Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.06 @ 00:58:02

Player: BlackCaro

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (20)      100
Value Destroyed (465)      465
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3985

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/850
Matter                     187/300
Energy                     98/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Lower Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (7) ------
  Improved Signal Interpreter
           Hacking Suite
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (4) ----
     Light Ion Engine
     Light Nuclear Core
           Phase Cannon
           Spear

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
     Micro Nuclear Core
>          --- PROPULSION -------
           Gravmag Array
>          --- UTILITY ----------
  Advanced Heat Sink
     Small Storage Unit
           Weight Redist. System
  Improved Signal Interpreter
           Hacking Suite
>          --- WEAPON -----------
           Grenade Launcher
           Spear
>          --- INVENTORY --------
     Light Nuclear Core
     Light Fission Core
[Rating: 36]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Flight Unit
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Gravmag Array
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Phase Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Piercing Weapon          Spear
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Low 
Slots Evolved              8    | .   .   2   .   2   2   2   .   
  Power                    1    | .   .   .   .   1   .   .   .   
  Propulsion               2    | .   .   1   .   1   .   .   .   
  Utility                  5    | .   .   1   .   .   2   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             46   | 8   10  4   .   5   7   8   4   
  Power                    9    | 1   1   .   .   2   2   2   1   
    Engine                 3    | 1   1   .   .   1   .   .   .   
    Core                   6    | .   .   .   .   1   2   2   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               10   | 2   2   3   .   1   .   1   1   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    2    | 2   .   .   .   .   .   .   .   
    Wheel                  1    | .   .   .   .   .   .   .   1   
    Hover                  1    | .   .   .   .   .   .   1   .   
    Flight                 6    | .   2   3   .   1   .   .   .   
  Utility                  15   | 2   4   1   .   1   3   3   1   
    Device                 10   | 1   2   1   .   1   1   3   1   
    Storage                3    | 1   2   .   .   .   .   .   .   
    Processor              1    | .   .   .   .   .   1   .   .   
    Hackware               1    | .   .   .   .   .   1   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   12   | 3   3   .   .   1   2   2   1   
    Energy Gun             3    | 1   2   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   1   
    Ballistic Gun          2    | 2   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   1   .   1   .   
    Special Weapon         1    | .   .   .   .   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   1   1   .   
    Special Melee Weapon   1    | .   1   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   .   .   .   
Parts Lost                 17   | .   .   .   .   3   .   13  1   
  Power                    3    | .   .   .   .   1   .   2   .   
  Propulsion               6    | .   .   .   .   1   .   4   1   
  Utility                  7    | .   .   .   .   1   .   6   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   
  Highest Loss Streak      7    | .   .   .   .   3   .   7   1   
Average Slot Usage (%)     67   | .   88  77  77  69  66  49  36  
  Engine                   8    | .   14  11  11  15  4   .   .   
  Core                     3    | .   .   .   .   1   7   6   5   
  Leg                      4    | .   13  .   .   .   .   .   .   
  Flight                   15   | .   14  33  33  27  23  6   .   
  Device                   13   | .   14  22  22  15  15  11  2   
  Storage                  8    | .   13  11  11  9   7   4   .   
  Processor                2    | .   .   .   .   .   2   6   6   
  Hackware                 2    | .   .   .   .   .   2   6   6   
  Ballistic Gun            5    | .   15  .   .   .   .   .   .   
  Piercing Weapon          1    | .   .   .   .   .   .   2   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             26   | 14  26  9   9   14  19  21  18  
  Greatest Support         34   | 20  20  14  10  14  20  34  10  
  Greatest Overweight (x)  2    | .   2   1   .   1   1   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 6   10  6   6   6   6   6   4   
  Average Capacity         5    | 5   6   6   6   6   6   5   4   
  Most Carried             6    | 2   6   6   6   4   6   6   4   
  Average Carried          4    | 1   4   4   5   3   4   4   2   
  Final Capacity           6    | 6   6   6   6   6   6   4   4   
  Final Carried            6    | 2   6   6   5   4   6   3   4   

 Class Distribution 
--------------------
 68% | Mutant
 12% | Scavenger-Mutant
  9% | Scavenger-Sprinter
  6% | Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
   Scavenger-Mutant | -9/Materials
             Mutant | -9/Mines
 Scavenger-Sprinter | -8/Materials
 Scavenger-Sprinter | -7/Factory
             Mutant | -6/Factory
             Mutant | -6/Lower Caves

 Resources                      | -11 -10 -9  -9  -8  -7  -6  -6  
-----------                Run  | Scr Mat Mat Min Mat Fac Fac Low 
Matter Collected           608  | 234 127 .   50  .   .   136 61  
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            453  | 20  85  .   .   112 .   144 92  
  Parts                    25   | 2   9   .   .   3   .   9   2   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | 1   1   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Low 
Combat Hostiles Destroyed  14   | .   6   .   .   3   .   4   1   
  Melee                    1    | .   .   .   .   .   .   1   .   
  Guns                     6    | .   6   .   .   .   .   .   .   
  Cannons                  1    | .   .   .   .   .   .   .   1   
  AOE                      6    | .   .   .   .   3   .   3   .   
Classes Destroyed          9    | 1   1   .   .   3   .   3   1   
  Worker                   1    | .   .   .   .   1   .   .   .   
  Builder                  1    | .   .   .   .   .   .   1   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   
  Drone                    1    | .   .   .   .   .   .   1   .   
  Swarmer                  6    | .   6   .   .   .   .   .   .   
  Grunt                    3    | .   .   .   .   2   .   1   .   
  Sentry                   1    | .   .   .   .   .   .   1   .   
  Hunter                   2    | .   .   .   .   1   .   1   .   
  Programmer               1    | .   .   .   .   .   .   .   1   
  Decomposer               3    | .   .   .   .   .   .   .   3   
Best Kill Streak           5    | 1   3   .   .   4   .   5   1   
  Combat Bots Only         4    | .   3   .   .   3   .   4   1   
Max Kills in Single Turn   3    | 1   2   .   .   3   .   1   1   
  Gunslinging              1    | .   1   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   .   1   .   
  Melee                    1    | .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -6   -6   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Fac  Fac  Low  
Damage Taken               2093 | 6    217  .    12   214  .    1436 208  
  Core                     1009 | .    45   .    12   99   .    735  118  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         92   | 100  82   .    97   82   100  .    .    
Volleys Fired              35   | 1    17   .    .    6    .    8    3    
  Largest                  2    | 2    2    .    .    1    .    1    1    
  Hottest                  100  | 40   50   .    .    30   .    100  90   
Shots Fired                41   | 2    22   .    .    6    .    8    3    
  Gun                      24   | 2    22   .    .    .    .    .    .    
  Cannon                   3    | .    .    .    .    .    .    .    3    
  Launcher                 12   | .    .    .    .    6    .    6    .    
  Special                  2    | .    .    .    .    .    .    2    .    
  Kinetic                  14   | 2    12   .    .    .    .    .    .    
  Thermal                  15   | .    10   .    .    .    .    2    3    
  Explosive                12   | .    .    .    .    6    .    6    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         6    | 1    4    .    .    3    .    5    6    
  Robot Miss Streak        5    | .    5    .    .    2    .    3    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    
Shots Hit Robots           30   | 1    11   .    .    3    .    10   5    
  Core Hits                37   | 1    6    .    .    12   .    14   4    
  Critical Hits            .    | .    .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
Melee Attacks              8    | .    .    .    .    .    .    5    3    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 8    | .    .    .    .    .    .    5    3    
  Sneak Attacks            3    | .    .    .    .    .    .    .    3    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           1631 | 38   168  .    .    463  .    669  293  
  Guns                     178  | 14   164  .    .    .    .    .    .    
  Cannons                  78   | .    .    .    .    .    .    .    78   
  Explosions               986  | .    .    .    .    463  .    523  .    
  Melee                    361  | .    .    .    .    .    .    146  215  
  Ramming                  28   | 24   4    .    .    .    .    .    .    
  Kinetic                  91   | 14   77   .    .    .    .    .    .    
  Thermal                  165  | .    87   .    .    .    .    .    78   
  Explosive                986  | .    .    .    .    463  .    523  .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 361  | .    .    .    .    .    .    146  215  
Highest Corruption         1    | .    .    .    .    1    .    .    .    
  Average Corruption       1    | .    .    .    .    1    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            8    | .    .    .    .    8    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               8    | .    .    .    .    8    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      103  | 6    2    .    .    43   .    52   .    
  Shots                    5    | .    .    .    .    3    .    2    .    
  Rammed                   2    | 1    1    .    .    .    .    .    .    
Targets Rammed             4    | 3    1    .    .    .    .    .    .    
  Kicked                   2    | 2    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        125  | .    84   .    .    10   .    46   125  
  Average Temperature      35   | .    38   .    .    4    .    19   70   
  Received Heat Transfer   405  | .    .    .    6    81   .    273  45   
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    .    .    1    
  Heat Transferred         333  | .    259  .    .    .    .    .    74   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Low 
Peak Influence             190  | 5   190 139 54  147 62  109 .   
  Average Influence        54   | 2   61  115 54  68  62  30  .   
Maximum Alert Level        .    | .   .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 100 100 .   
  Level 1                  .    | .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          3    | .   .   1   .   1   .   1   .   
  Investigation            1    | .   .   .   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            2    | .   .   1   .   .   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -6  
---------                  Run  | Scr Mat Mat Min Mat Fac Fac Low 
Distress Signals           1    | .   1   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              53   | .   8   6   3   7   .   24  5   
  Peak Tracking Total      10   | .   4   5   3   7   .   10  5   
  Tactical Retreats        9    | .   1   .   1   1   .   6   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Low 
Traps Triggered            .    | .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 4    | .   .   .   .   .   4   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   2    | .   .   .   2   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                2    | .   .   .   2   .   .   .   .   
  Triggered                2    | .   .   .   2   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -6  
----------                 Run  | Scr Mat Mat Min Mat Fac Fac Low 
Machines Disabled          1    | .   .   .   .   .   .   1   .   
  Max in Single Turn       1    | .   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -6  
---------                  Run  | Scr Mat Mat Min Mat Fac Fac Low 
Machines Accessed          9    | .   3   .   .   2   3   .   1   
  Terminals                5    | .   2   .   .   2   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                18   | .   6   .   .   5   6   .   1   
  Successful               13   | .   4   .   .   2   6   .   1   
  Failed                   5    | .   2   .   .   3   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                11   | .   4   .   .   5   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   2   .   .   .   2   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   2   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             7    | .   2   .   .   2   2   .   1   
  Record                   1    | .   1   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   1   
  Locate Traps             2    | .   .   .   .   1   1   .   .   
  Disarm Traps             1    | .   .   .   .   .   1   .   .   
  Hauler Manifests         1    | .   .   .   .   1   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   2   .   .   .   2   .   .   
  Scan Component           2    | .   1   .   .   .   1   .   .   
  Repair                   2    | .   1   .   .   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   2   .   .   
  Insert Component         1    | .   .   .   .   .   1   .   .   
  Analyze                  1    | .   .   .   .   .   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         3    | .   1   .   .   1   1   .   .   
  Full Trace Events        1    | .   .   .   .   1   .   .   .   
  Feedback Events          1    | .   .   .   .   1   .   .   .   
    Corruption             1    | .   .   .   .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   1   .   .   .   1   .   .   
  Time                     70   | .   32  .   .   .   38  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -6  
------------               Run  | Scr Mat Mat Min Mat Fac Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  -6  
--------                   Run  | Scr Mat Mat Min Mat Fac Fac Low 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -7  -6  -6  
-------------              Run  | Scr Mat Mat Min Mat Fac Fac Low 
Turns Passed               1254 | 104 378 86  39  130 133 234 150 
Spaces Moved               1697 | 78  415 150 99  223 222 353 157 
  Core                     163  | 14  .   .   .   .   .   127 22  
  Treads                   .    | .   .   .   .   .   .   .   .   
  Legs                     186  | 64  122 .   .   .   .   .   .   
  Wheels                   135  | .   .   .   .   .   .   .   135 
  Hover                    13   | .   .   .   .   .   .   13  .   
  Flight                   1200 | .   293 150 99  223 222 213 .   
  Fastest Speed            32   | 50  37  32  34  32  32  32  50  
  Average Speed            55   | 107 67  48  34  46  32  46  80  
  Slowest Speed            200  | 120 200 117 34  109 108 109 150 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            12   | .   1   1   .   3   1   6   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   
Exploration Rate (%)       23   | 5   65  18  30  27  6   11  23  
  Regions Visited          7
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   
  Known Exits Taken        3    | .   .   .   1   .   1   1   .   
  Unknown Exits Taken      4    | 1   1   1   .   1   .   .   .   
Scrap Searched             2    | .   .   .   1   .   .   .   1   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   
Terrain Destroyed          41   | .   .   .   .   31  .   9   1   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Projectile               1    | .   .   .   .   .   .   .   1   
  AOE                      40   | .   .   .   .   31  .   9   .   

 Actions                        | -11 -10 -9  -9  -8  -7  -6  -6  
---------                  Run  | Scr Mat Mat Min Mat Fac Fac Low 
Total                      1939 | 91  493 161 105 238 280 397 174 
  Wait                     103  | .   26  4   .   6   45  22  .   
  Move                     1668 | 78  412 147 98  216 219 341 157 
  Hop                      11   | .   1   1   .   3   1   5   .   
  Pick Up                  26   | 2   11  3   2   1   4   2   1   
  Fast Attach              24   | 7   3   .   .   2   6   3   3   
  Attach                   15   | .   3   3   .   3   1   4   1   
  Detach                   14   | .   6   1   .   1   1   2   3   
  Swap                     7    | 1   4   1   .   .   .   1   .   
  Drop                     23   | .   9   1   3   .   3   4   3   
  Fire                     35   | 1   17  .   .   6   .   8   3   
  Melee                    8    | .   .   .   .   .   .   5   3   
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     3    | 2   1   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     2    | .   .   .   2   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-7/Factory (discovered 2 exits: *Fac x2)
-6/Factory
-6/Lower Caves

 History 
---------
 Turn | Location       | Event
   13 | -11/Scrapyard  | Discovered new exit (range 15)
  105 | -11/Scrapyard  | Entered Materials
  369 | -10/Materials  | Build established: Mutant
  382 | -10/Materials  | Repaired Imp. Terrain Scanner
  480 | -10/Materials  | Discovered new exit (range 9)
  483 | -10/Materials  | Entered another Materials area
  483 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  567 | -9/Materials   | Discovered new exit (range 7)
  569 | -9/Materials   | Entered Mines
  575 | -9/Mines       | Found a hidden stash of uninstalled traps
  582 | -9/Mines       | Met a Derelict bent on vengeance
  598 | -9/Mines       | Identified exit to Materials
  608 | -9/Mines       | Entered Materials
  608 | -8/Materials   | Evolved 2 slots: Power x1, Propulsion x1
  728 | -8/Materials   | Discovered new exit (range 16)
  738 | -8/Materials   | Entered Factory
  738 | -7/Factory     | Evolved 2 slots: Utility x2
  751 | -7/Factory     | Lost 3 parts (1p1n1u)
  797 | -7/Factory     | Repaired Lgt. Nuclear Core
  858 | -7/Factory     | Discovered new exit (range 9)
  870 | -7/Factory     | Discovered new exit (range 4)
  871 | -7/Factory     | Identified exit to Factory
  871 | -7/Factory     | Entered another Factory area
  871 | -6/Factory     | Evolved 2 slots: Utility x2
 1024 | -6/Factory     | Lost 4 parts (2n2u)
 1051 | -6/Factory     | Core integrity fell below 50%
 1067 | -6/Factory     | Core integrity fell below 20%
 1091 | -6/Factory     | Lost 7 parts (2p1n3u1w)
 1102 | -6/Factory     | Discovered new exit (range 6)
 1104 | -6/Factory     | Identified exit to Lower Caves
 1105 | -6/Factory     | Entered Lower Caves
 1147 | -6/Lower Caves | Encountered a Warlord checkpoint
 1255 | -6/Lower Caves | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
01168_ Found 49 Matter.
01168_ Found Recoil Stabilizer.
01168_ Found Phase Cannon.
01168_ Found Imp. Field Recycling Unit.
01169_ Acquired 49 matter.
01170_ Acquired Phase Cannon.
01174_ Acquired Recoil Stabilizer.
01229_ Connecting with WAR.Sys...
>>Open Door
Sealed Heavy Doors opened.
01229_ Connecting with WAR.Sys...
01230_ Y-64 Sentinel: "ENEMY REINFORCEMENTS INCOMING."
01230_ Slug penetrates Wall.
01230_ WAR.Sys disabled.
01236_ Wheel destroyed.
01239_ Shock Rifle melted.
01239_ P-60 Hacker destroyed.
01242_ Dropped Recoil Stabilizer.
01243_ Dropped Sml. Storage Unit.
01245_ Dropped Lgt. Fission Core.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          25
Energy Capacity            250
Matter Stores              259
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Range         16
Terrain Scan Density       10
Additional Mass Support    6
Evasion (%)                69
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
 Mic. Nuclear Core | -7/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GodGlidesysCharger
  Manual?         0
Play Time         00:34:17
  Cumulative      22.8 hours
  Start           2020.03.06 @ 00:25:59
  End             2020.03.06 @ 00:58:02
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          21
  Rogue           21
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             17
Gallery%          32
Achievement%      22
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 87dc1337-9441-4db8-aac2-03f8f6510704