Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.04 @ 02:14:59

Player: CL-1C0

Result: Self-destructed

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (16)       3200
Robots Destroyed (9)       45
Value Destroyed (258)      258
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (1800)               1800
              TOTAL SCORE: 9303

 Bonus
-------
Entered DSFs               1500
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             1127/1300
Matter                     7/300
Energy                     83/100
System Corruption          0%
Temperature                Cool (2)
Movement                   Flying (40)
Location                   -3/Research

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (6) ---
           Nuclear Pulse Array
           Electron Diverter
           Electron Diverter
>          --- UTILITY (12) -----
  Enhanced Optical Array
  Improved Signal Interpreter
           Seismic Detector
  Improved Melee Analysis Suite
  Improved Hacking Suite
  Improved System Shield
>          --- WEAPON (2) -------
           Longsword +1
>          --- INVENTORY (5) ----
           Nuclear Pulse Array
  Improved Sensor Array
           Rocket Launcher
           Axe

 Peak State 
------------
>              --- POWER ------------
               Fission Core
>              --- PROPULSION -------
               Flight Unit
               Flying Fortress v7
               Electron Diverter
>              --- UTILITY ----------
  Experimental Power Amplifier
         Large Storage Unit
      Enhanced Optical Array
      Improved Sensor Array
      Improved Signal Interpreter
               Seismic Detector
      Improved Melee Analysis Suite
               Stasis Canceller
       Layered Medium Armor Plating
      Improved Hacking Suite
      Improved System Shield
               Trap Reconfigurator
>              --- WEAPON -----------
               Longsword +1
>              --- INVENTORY --------
               Fission Core
         Micro Fission Core
               Gravmag System
      Improved Sensor Array
               Stasis Canceller
               Stasis Canceller
               Transmission Jammer
       Layered Medium Armor Plating
       Layered Medium Armor Plating
      Improved System Restoration Module
               Autogun
               Rocket Launcher
               Axe
[Rating: 115]

 Favorites 
-----------
Power                      Fission Core
  Engine                   Light Ion Engine
  Power Core               Fission Core
Propulsion                 Flight Unit
  Leg                      Aluminum Leg
  Hover Unit               Gravmag System
  Flight Unit              Flight Unit
Utility                    Layered Medium Armor Plating
  Device                   Transmission Jammer
  Storage                  Large Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Improved System Shield
  Protection               Layered Medium Armor Plating
Weapon                     Longsword +1
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Longsword +1

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Was Fac DSF Fac Ext Fac DSF Res 
Slots Evolved              14   | .   .   .   .   .   4   2   .   2   .   .   .   2   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   
  Utility                  10   | .   .   .   .   .   2   .   .   2   .   .   .   2   .   2   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             27   | .   1   1   3   2   2   1   .   3   .   1   .   3   1   1   1   7   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               7    | .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   4   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Flight                 6    | .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   3   
  Utility                  16   | .   .   .   1   1   1   1   .   2   .   1   .   3   1   1   1   3   
    Device                 7    | .   .   .   1   1   1   .   .   .   .   .   .   1   .   1   1   1   
    Storage                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Processor              3    | .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   
    Hackware               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Protection             3    | .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   3    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Parts Lost                 8    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   6   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   
  Utility                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   3   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      6    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   6   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Backups            5    | 5   .   .   1   2   2   1   1   3   4   5   8   6   8   9   10  9   
  Power                    .    | 1   .   .   .   .   .   .   .   .   1   1   1   1   1   1   1   .   
  Propulsion               .    | 3   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  2    | .   .   .   .   .   .   .   .   .   1   2   5   3   5   4   6   4   
  Weapon                   1    | 1   .   .   .   1   1   1   1   2   2   2   2   2   2   4   3   2   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Propulsion               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     57   | .   4   18  35  46  50  61  69  76  80  80  78  75  70  52  53  62  
  Core                     2    | .   .   .   .   .   .   .   .   4   6   6   6   5   5   5   5   2   
  Flight                   13   | .   .   4   14  16  9   19  23  20  20  20  18  11  11  10  10  11  
  Device                   14   | .   .   .   6   16  25  23  23  20  20  20  20  22  11  5   1   14  
  Storage                  3    | .   .   .   .   .   .   3   7   6   6   6   6   5   5   5   5   2   
  Processor                5    | .   .   .   .   .   .   .   .   .   .   3   6   11  17  15  15  14  
  Protection               4    | .   .   .   .   .   .   .   .   10  13  9   6   5   8   10  12  3   
  Launcher                 3    | .   .   .   1   .   7   7   7   6   6   6   6   5   5   .   .   .   
  Special Weapon           1    | .   4   14  7   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          5    | .   .   .   6   14  9   7   7   6   6   6   6   5   2   .   3   4   
Peak Build Rating          115  | 6   1   2   23  29  56  62  62  78  78  80  80  82  81  76  78  115 
  Average Rating           58   | 6   .   1   10  21  54  61  62  76  78  79  79  81  73  71  73  83  
  On Entrance              49   | 6   .   1   2   21  29  56  62  62  78  78  80  76  77  70  70  78  
Naked Turns                29   | .   29  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             57   | .   1   1   4   5   10  30  30  56  56  56  48  49  52  54  54  57  
  Greatest Support         62   | 3   3   4   4   10  50  60  60  60  60  60  60  54  54  54  54  62  
  Greatest Overweight (x)  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   5   5   5   5   5   15  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         10   | 8   5   5   5   5   5   9   15  15  15  15  15  15  15  15  15  11  
  Most Carried             13   | 5   .   1   5   5   5   2   2   4   4   8   8   8   9   10  12  13  
  Average Carried          5    | 2   .   .   2   5   3   1   1   3   4   6   8   6   8   9   10  9   
  Final Capacity           15   | 5   5   5   5   5   5   15  15  15  15  15  15  15  15  15  15  5   
  Final Carried            12   | .   .   1   5   5   3   1   2   4   4   8   8   8   9   10  12  5   

 Class Distribution 
--------------------
 74% | Mutant
 14% | Hacker-Ninja
  5% | Hacker-Mutant
  4% | Ninja

 Dominant Class 
----------------
       Mutant | -10/Materials
       Mutant | -10/Mines
       Mutant | -10/Exiles
       Mutant | -9/Mines
       Mutant | -8/Materials
       Mutant | -7/Factory
       Mutant | -7/DSF
       Mutant | -6/Factory
       Mutant | -6/Waste
       Mutant | -6/Factory
       Mutant | -6/DSF
       Mutant | -5/Factory
       Mutant | -5/Extension
       Mutant | -4/Factory
       Mutant | -4/DSF
 Hacker-Ninja | -3/Research

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -3  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Was Fac DSF Fac Ext Fac DSF Res 
Matter Collected           375  | 200 .   20  .   30  .   .   .   .   .   27  .   25  1   .   .   72  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            135  | .   .   .   .   .   .   .   .   36  .   27  .   .   .   .   .   72  
  Parts                    14   | .   .   .   .   .   .   .   .   4   .   2   .   .   .   .   .   8   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Was Fac DSF Fac Ext Fac DSF Res 
Combat Hostiles Destroyed  4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  AOE                      4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
Classes Destroyed          4    | .   1   .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   
  Builder                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Operator                 3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Watcher                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Swarmer                  4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
Best Kill Streak           4    | .   1   .   .   .   .   .   .   4   .   1   .   .   .   .   .   2   
  Combat Bots Only         4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   3    | .   1   .   .   .   .   .   .   3   .   1   .   .   .   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -3  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Was Fac DSF Fac Ext Fac DSF Res 
Hostile Shots Fired        160  | .   .   .   .   3   .   .   .   26  .   .   29  3   31  .   7   61  
  Missed                   75   | .   .   .   .   2   .   .   .   10  .   .   14  1   19  .   2   27  
  Hits                     85   | .   .   .   .   1   .   .   .   16  .   .   15  2   12  .   5   34  
    Melee                  2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
    Projectile             83   | .   .   .   .   1   .   .   .   16  .   .   13  2   12  .   5   34  
    AOE                    4    | .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   
  Critical Strikes         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   
Damage Taken               1978 | .   .   .   .   50  .   .   .   366 .   .   190 37  316 .   255 764 
  Core                     346  | .   .   .   .   25  .   .   .   15  .   .   26  .   33  .   74  173 
  Absorbed by Shields      45   | .   .   .   .   .   .   .   .   .   .   .   28  .   .   .   17  .   
Core Remaining (%)         96   | 100 .   .   .   90  100 .   100 .   .   .   95  .   96  .   93  .   
Volleys Fired              9    | .   1   .   .   .   .   .   .   4   .   .   .   .   .   .   .   4   
  Largest                  1    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Hottest                  100  | .   100 .   .   .   .   .   .   33  .   .   .   .   .   .   .   33  
Shots Fired                9    | .   1   .   .   .   .   .   .   4   .   .   .   .   .   .   .   4   
  Gun                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Launcher                 8    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   4   
  Special                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thermal                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Explosive                8    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   4   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Hit Streak         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Robot Miss Streak        3    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   3   
  Penetration Max          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Shots Hit Robots           8    | .   1   .   .   .   .   .   .   1   .   1   .   .   .   .   .   5   
  Core Hits                13   | .   1   .   .   .   .   .   .   5   .   1   .   .   .   .   .   6   
  Critical Kills           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Melee Attacks              46   | .   .   .   .   .   5   .   .   11  .   7   3   8   .   .   1   11  
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing                 46   | .   .   .   .   .   5   .   .   11  .   7   3   8   .   .   1   11  
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sneak Attacks            2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
    Combat Hostiles        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Damage Inflicted           919  | .   24  .   .   .   .   .   .   371 .   63  .   .   .   .   .   461 
  Guns                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Explosions               449  | .   .   .   .   .   .   .   .   282 .   .   .   .   .   .   .   167 
  Melee                    446  | .   .   .   .   .   .   .   .   89  .   63  .   .   .   .   .   294 
  Ramming                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thermal                  24   | .   24  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Explosive                449  | .   .   .   .   .   .   .   .   282 .   .   .   .   .   .   .   167 
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing                 446  | .   .   .   .   .   .   .   .   89  .   63  .   .   .   .   .   294 
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Highest Corruption         7    | .   .   .   .   .   .   .   .   .   7   7   7   .   .   .   .   .   
  Average Corruption       7    | .   .   .   .   .   .   .   .   .   7   7   7   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Effects                  5    | .   .   .   .   .   .   .   .   .   .   4   1   .   .   .   .   .   
    Matter Fused           5    | .   .   .   .   .   .   .   .   .   .   4   1   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overflow Damage            78   | .   .   .   .   .   .   .   .   35  .   .   .   .   .   .   .   43  
  Projectiles              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Explosions               53   | .   .   .   .   .   .   .   .   35  .   .   .   .   .   .   .   18  
  Melee                    25   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   25  
Knockbacks                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Self-Inflicted Damage      75   | .   .   .   .   .   .   .   .   75  .   .   .   .   .   .   .   .   
  Shots                    2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Highest Temperature        98   | .   .   .   .   .   .   .   .   98  .   .   .   .   2   .   .   .   
  Average Temperature      43   | .   .   .   .   .   .   .   .   46  .   .   .   .   1   .   .   .   
  Received Heat Transfer   186  | .   .   .   .   .   .   .   .   102 .   .   24  18  42  .   .   .   
Siege Activations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Martial Activations        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Shielding Activations      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Disrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Heat Transferred         50   | .   50  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Was Fac DSF Fac Ext Fac DSF Res 
Maximum Alert Level        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 100 100 100 100 100 100 100 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Peak Influence             119  | .   5   .   .   .   21  2   1   119 38  34  27  28  13  .   2   52  
  Initial                  38   | .   .   .   .   .   .   2   1   .   38  19  4   14  13  .   .   .   
  Average                  12   | .   .   .   .   .   6   2   1   43  35  20  12  14  3   .   1   6   
Influence Increases        406  | .   5   .   .   .   25  .   .   142 .   27  33  44  .   .   2   128 
  Destroy 0b10 Robot/C     80   | .   .   .   .   .   .   .   .   80  .   .   .   .   .   .   .   .   
  Destroy 0b10 Robot/NC    25   | .   5   .   .   .   .   .   .   .   .   5   .   .   .   .   .   15  
  Destroy Leader           12   | .   .   .   .   .   .   .   .   10  .   2   .   .   .   .   .   .   
  Successful Hack          20   | .   .   .   .   .   6   .   .   .   .   14  .   .   .   .   .   .   
  Disable Machine          60   | .   .   .   .   .   15  .   .   15  .   .   .   15  .   .   .   15  
  Destroy Structure        89   | .   .   .   .   .   4   .   .   22  .   6   3   14  .   .   2   38  
  Partial Spotted          45   | .   .   .   .   .   .   .   .   15  .   .   .   15  .   .   .   15  
  Lose Combat Pursuer      75   | .   .   .   .   .   .   .   .   .   .   .   30  .   .   .   .   45  
Influence Decreases        354  | .   5   .   .   .   20  3   1   34  81  49  12  43  28  .   .   78  
  Entered New Map          117  | .   .   .   .   .   .   3   1   1   71  9   2   13  15  .   .   2   
  Time Decay               200  | .   5   .   .   .   20  .   .   33  10  40  .   30  13  .   .   49  
  Lost Part                37   | .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   27  
Squads Dispatched          6    | .   1   .   .   1   .   1   .   .   .   .   1   1   .   .   .   1   
  Investigation            2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            4    | .   1   .   .   .   .   .   .   .   .   .   1   1   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -3  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Was Fac DSF Fac Ext Fac DSF Res 
Distress Signals           2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
Communications Jammed      2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Distress Signals         2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
Times Spotted              42   | .   2   .   .   3   .   .   1   10  4   1   5   4   4   .   1   7   
  Peak Tracking Total      7    | .   1   .   .   2   .   .   2   7   4   .   4   4   4   .   1   4   
  Tactical Retreats        3    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Was Fac DSF Fac Ext Fac DSF Res 
Traps Triggered            3    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Reconfigurated       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -3  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Was Fac DSF Fac Ext Fac DSF Res 
Machines Disabled          4    | .   .   .   .   .   1   .   .   1   .   .   .   1   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   1   .   .   1   .   .   .   1   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -3  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Was Fac DSF Fac Ext Fac DSF Res 
Machines Accessed          12   | .   .   .   1   1   1   1   .   1   .   2   .   1   .   1   .   3   
  Terminals                10   | .   .   .   .   .   1   1   .   1   .   2   .   1   .   1   .   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                17   | .   .   .   1   1   2   3   .   1   .   3   .   1   .   1   .   4   
  Successful               9    | .   .   .   1   1   1   1   .   .   .   2   .   1   .   1   .   1   
  Failed                   8    | .   .   .   .   .   1   2   .   1   .   1   .   .   .   .   .   3   
    Catastrophic           3    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   6    | .   .   .   1   .   2   .   .   .   .   1   .   .   .   .   .   2   
  Terminals                15   | .   .   .   .   .   2   3   .   1   .   3   .   1   .   1   .   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             9    | .   .   .   1   1   1   1   .   .   .   2   .   1   .   1   .   1   
  Open Door                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 5    | .   .   .   .   .   .   1   .   .   .   1   .   1   .   1   .   1   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Proto ID Catalog         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         6    | .   .   .   .   .   1   1   .   1   .   1   .   .   .   .   .   2   
  Full Trace Events        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -3  
------------               Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Was Fac DSF Fac Ext Fac DSF Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -3  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Was Fac DSF Fac Ext Fac DSF Res 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Was Fac DSF Fac Ext Fac DSF Res 
Active Infowar (turns)     579  | .   .   .   .   2   9   .   .   41  25  87  54  74  83  7   33  164 
  Optics                   469  | .   .   .   .   .   .   .   .   .   .   54  54  74  83  7   33  164 
  Sensors                  224  | .   .   .   .   .   .   .   .   .   .   .   .   74  47  2   .   101 
  Seismic                  397  | .   .   .   .   .   7   .   .   23  25  87  54  74  32  .   .   95  
  Jamming                  463  | .   .   .   .   2   2   .   .   41  25  87  54  74  83  4   .   91  
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -3  
-------------              Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Was Fac DSF Fac Ext Fac DSF Res 
Turns Passed               993  | 4   51  50  95  63  77  13  12  101 25  87  54  74  83  7   33  164 
Spaces Moved               1878 | 1   89  105 222 137 115 24  30  156 68  180 104 125 192 8   52  270 
  Core                     141  | 1   89  51  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   1737 | .   .   54  222 137 115 24  30  156 68  180 104 125 192 8   52  270 
  Fastest Speed            32   | 50  50  40  40  37  50  37  37  37  37  37  37  42  42  42  42  32  
  Average Speed            40   | 50  50  44  40  39  50  37  37  37  37  37  38  42  42  42  42  38  
  Slowest Speed            50   | 50  50  50  40  40  50  37  37  37  37  37  42  42  42  42  42  42  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            18   | .   .   4   .   1   .   .   .   3   .   .   .   2   8   .   .   .   
  Potential Cave-ins       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       30   | 1   25  31  60  40  18  1   41  7   65  8   84  5   45  1   81  13  
  Regions Visited          16
    Branch Regions         4
  Pre-discovered Areas     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        6    | .   .   .   .   .   1   1   .   .   .   1   .   1   1   1   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
Scrap Searched             4    | .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 38   | .   .   .   .   .   4   .   .   12  .   6   3   7   .   .   1   5   
Terrain Destroyed          63   | .   .   .   .   .   4   .   .   20  .   6   3   7   .   .   1   22  
  Melee                    36   | .   .   .   .   .   4   .   .   10  .   6   3   7   .   .   1   5   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      27   | .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   17  
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -3  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Was Fac DSF Fac Ext Fac DSF Res 
Total                      2016 | 6   91  102 228 142 129 26  30  180 67  192 114 135 185 12  61  316 
  Wait                     24   | .   1   .   .   5   2   .   .   5   .   .   4   .   .   .   2   5   
  Move                     1830 | .   88  97  221 134 114 23  29  151 67  179 103 121 175 7   51  270 
  Hop                      15   | .   .   3   .   1   .   .   .   2   .   .   .   1   8   .   .   .   
  Pick Up                  20   | .   .   1   2   .   3   .   1   2   .   4   .   1   .   .   2   4   
  Fast Attach              19   | .   1   1   1   2   1   1   .   3   .   1   .   1   .   .   1   6   
  Attach                   18   | .   .   .   2   .   2   2   .   1   .   .   .   2   .   2   1   6   
  Detach                   11   | .   .   .   1   .   .   .   .   1   .   .   .   1   1   3   1   3   
  Swap                     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Drop                     16   | 6   .   .   1   .   2   .   .   .   .   1   .   .   .   .   .   6   
  Fire                     9    | .   1   .   .   .   .   .   .   4   .   .   .   .   .   .   .   4   
  Melee                    46   | .   .   .   .   .   5   .   .   11  .   7   3   8   .   .   1   11  
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            6    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   2   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: *Fac / Sto)
-7/Factory (discovered 2 exits: [*Low] / DSF)
-7/DSF
-6/Factory
-6/Waste
-6/Factory
-6/DSF
-5/Factory
-5/Extension (discovered 2 exits: *Fac / [*Cet])
-4/Factory
-4/DSF
-3/Research

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Released all parts (6)
    5 | -11/Scrapyard | Discovered new exit (range 0)
    5 | -11/Scrapyard | Entered Materials
   45 | -10/Materials | Discovered new exit (range 16)
   56 | -10/Materials | Entered Mines
   74 | -10/Mines     | Learned Materials stockpile data
   81 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
   92 | -10/Mines     | Learned Materials trap positions
   96 | -10/Mines     | Met a Derelict bent on vengeance
  104 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  104 | -10/Mines     | Discovered new exit (range 5)
  106 | -10/Mines     | Entered Exiles
  117 | -10/Exiles    | Met 8R-AWN
  123 | -10/Exiles    | Met EX-HEX
  134 | -10/Exiles    | Met EX-BIN
  140 | -10/Exiles    | Aligned with FarCom system
  141 | -10/Exiles    | Given EX-Vault access code
  150 | -10/Exiles    | Opened EX-Vault
  154 | -10/Exiles    | Found Flying Fortress v7
  155 | -10/Exiles    | Found Trap Reconfigurator
  157 | -10/Exiles    | Found Longsword +1
  168 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  180 | -10/Exiles    | Met EX-DEC
  197 | -10/Exiles    | Discovered new exit (range 12)
  201 | -10/Exiles    | Stole three prototypes: Longsword +1, Trap Reconfigurator, Flying Fortress v7
  201 | -10/Exiles    | Entered Mines
  202 | -9/Mines      | Learned location of Storage (-8)
  210 | -9/Mines      | Found a hidden stash of uninstalled traps
  217 | -9/Mines      | Learned 2 Materials zone layouts
  235 | -9/Mines      | Assembled infested the area
  240 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
  249 | -9/Mines      | Discovered new exit (range 15)
  256 | -9/Mines      | Met a Derelict shopkeep closing up shop
  264 | -9/Mines      | Entered Materials
  264 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
  265 | -8/Materials  | Identified exit to Storage
  265 | -8/Materials  | Identified exit to Factory
  266 | -8/Materials  | Loaded intel: 13 trap records
  300 | -8/Materials  | Build established: Mutant
  341 | -8/Materials  | Entered Factory
  341 | -7/Factory    | Evolved 2 slots: Propulsion x2
  343 | -7/Factory    | FarCom data flow suspended
  346 | -7/Factory    | Discovered new exit (range 13)
  354 | -7/Factory    | Identified exit to DSF
  354 | -7/Factory    | Entered DSF
  360 | -7/DSF        | Discovered new exit (range 16)
  366 | -7/DSF        | Entered Factory
  366 | -6/Factory    | Evolved 2 slots: Utility x2
  467 | -6/Factory    | Sucked down chute
  467 | -6/Factory    | Entered Waste
  476 | -6/Waste      | Spotted C-40 Crusher
  476 | -6/Waste      | Spotted C-40 Crusher
  481 | -6/Waste      | Spotted C-40 Crusher
  482 | -6/Waste      | EMP discharged
  483 | -6/Waste      | Spotted C-40 Crusher
  483 | -6/Waste      | Spotted C-40 Crusher
  486 | -6/Waste      | Spotted C-40 Crusher
  488 | -6/Waste      | Discovered new exit (range 12)
  492 | -6/Waste      | Entered Factory
  578 | -6/Factory    | Identified exit to DSF
  579 | -6/Factory    | Entered DSF
  595 | -6/DSF        | Additional patrols routed to DSF
  625 | -6/DSF        | Discovered new exit (range 17)
  633 | -6/DSF        | Entered Factory
  633 | -5/Factory    | Evolved 2 slots: Utility x2
  691 | -5/Factory    | Discovered new exit (range 6)
  705 | -5/Factory    | Identified exit to Extension
  707 | -5/Factory    | Entered Extension
  739 | -5/Extension  | Spotted B-75 Beast
  741 | -5/Extension  | Spotted B-75 Beast
  781 | -5/Extension  | Discovered new exit (range 21)
  782 | -5/Extension  | Discovered new exit (range 20)
  789 | -5/Extension  | Identified exit to Factory
  790 | -5/Extension  | Entered Factory
  790 | -4/Factory    | Evolved 2 slots: Utility x2
  797 | -4/Factory    | Identified exit to DSF
  797 | -4/Factory    | Entered DSF
  819 | -4/DSF        | Discovered new exit (range 18)
  820 | -4/DSF        | Additional patrols routed to DSF
  830 | -4/DSF        | Identified exit to Research
  830 | -4/DSF        | Entered Research
  830 | -3/Research   | Evolved 2 slots: Utility x2
  985 | -3/Research   | Lost 6 parts (3n3u)
  994 | -3/Research   | Self-destructed

 Last Messages 
---------------
00932_ Flight Unit destroyed.
00936_ U-05 Engineer destroyed.
00938_ Acquired 5 matter.
00939_ Critical hit (Destroy).
00939_ Flying Fortress v7 destroyed.
00941_ Dropped Lrg. Storage Unit.
00943_ Dropped Fission Core.
00943_ Stasis Canceller destroyed.
00943_ Dropped Lyr. Medium Armor Plating.
00944_ Dropped Exp. Power Amplifier.
00947_ Imp. Sensor Array destroyed.
00947_ Gravmag System destroyed.
00949_ Acquired Electron Diverter.
00953_ Dropped Lyr. Medium Armor Plating.
00953_ Dropped Imp. System Restoration Module.
00954_ The unstable cave ceiling collapses.
00954_ Acquired Nuclear Pulse Array.
00954_ Transmission Jammer destroyed.
00959_ Acquired Nuclear Pulse Array.
00964_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| #????????????????????????????????????????????????? |
| ########+#???????????????????????????????????????? |
|                    ??????????????????????????????? |
| ##/##### ######??????????????????????????????????? |
|       ## #    #??????????????????????????????????? |
|       ## #    #??????????????????????????????????? |
|       ## #    #??????????????????????????????????? |
|       ## #    #??????????????????????????????????? |
|       +  +    #??????????????????????????????????? |
|       ## #    #?????????######???????????????????? |
|       ## #    #?????????#!   #???????????????????? |
|       ## #    #?????????#    #???????????????????? |
|       ## #    #?????????#   !#???????????????????? |
|       ## #"##############@   #???????????????????? |
|       ##                +    #???????????????????? |
|       ## ################    #???????????????????? |
| ######## #??????????????#    #???????????????????? |
| ???????# #??????????????#    #???????????????????? |
| ???????# #??????????????#  * #???????????????????? |
| ???????# #??????????????######???????????????????? |
| ???????? ????????????????????????????????????????? |
| ???????? ????????????????????????????????????????? |
| ???????? ????????????????????????????????????????? |
| ???????? ????????????????????????????????????????? |
| ???????? ????????????????????????????????????????? |
| ???????? ????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           46
Energy Generation          23
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           15
Terrain Scan Density       10
Jamming Range              12
Power Amplification        40
Armor Coverage             675
Evasion (%)                63
Melee Accuracy             6
Offensive Hacking          12
Defensive Hacking          12

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RainbowReactiveTreads
  Manual?         0
Play Time         00:25:31
  Cumulative      520.9 hours
  Start           2025.06.04 @ 01:42:13
  End             2025.06.04 @ 02:14:59
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          573
  Rogue           573
  Adventurer      0
  Explorer        0
Win Type          -
  Total           15
  Types           9/0/5/1/0/0/0/0/0/0
Lore%             82
Gallery%          82
Achievement%      82
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: eb214754-8e9a-4043-8773-0a4dc71f9955