Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.11 @ 02:12:35 Player: LameThyst Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (73) 365 Value Destroyed (2074) 2074 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 6419 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 85/300 Energy 64/100 System Corruption 32% Temperature Cool (18) Movement Core (100) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ Improved Light Armor Plating PSU Rigger > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Scrap Suit Signal Interpreter Hacking Suite High-powered Field Laser Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Compact Wheel Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit Structural Scanner Seismic Detector PSU Rigger > --- WEAPON ----------- Autogun High-powered Shotgun Great Axe > --- INVENTORY -------- Cooled Ion Engine Improved Treads Scrap Suit High-capacity Matter Pod Improved Sensor Array Signal Interpreter Hardened Medium Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Hacking Suite Hacking Suite Heavy EM Pulse Gun EM Shotgun High-powered Field Laser Heavy Assault Rifle Rocket Launcher Improved Grenade Launcher Plasma Cutter Spear [Rating: 46] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Shotgun Ballistic Gun Heavy Assault Rifle Launcher Improved Grenade Launcher Impact Weapon Hammer Slashing Weapon Great Axe Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power . | . . . . . . . . . Propulsion 3 | . . . 1 . . . 1 1 Utility 2 | . . . 1 . . . 1 . Weapon 1 | . . . . . . . . 1 Parts Attached 67 | 7 10 3 19 5 2 1 3 17 Power 9 | 1 1 1 3 1 . . . 2 Engine 7 | 1 1 . 3 1 . . . 1 Core 2 | . . 1 . . . . . 1 Reactor . | . . . . . . . . . Propulsion 15 | 2 3 . 4 1 . . 1 4 Treads 8 | . 2 . 3 1 . . . 2 Leg 3 | 2 1 . . . . . . . Wheel 3 | . . . . . . . 1 2 Hover . | . . . . . . . . . Flight 1 | . . . 1 . . . . . Utility 20 | 2 3 1 4 2 2 . 2 4 Device 6 | 1 1 . 1 1 . . 2 . Storage 6 | 1 2 . 1 . 2 . . . Processor . | . . . . . . . . . Hackware . | . . . . . . . . . Protection 8 | . . 1 2 1 . . . 4 Artifact . | . . . . . . . . . Weapon 23 | 2 3 1 8 1 . 1 . 7 Energy Gun 6 | . 1 1 3 . . . . 1 Energy Cannon . | . . . . . . . . . Ballistic Gun 10 | 2 1 . 4 1 . . . 2 Ballistic Cannon . | . . . . . . . . . Launcher 2 | . . . . . . . . 2 Special Weapon . | . . . . . . . . . Impact Weapon 2 | . 1 . 1 . . . . . Slashing Weapon 2 | . . . . . . . . 2 Piercing Weapon 1 | . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . 3 . . . . 1 Parts Lost 28 | . 1 . 4 2 . . . 21 Power 2 | . 1 . . . . . . 1 Propulsion 7 | . . . 2 1 . . . 4 Utility 8 | . . . 1 1 . . . 6 Weapon 11 | . . . 1 . . . . 10 Highest Loss Streak 12 | . 1 . 1 1 . . . 12 To Critical Strikes 1 | . . . . . . . . 1 Average Backups 13 | 3 9 11 13 13 14 15 16 18 Power 1 | . 1 1 1 1 1 1 1 . Propulsion 1 | . 2 3 2 1 1 1 . . Utility 4 | . 3 3 2 3 5 6 7 8 Weapon 5 | 1 2 4 6 6 6 6 6 6 Tool/Special . | . . . . . . . . . Unused Backups 34 | . 11 . 7 4 . 1 . 11 Power 8 | . 3 . 1 2 . 1 . 1 Propulsion 3 | . 2 . 1 . . . . . Utility 11 | . 4 . . . . . . 7 Weapon 11 | . 2 . 5 2 . . . 2 Tool/Special 1 | . . . . . . . . 1 Average Slot Usage (%) 96 | . 99 100 99 99 100 100 99 83 Engine 9 | . 13 12 7 11 11 11 9 5 Treads 22 | . 7 28 32 32 33 33 27 13 Leg 4 | . 19 . . . . . . . Wheel 3 | . . . . . . . 9 12 Device 18 | . 14 10 18 20 22 22 26 18 Storage 10 | . 14 14 11 11 11 11 9 6 Protection 1 | . . 3 3 1 . . . 1 Energy Gun 5 | . 1 8 7 11 11 2 . . Ballistic Gun 13 | . 19 14 12 11 11 11 9 12 Impact Weapon 2 | . 6 5 2 . . . . . Slashing Weapon 1 | . . . . . . . . 7 Peak Build Rating 46 | 8 10 13 19 23 20 22 31 46 Average Rating 19 | 6 8 10 17 19 19 21 27 35 On Entrance 14 | . 8 10 13 16 19 20 22 26 Naked Turns . | . . . . . . . . . Heaviest Build 76 | 14 30 33 40 40 58 58 59 76 Greatest Support 72 | 20 46 46 69 69 66 66 16 72 Greatest Overweight (x) 22 | 1 1 . . . . . 3 22 Average Overweight (x) . | . . . . . . . 3 1 Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 20 20 Average Capacity 15 | 7 10 15 15 15 16 20 20 19 Most Carried 20 | 8 11 13 15 15 16 17 18 20 Average Carried 13 | 3 9 11 13 14 15 16 17 19 Final Capacity 20 | 8 15 15 15 15 20 20 20 5 Final Carried 18 | 8 11 13 14 15 16 16 18 5 Class Distribution -------------------- 82% | Mutant 16% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Assassin | -8/Materials Assassin | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Matter Collected 2068 | 338 324 152 608 278 . 50 . 318 Remotely . | . . . . . . . . . Salvage Created 3039 | 139 619 166 979 352 . 160 . 624 Parts 163 | 13 37 10 46 14 . 6 . 37 Haulers Intercepted 5 | . 1 . 3 . . . . 1 Recyclers Shooed 2 | . 2 . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 47 | . 8 5 14 6 . 3 . 11 Melee 3 | . . . . . . . . 3 Guns 38 | . 7 5 14 5 . 3 . 4 AOE 5 | . . . . 1 . . . 4 Classes Destroyed 13 | 2 5 1 2 . . 1 . 2 Worker 1 | . . 1 . . . . . . Builder 5 | . 1 . . . . . . 4 Tunneler 5 | 4 . . 1 . . . . . Hauler 5 | . 1 . 3 . . . . 1 Recycler 7 | 1 3 . 1 1 . . . 1 Mechanic 1 | . . . 1 . . . . . Watcher 2 | . 2 . . . . . . . Swarmer 8 | . 3 3 . . . . . 2 Grunt 27 | . 5 2 9 5 . 2 . 4 Brawler 1 | . . . . . . . . 1 Duelist 1 | . . . . . . 1 . . Sentry 7 | . . . 5 1 . . . 1 Programmer 3 | . . . . . . . . 3 Best Kill Streak 10 | 4 4 3 4 4 . 3 . 10 Combat Bots Only 5 | . 4 2 3 3 . 3 . 5 Max Kills in Single Turn 2 | 1 1 1 2 2 . 1 . 2 Gunslinging 1 | . . . . 1 . . . . Exploded 1 | . . . . 1 . . . 1 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Hostile Shots Fired 495 | . 44 47 114 19 . 13 . 258 Missed 154 | . 16 18 33 7 . 4 . 76 Hits 341 | . 28 29 81 12 . 9 . 182 Melee 21 | . . . . . . . . 21 Projectile 320 | . 28 29 81 12 . 9 . 161 AOE 5 | . . . . . . . . 5 Critical Strikes 17 | . . 2 3 . . 1 . 11 Damage Taken 6025 | . 461 291 1023 232 . 140 . 3878 Core 945 | . 105 18 71 34 . 17 . 700 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 252 | . 107 . 145 . . . . . Core Remaining (%) 79 | 100 . 50 . . . 69 100 . Volleys Fired 192 | 17 47 24 62 12 . 6 1 23 Largest 3 | 2 2 2 2 2 . 2 1 3 Hottest 129 | 40 65 65 68 68 . 68 23 129 Shots Fired 391 | 34 93 48 121 27 . 12 1 55 Gun 381 | 34 93 48 121 27 . 12 1 45 Cannon . | . . . . . . . . . Launcher 10 | . . . . . . . . 10 Special . | . . . . . . . . . Kinetic 270 | 34 85 24 78 14 . 6 1 28 Thermal 17 | . . . . . . . . 17 Explosive 10 | . . . . . . . . 10 Electromagnetic 94 | . 8 24 43 13 . 6 . . Robot Hit Streak 20 | 6 14 8 20 7 . 9 . 9 Robot Miss Streak 4 | 3 4 4 3 1 . 1 1 2 Penetration Max . | . . . . . . . . . Secondary Targets 8 | . . 1 3 2 . 2 . . Max Gunslinging Chain 1 | . . 1 1 1 . 1 . . Shots Hit Robots 286 | 16 62 26 97 21 . 10 . 54 Core Hits 133 | 7 24 10 35 14 . 9 . 34 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . Critical Strikes 6 | . 1 1 . . . . . 4 Corrupt 1 | . . 1 . . . . . . Smash 1 | . 1 . . . . . . . Sever 4 | . . . . . . . . 4 Melee Attacks 83 | . 21 . 4 . . 2 4 52 Impact 25 | . 21 . 4 . . . . . Slashing 51 | . . . . . . . . 51 Piercing 7 | . . . . . . 2 4 1 Sneak Attacks 2 | . . . 1 . . . . 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6283 | 206 963 387 1483 475 . 188 . 2581 Guns 3677 | 206 629 387 1386 326 . 188 . 555 Cannons . | . . . . . . . . . Explosions 1579 | . 149 . 46 149 . . . 1235 Melee 1018 | . 185 . 51 . . . . 782 Ramming 9 | . . . . . . . . 9 Kinetic 2325 | 206 538 176 885 146 . 78 . 296 Thermal 846 | . 149 . 46 149 . . . 502 Explosive 992 | . . . . . . . . 992 Electromagnetic 1093 | . 91 211 501 180 . 110 . . Impact 236 | . 185 . 51 . . . . . Slashing 758 | . . . . . . . . 758 Piercing 24 | . . . . . . . . 24 Highest Corruption 32 | . . . 3 3 . . . 32 Average Corruption 3 | . . . 3 2 . . . 3 Corruption Purged 3 | . . . . 3 . . . . Corruption Blocked . | . . . . . . . . . Effects 62 | . . . 25 14 . . . 23 Message Errors 10 | . . . 5 1 . . . 4 Matter Fused 14 | . . . 7 4 . . . 3 Heat Flow Errors 7 | . . . 3 3 . . . 1 Energy Discharges 5 | . . . 2 1 . . . 2 Parts Rejected 4 | . . . 1 . . . . 3 Parts Fused 2 | . . . 2 . . . . . Data Loss (minor) 9 | . . . 2 . . . . 7 Misfires 6 | . . . 2 3 . . . 1 Alerts 2 | . . . . 2 . . . . Weapon Failures 3 | . . . 1 . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 450 | . 200 . 29 1 . . . 220 Projectiles . | . . . . . . . . . Explosions 291 | . 131 . . 1 . . . 159 Melee 159 | . 69 . 29 . . . . 61 Knockbacks 2 | . 2 . . . . . . . Impact 2 | . 2 . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 522 | . 97 . . 85 . . . 340 Shots 8 | . 1 . . 2 . . . 5 Rammed 3 | . . . . . . . . 3 Targets Rammed 3 | . . . . . . . . 3 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 402 | . 63 169 387 266 . 90 . 402 Average Temperature 86 | . 22 53 86 79 . 54 . 144 Received Heat Transfer 1908 | . 186 81 516 63 . 99 . 963 Effects 2 | . . . 2 . . . . . Shutdowns 1 | . . . 1 . . . . . Energy Bleed 1 | . . . 1 . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted 1 | . . . . 1 . . . . Combat Hostiles 1 | . . . . 1 . . . . Robots Corrupted 3 | . 1 . 2 . . . . . Combat Hostiles 1 | . 1 . . . . . . . Parts Fried 5 | . 1 . 3 1 . . . . Impact Corruptions 3 | . 2 . 1 . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . 1 . . . . Heat Transferred 857 | . 100 . 50 150 . . . 557 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . 1 2 . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Maximum Alert Level 1 | . . . . . . . . 1 Low Security (%) 99 | 100 100 100 100 100 . 100 100 96 Level 1 . | . . . . . . . . 3 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 386 | 10 98 50 85 65 . 60 17 386 Initial 11 | . . 10 11 6 . . . . Average 16 | 1 15 15 23 7 . 22 . 22 Influence Increases 1864 | 25 366 125 426 156 . 72 35 659 Destroy 0b10 Robot/C 940 | . 160 100 280 120 . 60 . 220 Destroy 0b10 Robot/NC 130 | 25 35 5 30 5 . . . 30 Destroy Leader 264 | . 46 20 96 20 . 10 . 72 Trap Triggered on 0b10 10 | . . . 10 . . . . . Successful Hack 56 | . 13 . 3 . . . 32 8 Select Force Hacks 30 | . 30 . . . . . . . Disable Machine 165 | . 30 . . . . . . 135 Destroy Structure 179 | . 37 . 7 11 . 2 3 119 Lose Combat Pursuer 90 | . 15 . . . . . . 75 Influence Decreases 1574 | 25 339 122 439 173 . 72 35 369 Entered New Map 47 | . . 17 19 11 . . . . Time Decay 1198 | 25 271 105 330 152 . 72 35 208 Lost Part 221 | . 10 . 40 10 . . . 161 Purge Threat 108 | . 58 . 50 . . . . . Squads Dispatched 18 | . 2 . 3 1 . . 2 10 Investigation 4 | . 2 . 1 1 . . . . Extermination 4 | . . . . . . . . 4 Reinforcement 5 | . . . 2 . . . 2 1 Assault 2 | . . . . . . . . 2 Garrison 3 | . . . . . . . . 3 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Distress Signals 4 | . 2 . 1 . . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 95 | . 18 5 25 7 . 3 2 35 Peak Tracking Total 9 | . 5 3 4 3 . 3 1 9 Tactical Retreats 4 | . 1 . . . . . . 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Traps Triggered 9 | . 3 . 3 . . . . 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 5 | . . . 5 . . . . . Reused 1 | . . . 1 . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . 1 . . . . . Objects Rigged 11 | . . . . . . . . 11 Exploded 4 | . . . . . . . . 4 Time Bombs Activated 4 | . . . . . . . . 4 Exploded 1 | . . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Disabled 11 | . 2 . . . . . . 9 Max in Single Turn 4 | . 1 . . . . . . 4 Garrison Access 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Accessed 24 | . 10 . 5 1 2 . 2 4 Terminals 14 | . 7 . 3 . . . 2 2 Fabricators 1 | . . . . . . . . 1 Repair Stations 3 | . 1 . 1 . . . . 1 Recycling Units 3 | . 2 . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 57 | . 35 . 12 1 2 . 3 4 Successful 36 | . 24 . 6 1 2 . 2 1 Failed 21 | . 11 . 6 . . . 1 3 Catastrophic 2 | . . . 1 . . . . 1 Database Lockouts . | . . . . . . . . . Manual 36 | . 24 . 6 . 1 . 2 3 Terminals 39 | . 27 . 7 . . . 3 2 Fabricators 1 | . . . . . . . . 1 Repair Stations 8 | . 4 . 3 . . . . 1 Recycling Units 6 | . 4 . 2 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 13 | . 7 . 3 1 2 . . . Record 1 | . . . . . 1 . . . Prototype ID Bank 2 | . 2 . . . . . . . Open Door 1 | . . . . 1 . . . . Emergency Access Points 1 | . 1 . . . . . . . Unreport Threat 2 | . 1 . 1 . . . . . Locate Traps 3 | . 2 . 1 . . . . . Reprogram Traps 1 | . . . 1 . . . . . Zone Layout 1 | . 1 . . . . . . . Proto ID Catalog 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 6 | . 4 . 2 . . . . . Scan Component 3 | . 2 . 1 . . . . . Repair 3 | . 2 . 1 . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 16 | . 12 . 1 . . . 2 1 Terminals 12 | . 10 . . . . . 2 . Assimilate 2 | . . . . . . . 2 . Botnet 4 | . 4 . . . . . . . Skim 6 | . 6 . . . . . . . Fabricators 1 | . . . . . . . . 1 Fabnet 1 | . . . . . . . . 1 Repair Stations . | . . . . . . . . . Recycling Units 3 | . 2 . 1 . . . . . Reject 2 | . 1 . 1 . . . . . Tunnel 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 16 | . 6 . 5 . . . 2 3 Full Trace Events 2 | . 1 . 1 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . 2 . 1 . . . . . Time 84 | . 52 . 32 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 6 | . 6 . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . 3 Programmers 3 | . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 1 | . . . . 1 . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total Allies 1 | . . . . 1 . . . . Largest Group 1 | . . . . 1 1 1 . . Highest-Rated Group 15 | . . . . 15 15 15 . . Highest-Rated Ally 15 | . . . . 15 15 15 . . Total Orders . | . . . . . . . . . Ally Attacks 1 | . . . . . . 1 . . Total Damage 30 | . . . . . . 30 . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Active Infowar (turns) 7540 | 70 1906 249 1179 1222 969 226 387 1332 Sensors 1394 | . . . . . . . 260 1134 Structural 5092 | . . . 1145 1198 969 226 387 1167 Seismic 7319 | 70 1906 249 1156 1178 969 226 387 1178 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Turns Passed 8318 | 160 1906 327 1360 1276 969 226 387 1707 Spaces Moved 4384 | 81 924 133 604 630 603 126 252 1031 Core 15 | 5 . . . . . . . 10 Treads 2238 | . 104 133 604 630 603 126 . 38 Legs 896 | 76 820 . . . . . . . Wheels 1235 | . . . . . . . 252 983 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 160 160 160 160 160 145 50 Average Speed 143 | 116 131 160 160 160 160 160 145 123 Slowest Speed 1150 | 120 190 160 160 160 160 160 145 1150 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 51 | 5 96 34 51 99 79 39 31 27 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 6 | . 4 1 . . 1 . . . Known Exits Taken 4 | . . 1 1 . . 1 1 . Unknown Exits Taken 4 | 1 1 . . 1 1 . . . Scrap Searched 2 | . . . . 2 . . . . Spaces Dug 38 | . 6 . 3 . . 2 3 24 Terrain Destroyed 193 | . 44 . 6 10 . 2 3 128 Melee 38 | . 6 . 3 . . 2 3 24 Projectile 2 | . . . . . . . . 2 AOE 153 | . 38 . 3 10 . . . 102 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total 5897 | 112 1503 198 873 875 609 136 266 1325 Wait 938 | . 450 34 107 196 . . 3 148 Move 4376 | 80 923 132 603 629 602 125 251 1031 Hop . | . . . . . . . . . Pick Up 78 | 8 20 3 21 10 2 1 4 9 Fast Attach 31 | 7 6 . 9 . . . . 9 Attach 25 | . 1 . 8 3 . . 2 11 Detach 9 | . . . 7 . . . . 2 Swap 67 | . 12 4 30 8 2 1 1 9 Drop 70 | . 23 1 22 8 3 1 . 12 Fire 192 | 17 47 24 62 12 . 6 1 23 Melee 83 | . 21 . 4 . . 2 4 52 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 3 | . . . . . . . . 3 Escape Stasis . | . . . . . . . . . Rewire 9 | . . . . 9 . . . . Trap 16 | . . . . . . . . 16 Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / Sub) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -9/Materials (discovered 4 exits: *Mat x2 / *Min / [*Sto]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 161 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 303 | -10/Materials | Discovered new exit (range 3) 631 | -10/Materials | Discovered new exit (range 14) 695 | -10/Materials | Discovered new exit (range 9) 769 | -10/Materials | Repaired Aluminum Leg 797 | -10/Materials | Repaired Assault Rifle 1547 | -10/Materials | Discovered new exit (range 10) 1575 | -10/Materials | Learned location of Mines (-10) 1651 | -10/Materials | Learned Storage stockpile data 1717 | -10/Materials | Identified exit to Subcaves 1717 | -10/Materials | Learned location of 2 exits from Materials 1817 | -10/Materials | Learned Storage stockpile data 1900 | -10/Materials | Learned location of Subcaves (-10) 1939 | -10/Materials | Learned location of 2 exits from Mines 1986 | -10/Materials | Learned location of 2 exits from Subcaves 2067 | -10/Materials | Entered Mines 2069 | -10/Mines | Identified exit to Materials 2087 | -10/Mines | Learned location of Zion (-6) 2394 | -10/Mines | Entered Materials 2394 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2395 | -9/Materials | Identified exit to Materials 2395 | -9/Materials | Identified exit to Mines 2851 | -9/Materials | Discovered exit to Materials (range 11) 2948 | -9/Materials | Discovered new exit (range 5) 3427 | -9/Materials | Repaired Imp. Treads 3754 | -9/Materials | Entered Mines 3885 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 3888 | -9/Mines | Found Scrap Suit 4250 | -9/Mines | Discovered exit to Materials (range 13) 4335 | -9/Mines | Met a Derelict shopkeep closing up shop 4483 | -9/Mines | Discovered exit to Materials (range 15) 4520 | -9/Mines | Learned 2 Materials zone layouts 4771 | -9/Mines | Learned 4 Materials zone layouts 5011 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5011 | -9/Mines | Discovered new exit (range 5) 5030 | -9/Mines | Entered Exiles 5030 | -9/Exiles | Accompanied by 1 ally 5056 | -9/Exiles | Discovered new exit (range 14) 5085 | -9/Exiles | Met 8R-AWN 5112 | -9/Exiles | Met EX-HEX 5173 | -9/Exiles | Met EX-DEC 5313 | -9/Exiles | Visited The Gauntlet 5402 | -9/Exiles | Met EX-BIN 5424 | -9/Exiles | Aligned with FarCom system 5426 | -9/Exiles | Given EX-Vault access code 5464 | -9/Exiles | Opened EX-Vault 5474 | -9/Exiles | Found PSU Rigger 5504 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5982 | -9/Exiles | Discovered new exit (range 10) 5999 | -9/Exiles | Left Exiles lab with PSU Rigger 5999 | -9/Exiles | Entered Mines 5999 | -8/Mines | Accompanied by 1 ally 6213 | -8/Mines | Discovered exit to Materials (range 8) 6225 | -8/Mines | Entered Materials 6225 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6226 | -8/Materials | Identified exit to Factory 6612 | -8/Materials | Entered Factory 6612 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6652 | -7/Factory | Build established: Assassin 7975 | -7/Factory | Lost 5 parts (2n2u1w) 8071 | -7/Factory | Build established: Mutant 8214 | -7/Factory | Garrison activated, responded to threat 8260 | -7/Factory | System corruption reached 10% 8261 | -7/Factory | Core integrity fell below 50% 8309 | -7/Factory | Core integrity fell below 20% 8314 | -7/Factory | System corruption reached 30% 8319 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 08312_ U-05 Engineer lays Concrete. 08313_ U-05 Engineer builds a Wall. 08313_ Started Rigged Lgt. Ion Engine timer (8). 08313_ U-05 Engineer lays Concrete. 08313_ K-01 Serf collects debris. 08313_ U-05 Engineer lays Concrete. 08313_ Imp. Light Armor Plating destroyed. 08313_ System corrupted by crushing effect (+5). 08313_ U-05 Engineer destroyed. 08314_ U-05 Engineer lays Concrete. 08314_ Acquired Imp. Light Armor Plating. 08315_ U-05 Engineer builds a Wall. 08315_ U-05 Engineer lays Concrete. 08316_ K-01 Serf collects debris. 08316_ Armed Lgt. Ion Engine explodes. 08316_ U-05 Engineer lays Concrete. 08317_ U-05 Engineer builds a Wall. 08317_ U-05 Engineer destroyed. 08317_ U-05 Engineer lays Concrete. 08319_ Acquired 16 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????? ???????????????????? | | ???????????????????????????? ???????????????????? | | ???????????????????????????? ???? ??????????????? | | ???????????????????????????? ??? ?????????????? | | ??????????????????????######+#### ??????????????? | | ??????????????????????? ???????????????? | | ????????????????g?????? ????????????????? | | ??????????????????????? ?????????????????? | | ?????????????????????#######+####????????????????? | | ???????????????###??## # % #?? ????????????? | | ???????????### # ## ##u[gg # """????????????? | | ???????????# # # #@!!%| # """????????????? | | ??????????# =* =w # """ ""?????????? | | ??????????# %! # ????????? | | ??????????# ggb u # ?????? | | ??????????# % = ############?????? | | ??????????# =% g ######## | | ??????????# # / # """" ######## | | ??????????# ## # """" # | | ??###?????# #m + ] """ # | | ### ?????# = #%| u# """ # | | # #?????# % + | | # #?????# %* "" # | | # #?????# # ## | | " # #??####### ##% ####################### # | | " # #### " ^ # | | " # %" = # | | / ^ """ """ """ """ """ # | | # ^ """ """ """ """ """ # | | ###### """ """ """ """ """ # | | #???## ######### # | | #???## """ """ """ """ """ # ]# # | | " #???## """ """ """ """ """ # # ## | | " #???## """ """ """ """=""" # + ## | | #???## = % *%=! # "" # # | | ###???## """ # S"" # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 28% | -10/Materials Assault Rifle | 57% | -10/Materials Imp. Treads | 6% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DispersalHybridMaul Manual? 0 Play Time 01:09:47 Cumulative 132.5 hours Start 2025.10.10 @ 23:31:56 End 2025.10.11 @ 02:12:35 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 147 Rogue 147 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 62 Gallery% 46 Achievement% 37 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 96e0ee3e-1b95-424e-9da4-0d83918386da