Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.17 @ 23:48:32 Player: Roadie Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (53) 265 Value Destroyed (1494) 1494 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (517) 517 TOTAL SCORE: 4756 Bonus ------- High Alert Combat Kills 17 Entered Garrisons 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 321/550 Matter 263/300 Energy 100/100 System Corruption 11% Temperature Cool (0) Movement Walking (190) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit > --- WEAPON (2) ------- Minigun Minigun > --- INVENTORY (15) --- Light Ion Engine Improved Aluminum Leg Improved Aluminum Leg Improved Hover Unit Improved Hover Unit Improved Heat Sink Improved Heat Sink Large Storage Unit Authchip [R/Combat] Rocket Launcher Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Flying Fortress v7 > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Armor Integrity Analyzer Long-range Tractor Beam > --- WEAPON ----------- Minigun Minigun > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Large Storage Unit Structural Scanner Hardened Light Armor Plating Authchip [R/Combat] Field Laser Rocket Launcher Katana [Rating: 55] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Flying Fortress v7 Treads Light Treads Leg Improved Aluminum Leg Wheel Compact Wheel Flight Unit Flying Fortress v7 Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Armor Integrity Analyzer Protection Medium Armor Plating Weapon Katana Energy Gun Small Laser Ballistic Gun Shotgun Ballistic Cannon Flak Cannon Launcher Rocket Launcher Impact Weapon Great Maul Slashing Weapon Katana Build | -11 -10 -9 -9 -9 -8 -8 -8 ------- Run | Jun Mat Mat Min Exi Min Mat Gar Slots Evolved 4 | . . 2 . . . 2 . Power . | . . . . . . . . Propulsion 2 | . . 2 . . . . . Utility 2 | . . . . . . 2 . Weapon . | . . . . . . . . Parts Attached 69 | 6 17 8 . 4 4 21 9 Power 11 | 1 4 1 . . . 3 2 Engine 6 | 1 4 . . . . . 1 Core 5 | . . 1 . . . 3 1 Reactor . | . . . . . . . . Propulsion 16 | 2 6 5 . 1 . . 2 Treads 2 | . 2 . . . . . . Leg 2 | . . . . . . . 2 Wheel 2 | 2 . . . . . . . Hover . | . . . . . . . . Flight 10 | . 4 5 . 1 . . . Utility 20 | 1 3 . . 2 1 10 3 Device 10 | . 3 . . . 1 4 2 Storage 4 | 1 . . . 2 . 1 . Processor 1 | . . . . . . 1 . Hackware . | . . . . . . . . Protection 5 | . . . . . . 4 1 Artifact . | . . . . . . . . Weapon 22 | 2 4 2 . 1 3 8 2 Energy Gun 3 | 1 2 . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 13 | 1 2 2 . 1 2 3 2 Ballistic Cannon 1 | . . . . . 1 . . Launcher 1 | . . . . . . 1 . Special Weapon . | . . . . . . . . Impact Weapon 2 | . . . . . . 2 . Slashing Weapon 2 | . . . . . . 2 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . 1 . Parts Lost 12 | . 1 . . . . 3 8 Power 3 | . 1 . . . . . 2 Propulsion 1 | . . . . . . . 1 Utility 7 | . . . . . . 3 4 Weapon 1 | . . . . . . . 1 Highest Loss Streak 3 | . 1 . . . . 1 3 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 71 | . 67 100 100 73 65 71 63 Engine 2 | . 13 8 . . . . 1 Core 6 | . . 2 11 11 11 9 4 Flight 14 | . 18 44 44 24 11 9 8 Device 10 | . 4 22 22 12 11 9 8 Storage 8 | . 2 . . 9 11 9 9 Processor 3 | . . . . . . 8 1 Protection 5 | . . . . . . 7 10 Ballistic Gun 9 | . 15 22 22 15 18 6 1 Impact Weapon 3 | . . . . . . 5 8 Slashing Weapon 4 | . . . . . . 6 8 Naked Turns . | . . . . . . . . Heaviest Build 39 | 11 11 13 13 32 36 39 39 Greatest Support 50 | 32 40 16 16 50 50 50 50 Greatest Overweight (x) 1 | . 1 . . . . . 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 8 5 5 15 15 15 15 Average Capacity 12 | 7 5 5 5 10 15 15 15 Most Carried 15 | 8 8 5 5 11 15 15 14 Average Carried 11 | 3 4 4 5 8 13 13 13 Final Capacity 15 | 8 5 5 5 15 15 15 15 Final Carried 14 | 6 4 5 5 11 14 14 10 Class Distribution -------------------- 83% | Mutant 13% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Sprinter | -9/Materials Scavenger-Sprinter | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -9 -9 -8 -8 -8 ----------- Run | Jun Mat Mat Min Exi Min Mat Gar Matter Collected 1481 | 180 256 32 . . 464 475 74 Remotely 156 | . 35 . . . . 121 . Salvage Created 1772 | . 256 47 . . 226 816 427 Parts 112 | . 18 6 . . 15 48 25 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 ------- Run | Jun Mat Mat Min Exi Min Mat Gar Combat Hostiles Destroyed 44 | . 8 4 . . 4 15 13 Melee 18 | . . . . . . 5 13 Guns 24 | . 8 4 . . 4 8 . AOE 2 | . . . . . . 2 . Classes Destroyed 11 | . 3 . . . 2 6 . Worker 2 | . . . . . . 2 . Builder 2 | . . . . . . 2 . Tunneler 2 | . . . . . 2 . . Recycler 1 | . 1 . . . . . . Watcher 2 | . . . . . . 2 . Swarmer 17 | . 6 4 . . . . 7 Grunt 17 | . 2 . . . 3 9 3 Brawler 1 | . . . . . 1 . . Duelist 1 | . . . . . . 1 . Sentry 7 | . . . . . . 4 3 Hunter 1 | . . . . . . 1 . Best Kill Streak 7 | . 3 4 . . 3 7 7 Combat Bots Only 7 | . 3 4 . . 3 4 7 Max Kills in Single Turn 2 | . 1 1 . . 1 2 1 Gunslinging . | . . . . . . . . Exploded 1 | . . . . . . 1 . Melee 1 | . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -------- Run | Jun Mat Mat Min Exi Min Mat Gar Damage Taken 2717 | . 335 64 . . 164 690 1464 Core 354 | . 76 36 . . 13 74 155 Absorbed by Shields 155 | . . . . . 63 85 7 Redirected to Shielding 104 | . . . . . . 104 . Core Remaining (%) 85 | 100 69 . . . 87 . . Volleys Fired 86 | . 33 7 . . 12 32 2 Largest 2 | . 2 2 . . 2 2 2 Hottest 67 | . 40 46 . . 67 58 50 Shots Fired 153 | . 49 14 . . 24 63 3 Gun 147 | . 49 14 . . 23 58 3 Cannon 1 | . . . . . 1 . . Launcher 5 | . . . . . . 5 . Special . | . . . . . . . . Kinetic 148 | . 49 14 . . 24 58 3 Thermal . | . . . . . . . . Explosive 5 | . . . . . . 5 . Electromagnetic . | . . . . . . . . Robot Hit Streak 10 | . 10 3 . . 7 10 2 Robot Miss Streak 4 | . 3 3 . . 4 2 2 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 143 | . 32 9 . . 17 59 26 Core Hits 79 | . 13 4 . . 14 34 14 Critical Kills 1 | . . . . . . 1 . Critical Parts Destroyed 2 | . . . . . 1 1 . Critical Strikes 6 | . . . . . 1 3 2 Destroy 3 | . . . . . 1 2 . Sever 3 | . . . . . . 1 2 Melee Attacks 155 | . . . . . . 55 100 Impact 20 | . . . . . . 10 10 Slashing 135 | . . . . . . 45 90 Piercing . | . . . . . . . . Sneak Attacks 2 | . . . . . . 2 . Combat Hostiles 1 | . . . . . . 1 . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3231 | . 362 106 . . 257 1697 809 Guns 1418 | . 362 106 . . 257 678 15 Cannons . | . . . . . . . . Explosions 292 | . . . . . . 292 . Melee 1521 | . . . . . . 727 794 Ramming . | . . . . . . . . Kinetic 1418 | . 362 106 . . 257 678 15 Thermal . | . . . . . . . . Explosive 292 | . . . . . . 292 . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing 1521 | . . . . . . 727 794 Piercing . | . . . . . . . . Highest Corruption 11 | . . . . . . 1 11 Average Corruption 3 | . . . . . . 1 8 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 29 | . . . . . . 8 21 Message Errors 5 | . . . . . . 1 4 Matter Fused 10 | . . . . . . 5 5 Heat Flow Errors 5 | . . . . . . 1 4 Energy Discharges 2 | . . . . . . . 2 Data Loss (minor) 3 | . . . . . . . 3 Data Loss (major) 1 | . . . . . . . 1 Alerts 1 | . . . . . . 1 . Misdirections 1 | . . . . . . . 1 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 203 | . 31 . . . 63 189 203 Average Temperature 49 | . 10 . . . 25 63 85 Received Heat Transfer 696 | . 69 9 . . 78 279 261 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 ------- Run | Jun Mat Mat Min Exi Min Mat Gar Peak Influence 499 | . 238 308 132 . 115 342 499 Initial 163 | . . 100 120 . . 44 163 Average 190 | . 116 167 131 . 91 178 318 Maximum Alert Level 2 | . 1 1 . . . 1 2 Low Security (%) 59 | 100 64 61 100 . 100 56 38 Level 1 32 | . 35 38 . . . 43 26 Level 2 8 | . . . . . . . 34 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 1 | . . . . . . 1 . Investigation 1 | . . . . . . 1 . Extermination . | . . . . . . . . Reinforcement . | . . . . . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 --------- Run | Jun Mat Mat Min Exi Min Mat Gar Distress Signals 5 | . . 3 . . . 2 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 66 | . 11 8 . . 6 19 22 Peak Tracking Total 7 | . 4 5 . . 6 4 7 Tactical Retreats 7 | . 1 1 . . 1 1 3 Traps | -11 -10 -9 -9 -9 -8 -8 -8 ------- Run | Jun Mat Mat Min Exi Min Mat Gar Traps Triggered 4 | . . . . . . 1 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 6 | . . . . . . 6 . Reprogrammed 6 | . 6 . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 ---------- Run | Jun Mat Mat Min Exi Min Mat Gar Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 --------- Run | Jun Mat Mat Min Exi Min Mat Gar Machines Accessed 14 | . 2 1 1 2 . 7 1 Terminals 8 | . 1 1 1 . . 4 1 Fabricators . | . . . . . . . . Repair Stations 2 | . 1 . . . . 1 . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . . 1 . Garrison Access 1 | . . . . . . 1 . Total Hacks 45 | . 7 5 4 10 . 18 1 Successful 32 | . 6 3 3 10 . 9 1 Failed 13 | . 1 2 1 . . 9 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 1 | . . . . 1 . . . Terminals 26 | . 4 5 4 . . 12 1 Fabricators . | . . . . . . . . Repair Stations 5 | . 3 . . . . 2 . Recycling Units . | . . . . . . . . Scanalyzers 3 | . . . . . . 3 . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 26 | . 4 3 3 10 . 5 1 Record 10 | . . . . 10 . . . Prototype ID Bank 1 | . . . . . . 1 . Level Access Points 1 | . . 1 . . . . . Emergency Access Points 1 | . . 1 . . . . . Repair Station Index 1 | . . . . . . 1 . Alert Level 1 | . . . . . . 1 . Locate Traps 2 | . 1 . . . . 1 . Disarm Traps 1 | . . . . . . 1 . Reprogram Traps 1 | . 1 . . . . . . Dispatch Records 2 | . 1 . 1 . . . . Maintenance Status 1 | . 1 . . . . . . Patrol Status 1 | . . . 1 . . . . Zone Layout 2 | . . 1 1 . . . . Patrol Navigation 1 | . . . . . . . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . Scan Component 2 | . 2 . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 3 | . . . . . . 3 . Insert Component 2 | . . . . . . 2 . Analyze 1 | . . . . . . 1 . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 11 | . 2 1 1 . . 6 1 Full Trace Events 1 | . . . . . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . 1 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 ------------ Run | Jun Mat Mat Min Exi Min Mat Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -------- Run | Jun Mat Mat Min Exi Min Mat Gar Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 ------- Run | Jun Mat Mat Min Exi Min Mat Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 ------------- Run | Jun Mat Mat Min Exi Min Mat Gar Turns Passed 3048 | 59 341 197 47 280 273 1188 663 Spaces Moved 3211 | 44 367 263 125 658 399 988 367 Core 5 | 5 . . . . . . . Treads 4 | . 4 . . . . . . Legs 9 | . . . . . . . 9 Wheels 94 | 39 55 . . . . . . Hover . | . . . . . . . . Flight 3099 | . 308 263 125 658 399 988 358 Fastest Speed 31 | 50 37 31 31 31 50 50 50 Average Speed 46 | 94 54 31 31 39 50 50 53 Slowest Speed 190 | 100 160 31 31 50 50 50 190 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 3 | . . . 1 . 1 1 . Cave-ins Triggered 2 | . . . . . . . 2 Exploration Rate (%) 40 | 4 42 19 22 91 65 54 30 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 3 | . . . . . 3 . . Spaces Dug 48 | . . . . . . 27 21 Terrain Destroyed 92 | . . . . . . 71 21 Melee 48 | . . . . . . 27 21 Projectile . | . . . . . . . . AOE 44 | . . . . . . 44 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 --------- Run | Jun Mat Mat Min Exi Min Mat Gar Total 4394 | 61 464 367 131 684 448 1550 689 Wait 734 | . 20 73 8 . 20 418 195 Move 3198 | 43 366 262 122 657 396 985 367 Hop 3 | . . . 1 . 1 1 . Pick Up 79 | 12 11 8 . 12 9 24 3 Fast Attach 3 | . 3 . . . . . . Attach 27 | 6 3 2 . 2 2 6 6 Detach 3 | . 2 . . 1 . . . Swap 39 | . 11 6 . 2 2 15 3 Drop 60 | . 15 9 . 10 6 19 1 Fire 86 | . 33 7 . . 12 32 2 Melee 140 | . . . . . . 50 90 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 22 | . . . . . . . 22 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 4 exits: Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison History --------- Turn | Location | Event 31 | -11/Junkyard | Discovered new exit (range 14) 60 | -11/Junkyard | Entered Materials 398 | -10/Materials | Discovered new exit (range 8) 401 | -10/Materials | Entered another Materials area 401 | -9/Materials | Evolved 2 slots: Propulsion x2 539 | -9/Materials | Identified exit to Materials 594 | -9/Materials | Discovered new exit (range 13) 598 | -9/Materials | Entered Mines 599 | -9/Mines | Discovered exit to Materials (range 12) 637 | -9/Mines | Build established: Scavenger-Sprinter 641 | -9/Mines | Assembled infested the area 643 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 643 | -9/Mines | Discovered new exit (range 6) 645 | -9/Mines | Entered Exiles 651 | -9/Exiles | Discovered new exit (range 14) 660 | -9/Exiles | Met 8R-AWN 665 | -9/Exiles | Met EX-HEX 689 | -9/Exiles | Met EX-DEC 694 | -9/Exiles | Visited The Gauntlet 743 | -9/Exiles | Met EX-BIN 748 | -9/Exiles | Aligned with FarCom system 748 | -9/Exiles | Given EX-Vault access code 763 | -9/Exiles | Opened EX-Vault 769 | -9/Exiles | Found Prototype Flight Unit 770 | -9/Exiles | Identified Flying Fortress v7 789 | -9/Exiles | Warned to stay clear of 0b10 Research branches 919 | -9/Exiles | Discovered new exit (range 14) 925 | -9/Exiles | Left Exiles lab with Flying Fortress v7 925 | -9/Exiles | Entered Mines 1032 | -8/Mines | Discovered exit to Materials (range 7) 1060 | -8/Mines | Build established: Mutant 1145 | -8/Mines | Discovered exit to Materials (range 11) 1198 | -8/Mines | Entered Materials 1198 | -8/Materials | Evolved 2 slots: Utility x2 2385 | -8/Materials | Identified exit to Garrison 2386 | -8/Materials | Entered Garrison 2516 | -8/Garrison | Triggered checkpoint 2520 | -8/Garrison | Crushed by falling debris 2520 | -8/Garrison | System corruption reached 10% 2551 | -8/Garrison | Lost 3 parts (1p2u) 2708 | -8/Garrison | Destroyed 7 combat bots 2846 | -8/Garrison | Triggered checkpoint 2990 | -8/Garrison | Crushed by falling debris 3040 | -8/Garrison | Triggered checkpoint 3049 | -8/Garrison | Self-destructed Last Messages --------------- 03004_ 0MVTEOXTYW9I0I6C DNB6O SFXDSJ 03014_ Triggered Stasis Trap. 03014_ A bubble of rippling energy engulfs the area. 03014_ Field strength at 87. 03014_ Field strength at 74. 03015_ Field strength at 61. 03016_ Field strength at 48. 03017_ Field strength at 35. 03018_ Field strength at 22. 03018_ C-30 ARC bursts open, deploying its payload. 03018_ S-10 Pest unfolds itself. 03019_ Field strength at 5. 03020_ Stasis field depleted. 03024_ Critical hit (Destroy). 03024_ Flying Fortress v7 destroyed. 03028_ Lgt. Nuclear Core destroyed. 03039_ System corrupted: Minigun jammed. 03039_ Critical hit (Burn: +37). 03048_ Hrd. Light Armor Plating destroyed. 03048_ S-10 Pest destroyed. Map ----- +----------------------------------------------------+ | ???# ##### ############?????????????????????????? | | ???#% ==[!=#?????????????????????????? | | ???#*##### =%%==[#?????????????????????????? | | ???#=#???# ##"#####%==#?????????????????????????? | | ####%#???# ## #???# %!#?????????????????????????? | | [=!!=#???# ## #####%=##?????????????????????????? | | ####"#???# ## "[=#??????????????????????????? | | #??#%#???# ## ##### %##?????????????????????????? | | #??#[#???# ## #???# "#?####????????????????????? | | ???#=#???# ## #???# ##s #????????????????????? | | ???#%#???# ##/#??## ## ## ##???????????????? | | #### ##### ##"#### #???????????????? | | " #???????????????? | | ########## #???????????????? | | ?????????#####"#### ## ## #???????????????? | | ?????????????###### ## ## #???????????????? | | ????????????????# "g??????????????? | | ????????????????# "g??????????????? | | ????????????????# "g??????????????? | | ????????????????# "???????????????? | | ????????????????### ## ## #???????????????? | | ????????########### ## ## #???????????????? | | ????????# s #???????????????? | | ????????# s Y* #???????????????? | | ????????# ######## =% #???????????????? | | ????????# #??????## ## @ ## ##???????????????? | | ????????# #???????# Y## #????????????????????? | | ????????# #???????#Y #######????????????????????? | | ????????# #???????# #??????????????????????????? | | ????????# #???????# #??????????????????????????? | | ????????# #???????# #??????????????????????????? | | ????????# #???????# #??????????????????????????? | | ???????? ??????? +??????????????????????????? | | ???????? ??????? #??????????????????????????? | | ????????# ##??????####??????????????????????????? | | ????????# #?????????????????????????????????????? | | ????????# #????????BB???????????????????????????? | | ????????? #????????BB???????????????????????????? | | ????????? #?????????????????????????????????????? | | ?????????" #?????????????????????????????????????? | | ?????????%"??????????????????????????????????????? | | ?????????" ??????????????????????????????????????? | | ????????? ??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 240 Matter Stores 360 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Propulsion Shielding 66 Evasion (%) 63 Armor Integrity Analysis 30 Recoil Reduction 2 Authchip Count 1 Item Schematics ----------------- Imp. Aluminum Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Part-time Excavator Challenges ------------ None Game ------ Seed MyomerDeliveryNanoactuators Manual? 0 Play Time 00:52:36 Cumulative 18.6 hours Start 2023.09.17 @ 22:55:35 End 2023.09.17 @ 23:48:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 23 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 183x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c7831a25-0e35-41b9-b5b9-b15eab8d3986