . . . . 59 155 231 Impact 201 | . . . . . . . 201 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . . . . 2 2 4 Average Corruption 2 | . . . . . 1 2 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 17 | . . . . . 5 6 6 Message Errors 4 | . . . . . . 1 3 Matter Fused 5 | . . . . . 1 3 1 Heat Flow Errors 1 | . . . . . 1 . . Parts Rejected 3 | . . . . . 1 . 2 Data Loss (minor) 2 | . . . . . 2 . . Misfires 1 | . . . . . . 1 . Alerts 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 135 | . . . 3 58 . . 74 Projectiles . | . . . . . . . . Explosions 77 | . . . 3 58 . . 16 Melee 58 | . . . . . . . 58 Knockbacks 2 | . 1 . . . . . 1 Impact 1 | . . . . . . . 1 Kinetic 1 | . 1 . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 716 | . . 85 55 413 66 95 2 Shots 15 | . . 3 2 6 2 2 . Rammed 2 | . . . . 1 . . 1 Targets Rammed 2 | . . . . 1 . . 1 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 502 | 27 285 . . 5 174 284 502 Average Temperature 129 | 14 113 . . 5 36 137 165 Received Heat Transfer 2307 | . 279 168 270 195 276 189 930 Effects 7 | . 1 . . . . . 6 Shutdowns 4 | . . . . . . . 4 Energy Bleed 1 | . 1 . . . . . . Short Circuit 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Fried 4 | . . . . . . 1 3 Impact Corruptions 2 | . . . . . . . 2 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . 1 . . . . . Heat Transferred 918 | 74 444 150 200 . . 50 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Peak Influence 852 | 5 132 611 852 630 . . 264 Initial 296 | . 3 55 258 296 . . . Average 309 | 1 79 356 519 432 . . 99 Maximum Alert Level 3 | . . 2 3 2 . . 1 Low Security (%) 34 | 100 100 38 . . . . 74 Level 1 28 | . . 14 29 41 . . 25 Level 2 34 | . . 47 50 58 . . . Level 3 2 | . . . 19 . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 22 | . 1 1 4 4 . . 12 Investigation 3 | . . 1 . 1 . . 1 Extermination 3 | . . . . 1 . . 2 Reinforcement 11 | . 1 . 2 2 . . 6 Assault 2 | . . . 2 . . . . Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . 1 1 . . 1 Haulers Reinforced 2 | . . . . 1 . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Distress Signals 7 | . . 2 3 . . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 115 | . 6 17 20 19 22 3 28 Peak Tracking Total 11 | . 4 7 5 4 9 3 11 Tactical Retreats 17 | . 1 1 2 5 5 . 3 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Traps Triggered 6 | . . 1 . 1 . . 4 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Machines Disabled 9 | . 1 1 2 4 . . 1 Max in Single Turn 4 | . 1 1 1 4 . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Machines Accessed 19 | . 1 2 3 9 . . 4 Terminals 11 | . 1 . 2 6 . . 2 Fabricators 3 | . . . . 1 . . 2 Repair Stations 1 | . . . . 1 . . . Recycling Units 1 | . . . . 1 . . . Scanalyzers 3 | . . 2 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 36 | . 2 6 3 18 . . 7 Successful 25 | . . 6 2 13 . . 4 Failed 11 | . 2 . 1 5 . . 3 Catastrophic 2 | . . . . 2 . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 18 | . 2 . 2 11 . . 3 Fabricators 5 | . . . . 1 . . 4 Repair Stations 2 | . . . . 2 . . . Recycling Units 4 | . . . . 4 . . . Scanalyzers 7 | . . 6 1 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 11 | . . . 2 7 . . 2 Record 2 | . . . . 2 . . . Open DSF 2 | . . . . 1 . . 1 Emergency Access Points 1 | . . . . 1 . . . Alert Level 1 | . . . . 1 . . . Unreport Threat 1 | . . . . 1 . . . Investigation Status 1 | . . . . 1 . . . Recall Reinforcements 1 | . . . . . . . 1 Hauler Manifests 1 | . . . 1 . . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks 2 | . . . . . . . 2 Load Schematic 1 | . . . . . . . 1 Build 1 | . . . . . . . 1 Repair Station Hacks 2 | . . . . 2 . . . Scan Component 1 | . . . . 1 . . . Repair 1 | . . . . 1 . . . Recycling Unit Hacks 4 | . . . . 4 . . . Process 1 | . . . . 1 . . . Report Inventory 2 | . . . . 2 . . . Retrieve Matter 1 | . . . . 1 . . . Scanalyzer 6 | . . 6 . . . . . Insert Component 2 | . . 2 . . . . . Analyze 4 | . . 4 . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 16 | . 1 2 2 8 . . 3 Full Trace Events 1 | . . . . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . Parts Built 2 | . . . . . . . 2 Authchips . | . . . . . . . . Time 31 | . . . . . . . 31 Total Part Build Rating 4 | . . . . . . . 4 Parts Repaired 1 | . . . . 1 . . . Time 44 | . . . . 44 . . . Parts Recycled . | . . . . . . . . Recycled Matter 24 | . . . . 24 . . . Retrieved Matter 24 | . . . . 24 . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . Part Schematics Acquired 2 | . . 2 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . . . 1 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Turns Passed 4666 | 62 247 255 402 978 1621 423 678 Spaces Moved 3299 | 39 161 170 291 710 1175 329 424 Core 93 | 4 . . . . . . 89 Treads . | . . . . . . . . Legs . | . . . . . . . . Wheels 3205 | 35 161 170 291 710 1175 329 334 Hover 1 | . . . . . . . 1 Flight . | . . . . . . . . Fastest Speed 50 | 50 90 93 93 101 105 115 50 Average Speed 116 | 88 94 97 100 109 128 117 122 Slowest Speed 400 | 100 100 115 130 130 130 130 400 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 36 | 3 37 28 35 18 98 55 16 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 5 | . . . . . 5 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 438 | . . 75 151 101 53 18 40 Melee . | . . . . . . . . Projectile 2 | . . . . . . . 2 AOE 436 | . . 75 151 101 53 18 38 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Total 3782 | 60 207 233 357 846 1224 347 508 Wait 58 | . 1 . 3 50 . 1 3 Move 3292 | 38 160 169 290 709 1174 328 424 Hop . | . . . . . . . . Pick Up 79 | 13 10 16 9 12 4 1 14 Fast Attach 22 | . . . 9 10 1 . 2 Attach 45 | 6 5 8 1 5 3 4 13 Detach 1 | . . . . . . . 1 Swap 9 | . 1 5 1 . 2 . . Drop 48 | . 5 8 11 19 2 1 2 Fire 221 | 3 25 27 33 40 38 12 43 Melee 5 | . . . . . . . 5 Ram 2 | . . . . 1 . . 1 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 14) 63 | -11/Scrapyard | Entered Materials 76 | -10/Materials | Discovered new exit (range 16) 131 | -10/Materials | Discovered new exit (range 8) 240 | -10/Materials | Lost 3 parts (1p1n1w) 307 | -10/Materials | Build established: Mutant 310 | -10/Materials | Entered another Materials area 310 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 401 | -9/Materials | Discovered new exit (range 7) 541 | -9/Materials | Discovered new exit (range 9) 565 | -9/Materials | Entered another Materials area 565 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 724 | -8/Materials | Build established: Scavenger-Mutant 936 | -8/Materials | Discovered new exit (range 9) 965 | -8/Materials | First assault squad dispatched 967 | -8/Materials | Entered Factory 967 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1021 | -7/Factory | Discovered new exit (range 15) 1088 | -7/Factory | Identified exit to DSF 1409 | -7/Factory | Build established: Mutant 1801 | -7/Factory | Repaired Imp. Medium Armor Plating 1945 | -7/Factory | Entered Lower Caves 2387 | -7/Lower Caves | Encountered a Warlord checkpoint 2705 | -7/Lower Caves | Discovered new exit (range 10) 2739 | -7/Lower Caves | Identified exit to Lower Caves 2761 | -7/Lower Caves | Learned Factory terminal intel 2950 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3360 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3566 | -7/Lower Caves | Entered another Lower Caves area 3592 | -7/Lower Caves | Discovered new exit (range 13) 3604 | -7/Lower Caves | Identified exit to Factory 3767 | -7/Lower Caves | Learned 8 Factory zone layouts 3799 | -7/Lower Caves | Encountered a Warlord checkpoint 3908 | -7/Lower Caves | Lost 3 parts (1n1u1w) 3989 | -7/Lower Caves | Entered Factory 3989 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3991 | -6/Factory | Loaded intel: 26 terminal locations 4303 | -6/Factory | Garrison activated, responded to threat 4565 | -6/Factory | Core integrity fell below 50% 4573 | -6/Factory | Lost 9 parts (2p1n4u2w) 4649 | -6/Factory | Fabricated Hrd. Light Armor Plating? 4654 | -6/Factory | Core integrity fell below 20% 4667 | -6/Factory | Destroyed by H-66 Slayer via exploding Neutrino Reactor Last Messages --------------- 04640_ Acquired Seismic Detector. 04649_ >> FABRICATOR: Completed Hrd. Light Armor Plating? 04651_ Imp. System Shield destroyed. 04654_ H0=EQTIEMOD5AR0G8T4,X,CRJFSSZ1QA/AMJKKO7 04655_ Slug penetrates Neutrino Reactor. 04657_ Slug penetrates G-50 Soldier. 04657_ Slug penetrates Wall. 04657_ Seismic Detector destroyed. 04657_ Slug penetrates Neutrino Reactor. 04658_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 04659_ Critical hit (Burn: +37). 04661_ Slug penetrates Neutrino Reactor. 04662_ K-01 Serf cleans the Neutrino Reactor. 04663_ Slug penetrates G-50 Soldier. 04663_ Slug penetrates Wall. 04667_ Neutrino Reactor explodes. 04667_ K-01 Serf destroyed. 04667_ G-50 Soldier destroyed. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ??????????# # #????????????????????? | | ??????????# # #????????????????????? | | ????????### # #????????????????????? | | ????????? # #????????????????????? | | ??????????# # #????????????????????? | | ??????????# # #????????????????????? | | ??????????# # #????????????????????? | | ??????????# # #????????????????????? | | ##+######## # #????????????????????? | | + #????????????????????? | | # #????????????????????? | | # #????????????????????? | | """ ######/######????????????????????? | | """ #??# #????????????????????? | | "" "" ^ """ #??# """ #????????????????????? | | "F "" #??# "T" #???? ???????????????? | | """"" #??# #??? ????????????????? | | #??# g #?? ????????????????? | | #??# """o#? ?????????????????? | | ## ## #??# g """ # ??????????????????? | | ?# ###############??# """ # ???????????????????? | | ?# #????????????????# g g +????????????????????? | | ?# #????????????????# """ # ???????????????????? | | ?# #????????????????# gg""" #????????????????????? | | ?? #????????????????# """w#????????????????????? | | ?? #????????????????# g@%%#????????????????????? | | ???#????????????????# =* #????????????????????? | | ????????????????????# h#????????????????????? | | T"??????????????????# #????????????????????? | | ????????????????????# + ???????????????????? | | ????????????????????###########??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????H?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 450 Resistance: TH 20 Evasion (%) 44 Energy Filtering 30 Defensive Hacking 12 Item Schematics ----------------- Mni. Grenade Launcher | -9/Materials | Scanalyzed Hrd. Light Armor Plating | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hrd. Light Armor Plating | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Achiever Maybe Next Time I'll Detach My Launcher Challenges ------------ None Game ------ Seed RecyclingSignalRefractor Manual? 0 Play Time 02:11:27 Cumulative 70.1 hours Start 2022.05.02 @ 18:14:48 End 2022.05.02 @ 20:41:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 29 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 34 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 33c6b1f4-1440-48ea-8f27-4e420e0e4cfd