Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.06 @ 00:58:02 Player: BlackCaro Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (20) 100 Value Destroyed (465) 465 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3985 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 187/300 Energy 98/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Improved Signal Interpreter Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Light Ion Engine Light Nuclear Core Phase Cannon Spear Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Gravmag Array > --- UTILITY ---------- Advanced Heat Sink Small Storage Unit Weight Redist. System Improved Signal Interpreter Hacking Suite > --- WEAPON ----------- Grenade Launcher Spear > --- INVENTORY -------- Light Nuclear Core Light Fission Core [Rating: 36] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Flight Unit Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag Array Flight Unit Flight Unit Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Weapon Assault Rifle Energy Gun Medium Laser Energy Cannon Phase Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Piercing Weapon Spear Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Slots Evolved 8 | . . 2 . 2 2 2 . Power 1 | . . . . 1 . . . Propulsion 2 | . . 1 . 1 . . . Utility 5 | . . 1 . . 2 2 . Weapon . | . . . . . . . . Parts Attached 46 | 8 10 4 . 5 7 8 4 Power 9 | 1 1 . . 2 2 2 1 Engine 3 | 1 1 . . 1 . . . Core 6 | . . . . 1 2 2 1 Reactor . | . . . . . . . . Propulsion 10 | 2 2 3 . 1 . 1 1 Treads . | . . . . . . . . Leg 2 | 2 . . . . . . . Wheel 1 | . . . . . . . 1 Hover 1 | . . . . . . 1 . Flight 6 | . 2 3 . 1 . . . Utility 15 | 2 4 1 . 1 3 3 1 Device 10 | 1 2 1 . 1 1 3 1 Storage 3 | 1 2 . . . . . . Processor 1 | . . . . . 1 . . Hackware 1 | . . . . . 1 . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 12 | 3 3 . . 1 2 2 1 Energy Gun 3 | 1 2 . . . . . . Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 2 | 2 . . . . . . . Ballistic Cannon . | . . . . . . . . Launcher 2 | . . . . 1 . 1 . Special Weapon 1 | . . . . . 1 . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 2 | . . . . . 1 1 . Special Melee Weapon 1 | . 1 . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . Parts Lost 17 | . . . . 3 . 13 1 Power 3 | . . . . 1 . 2 . Propulsion 6 | . . . . 1 . 4 1 Utility 7 | . . . . 1 . 6 . Weapon 1 | . . . . . . 1 . Highest Loss Streak 7 | . . . . 3 . 7 1 Average Slot Usage (%) 67 | . 88 77 77 69 66 49 36 Engine 8 | . 14 11 11 15 4 . . Core 3 | . . . . 1 7 6 5 Leg 4 | . 13 . . . . . . Flight 15 | . 14 33 33 27 23 6 . Device 13 | . 14 22 22 15 15 11 2 Storage 8 | . 13 11 11 9 7 4 . Processor 2 | . . . . . 2 6 6 Hackware 2 | . . . . . 2 6 6 Ballistic Gun 5 | . 15 . . . . . . Piercing Weapon 1 | . . . . . . 2 5 Naked Turns . | . . . . . . . . Heaviest Build 26 | 14 26 9 9 14 19 21 18 Greatest Support 34 | 20 20 14 10 14 20 34 10 Greatest Overweight (x) 2 | . 2 1 . 1 1 1 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 6 10 6 6 6 6 6 4 Average Capacity 5 | 5 6 6 6 6 6 5 4 Most Carried 6 | 2 6 6 6 4 6 6 4 Average Carried 4 | 1 4 4 5 3 4 4 2 Final Capacity 6 | 6 6 6 6 6 6 4 4 Final Carried 6 | 2 6 6 5 4 6 3 4 Class Distribution -------------------- 68% | Mutant 12% | Scavenger-Mutant 9% | Scavenger-Sprinter 6% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Sprinter | -8/Materials Scavenger-Sprinter | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -6 -6 ----------- Run | Scr Mat Mat Min Mat Fac Fac Low Matter Collected 608 | 234 127 . 50 . . 136 61 Remotely . | . . . . . . . . Salvage Created 453 | 20 85 . . 112 . 144 92 Parts 25 | 2 9 . . 3 . 9 2 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | 1 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Combat Hostiles Destroyed 14 | . 6 . . 3 . 4 1 Melee 1 | . . . . . . 1 . Guns 6 | . 6 . . . . . . Cannons 1 | . . . . . . . 1 AOE 6 | . . . . 3 . 3 . Classes Destroyed 9 | 1 1 . . 3 . 3 1 Worker 1 | . . . . 1 . . . Builder 1 | . . . . . . 1 . Tunneler 1 | 1 . . . . . . . Drone 1 | . . . . . . 1 . Swarmer 6 | . 6 . . . . . . Grunt 3 | . . . . 2 . 1 . Sentry 1 | . . . . . . 1 . Hunter 2 | . . . . 1 . 1 . Programmer 1 | . . . . . . . 1 Decomposer 3 | . . . . . . . 3 Best Kill Streak 5 | 1 3 . . 4 . 5 1 Combat Bots Only 4 | . 3 . . 3 . 4 1 Max Kills in Single Turn 3 | 1 2 . . 3 . 1 1 Gunslinging 1 | . 1 . . . . . . Exploded 2 | . . . . 2 . 1 . Melee 1 | . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Damage Taken 2093 | 6 217 . 12 214 . 1436 208 Core 1009 | . 45 . 12 99 . 735 118 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 92 | 100 82 . 97 82 100 . . Volleys Fired 35 | 1 17 . . 6 . 8 3 Largest 2 | 2 2 . . 1 . 1 1 Hottest 100 | 40 50 . . 30 . 100 90 Shots Fired 41 | 2 22 . . 6 . 8 3 Gun 24 | 2 22 . . . . . . Cannon 3 | . . . . . . . 3 Launcher 12 | . . . . 6 . 6 . Special 2 | . . . . . . 2 . Kinetic 14 | 2 12 . . . . . . Thermal 15 | . 10 . . . . 2 3 Explosive 12 | . . . . 6 . 6 . Electromagnetic . | . . . . . . . . Robot Hit Streak 6 | 1 4 . . 3 . 5 6 Robot Miss Streak 5 | . 5 . . 2 . 3 1 Penetration Max . | . . . . . . . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 30 | 1 11 . . 3 . 10 5 Core Hits 37 | 1 6 . . 12 . 14 4 Critical Hits . | . . . . . . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Melee Attacks 8 | . . . . . . 5 3 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 8 | . . . . . . 5 3 Sneak Attacks 3 | . . . . . . . 3 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 1631 | 38 168 . . 463 . 669 293 Guns 178 | 14 164 . . . . . . Cannons 78 | . . . . . . . 78 Explosions 986 | . . . . 463 . 523 . Melee 361 | . . . . . . 146 215 Ramming 28 | 24 4 . . . . . . Kinetic 91 | 14 77 . . . . . . Thermal 165 | . 87 . . . . . 78 Explosive 986 | . . . . 463 . 523 . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 361 | . . . . . . 146 215 Highest Corruption 1 | . . . . 1 . . . Average Corruption 1 | . . . . 1 . . . Corruption Purged . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 8 | . . . . 8 . . . Projectiles . | . . . . . . . . Explosions 8 | . . . . 8 . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 103 | 6 2 . . 43 . 52 . Shots 5 | . . . . 3 . 2 . Rammed 2 | 1 1 . . . . . . Targets Rammed 4 | 3 1 . . . . . . Kicked 2 | 2 . . . . . . . Crushed . | . . . . . . . . Highest Temperature 125 | . 84 . . 10 . 46 125 Average Temperature 35 | . 38 . . 4 . 19 70 Received Heat Transfer 405 | . . . 6 81 . 273 45 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . . . 1 Heat Transferred 333 | . 259 . . . . . 74 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Peak Influence 190 | 5 190 139 54 147 62 109 . Average Influence 54 | 2 61 115 54 68 62 30 . Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 . Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 3 | . . 1 . 1 . 1 . Investigation 1 | . . . . 1 . . . Extermination . | . . . . . . . . Reinforcement 2 | . . 1 . . . 1 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Distress Signals 1 | . 1 . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 53 | . 8 6 3 7 . 24 5 Peak Tracking Total 10 | . 4 5 3 7 . 10 5 Tactical Retreats 9 | . 1 . 1 1 . 6 . Traps | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 4 | . . . . . 4 . . Reprogrammed . | . . . . . . . . Reused 2 | . . . 2 . . . . Traps Extracted . | . . . . . . . . Installed 2 | . . . 2 . . . . Triggered 2 | . . . 2 . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Mat Min Mat Fac Fac Low Machines Disabled 1 | . . . . . . 1 . Max in Single Turn 1 | . . . . . . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Machines Accessed 9 | . 3 . . 2 3 . 1 Terminals 5 | . 2 . . 2 1 . . Fabricators . | . . . . . . . . Repair Stations 2 | . 1 . . . 1 . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . 1 . . Garrison Access . | . . . . . . . . Total Hacks 18 | . 6 . . 5 6 . 1 Successful 13 | . 4 . . 2 6 . 1 Failed 5 | . 2 . . 3 . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 11 | . 4 . . 5 2 . . Fabricators . | . . . . . . . . Repair Stations 4 | . 2 . . . 2 . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . . . 2 . . Garrison Access . | . . . . . . . . Terminal Hacks 7 | . 2 . . 2 2 . 1 Record 1 | . 1 . . . . . . Open Door 1 | . . . . . . . 1 Locate Traps 2 | . . . . 1 1 . . Disarm Traps 1 | . . . . . 1 . . Hauler Manifests 1 | . . . . 1 . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . 2 . . . 2 . . Scan Component 2 | . 1 . . . 1 . . Repair 2 | . 1 . . . 1 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . . . . 2 . . Insert Component 1 | . . . . . 1 . . Analyze 1 | . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 3 | . 1 . . 1 1 . . Full Trace Events 1 | . . . . 1 . . . Feedback Events 1 | . . . . 1 . . . Corruption 1 | . . . . 1 . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . 1 . . . 1 . . Time 70 | . 32 . . . 38 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 ------------ Run | Scr Mat Mat Min Mat Fac Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 ------------- Run | Scr Mat Mat Min Mat Fac Fac Low Turns Passed 1254 | 104 378 86 39 130 133 234 150 Spaces Moved 1697 | 78 415 150 99 223 222 353 157 Core 163 | 14 . . . . . 127 22 Treads . | . . . . . . . . Legs 186 | 64 122 . . . . . . Wheels 135 | . . . . . . . 135 Hover 13 | . . . . . . 13 . Flight 1200 | . 293 150 99 223 222 213 . Fastest Speed 32 | 50 37 32 34 32 32 32 50 Average Speed 55 | 107 67 48 34 46 32 46 80 Slowest Speed 200 | 120 200 117 34 109 108 109 150 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 12 | . 1 1 . 3 1 6 . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 23 | 5 65 18 30 27 6 11 23 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . . 1 . 1 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . Scrap Searched 2 | . . . 1 . . . 1 Spaces Dug . | . . . . . . . . Terrain Destroyed 41 | . . . . 31 . 9 1 Melee . | . . . . . . . . Projectile 1 | . . . . . . . 1 AOE 40 | . . . . 31 . 9 . Actions | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Total 1939 | 91 493 161 105 238 280 397 174 Wait 103 | . 26 4 . 6 45 22 . Move 1668 | 78 412 147 98 216 219 341 157 Hop 11 | . 1 1 . 3 1 5 . Pick Up 26 | 2 11 3 2 1 4 2 1 Fast Attach 24 | 7 3 . . 2 6 3 3 Attach 15 | . 3 3 . 3 1 4 1 Detach 14 | . 6 1 . 1 1 2 3 Swap 7 | 1 4 1 . . . 1 . Drop 23 | . 9 1 3 . 3 4 3 Fire 35 | 1 17 . . 6 . 8 3 Melee 8 | . . . . . . 5 3 Ram . | . . . . . . . . Kick 3 | 2 1 . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap 2 | . . . 2 . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -6/Lower Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 105 | -11/Scrapyard | Entered Materials 369 | -10/Materials | Build established: Mutant 382 | -10/Materials | Repaired Imp. Terrain Scanner 480 | -10/Materials | Discovered new exit (range 9) 483 | -10/Materials | Entered another Materials area 483 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 567 | -9/Materials | Discovered new exit (range 7) 569 | -9/Materials | Entered Mines 575 | -9/Mines | Found a hidden stash of uninstalled traps 582 | -9/Mines | Met a Derelict bent on vengeance 598 | -9/Mines | Identified exit to Materials 608 | -9/Mines | Entered Materials 608 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 728 | -8/Materials | Discovered new exit (range 16) 738 | -8/Materials | Entered Factory 738 | -7/Factory | Evolved 2 slots: Utility x2 751 | -7/Factory | Lost 3 parts (1p1n1u) 797 | -7/Factory | Repaired Lgt. Nuclear Core 858 | -7/Factory | Discovered new exit (range 9) 870 | -7/Factory | Discovered new exit (range 4) 871 | -7/Factory | Identified exit to Factory 871 | -7/Factory | Entered another Factory area 871 | -6/Factory | Evolved 2 slots: Utility x2 1024 | -6/Factory | Lost 4 parts (2n2u) 1051 | -6/Factory | Core integrity fell below 50% 1067 | -6/Factory | Core integrity fell below 20% 1091 | -6/Factory | Lost 7 parts (2p1n3u1w) 1102 | -6/Factory | Discovered new exit (range 6) 1104 | -6/Factory | Identified exit to Lower Caves 1105 | -6/Factory | Entered Lower Caves 1147 | -6/Lower Caves | Encountered a Warlord checkpoint 1255 | -6/Lower Caves | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 01168_ Found 49 Matter. 01168_ Found Recoil Stabilizer. 01168_ Found Phase Cannon. 01168_ Found Imp. Field Recycling Unit. 01169_ Acquired 49 matter. 01170_ Acquired Phase Cannon. 01174_ Acquired Recoil Stabilizer. 01229_ Connecting with WAR.Sys... >>Open Door Sealed Heavy Doors opened. 01229_ Connecting with WAR.Sys... 01230_ Y-64 Sentinel: "ENEMY REINFORCEMENTS INCOMING." 01230_ Slug penetrates Wall. 01230_ WAR.Sys disabled. 01236_ Wheel destroyed. 01239_ Shock Rifle melted. 01239_ P-60 Hacker destroyed. 01242_ Dropped Recoil Stabilizer. 01243_ Dropped Sml. Storage Unit. 01245_ Dropped Lgt. Fission Core. Map ----- +----------------------------------------------------+ | ??????## #### #????????????????????? | | ???????##### #?????????????????????? | | ???????????## #######????????????????????????? | | ????????????# ###??????????????????????????????? | | ????????????# ##????????????????????????????????? | | ????????????# ##?????????????????????????????????? | | ????????????# #???##????""#??????????????????????? | | ????????????# #### # "#???#??????????????????? | | ???????????## ="#?? ##?????????????????? | | ????????????"%###### "#? #?????????????????? | | ????????????# #?????????""# #?????????????????? | | ????????????# ##??????????# #?????????????????? | | ????????????#! ##????????# #??????????????????? | | ????????????#!* ######### #??????????????????? | | ????????????# #??????????????????? | | ????????????## #??????????????????? | | ?????????????######### p#### ##?????????????????? | | ?????????????????????## #?? #?????????????????? | | ?????????????????????## ##? #?????????????????? | | ?????????????????????# ## #?????????????????? | | ?????????????????????# #?????????????????? | | ?????????????????????# ##?????????????????? | | ????????????????????## #??????????????????? | | ?????????????????#### ####??????????????????? | | ?????????????????# ##????????????????????? | | ?????????????????# @ #????????????????????? | | ????????????????# #???????????????????? | | ???????????? #???????????????????? | | ???????????# ## #???????????????????? | | ???????????## #?# #???????????????????? | | ????????????# ?? #???????????????????? | | ????????????## ?? #???????????????????? | | ?????????????## ?? #???????????????????? | | ??????????????# ??? ???????????????????? | | ????????????? ???? ???????????????????? | | ?????????????? ????? #??????????????????? | | ?????????????? #??????? #??????????????????? | | ???????????????????????? ## ##??????????????????? | | ???????????????????????? #??##???????????????????? | | ????????????????????????#????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 25 Energy Capacity 250 Matter Stores 259 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Evasion (%) 69 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Mic. Nuclear Core | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GodGlidesysCharger Manual? 0 Play Time 00:34:17 Cumulative 22.8 hours Start 2020.03.06 @ 00:25:59 End 2020.03.06 @ 00:58:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 17 Gallery% 32 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 87dc1337-9441-4db8-aac2-03f8f6510704