Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.16 @ 00:03:17 Player: BatSpy Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (95) 475 Value Destroyed (3986) 3986 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (2450) 2450 TOTAL SCORE: 11711 Bonus ------- High Alert Combat Kills 809 Follower Combat Kills 921 Entered Garrisons 200 Used RIF Installer 500 Met Imprinter 300 Friendly Fire -280 Cogmind --------- Core Integrity 0/1000 Matter 109/300 Energy 237/290 System Corruption 0% Temperature Critical (516) Movement Walking (330) Ox3 Location -5/Factory Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine > --- PROPULSION (6) --- Improved Treads Flexi-carbon Leg Antigrav System VTOL Module VTOL Module > --- UTILITY (5) ------ Advanced Heat Sink Advanced Signal Interpreter Improved Kinecellerator Advanced Weapon Cycler System Shield > --- WEAPON (4) ------- Linear Accelerator Linear Accelerator Linear Accelerator Linear Accelerator > --- INVENTORY (5) ---- Advanced Heat Sink Coolant Injector Relay Coupler [NC] (36) Advanced Recalibrator Hacking Drone Bay (1/1) Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads Antigrav System Antigrav System > --- UTILITY ---------- Advanced Signal Interpreter Advanced Phase Shifter Hardened Medium Armor Plating Medium Reactive Plating System Shield > --- WEAPON ----------- Phase Gun Phase Gun Phase Gun KE Penetrator > --- INVENTORY -------- Advanced Heat Sink Relay Coupler [NC] Relay Coupler [Specialist] Advanced Recalibrator Hacking Drone Bay [Rating: 103] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Armored Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Antigrav System Flight Unit VTOL Module Utility System Shield Device Advanced Heat Sink Storage Improved Matter Compressor Processor Advanced Signal Interpreter Hackware System Shield Protection Medium Reactive Plating Weapon Linear Accelerator Energy Gun Small Laser Energy Cannon Phase Cannon Ballistic Gun Flak Gun Ballistic Cannon Linear Accelerator Launcher Rocket Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Gar Fac Slots Evolved 10 | . . 2 . . . 6 2 . . . . Power 1 | . . . . . . 1 . . . . . Propulsion 4 | . . 2 . . . 2 . . . . . Utility 3 | . . . . . . 2 1 . . . . Weapon 2 | . . . . . . 1 1 . . . . Parts Attached 155 | 5 8 9 10 . 11 60 12 7 2 30 1 Power 22 | 1 1 2 . . 2 9 2 . 1 4 . Engine 13 | 1 1 1 . . 2 6 . . . 2 . Core 7 | . . 1 . . . 3 2 . 1 . . Reactor 2 | . . . . . . . . . . 2 . Propulsion 51 | 2 3 4 5 . 2 23 5 . . 7 . Treads 10 | . . . . . . 5 4 . . 1 . Leg 22 | 2 3 4 4 . 1 7 . . . 1 . Wheel 12 | . . . . . . 11 1 . . . . Hover 4 | . . . . . 1 . . . . 3 . Flight 3 | . . . 1 . . . . . . 2 . Utility 36 | . 2 . 3 . 1 14 3 3 . 9 1 Device 21 | . 1 . 3 . . 6 2 1 . 7 1 Storage 1 | . . . . . . . . . . 1 . Processor 7 | . 1 . . . . 6 . . . . . Hackware 2 | . . . . . . 1 . . . 1 . Protection 5 | . . . . . 1 1 1 2 . . . Artifact . | . . . . . . . . . . . . Weapon 46 | 2 2 3 2 . 6 14 2 4 1 10 . Energy Gun 16 | 2 2 3 . . . 5 1 . . 3 . Energy Cannon 2 | . . . . . . . 1 . . 1 . Ballistic Gun 17 | . . . 1 . 3 8 . 2 1 2 . Ballistic Cannon 8 | . . . 1 . 1 . . 2 . 4 . Launcher 2 | . . . . . 2 . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . . . . Corrupted Parts 3 | . . . 3 . . . . . . . . System Corruption 11 | . . . 11 . . . . . . . . Parts Lost 48 | . 1 . 2 . 10 22 . . . 12 1 Power 9 | . . . . . 2 4 . . . 2 1 Propulsion 16 | . . . 1 . 4 9 . . . 2 . Utility 8 | . . . 1 . 1 2 . . . 4 . Weapon 15 | . 1 . . . 3 7 . . . 4 . Highest Loss Streak 11 | . 1 . 2 . 6 5 . . . 11 1 To Critical Strikes 1 | . . . . . . 1 . . . . . Average Slot Usage (%) 89 | . 92 93 99 100 73 81 94 100 100 92 93 Engine 3 | . 14 9 . . . 7 . . . 4 10 Core 5 | . . 1 11 11 3 3 10 11 11 3 . Treads 6 | . . . . . . 4 11 23 23 18 5 Leg 19 | . 28 37 41 44 25 7 17 11 11 4 5 Wheel 2 | . . . . . . 11 1 . . . . Hover 2 | . . . . . 6 1 . . . 3 5 Flight 1 | . . . 2 . . . . . . 2 11 Device 9 | . 10 11 10 11 4 10 6 8 5 9 17 Processor 7 | . 10 11 11 11 5 7 9 5 5 5 5 Hackware 2 | . . . . . . 2 5 5 5 5 5 Protection 3 | . . . . . 5 1 5 7 11 5 . Energy Gun 4 | . 28 22 5 . . 4 16 8 . 1 . Ballistic Gun 8 | . . . 8 11 16 13 . 2 5 6 . Ballistic Cannon 7 | . . . 8 11 4 . . 4 11 12 23 Naked Turns . | . . . . . . . . . . . . Heaviest Build 80 | 6 8 12 15 15 37 53 54 71 80 78 79 Greatest Support 108 | 20 20 40 50 50 50 95 108 108 108 108 20 Greatest Overweight (x) 20 | . . . . . 3 5 3 . . 20 3 Average Overweight (x) . | . . . . . . . . . . 1 3 Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 4 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | 1 2 3 4 4 3 3 3 4 5 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 1 4 5 5 3 5 4 5 5 4 5 Class Distribution -------------------- 35% | Scavenger-Mutant 27% | Scavenger-Gunner 22% | Scavenger-Tank 13% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Tank | -5/Waste Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Garrison Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Gar Fac Matter Collected 3726 | 249 76 60 193 70 448 1382 . 519 20 687 22 Remotely . | . . . . . . . . . . . . Salvage Created 4504 | . 177 350 178 . 732 2359 . . . 570 138 Parts 230 | . 11 27 16 . 17 131 . . . 24 4 Haulers Intercepted 1 | . . . . . . 1 . . . . . Recyclers Shooed 5 | . . 1 . . . 4 . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . 1 10 . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Gar Fac Combat Hostiles Destroyed 74 | . 6 10 10 . 9 24 . . . 11 4 Guns 58 | . 6 10 9 . 4 23 . . . 6 . Cannons 11 | . . . 1 . 2 . . . . 5 3 AOE 5 | . . . . . 3 1 . . . . 1 Classes Destroyed 14 | . 2 2 . . 1 7 . . . 2 . Worker 5 | . . . . . . 5 . . . . . Builder 2 | . . . . . . 2 . . . . . Tunneler 2 | . . . . . . 2 . . . . . Hauler 1 | . . . . . . 1 . . . . . Recycler 5 | . . . . . . 5 . . . . . Operator 1 | . . . . . . 1 . . . . . Watcher 3 | . . 1 . . . 2 . . . . . Swarmer 24 | . 3 4 8 . . 4 . . . 5 . Grunt 28 | . 3 5 2 . 8 6 . . . 4 . Sentry 7 | . . 1 . . . 5 . . . 1 . Hunter 8 | . . . . . . 6 . . . . 2 Programmer 6 | . . . . . 1 3 . . . . 2 Behemoth 1 | . . . . . . . . . . 1 . Thug 1 | . . . . . . . . . . 1 . Martyr 1 | . . . . . . . . . . 1 . Best Kill Streak 7 | . 3 4 4 . 4 7 . . . 2 2 Combat Bots Only 4 | . 3 4 4 . 4 4 . . . 2 2 Max Kills in Single Turn 2 | . 1 2 2 . 1 2 . . . 2 1 Gunslinging 1 | . . 1 1 . . . . . . . . Exploded 1 | . . . . . 1 1 . . . . 1 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Gar Fac Hostile Shots Fired 859 | . 65 68 63 . 127 371 . . . 145 20 Missed 244 | . 10 21 25 . 44 112 . . . 24 8 Damage Taken 10068 | . 499 471 370 . 1406 3563 . . . 3156 603 Core 1958 | . 105 54 36 . 292 470 . . . 805 196 Absorbed by Shields . | . . . . . . . . . . . . Ignored by Resistances 470 | . . . . . . 232 . . . 238 . Regen/Repaired (Parts) 29 | . . . . . . . . 29 . . . Core Remaining (%) 51 | 100 58 . . . 4 44 . . . . . Volleys Fired 265 | . 22 40 22 . 49 87 . . . 37 8 Largest 4 | . 2 2 2 . 2 3 . . . 4 4 Hottest 297 | . 90 96 80 . 67 177 . . . 297 264 Shots Fired 587 | . 38 80 36 . 73 223 . . . 111 26 Gun 475 | . 38 80 29 . 46 223 . . . 59 . Cannon 101 | . . . 7 . 16 . . . . 52 26 Launcher 11 | . . . . . 11 . . . . . . Special . | . . . . . . . . . . . . Kinetic 359 | . . . 22 . 62 167 . . . 82 26 Thermal 217 | . 38 80 14 . . 56 . . . 29 . Explosive 11 | . . . . . 11 . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 22 | . 4 20 22 . 6 10 . . . 8 1 Robot Miss Streak 10 | . 7 7 10 . 4 7 . . . 5 5 Penetration Max 3 | . . . . . . 3 . . . . . Secondary Targets 6 | . . 3 1 . . 1 . . . 1 . Max Gunslinging Chain 1 | . . 1 1 . . 1 . . . 1 . Shots Hit Robots 343 | . 16 47 22 . 52 146 . . . 54 6 Core Hits 274 | . 9 19 17 . 52 146 . . . 25 6 Critical Kills 25 | . . . . . . 22 . . . 3 . Critical Parts Destroyed 21 | . . . . . . 19 . . . 2 . Critical Strikes 50 | . . . . . 1 44 . . . 5 . Burn 2 | . . . . . . 2 . . . . . Destroy 47 | . . . . . . 42 . . . 5 . Blast 1 | . . . . . 1 . . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 7208 | . 229 571 344 . 1369 2515 . . . 1551 629 Guns 5037 | . 229 571 303 . 653 2376 . . . 905 . Cannons 1168 | . . . 41 . 288 . . . . 646 193 Explosions 1003 | . . . . . 428 139 . . . . 436 Melee . | . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . Kinetic 3812 | . . . 233 . 941 1509 . . . 936 193 Thermal 2829 | . 229 571 111 . . 867 . . . 615 436 Explosive 428 | . . . . . 428 . . . . . . Electromagnetic 139 | . . . . . . 139 . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 12 | . . . 12 12 . 8 . . . . . Average Corruption 8 | . . . 11 12 . 5 . . . . . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 66 | . . . 25 2 . 39 . . . . . Message Errors 22 | . . . 8 . . 14 . . . . . Matter Fused 12 | . . . 6 . . 6 . . . . . Heat Flow Errors 9 | . . . 6 . . 3 . . . . . Energy Discharges 5 | . . . 2 . . 3 . . . . . Parts Rejected 1 | . . . . . . 1 . . . . . Parts Fused 2 | . . . . . . 2 . . . . . Data Loss (minor) 7 | . . . . 2 . 5 . . . . . Data Loss (major) 2 | . . . 1 . . 1 . . . . . Misfires 3 | . . . 2 . . 1 . . . . . Alerts 1 | . . . . . . 1 . . . . . Weapon Failures 2 | . . . . . . 2 . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 180 | . . . . . 25 . . . . 13 142 Projectiles 14 | . . . . . 1 . . . . 13 . Explosions 166 | . . . . . 24 . . . . . 142 Melee . | . . . . . . . . . . . . Knockbacks 6 | . . . . . 2 . . . . 4 . Impact . | . . . . . . . . . . . . Kinetic 6 | . . . . . 2 . . . . 4 . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 531 | . . . . . 90 231 . . . . 210 Shots 10 | . . . . . 4 3 . . . . 3 Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 1238 | . 451 429 161 . 181 519 . . . 1238 516 Average Temperature 192 | . 225 155 60 . 64 114 . . . 352 256 Received Heat Transfer 2037 | . 132 150 30 . 423 564 . . . 738 . Effects 62 | . 5 3 . . . 6 . . . 45 3 Shutdowns 18 | . 1 1 . . . 3 . . . 12 1 Energy Bleed 8 | . . 1 . . . 1 . . . 6 . Interference 7 | . 3 . . . . . . . . 4 . Matter Decay 4 | . . . . . . 1 . . . 3 . Short Circuit 10 | . 1 1 . . . 1 . . . 6 1 Damage (minor) 3 | . . . . . . . . . . 3 . Damage (major) 6 | . . . . . . . . . . 6 . Damage (core) 6 | . . . . . . . . . . 5 1 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 8 | . 2 1 . . . 4 . . . 1 . Heat Transferred 5242 | . 595 1332 250 . . 1951 . . . 864 250 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Gar Fac Peak Influence 2042 | . 145 303 165 . . 733 371 129 403 2042 1525 Initial 1071 | . . 61 67 . . 6 359 129 . 282 1071 Average 666 | . 35 151 89 . . 230 362 122 117 1602 1093 Maximum Alert Level 5 | . . 1 . . . 3 1 . 2 5 4 Low Security (%) 45 | 100 100 82 100 . . 53 . 100 77 . . Level 1 12 | . . 17 . . . 22 100 . 19 5 . Level 2 5 | . . . . . . 23 . . 3 . . Level 3 7 | . . . . . . 1 . . . . 91 Level 4 11 | . . . . . . . . . . 37 8 Level 5 16 | . . . . . . . . . . 56 . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 15 | . 1 1 . . . 9 . . 2 . 2 Investigation 2 | . 1 . . . . 1 . . . . . Extermination 3 | . . . . . . 2 . . . . 1 Reinforcement 7 | . . 1 . . . 4 . . 1 . 1 Assault 1 | . . . . . . 1 . . . . . Garrison 2 | . . . . . . 1 . . 1 . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Gar Fac Distress Signals 7 | . . 1 . . . 5 . . 1 . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 134 | . 6 13 12 . 16 43 . . 7 32 5 Peak Tracking Total 10 | . 3 6 4 . 5 10 . . 3 9 3 Tactical Retreats 11 | . . . 1 . 2 6 . . . 2 . Traps | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Gar Fac Traps Triggered 10 | . 1 . 1 . . 5 1 . . 2 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Gar Fac Machines Disabled 35 | . . 1 2 . . 10 . . 2 2 18 Max in Single Turn 9 | . . 1 1 . . 4 . . . 1 9 Garrison Relay 2 | . . . . . . . . . . 2 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Gar Fac Machines Accessed 17 | . . 3 1 . . 6 1 . 2 3 1 Terminals 10 | . . 2 . . . 3 . . 1 3 1 Fabricators 1 | . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 3 | . . 1 . . . 2 . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . Garrison Access 1 | . . . . . . . . . 1 . . Total Hacks 38 | . . 6 1 . . 10 2 . 9 9 1 Successful 22 | . . 4 1 . . 7 2 . 7 1 . Failed 16 | . . 2 . . . 3 . . 2 8 1 Catastrophic 5 | . . 1 . . . . . . 1 2 1 Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 25 | . . 4 . . . 4 . . 7 9 1 Fabricators 2 | . . . . . . 2 . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 6 | . . 2 . . . 4 . . . . . Scanalyzers 2 | . . . . . . . 2 . . . . Garrison Access 2 | . . . . . . . . . 2 . . Terminal Hacks 11 | . . 2 1 . . 2 . . 5 1 . Record 6 | . . . . . . 2 . . 4 . . Part Schematic 1 | . . . . . . . . . 1 . . Prototype ID Bank 1 | . . 1 . . . . . . . . . Open Door 2 | . . . 1 . . . . . . 1 . Alert Level 1 | . . 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . . . Load Schematic 1 | . . . . . . 1 . . . . . Build 1 | . . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 5 | . . 2 . . . 3 . . . . . Report Inventory 2 | . . 1 . . . 1 . . . . . Retrieve Matter 1 | . . . . . . 1 . . . . . Retrieve Components 2 | . . 1 . . . 1 . . . . . Scanalyzer 2 | . . . . . . . 2 . . . . Insert Component 2 | . . . . . . . 2 . . . . Garrison Access Hacks 2 | . . . . . . . . . 2 . . Unlock Access 1 | . . . . . . . . . 1 . . Coupler Status 1 | . . . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 12 | . . 2 . . . 4 1 . 2 2 1 Full Trace Events 1 | . . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . . . . . Robots Built 1 | . . . . . . 1 . . . . . Authchips . | . . . . . . . . . . . . Time 81 | . . . . . . 81 . . . . . Total Robot Build Rating 1 | . . . . . . 1 . . . . . Part Schematics Acquired 15 | . . . . 14 . . . . 1 . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 12 | . . 2 . . . 10 . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Gar Fac Used RIF Installer 1 | . . . . . . . . . . 1 . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 8 | . . . . . . . . . . 8 . Machine Destruction 8 | . . . . . . . . . . 8 . Attached 1 | . . . . . . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Gar Fac Total Allies 22 | . . . . . . 1 . 21 . . . Largest Group 21 | . . . . . . 1 . 21 20 18 . Highest-Rated Group 898 | . . . . . . 8 . 898 871 800 . Highest-Rated Ally 50 | . . . . . . 8 . 50 50 50 . Total Orders 1 | . . . . . . . . 1 . . . RETURN 1 | . . . . . . . . 1 . . . Ally Attacks 119 | . . . . . . . . . 37 82 . Total Damage 6471 | . . . . . . . . . 1097 5374 . Kills 39 | . . . . . . . . . 7 32 . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Gar Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . 2 1 2 . . . . . . Drone Launches 1 | . . . . . . . 1 . . . . Drone Recoveries 1 | . . . . . . . . 1 . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Gar Fac Turns Passed 10348 | 36 324 543 929 1259 1646 1838 264 421 308 2227 553 Spaces Moved 5679 | 27 203 325 654 1026 864 980 154 233 179 873 161 Core 26 | 9 . . . . . . . . . 17 . Treads 1295 | . . . . . . 57 73 233 179 753 . Legs 3682 | 18 203 325 654 1026 864 289 39 . . 103 161 Wheels 676 | . . . . . . 634 42 . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 122 122 85 120 170 170 170 330 Average Speed 159 | 96 120 120 121 122 173 139 151 170 170 231 330 Slowest Speed 1050 | 120 120 120 122 122 330 470 250 170 170 1050 330 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 42 | 4 35 20 94 85 66 21 5 94 7 73 5 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . . . . . . . Known Exits Taken 5 | . . 1 1 1 . 1 . . 1 . . Unknown Exits Taken 3 | 1 1 . . . 1 . . . . . . Scrap Searched 3 | . . . 1 1 1 . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 353 | . . . . . 112 55 . . . 14 172 Melee . | . . . . . . . . . . . . Projectile 26 | . . . . . . . . . . 14 12 AOE 324 | . . . . . 112 52 . . . . 160 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Gar Fac Total 6466 | 37 245 401 755 1034 938 1259 186 259 183 998 171 Wait 153 | . . 1 52 7 6 47 6 9 1 24 . Move 5669 | 26 202 324 653 1025 863 979 154 232 178 872 161 Hop . | . . . . . . . . . . . . Pick Up 131 | 6 8 16 10 1 7 53 9 4 . 16 1 Fast Attach 32 | . . . . . 1 10 1 4 2 14 . Attach 68 | 5 3 2 4 . 7 28 6 2 . 11 . Detach 1 | . . . . . 1 . . . . . . Swap 55 | . 5 7 6 . 3 22 5 1 . 5 1 Drop 92 | . 5 11 8 1 1 33 5 7 2 19 . Fire 265 | . 22 40 22 . 49 87 . . . 37 8 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -5/Waste -5/Factory -5/Garrison (discovered 3 exits: *Fac x3) -5/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 37 | -11/Scrapyard | Entered Materials 350 | -10/Materials | Discovered new exit (range 3) 361 | -10/Materials | Entered another Materials area 361 | -9/Materials | Evolved 2 slots: Propulsion x2 570 | -9/Materials | Discovered new exit (range 14) 585 | -9/Materials | Identified exit to Mines 605 | -9/Materials | Build established: Scavenger-Mutant 904 | -9/Materials | Entered Mines 909 | -9/Mines | Met a Derelict bent on vengeance 1036 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1113 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1131 | -9/Mines | System corruption reached 10% 1183 | -9/Mines | Discovered new exit (range 9) 1191 | -9/Mines | Identified exit to Materials 1303 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1306 | -9/Mines | Identified exit to Zion 1339 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1355 | -9/Mines | Learned Materials emergency access door positions 1393 | -9/Mines | Learned Materials interactive machine intel 1690 | -9/Mines | Discovered exit to Materials (range 8) 1833 | -9/Mines | Entered Zion 1884 | -7/Zion | System corruption cleaned by Quarantine Array 1938 | -7/Zion | Learned location of Quarantine (-2) 2143 | -7/Zion | Given the Hacking Drone Bay 2156 | -7/Zion | Found Prototype Device 2443 | -7/Zion | Learned location of Armory (-4) 3028 | -7/Zion | Given A8's code to call for help 3080 | -7/Zion | Discovered new exit (range 11) 3091 | -7/Zion | Identified exit to Proximity Caves 3092 | -7/Zion | Entered Proximity Caves 3263 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 3383 | -6/Proximity Caves | Learned Factory emergency access door positions 3633 | -6/Proximity Caves | Spotted B-75 Beast 3756 | -6/Proximity Caves | Lost 6 parts (1p2n1u2w) 3809 | -6/Proximity Caves | Learned location of 2 exits from Factory 3824 | -6/Proximity Caves | Core integrity fell below 50% 3873 | -6/Proximity Caves | Core integrity fell below 20% 3886 | -6/Proximity Caves | Lost 4 parts (1p2n1w) 4141 | -6/Proximity Caves | Build established: Mutant 4659 | -6/Proximity Caves | Discovered new exit (range 13) 4738 | -6/Proximity Caves | Entered Factory 4738 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 4739 | -6/Factory | Identified exit to Factory 5021 | -6/Factory | Build established: Scavenger-Tank 5274 | -6/Factory | Lost 5 parts (1p1n1u2w) 5547 | -6/Factory | Build established: Scavenger-Gunner 5982 | -6/Factory | Fabricated R-06 Scavenger? 6128 | -6/Factory | Lost 4 parts (1p2n1w) 6254 | -6/Factory | Lost 3 parts (1n2w) 6340 | -6/Factory | Core integrity fell below 50% 6376 | -6/Factory | Lost 3 parts (1p1n1u) 6488 | -6/Factory | First assault squad dispatched 6524 | -6/Factory | Garrison activated, responded to threat 6576 | -6/Factory | Entered another Factory area 6576 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6774 | -5/Factory | Identified Hacking Drone Bay 6840 | -5/Factory | Sucked down chute 6840 | -5/Factory | Entered Waste 6841 | -5/Waste | Met a frightened Derelict 6841 | -5/Waste | Joined by Warlord forces that had cleared the area 6855 | -5/Waste | 1 allies followed down the chute 7112 | -5/Waste | Build established: Scavenger-Tank 7213 | -5/Waste | Discovered new exit (range 13) 7232 | -5/Waste | Identified exit to Factory 7261 | -5/Waste | Entered Factory 7261 | -5/Factory | Accompanied by 20 allies 7538 | -5/Factory | Garrison activated, responded to threat 7559 | -5/Factory | Identified exit to Garrison 7569 | -5/Factory | Entered Garrison 7569 | -5/Garrison | Accompanied by 18 allies 7680 | -5/Garrison | Spotted B-75 Beast 7681 | -5/Garrison | Triggered checkpoint 7682 | -5/Garrison | Triggered checkpoint 7690 | -5/Garrison | Allies destroyed B-75 Beast 7693 | -5/Garrison | Triggered checkpoint 7705 | -5/Garrison | Triggered checkpoint 7736 | -5/Garrison | Lost 10 allies 7797 | -5/Garrison | Triggered checkpoint 7830 | -5/Garrison | Garrison Relay disabled 7877 | -5/Garrison | Installed Relay Interface Framework 7949 | -5/Garrison | Discovered new exit (range 14) 8016 | -5/Garrison | Identified exit to Factory 8206 | -5/Garrison | Discovered exit to Factory (range 8) 8225 | -5/Garrison | Triggered checkpoint 8264 | -5/Garrison | Garrison Relay disabled 8541 | -5/Garrison | Discovered exit to Factory (range 13) 8569 | -5/Garrison | Lost 3 allies 8617 | -5/Garrison | Triggered checkpoint 8710 | -5/Garrison | Spotted B-75 Beast 8717 | -5/Garrison | Destroyed B-75 Beast 8747 | -5/Garrison | Core integrity fell below 50% 8758 | -5/Garrison | Lost 3 allies 8769 | -5/Garrison | Core integrity fell below 20% 8831 | -5/Garrison | Lost 11 parts (1p2n4u4w) 9207 | -5/Garrison | Build established: Scavenger-Gunner 9687 | -5/Garrison | Triggered checkpoint 9796 | -5/Garrison | Entered Factory 10350 | -5/Factory | Core destroyed Last Messages --------------- Fusion Modulator explodes. Lgt. Angular Momentum Engine destroyed. Destroyed Lgt. Angular Momentum Engine. Fusion Modulator explodes. K-01 Serf collects debris. Penetrated by Slug. K-01 Serf collects debris. Penetrated by Slug. K-01 Serf collects debris. Slug penetrates Wall. Penetrated by Slug. K-01 Serf collects debris. Power failure, Rnf. Deuterium Engine shutdown. K-01 Serf collects debris. Slug penetrates Wall. H-66 Slayer destroyed. K-01 Serf collects debris. U-05 Engineer builds a Wall. Overheating: Core damaged (-180). [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | " #????????????????????????????????????? | | " #????????????????????????????????????? | | " #????????????????????????????????????? | | "##????????????????????????????????????? | | "#?????????????????????????????????????? | | ##?????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | %"""""###??????????????????????????????????????? | | ##?????????#########??????????????????????? | | ###########;;;;;;;;;#?????????????????????? | | + ;#?????????????????????? | | ##########; ;##????????????????????? | | " #; ; #????????????????????? | | "# # """" #; ; #????????????????????? | | " # ""T" #; #????????????????????? | | ## # #; ;####?????????????????? | | ?# + """" ## #?????????????????? | | ?# # ! """" ## ;## #?????????????????? | | ?# # """" #; ; #???????????????????? | | ?# # """" #; ;;#########????????????? | | ?# # ! #; ! #????????????? | | ?# ##########; @ #????????????? | | ???????# ; """ #????????????? | | ???????# ; """??????????????? | | ??????# ; """ """??????????????? | | ??????##; ; "Y ?????????????? | | ??????#; ; """ #????????????? | | ######### ??????## [=[;k #????????????? | | ?????????????????##k;;;;;;;####+?###?????????????? | | ?????????????????? k % u?? ?????????????????? | | ????????????????? ????????????????????? | | ???????????????? % ????????????????????? | | ??????????????? ???????????????????? | | ???????????????? ???????????????????? | | ??????????????????;;;;;;;;;###???????????????????? | | ????????????????????? ??????????????????????? | | ??????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Coolant Potential 65 Energy Generation 38 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 110 Armor Coverage 600 Resistance: KI 30 Weapon Cycling 25 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 5 Target Analysis 5 Recoil Reduction 4 Kinecelleration 40 Defensive Hacking 10 Relay Coupler Types 1 Relay Coupler Value 26 Item Schematics ----------------- Imp. Cryofiber Web | -7/Zion | Archive Med. Treads | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Gravmag System | -7/Zion | Archive Recoil Nullifier | -7/Zion | Archive Remote Force Field | -7/Zion | Archive Energy Filter | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Mak. Salvage Targeting Computer | -7/Zion | Archive Mak. Cloaking Device | -7/Zion | Archive Fission Core | -7/Zion | Archive Mak. Flight Unit | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Hvy. Mass Driver | -5/Factory | Hacked Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ R-06 Scavenger | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club Hey, That's Mine! My Command Is Your Wish Respectable Loadout Serviceable Loadout We Are Legion Challenges ------------ None Game ------ Seed ProcessingShadeThruster Manual? 0 Play Time 01:39:59 Cumulative 7.9 hours Start 2024.05.15 @ 20:15:40 End 2024.05.16 @ 00:03:17 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 19 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6f062fe1-2d14-4a8d-ad86-f26ff5a02ef6